How Important is Aiming Stability for Recoil in MWII?
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- Опубликовано: 15 июл 2024
- On of the most common stats that change with attachments in Modern Warfare II is Aiming Stability (Idle Sway) and today I wanted to see just how important this variable is in relation to recoil. What are your thoughts on the importance of Aiming Stability when it comes to recoil in MWII?
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0:00 Intro
1:13 Vel-46 Setups
1:50 Vel-46 Sway Comparison
2:03 Vel-46 Recoil Comparison
3:37 M4 Sway Comparison
5:13 My Thoughts (How Important is it?)
7:11 Wrap Up Игры
wouldn't it be cool if the game had a small tutorial explaining the changes in design philosophy and how stats work in this game so we wouldn't be left in the dark needing to figure it out on our own?
IW wants to intentionally obfuscate what stats do. They don't actually want players knowing exact stats for their weapons and attachments. We can say this with 100% certainty because the last two CODs did have exact stats, so we know that IW made the conscious decision to not include the advanced stats.
They do this because they don't want players to figure out the meta (even though we're gonna figure it out anyway). And they don't want us to figure out the meta because it makes their job balancing the weapons easier.
@@Scroolewseactually it’s a business decision and not about the meta. Content makers will keep making new videos every other week because of these hidden stats and gimmicks and it’s free advertisement for COD.
@@Scroolewse I would agree but I don’t think they fully understand their game stats either. Jev was talking about a WZ bug that the community wanted fixed and then the devs said they fixed it and confirmed that it was fixed by going into private match and testing it. The thing is, the bug wasn’t fixed, and the devs didn’t realize that WZ private match behaves differently than warzone proper. So I’d put money on the tutorial being unintentionally misleading or wrong.
@@seann2769this x100
Lol aiming stability is recoil smoothness
I remember when we just had a regular grip to reduce the recoil. Now we got like 100 grips
Bo2 stock quickdraw on the m8a1 anchoring spawn on slums 😂
@@cali2912 the old days
The grip in cod4, bo1, mw3, and ghosts worked well in bo2 it there was no noticeable difference in recoil.
@Hamza Chaudhry i mean you can always go back and if you are on pc the plutonium client for the old cods always have players online with dedicated servers and mod support.
A hundred grips and a million ways to tune them! I love it!
Aim walking steadiness is a stat that I’m curious about next. I believe it causes more inaccuracies when strafing but at the same time it seems negligible. Perhaps I’m wrong tho and would love to see a breakdown on this!
+1 curious
Aiming Stability helps idle and walking stability, Idle Stability only helps if you're not moving (idle) I have quite a few builds with high aim walking stability and bad idle stability. and the weapon is much less accurate when standing still.
aim walking steadiness affects your gun differently depending on how fast your aim walking strafe speed is. the faster your aim walking speed the more your gun will sway and the more the aim walking steadiness matters.
These kind of videos might become a gamechanger for our understanding about weaponstats. Thank you for all the work you put into the research Ace!
Yes, I really value Aim stabiliy(zation), as vertical recoil is manageable even when it has a grater magnitude. Aiming Zigzags and bounces are virtually impossible to effective handle
Personally, I prioritize Aim Walking Steadiness (AWS) over Aim Idle Stability (AIS). As someone who will generally walk with my gun up around corners and such, and rarely ever shooting from a stationary position (and if I am, I'm often mounting on a surface to mitigate sway and recoil), I appreciate having my gun being more stable while moving than when idle.
Good video, Ace!
ive been playing with "aiming-stability, recoil smoothness, recoil steadiness " in recoil to see what works out the best in terms of squishing recoil, side to side, as well as verticality..
Remember, IDLE stability only affects your stability while standing still, WALKING steadiness affects it while you are moving. If you mostly move and shoot, walking is better, id you stand, idle is better
Exactly. I feel that most people are failing to grasp that.
@@FEWGEE1 yeah, even exclusiveace seems to massively overvalue idle stability on smgs. If you are standing still and shooting with an smg, you aren’t doing it right.
Idle stability is still active while you’re moving
But those two stack up no? It's not like you can have less Idle Stability while moving than while standing still.
