Taking away essential tools really makes you realize how much you took them for granted. I'm replaying the game with 3 hearts, no paraglider, and (most importantly) NO hoverbike. It feels so fresh and makes you far more resourceful with the stuff you do have instead of just hoarding everything. Also I HIGHLY recommend going straight to the Depths after the tutorial for a fun challenge. There's a Chasm in a well with water at the bottom that you can dive into straight from GSI. It almost feels like the Master Mode we never got.
This is what makes Trial of the Sword so much fun!! Alongside Eventide island and the Totk combat shrines ✨ Its also why challenge running is so perfect for games like Zelda and Minecraft. Incredible vid and thanks for the feature :00
I believe this is the reason why they have shrines where they strip you of your items, and you have to utilize what's around you, along with the Eventide Island shrine quest in Breath of the Wild.
I agree, I think they saw how people generally enjoyed Eventide island (even if most of them won't admit it,) and thought it'd be a fun way to spice up the shrines
That "overwhelming inventory" is the same reason I play minecraft in beta. Sometimes a game just adds too much stuff for better or worse, transitioning a play style of "I need 1-2 specific items to do something" into "I have 15 items that do the same thing but one is slightly more useful."
YAS! I love playing in the older versions. I joined a server a few years ago that was like that. It was a blast. We started in Beta, and slowly updated the server by one version each month.
I have hundreds of items, but I still don't use them. I might need them for a strong enemy! I mean, I've cleared every shrine, killed every Gleeok, and defeated Ganondorf... But I might need my items for something!
My problem is I try to save all that I can to upgrade the armor sets. It exhausting to grind all the expensive and rare materials and most of the time in combat I spam the weakest stuff. I'm talking using 120 bokoblin fangs and 70 moblin fangs to fight king gleeocks for their guys even though I have the barbarian set maxed out and 150 lynel hoofs.
I don't think the amount of items are an issue but I do think the menu shouldn't pause the game and things should be eaten in "real time". Maybe also some kind of fullness meter so you can only eat so much but not a hunger meter.
@@dungeononion Well at least ganondorf does gloom damage and can permanently remove your hearts so that honestly helps a lot with the supermarket in a pocket barely large enough to fit a mobile phone issue
I agree, limiting your arsenal makes things feel special, trying to determine whether or not using the *one* bomb flower you have in your inventory while engaging in combat is far more stimulating than, you know, choosing which status effect to ail a Bokoblin with by picking from your on-demand monthly subscription service to Bombs, fruit, minerals and hallucinogens (muddle buds). I really liked this topic video! I'd love to see more one-off game-design takes.
Can't believe bread pirate came back with thought provoking words about open world games and the boringness of limitless ressources. If my switch was alive, I too, would delete my inventory.
I liked this video, I think a lot of people think that having an infinite amount of things to do lets you be more creative because you can do anything, and that can be true, but its easy for us to fall into the same habits in games and stick with them since they are the most effective. But when you have very little and are limited with your resources being creative is necessary. I've seen this in other games, not just survival games or TOTK. Survival horror games are also an interesting example since they encourage you to play extremely carefully since they limit your weapon, ammo, and items. It also helps with the survival horror feeling since enemies actually feel more dangerous. Having that and combining it good difficulty and general game design and balancing can lead developers into pushing players into playing in interesting ways.
Ah, but have you played without the most crucial of valuable items in your inventory? In my most recent TotK playthrough, I decided to give myself the limitation of no paraglider. I gave myself the goal of activating every Lightroot in the Depths and completing every sky shrine before even getting the paraglider, and let me tell ya: it was so hard, but SO FUN! Using my noggin to MacGyver the solution I needed for a given situation was such a neat experience when I was missing the most crucial item the game fully expects you to have with you while exploring the Depths and Sky Islands. Areas like the Zonaite Forge Island, Lightcast Island, and multiple shrines were almost impossible to complete, but I found a way! (Yes, I eventually built the infamous hoverbike to ease traversal, but there are some situations where even it can't help.) Oh, how did I reach the Depths without a paraglider? Two things: 1) there are two (or three?) wells scattered across Hyrule with gloom pouring out of them that are actually chasms to the Depths but somehow have bodies of water below them, negating fall damage; and 2) fairies. Collect as many fairies as possible. They tanked so much fall damage for me so very frequently. I'm also doing this playthrough in Spanish for extra uniqueness, and I gotta say, it's the most fun I've had with Tears of the Kingdom since the magic of my first playthrough.
This is one of the better videos I have seen ever … thank you Mr. Bread Pirate. I am currently trying to start off my own RUclips channel and this gave me a some ideas and confidence! Thank you again and keep up the great work!
I am convinced this is what makes Halo's gameplay formula so timeless. You get two weapons and a few grenades and that's it. Every shot is valuable, but, if you don't use what's given to you, you may find more ammo than you can't actually take with you.
This is the reason why totk and botw are so good for challenge runs and game modes like races and bingo. Starting from 0 with a new goal recaptures the magic that makes the games so special.
I mean I never used items because I was afraid they'd be useful for armor upgrades.. and they were. and ho boy were there a lot. So many lizalfos tails..
This sounds like a really cool challenge idea. Every time you go to a new region you have to dump your inventory. Maybe not EVERY region, but like, you could group Alkala with Eldin, and Leneyru with Necluda, etc. That sounds really fun, maybe I’ll do that sometime.
I will never do this because I work for my power, so I am going to use it. I love being overpowered in games because then I become the boss. But I completely understand you; the last time I felt like you did, all I did was increase the game's difficulty level.
