i have a problem, he probably doesn't know much about the crew. the crew was based off need for speed and test drive unlimited, possibly the best racing genres.
This is the best and most honest review i have seen for this game. You made a point that no one made. Ghost Games were probably speaking out against EA with the gambling theme of the game. It’s amazing to see that you have found that out by yourself. Your channel is awesome and i’m interested in anything you might do in the future.
and while everyone else is talking about how star wars battlefront 2 is bad with microtransactions, ghost makes a game that is so ironic that it could save the entire microtransactions thing or the need for speed brand will no longer be owned by EA
MLG Dew not really, I have gtx 1050ti it runs perfectly with customized sets on mostly ultra The real problem regarding the framerates issues is ambient occlusion
@@Thederanged1 and dont forget you need to grind more then Forza horizon dude:P 3 characters shares same money is stupid did GTA5 has same money system as this game does?
Issue with Ghost Games is that if they kept the game style of 2015 and expanded and improved on it, it would'e surely been better. They are just too ambitious with their stuff. Also in 2015 the updates came for free for few months, no micro-transactions and paid DLC. Sadly they are under the control of EA.
I know this video is two years old but some time (after this review) they added power up packs which with enough igc you get a boost to level 6, 11, or 16 parts each unlocking after story progression. This really helps with starting new cars because you can buy a level 16 power up pack and then buy level 18 cards to get a max car easily
13:20 actually the manufacturer was supposed describe the bonus each part will give you i.e. americanna is more for jumps and airtime while chidori gives nos and top speed from my experience this rarely matters till late game.
Oliver Young if not them, then someone needs to. There's definitely a market for it! I did think many years ago about what a darker, more emotionally and logically realistic, gritty version of NFS The Run could look like. Think of the people fighting to win desperately and for a genuine cause. You find yourself in a moral ultimatum against them the whole way through the story, and the outcome at the end depends on your decisions at key points throughout the race gameplay wise (sort of simulating logistics of a cannonball run), and story wise too. The theme is to illustrate the slippery slope of morality, tied to situations which fly by so fast you often don't have time to think it through, and even if you did you might never be able to find a win win solution, like in real life too sometimes.
I totally agree. I think by making a deeper, more emotion fueled driving game (like the one you're describing) will appeal more to car enthusiasts because we can relate more to it as people.
Oliver Young yeah, nfs games are way too kid friendly now, which i understand, kids love cars but where have the females gone with tops and hot clothing like in nfs:mw mia, idk but they're not here anymore, but yeah the story needs to be something grittier than we have now like a "seeking for vengeance" kind of story
no one will come out with a more aggressive story with hard game play or mature story lines cause the snowflake liberals would be complaining that the game would be too hard to play.. that is why games are getting easier and easier to play.... cause to many little babies cry that the games are too hard for them...
@@sc-sp4cm Dark Souls, Cuphead, God of War and Red Dead are quite sucessful. Metal Gear Solid was designed by Kojima as a way to be the vecihle for him to talk about progressive politics In fact, most of the negative responses when difficult games come out come from older and more conservative audiences as they tend to have less time and dispossible income to spend on games as well as somehow being triggered by any politics. The average age of a gamer is between 25-36. And most of those are working adults. Games have gotton easier to appeal to them, not to some imaginary groups of young liberals
Why does EA force so much story into these games? Forza Horizon 3 kept this stuff to a minimum and was better off for it. The NFS series has been doing this 'edgy' Fast-and-Furious-style crap more and more since Underground, and it's always been the low point, even in the good titles. They should put more money and time into the cars, environments, and the driving itself...
DJZephyr Because it adds to the strangeness and mysterious of the NFS world. There are old videos of people trying to figure out how the map of Carbon works, not kidding.
ASAPVENENO Yeah I also found out that Carbon was released as an incomplete game. They had more in store for the game, but were too pressured to meet the deadline, thus an underwhelming sequel to Most Wanted.
if you're saying that then you definitely don't know what need for speed is. all you probably know is hot pursuit and you think 'oh hot pursuit is great' and probably like forza or gran turismo
If you're looking for a good modern racing game take a look at GRIP. It's still in Early Access but it's very promising. Its the successor for Rollcage. If you've never played that one then know that Rollcage Deluxe is free right now along with other classics like Re-volt.
Something tells me that The Run had the best story of any NFS, with Carbon, Undercover and Most Wanted 05 behind it. Only because even though it was short, it had diverse characters that were executed with respect. There was diversity in the rivals Jack would face, they would have their own motives that were clearly expressed, even in their driving, they were grounded. Seriously, a sequel to The Run would be awesome
I am trying to find some good racing games with a story. Played MW in 2007. Finisged Payback in 2019 and now I'm having a blast in The Run. Any other suggestions?
A very good review with quality comparable to Mandalore and Super Bunnyhop. It hurts to see you having only a thousand subs. Thank you for putting this much work.
I was wondering: how do you feel about the 'drift mode' the NFS franchise introduced? I've been playing racing games for 20+ years and the last NFS that felt good to me (with the drifting) was The Run, which is a bad game, but it has really good arcade driving in it. The problem I'm facing is that my learned skills prevent me from being able to do the drift mode - I overcorrect or undercorrect, because the game tries to drift for me and I'm expecting something opposite - I'm expecting MYSELF to get out of the spinout, not some wierd mechanic saving me. It results in confusion and turned me off 2015 and Payback with the blessing of EA Access saving some money. I can do with the cringe, but I can't do the assisted drift, it messes me up royally and you can't turn it off.
ragir I feel you mate. The glorious handling of games before 2007 was simply awesome. New system is kind of a press the button to turn the corner. Sure it looks cool and smooth but does requires absolutely no skill at all. Before as the games like Underground 2, Carbon and ProStreet demonstrated that the arcade racing can be enjoyable and rewarding as a player that you could say "I pulled off that drift!" or "I was able to turn the corner because of my precise driving" and you could even polish and sharpen that with tuning and adjusting stuff. Those were the times when arcade racing was both enjoyable to casual player but also rewarding to the tuner and perfectionist maniacs. Sure you got lots of tuning in nfs15 but drift setup makes the "Turn the corner button" more silly and grip make the car an understeering mess. I mean even today I frequently play Underground 2 with my brother on LAN connection to race and test our builds and masterpieces with each good at something than the other. Like 240sx being a perfect drifter, RX8 being a perfect balanced circuit car and a celica being a complete understeering beast that had the best lap times but was hard to control. I hoped that with the release of Nfs The Run they would return to standart old nfs physics because even today I play The Run because of its awesome physics (except drifting which was non existent its just car flailing out of control but oversteeer was acceptable) and good tracks. Add some polished and sprinkles of tuning and adjust the general drifting to an acceptable level and its a perfect physics for a todays arcade racer imo.
@@SemihG22 Before 2007 there´s games in the franchise with simpler controls too. NFS3 and 4 for example you can take insta sharp turns just releasing the accelerator in the precise moment. I like that class of simple and tight controls.
