Dragons are so overdone that whenever i see it’s usually just “a really strong monster”, but mhw fatalis is different. Fatalis is so difficult and imposing that it really feels like how myths describe dragons
I can't remember what youtube video I got this from, but I remember the person who made it saying that Fatalis is so good, BECAUSE he is a normal dragon, because to us, he is a normal everyday dragon of the western variety, but to the people of MH, almost nothing looks like Fatalis, almost nothing looks like, and has more power, than the Black Dragons.
There's also the fact that after playing through the rest of the game and seeing all the creature designs, we get so used to everything fitting together in certain ways that Fatalis can start to look wrong, even to the player.
I love how monster hunter acutaly takes ecology and biology into account and can acutaly be considered a spec evo of sorts, and it does it in a way that does more then just lip service, it does more then just going "this thing is the apex predator, why? Cuz I said so shut up" no you can actually look at a monster and see so much care taken into how this creature lives and eats and fights and mates, there's a reason there's channels like oceaniz, unnatural history channel and tea common shark that can make so much content just talking about monster hunter ecology, it's why I consider MH creature design to be top of the industry
A good example of this is Nergigante, the Eater of Elders, for how well equipped it is for hunting elder dragons. It doesn’t rely on any elemental attacks or resistances, meaning it isn’t weak to any particular elder dragon’s attacks. Its signature ability is a passive that allows it to regenerate quickly, which means that it’s going to need a constant, reliable, highly nutritious food source to keep doing this- and the typical aptonoth a day isn’t going to make the cut. So instead, it hunts elder dragons- and that’s EXACTLY where it’s no element thing comes in. It’s the perfect idea
@@Train_lizard exactly mad. Great example of a creature gearing itself to be able to complete take apart either species, in nergigante case it also means he can kill most none elders aswell but yes he's great example of the well thought out and shown ecology of monster hunter that makes the series so good
@@Train_lizardanother example I feel is Rajang. Rajang get a massive amount of their electrical power from a diet of Kirin horns. Kirin are known to be *insanely* fast and hard to pin down, so Rajang not only has to be fast/agile enough to even catch the electric unicorn in the first place, but also strong enough to keep it pinned while ripping the horn off. This means Rajang ends up being this stupid fast, unfathomably strong Monke capable of ripping chunks of EARTH out of the ground with it’s bare hands just so it can get it’s favorite snack.
the fact that the one monster that rises above them all is a simple dragon above the creative unique monsters just goes to tell that sometimes less really is more when done right
a reason why i seriously love the monsters from MonHun is the use of Fantasy Realism, they give enough real world explanation on how a monster like X would be capable of Y even on Brachy, the reason why we know its a symboitic relationship with the slimes, is because real world biologist examined the monsters and gave their own theories, on how they would function and only the strong or resillient enough Brachys survive because they cant handle the slimes, it really gave a very believeable explanation to make it so much cooler, the only monsters who have some sort of mysticism/fantasy in them, are the elder dragons, you cannot explain most of them even irl, just like how dragons cannot be explained to us, how can Alatreon able to control the elements? through his horns, and thats all information we have, but we can definitly explain how Raths spew fire, they have an organ inside them that enables them to make fire
I think the most magical thing about monster hunter's monsters is ironically how grounded they are. No matter how absurd or phantastical a monster is, there's usually some rule or resource or logic that lends them their abilities. Take for example Brachydios. One might assume that its slime is simply its saliva or some sort of mucus, but it's actually a highly volatile bacteria which lives symbiotically within and outside of Brachydios; same goes for the likes of Vaal Hazak and the effluvium. Another great thing about monster hunter is that, in a vacuum, a lot of later monsters might seem a bit out of left field, but with prior context they seem like logical inclusions. Typically, early monsters will feature a sac in their body used to produce complex/loud sounds (i.e. Screamer Sacs), then a sac used to store or produce water or venom (Aqua/Poison/Para Sac) and then take it a step beyond with Ice Sacs and Flame Sacs. On the subject of flames, it's not uncommon for a fire-based monster/environmental feature to use some exterior form of ignition at earlier levels before introducing our right flame generating organs. In Tri, there was Quropeco. In World, there were Torchpods. Conversely, using World as an example, there is an endemic life known as the Dung Beetle which later introduced Bomb Beetles. The Thunderbugs typically used for shock traps gave way to Zinogre's Fulgurbugs. Flashbugs/Flashbombs/Flashpods gave way to monsters like Gypceros/Gobul/Tzi-zi Ya Ku.
I especially love the wild relationships monsters have with special bacteria; if one didn't know any better, they'd never guess that's exactly what allows Rajang to essentially go Super Saiyan.
I was pleasantly surprised that namielle was so popular in the recent pole. I knew people generally liked it, but I didn’t expect so many people to pick it.
Me when seeing Fatalis for the first time: Huh, a regular looking dragon. Nice. After getting one shotted by its flame attack: OH SHOOT! IT'S A REGULAR DRAGON!!!
Fatalis will always be THE Monster Hunter final boss to me. To outside observers, it’s just “typical western dragon,” and that already makes it scary. But I’m the context of the rest of Monster Hunter’s worldbuilding, it’s completely alien. Even in a world that bends the rules a bit, “typical western dragon” should not, no *could not* exist, yet it’s staring you in the face. The vast majority of monsters have explanations for how and why they do what they do, but Fatalis has nothing. This puts the player in a sort of limbo. It’s familiar but foreign, normal but abnormal, a very, *very* unsettling.
The most horrifying part is that you'd expect it to be treated as a part of the world itself. Nope! Fatalis is _the_ single most powerful and dangerous creature in the entire franchise, and is treated as such in-universe. For the longest time, Fatalis was not the name of a monster, but a series of events that lead to the apocalypse. Earthquakes, monsters and Elder Dragons disappearing, massive fires that blot out the sun, followed by an entire country getting erased overnight. They only recently found out that the cause was an Elder Dragon. Or rather, _something_ that resembles an Elder Dragon. The Guild itself typically does not like putting a Kill On Sight on any monster and would rather learn about it first, but Fatalis was the one exception. The moment they found out it was back, they mobilized the largest scale operation in history since the creation of the Guild itself. Even spinoffs are afraid to put this thing in their games, and when it does appear, it's always locked behind the post-game as the true final challenge.
Honestly, Monster Hunter's sound design is amazing. Any veteran hunter could probably tell you what sound an Agnaktor can make or what to hear for when a Gypceros is about to flash you. Maybe you played the recent games and heard Barroth's choo choo charge cue, or perhaps the Royal Ludroth's iconic roar sound. Even the Drome monsters have iconic noises. I bet anyone who played during the handheld era can hear Giadrome and Giaprey noises.