Thats the reason why i hope the next 3D Zelda will get the normal inventory back. For the most part, you dont need anything anywhere else to clear the shrine/dungeon/region. I noticed that while doing the fire temple the most, since except the fireproof suit, which you get in Eldin (so its basicly in the same region), everything you need to solve the puzzles are inside the firetemple itself. That made me think on why we even need an inventory in the first place. I might start up a new playthrough soon where i am not allowed to use the inventory, because the naked survival challenges truly feel like the best totk has to offer. Fights against Lynel also showed me that in order to beat enemies you really dont need your inventory at all. Learning enemy patterns, getting Flurry Rushes and abuse certain mechanics like using enemy projectiles is way more fun imo. Also, even if you can collect as many things as you want, i HATE the fact that in order to upgrade your armors, you need so much rare stuff. For example Lizalfos tails... i never used them to make a whip nor did i sell some of them, but my ~200hrs barely gave me enough to upgrade something once, still on a journey to collect hundreds more of them... in different shapes and sizes.
"Too cool to use" is not solved by item saturation at all. There was likely a different reason for the large inventory. There are better solutions for "tool cool to use" than just item saturation. One fix is to make the player use their items with challenging encounters where the players see the consequences of not using the item is worse than using it. The issue is bad player decision making, so the solutions encourages players to make better choices. The large inventory is more likely for containing the minimum challenge while also creating a sandbox tool set for the creative players to use. Sure it kind of fixes the hording issue, but to the goal of making players think of other decisions to make. Ill-prepaired players will have the limited items, while stocked players will makes choices on what to use to win. The issue you have is that you have too many winning options because the game wasn't tuned for someone who makes too many good decisions.
As someone who frequently replays the Great Plateau in Breath of the Wild to occasionally feel something, deleting everything is the only sane way to live.
I’m not quite ready to get rid of my entire inventory, but I have found a way to make my own fun by pushing myself to use new and different approaches to combat and other challenges. It’s not as regimented and formal, but just thinking, like, “I haven’t used mirrors too much, maybe I should check them out more” can lead to trying a new combat style and just seeing more of the depth of the game. It helps that many of the items have effects and interactions that are really funny.
im a bit of a hoarder in totk. i only use a handful of items too fuse, and rarely cook anything other than apples and meat. recently i sold most of my inventroy to 100 of each item, i got 23k rupees from it, but i should sell all of what i dont use/need.
Finally, an interesting totk challenge run. Runs that don’t smuggle items across saves or duplicate/damage transfer their way to infinite power are far and few between, and the ones that do exist outside those are generally very generic.
I remember when I was kicked off my friends village in a mincecraft SMP once and got told to come back after a day, I was out there in the wild SURVIVING so many mobs while looking for as much food as possible to survive, and I never thought of getting armor since it was kinda exciting just going out there naked fending off mobs and looking for food. What's funnier is that I keep seeing death messages in the chat despite my friends having iron gear and armor. Another time is when I went out to find a wolf, which I did, but going back was SUPER dangerous yet I somehow made it back without a scratch, with a trident too! I was the first to get one and I wish I could brag about it to them, but I had to hide it cuz there's been some heating moments.
This is why I love the version of the 'Dark Army Resurrection' Mod where it makes you lose all items (minus key items) on death. It makes dying meaningful and you treasure everything you get. Even if I get a good 'attempt' going and I get good weapons, armour and food. One mistake is all it takes to lose it. I love using this in combination with a mod that prevents eating food mid-fight and removes the ability to fast travel at all, really adds extra challenge and makes you appreciate what you have. Playing with these mods is one of my favourite experiences in any video game
Honestly, Im over that. Ive started so many minecraft worlds only to abandon them after 2 days. I restarted botw like 10 times during the pandemic. Sometimes its nice to just see what new things you can do with all the stuff you've been hoarding. Basically, ive played too much chess and im sick of it
I disagree. I enjoy being OP, when its earned. Going to enemies I had to sneak around at the start of the game and smiting them with my 179 damage sword is a feeling I enjoy. I think its going from having to dodge enemies and flurry rush them whilst hitting them with a stick to pulling up with the sages gang, unsheathing my scimitar of the seven with a silver lynel horn, and mailing Ganondorf a box of monster ashes is just really fun for me. But I can see your perspective, and I understand it in a way too.
Mr. Bread pirate did you know that you can hold one of an item after dismissing miners and playing a memory twice then throwing the rest of the item will make your camera ui disappear so first person povs
It is possible to be nostalgic for something that came out last year? Probably? Either way, I know what you mean. The first time you play a game is magical.
Ya limitation is where the fun is in some games. In BotW and TotK I never fast travel and never eat during combat. If I want to heal in a tough fight, I run for cover away from the enemy, crouch, THEN open my inventory. Something I really like about Skyward Sword is that Link drinks potions in real time.