@@kiaba360-4 well I did post this comment in 2018 as it seems and it probably was just after some new NFS came out and sadly - this is the trend the NFS games went for, tap brake to drift and basically balance the thumbstick to drift, which has NOTHING to do with how you'd drift in the real world. I was that weirdo that liked drift events in Underground and Underground 2, because I think I actually got how cars work and it made sense - which was later confirmed by me being able to drift a real car (not something I could check in 2003 tbh). It's just a shame, because the whole event feel of forza doesn't really hit me, the serious note of GT doesn't hit me and I legit came to the conclusion that the best NFS was The Run, which is infuriating because there's a very weak story FORCED down your throat, but the driving is actually pretty much on point for me, personally. Of course, that's not everyone, but The Run challenges (those are unlocked by beating the story) are some of the most fun I had driving in a game so far, there's a 9+ minute run in a 918 through the midwest and it's awesome, check it out if you can.
@@ragir I purchased NFS2015 recently as part of a $5 EA bundle on the PS store. I haven't played a NFS game since UG2/MW2005. I haven't played a racing game since Midnight Club LA and Split/Second. I did play Hot Pursuit 2010, but it really didn't hold my attention. I've clocked in 40 hours on NFS2015 and I've enjoyed my time with it. Maybe because it scratches the itch that MC3/LA used to: the night-time atmosphere, the soundtrack, the car customization, etc. I can't compare 2015's mechanics to the aforementioned racers because I truly don't remember what they play like. Maybe it is worse, or maybe I prefer 2015's controls. All I can say is 2015 has been mostly functional. I do wish it borrowed a bit more from MCLA with how the cops and how car damage are implemented. NFS Heat Deluxe Edition is currently $7, but I'm gonna pass. I also bought Wreckfest and Burnout Paradise remastered (which I skipped during the PS3 era), so I'm gonna have my fill with racing games. Maybe I'll give Unbound a try in a couple years. As for The Run, the premise does sound very interesting. I've also heard it's pretty short too.
I might have missed it but I'm under the impression that you have not played Need For Speed games prior to 2010. Regardless, I would love to see Underground 2 and Carbon get the same treatment. Especially the former. :)
Without nostalgia goggles he might find them too old to be enjoyable, so I wouldn't hold my breath. I tried to replay Underground 2 a year or so ago, and that game did ~not~ age well at all. Or maybe it was never good in the first place and I just didn't know any better when I was a little kid. And Carbon wasn't all that good even when it just came out. The most memorable thing about that game is the fact that, unlike Most Wanted, it doesn't push you into confrontations with cops. There are no "kill 50 cops to unlock next boss" types of challenges, so there's no reason to even have them in the game, tbh. At the end of the day, if I had a RUclips channel I wouldn't want to shit all over old games just so I can piss off a bunch of fans. Most Wanted is pretty good, though.
You're bang on. I haven't. I grew up with Forza to get my racing fix. I really want to check out Most Wanted 2005 though. I'll definitely consider U2 and Carbon!
You should probably start with Most Wanted and only try the other ones from that era if you liked it. MW is pretty much universally agreed to be the best one in the series, so if you won't like it, may as well not even bother with the rest of them.
I would actually disagree a bit. I do believe that Most Wanted is universally liked/loved (me being part of the minority who found it to be OK but not much more) but I still believe that Underground 2 is considered the best from that era. I could be wrong though, I don't have hard data/statistics. To me Most Wanted was just kinda meh. Probably because I prefer the city street style racing with more maneuvering in tighter areas, and not so much the cop chases and open road/highway type of racing, which Most Wanted had more of if I recall correctly. And customization and tuning in Most Wanted was underwhelming to say the least, especially tuning. Customization and tuning in Underground 2 was awesome. Customization was even better in Carbon, even though it was a more mediocre game as a whole. *slight spoilers ahead ... I guess* What also annoyed me about Most Wanted is that instead of letting me end the game with the car I drove all the time and customized to my liking (as best allowed by the game), it replaced it with the BMW from the beginning which I didn't give two shits for.
I watched the whole thing. You know how sometimes you don't appreciate a good thing until something worse comes up? Well, that's how I felt after playing NFS 2015 again (mind you, I had already played 300+ hours of it) after playing NFS Stepback. For a minute, I thought NFS 2015 was the best racer ever created. What I want from a NFS game is a city environment, night racing, customization. All these are things NFS 2015 does pretty well and the story (cringy as it was) added to the whole experience for me. The idea of making a ride of your own, with your personal touches which might have been a marketing ploy but it sure helped immerse me in this underground lifestyle. Speaking of immersion, graphics. What the fuck happened? Now yes, "NFS 2015 is always at night time so they can hide stuff which means they can bump up the graphics" and I know daytime can be more demanding but I'm not here to make excuses, I am a consumer. NFS 2015 looks far and beyond better than NFS Paycheck even at night and that is not just environments but also car models as well as reflections. As soon as I finished NFS Nevercomeback's story, I turned off dialogue and voices. I played that Motocross or Motorstorm or whatever event was that they released on mute. I didn't want to hear them anymore, I couldn't. Of all the games I've played the past 15 years, Don'tcallmeback's characters are some of the worst written, worst acted and worst..."developed" characters. As far as I'm concerned, I wish Tyler died in that explosion and then everybody in the team had a car crash or something. I hope that we get back that faceless protagonist with a darkened face. That guy or girl is x100 times more interesting than most characters in NFS Givememymoneyback's story. Also I think I'm not the only one that linked the Gambler to GTA games and their NPC's that give you missions. His snarky voice over and his funny / smart style can be traced back to a bunch of GTA's side characters. The best character in this game is an average guy from another franchise. My friend has deleted the game and I haven't touched it in months. When I want to drive in an open world, I launch NFS 2015 because, unlike NFS Whatthefuckhappened, that game has actual drifting instead of simply powersliding around a corner and the city is way prettier to look at and more inviting to drive in, for me. Two saving graces in NFS I'mnotcomingback: The fact I can finally customize and make a crazy Beetle and the superbuilds.
Honestly, I enjoyed my few hours with 2015. Might have had poor physics, but you're right, the atmosphere was bang on! But the fucking bugs. Oh my. Unplayable for me.
Mandalore Gaming brought me to your channel with his holiday Q&A video, which was nice of him. I just hope Joseph Anderson hasn't hurt his dog or anything. This is the first video of yours I've checked out and it's fantastic. Well edited, well written and well performed. In just 36 minutes you've made me a fan and I'm looking forward to whatever you make next.
"The other half is casual driving and product placement...doesn't sound like Fast and Furious to me." Have you seen any of the movies? Not to mention that video games aren't exactly an ideal place to advertise a $2-or-so-million dollar hypercar.
Also, have you though about making retro-styled videos? I know there´s a few around but I´d love to see you Analyzing or Reviewing games like the older NFS Games, Quake or Half life!
Horizon 3 got it's fair share of patches and plays fine in 60FPS on my 1060 6GB. It even runs offline. Also, no Xbox Live Fee on PC. But the windows store is still cancer and not made to distribute big huge PC games. It's amazing how little coverage Payback gets beside being mentioned in the Lootbox discussion.
crewmate in the begining it was a nightmare, but now its a great game imo, even tough i just use it to make screenshots of cars tbh. a good racing game for me doesn't need a lot, i spent 300 hours in asseto corsa just driving alone in practice mode and occasionaly online.
I wouldn't exactly say that Regera highway heist was product placement, no one irl is gonna be able to buy one because they wouldn't be able to afford it
Not the Regera itself. But if degenerates start to hype that car up to no end, buy officially licenced Koenigsegg baseball caps and other affordable merch and attack the same level idiots only in Bugatti merch in online flame wars on which is "da bestest" Then product placement done it's job.
Holy crap i subbed at 800 and now you are at 1k That shows your immense talent I enjoy thoroughly the way you make videos Thank you for such great content!