Personally I think a big part of why people don't remember Narwa too fondly is because back when Rise first launched the game didn't have all that much in the way of things to grind out at endgame beyond charms, and Narwa was the most efficient hunt to grind out materials for melding. I think many people (myself included) fought base Narwa so much that the fight lost its magic for many, and even when Allmother did come along and enhance the fight in every way people just had flashbacks to the dozens of base Narwa kills and just wrote it off after the mandatory hunt. Personally I agree that Narwa had excellent use of the games unique mechanics and delivered a fight that was both a great spectacle and truly unique in the series. It kinda baffles me that some of the same people who dismiss Narwa can keep the rose tinted glasses on when talking about prior siege fights such as Jhen/Dah'ren Moran when in my opinion they had many of the same shortcoming as a fight like Zorah, just with a bit more interaction sprinkled into the phases of the fights. Siege weapons have never been better than they were in Rise and in my opinion the Narwa fights (both base and allmother) were great proofs of concept for future siege fights that can hopefully continue the trend of delivering both fights on a grand scale while not straying too far from the core combat loop and turning what should be an epic battle into a glorified 10 minute cutscene. Even rampages to an extent showed off that siege weapons don't have to feel entirely slow and clunky to wield, although maybe it's for the best if we don't get an entire game mode centered around them and we keep them reserved for a select few fights instead as stationary gameplay just doesn't play into Monster Hunters strengths.
I love MonHun's monsters. Lagia and Ceadeus were some of my favorite boss fights. i personally enjoyed water combat, and the build-up for Ceadeus in both the story and quest was honestly super great. Swimming deeper into these ruins with a great leviathan ripped straight from the mythos of Moga felt very special, and then you come into a great ruined arena, and then Ceadeus' boss theme starts playing you have to swim all over hitting the elder dragon and using the balistas and dragonator while avoiding its attacks all with a great theme that fits it very well. Thabk you YT-san for the meal
I love that you explained my two favourite flagships (Brachy / Valstrax), as well as my two favourite final bosses (Ahtal Ka / Allmother). Good taste man
I do a lot of fantasy creature designs for my on original stories, and when I can't think of something, I watch some Monster Hunter videos to get some ideas. It's amazing how unique most of the designs are, or how ones that aren't "unique" have great lore/reasons for why they look the way they do.
The Monster Hunter series truly earned its namesake. It has always been the absolutely most beautiful example of creature design and ecology. It's been amazing to see Capcom be so thoughtful and intentional in their design of each monster.
I wanted to add this as a bit of a perspective on why Narwa was a divisive monster. I've played base rise twice, and now i'm almost through Sunbreak with my wife. I play heavy and light bowguns and she plays sword and shield, and we have very different opinions on Narwa. I loved the fight, it was epic and flowing, made great use of wirebugs and skills and really challenged me. But my wife doesn't feel that way. Most of the fight Narwa was just out of her reach, and what little she could reach left her staring up at a screen filled by Narwa's rear or head. It honestly looked alot less awesome and made it much harder then it needed to be. That probably is true for alot of melee characters who dont have too many good movement skills. Also for me personally i think Fatalis is awesome not because he's a dragon, but because he's just a dragon in a series of dragons who all come with gimicks. Seeing all these creatures that use elements of realism to ground their designs and plausible ecological evolutions while being /vaguely/ dragonoid created this expectation that the grander the monster the more weird and cool the design, only to walk into a literal european dragon so tough it's armor tells you straight up "wearing its flesh is a risk as it can just take over you and turn you INTO a dragon" had me shocked. I was ready for anything BUT a normal dragon and the game knew that. It subverted my expectations, and at no other point in the game would throwing a straight-up Black Dragon at me have worked so well.
I was introduced to the series through world and since then have played it and rise and I just cannot get enough of it. The monsters designs are so so cool. Especially the zones and how everything interacts with each other
On the subject of Namielle, I find it interesting that in spite of its weird, almost eldritch appearance, it's probably the most scientifically grounded of all the elder dragons in terms of its powers (barring Lao, who is literally just REALLY BIG GUY). It (probably) generates its electricity in a special gland in its body like an electric eel or electric catfish - it can't call lightning from the heavens like Kirin can. What's more, it needs to use its "Water Slime" (the waves and puddles it makes) as a medium to use its electricity. On the other end of the spectrum, you have the "Black Dragons" like Fatalis and Alatreon. They are purely fantastical in their abilities, barring something that the MH scientists have no way of grasping with the available technology, like secretly being nuclear-powered or something.
RUclips just recommended me this video and i love u already, how hyped u say all and all my most loved videogames references such as Persona and Pokemon in a Monster Hunter video. Very good video ^^ Personally i didn't face Valstrax, only in a Demo and i like it so much already, i can't wait him to Dive bomb me HAHAHAHA Kirin could be a very good example of the variety of MH cause is like so different because of its size compared with the other monsters, or Khezu with no music
Thanks! As much as I love the variety, I absolutely hate both the Kirin and Khezu fights. Kirin is a cool design though, and Khezu is definitely one of the monsters.
Monster Hunter is one of those games where I started with Worlds but I liked the monster designs so much, that I started looking into the old games and all the monsters in it and just HOPING that they'd one day come to worlds too as I couldn't afford to start the other games around then. I remember seeing monsters like Glavenus, Gogmazioz, Valstrax etc. and just wanting to get the opportunity to fight them.
I'm a huge fan of both Narwa fights. I think they make incredible use of Rise's mechanics. Narwa turns the typical boring siege fight into an awesome experience, and Allmother uses Rise's increased mobility to throw out tons of crazy hitboxes without it feeling impossible.
@@OuroborosTalksImo Narwa isn't a siege fight, it's one of those really large monsters with special arenas, like Akantor and Ukanlos (unless you consider those sieges). Rise's sieges are the rampage, which in essense plays the same way as older sieges, except you shoot multiple small targers, instead of a big target.
I'd argue they're both sieges. Obviously Rampages fit the bill, and I also was surprised people didn't like the Rampages very much. I think Narwa is closer to a siege because there is such a large portion of it emphasizing the use of those weapons. Compare it to something like Iceborne Fatalis. While you do have access to cannons, a dragonator, etc., the focus is on traditional combat. Whereas with Narwa, the focus is split between combat and the weaponry. It's similar to the Zorah Magdaros fight. You spend half the time bombing away at it, and the other half on its body destroying the crystals and fighting Nergigante. I'd consider Allmother a traditional arena hunt though.
@@OuroborosTalks I have to ask, have you ever used a melee weapon against Allmother? Because that's my problem with the fight, they are always flying and can cover so much distance while repositioning. I played with 3 friends and one of them liked allmother and the three of us not. Cause this one friend played insect glaive, he could always attack. But for us the fight was mostly running after it and hoping it would stay still. And the guy with dual daggers was almost useless without wirebug attacks. And yes I know wirebugs can be used, but there is a cooldown and not every weapon has flying wirebug attacks. So even when the design is really interesting 70% of the fight for me and my 2 friends is just sitting there and watching the 1 friend with insect glaive actually hitting that thing and fighting alone.