I saw this video in my recommendations over a week ago, and saved it to my watch later, thinking that it was a really interesting idea. The hurricane Helene hit, and we survived just fine, but lost cell service and wifi for a week. With nothing else to do, and inspired by having watched a four hour long video essay on TotK a few days earlier, I decided to play it for the third time with a "limited inventory" rule set. The maximum of any Item I can carry is 5. Some item types (like eyeballs) I can only have a total of five across all of them. And I can't carry monster horns. No inventory expansions. No two handed weapons. (Self rule because I find myself always using claymores for their strength) No eating in battle. No using heat or cold resistant armor, or armor sets I've worn all the time in the past. (That's specifically so I don't wear the barbarian armor again.) And a few other minor rules I made up as I went along, as well as goals I set so that I wasn't just beating all the dungeons. At first it was kinda hard and annoying. My kleptomaniac video game brain wanted to pick up everything so badly. But after I got off the great sky island, I found it to be so freeing. I was riding my horse almost everywhere, not having to stop every two seconds to get that korok or this mushroom. I wasn't scouring every inch of the land for every shrine and chest. I was just going exactly where I wanted to go with no obligation for anything. Heck, later I went a dumped my inventory of a bunch of monster parts to deal with less scrolling and stuff I simply didn't need. I stopped caring about a lot of things, and played in such a different way than I ever have before. And it was so fun! I haven't finished my playthrough, because wifi and stuff came back, and that lets me return to writing a story I'm working on, but whenever I get a chance, I'm gonna keep going. I do think that my ruleset could work better if the inventory had a weight system like Skryim, but regardless, who knew that the simple act of picking up and carrying less could make a third playthrough of the same game so enjoyable!
I've gone through the game (and BOTW) a few times, and early on in BOTW days i decided no mid-combat healing. Later I adopted no cooking...only eat meals/potions if I'm given them as a quest reward. Not a dissimilar concept, but part of why I love these games so much is there are so many different ways to play them
I’ve been playing a lot of randomizers later. The earlygame of scrounging for items that I can hopefully use to find what I need is always the most fun part. The lategame cleanup when you already have everything you need is always the least interesting part.
To be honest, I tend to forget I have an insane amount of items and end up taking a BotW strategy to things where I just ram into a monster camp with my horse with a bunch of unfused weapons
Thats why i play botw and totk without any upgrades of any kind, this changes the whold dinamic of the game because everythinh is interconnected, if you have less stamina, hearts, batteries or inventory, you get to less places, kill less enemies, and you end up with way less stuff, i also follow other restrictions like no climbing or champion abilities, this changes everything
I went from "he's making a big deal out of nothing" to "you know what? He has a point." You're right. It makes SO much sense now why my favourite part about BOTW and TOTK is the beginning and why it kind of loses its charm for me halfway through. I should have never doubted you, sir.
Jokes on my 1000000 arrows; I have collectors anxiety, so I’m not gonna use them anyways 😭 This video is amazing and it really puts into a new perspective the early-game of these iconic titles! It’s one of the reasons the Great Plateau/GSI is so replayable 🧡
i lived with a hoarder (my late dad), so unfortunately, i've picked up on that habit and the idea of even selling ANYTHING i might need later gives me anxiety to no end. i'm perfectly okay with starting a new game (especially since that is my deepest desire i have in my life rn due to my past being shytey). and then there's the desire to "archive" things, i.e. store materials like books, music, videos, etc., like irreplaceable data worth guarding because culture.
I'm preparing for a boss rush challenge in TotK, and I actually thought about that. In addition to the obvious "don't upgrade your clothes" or "limit your health and stamina", I intend do carefully think about the items I wanna keep before doing that boss rush, and how many of them... when I'll get back the will to do that boss rush. 😅 I ran into other games before doing the challenge, and now I'm waiting for the desire to play that game again to come back.
I wish they had added the option to limit your inventory. I would happily play while only being able to carry 3 or 5 of each items in my inventory. Once you run out, you'll just have to improvise with what's left. I think it would really make the game more engaging.
This is the same reasoning behind Doom Eternal's weapons having such a smaller ammo capacity compared to Doom 2016. It discourages reliance on a single weapon and encourages you to constantly switch between every option you have.
I was in the local supermarket last week and saw a guy wearing a Zelda t-shirt and actually said to him, "Have fun storming the castle." His response was to look at me as if to say, "Yeah, whatever bro." and I still cringe when I think of it! 😅
I swear to god I literally just started replaying totk because of this, like I went over my save where I beat the game and started playing all over again since the start of the game is so fun, just scrounging up whatever you can to fight with. My favorite part so far has been trying to speedrun the lynel arena, like going there at the start of the game with only a couple early game weapons and seeing how I do and managing to complete it with nothing but a few sticks and whatever I could tear off their corpses. The only problem with that is the fact that once I did it, I now have the strongest weapons in the game. So I can’t really do it again, since now I’m just already so much more powerful.
Sounds like Bread Pirate’s favorite Fallout New Vegas DLC would be Sierra Madre. The basic idea is the same as BOTW’s eventide island but you cant leave until you beat the DLC.
See I solve the “items make the game too easy” problem by having crippling anxiety about possibly needing items in the “future” and never accepting that that future moment has come so I’m out here whacking at Ganon with two sticks cellotaped together.
I like botw totk and after beating them with some very careful play through that emphasis on Link's survival I get to play elden ring the first time. The sense of accomplishment of overcoming anything and seeing the world slowly opening up is not something I felt in a long time in my favorite two games. I still prefer to play very safe which is much harder now but the lack of super OP tools makes it more challenging and memorable. Zelda feels like a charming journey with easy to pick up controls and easy to overcome challenges.
Yeah! Well said. Zelda games feel like an introduction to the survival genre, so they aren't as difficult. But they are a lot more fun when you make them challenging.
I think this is why I like terraria so much ('specially calamity), since the world gets stronger with you. Interesting to think about since I've always been confused as to why people prefer minecraft vs terraria, and vice versa. Edit: The empty inventory and then Bread was super funny XD
i am doing a completely itemless playthrough, and besides the fact that zonai devices are suddenly the rarest thing in the game, it's actually been way more fun than beating the game normally.