It was all downhill after NFS HP in 2010. HP was the best game they have ever made, I played it from Feb 2011 to Dec 2012 non-stop, I clocked over 3 thousand hours in that game, and the only thing it has is a decent racing mechanic, no shiny new stuffs like the new ones that feel like empty shells.
Never even played this NFS title but since you mentioned it, these environments also bare an uncanny resemblance to GTA V's map. Seriously, replace any of those desert offroad sections with Trevor's Canis Bohdi and Steven Ogg's voice acting and it would be uncanny how close they look.
A very interesting review. Racing games have been one of my least-favorite genres for decades, but I decided to try Payback because its description reminded me of my favorite racing game of all time: Burnout Paradise. Payback is no Burnout, but as the first racing game I've played in almost ten years, it's not too bad.
There's no sense of real speed in this game, unlike the Burnout series and Split Second. This is why I won't be buying this game. I'll stick to the other games mentioned, which are far superior to this!
niki pavlin get AC origins definitely. If you must get a racing game, get Forza horizon 3, GT 6 or need for speed rivals if you must play a NFS game on current gen consoles
Good news! Forza 7 microtransactions are gone entirely, along with the lootboxes (tho they were never purchasable with real money) The devs have also said all future games won't have microtransactions or lootboxes. Ironically, Gt sport just added them. Oh well.
I would say I have a differing opinion to you as I think payback is worse compared to 2015. I never minded the cheesiness of that game, and I never encountered any bugs when I started playing the game, which was after payback came out. Payback splits the cars into classes rather than letting you use any car for any event, the cops, while better, are restricted instead of in the open world, the customization isn't locked by level, and the microtransactions and loot boxes for *performance parts* solidified the game as BS.
The most insane sense of speed will be forever found in Need for Speed ProStreet. Most races feel like snail speeds, true, but those Challenge/Sprint Runs (it has a name that I forget it), that has your car going 300-400 Km/h, it feels like you're going 1000 Km/h. If you jump wrongly at one corner, it will send your car flying 10 KM, resulting in an insta-totalled.
Yeah, awesome video Whitelight! Just getting into the racing genre.. A big request: Dirt (Windows errors ensured), Flatout (Developer mess, for 3 and 4), Grid (Windows errors ensured), and the TrackMania series. I'll... probably support you in any genre though!
I think making a dynamic physics system would solve the problem with map design. Tighter and more controllable physics in cities, Hot Pursuit physics on open road and off road physics in dirt tracks would make it fun. The physics would adjust themselves depending on the road and making maps with all three would make great maps. Slap in different types of cars like off road, super cars and race cars that are better in their own field but competent in others and you’ve got a great racing game.
Loved the video but in my opinion I love paybacks map its not the BEST map but it's just a map I can enjoy driving for hours and not get bored after 30 min.. but I do have to agree that at the start of the game everything feels so slow when it comes to customization I was almost on like my 3rd hiest mission and I didnt have everything unlocked yet. I wish there was a higher rank than just 50 and I feel like the game needs more races though i'd give this game a 7.5/10 IMO. loved the video though
Great video, although I find it strange you would cite Carbon as a positive example of a good NFS game, considering it has some absurdly pronounced gameplay issues (for one, going 350kmh in that game looks as though you're going 100kmh). I honestly can't think of a game with worse sense of speed than Carbon, which is a strange thing indeed when MW released the year before on the same engine by the same developers, is one of the best games ever for sense of speed.
Gotta say, i disagree with the cutscene use, I enjoyed it. Some things simply work better in a cutscene than in gameplay. Hard to look cool and be pinpoint accurate all the time driving at 120mph with every cop in the city on your back. For me they were more like badass rewards. I don't see how the people tossing out the bombs from the back of the truck would've been better in gameplay with me looking forward, and trying to get cops in place dynamically would've been tricky.
I agree with you when you say that MP is rubbish. You can barely get to 1st if you didn't secure it in the first 10 seconds, and drift runs are just people crashing into each other on purpose. I do however disagree on your notion about the customisation. I felt like NFS 2015 was a terrible slog, while this game had at least some progression with it. Sure, both of them are rubbish, and the game should just let us customize from the get-go, but at least the system in Payback is bareable.
Still F@€& Hot Pursuit 2010! That physics was pure pain. Bullshit like that might fly in Burnout or Midnight Club type over the top nonsense, but should never got close to Need for Speed. And yet people, even smart ones like you ate it up... how!? Why!? Payback may feel slow, but at least feels right. Not like HP'10 where I want to smash the controller into the screen then yeet the whole wreck out a closed window EVERY TIME when I see a car turning. That crap made me put down NFS for more than a decade. Then declare it totally dead when Payback got Micro-transactions, then when Criterion got announced as returning devs. Yet somehow by some mad twist of fate Unbound turned out amazing and half I only got to it when they had a free trial weekend in June. I chewed down Heat since and even this mass has amazing moments, easily better than Anything Forza out out on PC
When i had played this game i managed to break the balance in half with the shipments. i basically had no idea how to open them for a large chunk of the game, so by the time i found the menu to open them i had around 80-ish shipments to open. i got a lot of gambling cards from it. and since they all gave me better and better loot each time, i eventually managed to reach max level on one car and essentially stamp out all of the races aside from the penultimate mission. any spare shipments i had went to upgrading the other vehicles i had in the other classes, making the game a lot more tolerable.
regarding getting a car set for the next type of events, finishing the first few leagues will unlock derelicts that you can assign to a spec. I got my drag car off of this. There is absolutely no need to buy cars in the first chapters, and you may well be capable of taking the first cars into the end of the game.
I don’t see side bets as a true gamble in this game. You fork over a small amount of your in game money to opt into an extra challenge to do during the race, sometimes making the race very hard to win in 1st place making the races at times really challenging. They were fun and I almost always took them up cause the payout was almost always worth it, especially late game grinding cash, some times easy money, sometimes harder money but worth the extra effort. It’s a fun, casino themed way to add some extra depth to the racing
Here's something I would spend my money on. Need for Speed: Two-Lane Blacktop, basically The Run 2, only without helicopters, and instead with older-school cars: Camaro, Corvette, Ford Falcon, Benz R107, BMW 2002, Ferrari Daytona, classic 911, Toyota 2000 GT... 70s rock playlist: Paranoid, Sultans of Swing, Iggy Pop's Passenger, Highway Star (I flipped when they had Canned Heat on that one stage in The Run) Give us an existential non-story with minimal dialogue, and wicked coast to coast racing against a nostalgic 70s backdrop. I really liked the concept of The Run, but I don't need a story to drive across America in a beefed up Nissan.
I don't really understand what you meant about the worst product placement thing. Are you implying they were advertising the Koenigsegg? I mean Koenigsegg cars are incredibly expensive super cars that don't need much advertising. I doubt people who can afford those cars spend their time playing Need for Speed. Or did I get your point completely wrong??
Hands down the best part of Payback is Jessica's missions, if the entire game was based around her rather than the vagueness of the three drivers. The off road stuff is pretty good too, I admit, and given it's own game I'd 100% get it. Speed cards are nowhere near as nice as the parts in 2015. NFS drag racing was best in Underground 2 and Payback and 2015 drag feels empty. Underground 1 and 2 had the best stories imho, with Most Wanted and Carbon coming close, Payback, to me at least, felt forced and dead. I thoroughly enjoyed your narrative and I'm now off to see what you think of Heat.