I love how varied all of the monsters are, and how depending on your weapon choice could be horrific or your favorite monster to fight. I saw a comment online talking about Odagaron and how much they hate him, but my favorite weapons are the sword & shield and LBG so I'm super mobile and he's my favorite monster in the series 😅😂
I’ll never not be mad about the wasted opportunity of getting to wyvern ride Ibushi and Narwa against each other. That would’ve been so incredibly sick
Monster hunter is a Pokémon for grown ups. These monsters aren't just some bosses you fight There's a reason hunters actually "love" the monsters they encounter. A boss is usually an obstacle to defeat but bosses in monster hunter aren't obstacles or don't feel like that.
My favorite example of mh fantasy realism is zinogre, because how many hundreds of games and movies and books would go “Look at this dog with lightning powers! Rad!” and stop there, but monster hunter takes the time to establish that no, this is not a lightning dog, this is a wolf that has established symbiosis with bugs that accumulate static electricity, and it is able to command said bugs using pheromones from its fur. This creature isn’t electric, its borrowing the wrath of thunder from bugs native to its home forests, and thats fucking cool. Everything in monster hunter is thought out in a way that works. And obviously it requires suspension of disbelief, but the creation of a full fantasy ecosystem is worth that.
If you want a fourth wall breaked into recent mh there's the shara ishvalda how just stare into you're soul ( try it's looking directly into the caméra not the hunter). If you are a New hunter from MHR, it's in MHWI
I was hoping and praying we'd also get Crimson and White Fatalis. They're so good powerful and just cool, made me learn bow amd different tactics along with crazy memorization to take them all out. Absolutely love them, maybe we'll get another crack at them some day.
When Magnamalo joined the fight against Allmother I was cheering so damn loud I nearly threw my Switch across the room. The most hype moment in base Rise, and definitely top 10 MH moments.
One of the things that I had issues with Narwa & Ibushi was its effectively demanding you to know how to properly use the Silkbugs, if not through traversal then by the actual Silkbind Attacks. Before then, you've been able to get through the game _entirely_ while ignoring the Silkbugs & the mechanics around them, so to be suddenly forced to learn how to use them left a sour taste in my mouth, an even worse one in Ibushi's case as the Rampage quests already felt somewhat antithetical to what I had come to love Monster Hunter for through World: hunting down a monstrous enemy to face it head-on in lethal combat. Going through the story again after getting stuck on Primordial Mazeno however led me to finding a new and unconventional fighting style with the Greatsword I came to call Skyhunting, using the Hunting Strike Silkbind to attack, then charging the drop attack off the bounce to inflict severe part damage on a monster. This method of hunting was not only as powerful in terms of raw damage as your average GS attack cycle, it was much safer for 90% of monsters whose movesets simply couldn't reach that high. This made Narwa & Ibushi much more manageable than my time with CB/Hammer & being fairly stuck on the ground. It wasn't enough to entirely beat out the sour taste in my mouth, especially when given the sheer spectacle via size with Gaismagorm that could comfortably be fought like most other MH fights, but it was enough for me to change my mind on them from outright derision when compared to some of the other more difficult fights in the series that I've played
How you ignore a central mechanic to the whole game and then dislike the fact the final boss makes you use the mechanic that the entire game's combat centers around baffles me. But I applaud you for the fact you made that far.
Dude, Great Sword is NOT screwed over by more agile monsters, its Silkbinds are designed to keep or outright overtake the pace of a fight. This is true for every weapon, if you think monsters are being too spastic, you aren’t using your tools to their fullest potential. The Wirebugs allow you to dance around the monsters without ever being in danger of being hit (if you at all pay attention) while being immediately able to counterattack and score crucial damage. Charge Blade/Great Sword/Switch Axe/Lance/Gunlance aren’t slow. YOU are slow.
I love every monster, exept Vespoid, Bullfanggo, Genprey, Wrrogi and all small monster bs that swarm you in every quest. I hate it because new gen hunters never feel the same bs as me.
Oh how much I HAAAATE Vespoids and Wrrogis. HAAAATE! But not as much as those annoying wild Felyne critters. Specially the gnome looking ones that throw poison at you.
If I have to give it to 1 monster for its fight in Sunbreak, I personally have to give it to Amatsu. He got the glow up he deserved compared to his portable 3rd and GU incarnations
Yeah Amatsu is a great fight as well, especially towards the end when it gets super aggressive and throws out tons of crazy attacks at you. The updrafts it creates are also great in combination with Wirebugs. I didn't play very much of Sunbreak compared to base Rise, but I thoroughly enjoyed the Amatsu fight.
I honestly love both old and new world amatsu. Even if the fights weren't as cinematic in old gen, watching the high pressure squirt gun tear through the terrain, with it spewing bigger tornados than Kushala, and meanwhile I'm looking for a break in the wind barrier to use binders, all helped to establish the idea that Amatsu is just a storm incarnate.
it also helps that the entire game is bossfights and has been since the beginning, compared to similar gameplay style games which have way more non boss things i also love to mention the fact that every true fantasy "dragon" (six limbs) is stronger than the more ecologically focused wyverns, as elder dragons are the only ones that have fantastical abilities not easily explained by ecology
Thus game has the lethal company syndrome: solo it's a souls like in the endgame, with friends it's a chill game with some combat but most of it is trolling or arguing about what set is better
Finally someone else who doesn't hate the mhw Alatreon fight! It's literally my favourite in the entire game, when you know his move set it's like a dance
2 things 1: I feel like gysmagorm would be the final boss, with primordial malzeno being the “true” final boss 2: I’ve seen people talking about why fatalis is SO terrifying, and while I feel you did a good job explaining, I feel there were some things left out. Basically fatalis is terrifying because, in a world with such unique and fascinating creatures, a standard western dragon, to us, is rather plain. It’s that plainness that is terrifying. Also, to the in game characters, there is no such thing as “western dragons”, making fatalis an anomaly.
I personally think that Narwa is straight up one of the best and most original fights we've gotten in this whole generation, I love it. On the other hand I don't understand how you find Gaismagorm difficult. I almost fell asleep during that fight and I was using High Rank gear as part of a challenge. Either way, Narwa = Good, Gaismagorm = Bad in my opinion and it also baffles me how most people seem to disagree. with this.
GU didn’t introduce a ton of new monsters, but the ones it did introduce… god damn, they’re cool. I hope regular Valstrax becomes a more recurring monster, like the Dos trio of elders. He deserves it, especially after placing 4th on the poll.
I'm willing to die on this hill. Both Narwa fights take better advantage of Rise's mechanics. Normal Narwa takes better advantage of the arena, and Allmother has more threatening attacks. I fought Gaismagorm once in the story and thought that was enough, but I farmed the hell out of both Narwa fights even though I had already crafted the armor.
and the craziest monsters ever never even made it out of japan there is an elder dragon that has complete control over fucking mercury and throws silver goo at you, just to name one
My main issue with almother is that I've been farming her parts in hr and mr for so long trying to get her rank 7 and 10 db. I've probably killed her like 15 times already. I hate rng sometimes
fatalis is realy basic monster for us but for mh universe is abomination, it just dont have any purpouse in this world, like its been just thrown here to make terror
I'm one of those weirdos who doesn't like the gen 5 games (world/rise) and I still think Namielle is cool. That says something right there. Also, man, ain't nothing better than Fatalis. Truly, the god among gods. The immortal, the unstoppable, the undeniable ruler whose very roar commands all other monsters... The Black Dragon. He is unparalleled.