One of my favorite ways to play Breath of the Wild and Tears of the Kingdom is to pick a section of the map, restart the game, and then play through and explore that entire section of the map - afterward, I use those items to try and beat the final boss (though its still really fun without) This video is why that’s the best way to replay these games in my opinion - they’re way more fun when you’re climbing you’re way to the top. It’s like the 2 week Minecraft phase you mentioned.
That sounds like the series Joov does on RUclips! He plays Fallout, but stays in one area of the game the entire time. I tried making a challenge like that for Death Mountain In Breath of the Wild, but it was too big a project for me to handle. Still, I want to try the same challenge in TotK someday.
I use my items gladly in these. Not afraid to use the cool strong stuff cause its cool! I'll find more eventually! Also made for a fun challenge run myself. Im not the best at all the intricate combat so doing a "Minimum Run" challenge for me was quite fun :) doing the finale with as little done as possible (Mainly Koroks collected for weapons for me lol)
I mean you're right, doesn't stop me from picking up my 634th fire fruit though. I even used the zonai cart / enemy throwing elemental fruit farm because I "only" had 100 some people like me are just way too anxious about anything, and can't fathom using ressources unless you end up with a net gain it's a curse
I just have the profile for my wife that I switch over to when I want to make a new save file to play from 3 hearts, my main profile has all clothes, all quests done, and all shrines. My current and third playthrough file is about 60% of shrines and a maxed set of fierce deity gear.
See, that’s exactly it! This is why I was one of the many people that was disappointed by the game (a lot of people seem to think we hate on it for no reason but this is entirely false, at least to me). Personally I felt like the game’s mechanics (which are super cool) break themselves after you progress more than like five hours. Honestly, I never considered deleting my entire inventory, and I think I’ll go do that now, because the game was honestly amazing those first few hours before the mechanics just decided to stop being fun. The story is another thing, and I don’t think that can really be fixed, but I won’t spoil it here. If you enjoyed it though, cool, it’s just my own opinion on it!
I haven't finished the story yet, so thanks for not spoiling it! I agree. The game is fundamentally great, but breaks itself too easily. Why did Nintendo do this?
one way to prevent "to cool to use" would be to lose these items every bloodmoon
OOOOOOO, I like that challenge!
Or at least like half of them 🤔
genius
For extra tension (and frustration) also delete your inventory on every death
That would be a great mod, maybe not losing everything, but like all of your items get half each blood moon and, you lose one random weapon, maybe 2
Taking away essential tools really makes you realize how much you took them for granted. I'm replaying the game with 3 hearts, no paraglider, and (most importantly) NO hoverbike. It feels so fresh and makes you far more resourceful with the stuff you do have instead of just hoarding everything.
Also I HIGHLY recommend going straight to the Depths after the tutorial for a fun challenge. There's a Chasm in a well with water at the bottom that you can dive into straight from GSI. It almost feels like the Master Mode we never got.
Yo! Those are great ideas!
I've always wanted to do a Region Locked challenge (hebra only, death mountain only, etc...) so that could be fun to try!
Yo it’s the other botw/totk legend! I love your videos thorny!
NO WAY, THORNY FOX I USED TO WATCH YOUR BOTW VIDS
Pov bread pirate: today I'm gonna delete my inventory, ThornyFox: Today I'm throwing cuckoos in a volcano!
@@GanonChristopherson-mm4xx Hiiiiiiiii!! i love you!!!
This is what makes Trial of the Sword so much fun!! Alongside Eventide island and the Totk combat shrines ✨
Its also why challenge running is so perfect for games like Zelda and Minecraft. Incredible vid and thanks for the feature :00
Hi croton!
@@TMZ-Gaming(you still got da plan?)
Thanks for the comment Croton! It was great having you. :D
I wish we got something similar to the trail of the sword in Totk.
@@Croton @jjerino (you betcha. Also sorry i couldn’t make it to last meeting)
Bread Pirate is skilled enough to not need those items guys, he'll be fine.
/proceeds to die 100 times
@@TheBreadPirate XD
@@TheBreadPirate See, he even keeps coming back to life, that's the ultimate survival skill
Next up on Bread Pirate:
'Selling every Zelda game I own'
Wait... no.
@@TheBreadPirate less is more buddy, you said so yourself
@@trinity_frost Did you just call me BUDDY!?!?
Get out of my office. 👉
@@TheBreadPirate I think they meant to say: "less is more _breaddy,_ you said so yourself"
@@TheBreadPirate Exactly pirates are not meant to be called "buddy" that wasn't a term in the 1400s
I don't want video games to parallel my financial life
Easy solution! Be rich in real life so that you can be poor in games. XD
Easier solution, go in debt either in game or irl.
@@TheBreadPirate Easier solution, support games with lootboxes.
I believe this is the reason why they have shrines where they strip you of your items, and you have to utilize what's around you, along with the Eventide Island shrine quest in Breath of the Wild.
I agree. Nintendo knew it was a fun way of playing.
I agree, I think they saw how people generally enjoyed Eventide island (even if most of them won't admit it,) and thought it'd be a fun way to spice up the shrines
@homerman76 honestly my favorite part of botw having the skills of already beating the game but with no items was so fun.
@alphega1983 yeah, those are fun, kinda miss the test or strength shrines though. (=
I can very much confirm that having less things makes you use them in more inventive ways. In real life or in game.
That's deep.
*me who has 999 of everything*
"Interesting."
🤣
You must be a disciple of Nikko, the 100 Percent Diety.