I was actually looking forward to this game and was considering buying it since it was on sale for $40. I'll just wait for them to iron out the kinks on pc first and get it when its under $30 at this point. In the mean time I'll play fh3 at a smooth 90fps instead. Open world street racing is my favorite genre which pretty much is dead at this point, but there is only so much slack I can give to a game.
Finished it and woah... were those design choices intentional? Anyways, you should try and do retrospective videos on older racing games as well as niche games that you've enjoyed. I really like your writing style and I feel there is very little good videos on racing genre.
The car system is like NFS Prostreet. There you were allowed to buy drag, drift, speed and grip cars. But evetytime you had the option to change the class of your car.
Aside from being able to change the class, the difference between Prostreet's system and Payback's is in Prostreet, you could choose any car for any class (except drift, you could only use RWD cars for drift, which is realistic). Plus each type of car, ie FWD, RWD, AWD, drives differently, especially in drag. In Payback, there's literally no difference between FWD, RWD and AWD except aesthetic. Hell, an AWD NSX pulls wheelies just like a RWD Charger.
Glad to see I was not the only one to think Ghost's way of implementing speedcards was a "ok, you happy ? Please let us do our work now" move back then Almost felt like they traded this part of the game for pretty much anything else Not gonna lie, I didn't catch that subtext like you did but it makes sense when you think of it
Damn good Video, I almost bought the game at release but I´m glad I didn´t. I also feel like your Style of talking and arguing gets better from video to video, you´re doing a good job! Is it just me or does this game have kind of a "The Crew-ish" Vibe to it? Like Hud wise and stuff
I have a one big problem though. People always say that Payback has the "Break to drift" system. But I cannot drift using the break key (Down arrow key) just like I do in NFS HP, MW and Rivals. And the game said to me to go fast (which is funny) and turn hard to the direction you want to drift. But that didn't work either.
Thank God this doesn't snap so instantly like those abominations. Still 'break to drift' bit you actually have to make the car lose grip while ordering it. Full gas on a high enough speed, full turn, and then fan the brake. It usually won't register with one tap. Even small hold slows you down too much before you notice it worked. So fan/feather the brake key... tap--tap-tap. Usually does the trick in 2-3 taps.
@@janosd4nuke I used the counter steering technique. It somehow worked but was very hard to actually drift. I uninstalled the game because of the boring gameplay experience.
@@murazor007well understandable... a bit stale with the progression being needlessly slow to nudge the players towards micro-transactions. But still kinda fun. And I got a ton of NFS to catch up on. Hot Pursuit 2010 made me quit back in the day, and only the free trial weekend of Unbound bought me back this summer. But ohh boy did it bring me back big time.
@@janosd4nuke It wasn't actually fun for me. Maybe because I'm more used to fast games like Hot Pursuit, Rivals or Burnout. The dull sense of speed, weird drifting and boring slow races were my biggest problems. The story also felt a bit pointless and boring. It's not as mediocre as the story of NFS 2015 or Unbound tho. But still not interesting or compelling enough like the stories of MW or The Run. The customization is great tho. Some car sounds are also good.
Need for Speed Hot Pursuit 2 on the PS2 has the best driving physics of any NFS except Porsche which was simulation oriented.The cars had weight,different grip levels for each tire.Going 120 kmh feels right,and also drving 350 kmh feels incredibly fast.Sadly i am still waiting for a NFS similar to that game....
I'm very glad I was recommended your Most Wanted'12/Hot Pursuit'10/Rivals/2015 video and Watched it Later, because this channel is great. By the way, if you haven't yet, do you plan on doing a video on racing sims? DiRT especially would be cool
I think it's always amusing when someone makes the objective claim that a game is broken (or the opposite, "the game runs fine on my machine, therefore it's well optimized"). While I won't sit here and defend NFS 2015, it is factually untrue to say that it has inherent performance issues that will be experienced by everyone. I've never had a problem with running it at 2160p 60fps fully maxed out. The same goes for all the friends I've played with; they were getting reasonable performance based on their hardware (1080p 60). To be clear, I am NOT making the counterclaim that NFS 2015 runs great for everyone, but the way you kept framing your anecdotes as "problems with the game" was disingenuous-and more importantly-incorrect. e.g. "I'd have an easier time getting Crysis to run on a fucking Minecraft calculator than I would to get 2015 to run at a stable framerate." This is only true if you are implying that you personally cannot get it to run well due to your own ineptitude (I don't even know what that would look like), and/or a lack of hardware. Uneducated AMD users often make similarly baseless claims whenever they encounter driver related issues, as demonstrated by the steam forums. [EDIT] Actually, you then go on to say one of the stupidest thing one can say when talking about performance in games. "If my machine can run X game at Y framerate, then surely it must be able to play Z game at a similar framerate." This is nonsensical for multiple reasons, but the single fact that you think you know enough about the technical aspects of video games to make the call that this game is "ok looking" VS your example of the Witcher 3 is hilarious. This is a perfect example of the Dunning-Kruger effect. You remind me of the people who make Reshade Presets that boost contrast and saturation, who then go one to call those "better looking", or "better graphics mod". I would love to hear what it is you think you know about comparing performance across games, as it's bound to be entertaining.
I have been watching these types of videos recently and here is what I have learned from all the "criticisms" racing games in general. THERE IS NOTHING THAT THE DEVELOPERS CAN DO TO MAKE THEIR AUDIENCE HAPPY! I've seen countless videos from channels absolutely bashing the new games, and no franchise is free from it. I've seen forza get completely demolished for tiny, tiny and utterly useless nitpicks the supposedly "ruin the driving experience." What are you on about? Forza Horizon is one of the best game right on the market and not even Need For Speed comes close to the sheer hype of the game. There is no game that does so much with so many cars, and the mind boggling amount of track to drive on. I don't recall who it was but there was a video tearing GT Sport a new one because it didn't have as many cars and there was no career progression. You what!!? GT Sport is not that type of game it is targeting a new audience. You yourself hate the scenes from paybacks and 2015 saying you want to gouge your eyes out, well go take a look in Most Wanted and Carbon; they have the shitties acting out of many of the racing game. Lastly you are saying NFS needs to focus on the racing aspect of the game, WELL I JUST WATCHED A VIDEO THAT SAID THAT NFS NEED A BETTER STORYLINE WITH BETTER ACTORS! WHO THE HELL ARE THE DEVS SUPPOSED TO LISTEN TO?? The nostalgia stuck idiots who think that NFS MW is the best racing game ever created and there can be nothing to ever top that no matter the quality of the game or the young racing fans who are glued to their screens all the time? I am a big fan of racing and I think that the progression of the NFS series is a evolutionary one rather than a revolutionary, many smaller steps will make a better product in the end but I guess the car community doesn't get that and maybe never will.
Although I agree critics tend to be intentionally harsh on what they review on, I'd say you completely missed the mark on this guy's points. He never plays the older NFS games, no wonder he'd view the story of the newer ones as cheesy or childish. Besides, let's be honest, Payback clearly lacked focus on its gameplay. Optimisation and physics should always come before story, It's what defines a game as a game. And in terms of who the devs have to listen to, Trust me, They know exactly the feels of having to deal with 1000s of different opinions. It's natural for people to feel different about certain forms of media, No wonder some RUclipsr you watched made different points to someone else.