My biggest complaint about Monster Hunter World is that so many of the monsters are dragons and/or dinosaurs. How about some Giant Squid, or Giant Spiders?
I think there were more diverse kinds of monsters planned for World, but problems with the game engine may have changed things. It's still a shame that Rajang is the *only* Fanged Beast in all of World/Iceborne.
i think fatalis has the opposite effect, other monsters have ecology rooted into them! they have thought behind them on how they COULD exist, while fatalis is unnatural. Unnatural where it's eyes are made of crystals, unnatural in its hatred of humanity and it's hunters, and unnatural in its destruction of castle schrade in one night
fatalis IS NOT THE FINAL BOSS its a POSTGAME SUPERBOSS.. always has been. (you gotta beat every quest in the first game as one of the prerequisites to unlock em lao was the de facto final boss.) shara ishvalda is the final boss of iceborne. there is a clear difference night and day. in generations ultimate he is also there. you got to get to hr 100 for the white variant effectively being the last unique monster you can fight(unless you ignore deviants). but do people call them the final boss there no its ahtal ka.. i am flabbergasted at people calling fatalis a final boss.. because it isnt ITS SOMETHING MORE and iceborne shows why.
I think the greatest thing about fatalis is the no bullshit feel to it because as you get to more difficult monster a lot of that difficulty comes from playing around there gimmick but fatalis doesn’t have one yes you can break the horns to weaken its fire and at has its supernova but that’s what pretty much all elders have, so in a fight with fatalis you are fighting a monster with only the mechanics from the beginning of the game no element changing,no explosive slime, no dark miasma, no nothing just your and him
“Actually it’s a wyvern” the idiots in the comment sections says 🤓 Me, a medieval intellectual 🧐 “Actually, a wyvern is a type of dragon, making it, in fact, a dragon.” I really find the whole argument stupid tbh, just call it a dragon and ignore them dummies who pretend they’re smart by making made up distinctions that never existed until D&D, and D&D doesn’t even make the distinction the same way because Drakes often have so many similarities with Wyverns, which the dummy dragon nerds will never acknowledge when making up the distinction that drakes are wingless, despite so many older dragons called drakes which were known for having wings. Just needed to give my input on the Wyvern note just over a minute into the video. There’s also a reason that Monster Hunter has Elder Dragons but no Dragons as types; it’s because the creators know it’s all just dragons.
Waver so are dragons, in the same way lions are cats. You can call a lion a cat and anyone that says “well actually it’s a lion” are being dumb, so y’all “well actually it’s a wyvern” people are being dumb.
The coolest thing about the Fatalis is that every other Elder Dragon, no matter how weird-looking or horrifying their biological adaptations are, they fill a role in the overall ecosystem and play vital roles in making sure the entire world persists. And yet Fatalis stands out _because_ of its plain appearance. To us, it's a traditional Western dragon. To the people of Monster Hunter, it's an eldritch abomination capable of destroying an entire country overnight. In a world full of storm dragons, kaiju snakes and steroid hedgehogs, the strongest and most dangerous one of them all is the average-looking fire-breathing dragon who deliberately destroys the pre-existing laws of nature as proficiently as it does kingdoms. But the scariest part of it all is a question the Handler posed: Why? Why would a creature need so much power that it can erase an entire country just so casually?
Dragons are so overdone that whenever i see it’s usually just “a really strong monster”, but mhw fatalis is different. Fatalis is so difficult and imposing that it really feels like how myths describe dragons
I still have PTSD from soloing Fatalis.
@@OuroborosTalks Try soloing Arch Tempered Fatalis I still have ptsd of horrors beyond comprehension 😢😢
My friend that introduced me to mhw got PTSD after getting clapped by Fatalis and stop playing for months
@@Walterwhite-nb9tz Mod? Just the concept of a faster Fatalis with 50% more damage and HP is already terrifying
This is exactly how I describe the fatalis fight. Dragons may not be real but Fatalis is the closest you'll ever get to a "real" dragon fight.
I can't remember what youtube video I got this from, but I remember the person who made it saying that Fatalis is so good, BECAUSE he is a normal dragon, because to us, he is a normal everyday dragon of the western variety, but to the people of MH, almost nothing looks like Fatalis, almost nothing looks like, and has more power, than the Black Dragons.
That's a good point that I hadn't thought of. The Black Dragons tend to stick out because of their accuracy.
There's also the fact that after playing through the rest of the game and seeing all the creature designs, we get so used to everything fitting together in certain ways that Fatalis can start to look wrong, even to the player.
This was a video titled "The Beautiful Simplicity of Monster Hunter's Fatalis".
I forget the creator, but it's a very good video
@@blackout_cloud I believe the creator is called tomkon
Yeah, it was a video on the channel “Tomkon” :)
I love how monster hunter acutaly takes ecology and biology into account and can acutaly be considered a spec evo of sorts, and it does it in a way that does more then just lip service, it does more then just going "this thing is the apex predator, why? Cuz I said so shut up" no you can actually look at a monster and see so much care taken into how this creature lives and eats and fights and mates, there's a reason there's channels like oceaniz, unnatural history channel and tea common shark that can make so much content just talking about monster hunter ecology, it's why I consider MH creature design to be top of the industry
A good example of this is Nergigante, the Eater of Elders, for how well equipped it is for hunting elder dragons. It doesn’t rely on any elemental attacks or resistances, meaning it isn’t weak to any particular elder dragon’s attacks. Its signature ability is a passive that allows it to regenerate quickly, which means that it’s going to need a constant, reliable, highly nutritious food source to keep doing this- and the typical aptonoth a day isn’t going to make the cut. So instead, it hunts elder dragons- and that’s EXACTLY where it’s no element thing comes in. It’s the perfect idea
@@Train_lizard exactly mad. Great example of a creature gearing itself to be able to complete take apart either species, in nergigante case it also means he can kill most none elders aswell but yes he's great example of the well thought out and shown ecology of monster hunter that makes the series so good
@@Train_lizardanother example I feel is Rajang. Rajang get a massive amount of their electrical power from a diet of Kirin horns. Kirin are known to be *insanely* fast and hard to pin down, so Rajang not only has to be fast/agile enough to even catch the electric unicorn in the first place, but also strong enough to keep it pinned while ripping the horn off. This means Rajang ends up being this stupid fast, unfathomably strong Monke capable of ripping chunks of EARTH out of the ground with it’s bare hands just so it can get it’s favorite snack.