I did a test in m13b, at almost the same ads speed(add heavy barral and large mags to minimize interference of tune), high mobile stability with low idle stability will make the sway smoother, but it will increase the range of sway. On the contrary, high static stability and low moving stability will make the sway shake more frequently, but reduce the range of sway.
so i thinks mobile stability is based on idle stability
Thank you as always for these videos Ace; it’s always great to see testing done and then have that information presented in a concise video with good timestamps. The quick intro and well-explained setups followed by actual testing and finished off with your thoughts makes for an enjoyable and informative video that respects the viewer. That, all combined with polished editing, makes you the one CoD RUclipsr that I’ll watch in the sea of clickbait garbage that tends to plague MWII videos. Keep up the good work, chief!
Really great video. Thank you for the hard work Ace!
I especially appreciate your scientific approach exploring the issue. Sharing the "negative result" (M4 behaving opposite than expected) illustrates the honesty you use when presenting the collected data. Very appreciated!
Can you please do this type of test for RECOIL SMOOTHNESS so we can finally figure out what the heck that does? That would be amazing to finally figure that mystery out
I have and the results were inconclusive
I think TrueGameData has a video about this? I don't remember what conclusion he came to.
@@TheXclusiveAce A few of us noticed when you talked about it in your recoil video, it seemed to affect the spacing between shots to make it more consistent.. Seemed less jumpy, more "smooth" and consistent, but not actually changing the path. It didn't seem to be visual at all, just visible if you look at where the shots land. Maybe have a look at that a little closer?
Finally someone gets it, I keep explaining the same thing to people
I tried to test it in guns tunned to have good idle aiming stability, and the recoil plots looked basically the same with and without recoil smoothness. I couldn't conclude anything, and wasn't paying attention to the screen shake or other factors that weren't the bullet holes.
Thanks for the video, Ace! I already knew about it (thanks to you), but I talk to people everyday who are “experts” at weapon builds who don’t know about this and insist that idle stability still acts like it did in the old games. It’s nice to have one video of yours to point to and correct them.
I remember you mentioning this in one of the very first gun guides and I’ve been prioritizing aiming stability ever since
Thank you for making this video. Aiming stability is something I always focus on especially longer range weapons
Aiming stability is a much more important stat to consider when looking at large maps like Ground War, Warzone, and DMZ, where the engagement ranges are much longer than the vast majority of 6v6 maps, so I always make sure to tune towards it for most of my weapons (Unless it's something like a shotgun where the damage ranges are so short the stability doesn't have as much of an impact on performance.)
I was waiting this video thank you!!!
Glad to finally see this visually, as we all knew it would look something like this, but to see some extreme proof is cool.
4:56 YES best way to point this out good job! Yes would rather have those 3 bullet clusters still closer together like on the right side compared to left side higher up.
This is why I really like those stocks that give both aiming stability and recoil control. They’re usually like taking away 8MS from ADS for a small bonus to both aiming stability and recoil control. Not even really noticeable. Sprint speed and crouched movement speed isn’t as important to most builds so I don’t mind losing those either.
I feel like aiming stability is definitely more important this year, it almost feels like it impacts aim assist in how snappy a gun feels on controller. Higher stability feels like it just snaps on target and it feels like you have to adjust more after ads with low stability. The crosshair speed seems different, just by feel, no actual testing.
Thanks Ace you’ve been the man
Hi Ace, love the work! A suggestion if you want to quantify recoil plots would be to fit a linear regression line to the recoil plot. Then the correlation coefficient would tell you how much variation there is in the recoil plot and the lines gradient would tell you how vertical the recoil plot is
I cannot thank you enough for these analysis videos. Ace ftw
I enjoy testing things in games, it's why i play shooter looters. The building aspect for me is enjoyable. The fine tuning of a gun is an enjoying challenge.
This is why the FTAC Reaper under-barrel is so popular. Most people believe it's because of the recoil stabilization stat, but in fact, is the aiming stability that makes it so good. It's the attachment that gives the best aiming stability (that I know of) and you don't have a visible laser
I will definitely take this stat into account from now
Huge QOL for all players is to make the center dot Large. It helps me not lose the center dot as easily with everything going on and I can keep my gun level with heads at all times
Great video
Good to confirm the thoughts.