That "overwhelming inventory" is the same reason I play minecraft in beta. Sometimes a game just adds too much stuff for better or worse, transitioning a play style of "I need 1-2 specific items to do something" into "I have 15 items that do the same thing but one is slightly more useful."
YAS! I love playing in the older versions.
I joined a server a few years ago that was like that. It was a blast. We started in Beta, and slowly updated the server by one version each month.
I have hundreds of items, but I still don't use them. I might need them for a strong enemy! I mean, I've cleared every shrine, killed every Gleeok, and defeated Ganondorf... But I might need my items for something!
NO!!! You're falling for the "Too Cool to Use" conundrum!! Don't fall for it! 😱😭
Thats why I use octorocks, I can use my items forever and not break them.
My problem is I try to save all that I can to upgrade the armor sets. It exhausting to grind all the expensive and rare materials and most of the time in combat I spam the weakest stuff.
I'm talking using 120 bokoblin fangs and 70 moblin fangs to fight king gleeocks for their guys even though I have the barbarian set maxed out and 150 lynel hoofs.
I miss the days when you had limited potions in your inventory for a big boss fight. Now you can carry an entire super market in your pocket.
YAS! I get that feeling entirely.
I don't think the amount of items are an issue but I do think the menu shouldn't pause the game and things should be eaten in "real time". Maybe also some kind of fullness meter so you can only eat so much but not a hunger meter.
@@RhoamBosphoramus-kv2gx did you lose you main account and previous alts?
People compare TOTK Ganondorf to AlttP Ganon, but forget that you weren't immortal back then.
@@dungeononion Well at least ganondorf does gloom damage and can permanently remove your hearts so that honestly helps a lot with the supermarket in a pocket barely large enough to fit a mobile phone issue
Resetting after every temple could be fun. I'm someone that hords the best weapons, meals and items and this strategy could circumvent that.
Oooo, I like that idea!
I agree, limiting your arsenal makes things feel special, trying to determine whether or not using the *one* bomb flower you have in your inventory while engaging in combat is far more stimulating than, you know, choosing which status effect to ail a Bokoblin with by picking from your on-demand monthly subscription service to Bombs, fruit, minerals and hallucinogens (muddle buds).
I really liked this topic video! I'd love to see more one-off game-design takes.
I love how you explain things. XD
that is what some of the shrine challenges to. So Nintendo is very aware of their resource issue.
Can't believe bread pirate came back with thought provoking words about open world games and the boringness of limitless ressources. If my switch was alive, I too, would delete my inventory.
I'm sorry for your loss.
A moment of silence for your Switch. 💀
i also love poverty! ive been doing it my whole life! :D
I liked this video, I think a lot of people think that having an infinite amount of things to do lets you be more creative because you can do anything, and that can be true, but its easy for us to fall into the same habits in games and stick with them since they are the most effective. But when you have very little and are limited with your resources being creative is necessary. I've seen this in other games, not just survival games or TOTK. Survival horror games are also an interesting example since they encourage you to play extremely carefully since they limit your weapon, ammo, and items. It also helps with the survival horror feeling since enemies actually feel more dangerous.
Having that and combining it good difficulty and general game design and balancing can lead developers into pushing players into playing in interesting ways.
Ah, but have you played without the most crucial of valuable items in your inventory?
In my most recent TotK playthrough, I decided to give myself the limitation of no paraglider. I gave myself the goal of activating every Lightroot in the Depths and completing every sky shrine before even getting the paraglider, and let me tell ya: it was so hard, but SO FUN! Using my noggin to MacGyver the solution I needed for a given situation was such a neat experience when I was missing the most crucial item the game fully expects you to have with you while exploring the Depths and Sky Islands. Areas like the Zonaite Forge Island, Lightcast Island, and multiple shrines were almost impossible to complete, but I found a way! (Yes, I eventually built the infamous hoverbike to ease traversal, but there are some situations where even it can't help.)
Oh, how did I reach the Depths without a paraglider? Two things: 1) there are two (or three?) wells scattered across Hyrule with gloom pouring out of them that are actually chasms to the Depths but somehow have bodies of water below them, negating fall damage; and 2) fairies. Collect as many fairies as possible. They tanked so much fall damage for me so very frequently.
I'm also doing this playthrough in Spanish for extra uniqueness, and I gotta say, it's the most fun I've had with Tears of the Kingdom since the magic of my first playthrough.
Poverty is fun is a wild statement bro 💀🙏
This is one of the better videos I have seen ever … thank you Mr. Bread Pirate. I am currently trying to start off my own RUclips channel and this gave me a some ideas and confidence! Thank you again and keep up the great work!
I love your vids and your Logic
I am convinced this is what makes Halo's gameplay formula so timeless. You get two weapons and a few grenades and that's it. Every shot is valuable, but, if you don't use what's given to you, you may find more ammo than you can't actually take with you.
That is brilliant. I had no idea that's how Halo worked!
This is the reason why totk and botw are so good for challenge runs and game modes like races and bingo. Starting from 0 with a new goal recaptures the magic that makes the games so special.
Well said.
I mean
I never used items because I was afraid they'd be useful for armor upgrades.. and they were. and ho boy were there a lot. So many lizalfos tails..
This sounds like a really cool challenge idea. Every time you go to a new region you have to dump your inventory. Maybe not EVERY region, but like, you could group Alkala with Eldin, and Leneyru with Necluda, etc. That sounds really fun, maybe I’ll do that sometime.