The fact that both me and my best friend, when hearing the Legiana roar we both yelled out "FROZEN 2"
Lasagna
the fact that the one monster that rises above them all is a simple dragon above the creative unique monsters just goes to tell that sometimes less really is more when done right
a reason why i seriously love the monsters from MonHun is the use of Fantasy Realism, they give enough real world explanation on how a monster like X would be capable of Y
even on Brachy, the reason why we know its a symboitic relationship with the slimes, is because real world biologist examined the monsters and gave their own theories, on how they would function
and only the strong or resillient enough Brachys survive because they cant handle the slimes, it really gave a very believeable explanation
to make it so much cooler, the only monsters who have some sort of mysticism/fantasy in them, are the elder dragons, you cannot explain most of them even irl, just like how dragons cannot be explained to us, how can Alatreon able to control the elements? through his horns, and thats all information we have, but we can definitly explain how Raths spew fire, they have an organ inside them that enables them to make fire
I think the most magical thing about monster hunter's monsters is ironically how grounded they are. No matter how absurd or phantastical a monster is, there's usually some rule or resource or logic that lends them their abilities.
Take for example Brachydios. One might assume that its slime is simply its saliva or some sort of mucus, but it's actually a highly volatile bacteria which lives symbiotically within and outside of Brachydios; same goes for the likes of Vaal Hazak and the effluvium.
Another great thing about monster hunter is that, in a vacuum, a lot of later monsters might seem a bit out of left field, but with prior context they seem like logical inclusions. Typically, early monsters will feature a sac in their body used to produce complex/loud sounds (i.e. Screamer Sacs), then a sac used to store or produce water or venom (Aqua/Poison/Para Sac) and then take it a step beyond with Ice Sacs and Flame Sacs.
On the subject of flames, it's not uncommon for a fire-based monster/environmental feature to use some exterior form of ignition at earlier levels before introducing our right flame generating organs. In Tri, there was Quropeco. In World, there were Torchpods.
Conversely, using World as an example, there is an endemic life known as the Dung Beetle which later introduced Bomb Beetles. The Thunderbugs typically used for shock traps gave way to Zinogre's Fulgurbugs. Flashbugs/Flashbombs/Flashpods gave way to monsters like Gypceros/Gobul/Tzi-zi Ya Ku.
I especially love the wild relationships monsters have with special bacteria; if one didn't know any better, they'd never guess that's exactly what allows Rajang to essentially go Super Saiyan.
@@tomatogenesisA similar case is what allows Malzeno to have such potent symbiosis with the Qurio.
The most hype use of wyvern riding in Rise is Apex Zinogre against Amatsu. It hits extremely hard if you know the context from MH Portable 3rd
I was pleasantly surprised that namielle was so popular in the recent pole. I knew people generally liked it, but I didn’t expect so many people to pick it.
Me when seeing Fatalis for the first time: Huh, a regular looking dragon. Nice.
After getting one shotted by its flame attack: OH SHOOT! IT'S A REGULAR DRAGON!!!
Only bad thing this series ever did is not adding monoblos to gen 5 games
They were saving it for Wilds
@@athos9293I hope.
Fatalis will always be THE Monster Hunter final boss to me. To outside observers, it’s just “typical western dragon,” and that already makes it scary. But I’m the context of the rest of Monster Hunter’s worldbuilding, it’s completely alien. Even in a world that bends the rules a bit, “typical western dragon” should not, no *could not* exist, yet it’s staring you in the face. The vast majority of monsters have explanations for how and why they do what they do, but Fatalis has nothing. This puts the player in a sort of limbo. It’s familiar but foreign, normal but abnormal, a very, *very* unsettling.
The most horrifying part is that you'd expect it to be treated as a part of the world itself. Nope! Fatalis is _the_ single most powerful and dangerous creature in the entire franchise, and is treated as such in-universe.
For the longest time, Fatalis was not the name of a monster, but a series of events that lead to the apocalypse. Earthquakes, monsters and Elder Dragons disappearing, massive fires that blot out the sun, followed by an entire country getting erased overnight.
They only recently found out that the cause was an Elder Dragon. Or rather, _something_ that resembles an Elder Dragon. The Guild itself typically does not like putting a Kill On Sight on any monster and would rather learn about it first, but Fatalis was the one exception. The moment they found out it was back, they mobilized the largest scale operation in history since the creation of the Guild itself.
Even spinoffs are afraid to put this thing in their games, and when it does appear, it's always locked behind the post-game as the true final challenge.
Honestly, Monster Hunter's sound design is amazing. Any veteran hunter could probably tell you what sound an Agnaktor can make or what to hear for when a Gypceros is about to flash you. Maybe you played the recent games and heard Barroth's choo choo charge cue, or perhaps the Royal Ludroth's iconic roar sound. Even the Drome monsters have iconic noises. I bet anyone who played during the handheld era can hear Giadrome and Giaprey noises.
_Bazel theme starts playing_
"WHERE IS IT-"
@@MansMan42069behind you.
@@MansMan42069 HROOOOOOOOOONK!!!!
Personally I think a big part of why people don't remember Narwa too fondly is because back when Rise first launched the game didn't have all that much in the way of things to grind out at endgame beyond charms, and Narwa was the most efficient hunt to grind out materials for melding. I think many people (myself included) fought base Narwa so much that the fight lost its magic for many, and even when Allmother did come along and enhance the fight in every way people just had flashbacks to the dozens of base Narwa kills and just wrote it off after the mandatory hunt. Personally I agree that Narwa had excellent use of the games unique mechanics and delivered a fight that was both a great spectacle and truly unique in the series. It kinda baffles me that some of the same people who dismiss Narwa can keep the rose tinted glasses on when talking about prior siege fights such as Jhen/Dah'ren Moran when in my opinion they had many of the same shortcoming as a fight like Zorah, just with a bit more interaction sprinkled into the phases of the fights. Siege weapons have never been better than they were in Rise and in my opinion the Narwa fights (both base and allmother) were great proofs of concept for future siege fights that can hopefully continue the trend of delivering both fights on a grand scale while not straying too far from the core combat loop and turning what should be an epic battle into a glorified 10 minute cutscene. Even rampages to an extent showed off that siege weapons don't have to feel entirely slow and clunky to wield, although maybe it's for the best if we don't get an entire game mode centered around them and we keep them reserved for a select few fights instead as stationary gameplay just doesn't play into Monster Hunters strengths.
Yeah I can understand that. I just hunted whatever monsters I felt like because I never cared for grinding out that extra 1%
Monster hunter design and theming are just *chefs kiss 👌
I would watch a whole hour of people talking and discussing their fave mh monsters and how their design match the fight and ecology.
I like your passion and script style, you deserve a bigger following
I love MonHun's monsters. Lagia and Ceadeus were some of my favorite boss fights. i personally enjoyed water combat, and the build-up for Ceadeus in both the story and quest was honestly super great. Swimming deeper into these ruins with a great leviathan ripped straight from the mythos of Moga felt very special, and then you come into a great ruined arena, and then Ceadeus' boss theme starts playing you have to swim all over hitting the elder dragon and using the balistas and dragonator while avoiding its attacks all with a great theme that fits it very well.
