Stalker Anomaly is not about "How to make money easy", its about "How to save as much money as you can to have enough for equipment maintance and everyday meals and maybe a new pair of boots".
yeah, i LOVE this aspect of the game. i just started playing recently but never before have I played a game where I have to think "ill hold off on this new badass rifle so i can still afford water and meds". most people probably don't like that idea but i do
@@CMike_ it's really cool idea in my opinion as well, it feels more real and it's like you are really there. You have to constantly think about ammo, food, meds and who knows what in order to survive, will this cover everything I need for this raid? Is it worth going on? Should I even buy this weapon when my old one is still good enough and I could use money on other stuff? It's not only about going up with gear, it's about surviving and doing the best choices you can with limited amount of stuff. I like that idea.
Good concept but requires better balance. I only play with two mods that don't touch the economy but I still manage to get 50K pretty damn fast by just doing random missions and selling useless stuff I get from enemies. That's not even including the "special weapons" option, it doesn't scale up with your reputation or barter value so you could get a better weapon for a cheaper price (special deagle for 7K, for example. Much better than a vendor's random pistol for 17K)
Heres a tip. You dont need lead containers for artefacts. Just toss them in your companions bag. (WARNING: may reduce expected life expectancy by 20-30 years)
For anyone who sees this in the future. Idk what happened had a Balaclava with 6% condition and could sell it for 3 RU’s so just set up a auto clicker😭💀 idk what caused the glitch maybe just the 6% condition? It’s weird bc it stays in when I hit sell but everything else would get sold and go into his inventory… maybe can find answers somewhere sorry. I went to great swamp right away and pretty sure it’s a Balaclava from 1 the guys in that 1st town right in front of you or the old church just a little farther down maybe that’s a condition? OR idk if missions are repeatable I did the 1 where you hunt chimera really close to Concord it’s called right? Choosing the Loner faction guy right outside trader/bunker and he paid me 14,000 RU for doing that (in settings increase how much NPC’s pay you for quests) and I was able to accept the SAME exact mission again when I got back so shoot…. (Only recommend if you are struggling on 1st playthrough or idk. that’s what I did bc the prices were *WILD SUPER RIDICULOUS* like dude…. Wtf)
the best is when you have multiple missions on the same spot, like the dogs at the rostok gate, sometimes the barman and random guards wants you to kill them. Also, use a companion as a donkey and fill him with all the extra radioactive artifacts
@̣ I like to imagine his life played out very similar to that of an average anomaly player. That is to say, he spent large amounts of time killing fucktons of stalkers for money until the price on his head was bigger than that of his targets. Come to think of it player bounties would be a neat feature...
@@remembertotakeshowerspleas355 That would be a really cool thing to see! I believe a mod has a similar feature in the form of "A-Teams" which hunt you down and will randomly show up around you and they are extremely well equiped and hard to kill. I forgot what mod does this though(lost alpha or olr I'm pretty sure), if I figure out I will let you know
@Mial isus it's very weird how they end up wounded. Sometimes they need like 3 sec after last shot taken to decide that need to lay down on ground. I found some kinda book that helps with interrogation. Monolith always blew themselves if you try to talk with them
@@xlink9777 You can't. But if they are downed and in condition to surrender, they will stand up and switch animation to that one of surrendering. With hands behind their head
Thanks for your guides and series, I haven't watched yet, but I want to say that this format where you actually put some effort in cutting out the boring bits of the playthrough is so rare and so needed, thanks for doing this.
Tip: don't sell any artefacts to Sidovorich. Hoard them until you Get a fully repaired Military disguise and military helmet. Go into the Cordon Base south, and sell all the Trash artefacts there to the Boss. Specific Artefact Quests From Yantar ecologists are better, but you can get ALOT of money sooner which is particularly important in the beginning.
@@Kirbs69 nope, you can't get that close even with full disguise without some... personal difficulty edits. Don't get any closer than 5 meters, they immediately spot your disguise no matter what. You can change it in one of difficulty settings menu though.
@@yetiman5963 brother you just said it won't work because of default settings so it's bad there's no oh well good an bad don't change anything. I'll just change the settings around so the second s of being around people are max or something
i like to play as a bounty hunter or do escorting quests, you usually get quite crazy adventures at the same time, so not only do you earn quite a bit of money. but you get to explore.
Great stuff my friend. Even through it doesn't seem like you use any addons I'll gladly promote my Trader Overhaul here! It adjusts a bunch of the traders in the zone to make a little more sense (through not everything is quite sensible but whatever). Anyways, great stuff!
Yes for all the tutorials I use a vanilla game, but I might do a video overview of all the cool addons when I have the time, I'll definitely check your trader overhaul while doing so!
@@ARTalive01 Hello, i have a couple questions if you don't mind. Is it intended, that sakharov pays more for animal parts, than butcher in your addon? Also, i dunno if my max rep affects it, but i can somehow glitch prices with butcher. He buys skins for more money, than he sells (like skin of flesh etc). So i can buy skins from him and sell back for proffit. Also works with his food, i can buy all his yellow and green food (not basic one), sell to barman for like 10-15k profit per run. 3000 loner rep can cause it? I prob should do fresh test with zero rep (wasted like 3-4 hours yesterday, testing prices LOL, what im doing in this game...)
@@sergtrufanov5565 1: Yes and no. He should buy HUMANOID parts for more than butcher but not both. I'm really thinking about removing some of those features where traders buy certain things for more or at least lowering it some. 2: It's not intended obviously but sadly I think that is the case on lower difficulties as you can get a more fair price from things. It's hard to really make the prices work out perfectly that on the lower difficulties it's not too low and on the higher difficulties it's not too high. That's been a work in progress for awhile now however so I'm still ironing that stuff out. Also, make sure your up to date with which version your using as the sale price issue was an older one I addressed some time ago. Thanks for the heads up about them anyhow!
@@ARTalive01 Thanks for answer, that's my first time with Anomaly and CoC mod in general, all addons are up to date from official site, and yes im playing on lowest difficulties and economy, normal outfits version. First time is to learn about the mod😊And not much indepth guides around. Last question if you dont mind, who sells recipes except Loris if you are loner? He doesn't have much of them. Good addon so far, gonna have more price testing with new setup and difficulty
So this is more a bug or oversight than a money making method, but It's happened to me a few times. If you take mutant or faction camp attacking missions, you can sleep or just do other things and eventually most of the missions complete themselves, meaning you could take missions in the cordon camp, including the ones escorting rookie stalkers, and just sleep through them to get paid. Once you get a better reputation with the faction you get paid more too, so it's kinda convenient when I'm going to do a mission at one corner of the area I'm in, and then a hunting mission completes itself somewhere else in the same area.
I figured it was A-life, but I doubt it's an intended matter. It'd make more sense if hunting quests were treated like the tracker quests, in that you have to return an item for proof for the mission, otherwise it'll automatically fail.
While this is not really a bug and more of a consequence of the A-Life NPCs killing them, I still think it's a bit cheesy. So, when I pick up those missions, I kill them sooner rather than later. Getting paid for doing nothing in the Zone is just a bit immersion breaking for me, personally.