While I think you are mostly right, I think cops are good in this game. They are in here to bust you up, not to be a moving obstacle. And while they arent't the best, they are good. You really should play Underground 2 and MW from 2005. Both are most probably top 2 in the entire NFS series (personally I prefer U2 though).
u2 the best.. for me the cars felt like actual cars..n still does. and with proper tuning one could dance in them. note..that games start is slow. the cars will feel really slow compared to todays games at the beginning. hold on till you get some upgrades.
Did anyone like using abilities, hot pursuit or rivals, I don't know which one had those, I liked that idea, using spikes EMPs and such. Made cop chases more intense I guess. I don't remember! Why is it hard to bring back customization like in carbon and undercover. Loved adjusting the parts to my liking, even though mostly just maxed out the sliders. I still think it's good game, but could be much better.
@23:09 "...the other half was casual driving and product placement. Doesn't exactly feel like Fast & Furious to me." Not to be contrarian, but just to name a few examples I can remember off the top of my head from 'Point Break with cars' (i.e. 2001's The Fast and the Furious)- With large NOS wall signage flanking him (in his makeshift bedroom), Brian says, "I need NOS, I need NOS", then proceeds to the store's NOS (Nitrous Oxide Systems) display case, where the viewer then gets a close-up of the product. Dom tells Brian, "You can have any brew you want, as long as it's a Corona." Shortly before that, Leon's Corona went from label facing away from the camera in the zoomed out shot to label facing towards the camera in the close-up. Et cetera. In so far as product placement, the Need for Speed franchise of late feels comparable to the Fast & Furious franchise. These franchises exist as caricatures and unsubtle advertisements. That being said, professional racing helped pave the way by placing ads on the tracks, cars, and drivers' gear. Some amateur racing and automotive enthusiast communities sought to emulate that promotional gaudiness, often without any sort of financial compensation taking place. And now we have arguably overpriced (not even including deluxe content and other DLC) racing games filled with advertisements. The circle is complete. Advertisements aside, Payback was definitely the slot machine of Need for Speed games.
Horizon 3 runs very well on PC. Even a 970 can locked on 4K30fps at high preset. Forza games are very well optimized for PC. My RX580 runs Forza 7 in 4K@60fps with no issue.
One game I put over many poor NFS Titles is Midnight Club LA. It just has many features that NFS never or barely get by. I'd say it has deeper customization than NFS claims, car classes feel different, surreal car damage, many obstacles during racing and feels like an actual breathing city than some playground for your car.
My opinion: The game is fairly decent, aside from the following, which I have ranked from least annoying to most annoying (keep in mind I haven't played more than 2 multiplayer races since I'm not a multiplayer guy): Little sense of speed*, the fact that you can't buy a car stock and then tune it to be an offroader, drag car etc., the over the top story, and the upgrade system, which admittedly didn't create any grinding for me (until I'd finished the game, I just kept it on hard and bumped it to medium when the difficulty got wonky and never had to play events I'd already completed) Overall, in my opinion, it's fairly enjoyable. I would've rated it as pretty good if it weren't for the upgrade system, as the rest of the issues aren't too bad IMO. Optimisation hasn't been too big of an issue in Payback, but it's still not good enough, although NFS 2015 ran better than Payback for me. In my opinion though, it seems quite silly for Ghost to even think of doing a product placement on a many million dollar car... So IMO this is not an issue, but that's the way I see it. *With the sense of speed, I think I have a good idea as to why it's so rubbish. In BeamNG.Drive, the sense of speed wasn't the best, but it wasn't too bad thanks to some wind rushing sound effects. But since an update in the past year, the FOV changes as you speed up. This helps the sense of speed massively, and I think this game was lacking some of this.
I can't recall how I found your channel but I'm so glad I did
i have a problem, he probably doesn't know much about the crew. the crew was based off need for speed and test drive unlimited, possibly the best racing genres.
Huskehn prob related videos
I felt that
The musics in NFS PAYBACK looked quite broken sometimes.
Ghost Games, blink twice if you are in danger.
*laughs in future*
*Cries in future*
is this a time traveler or something?
Blink twice if they don’t exist
i guess they blinked
This is the best and most honest review i have seen for this game. You made a point that no one made. Ghost Games were probably speaking out against EA with the gambling theme of the game. It’s amazing to see that you have found that out by yourself. Your channel is awesome and i’m interested in anything you might do in the future.
Thanks man. Appreciate the kind words.
and while everyone else is talking about how star wars battlefront 2 is bad with microtransactions, ghost makes a game that is so ironic that it could save the entire microtransactions thing or the need for speed brand will no longer be owned by EA
by the way, i had no issues with performance
DaDARKPass Lemme guess u have a GTX 1080
and now you say that you have a card that's, much more inferior and much more affordable.
MLG Dew not really, I have gtx 1050ti it runs perfectly with customized sets on mostly ultra
The real problem regarding the framerates issues is ambient occlusion
If Rockstar signed for developing new Midnight Club games, I'd give up this franchise entirely..Speaking of which, can we get a New Midnight Club Now?
Please, for the love of god no. I don't want Midnight Club: Macrotransactions Edition. I'd rather think good things about the Midnight Club series.
@@jcm2606 Chill out, Rockstar has only done that with multiplayer, not the single-player in their games.
Honestly, with how dull and boring GTA 5 and RDR2 were I don't think will get any game from Rockstar that is worth playing more than once.
@@goaway20 sad :(
Midnight Club 3:The Definitive Edition 💀💀💀💀💀💀💀💀
Restricted car classes is just pure content padding.
Nathan Drake THANK YOU. I was so pissed when I discovered this in the game!
Forza Horizon does the same thing dude
@@Thederanged1 in forza i can customized my Porshe to drift car and dirt car whatever
@@Thederanged1 and dont forget you need to grind more then Forza horizon dude:P
3 characters shares same money is stupid did GTA5 has same money system as this game does?
Issue with Ghost Games is that if they kept the game style of 2015 and expanded and improved on it, it would'e surely been better. They are just too ambitious with their stuff. Also in 2015 the updates came for free for few months, no micro-transactions and paid DLC. Sadly they are under the control of EA.
sadly they are now under the control of god
I know this video is two years old but some time (after this review) they added power up packs which with enough igc you get a boost to level 6, 11, or 16 parts each unlocking after story progression. This really helps with starting new cars because you can buy a level 16 power up pack and then buy level 18 cards to get a max car easily
By paying 200K on top of the 400K car, though
13:20 actually the manufacturer was supposed describe the bonus each part will give you
i.e. americanna is more for jumps and airtime while chidori gives nos and top speed
from my experience this rarely matters till late game.
I think Ghost should take a risk and make a more mature NFS with a gritty story.
Oliver Young if not them, then someone needs to. There's definitely a market for it! I did think many years ago about what a darker, more emotionally and logically realistic, gritty version of NFS The Run could look like. Think of the people fighting to win desperately and for a genuine cause. You find yourself in a moral ultimatum against them the whole way through the story, and the outcome at the end depends on your decisions at key points throughout the race gameplay wise (sort of simulating logistics of a cannonball run), and story wise too. The theme is to illustrate the slippery slope of morality, tied to situations which fly by so fast you often don't have time to think it through, and even if you did you might never be able to find a win win solution, like in real life too sometimes.
I totally agree. I think by making a deeper, more emotion fueled driving game (like the one you're describing) will appeal more to car enthusiasts because we can relate more to it as people.