Thabk you YT-san for the meal
I love the monster Hunter generations intro, my first ever Monster Hunter game
I love that you explained my two favourite flagships (Brachy / Valstrax), as well as my two favourite final bosses (Ahtal Ka / Allmother). Good taste man
I do a lot of fantasy creature designs for my on original stories, and when I can't think of something, I watch some Monster Hunter videos to get some ideas. It's amazing how unique most of the designs are, or how ones that aren't "unique" have great lore/reasons for why they look the way they do.
The Monster Hunter series truly earned its namesake.
It has always been the absolutely most beautiful example of creature design and ecology.
It's been amazing to see Capcom be so thoughtful and intentional in their design of each monster.
I wanted to add this as a bit of a perspective on why Narwa was a divisive monster. I've played base rise twice, and now i'm almost through Sunbreak with my wife. I play heavy and light bowguns and she plays sword and shield, and we have very different opinions on Narwa. I loved the fight, it was epic and flowing, made great use of wirebugs and skills and really challenged me.
But my wife doesn't feel that way. Most of the fight Narwa was just out of her reach, and what little she could reach left her staring up at a screen filled by Narwa's rear or head.
It honestly looked alot less awesome and made it much harder then it needed to be.
That probably is true for alot of melee characters who dont have too many good movement skills.
Also for me personally i think Fatalis is awesome not because he's a dragon, but because he's just a dragon in a series of dragons who all come with gimicks. Seeing all these creatures that use elements of realism to ground their designs and plausible ecological evolutions while being /vaguely/ dragonoid created this expectation that the grander the monster the more weird and cool the design, only to walk into a literal european dragon so tough it's armor tells you straight up "wearing its flesh is a risk as it can just take over you and turn you INTO a dragon" had me shocked. I was ready for anything BUT a normal dragon and the game knew that.
It subverted my expectations, and at no other point in the game would throwing a straight-up Black Dragon at me have worked so well.
This is the third video I’ve watched of yours and the video essays are crazy!! Immediately sub!!
I was introduced to the series through world and since then have played it and rise and I just cannot get enough of it. The monsters designs are so so cool. Especially the zones and how everything interacts with each other
Have you tried Gen Ultimate? It might be "jank" to modern games but they had most if not all monsters from 1 to 4th gen
On the subject of Namielle, I find it interesting that in spite of its weird, almost eldritch appearance, it's probably the most scientifically grounded of all the elder dragons in terms of its powers (barring Lao, who is literally just REALLY BIG GUY). It (probably) generates its electricity in a special gland in its body like an electric eel or electric catfish - it can't call lightning from the heavens like Kirin can. What's more, it needs to use its "Water Slime" (the waves and puddles it makes) as a medium to use its electricity.
On the other end of the spectrum, you have the "Black Dragons" like Fatalis and Alatreon. They are purely fantastical in their abilities, barring something that the MH scientists have no way of grasping with the available technology, like secretly being nuclear-powered or something.
RUclips just recommended me this video and i love u already, how hyped u say all and all my most loved videogames references such as Persona and Pokemon in a Monster Hunter video.
Very good video ^^ Personally i didn't face Valstrax, only in a Demo and i like it so much already, i can't wait him to Dive bomb me HAHAHAHA
Kirin could be a very good example of the variety of MH cause is like so different because of its size compared with the other monsters, or Khezu with no music
Thanks! As much as I love the variety, I absolutely hate both the Kirin and Khezu fights. Kirin is a cool design though, and Khezu is definitely one of the monsters.
@@OuroborosTalks i hate both too HAHAHA
Monster Hunter is one of those games where I started with Worlds but I liked the monster designs so much, that I started looking into the old games and all the monsters in it and just HOPING that they'd one day come to worlds too as I couldn't afford to start the other games around then.
I remember seeing monsters like Glavenus, Gogmazioz, Valstrax etc. and just wanting to get the opportunity to fight them.
I didn’t think I’d ever find someone that felt the same about Allmother as I do.
I'm a huge fan of both Narwa fights. I think they make incredible use of Rise's mechanics. Narwa turns the typical boring siege fight into an awesome experience, and Allmother uses Rise's increased mobility to throw out tons of crazy hitboxes without it feeling impossible.
Gaismagorm is just ok but Narwa was amazing
@@OuroborosTalksImo Narwa isn't a siege fight, it's one of those really large monsters with special arenas, like Akantor and Ukanlos (unless you consider those sieges). Rise's sieges are the rampage, which in essense plays the same way as older sieges, except you shoot multiple small targers, instead of a big target.
I'd argue they're both sieges. Obviously Rampages fit the bill, and I also was surprised people didn't like the Rampages very much. I think Narwa is closer to a siege because there is such a large portion of it emphasizing the use of those weapons. Compare it to something like Iceborne Fatalis. While you do have access to cannons, a dragonator, etc., the focus is on traditional combat. Whereas with Narwa, the focus is split between combat and the weaponry. It's similar to the Zorah Magdaros fight. You spend half the time bombing away at it, and the other half on its body destroying the crystals and fighting Nergigante. I'd consider Allmother a traditional arena hunt though.
@@OuroborosTalks I have to ask, have you ever used a melee weapon against Allmother? Because that's my problem with the fight, they are always flying and can cover so much distance while repositioning. I played with 3 friends and one of them liked allmother and the three of us not. Cause this one friend played insect glaive, he could always attack. But for us the fight was mostly running after it and hoping it would stay still. And the guy with dual daggers was almost useless without wirebug attacks. And yes I know wirebugs can be used, but there is a cooldown and not every weapon has flying wirebug attacks. So even when the design is really interesting 70% of the fight for me and my 2 friends is just sitting there and watching the 1 friend with insect glaive actually hitting that thing and fighting alone.
You’re the best, man. Thank you for making these videos. They are not easy to make ❤
Thank you!
I love how varied all of the monsters are, and how depending on your weapon choice could be horrific or your favorite monster to fight. I saw a comment online talking about Odagaron and how much they hate him, but my favorite weapons are the sword & shield and LBG so I'm super mobile and he's my favorite monster in the series 😅😂
For a while Ordagaron was my favorite monster to hunter (59hunts/45 catpures). Then Zinogre and later Stygian showed up. Goodness I love World.
I am loving your videos keep it up man!
Thanks!
I’ll never not be mad about the wasted opportunity of getting to wyvern ride Ibushi and Narwa against each other. That would’ve been so incredibly sick
Ur Videos are so good u deserve more subs
1:01 the fucking vespoid 😭
Imagine getting pelted with a poo pod
@@OuroborosTalks imagine being some humble insect and blocking a guy throwing shit at a dragon 💀
Monster hunter is a Pokémon for grown ups.
These monsters aren't just some bosses you fight
There's a reason hunters actually "love" the monsters they encounter.
A boss is usually an obstacle to defeat but bosses in monster hunter aren't obstacles or don't feel like that.