GG’s
I always kit into aiming stability. Especially right now while I'm working on long shots.
I've found that aiming stability's effectiveness really depends on the weapon you use. For example, the stat really makes a difference for me when I use Marksman rifles, but not so much when I use ARs(at least the ones with faster or mid fire rates).
I tried changing the tuning for the sakin tread muzzle on the tempus to aiming idle stability rather than gun kick control, and it seems like aiming idle stability affects recoil more than gun kick control and groups the shots much better
I always tune for aim walking steadiness and aiming stability with all guns. Sometimes I feel its better to have more stability than actual recoil control stats
No in game tutorials=great! That way I have solid reasons to listen to Xclusive's breakdowns.
This has made me realize I should go back and think about tuning
Already knew this from playing the game.
Hey Ace, I think you should do the same test except for recoil control. That'd be interesting stuff to know.
These tests be so clutch. Manz played connect the dots on us.
The real question is, are Aiming Stability and Aiming Idle Stability the same ? What about Aim Walking Steadiness ?
From their names, I would conlcude that Aiming Idle is your typical idle sway WHEN NOT MOVING AT ALL, Aim Walking Steadiness is how much your gun moves around while aiming and moving, and Aiming Stability would be both at the same time.
You gave me a great idea ace.. but will you make one about recoil stabilization?
This is one of the most important videos you made about MW2. It shows how flawed the attachment system is made for this game, making gunfights RNG by taking power from player. I recently started using 3-4 attachments with the focus on buffing the aiming stability and it seems like I perform better because I can predict better where the bullets go. Really hope they will adress this issue in the close future.
On PC I believe this matters a lot. Regardless of your opinions on aim assist, it does somewhat minimize the impact of poor aiming stability
When you don't have that it makes landing accurate shots and controlling recoil (even if its low recoil) much more difficult, which is why I run the FSS sharkfin on literally everything
One thing to keep in mind that will further exacerbate your shots is that you're aiming idle stability causes the gun to move. The movement of the gun will also affect the trajectory. For example, if you're in DMZ and you're trying to take a long shot out of bot with an SMG, you put it on single fire and go prone. Even if you shoot at the box head, you can still miss if you're aiming idle stability is low. It's like when you shoot a rocket from a moving vehicle. The movement of the vehicle gets translated into the movement of the rocket. It's a lot less when you're talking about a bullet but it's important to know that if you shoot the same spot with two different guns, the one that sways more, has a chance to fire much wider than if you fired with the weapon that has better stability. It's not a lot but when you're trying to get a headshot it range, it's enough to where you can actually shoot their head and the bullet will still miss. Not sure if I explain that very well. The aiming stability can make your shot go wide. The movement of the barrel can add to the variance
Since you said at the game's launch, I've been valuing aiming idle stability a lot. Although I guess that goes out the window when you start moving whilst shooting?
Hey Ace I know this might sound like a long idea but trust me you will not regret it if you do; can you please do a test running the exact percentages of buffs for movement in the game, so like the barrels, magazine counts, and stocks.
- Another thing that's crucial is aim walking stability which heavily impacts.
Agent Grip on every mid to long range gun I build. Mandatory.
This is partly why I use tha larger suppressors
Before watching this vid I already noticed Aiming Idle Stability does make a difference. I feel like I'm able to target my enemies spot on without having to try to center the dot if that makes sense. It makes it easier to Lazer then if your Aiming isn't swaying a lot. Controlling the recoil is another thing but it does help a lot with targeting and shooting.
Certainly making changes. Hitting that first shot is a must when running and gunning.
When it comes to aiming stability I always build my guns with aiming stability in mind but it’s never been my focus when building a gun. I find this mind set leads to decent builds since there’s so many factors involved when building or tuning a gun. At the end of the day I guess it really comes down to balance no pun intended with talking about aiming stability but aiming stability should always be taken into consideration imo, when it comes to attachments in this game.
I generally don’t bother with it unless I notice that a gun has particularly bad sway or if I have an extra attachment I’ll throw on the sharkfin
Aiming stability is why i prefer the xline over the cardinal stock on thw TAQ56 in ranked. Evn though for other stats it seems weaker.