Oliver Young yeah, nfs games are way too kid friendly now, which i understand, kids love cars but where have the females gone with tops and hot clothing like in nfs:mw mia, idk but they're not here anymore, but yeah the story needs to be something grittier than we have now like a "seeking for vengeance" kind of story
no one will come out with a more aggressive story with hard game play or mature story lines cause the snowflake liberals would be complaining that the game would be too hard to play.. that is why games are getting easier and easier to play.... cause to many little babies cry that the games are too hard for them...
@@sc-sp4cm
Dark Souls, Cuphead, God of War and Red Dead are quite sucessful. Metal Gear Solid was designed by Kojima as a way to be the vecihle for him to talk about progressive politics
In fact, most of the negative responses when difficult games come out come from older and more conservative audiences as they tend to have less time and dispossible income to spend on games as well as somehow being triggered by any politics.
The average age of a gamer is between 25-36. And most of those are working adults. Games have gotton easier to appeal to them, not to some imaginary groups of young liberals
Why does EA force so much story into these games? Forza Horizon 3 kept this stuff to a minimum and was better off for it. The NFS series has been doing this 'edgy' Fast-and-Furious-style crap more and more since Underground, and it's always been the low point, even in the good titles. They should put more money and time into the cars, environments, and the driving itself...
DJZephyr Because it adds to the strangeness and mysterious of the NFS world. There are old videos of people trying to figure out how the map of Carbon works, not kidding.
ASAPVENENO Yeah I also found out that Carbon was released as an incomplete game. They had more in store for the game, but were too pressured to meet the deadline, thus an underwhelming sequel to Most Wanted.
if you're saying that then you definitely don't know what need for speed is. all you probably know is hot pursuit and you think 'oh hot pursuit is great' and probably like forza or gran turismo
by the way, when everyone says that need for speeds storylines are odd, let me just mention that that was how it was since underground
Don't exclude underground. Every NFS storyline has been shit.
If you're looking for a good modern racing game take a look at GRIP. It's still in Early Access but it's very promising. Its the successor for Rollcage. If you've never played that one then know that Rollcage Deluxe is free right now along with other classics like Re-volt.
That game is in the future
Something tells me that The Run had the best story of any NFS, with Carbon, Undercover and Most Wanted 05 behind it. Only because even though it was short, it had diverse characters that were executed with respect. There was diversity in the rivals Jack would face, they would have their own motives that were clearly expressed, even in their driving, they were grounded.
Seriously, a sequel to The Run would be awesome
Undercover was rough, not as bad as 2015 or Payback but pretty close
I am trying to find some good racing games with a story. Played MW in 2007. Finisged Payback in 2019 and now I'm having a blast in The Run. Any other suggestions?
@@FreelancerCZ Try Carbon if you haven't already.
@@xristaka8199 Thank you I have just managed to install it with Battle Roayle Mod few hours before. Only 1 crash so far. :D
@@FreelancerCZ i would prefer Carbon with the Endgame mod.Battle Royale changes so much things from the vanilla which i am not fan of.
A very good review with quality comparable to Mandalore and Super Bunnyhop. It hurts to see you having only a thousand subs. Thank you for putting this much work.
I was wondering: how do you feel about the 'drift mode' the NFS franchise introduced? I've been playing racing games for 20+ years and the last NFS that felt good to me (with the drifting) was The Run, which is a bad game, but it has really good arcade driving in it. The problem I'm facing is that my learned skills prevent me from being able to do the drift mode - I overcorrect or undercorrect, because the game tries to drift for me and I'm expecting something opposite - I'm expecting MYSELF to get out of the spinout, not some wierd mechanic saving me. It results in confusion and turned me off 2015 and Payback with the blessing of EA Access saving some money. I can do with the cringe, but I can't do the assisted drift, it messes me up royally and you can't turn it off.
ragir I feel you mate. The glorious handling of games before 2007 was simply awesome. New system is kind of a press the button to turn the corner. Sure it looks cool and smooth but does requires absolutely no skill at all. Before as the games like Underground 2, Carbon and ProStreet demonstrated that the arcade racing can be enjoyable and rewarding as a player that you could say "I pulled off that drift!" or "I was able to turn the corner because of my precise driving" and you could even polish and sharpen that with tuning and adjusting stuff. Those were the times when arcade racing was both enjoyable to casual player but also rewarding to the tuner and perfectionist maniacs. Sure you got lots of tuning in nfs15 but drift setup makes the "Turn the corner button" more silly and grip make the car an understeering mess. I mean even today I frequently play Underground 2 with my brother on LAN connection to race and test our builds and masterpieces with each good at something than the other. Like 240sx being a perfect drifter, RX8 being a perfect balanced circuit car and a celica being a complete understeering beast that had the best lap times but was hard to control. I hoped that with the release of Nfs The Run they would return to standart old nfs physics because even today I play The Run because of its awesome physics (except drifting which was non existent its just car flailing out of control but oversteeer was acceptable) and good tracks. Add some polished and sprinkles of tuning and adjust the general drifting to an acceptable level and its a perfect physics for a todays arcade racer imo.
@@SemihG22 Before 2007 there´s games in the franchise with simpler controls too. NFS3 and 4 for example you can take insta sharp turns just releasing the accelerator in the precise moment. I like that class of simple and tight controls.
NFS2015 does give you the option of turning off drift assist when you're tuning your car handling.
@@kiaba360-4 well I did post this comment in 2018 as it seems and it probably was just after some new NFS came out and sadly - this is the trend the NFS games went for, tap brake to drift and basically balance the thumbstick to drift, which has NOTHING to do with how you'd drift in the real world. I was that weirdo that liked drift events in Underground and Underground 2, because I think I actually got how cars work and it made sense - which was later confirmed by me being able to drift a real car (not something I could check in 2003 tbh). It's just a shame, because the whole event feel of forza doesn't really hit me, the serious note of GT doesn't hit me and I legit came to the conclusion that the best NFS was The Run, which is infuriating because there's a very weak story FORCED down your throat, but the driving is actually pretty much on point for me, personally.
Of course, that's not everyone, but The Run challenges (those are unlocked by beating the story) are some of the most fun I had driving in a game so far, there's a 9+ minute run in a 918 through the midwest and it's awesome, check it out if you can.
@@ragir I purchased NFS2015 recently as part of a $5 EA bundle on the PS store. I haven't played a NFS game since UG2/MW2005. I haven't played a racing game since Midnight Club LA and Split/Second. I did play Hot Pursuit 2010, but it really didn't hold my attention. I've clocked in 40 hours on NFS2015 and I've enjoyed my time with it. Maybe because it scratches the itch that MC3/LA used to: the night-time atmosphere, the soundtrack, the car customization, etc. I can't compare 2015's mechanics to the aforementioned racers because I truly don't remember what they play like. Maybe it is worse, or maybe I prefer 2015's controls. All I can say is 2015 has been mostly functional. I do wish it borrowed a bit more from MCLA with how the cops and how car damage are implemented. NFS Heat Deluxe Edition is currently $7, but I'm gonna pass. I also bought Wreckfest and Burnout Paradise remastered (which I skipped during the PS3 era), so I'm gonna have my fill with racing games. Maybe I'll give Unbound a try in a couple years. As for The Run, the premise does sound very interesting. I've also heard it's pretty short too.