The craziest part of the 3 lords in rise is that I thought they were from gen 3 or 4 at first
that Legi roar give me flashback where i died when i got stun lock and die because 2 Legi keep roaring when Barioth keep attacking me
Man your videos are awesome
Thank you!
You're not alone. Allmother is dope af. Riding Kushala into battle against her is one of the sickest things I've ever done in a video game.
I see literally any kind of video relating to monster hunter I insta watch 😂 my brain has become purely in love with the franchise since I was a kid
My favorite example of mh fantasy realism is zinogre, because how many hundreds of games and movies and books would go “Look at this dog with lightning powers! Rad!” and stop there, but monster hunter takes the time to establish that no, this is not a lightning dog, this is a wolf that has established symbiosis with bugs that accumulate static electricity, and it is able to command said bugs using pheromones from its fur. This creature isn’t electric, its borrowing the wrath of thunder from bugs native to its home forests, and thats fucking cool. Everything in monster hunter is thought out in a way that works. And obviously it requires suspension of disbelief, but the creation of a full fantasy ecosystem is worth that.
If you want a fourth wall breaked into recent mh there's the shara ishvalda how just stare into you're soul ( try it's looking directly into the caméra not the hunter). If you are a New hunter from MHR, it's in MHWI
Even the ones people dont like are rememberable like uragaan, (my favorite tire)
At least personally, I think the Sky Serpents have higher highs but Gaisma is more consistent
I was hoping and praying we'd also get Crimson and White Fatalis. They're so good powerful and just cool, made me learn bow amd different tactics along with crazy memorization to take them all out. Absolutely love them, maybe we'll get another crack at them some day.
When Magnamalo joined the fight against Allmother I was cheering so damn loud I nearly threw my Switch across the room. The most hype moment in base Rise, and definitely top 10 MH moments.
The legiana roar was in a transformer movie which caught me off guard
One of the things that I had issues with Narwa & Ibushi was its effectively demanding you to know how to properly use the Silkbugs, if not through traversal then by the actual Silkbind Attacks. Before then, you've been able to get through the game _entirely_ while ignoring the Silkbugs & the mechanics around them, so to be suddenly forced to learn how to use them left a sour taste in my mouth, an even worse one in Ibushi's case as the Rampage quests already felt somewhat antithetical to what I had come to love Monster Hunter for through World: hunting down a monstrous enemy to face it head-on in lethal combat. Going through the story again after getting stuck on Primordial Mazeno however led me to finding a new and unconventional fighting style with the Greatsword I came to call Skyhunting, using the Hunting Strike Silkbind to attack, then charging the drop attack off the bounce to inflict severe part damage on a monster. This method of hunting was not only as powerful in terms of raw damage as your average GS attack cycle, it was much safer for 90% of monsters whose movesets simply couldn't reach that high. This made Narwa & Ibushi much more manageable than my time with CB/Hammer & being fairly stuck on the ground. It wasn't enough to entirely beat out the sour taste in my mouth, especially when given the sheer spectacle via size with Gaismagorm that could comfortably be fought like most other MH fights, but it was enough for me to change my mind on them from outright derision when compared to some of the other more difficult fights in the series that I've played
How you ignore a central mechanic to the whole game and then dislike the fact the final boss makes you use the mechanic that the entire game's combat centers around baffles me. But I applaud you for the fact you made that far.
Dude, Great Sword is NOT screwed over by more agile monsters, its Silkbinds are designed to keep or outright overtake the pace of a fight.
This is true for every weapon, if you think monsters are being too spastic, you aren’t using your tools to their fullest potential.
The Wirebugs allow you to dance around the monsters without ever being in danger of being hit (if you at all pay attention) while being immediately able to counterattack and score crucial damage.
Charge Blade/Great Sword/Switch Axe/Lance/Gunlance aren’t slow.
YOU are slow.
I love every monster, exept Vespoid, Bullfanggo, Genprey, Wrrogi and all small monster bs that swarm you in every quest. I hate it because new gen hunters never feel the same bs as me.
Yeah the small monsters but big are usually meh, but I actually really liked Great Izuchi because of how it interacts with the normal Izuchi.
Oh how much I HAAAATE Vespoids and Wrrogis. HAAAATE! But not as much as those annoying wild Felyne critters. Specially the gnome looking ones that throw poison at you.
If I have to give it to 1 monster for its fight in Sunbreak, I personally have to give it to Amatsu. He got the glow up he deserved compared to his portable 3rd and GU incarnations
Yeah Amatsu is a great fight as well, especially towards the end when it gets super aggressive and throws out tons of crazy attacks at you. The updrafts it creates are also great in combination with Wirebugs. I didn't play very much of Sunbreak compared to base Rise, but I thoroughly enjoyed the Amatsu fight.
I honestly love both old and new world amatsu. Even if the fights weren't as cinematic in old gen, watching the high pressure squirt gun tear through the terrain, with it spewing bigger tornados than Kushala, and meanwhile I'm looking for a break in the wind barrier to use binders, all helped to establish the idea that Amatsu is just a storm incarnate.
it also helps that the entire game is bossfights and has been since the beginning, compared to similar gameplay style games which have way more non boss things
i also love to mention the fact that every true fantasy "dragon" (six limbs) is stronger than the more ecologically focused wyverns, as elder dragons are the only ones that have fantastical abilities not easily explained by ecology
Thus game has the lethal company syndrome: solo it's a souls like in the endgame, with friends it's a chill game with some combat but most of it is trolling or arguing about what set is better
I Agree with everything said. Masterfully crafted video I must say
Finally someone else who doesn't hate the mhw Alatreon fight! It's literally my favourite in the entire game, when you know his move set it's like a dance
Idk what it is but I absolutely love the Dino inspired monsters like Tigrex, Anjanath ect. Hopefully we get more of them 🙏
2 things
1: I feel like gysmagorm would be the final boss, with primordial malzeno being the “true” final boss
2: I’ve seen people talking about why fatalis is SO terrifying, and while I feel you did a good job explaining, I feel there were some things left out. Basically fatalis is terrifying because, in a world with such unique and fascinating creatures, a standard western dragon, to us, is rather plain. It’s that plainness that is terrifying. Also, to the in game characters, there is no such thing as “western dragons”, making fatalis an anomaly.
Almost 3k hours into World and I just learned you can dry up puddles with moss. Thank you. :3
Primordial Malzeno made me love dragons
Ouro is Cooking with this one❤
I'd be a great housewife
I personally think that Narwa is straight up one of the best and most original fights we've gotten in this whole generation, I love it. On the other hand I don't understand how you find Gaismagorm difficult. I almost fell asleep during that fight and I was using High Rank gear as part of a challenge. Either way, Narwa = Good, Gaismagorm = Bad in my opinion and it also baffles me how most people seem to disagree. with this.
how were you able to get the on-screen controls? I can't find anything in the settings to do so
They were set by default in both games. I've never changed it.