I plan on doing something like that for a future challenge run! But instead, I have to dump my stuff anytime I want to get a new heart container.
I will never do this because I work for my power, so I am going to use it. I love being overpowered in games because then I become the boss.
But I completely understand you; the last time I felt like you did, all I did was increase the game's difficulty level.
sadly I am not skilled enough to make this enjoyable and it would give me anxiety. but I do respect it!
I've sold all my 999 bright bloom seeds twice now. And I must must use arrows wrong because I've capped that count out too.
Thats the reason why i hope the next 3D Zelda will get the normal inventory back. For the most part, you dont need anything anywhere else to clear the shrine/dungeon/region.
I noticed that while doing the fire temple the most, since except the fireproof suit, which you get in Eldin (so its basicly in the same region), everything you need to solve the puzzles are inside the firetemple itself. That made me think on why we even need an inventory in the first place.
I might start up a new playthrough soon where i am not allowed to use the inventory, because the naked survival challenges truly feel like the best totk has to offer. Fights against Lynel also showed me that in order to beat enemies you really dont need your inventory at all. Learning enemy patterns, getting Flurry Rushes and abuse certain mechanics like using enemy projectiles is way more fun imo.
Also, even if you can collect as many things as you want, i HATE the fact that in order to upgrade your armors, you need so much rare stuff. For example Lizalfos tails... i never used them to make a whip nor did i sell some of them, but my ~200hrs barely gave me enough to upgrade something once, still on a journey to collect hundreds more of them... in different shapes and sizes.
PLEASE beat the game soon. The ending is AMAZING.
"Too cool to use" is not solved by item saturation at all. There was likely a different reason for the large inventory.
There are better solutions for "tool cool to use" than just item saturation. One fix is to make the player use their items with challenging encounters where the players see the consequences of not using the item is worse than using it. The issue is bad player decision making, so the solutions encourages players to make better choices.
The large inventory is more likely for containing the minimum challenge while also creating a sandbox tool set for the creative players to use. Sure it kind of fixes the hording issue, but to the goal of making players think of other decisions to make. Ill-prepaired players will have the limited items, while stocked players will makes choices on what to use to win. The issue you have is that you have too many winning options because the game wasn't tuned for someone who makes too many good decisions.
This is why I love those trial shrines that take all your stuff away
Thats why i love roguelikes! Its a fresh start every time
As someone who frequently replays the Great Plateau in Breath of the Wild to occasionally feel something, deleting everything is the only sane way to live.
I’m not quite ready to get rid of my entire inventory, but I have found a way to make my own fun by pushing myself to use new and different approaches to combat and other challenges. It’s not as regimented and formal, but just thinking, like, “I haven’t used mirrors too much, maybe I should check them out more” can lead to trying a new combat style and just seeing more of the depth of the game. It helps that many of the items have effects and interactions that are really funny.
im a bit of a hoarder in totk. i only use a handful of items too fuse, and rarely cook anything other than apples and meat. recently i sold most of my inventroy to 100 of each item, i got 23k rupees from it, but i should sell all of what i dont use/need.
That is why I have yet to spend many lights of blessing in my second playthrough.
Finally, an interesting totk challenge run. Runs that don’t smuggle items across saves or duplicate/damage transfer their way to infinite power are far and few between, and the ones that do exist outside those are generally very generic.
I remember when I was kicked off my friends village in a mincecraft SMP once and got told to come back after a day, I was out there in the wild SURVIVING so many mobs while looking for as much food as possible to survive, and I never thought of getting armor since it was kinda exciting just going out there naked fending off mobs and looking for food. What's funnier is that I keep seeing death messages in the chat despite my friends having iron gear and armor. Another time is when I went out to find a wolf, which I did, but going back was SUPER dangerous yet I somehow made it back without a scratch, with a trident too! I was the first to get one and I wish I could brag about it to them, but I had to hide it cuz there's been some heating moments.
"When you almost nothing you value everything" croton 2024
Why did I just get a philosophy lesson, im here to watch others play video games not learn valuable knowledge
This is why I love the version of the 'Dark Army Resurrection' Mod where it makes you lose all items (minus key items) on death. It makes dying meaningful and you treasure everything you get. Even if I get a good 'attempt' going and I get good weapons, armour and food. One mistake is all it takes to lose it.
I love using this in combination with a mod that prevents eating food mid-fight and removes the ability to fast travel at all, really adds extra challenge and makes you appreciate what you have. Playing with these mods is one of my favourite experiences in any video game
Honestly, Im over that. Ive started so many minecraft worlds only to abandon them after 2 days. I restarted botw like 10 times during the pandemic. Sometimes its nice to just see what new things you can do with all the stuff you've been hoarding. Basically, ive played too much chess and im sick of it
Have fun then! You can't do the same thing too many times in a row. That gets boring.
Always nice to see a new video from my favorite insane Zelda youtuber.
:)
I disagree. I enjoy being OP, when its earned. Going to enemies I had to sneak around at the start of the game and smiting them with my 179 damage sword is a feeling I enjoy. I think its going from having to dodge enemies and flurry rush them whilst hitting them with a stick to pulling up with the sages gang, unsheathing my scimitar of the seven with a silver lynel horn, and mailing Ganondorf a box of monster ashes is just really fun for me. But I can see your perspective, and I understand it in a way too.
This also makes gloom hands a big threat like they are supposed to be instead of chucking a whole bunch of bomb flowers
Mr. Bread pirate did you know that you can hold one of an item after dismissing miners and playing a memory twice then throwing the rest of the item will make your camera ui disappear so first person povs
Great idea!!
