3ds Max Smart Extrude vs Blender Extrude Manifold
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- Опубликовано: 11 сен 2024
- Exclusive content on my patreon: / eloiandaluz
My webpage: www.andvfx.com/
On this video we will see what we can do now with 3ds Max 2022 new Smart Extrude.
I got a lot ( A LOT) of comments referencing blender as usual. But sometimes its totally impossible to argue with some people. By no means I am trying to say in this video that Max is better than Blender. We all know Blender has great tools (and some of them better than in max) , but trying to convince me (or anybody) that the extrude manifold is better than the smart extrude, its only trying to spread missinformation, or trying to argue without trying any of both tools. Talking exclusively about this tools, there is no argument you can do where blender does it better than in max. We can have discussions about general modeling tools, shortcuts, UI, or obviously that blender sculpt mode is ages more advance to whatever its in max, but not about the extrude. So instead of replying individually, sometimes a video you can redirect people to its easier.
(this video its done in max 2022 and in Blender 2.92 (I checked 2.93 alpha and extrude manifold its still the same), so this video in the future I am pretty sure will be not valid anymore, but as of today, this are the actual tools on both applications.
i am blender fan boy.... but the way 3ds max implemented manifold extrude tool is just killer...and retopology is Chery on top❤️
Thank you Blender & Blender community for motivating 3dsMax to become great again!
YES
Agreed so much. Blender is the best thing to ever have happened to 3D.
as ex max user and now use blender. finally max have interesting feature again. hope the indie version can be worldwide now since the cost for now is too damn high
Excellent 3dsmax is waking up, awesome set of new tools. kind a proud I never left
Eloi is totally right here, Non-Manifold extrude in Blender has to be redone... it’s not working fine
Manyfold function of blender is still expirimental , it will improve
and is still now a mess ...blender modelling tools since 11/2 nothing is better or fixed.
I’ll admit, 3Ds Max is kicking it. I hope Blender’s Manifold will improve in time
You are so right! Good medicine are hard to swallow
Triply so for blender users ... because _"blender is the best ever and max sucks even if I never tried it before! And still if I did, because I switched because Max sucks!"_ -- sincerely, a concerned blender user.
@@WaspMedia3D I'm a 3ds max user and never used blender before but I have to say their rate of development is really impressive. They roll out a bunch of new features in just one update and I'm sure they'll implement that kind of extrude in 3ds max in no time and sooner or later we'll get another "Yeah blender can do that kind of extrude too so 3ds max is still trash" and what not.
@@pineapplepen3542 There's no doubt that Blender development speed is great, I'm not bashing Blender, its a an excellent product especially consider its price tag.
I'm happy to see that it seems Blender has lit a fire under Autodesk's ass and we are now getting some seriously impressive updates.
My gripe is just that many blender users have this weird arrogant superiority complex, kinda like jeep owners. :)
@@WaspMedia3D I mean blender is free and it can do whatever 3ds max can so I understand the trash talk.
@@pineapplepen3542 It's modelling and animation tools are a bit weak vs Max. Blender can't handle the same size scenes as max, etc. Max has lots of specialized tools that blender doesn't. They're not really the same .. but ... for 85% of what regular people use such a program for, you're right.
There's a reason Max is used for things like the Avatar movies and blender isn't. However, for the average joe who's budget is $0, plus a few hundred for add-ons, Blender can't be beat.
The trash talk is 90% of the time done by people who don't have a proper full education or experience in Max, so I don't think trash talking something one knows nothing about is warranted, or mature ... its just arrogant.
Bigest difernce is 1700$ annual.
Indie version of 3DS Max priced a way-way much lower.
nowadays everyone is comparing with blender
Blender cultists be like:
"bUt bLeNdER Is bEtTeR tHaN x.*
"mUh bLeNdEr fReE!"
I love 3dsmax. I can make 3d animation I want with 3dsmax.
Yes! Competition between software companies is awesome for us "clients". I love how they push each other to become better and better tools.