I actually built my vaznev with 0 recoil attachments but good stability and it turned out to be ridiculously accurate.
Also I think this is the biggest reason no stock is bad and honestly we could experiment with builds that use no stock and put a bunch of stability stuff on.
Felt aim stability was a combo of horz recoil and idle sway from the get go, wish they would just standardize cod terms, even with different teams making games
i wish i could see how aim assist affects weapon flinch and aiming stability. ive noticed sometimes when i melee someone they wouldnt get any weapon flinch but other people would get a huge flinch
Would you do a video comparing aim stability to aim walking speed in terms of effectivness per point of slider? I thought aim stability had more of an effect based on my feeling the guns in fireing range and now i am going to try aim walking speed more... i wonder which is better per point of slider?
The suppressors need to have an adjustment to the amount of stability it takes away. Most of the muzzles other than suppressors harm stability significantly less and have way more benefits in the games current state, especially with tuning where you can have both a negligible effect on both stability and ADS and getting nearly perfect upsides. I would love a video talking about how the suppressors should be balanced in comparison to the other muzzles, assuming the ghost interaction is fixed.
will you do a video covering the difference between recoil control, stabilisation and smoothness. I presume control and stabilisation are the same as mw2019 but have no idea what smoothness is
Hey Ace, do you know which recoil stat reduces the most reticle or iron sight bounce?
I wonder if Aiming Idle Stability only effects the reticle sway prior to pulling the trigger where as Aiming Stability effects your reticle sway both prior and during the firing of the weapon. One would effect your bullet spread plot while the other wouldn’t.
Nice
if u want to hard scope and not have a big red laser and want to have aim stability, use dx flash 90
great vid! does anyone know if recoil smoothness does anything now? I see s lot of builds by streamers with maxed smoothness lately…
I don't get why none of the COD RUclipsrs haven't done any research on the impact of aiming stability on sniper rifles... It makes or breaks the sniper rifle builds on quickscopes as a function of accuracy over target distance and aiming time.
Because the effect is obvious and the same as any other cod game
Because snipers are 9ay
I could be waaaay wrong (and correct me if I am) but I think the logic is this. If we are defining true quickscoping then you realistically are not aimed down sight long enough for a sway to cause deviation. Most maps are small enough to where the bullet (or rather muzzle) velocity dictates the trajectory of the bullet. A far "skewed" view of this would be taking something like the SAB and comparing it to the Crossbow.
Now if you are in DMZ, Warzone, or Groundwar, then yes you are holding angles a lot longer or licking people off this needing to be scoped in. If this is the result then you aren't quickscoping and thus the idle stability plays a waay larger factor
Because there is no reason to.
If it provides a negative impact then it isn't an issue as it prevents snipers from being 100% reliable with no downsides unless you miss. If it provides no impact then why cover it unless you want to push for a nerf?
Aiming stability is everything for my sniper rifles.. its frustrating af to try to get the dot on the head and the stick randomly requires more then less stick..
lol I noticed right away that the Phase 3 makes every gun way better when I unlocked it
Do that recoil line again for recoil smoothness, has same effect on a smoother line but same magnitude
I remember in COD when shooting immediately disabled idle sway
Gonna need that mp5 class please, things a laser
This is probably a stupid question. When I’m tuning a build, and tune away from bullet velocity (or any stat, just using BV as an example), am I lowering BV below base?
From my experience of MW 2019 I always aimed for higher aiming stability than recoil. I also rarely used grip attachments in 2019; however, since MWII places a heavy emphasis on recoil, I would use either the pineapple grip or ftac ripper grip for added aiming stability/recoil control too. It's good to experiment what works best for you.
Was expecting some tests on semi auto weapons as well, thought aiming stability had strong impact on gun re centering!