Here's my personal strategy, for Loners faction. After start: 1. Don't buy absolutely anything in rookie village. You'll loot - guns of your choice, ammo to spend/sell, mutant parts, supplies. 2. Do introduction with Fanatic for extra ammo and gear, after that take every possible quest from village. Do them and later on head to the Clear Sky base, talk to everyone, take every quest (aside from medic and technic, I skip these ones because I give tools only to these guys, which I'm visiting often, so in Cordon and Rostok, and Jupiter usually). Do them as well. Buy food in Clear Sky base or from Barkeeper. Avoid trading with Sidorobitch, sell to him only junk if you manage to bring it to him. 3. Never sell patches, hoard them and use them to complete quests for bringing certain amount of patches, it gives much more money. 4. Mutant parts go to the Butcher of course. 5. Gather enough money to buy TOZ 34 for Hip and give it to her, as well as the can of tuna. In return you'll get a knife, armor, hunter backpack, value of which far exceeds money spent on TOZ. By this time (end of the day 1) you should have a trashed gun with ammo and some supplies. 6. Keep doing quests from everybody, preferably while doing circles Kordon-Garbage-Yantar-Agro-Swamp. 7. Don't disregard Echo detector, it can find enough half-artifacts to upgrade directly to Weles. Artifacts go of course to Ecologists only, for best prices. Ecologists also give best prices for medical supplies and gear like camelbacks, containers, etc. 8. Max out your Loners standing ASAP and get the best gear unlocked, at this point you can buy nightvision and other necessary gear from Sidor (these are one-time deals, so you can let him scam you a little), even a Drifter Suit, which has crazy carry weight, good environmental protection and thus huge money making potential. Stick to these rules, progress the story, Rostok is my main base so later on I keep making huge circles through half of the Zone, taking, completing quests, looting, selling gear, mutant parts, artifacts. In around 3 weeks you should easily earn 1 000 000 rubels, at which point I infiltrate Mercenary base, buy ACE suit, my desired assault rifle and shotgun, upgrade all of it and, welp, storm the Barrier.
You know what's best? Go to Army Warehouse and loot every dead body you find then disassemble bad weapons/armors and sell all the loots to Screw or Skinflint. Army Warehouse is like a road intersection so big shootouts between factions happen at least 2 times per day, especially around the old house up north and near the road to Rostok.
I think i prefer Red Forest right near the technician...lots of action going to and from Bridge and you can score a lot of good monolith and ecologist gear.
It is much easier to navigate the Army Warehouse than the Red Forest full of anomalies, mutant and monolith. There are also not much opposition to monolith troops in the forest apart from mercs. You will most likely be the one fighting them and wasting your money doing so. In the worst case, you will be fighting both monolith and mercs. Too risky for dubious rewards
@@anhnguyenhoang210 As soon as i got a scoped SVT i never had an issue. You can snipe into the camp from the technicians doorway, and also cover the road going to Jupiter....if your rushed, you just retreat back into the building while they waste their grenades and if they do decide to come check you out, they will miss you for a few seconds cause your prone in the shadows. Anyone who walks in there gets shotgun'd/smg'd. Easy cash and gear... Ive pulled a couple of gauss rifles, monolith and eco proto suits and skeletons, and a host of miscellaneous gear. Once you have that clear you can move along the left through the forest and easily make your way to the bridge where you can snipe out just about everything from the watch tower. Free Stalkers, Freedom, Monolith, Ecologists are all active in the zone and as a free stalker, its a gold mine.
Also, in the latest version, you can just let them duke it out and kill the survivors whens its Mercs vs Monolith, because the last guy will have all the loot(for the most part).
@@rpscorp9457 My point is that Army Warehouse is much easier. You need absolutely nothing. You can go there right after spawning in the Rookie village or where your faction base is and start making money. Just follow a neutral duty/freedom squad until they die and loot all their gear. Keep the good stuffs and sell the rest to Skinflint.
I love how you spend a few minutes per tutorial. Most people who make videos like this can bitch for ten minutes per tip. Also: I like the ecologist escort missions Clear Sky trader can give you. It pays over 10k each, and possibly nothing will even attack you.
If you're using fast travel, then package delivery is super easy and fast way to make money. Also, you can get same elimination missions from multiple NPC, so you're doing one mission, but get multiple rewards. A lot of elimination missions just do themselves. For example if you get mission tu eliminate bandits in Garbage at Duty checkpoint, then all you need to do is go there and loot the corpses, as Duty kills all the bandits as soon as you spawn on the map.
I always hit the bandits and I came across an Mp-133, cheap to maintain, very effective when modded and a Pernach for a side arm, Mosin is an excellent sniper weapon compared to other most other powerful heavy ones. Merc Forest Exo is the best armor for cost effective damage resistance.
imo you should stash all old ammo that you use and dissasemble ammo you don't use and stockpile the ammo parts you get from them, once you find all 3 tool kits for a single technician you can use his crafting bench for free, find some gunsmithing tools and you can fix old ammo and get regular ammo at a rate of 2 stacks of old bullets for a single stack of regular bullets which will save a decent bit of money since ammo is not the cheapest
At the beginning of the game buy 7 bottles of vodka and give them to spirit, the food trader in Yantar (ecologist base). In exchange he will give you a mid game military armor worth 30000 in game (to buy) and 5000 to sell. You're trading 8000 roubles for 30000.
i generally try to do as many defend Rostok missions along with assassinate VIP missions, as they both tend to complete themselves and also the VIP can sometimes be in the group attacking Rostok.
Probably the only game I’ve played where saving up money isn’t an option, because by the time you have a lot of money you essentially have to spend it for ammo or food or a pack of cigarettes
Pro tip: Old ammo is not that bad. For M4A1 for example in 200 bullets its like 2% more wear. It depends on weapon :) Usually shotguns and guns that have slow rate of fire with poor reliability takes a bigger hit on old ammo. Still difference was mostly scaling to 30% difference maximum for slower weapons. Also the damage decrease is really, really low and there is rarely a difference on targets that die from more than 3-4 bullets.
Butcher will pay you more for Fracture hands than he will charge you to buy them. Simply collect as many of these as possible, including the 2 the trader replaces in his inventory about every 2 days. Simply stand at his stall and repeatedly sell then rebuy as many times as you want, then walk away as rich as you like. Remember to store these in the stash box outside his door to use the same routine for more cash whenever you want. The same glitch works for a couple of other mutant items, but to a much smaller profit.
You can just take as much hunting missions as you possibly can and go to sleep for a few hours. When you wake up - all mutants are dead, and the only thing left is to get a reward. No killing, no hunting, just money made easy.
I always increase both the money and goodwill rewards on the menu because I think they tend to be too little you spend more money on bullets than you can earn lol
Easy money is through the armor exploit. Kill a NPC, loot his damaged armor, drop it on the ground on the way another NPC will pass, hide, wait until another NPC grabs the armor, kill this second NPC, bang, the armor will be at 100% condition for you to loot. Wear it or sell. Try do this at Limansk as a merc, you can kill near a hundred monoliths per day, you'll won't be able to carry all the loot you can stash from this exploit. Easy 1.000.000 RU.