3DS coming out swinging now. New, smart extrude with retopology and the upgraded chamfer is extremely awesome.
wow, that's nice, I'm still using 2021 but I'll switch now
I was just thinking..and you did it:)
3dsmax has gone 1 step ahead they are improving step by step. I think all the improvements in softwares is due to their concerns about blender slowly becoming the favorite among artists and people are switching to blender as well. Back in the days when we had Alias wavefront and Kinetix and softimage. There was always great competition among them..now it has come back again in the form of blender. I do love 3dsmax..since I have been using it since ver 2.5
That's because in blender you buy the $10 version of machine tools and it comes with "punch it", which has had this capability for quite a while. Mesh machin3 and machin3 tools are such powerful tools and costs so little (free) I hardly know many blender users who do not use them. As a blender user, I have been modeling with this manifold tool in machin3 tools for a while.
Wow, this new modelling workflow is unbelieveably advanced ! I'm impressed.
Alright, Max wins this round!
As 3d artist for more than 12 years, I think it's all about the artist .. I could use Max if it does the job, even if many could say it's bad and missing some stuff, I don't care.. on the other hand I could learn blender if I felted It's needed for tasks can't be done in Max.
Max is great and has a long history with many huge VFX works, movies, ads, games..etc and still. No one doubt its amazing ability. Blender also great, and I envy its community for the continuous developing they get, but what is bad with blender is this community it self.
Lots of professional Max artists respect any 3d platform users, as they understand that it's all about that mind behind the screen, not the scripted software.. while you may notice blender users always hitting other softwares for just not being free.
My always question : Why blender is not called HOUDINI KILLER ?
to me it make sense because the game studio i am working has houdini's big use,
this new game has all it's particles / destructions / vfx done by houdini which is integrated to their engine,,
no body takes blender easy but sure it's still on the way in many ways and the pace is good speaking of it's era,,
every software is special and better in something then the other,
i am not super expert,
Because blender is free the individuals who use it are mostly hobbyists, not professionals, hence the attitude.
I don't like the way Blender has many things, even procedural. That makes Blender lose and can't compete with professional softwares, like Max, Houdini, Substance...
Nice done by max devs, that smart extrude looks so smooth and satisfying lol
At this point calling it smart or extrude is an understatement. It goes well beyond that. What do you think it lacks Eloy? Maybe some precise type in values in which to extrude? Tried it with snapping?
Smart extrude works impressively well, but there is always room for improvement. As you said type a value for precise extrusion, is something that if you model for films or organic modeling dont care, but I know people in archviz will appreciate (thats something blender does very well and transparent implemented). Its difficult to make smartextrude fail but in some rare ocasions I saw it create bad holes, I guess its just a matter to found this fails and add more exceptions to the code. Finally because all these raycast calculations its doing for hit detection, with heavy meshes can get slower, its something can be accelerated. Will be good also to habe a shortkeycombo to deactivate smartextrude when you dont want actually stitching to happen. But overall its quite impresive as it is.
@@andvfx you mean that glitching before releasing the tool when two faces overlap.? You probably did it ad beta tester but pls suggest all these! His it's working with snapping after all?
@@andvfx I'm wondering if the Shift-Scale action can produce an inset/offset instead of a scale (i.e. same distance from all sides rather than a uniform scale). Don't know if that is there or in the plans but seems like a natural improvement.
EbolaStew yes, shift+ scale will produce an inset right now
@@andvfx so it is possible to disable the smart extrude? I haven't upgrade yet so no idea about that
i want all the plugins that i use come as soon as possible to the 2022 version
which plugin you have, can you share ☺️
Shubham Bhosale bruh...
@@bhosaleshubham301 you can buy them from manufactures websites
I love Blender but there are so many killer features Max has out of the box eg. edge/face constraints, opensubdiv, edit poly mod. The auto retopo in Blender (Quadriflow) is just abysmal.
selection sets vs vertex groups, awesome implementation of the smoothing groups, an actual creasing workflow, way better ,chamfer modifier, robust spline tools etc. Come on even set flow wasnt available as an addon until recently
Wow cool! Another reason to learn
May as well as Blender.
Smart Extrude => bool + editpoly😂
Thanks for all these great videos.🤩😍🤩
Ok. This is all cool and all, but what if I want to turn it off? Do they have a fast switch to the old ways that I can toggle once in a while or am I stuck with This and Nothing Else now?
If you press the button "Extrude" instead of using the shift+drag new combo, you will still work like before, so nothing changes.
@@andvfx I meant shift+drag thing... Not the function itself.
Wow wow.... wow wow wow. Time to play.
So in Blender this extrude was not completed. More precisely, only part of the code was included. And so it is fully implemented. It is not clear why it was included in the release at all, since it caused conflicts.