This video made me nostalgic from when i first got totk 😭
It is possible to be nostalgic for something that came out last year?
Probably?
Either way, I know what you mean. The first time you play a game is magical.
I would just like to say that the best part of Zelda is the beginning also I WAs in the middle of typing this when he said... Insane minds think alike
Ya limitation is where the fun is in some games. In BotW and TotK I never fast travel and never eat during combat. If I want to heal in a tough fight, I run for cover away from the enemy, crouch, THEN open my inventory. Something I really like about Skyward Sword is that Link drinks potions in real time.
I saw this video in my recommendations over a week ago, and saved it to my watch later, thinking that it was a really interesting idea. The hurricane Helene hit, and we survived just fine, but lost cell service and wifi for a week. With nothing else to do, and inspired by having watched a four hour long video essay on TotK a few days earlier, I decided to play it for the third time with a "limited inventory" rule set.
The maximum of any Item I can carry is 5. Some item types (like eyeballs) I can only have a total of five across all of them. And I can't carry monster horns.
No inventory expansions.
No two handed weapons. (Self rule because I find myself always using claymores for their strength)
No eating in battle.
No using heat or cold resistant armor, or armor sets I've worn all the time in the past. (That's specifically so I don't wear the barbarian armor again.)
And a few other minor rules I made up as I went along, as well as goals I set so that I wasn't just beating all the dungeons.
At first it was kinda hard and annoying. My kleptomaniac video game brain wanted to pick up everything so badly. But after I got off the great sky island, I found it to be so freeing. I was riding my horse almost everywhere, not having to stop every two seconds to get that korok or this mushroom. I wasn't scouring every inch of the land for every shrine and chest. I was just going exactly where I wanted to go with no obligation for anything. Heck, later I went a dumped my inventory of a bunch of monster parts to deal with less scrolling and stuff I simply didn't need. I stopped caring about a lot of things, and played in such a different way than I ever have before. And it was so fun!
I haven't finished my playthrough, because wifi and stuff came back, and that lets me return to writing a story I'm working on, but whenever I get a chance, I'm gonna keep going. I do think that my ruleset could work better if the inventory had a weight system like Skryim, but regardless, who knew that the simple act of picking up and carrying less could make a third playthrough of the same game so enjoyable!
4:02 Yep, sticky lizards and bokoblin guts are gems.
Sticky lizard is too precious to not be a gem.
Sorry I missed the live stream, I was getting picked up. It sounded like fun though!
That's fine! Hopefully I can host a livestream at a time you can watch it someday.
Yay! Poverty!
@@Drakenwild being rich is for losers anyway
I've gone through the game (and BOTW) a few times, and early on in BOTW days i decided no mid-combat healing. Later I adopted no cooking...only eat meals/potions if I'm given them as a quest reward. Not a dissimilar concept, but part of why I love these games so much is there are so many different ways to play them
It is cool that you said welcome to Narnia at 3:45 cool reference
I love the thumbnail.
love your vids
Thanks!
I’ve been playing a lot of randomizers later. The earlygame of scrounging for items that I can hopefully use to find what I need is always the most fun part. The lategame cleanup when you already have everything you need is always the least interesting part.
Didn’t know I was gonna cry from nostalgia today… 🥲
Sowwy. 😢
To be honest, I tend to forget I have an insane amount of items and end up taking a BotW strategy to things where I just ram into a monster camp with my horse with a bunch of unfused weapons
Thats why i play botw and totk without any upgrades of any kind, this changes the whold dinamic of the game because everythinh is interconnected, if you have less stamina, hearts, batteries or inventory, you get to less places, kill less enemies, and you end up with way less stuff, i also follow other restrictions like no climbing or champion abilities, this changes everything
I went from "he's making a big deal out of nothing" to "you know what? He has a point."
You're right. It makes SO much sense now why my favourite part about BOTW and TOTK is the beginning and why it kind of loses its charm for me halfway through. I should have never doubted you, sir.
Jokes on my 1000000 arrows; I have collectors anxiety, so I’m not gonna use them anyways 😭
This video is amazing and it really puts into a new perspective the early-game of these iconic titles! It’s one of the reasons the Great Plateau/GSI is so replayable 🧡
''Poverty is fun!''
The Bread Pirate, 2024
i lived with a hoarder (my late dad), so unfortunately, i've picked up on that habit and the idea of even selling ANYTHING i might need later gives me anxiety to no end. i'm perfectly okay with starting a new game (especially since that is my deepest desire i have in my life rn due to my past being shytey).
and then there's the desire to "archive" things, i.e. store materials like books, music, videos, etc., like irreplaceable data worth guarding because culture.
This is what makes roguelike games so great
Good observation. I like that reasoning.
this man is the reason i restarted the game
I'm preparing for a boss rush challenge in TotK, and I actually thought about that. In addition to the obvious "don't upgrade your clothes" or "limit your health and stamina", I intend do carefully think about the items I wanna keep before doing that boss rush, and how many of them... when I'll get back the will to do that boss rush. 😅 I ran into other games before doing the challenge, and now I'm waiting for the desire to play that game again to come back.
I wish they had added the option to limit your inventory. I would happily play while only being able to carry 3 or 5 of each items in my inventory. Once you run out, you'll just have to improvise with what's left. I think it would really make the game more engaging.