I might have missed it but I'm under the impression that you have not played Need For Speed games prior to 2010. Regardless, I would love to see Underground 2 and Carbon get the same treatment. Especially the former. :)
Without nostalgia goggles he might find them too old to be enjoyable, so I wouldn't hold my breath. I tried to replay Underground 2 a year or so ago, and that game did ~not~ age well at all. Or maybe it was never good in the first place and I just didn't know any better when I was a little kid. And Carbon wasn't all that good even when it just came out. The most memorable thing about that game is the fact that, unlike Most Wanted, it doesn't push you into confrontations with cops. There are no "kill 50 cops to unlock next boss" types of challenges, so there's no reason to even have them in the game, tbh.
At the end of the day, if I had a RUclips channel I wouldn't want to shit all over old games just so I can piss off a bunch of fans.
Most Wanted is pretty good, though.
You're bang on. I haven't. I grew up with Forza to get my racing fix. I really want to check out Most Wanted 2005 though. I'll definitely consider U2 and Carbon!
You should probably start with Most Wanted and only try the other ones from that era if you liked it. MW is pretty much universally agreed to be the best one in the series, so if you won't like it, may as well not even bother with the rest of them.
I would actually disagree a bit. I do believe that Most Wanted is universally liked/loved (me being part of the minority who found it to be OK but not much more) but I still believe that Underground 2 is considered the best from that era. I could be wrong though, I don't have hard data/statistics.
To me Most Wanted was just kinda meh. Probably because I prefer the city street style racing with more maneuvering in tighter areas, and not so much the cop chases and open road/highway type of racing, which Most Wanted had more of if I recall correctly. And customization and tuning in Most Wanted was underwhelming to say the least, especially tuning. Customization and tuning in Underground 2 was awesome. Customization was even better in Carbon, even though it was a more mediocre game as a whole.
*slight spoilers ahead ... I guess*
What also annoyed me about Most Wanted is that instead of letting me end the game with the car I drove all the time and customized to my liking (as best allowed by the game), it replaced it with the BMW from the beginning which I didn't give two shits for.
I can see your point, but imo MW just feels better. What's great about open road highways is you can actually hit the max speed of your car. In MW if you aren't driving at your, em, Top Gear (as in 5th or 6th or 7th one, depending on the car) then you're not driving at all, you're just, i dunno, cruising or walking or something. MW is the game that actually has the Need for Speed© because driving fast feels incredible.
You raise some valid points, but personally I don't really care about customization all that much, and that one last mission is fine by me because I like how the BMW feels on the road. What I don't like about MW is the lack of Drifting (which is the best part of Carbon for me) and Drag races not being worth the time so I just skipped them if I could. Also nitro was increasing overtime instead of a reward, that's kinda lame. I can see why they did it, since the game was about running away from cops and fucking around for points wasn't worth the risk.
I don't remember driving in U2 being all that fun, tbh. Sure, customization was nice, but so much stuff about the game is just so ... bad. Like how you had to challenge random cars in the open world over and over and over again to get unique parts; or how Star markers wouldn't stay on the map forever and would eventually disappear which meant the whole save file was fucked and you had to start over if you want to get 100% completion; or how boring URL races were; or how bad and boring SUV driving was; or how all your drift points would burn away into nothingness instead of stopping the counter like in Carbon if you hit the wall... There's probably more I don't remember.
At the end of the day, sitting in the main menu, fiddling with car customization and listening to the music was the best part of U2 for me, which sounds like the game had big driving problems, which in turn is a grave sin for a racing game.
I'm not saying you're wrong for enjoying it or anything, just my opinion.
Also, I really don't see how U2 could be fan favorite, I'm pretty sure the first Underground is more popular for pretty much reinventing the whole genre.
I watched the whole thing. You know how sometimes you don't appreciate a good thing until something worse comes up? Well, that's how I felt after playing NFS 2015 again (mind you, I had already played 300+ hours of it) after playing NFS Stepback. For a minute, I thought NFS 2015 was the best racer ever created.
What I want from a NFS game is a city environment, night racing, customization. All these are things NFS 2015 does pretty well and the story (cringy as it was) added to the whole experience for me. The idea of making a ride of your own, with your personal touches which might have been a marketing ploy but it sure helped immerse me in this underground lifestyle.
Speaking of immersion, graphics. What the fuck happened? Now yes, "NFS 2015 is always at night time so they can hide stuff which means they can bump up the graphics" and I know daytime can be more demanding but I'm not here to make excuses, I am a consumer. NFS 2015 looks far and beyond better than NFS Paycheck even at night and that is not just environments but also car models as well as reflections.
As soon as I finished NFS Nevercomeback's story, I turned off dialogue and voices. I played that Motocross or Motorstorm or whatever event was that they released on mute. I didn't want to hear them anymore, I couldn't. Of all the games I've played the past 15 years, Don'tcallmeback's characters are some of the worst written, worst acted and worst..."developed" characters. As far as I'm concerned, I wish Tyler died in that explosion and then everybody in the team had a car crash or something. I hope that we get back that faceless protagonist with a darkened face. That guy or girl is x100 times more interesting than most characters in NFS Givememymoneyback's story. Also I think I'm not the only one that linked the Gambler to GTA games and their NPC's that give you missions. His snarky voice over and his funny / smart style can be traced back to a bunch of GTA's side characters. The best character in this game is an average guy from another franchise.
My friend has deleted the game and I haven't touched it in months. When I want to drive in an open world, I launch NFS 2015 because, unlike NFS Whatthefuckhappened, that game has actual drifting instead of simply powersliding around a corner and the city is way prettier to look at and more inviting to drive in, for me. Two saving graces in NFS I'mnotcomingback: The fact I can finally customize and make a crazy Beetle and the superbuilds.
Honestly, I enjoyed my few hours with 2015. Might have had poor physics, but you're right, the atmosphere was bang on! But the fucking bugs. Oh my. Unplayable for me.
Hilarious and insightful!
I look forward to being able to say I was here when you only had 1k subs. Great video man, keep it up.
I watched all your videos, you are doing an amazing job mate! Keep it up, well done!!!
Mandalore Gaming brought me to your channel with his holiday Q&A video, which was nice of him. I just hope Joseph Anderson hasn't hurt his dog or anything. This is the first video of yours I've checked out and it's fantastic. Well edited, well written and well performed. In just 36 minutes you've made me a fan and I'm looking forward to whatever you make next.
I'll get mandalore his dog back for the shoutout.
"The other half is casual driving and product placement...doesn't sound like Fast and Furious to me." Have you seen any of the movies?
Not to mention that video games aren't exactly an ideal place to advertise a $2-or-so-million dollar hypercar.
Your point is?
"The best intro ever... "
Meanwhile in my head :
" FIRST IM GONNA TAKE YOUR RIDE THEN IM GONNA TAKE YOUR GIRL, GET READY FOR THAT. "
Also, have you though about making retro-styled videos? I know there´s a few around but I´d love to see you Analyzing or Reviewing games like the older NFS Games, Quake or Half life!
That would be great. These games derserve way more attention. ^^
Horizon 3 got it's fair share of patches and plays fine in 60FPS on my 1060 6GB. It even runs offline. Also, no Xbox Live Fee on PC. But the windows store is still cancer and not made to distribute big huge PC games. It's amazing how little coverage Payback gets beside being mentioned in the Lootbox discussion.
crewmate in the begining it was a nightmare, but now its a great game imo, even tough i just use it to make screenshots of cars tbh.
a good racing game for me doesn't need a lot, i spent 300 hours in asseto corsa just driving alone in practice mode and occasionaly online.