To be fair to Blender, Extrude Manifold is definitely not better than Smart Extrude but is still useful for blocking something out. However, if I wanted to do those complex inward extrusions etc then a plugin such as BoxCutter (and others) would wipe the floor compared to Smart Extrude. I'm not a Max hater, I used it for many years before I started exploring Blender last year and I'm really liking Blender.
so the blender plugin can do this smart extrude and even better with more functionality?
@@romannavratilid i ask that same question, regarding Blender's Destructive Extrude, it can extrude like Max, yet lacking that functionality like that shown in 4:00, nor there has a plugin that can do that in Blender at the moment
@@romannavratilid The underlying method is different from Smart Extrude as it uses boolean operations which are non-destructive until you choose to collapse the modifier stack. Just look up BoxCutter on RUclips and you can see for yourself as it does a lot more than what I can tell you here. I bought HardOps and Boxcutter bundle in the last Black Friday sale. Well worth it.
What is version softwares?
Nice! More videos Max vs Blender plspls
Can you force max to do it in scene units ? I mean move/inset/extrude in 5 units jumps.
Thanks for the video :) loved it
Keep up the good work ❤️ looking forward to see more stuff from 3ds max and you !!
Great feature from zbrush
Excellent! I can't wait to put it to the test!
Funny maya and 3dmax being compared to blender this means blender dev are doing something good
@Tomek Kwiatek no one is saying that any future was copied what aim saying here is straight you are copy cating .A tool is not stronger as the wilder. Maya,max,Zbrash & blender have all their weak points .
smart extrude is really useful, I can show more combinations of how to use it, just awesome keep it up
🤔blender looks like a mess, way behind...
the combined tools looks works great ..
the non constrained extrude steps also...
So less key clicks ..in blender 4 5..
3dmax 1 1/2....wow
I decide get back to 3dmax, goodbye blender
haha yea tempting feature
@@KingKogarasumaru lol why if blender has the same feuture
@@welly4907 its not the same. smart extrude is basically boolean in steroid. Hope it comes to blender tho huhu
@@KingKogarasumaru oh okay so like a combination of extrude and boolean
@@welly4907 yea and fast
is there a way to Disable this Smart Extrude in Max..
You can always use the extrude command. Or disable it via maxscript. Changso eun has a free script that is a button to turn it on/off
@@andvfx Thank you mate.. for same reason I am not use to using this smart extrude inside max.. heheehehehe..
wouldn't it be nice if edge would connect on their own in the simple mesh?
yeah that would be good
Not really a fair comparison. Max devs have a full time dev team working on SE for the last year. Blender devs took a free bedroom coded addon, took out the most important features, stuck it in Blender, and just left it there with ZERO work done on it since.
This wasn't a full time project. It was done on the side by one dev in-between working on other modeling things. We broke it into three phases.
Спасибо за видео! Наглядное сравнение 3ds Max и Blender, не в пользу последнего. Thank you for the video! A side-by-side comparison of 3ds Max and Blender, not in favor of the latter.
Se ve muy bueno pero esto me parece que va a incentivar a modelar de mala manera. Además no siempre el Retopology te va a hacer una buena malla
worth revisiting this video in 2022 I might suggest with new updates in Max. Such a waste in Blender. How come they even kept it in the main build and not left it experimental ! I don't think they even touch this or improve it all this time.
I never use this tool in Blender because it's not working properly. I guess you could do the same thing with the boolean addons, but I tend to go with traditional box modeling instead out of habit. I use both Max and Blender because I'm mainly a Max user but I find that working in Blender is better if not pretty much the same for some things, so I end up jumping back and forth a lot. Overall Max is still better for what I need, but Blender is catching up very quickly and worth getting familiar with.
To be fair... How often will You use this?
@Tomek Kwiatek I can guarantee you won't use this as much as you think... When you have been using a certain technique, it's hard to use another...
The day Blender developers start thinking about the user experience, other software could go out of business. Unfortunately this is still far from happening. I keep asking myself, why not try other tools and get the best out of each one, simple as that!
Is there any update for 2020 version ? Smart extrude uds so cool. It will save a lot of time.
2020 is outdated
GOD DAAAAAAAAAAAAAMN!
this is nice, really nice.
i want that meme and i want it now
that is just amazing, I'd be glad to know the name of persons who made this!