See, this is why the Master Sword trials were so fun. I wish we had something like that in totk
This is the same reasoning behind Doom Eternal's weapons having such a smaller ammo capacity compared to Doom 2016. It discourages reliance on a single weapon and encourages you to constantly switch between every option you have.
bread is peak
Indeed indeed
I love bread! 🍞🥖
Bread pirate is too 🙌🏻🫶🏻👌🏻
*yes*
Oh I remember that stream. That was pretty funny. I remember all the experimenting for the rupees.
I was in the local supermarket last week and saw a guy wearing a Zelda t-shirt and actually said to him, "Have fun storming the castle." His response was to look at me as if to say, "Yeah, whatever bro." and I still cringe when I think of it! 😅
TotK without landing on the surface has been pretty fun so far. Sky and Depths only is a neat way to play.
I swear to god I literally just started replaying totk because of this, like I went over my save where I beat the game and started playing all over again since the start of the game is so fun, just scrounging up whatever you can to fight with. My favorite part so far has been trying to speedrun the lynel arena, like going there at the start of the game with only a couple early game weapons and seeing how I do and managing to complete it with nothing but a few sticks and whatever I could tear off their corpses. The only problem with that is the fact that once I did it, I now have the strongest weapons in the game. So I can’t really do it again, since now I’m just already so much more powerful.
Sounds like Bread Pirate’s favorite Fallout New Vegas DLC would be Sierra Madre. The basic idea is the same as BOTW’s eventide island but you cant leave until you beat the DLC.
See I solve the “items make the game too easy” problem by having crippling anxiety about possibly needing items in the “future” and never accepting that that future moment has come so I’m out here whacking at Ganon with two sticks cellotaped together.
I like botw totk and after beating them with some very careful play through that emphasis on Link's survival I get to play elden ring the first time.
The sense of accomplishment of overcoming anything and seeing the world slowly opening up is not something I felt in a long time in my favorite two games.
I still prefer to play very safe which is much harder now but the lack of super OP tools makes it more challenging and memorable.
Zelda feels like a charming journey with easy to pick up controls and easy to overcome challenges.
Yeah! Well said. Zelda games feel like an introduction to the survival genre, so they aren't as difficult. But they are a lot more fun when you make them challenging.
I consider videogames an escape from reality, I don't want to be poor in the game too
I think this is why I like terraria so much ('specially calamity), since the world gets stronger with you. Interesting to think about since I've always been confused as to why people prefer minecraft vs terraria, and vice versa.
Edit: The empty inventory and then Bread was super funny XD
But my silver lynel horns... I definitely didn't dupe them before the updates
i am doing a completely itemless playthrough, and besides the fact that zonai devices are suddenly the rarest thing in the game, it's actually been way more fun than beating the game normally.
One of my favorite ways to play Breath of the Wild and Tears of the Kingdom is to pick a section of the map, restart the game, and then play through and explore that entire section of the map - afterward, I use those items to try and beat the final boss (though its still really fun without)
This video is why that’s the best way to replay these games in my opinion - they’re way more fun when you’re climbing you’re way to the top. It’s like the 2 week Minecraft phase you mentioned.
That sounds like the series Joov does on RUclips! He plays Fallout, but stays in one area of the game the entire time.
I tried making a challenge like that for Death Mountain In Breath of the Wild, but it was too big a project for me to handle. Still, I want to try the same challenge in TotK someday.
You can also be stupid like me: never pick anything up, and forget that you have stuff on the rare occasion you do.
Nah, all bread pirate needs is a few loaves of bread to live!
Yeah, just a few.
(Looks at thousands of loaves of bread)
Ayyy its our favourite captain!
I use my items gladly in these. Not afraid to use the cool strong stuff cause its cool! I'll find more eventually!
Also made for a fun challenge run myself. Im not the best at all the intricate combat so doing a "Minimum Run" challenge for me was quite fun :) doing the finale with as little done as possible (Mainly Koroks collected for weapons for me lol)
I understand the idea that limited resources makes combat more strategic, but I find that having very few things makes me want to use them less.
I mean you're right, doesn't stop me from picking up my 634th fire fruit though.
I even used the zonai cart / enemy throwing elemental fruit farm because I "only" had 100
some people like me are just way too anxious about anything, and can't fathom using ressources unless you end up with a net gain
it's a curse
I just have the profile for my wife that I switch over to when I want to make a new save file to play from 3 hearts, my main profile has all clothes, all quests done, and all shrines.
My current and third playthrough file is about 60% of shrines and a maxed set of fierce deity gear.
When I find a non multiplayer game boring I try to speed run or glitch it out bc it’s fun.
I also think that having unlimited abilities is better, which is why the sages are better than the champions.
I would storm the castle, but the Depths is more fun to explore.
See, that’s exactly it! This is why I was one of the many people that was disappointed by the game (a lot of people seem to think we hate on it for no reason but this is entirely false, at least to me). Personally I felt like the game’s mechanics (which are super cool) break themselves after you progress more than like five hours. Honestly, I never considered deleting my entire inventory, and I think I’ll go do that now, because the game was honestly amazing those first few hours before the mechanics just decided to stop being fun. The story is another thing, and I don’t think that can really be fixed, but I won’t spoil it here. If you enjoyed it though, cool, it’s just my own opinion on it!
I haven't finished the story yet, so thanks for not spoiling it!
I agree. The game is fundamentally great, but breaks itself too easily. Why did Nintendo do this?
140 hours into the game, it corrupted my save and I had to start over. I didn't even mind, because that meant I got to do a bunch of fun stuff again.
Bold of you to assume that my hording tendencies allow me to freely use or sell my inventory.
I probably shouldn’t say that I have 999 shock fruits...