You can tweak the Condition of items dropped by Stalkers depending on their Ranks for Zombies to Rookies and Veteran/Legendary Stalkers. I usually make it so that higher ranked stalkers have better conditioned gear. But with such a random sandbox you could find a random dead Legendary Stalker in Cordon. What this game really needs is a Skill system tbh.
I still have so many questions about this mod lol. A big one I have, is what containers are safe to use as stashes? I know that using backpacks for stashes is safe, but I've seen you use already existing containers like in the ecologists lab as stashes and they're perfectly fine? But I assume that stash boxes you find out in the field are not fine for example?
Any container anywhere on the map can be used as a stash in Anomaly (your own backpacks/stashes, any container in the wild), everything is safe. It's in mods like Dead Air that you have to be careful, where other stalker can steal your stuff if your stashes are not hidden.
@@CheekiBreekiTv Oh thank you so much for telling me that lol. I trust you to get it right, but I'd heard some people making it sound like stuff can get stolen from containers in Anomaly, or that the game overwrites containers. Do containers not respawn loot at all then? I can't say I've had chance to notice yet
@@tommeakin1732 I've had the "overwriting" part happen to me on previous versions so I'm not 100% sure for this version, but i'll assume it's the same. Let's say you use a world container as a stash, you complete a mission and as a bonus reward you get a new stash to loot, and it happens to be the same container you were already using. The game spawns the items on top of what's already in there. You don't lose anything and the new items are in the stash with the old items. So again it's safe. Happened to me at least 2-3 times on older version so I guess it's the same in 1.5. And no worries about all the questions I'll do my best to help !
@@CheekiBreekiTv You're being very helpful! It's not often that I have so many questions about a mod/game lol. I think I've had most of my questions answered so far, but if I think up more, I'll probably send them your way ;)
I am not sure if this is true, but meat, vodka, bandages, and some (not all guns) seem cheaper in the flea market. Some of them are cheaper on the day merchant, and some are cheaper on the night merchant.
If you have to travel to a distant trader and you're carrying a full pack, then you can't pick up the goods along the way. In this game it isn't possible to run past most enemies quickly. You have to engage and then loot them.
yo guys i like to RP, sometimes i play characters that dont care about money or the zone in start, but there is small problem. i cant get enough money on start, i wanted to play CIA agent as mercenary who would collect artefacts for the service but guy like that would come in with gear of around 250.000k rubles(my noobish asesment of cheapest set of equipment a proper waffen CIA agent would have). in short, is there a way to cheat in money on start, some kind of glitch or console command?
No in Anomaly it's perfectly safe (in some other mods stalkers can loot your stashes and stuff like that, but Anomaly does not have such mechanics. Any stash is safe.)
I had a strange bug today where I clicked on a trader and instead of normal trading UI I opened him as a stash and just took all items for free! Don’t know how, it was the guy at the Flea market.
One thing is missing: selling guns to Forester in Red Forest is OP bc he gives a lot of money for broken weapons and attachments and don't even have to be 30% condition, i think it is the one of the quickest way to make money. I'm not sure if this is vanilla Anomaly, I have Trader Overhaul so it might not be. Can anyone confirm?
I have a mad glitch in this mod, everytime i kill a zombie i get like 5K, honestly i think i got it from a dumb addon i downloaded without paying attention but I kinda wanna turn it off after getting about half a million from spraying a PKM on the kobachi village.
Yes you should do that for the ammo you're actually using or the expensive/hard to find one, I was thinking more about the mountains of useless ammo you hoard after a while!
Yesterday I found a cursed artifact that was all red( don't remember the name as I was in a rush to get rid of it), sold to the professor for 35k rubles
Is it actually profitable to dismantle and sell the parts of the REALLY broken guns? The technician pays so little for those parts (the really damaged ones) I'm not sure if you gain from it compared to the cost of the multi-tool. I really need to know whether I should be taking apart and selling everything like I have been, or whether this is actually something I'm doing because I am a dumbass.
It may be a bug in my install, but I found the "Heart of the Oasis", sold it to one of the scientists in Jupiter for 40000 ru, bought it back for 26000 ru, and rinsed and repeated until I had enough roubles for anything. Prob not a very realistic way to play the game but was a fun little exploit.
Or, you can just adjust the amazing sliders the devs kindly added so you can make the game not ridiculously grindy and unrealistic, and make the progression actually feel like it would in the zone. :D
AFAICT. Setup in a base close to anomalies. 3 around the bandit base for instance. Wait for emission. Grab artefacts. Sell. Sleep. Rinse and repeat. Looks like the fastest by far if I had to make competitive farming. Boring af though. I must have set up the game in excessive difficulty bc >30% condition loot isn't a thing in my game. (lol what?).
stashes are the small boxes right? or is it like an npc? im very new to this stalker anomaly game so i maybe am a bit confusing and how do u place em down?
Why don't you remove the stashed artifacts from their lead containers? This way you can reuse the containers instead of having to buy/find more, and when you decide to pick one up to deliver to Sakharov for a mission, it's such a short "trip" the radiation won't be a problem. Also, in my experience all this metagaming with looking at each trader's prices turned out to be quite unnecessary. While simply doing missions for the factions in order to gain reputation, I've made absurd amounts of money.
- You can have an endless supply of lead containers with crafting, so I just craft them when I need them and always sell artefact+container, it's extra money for basically no effort. -I'm not gonna expand too much on the "metagaming point" and I'd say to each their own, there's no good or bad way. On a more personal side, I mainly play ironman in the highest progression difficulty (you make less money overall and everything is more expensive). So using the traders wisely means I'll have to do x less missions to be able to get a new armor, upgrade my weapons etc... so less risks to take and less chances of dying on a simple "money run" by simply using the right traders at the right time.
Tu peux changer ta limite dans les options (tu peux quasiment tout custom avec Anomaly suffit juste d'aller jeter un coup d'œil). Pour enregistrer les vidéos ca me simplifie énormément la vie d'avoir autant de capacité. je conseille pas pour du gameplay classique par contre.
Du coup, avec tous ces stash, comment tu fais pour rappatrier tout tes loot ? Tu traverse la map de part en part pour déposer les objets dans les bons stash ? Car ça a l'air extrêmement bien rangé par chez toi {':
Je passe la majorité du early-mid game autour de Rostok qui est généralement ma "base" pour un bon moment. Je fais généralement pas mal de missions dans le coin donc rapatrier le loot est jamais vraiment un problème (et je favorise tjs des armures et attachements qui me permettent de porter un max, je désassemble tout ce dont jai pas besoin direct pour gagner du poids etc...); Une fois que je suis bien équipé (bonne armure, 2 bonnes armes, tout complètement upgradé etc..) et que la quête principale te fais progresser au Nord généralement je rapatrie tout ce qui est indispensable (meds, ammo, repair kits, food) dans une ptite base avancée, généralement à Zaton ou Jupiter. Je laisse le gros du loot à Rostok, et si j'ai vraiment besoin de quelque chose que j'ai laissé j'utilise les guides pour voyager instantanément et pas avoir à me taper tout le trajet. Voila grosso modo :)
@@CheekiBreekiTv Merci pour ta réponse {: Après je joue en Azazel donc la progression elle est un peu au fil de mes besoins {': Et en fonction des persos que j'ai envie de jouer sur le moment.