I know the name, but won't share without his consent. He's wicked smart though. PHD in computational fluid dynamics and has written tons of papers. He also likes whiskey, so all around good bloke. :)
Nice point :D
3DS Max going crazy on new features damn
blender try to collect all cool stuff in many 3d software and put it in own software I think these features will be soon in blender also
if you spent few euros with Hardops you make the same things...Blender is free and I think finally is better than Max (I use max from 2002 and now I use Blender from september 2020 and I do the same things in less time).
Look at the new Blender addon call "Punch it" it is way better than Extrude Manifold.
Smart extrude is a great feature, for generic extrusion however, if I want to enter precise values for my extrude it simply does not work. If they made it work with the extrude caddy within the edit poly modifier to enter precise values, this would be a game-changer.
lol it doesnt work with precise number...? Just by hand...? Lol... well...thats not as good suddenly , shame Eloi Andaluz Fullà didnt share this info...? Why it doesnt work with caddy precise number...?
@@romannavratilid, I think you're missing the point. Eloi is comparing Smart Extrude to Extrude Manifold. Neither uses precise values and so it doesn't need mentioning. The only reason I mention this is because I work a great deal with CAD data, and in those situations, precise values are a must. Also, you have to remember that when Smart Extrude first came out it didn't support the editable poly modifier. Now it does support it, and I'm hoping that for a future update they will eventually support the caddy too. Despite my very minor gripe, smart extrude is an incredibly powerful tool and I'm very pleased with what Autodesk has provided.
Cool but I prefer to wait 5-6 months until the first hot fix is released.
autodest start to work when peoples throw it away and use another software, who think about workflow and peoples, not about money. Why so long?
I will use Max and blender at the same time, and use them together to give full play to their respective advantages and speed up my workflow
The extrude manifold tool seems just so lazily done for being potentially one of the most important and useful tools.
Yeah, Blender is awesome, and I don't think anyone should see this one tool comparison as a complete indictment of Blender... but the MAX version of the same tool is demonstrably and obviously better.
Ultimately, each tool has strengths and weaknesses. People need to get over the idea that one is better than another, and just do some art! I'd much rather see people's art than hear them whine about MAX or Blender or whatever.
yes.. blender has the tools of max and maya... but its shiiet compared to max or maya :D change my mind
I bet Max now uses the Parasolid kernel....the same used in Fusion360 for direct modeling
Fusion 360 is Nurbs based solid/cad modeling software. 3DSmax is using polygon/mesh for this particular feature. It's not the same thing.
Simply use Meshmachine for blender and do all it u want.
3ds Max good
Have you used the blender's Destructive extrude addon that is much better than the Manifold extrude. It works exactly like smart extrude of 3ds max.
Nice try. Destructive extrude DOESN'T works exactly like smart extrude.
Надеюсь это функцию допилят в блендере :)
Уверен в этом. Нужно показать видео автора в сообществе блендер, и там зачешутся. Или кто-то придумает плагин с подобными функциями. В любом случае, переходить из-за этой фишки на тяжелый и дорогой макс не буду точно.
@@avexoidavex3577 Плагин был, но глючил. Хотя экструдить насвозь он умел. Просто нужно было реализовать так же, но без глюков. Они же сделали, то, что сделали. Я честно говоря был в недоумении. Все им писали и все они знают. Просто они так делают - не до конца.
@@uhkakyazol Ясно. А как он называется?
Если честно (правда, не очень хочется в это верить), но есть некоторые сомнения насчет помощи блендеру от корпораций. Допускаю, что она может быть обусловлена "пожеланиями" развивать определенные функции и не развивать другие. Или не доводить что-то до совершенства. В чистоту капиталистов не очень верится. Но очень надеюсь, что ошибаюсь, и команда блендера еще наведет шороху в мире 3д.
@@avexoidavex3577 ruclips.net/video/beZau_wpR-U/видео.html вот дятька делал. Был под 2.8, но он уже не работает (проверил только что). Хотя и раньше он глючил на чем то сложнее кубика. Забавный момент, что в Блендере был запрятан пак с аддонами "меш едит", если не путаю. И там был инструмент Pull(вроде), который работал именно так, как - екстрюд манифорд. Насквозь выдавливать не мог, а только до первого ребра. Его выпилили. И сделали эту "новинку"). Блендеристы верещали в экстазе - "ВАУ, как в Скетчапе". Ну смешно это было читать). Вполне может быть. Наблюдая, как они ударились в эффекты, а по моделингу нихрена не делают. А там работы куча. Но они похоже решили - "пилите себе аддоны". А мы будем делать, то, что большие деньги может принести. Так Максон стал делать - на моделинг вообще забил. Только бродкаст продвигает. Вот и пришлось на Блендер обратить внимание. А в нем костыль на костыле. Но их много и на каждый пук практически(аддонов в смысле)).Так они уже навели шороху. Мастодонты начали хоть как-то шевелить булками. Конкуренция однако.