We're one of the few real men that really even use semi automatic guns lol majority of the player base is 🗑️ and need to spray and pray to survive. Plus I've always gotten more gratification using semi automatic guns. A one shot is more exciting than spraying 20 bullets at someone
🍻 M8
I don’t believe it effects recentering speed technically, but since the shots are slow rate of fire it’s very noticeable that your gun sways to a different location between shots. I’ve especially noticed this on the FTAC and Tempus and will priority aiming stability even above recoil control
It's also an important status against prone shield users
Cheers
It’s really awesome that we have the most “advanced” (convoluted) gunsmith and the greatest number of attachments in any COD game, and tuning…and yet we don’t have advanced stats and we never will.
🐐
Pro tip. If you keep moving you don't have to worry about idle stability. Just strafe left right to hold an angle.
You might be confusing rotational aim assist turning on with not having to worry about idle stability. Rotation aim assist only turns on if the left stick is receiving input.
@@armedpoop i play mnk. trust me as long as your mowing aiming idle doesn't matter
@@armedpoop aim walking steadiness and aiming stability do though that's why when i tune guns i prioritize those.
Aiming Stability is most important for single shot weapons, especially sniper rifles, but much less important for automatic weapons. A muzzle brake will often do so much more for an automatic's recoil plot than stacking into aiming stability, especially at the cost of other stats.
I notice you recommend the visible Laser attachments pretty often. Whenever I use those, it gets tiring seeing my laser in the enemy killcam telling them I'm there. Do you find the benefits outweigh the drawback enough to justify using them?
For me and my playstyle, absolutely. If you play a bit more passively and you find yourself pre-aiming often, you'll likely want to drop the visible laser.
Laser color matters. Green lasers are super easy to see, while red lasers and blue lasers are much harder to notice in my experience
that's part of why the FSS OLE-V is so overpowered and basically has no downsides
@@Nathan-Roman I see red lasers fine. Definitely gives away your position if you’re pre aiming an angle
@sabresandiego if you're going to be spending most of your time holding angles, slapping on attachments that help ADS and sprint to fire speed doesn't make a whole ton of sense in the first place. If you aren't going to be doing that consistently, then the laser isn't a big deal.
You can also place your laser in such a way that it doesn't appear around the corner. A habit I formed from playing Tarkov anyway lol
I tended towards higher aiming stability in a lot of my ranged builds on MW19. I have always enjoyed the way the shooting feels more. Sometimes though, it isn't necessary.
Aiming Stability is a better balancing factor then recoil, recoil can be completely mitigated due to following a set pattern.
Stability on the other hand will be able to prevent something like an SMG from being a laser 100 meters away. If you want to enhance a gun to be a true laser at range by mitigating recoil and Stability it will cost a lot of focus.
What about gun kick control ? I notice they YT cod players always go for gun kick control over aiming stability
Does this apply equally to snipers as well? From an idle sway perspective?
True
Fake
I have this issue on the tac56 don’t know what to use
Hi Ace, pls check Vaznev on firing range. It takes 4 shots on torso to get a kill. Any hidden nerf? I tried with range barrels too. Still it takes 4 shots on torso for a close range kill at firing range.
What about the rear grips that says it improves recoil. Is it worth it or not?
Why are people surprised by this? This has been a thing back in MW2019 too, and it's been covered in depth by channels such as TrueGameData, it was even more prominent in that game
Aside from idle sway.
Horizontal recoil vs aiming stabilization ?
Honestly im fine with idle sway impacting recoil a LITTLE bit. I didnt like how in MW2019, any attatchement that hurts sway was basically free.
hey ace, you should test out what gun kick control does on the muzzles. im curious if this stat actually has any impact on the weapon tuning for the recoil muzzles
+1 curious
I usually attribute idle stability to high zoom scopes. Can make sniping annoying
Aiming stability is something I consider for sniper and marksman rifles. Less so for AR's and LMG's and even less for SMG's and pistols.
Ive known that aiming stability effected the accuracy when you ads'd, but had no idea that it effected recoil after that.
Is aiming “idle” stability the same when you’re strafing?
For hard scopers. Try agent grip.
Best under barrel for aiming stability
is there anything that improves centering speed?
Based on the recoil plots shown, it seems like this should have been what recoil smoothness should do if it worked
Aiming stability attachment tier list?
I'm glad that cursed guns with no stock are no longer noticeable.
I wonder if high velocity impacts idle stability