I'm just annoyed by the fact that traders are greedy beyond measure. And I can't believe I'm gonna say this but I will say this: Getting money in Misery mod was way easier. Kill a dozen guys and more, grab their weapon attachments, ammo and other valuebles and sell them for 20-40k. In anomaly I wiped out the whole checkpoint and made a silly 5k because soldiers had nothing good on them. Oh well, maybe I'll find something else.
@̣ Now I have played a few times, I find no trouble getting paid in Anomaly either. Though I'm not too interested in acquiring million rubles for achievement, simply because it's rendered obsolete. I can get nosorogs,exos from corpses and have npcs repair me for a fair price, and technicians at Zaton Skadovsk and Outskirts Laundromat don't even need tools to perform all modification(I wonder if it's just to me or everyone else though)
the problem is that all the missions asking for weapons or everyday items (grooming kits, etc.) are very tideous and usually not worth the effort if you have to keep a stash with 30%+ weapons for the chance it might pop up. Also, even if you buy a new gun, that usually wont pay out (ofc not, otherwise the npc would have done it itself). In the same time I can just hope forth and back doing the "Kill mutants" and "destroy mutant lair" quests from Butcher and also Wolf and the other NPC in the rookie village. Sometimes they give the same task, basically one of them is asking you to kill a mutant, and the other says there is a lair of mutants on the same position, so you can get double the money for the same work. Another thing is patches, as patches are easy to find (every stalker has one according to his faction), lightweight, have no good/bad condition. Also, if you look for quests asking you for monolith patches, you can get artifacts. I found these from Duty in Rostok and also members of the flea market in garbage have asked me. The kill stalker/VIP/Revenge/interdict forces killing missions. These can usually pay 10.000 rubles and if you are a bit lucky, and often you can find the targets just one map segment away (Rostok -> Truck cementery for example). All you should b ring is a scoped (and maybe silenced rifle, to do the minimum, shot the target from a distance, than just leg it back home. Or you can kill all the NPCs around for more loot. Lastly, there are the "Bring package x to stalker y" missions. These usually pay okay (5000+ rubles and some items) but it can be hard, as the targets might move into more dangerous parts of the zone, making it hard to justify the ends of delivering. Also that sutff weights you down (I had packages of 5 kg, containing nothing more than a few food items after opening them, though it could be randomized). You can always dump the items and hope that the stalker gets killed so you can open the package without repercoussions. Same goes for interdict forces missions, but it is basically just another kill Stalker x mission. The forces move though, so beware. All of this (as said with the delivery missions) can play out in your favour, as the stalkers are sometimes very bad at seeking shelter from emissions/psy storms when you sleep, so I found myself taking the task, going to sleep, seeing upon waking up "An emission recently occoured" and "Intercept forces: Task updated" which usually ment I got to collect the reward without any hustle.
Strange way to start this video with do a couple of missions first and then drop 36K at the garbage for gear when beginners would want to know how you made that 36K first...
Stalker Anomaly is not about "How to make money easy", its about "How to save as much money as you can to have enough for equipment maintance and everyday meals and maybe a new pair of boots".
yeah, i LOVE this aspect of the game. i just started playing recently but never before have I played a game where I have to think "ill hold off on this new badass rifle so i can still afford water and meds". most people probably don't like that idea but i do
@@CMike_ it's really cool idea in my opinion as well, it feels more real and it's like you are really there. You have to constantly think about ammo, food, meds and who knows what in order to survive, will this cover everything I need for this raid? Is it worth going on? Should I even buy this weapon when my old one is still good enough and I could use money on other stuff? It's not only about going up with gear, it's about surviving and doing the best choices you can with limited amount of stuff. I like that idea.
it took me a long ass time to get 1million.. but now i never run out of ammo🤣👍🏻
Good concept but requires better balance. I only play with two mods that don't touch the economy but I still manage to get 50K pretty damn fast by just doing random missions and selling useless stuff I get from enemies.
That's not even including the "special weapons" option, it doesn't scale up with your reputation or barter value so you could get a better weapon for a cheaper price (special deagle for 7K, for example. Much better than a vendor's random pistol for 17K)
@@dnaderelmasry7973 h-how mister? 50.. 50 k a month? Im lucky to not starve to death..
Heres a tip. You dont need lead containers for artefacts. Just toss them in your companions bag. (WARNING: may reduce expected life expectancy by 20-30 years)
Ahahahh that's actually pretty smart!
Bold of you to assume they’ll live more than 2 days
@@ashtonkilburn3276bold of you to assume I won't lead them out of town and kill them for loot
For anyone who sees this in the future.
Idk what happened had a Balaclava with 6% condition and could sell it for 3 RU’s so just set up a auto clicker😭💀 idk what caused the glitch maybe just the 6% condition?
It’s weird bc it stays in when I hit sell but everything else would get sold and go into his inventory…
maybe can find answers somewhere sorry. I went to great swamp right away and pretty sure it’s a Balaclava from 1 the guys in that 1st town right in front of you or the old church just a little farther down maybe that’s a condition?
OR idk if missions are repeatable I did the 1 where you hunt chimera really close to Concord it’s called right?
Choosing the Loner faction guy right outside trader/bunker and he paid me 14,000 RU for doing that (in settings increase how much NPC’s pay you for quests)
and I was able to accept the SAME exact mission again when I got back so shoot….
(Only recommend if you are struggling on 1st playthrough or idk. that’s what I did bc the prices were *WILD SUPER RIDICULOUS* like dude…. Wtf)
the best is when you have multiple missions on the same spot, like the dogs at the rostok gate, sometimes the barman and random guards wants you to kill them. Also, use a companion as a donkey and fill him with all the extra radioactive artifacts
I actually got 4 hit contracts, ON THE SAME GUY!!!. Was literally a 100k bullet.
@̣ Maybe he stolen there stash which was full of Vodka.
@̣ I like to imagine his life played out very similar to that of an average anomaly player. That is to say, he spent large amounts of time killing fucktons of stalkers for money until the price on his head was bigger than that of his targets. Come to think of it player bounties would be a neat feature...
@@remembertotakeshowerspleas355 That would be a really cool thing to see! I believe a mod has a similar feature in the form of "A-Teams" which hunt you down and will randomly show up around you and they are extremely well equiped and hard to kill. I forgot what mod does this though(lost alpha or olr I'm pretty sure), if I figure out I will let you know
@̣ or maybe he has stolen the full stash of ukranian maxxim and playboy magazines 🤫😄
My way: a few shots into bandits legs, then telling them to give me they stuff (mostly good condition weapons)
@Mial isus it's very weird how they end up wounded. Sometimes they need like 3 sec after last shot taken to decide that need to lay down on ground. I found some kinda book that helps with interrogation. Monolith always blew themselves if you try to talk with them
Wait, you can talk to them when they're downed?