GU didn’t introduce a ton of new monsters, but the ones it did introduce… god damn, they’re cool. I hope regular Valstrax becomes a more recurring monster, like the Dos trio of elders. He deserves it, especially after placing 4th on the poll.
If there is one thing in video games that scared me its fatalis he killed me so fast his theme puts fear in me when i hear it
Gaismagorm > Allmother
I'm willing to die on this hill. Both Narwa fights take better advantage of Rise's mechanics. Normal Narwa takes better advantage of the arena, and Allmother has more threatening attacks. I fought Gaismagorm once in the story and thought that was enough, but I farmed the hell out of both Narwa fights even though I had already crafted the armor.
Legiana isn’t at all difficult even in higher rank. But that roar, still gotta be one of the best and scariest roar in series
10:56 you sure that's magnamalo? Pretty sure that's Teostra
and the craziest monsters ever never even made it out of japan
there is an elder dragon that has complete control over fucking mercury and throws silver goo at you, just to name one
Don’t forget the elder dragon that controls MAGNETISM.
@@dinodude8899 which one? rukodiora or rebidiora?
however, they are relatively tame for frontier standards
cool af though
@@robertomacetti7069 Rukodiora
2:43 It’s actually called *Blastscourge.*
Nulberries can also remove the Brachydios slime blight. Not just rolling 5 times.
My favorite part was when capcom announced shit gluppo was gonna be in the next MH 🙏
My main issue with almother is that I've been farming her parts in hr and mr for so long trying to get her rank 7 and 10 db. I've probably killed her like 15 times already. I hate rng sometimes
Monster hunter has some of the best designs in any game imo
fatalis is realy basic monster for us but for mh universe is abomination, it just dont have any purpouse in this world, like its been just thrown here to make terror
I think the Valstrax theme is in my top three. It is an incredible monster
I love the original version. I think the Rise version is a tragedy.
@@OuroborosTalks Tbh I enjoy the ride theme. It feels more light while the og sounds more like triumphant.
Rise or not he is a solid creature
theres something really poetic about a monster weilding humanities greatest invention the wheel
I'm one of those weirdos who doesn't like the gen 5 games (world/rise) and I still think Namielle is cool. That says something right there. Also, man, ain't nothing better than Fatalis. Truly, the god among gods. The immortal, the unstoppable, the undeniable ruler whose very roar commands all other monsters... The Black Dragon. He is unparalleled.
My biggest complaint about Monster Hunter World is that so many of the monsters are dragons and/or dinosaurs. How about some Giant Squid, or Giant Spiders?
I think there were more diverse kinds of monsters planned for World, but problems with the game engine may have changed things.
It's still a shame that Rajang is the *only* Fanged Beast in all of World/Iceborne.
Yeah that's one thing that Rise did way better than World. Hopefully Wilds can have a better variety
i think fatalis has the opposite effect, other monsters have ecology rooted into them! they have thought behind them on how they COULD exist, while fatalis is unnatural. Unnatural where it's eyes are made of crystals, unnatural in its hatred of humanity and it's hunters, and unnatural in its destruction of castle schrade in one night
You want to know my favorite monster(s)?
THE GIANT ENEMY SPIDER
And the crabs
14:00 that’s just king ghidorah
What is the intro song?
Carrying the Weight of Life from Xenoblade 3
Hold on, which monster gives us a psycho mantis fourth wall break?
The closest one to break the fourth wall is shara ishvalda.
3:07 - Awww yeah! That's my wife right there! You go, honey!
Heavy weapons are bad against Brachy? *Laughs in HBG with Evade Extender level 3*
Ok heavy melee weapons. Ranged weapons are always the exception to every rule.
Forgets monsters in frontier exist lol
How to describe monster hunter
Mentality Ill guy who loves animal abuse
Anyone who hasn’t played mon hunt or has played but only world finish world or play world
fatalis IS NOT THE FINAL BOSS its a POSTGAME SUPERBOSS.. always has been. (you gotta beat every quest in the first game as one of the prerequisites to unlock em lao was the de facto final boss.)
shara ishvalda is the final boss of iceborne.
there is a clear difference night and day.
in generations ultimate he is also there. you got to get to hr 100 for the white variant effectively being the last unique monster you can fight(unless you ignore deviants). but do people call them the final boss there no its ahtal ka.. i am flabbergasted at people calling fatalis a final boss.. because it isnt ITS SOMETHING MORE and iceborne shows why.
The allmother fight isn't a siege hunt, its just a normal hunt, just because there are cannons doesnt make it a siege hunt
End game monsters are way harder in monster Hunter world than malenia
Seltas and seltas queen are from 4 not GU 😭
I don't know how I missed that. I meant that it's a fight in GU no from.
Referencement
Lore?
Lore?
Scusa volevo dire ecology
we all know bulldrome is da best monster
I think the greatest thing about fatalis is the no bullshit feel to it because as you get to more difficult monster a lot of that difficulty comes from playing around there gimmick but fatalis doesn’t have one yes you can break the horns to weaken its fire and at has its supernova but that’s what pretty much all elders have, so in a fight with fatalis you are fighting a monster with only the mechanics from the beginning of the game no element changing,no explosive slime, no dark miasma, no nothing just your and him
You, a black dragon, and that damn 30 minute timer
“Actually it’s a wyvern” the idiots in the comment sections says 🤓
Me, a medieval intellectual 🧐 “Actually, a wyvern is a type of dragon, making it, in fact, a dragon.”
I really find the whole argument stupid tbh, just call it a dragon and ignore them dummies who pretend they’re smart by making made up distinctions that never existed until D&D, and D&D doesn’t even make the distinction the same way because Drakes often have so many similarities with Wyverns, which the dummy dragon nerds will never acknowledge when making up the distinction that drakes are wingless, despite so many older dragons called drakes which were known for having wings.
Just needed to give my input on the Wyvern note just over a minute into the video.
There’s also a reason that Monster Hunter has Elder Dragons but no Dragons as types; it’s because the creators know it’s all just dragons.
Waver so are dragons, in the same way lions are cats. You can call a lion a cat and anyone that says “well actually it’s a lion” are being dumb, so y’all “well actually it’s a wyvern” people are being dumb.
Cool detail regarding Ahtal-Ka's final phase: her last weapon is none other than mankind's first invention.
The coolest thing about the Fatalis is that every other Elder Dragon, no matter how weird-looking or horrifying their biological adaptations are, they fill a role in the overall ecosystem and play vital roles in making sure the entire world persists.
And yet Fatalis stands out _because_ of its plain appearance. To us, it's a traditional Western dragon. To the people of Monster Hunter, it's an eldritch abomination capable of destroying an entire country overnight.
In a world full of storm dragons, kaiju snakes and steroid hedgehogs, the strongest and most dangerous one of them all is the average-looking fire-breathing dragon who deliberately destroys the pre-existing laws of nature as proficiently as it does kingdoms.
But the scariest part of it all is a question the Handler posed:
Why?
Why would a creature need so much power that it can erase an entire country just so casually?