@@uhkakyazol Спасибо за ссылку. Тоже проверил, не работает как надо.
Все верно, на этом разработчики и имеют копеечку в бесплатных программах - на платных аддонах, на сопровождении проектов.
Но в любом случае, мне блендера хватает за глаза и за уши, и к тому же очень нравится. И образец для демонстрации сваять, и модельку для 3д печати, и 2д анимация теперь привлекает. Он со мной теперь навсегда.
In some ways this is the antithesis of Maya which requires you to be very careful because there are so many ways to create bad geometry.
to my knowlage ppl don't use it hence doesn't get improved
I know people don't use Blender.
is that your impression or based on something ?
I'm ex max user...I start use Blender 6 months ago, after 17 Years of 3dMax....Max for me it is simply prehistory, no other words. No Subscriptions, quick start, no crashes, smart, simply, intuitive, interface fully customizable...Blender is very very good software.
I can't wait to see the cringe toxic 16 years old blender users.
Actually 3ds max creates ngons which you need to fix later
I am increasingly feeling let down by max!! still no volumes!!!!, dynamic muscle oh I could go on
хахазхкахахаххаха, всегда знал что разработчики блендера на 10 лет вперед крадут функции 3ds max
You can actually extrude inwards overpass the edge loops in Blender but not directly. You have to snap it to the edge/loop, it will snap and you can extrude again one by one.
Not as smart as max's yet but yeah it's probably coming :)
Blender manifold is not like as max and sketchup.should improved
3ds max win. AGAIN...
3ds max becomes the modeling king.
omg
blender is trash in nearly everyway, the only thing is good of blender is the UI/UX of it, it's looks more less complex than autodesk products.
Not true blender can do more than that from very long time 😁
boxcutter , hard Ops and etc..
The blender Community is becoming really toxic.
Why? Blender made big jump in last two years. Right now developers team make new cool features. We like it for that. And it's great that other teams don't stopping their moving.
@@avexoidavex3577 He is not referring to the dev community, but the toxic users that go to any 3ds Max video (not exactly this case cause this one is a comparison between the two DCCs) to say "Switch to Blender" or "Max is dying", and avoid to recognize facts and get to irrational in their defense of Blender. And also production worth is not necessarily aligned with "cool features", but more with practical and efficient features.
For straight up poly modeling this is great, but for boolean modeling, where you can run a boolean op into another cutter which itself is cutting another cutter...Blender is soooo good. C'mon Toshi.
You don’t know about Destructive Extrude Plugin for blender. It works much better than extrude manifold.
Blender is like a cheap buffet. It looks like it has many stuff. But, nothing is good. Mostly half baked(Pun intended).
This comparison looks pushed, obviously when 3ds Max copied the same function from Blender they improved it. But what can you expect with this budget..
Is there a way I can avoid the Shift + drag welding when modelling?
Sketch up is original if you really want to know who did first. Blender just copied badly from Sketch up just like all other freatures.
I am user 3ds max and its sad to see every year new 3ds max with just some plugin effects. This not new 3dsmax 2022 its just a some really, really small things that blander had before. 3dsmax it becomes a joke very year. Every year I am waiting for something huge, and at the final nothing. 3ds max has still not a good fluid particle. Pf is still so bad. We still don't have modeling like Z brush like a blender. We still miss alot things. When autodesk will start to do real update of 3ds max? We will have to change software because 3ds max are just waiting that others to do some plug-ing for them. I am fed up to buy plug-ins. Why to pay new 3ds max just for an extrude?
Watch the huge job to Houdini guys. Why to be just happy because of some extrude?
Eloi you do a great job, but we have to see the reality. 3ds max is dying. We are dying with him if we don't change the software before. And I already started Unfortunately.
And personally there is one reason I am still using 3ds max is the TYFLOW. TYSON he saved 3ds max alone
"small things that blander had before"???? Did you even watch the video?