@@xlink9777 You can't. But if they are downed and in condition to surrender, they will stand up and switch animation to that one of surrendering. With hands behind their head
@@Palladium1010 So how do you make them surrender?
@@xlink9777 Bruh. It is written higher, but mostly random imo
My friend, you're a good man, thanks a lot for the guides!
Thanks for your guides and series, I haven't watched yet, but I want to say that this format where you actually put some effort in cutting out the boring bits of the playthrough is so rare and so needed, thanks for doing this.
Thanks for the kind words! Always happy to hear people are enjoying these videos :)
Tip: don't sell any artefacts to Sidovorich. Hoard them until you Get a fully repaired Military disguise and military helmet. Go into the Cordon Base south, and sell all the Trash artefacts there to the Boss. Specific Artefact Quests From Yantar ecologists are better, but you can get ALOT of money sooner which is particularly important in the beginning.
I hope this is true,
@@Kirbs69 nope, you can't get that close even with full disguise without some... personal difficulty edits. Don't get any closer than 5 meters, they immediately spot your disguise no matter what. You can change it in one of difficulty settings menu though.
@@yetiman5963 I've never actually tried using the disguise mechanic in the game good to know that default settings aren't good settings
@@Kirbs69 Good / Bad is subjective matter. 8D
@@yetiman5963 brother you just said it won't work because of default settings so it's bad there's no oh well good an bad don't change anything. I'll just change the settings around so the second s of being around people are max or something
Thanks for this lad. The new microphone sounds great
i like to play as a bounty hunter or do escorting quests, you usually get quite crazy adventures at the same time, so not only do you earn quite a bit of money. but you get to explore.
Great stuff my friend. Even through it doesn't seem like you use any addons I'll gladly promote my Trader Overhaul here! It adjusts a bunch of the traders in the zone to make a little more sense (through not everything is quite sensible but whatever). Anyways, great stuff!
Yes for all the tutorials I use a vanilla game, but I might do a video overview of all the cool addons when I have the time, I'll definitely check your trader overhaul while doing so!
Cheeki Breeki It is one of the few mods that really doesn’t need addons and it’s still fantastic which is one of the reasons I love it so!
@@ARTalive01 Hello, i have a couple questions if you don't mind. Is it intended, that sakharov pays more for animal parts, than butcher in your addon? Also, i dunno if my max rep affects it, but i can somehow glitch prices with butcher. He buys skins for more money, than he sells (like skin of flesh etc). So i can buy skins from him and sell back for proffit. Also works with his food, i can buy all his yellow and green food (not basic one), sell to barman for like 10-15k profit per run. 3000 loner rep can cause it? I prob should do fresh test with zero rep (wasted like 3-4 hours yesterday, testing prices LOL, what im doing in this game...)
@@sergtrufanov5565 1: Yes and no. He should buy HUMANOID parts for more than butcher but not both. I'm really thinking about removing some of those features where traders buy certain things for more or at least lowering it some.
2: It's not intended obviously but sadly I think that is the case on lower difficulties as you can get a more fair price from things. It's hard to really make the prices work out perfectly that on the lower difficulties it's not too low and on the higher difficulties it's not too high. That's been a work in progress for awhile now however so I'm still ironing that stuff out.
Also, make sure your up to date with which version your using as the sale price issue was an older one I addressed some time ago.
Thanks for the heads up about them anyhow!
@@ARTalive01 Thanks for answer, that's my first time with Anomaly and CoC mod in general, all addons are up to date from official site, and yes im playing on lowest difficulties and economy, normal outfits version. First time is to learn about the mod😊And not much indepth guides around. Last question if you dont mind, who sells recipes except Loris if you are loner? He doesn't have much of them. Good addon so far, gonna have more price testing with new setup and difficulty
So this is more a bug or oversight than a money making method, but It's happened to me a few times. If you take mutant or faction camp attacking missions, you can sleep or just do other things and eventually most of the missions complete themselves, meaning you could take missions in the cordon camp, including the ones escorting rookie stalkers, and just sleep through them to get paid. Once you get a better reputation with the faction you get paid more too, so it's kinda convenient when I'm going to do a mission at one corner of the area I'm in, and then a hunting mission completes itself somewhere else in the same area.
It's not a bug. Because of the A-life simulator other stalkers will kill the mutants or stalkers, that way they complete the mission for you
I figured it was A-life, but I doubt it's an intended matter. It'd make more sense if hunting quests were treated like the tracker quests, in that you have to return an item for proof for the mission, otherwise it'll automatically fail.
While this is not really a bug and more of a consequence of the A-Life NPCs killing them, I still think it's a bit cheesy. So, when I pick up those missions, I kill them sooner rather than later. Getting paid for doing nothing in the Zone is just a bit immersion breaking for me, personally.
Here's my personal strategy, for Loners faction.
After start:
1. Don't buy absolutely anything in rookie village. You'll loot - guns of your choice, ammo to spend/sell, mutant parts, supplies.
2. Do introduction with Fanatic for extra ammo and gear, after that take every possible quest from village. Do them and later on head to the Clear Sky base, talk to everyone, take every quest (aside from medic and technic, I skip these ones because I give tools only to these guys, which I'm visiting often, so in Cordon and Rostok, and Jupiter usually). Do them as well. Buy food in Clear Sky base or from Barkeeper. Avoid trading with Sidorobitch, sell to him only junk if you manage to bring it to him.
3. Never sell patches, hoard them and use them to complete quests for bringing certain amount of patches, it gives much more money.
4. Mutant parts go to the Butcher of course.
5. Gather enough money to buy TOZ 34 for Hip and give it to her, as well as the can of tuna. In return you'll get a knife, armor, hunter backpack, value of which far exceeds money spent on TOZ. By this time (end of the day 1) you should have a trashed gun with ammo and some supplies.
6. Keep doing quests from everybody, preferably while doing circles Kordon-Garbage-Yantar-Agro-Swamp.
7. Don't disregard Echo detector, it can find enough half-artifacts to upgrade directly to Weles. Artifacts go of course to Ecologists only, for best prices. Ecologists also give best prices for medical supplies and gear like camelbacks, containers, etc.
8. Max out your Loners standing ASAP and get the best gear unlocked, at this point you can buy nightvision and other necessary gear from Sidor (these are one-time deals, so you can let him scam you a little), even a Drifter Suit, which has crazy carry weight, good environmental protection and thus huge money making potential.
Stick to these rules, progress the story, Rostok is my main base so later on I keep making huge circles through half of the Zone, taking, completing quests, looting, selling gear, mutant parts, artifacts.
In around 3 weeks you should easily earn 1 000 000 rubels, at which point I infiltrate Mercenary base, buy ACE suit, my desired assault rifle and shotgun, upgrade all of it and, welp, storm the Barrier.
Do you play this on Ironman ?
@@Soulise1o1 nope
how on earth do ecologists give better price for artifacts?
Sidorovich offers me 3k more on artifacts when I compare prices to ecologists.
Still valid today. Anfmd gives a rookie stalker a good template
Super vidéo. Tu mérites beaucoup plus de subs ! Et bel anglais. Je suis fier de voir un petit frenchy si fluent.
Ahahh merci :)
You know what's best? Go to Army Warehouse and loot every dead body you find then disassemble bad weapons/armors and sell all the loots to Screw or Skinflint. Army Warehouse is like a road intersection so big shootouts between factions happen at least 2 times per day, especially around the old house up north and near the road to Rostok.
I think i prefer Red Forest right near the technician...lots of action going to and from Bridge and you can score a lot of good monolith and ecologist gear.
It is much easier to navigate the Army Warehouse than the Red Forest full of anomalies, mutant and monolith.
There are also not much opposition to monolith troops in the forest apart from mercs. You will most likely be the one fighting them and wasting your money doing so. In the worst case, you will be fighting both monolith and mercs. Too risky for dubious rewards
@@anhnguyenhoang210 As soon as i got a scoped SVT i never had an issue. You can snipe into the camp from the technicians doorway, and also cover the road going to Jupiter....if your rushed, you just retreat back into the building while they waste their grenades and if they do decide to come check you out, they will miss you for a few seconds cause your prone in the shadows. Anyone who walks in there gets shotgun'd/smg'd. Easy cash and gear... Ive pulled a couple of gauss rifles, monolith and eco proto suits and skeletons, and a host of miscellaneous gear. Once you have that clear you can move along the left through the forest and easily make your way to the bridge where you can snipe out just about everything from the watch tower. Free Stalkers, Freedom, Monolith, Ecologists are all active in the zone and as a free stalker, its a gold mine.
Also, in the latest version, you can just let them duke it out and kill the survivors whens its Mercs vs Monolith, because the last guy will have all the loot(for the most part).
@@rpscorp9457 My point is that Army Warehouse is much easier. You need absolutely nothing. You can go there right after spawning in the Rookie village or where your faction base is and start making money. Just follow a neutral duty/freedom squad until they die and loot all their gear. Keep the good stuffs and sell the rest to Skinflint.
Just what I needed! Thanks Cheeki Breeki!
I love how you spend a few minutes per tutorial. Most people who make videos like this can bitch for ten minutes per tip.
Also: I like the ecologist escort missions Clear Sky trader can give you. It pays over 10k each, and possibly nothing will even attack you.
As of 1.5.1 ecologists don't give you the best prices for artifacts.
sidorovich does.
If you're using fast travel, then package delivery is super easy and fast way to make money.
Also, you can get same elimination missions from multiple NPC, so you're doing one mission, but get multiple rewards.
A lot of elimination missions just do themselves. For example if you get mission tu eliminate bandits in Garbage at Duty checkpoint, then all you need to do is go there and loot the corpses, as Duty kills all the bandits as soon as you spawn on the map.
good work man
Thanks!
l'accent bien Français des familles ^^, très bonne vidéo
Mic quality is very good!
I always hit the bandits and I came across an Mp-133, cheap to maintain, very effective when modded and a Pernach for a side arm, Mosin is an excellent sniper weapon compared to other most other powerful heavy ones. Merc Forest Exo is the best armor for cost effective damage resistance.
imo you should stash all old ammo that you use and dissasemble ammo you don't use and stockpile the ammo parts you get from them,
once you find all 3 tool kits for a single technician you can use his crafting bench for free, find some gunsmithing tools and you can fix old ammo and get regular ammo at a rate of 2 stacks of old bullets for a single stack of regular bullets which will save a decent bit of money since ammo is not the cheapest
Oh man, the new mic is much clearer. I can hear you clearly with surround on now.
At the beginning of the game buy 7 bottles of vodka and give them to spirit, the food trader in Yantar (ecologist base).
In exchange he will give you a mid game military armor worth 30000 in game (to buy) and 5000 to sell.
You're trading 8000 roubles for 30000.
Yup that's actually a really good tip! This trader as really good deals and most people overlook him (me included :D)
i generally try to do as many defend Rostok missions along with assassinate VIP missions, as they both tend to complete themselves and also the VIP can sometimes be in the group attacking Rostok.
True! They're really good ones!
Thanks a lot for the tips and infos, fellow Stalkers. o7
Would you be up to sharing the spreadsheet you made?
Probably the only game I’ve played where saving up money isn’t an option, because by the time you have a lot of money you essentially have to spend it for ammo or food or a pack of cigarettes
Pro tip: Old ammo is not that bad. For M4A1 for example in 200 bullets its like 2% more wear. It depends on weapon :) Usually shotguns and guns that have slow rate of fire with poor reliability takes a bigger hit on old ammo. Still difference was mostly scaling to 30% difference maximum for slower weapons. Also the damage decrease is really, really low and there is rarely a difference on targets that die from more than 3-4 bullets.
Butcher will pay you more for Fracture hands than he will charge you to buy them. Simply collect as many of these as possible, including the 2 the trader replaces in his inventory about every 2 days. Simply stand at his stall and repeatedly sell then rebuy as many times as you want, then walk away as rich as you like. Remember to store these in the stash box outside his door to use the same routine for more cash whenever you want. The same glitch works for a couple of other mutant items, but to a much smaller profit.
Hey can you post the trader prices spreadsheets you mentioned in the video please? Would be a big help :D
For some reason the cheapest way to buy a Toz and a few starter items is buying them from the guy in the middle of Garbage
Me : Watch this tutorial
Also me 3 days after play stalker anomaly : 🤑🤑🤑🤑🤑🤑
You can just take as much hunting missions as you possibly can and go to sleep for a few hours. When you wake up - all mutants are dead, and the only thing left is to get a reward. No killing, no hunting, just money made easy.
I always increase both the money and goodwill rewards on the menu because I think they tend to be too little you spend more money on bullets than you can earn lol
the fucking war with sin drained my money so thanks bro
Easy money is through the armor exploit. Kill a NPC, loot his damaged armor, drop it on the ground on the way another NPC will pass, hide, wait until another NPC grabs the armor, kill this second NPC, bang, the armor will be at 100% condition for you to loot. Wear it or sell. Try do this at Limansk as a merc, you can kill near a hundred monoliths per day, you'll won't be able to carry all the loot you can stash from this exploit. Easy 1.000.000 RU.
That's literally no fun LOL
You can tweak the Condition of items dropped by Stalkers depending on their Ranks for Zombies to Rookies and Veteran/Legendary Stalkers. I usually make it so that higher ranked stalkers have better conditioned gear. But with such a random sandbox you could find a random dead Legendary Stalker in Cordon. What this game really needs is a Skill system tbh.
How do you tweak the condition of armor found on stalkers? I see a "Loot (items) chance factor" setting, but no other.
I still have so many questions about this mod lol. A big one I have, is what containers are safe to use as stashes? I know that using backpacks for stashes is safe, but I've seen you use already existing containers like in the ecologists lab as stashes and they're perfectly fine? But I assume that stash boxes you find out in the field are not fine for example?
Any container anywhere on the map can be used as a stash in Anomaly (your own backpacks/stashes, any container in the wild), everything is safe.
It's in mods like Dead Air that you have to be careful, where other stalker can steal your stuff if your stashes are not hidden.