@@rokufx ARE YOU HAPPY to what's happen for 3ds max? Do you think autodesk does great job? do you think we have a real new 3ds max with something really different or just an update?
@@kanka1 I don't know what you are waiting for. But, Blender don't have it either. It doesn't even half of what Max have now.
@@rokufx I am just waiting something new. Real particles. Real fluid, 3d tracking, etc. blender was a small software, but not they become good. Houdini when they just update it looks like a new version of Houdini. And what we have with 3ds max: extrude? Even if its good, for me, this not new 3dsmax its just a small update. Personally, I would like to do everything in 3ds max and stop to buy plugins.
@@kanka1 Sure, everybody has own wishes. For example, I don't need/want 3d tracking in max. I don't want AD to waste time and money for that.
Blender bad
There is an addon for blender call destructive extrude, better than manifold in built in manifold extrude. Anyway max is awesome now
the difference is that in Blender using the destructive extrude add on, it does not leave an edge loop when you extrude unlike in Max, it leaves an edge loop, I thats the difference between the 2, so i think Max is very useful when extruding an object
@@jovannibernasol6787 It actually does leave an edge, make sure to download the latest version ;)
@@Phazon_ZNL my bad you are right, but can blender destructive extrude can do what max extrude can do in 4:00? or does it have another plug in for that?, cant find any tutorial for that new destructive extrude for blender, thanks
@@jovannibernasol6787 No it does not unfortunately. Nor am I aware of a plugin that does.
Extrude manifold is just broken, and unfinished. But what is the point of making such video, when you are aware of those issues? For every single "This works in Max but is Broken in Blender" video I could make 10 "This is broken in Max but works in Blender" videos :)
I do admit that the fact BF still hasn't fixed this is quite embarrassing, but there are many more things that haven't been fixed in Max for years which are much more embarrassing :)
You are being too PC when saying that extrude manifold is one of the things baddly or incompletely implemented while the rest is great in Blender. A lot and I mean an awful lot are in this stage there at Blender. Limited at every corner same as that another toy which is Cinema 4d
Its true that some times feels blender is rushing implementations that are half done, but we can as well say the same in 3dsmax, where things has been bought and never improved ( pflow, cloth, hair). I had some good surprises trying hair in blender, or sculpt, or now the improving geometry nodes.
@@andvfx yeah I just wish your direct or modifier based modeling wouldn't be consider a thing of the past and made us look at their geometry nodes as a solution for the limits Blender has there. It haven't even reached half of its potential there and now it's considered more than sufficient which is not the case
@@orphydiancg7759 Exactly. Though geometry notes may also result in new modifiers, they are just nodes under the hood after all. I am nut sure though to what extent the devs are aiming on such a hybrid. Edit poly would be possible in such a way, one day. Some tools definitely need some polishing, but it looks like the Blender devs aim to have new features available as framework and hope for community fixes/ addons to fix the rest. It's not ideal, but let's hope this works.
If you compare with Blender's BoxCutter tool then 3ds max loses badly!
But then I can compare it with Keyhydra only available in 3dsmax with advanced boolean tools, modifiers and over 350 scripts that are totally FREE, and then..... well, choose whatever you feel more comfortable with, but there are great tools in both packages.
Come on Eloí, blender is free, and they will fix that pretty soon, but waiting 3 years for a bug fix. Sorry Autodesk but no. Besides that there are more things why blender is better than max, for example: collections, scene, view layers, shortcut based workflow, easy to make addons, version retro compatibility, native pbr, unified shading system with eevee and cycles and cycles gpu, data blocks, and I can keep going.
Most of the stuff you mentioned is in 3ds max for many years. 'Native' PBR support since 2020. Try some other examples.
"they will fix that pretty soon". A nice joke. Just like undo, it will never be fixed.
@@davidzaagsma 2020, tht was in 2020 blender have it since 2.79, and thats waay before ,but what am talking about the othe features is basically regarding productivity. an unknown territory in max , after all crashes and high costs. but hey not trying to convince, is you money the one that gets wasted not mine :)
@@rokufxregardng undo, that was already fixed since couple of versions, tell me how is it going in the other side regarding Optix support? dont get me wrong, yes max has improved, but for the price, and the amount of money in plugins and the workarounds it has, is just not acceptable for me. but i do respect whoever wants to throw money at the trash.
@@criko3d no it's still buggy