@@CheekiBreekiTv Oh thank you so much for telling me that lol. I trust you to get it right, but I'd heard some people making it sound like stuff can get stolen from containers in Anomaly, or that the game overwrites containers. Do containers not respawn loot at all then? I can't say I've had chance to notice yet
@@tommeakin1732 I've had the "overwriting" part happen to me on previous versions so I'm not 100% sure for this version, but i'll assume it's the same.
Let's say you use a world container as a stash, you complete a mission and as a bonus reward you get a new stash to loot, and it happens to be the same container you were already using. The game spawns the items on top of what's already in there. You don't lose anything and the new items are in the stash with the old items. So again it's safe.
Happened to me at least 2-3 times on older version so I guess it's the same in 1.5.
And no worries about all the questions I'll do my best to help !
@@CheekiBreekiTv You're being very helpful! It's not often that I have so many questions about a mod/game lol. I think I've had most of my questions answered so far, but if I think up more, I'll probably send them your way ;)
The REAL revelation here was that a non-Slav can play STALKER! Kudos, mon ami!
STALKERS from Texas arrive in the zone with a cowboy hat 🤠
I am not sure if this is true, but meat, vodka, bandages, and some (not all guns) seem cheaper in the flea market. Some of them are cheaper on the day merchant, and some are cheaper on the night merchant.
If you have to travel to a distant trader and you're carrying a full pack, then you can't pick up the goods along the way. In this game it isn't possible to run past most enemies quickly. You have to engage and then loot them.
Hola ! como cambio de peso , solo puedo cambiarlo hasta 50 kg , ???? y ya esta en la vercion 1.5.1
yo guys i like to RP, sometimes i play characters that dont care about money or the zone in start, but there is small problem. i cant get enough money on start, i wanted to play CIA agent as mercenary who would collect artefacts for the service but guy like that would come in with gear of around 250.000k rubles(my noobish asesment of cheapest set of equipment a proper waffen CIA agent would have). in short, is there a way to cheat in money on start, some kind of glitch or console command?
Enable debug mode, then press F7 in game and spawn all what you want
@@ciekos belssings of Ahura Mazda upon u kind stranger
P.S. debug mode is on but F7 does nothing
@@al-hashashinirajkazaak9649 are you running the newest version? Maybe try to load a save then press esc and then s.
@@ciekos works, started playtrough of polish merc whos job is to kill sidorovich
Can you post those spreadsheets?
Wait, so that stash box next to butcher doesn't despawn your items over time? AND it doesn't get looted by other stalkers?
No in Anomaly it's perfectly safe (in some other mods stalkers can loot your stashes and stuff like that, but Anomaly does not have such mechanics. Any stash is safe.)
I had a strange bug today where I clicked on a trader and instead of normal trading UI I opened him as a stash and just took all items for free! Don’t know how, it was the guy at the Flea market.
One thing is missing: selling guns to Forester in Red Forest is OP bc he gives a lot of money for broken weapons and attachments and don't even have to be 30% condition, i think it is the one of the quickest way to make money. I'm not sure if this is vanilla Anomaly, I have Trader Overhaul so it might not be. Can anyone confirm?
I don't think that's base anomaly, might be your mods.
I have a mad glitch in this mod, everytime i kill a zombie i get like 5K, honestly i think i got it from a dumb addon i downloaded without paying attention but I kinda wanna turn it off after getting about half a million from spraying a PKM on the kobachi village.
very nice vid
I just buy and sell back at scientist in yantar it give u more money for same items when they buyback
i'm just trying to figure out who buys faction patches at the highest price
Isnt it more efficient to convert old ammo into regular ammo using gunsmith tools at a vice?
Yes you should do that for the ammo you're actually using or the expensive/hard to find one, I was thinking more about the mountains of useless ammo you hoard after a while!
Ah okay
Great vid Cheeki, when's the next ep of your play-through?
As soon as I have some time to edit it :) Next weekend hopefully as i'll be away all week for work!
Me just grabbing the artifacts and not caring about the lead box
Yesterday I found a cursed artifact that was all red( don't remember the name as I was in a rush to get rid of it), sold to the professor for 35k rubles
Thanks
Is it actually profitable to dismantle and sell the parts of the REALLY broken guns? The technician pays so little for those parts (the really damaged ones) I'm not sure if you gain from it compared to the cost of the multi-tool.
I really need to know whether I should be taking apart and selling everything like I have been, or whether this is actually something I'm doing because I am a dumbass.
It may be a bug in my install, but I found the "Heart of the Oasis", sold it to one of the scientists in Jupiter for 40000 ru, bought it back for 26000 ru, and rinsed and repeated until I had enough roubles for anything. Prob not a very realistic way to play the game but was a fun little exploit.
Well damn, I just sold the heart to them. Time to revisit a back save.
Спасибо, эти советы помогли мне!
where are those spreadsheets?
Nice video thanks lad , what piece(name) is it with the guitar at the end of your videos ?
Look for Stalker Guitar campfire songs, you'll find it pretty easily (and a lot of other cool songs!)
Did you post or show your spreadsheet anywhere?
Or, you can just adjust the amazing sliders the devs kindly added so you can make the game not ridiculously grindy and unrealistic, and make the progression actually feel like it would in the zone. :D
is that cursor from robin hood? that's one of the first games I fell in love for
Title: How to make money
Guy: starts with 54000 roebels
Any advice for a monolith playthrough?
How do I make a stash?
Can you make a video about "how faction lottery system works?" please?
What do you mean by faction lottery?
@@CheekiBreekiTv I'm wondering is it a lottery ticket or just some Aslan's options line word??
Basically just know your vendor, do missions and collect artefacts?
AFAICT. Setup in a base close to anomalies. 3 around the bandit base for instance. Wait for emission. Grab artefacts. Sell. Sleep. Rinse and repeat. Looks like the fastest by far if I had to make competitive farming. Boring af though.
I must have set up the game in excessive difficulty bc >30% condition loot isn't a thing in my game. (lol what?).
I think the link to the spreadsheet is broke, is there anyway you can fix it? :)
Spreadsheet link?
im not sure if theres multiplayer but can people acces ur stash?
No you're safe!
stashes are the small boxes right? or is it like an npc? im very new to this stalker anomaly game so i maybe am a bit confusing and how do u place em down?
@@speclol-gaming4011 It's the blue ones labeled "Box" anything in a container labeled "Stash" will eventually de-spawn.
Damn ....how long do you play that ?? 500 hours ?
Why don't you remove the stashed artifacts from their lead containers? This way you can reuse the containers instead of having to buy/find more, and when you decide to pick one up to deliver to Sakharov for a mission, it's such a short "trip" the radiation won't be a problem.
Also, in my experience all this metagaming with looking at each trader's prices turned out to be quite unnecessary. While simply doing missions for the factions in order to gain reputation, I've made absurd amounts of money.
- You can have an endless supply of lead containers with crafting, so I just craft them when I need them and always sell artefact+container, it's extra money for basically no effort.
-I'm not gonna expand too much on the "metagaming point" and I'd say to each their own, there's no good or bad way.
On a more personal side, I mainly play ironman in the highest progression difficulty (you make less money overall and everything is more expensive). So using the traders wisely means I'll have to do x less missions to be able to get a new armor, upgrade my weapons etc... so less risks to take and less chances of dying on a simple "money run" by simply using the right traders at the right time.
I played the game a bit so far but I have no idea how everything works
Yeah there's a bit of a learning curve at the beginning but it's definitely worth it!
salut! jvoulais savoir, est-ce que tu stream sur Twitch ou ?
J'aimerai bien mais ni la connexion internet ni le pc pour streamer dans de bonne conditions malheureusement!
@@CheekiBreekiTv Bien Dommage, je suis tu ferait Fureur :D
“Money doesn’t buy happines”
Me after buying a AS VAL and obliterating the whole monolith: 😁
New upload. Is this possible?
I'm trying my best but I've been swamped with work these past weeks! hard to find time to do regular uploads unfortunately :(
3:50 mais comment tu fais pour avoir une capacité d'emport aussi élevé ?! Wtf plus de 500kg, comment ??
Tu peux changer ta limite dans les options (tu peux quasiment tout custom avec Anomaly suffit juste d'aller jeter un coup d'œil).
Pour enregistrer les vidéos ca me simplifie énormément la vie d'avoir autant de capacité. je conseille pas pour du gameplay classique par contre.
@@CheekiBreekiTv ah ok oui je sais merci. Je pensais que t'avais une amélioration ou quelque chose de semblable qui te permetait ça éhé
Parfait!
i'm doing the same but i pick sniper and hunt stalker anstead they have nice loot
Du coup, avec tous ces stash, comment tu fais pour rappatrier tout tes loot ? Tu traverse la map de part en part pour déposer les objets dans les bons stash ? Car ça a l'air extrêmement bien rangé par chez toi {':
Je passe la majorité du early-mid game autour de Rostok qui est généralement ma "base" pour un bon moment. Je fais généralement pas mal de missions dans le coin donc rapatrier le loot est jamais vraiment un problème (et je favorise tjs des armures et attachements qui me permettent de porter un max, je désassemble tout ce dont jai pas besoin direct pour gagner du poids etc...);
Une fois que je suis bien équipé (bonne armure, 2 bonnes armes, tout complètement upgradé etc..) et que la quête principale te fais progresser au Nord généralement je rapatrie tout ce qui est indispensable (meds, ammo, repair kits, food) dans une ptite base avancée, généralement à Zaton ou Jupiter.
Je laisse le gros du loot à Rostok, et si j'ai vraiment besoin de quelque chose que j'ai laissé j'utilise les guides pour voyager instantanément et pas avoir à me taper tout le trajet.
Voila grosso modo :)
@@CheekiBreekiTv Merci pour ta réponse {: Après je joue en Azazel donc la progression elle est un peu au fil de mes besoins {': Et en fonction des persos que j'ai envie de jouer sur le moment.
@@kocayine4854 Ah oui Azazel ça va forcément être le bordel c'est une façon de jouer complètement différente :)
I haven't played Anomaly in what I think might be years, is 1.5 a recent release?
Yep its fairly recent! Tons of new stuff and a lot of improvements, new questlines etc... You should definitely try it out!
@@CheekiBreekiTv Sweet! I'm excited to scratch that stalker itch.
@@CheekiBreekiTv Only played it for about 15 minutes so far but it's absolutely gorgeous. Thank you for turning me back onto this one.
@@metazare Ahahah glad to hear, enjoy!
Play it again! 1.5.1 got released and there's aboslutely tons of super high quality addons for it!
I'm just annoyed by the fact that traders are greedy beyond measure.
And I can't believe I'm gonna say this but I will say this: Getting money in Misery mod was way easier. Kill a dozen guys and more, grab their weapon attachments, ammo and other valuebles and sell them for 20-40k.
In anomaly I wiped out the whole checkpoint and made a silly 5k because soldiers had nothing good on them. Oh well, maybe I'll find something else.
@̣ Now I have played a few times, I find no trouble getting paid in Anomaly either. Though I'm not too interested in acquiring million rubles for achievement, simply because it's rendered obsolete. I can get nosorogs,exos from corpses and have npcs repair me for a fair price, and technicians at Zaton Skadovsk and Outskirts Laundromat don't even need tools to perform all modification(I wonder if it's just to me or everyone else though)
where is professor sakharov?
He's the head of the Ecologists, you can find him in the Bunker in Yantar.
Easiest way to make money: just ducking murder the entire monolith and steal every single upgrade you can.
Ayyyyyyyy
the problem is that all the missions asking for weapons or everyday items (grooming kits, etc.) are very tideous and usually not worth the effort if you have to keep a stash with 30%+ weapons for the chance it might pop up. Also, even if you buy a new gun, that usually wont pay out (ofc not, otherwise the npc would have done it itself). In the same time I can just hope forth and back doing the "Kill mutants" and "destroy mutant lair" quests from Butcher and also Wolf and the other NPC in the rookie village. Sometimes they give the same task, basically one of them is asking you to kill a mutant, and the other says there is a lair of mutants on the same position, so you can get double the money for the same work.
Another thing is patches, as patches are easy to find (every stalker has one according to his faction), lightweight, have no good/bad condition. Also, if you look for quests asking you for monolith patches, you can get artifacts. I found these from Duty in Rostok and also members of the flea market in garbage have asked me.
The kill stalker/VIP/Revenge/interdict forces killing missions. These can usually pay 10.000 rubles and if you are a bit lucky, and often you can find the targets just one map segment away (Rostok -> Truck cementery for example). All you should b ring is a scoped (and maybe silenced rifle, to do the minimum, shot the target from a distance, than just leg it back home. Or you can kill all the NPCs around for more loot.
Lastly, there are the "Bring package x to stalker y" missions. These usually pay okay (5000+ rubles and some items) but it can be hard, as the targets might move into more dangerous parts of the zone, making it hard to justify the ends of delivering. Also that sutff weights you down (I had packages of 5 kg, containing nothing more than a few food items after opening them, though it could be randomized). You can always dump the items and hope that the stalker gets killed so you can open the package without repercoussions.
Same goes for interdict forces missions, but it is basically just another kill Stalker x mission. The forces move though, so beware.
All of this (as said with the delivery missions) can play out in your favour, as the stalkers are sometimes very bad at seeking shelter from emissions/psy storms when you sleep, so I found myself taking the task, going to sleep, seeing upon waking up "An emission recently occoured" and "Intercept forces: Task updated" which usually ment I got to collect the reward without any hustle.
When i find artefakt's i sell it
Cargo limit: 521 kg? Somebody edited the txt files :D
Who needs to edit files when there is a slider for carry weight in the game options lol
tu a un accent fr je me trompe ?
Pas du tout!
Here is one Olivous gives the best price for jewel boxes 1800 RU
wait, what? yo can break boxes? damn
Go to scientists buy all the suits and resell them back to the scientist. your welcome😏😏
Strange way to start this video with do a couple of missions first and then drop 36K at the garbage for gear when beginners would want to know how you made that 36K first...
Press F7 to continue.