1060 can do 4K@30fps with that game. The game is designed to run at 30fps in the first place.
I don't have a 4K Display and the 60fps look smooth. I'm glad that Playground and MS don't restrict the options on PC.
Keep the amazing job, i love the type of videos you do with so much detail and hour long videos that's how i love it ;P
I wouldn't exactly say that Regera highway heist was product placement, no one irl is gonna be able to buy one because they wouldn't be able to afford it
Not the Regera itself. But if degenerates start to hype that car up to no end, buy officially licenced Koenigsegg baseball caps and other affordable merch and attack the same level idiots only in Bugatti merch in online flame wars on which is "da bestest" Then product placement done it's job.
Holy crap i subbed at 800 and now you are at 1k
That shows your immense talent
I enjoy thoroughly the way you make videos
Thank you for such great content!
It was all downhill after NFS HP in 2010. HP was the best game they have ever made, I played it from Feb 2011 to Dec 2012 non-stop, I clocked over 3 thousand hours in that game, and the only thing it has is a decent racing mechanic, no shiny new stuffs like the new ones that feel like empty shells.
Never even played this NFS title but since you mentioned it, these environments also bare an uncanny resemblance to GTA V's map.
Seriously, replace any of those desert offroad sections with Trevor's Canis Bohdi and Steven Ogg's voice acting and it would be uncanny how close they look.
A very interesting review. Racing games have been one of my least-favorite genres for decades, but I decided to try Payback because its description reminded me of my favorite racing game of all time: Burnout Paradise. Payback is no Burnout, but as the first racing game I've played in almost ten years, it's not too bad.
I just realized that lisa the chick who set you up is literally the chick from "The Expanse"
Great video, Whitelight. Thanks!
(9:52) Thank you.
It should be tuned for lateral or accelerating grip not for style.
another good video, never played any need for speed games after most wanted, but this was a great way to see what the newer games are all about
If you never played after most wanted, you should try out carbon.
If you like Burnout you can try Most Wanted 2012 out.
There's no sense of real speed in this game, unlike the Burnout series and Split Second. This is why I won't be buying this game. I'll stick to the other games mentioned, which are far superior to this!
Okay boomer
@@marbl3d45 Wow, great job.
@@marbl3d45 still nfs mw05 is better than this
@@shadowguardian3612 didn't ask for your opinion
@@marbl3d45 ok but still has better police
Please do one for Heat!
I love these videos, so many good, well justified arguments, excellent!
Should I buy NFS Payback or AC Origins? I know they are two completely different games but I still want to know which one is better in each category.
Origins. If you buy payback I'll never forgive you.
niki pavlin get AC origins definitely. If you must get a racing game, get Forza horizon 3, GT 6 or need for speed rivals if you must play a NFS game on current gen consoles
Oh, okay, Origins it is then.
niki pavlin or Neir Automata. That game is magnificent
Payback is an honest attempt by Ghost Games to make a decent racing game but is restricted by a greedy publisher and their crappy marketing strategy
Good news! Forza 7 microtransactions are gone entirely, along with the lootboxes (tho they were never purchasable with real money) The devs have also said all future games won't have microtransactions or lootboxes. Ironically, Gt sport just added them. Oh well.
20:48 May I remind you of "ready to donate another car for the razor fund? Vrom VroOom!"
I would say I have a differing opinion to you as I think payback is worse compared to 2015. I never minded the cheesiness of that game, and I never encountered any bugs when I started playing the game, which was after payback came out. Payback splits the cars into classes rather than letting you use any car for any event, the cops, while better, are restricted instead of in the open world, the customization isn't locked by level, and the microtransactions and loot boxes for *performance parts* solidified the game as BS.
Hopefully you've upgraded your CPU by now, the stuttering is painful to even watch. Absolutely top notch review though, your channel is outstanding.
Hey man, what's the name of the music that starts playing at 12:00?
The most insane sense of speed will be forever found in Need for Speed ProStreet. Most races feel like snail speeds, true, but those Challenge/Sprint Runs (it has a name that I forget it), that has your car going 300-400 Km/h, it feels like you're going 1000 Km/h. If you jump wrongly at one corner, it will send your car flying 10 KM, resulting in an insta-totalled.
Yeah, awesome video Whitelight! Just getting into the racing genre.. A big request: Dirt (Windows errors ensured), Flatout (Developer mess, for 3 and 4), Grid (Windows errors ensured), and the TrackMania series. I'll... probably support you in any genre though!
you are my new favorite youtuber you make great videos, the whole racing genre and where its going its kinda depresing
I personally think that this is a good game for casuals. If you can pick it up for under £15 then it's totally worth it.
I hate gambling the aspect. It's like buying car parts based on how cool the packaging looks...
I did not notice the irony of the game at all but damn you are right. Very good review.
Is that my homeboy HOME coming through with the CC soundtrack? Nice.
I think making a dynamic physics system would solve the problem with map design. Tighter and more controllable physics in cities, Hot Pursuit physics on open road and off road physics in dirt tracks would make it fun. The physics would adjust themselves depending on the road and making maps with all three would make great maps. Slap in different types of cars like off road, super cars and race cars that are better in their own field but competent in others and you’ve got a great racing game.
Loved the video but in my opinion I love paybacks map its not the BEST map but it's just a map I can enjoy driving for hours and not get bored after 30 min.. but I do have to agree that at the start of the game everything feels so slow when it comes to customization I was almost on like my 3rd hiest mission and I didnt have everything unlocked yet. I wish there was a higher rank than just 50 and I feel like the game needs more races though i'd give this game a 7.5/10 IMO. loved the video though
Really awesome Review! You definitely deserve a hell of a lot more subs!
Great video, although I find it strange you would cite Carbon as a positive example of a good NFS game, considering it has some absurdly pronounced gameplay issues (for one, going 350kmh in that game looks as though you're going 100kmh). I honestly can't think of a game with worse sense of speed than Carbon, which is a strange thing indeed when MW released the year before on the same engine by the same developers, is one of the best games ever for sense of speed.
Gotta say, i disagree with the cutscene use, I enjoyed it. Some things simply work better in a cutscene than in gameplay. Hard to look cool and be pinpoint accurate all the time driving at 120mph with every cop in the city on your back.
For me they were more like badass rewards. I don't see how the people tossing out the bombs from the back of the truck would've been better in gameplay with me looking forward, and trying to get cops in place dynamically would've been tricky.
I agree with you when you say that MP is rubbish. You can barely get to 1st if you didn't secure it in the first 10 seconds, and drift runs are just people crashing into each other on purpose. I do however disagree on your notion about the customisation. I felt like NFS 2015 was a terrible slog, while this game had at least some progression with it. Sure, both of them are rubbish, and the game should just let us customize from the get-go, but at least the system in Payback is bareable.
Also, about the rainbow nitrous, that's actually in the game, if I remember correctly.
Larry coldcut yeah it is and it's kinda rare to get it
+pls dead orbit I remember seeing it in a video, but don't remember the channel name.
Still F@€& Hot Pursuit 2010!
That physics was pure pain. Bullshit like that might fly in Burnout or Midnight Club type over the top nonsense, but should never got close to Need for Speed. And yet people, even smart ones like you ate it up... how!? Why!?
Payback may feel slow, but at least feels right. Not like HP'10 where I want to smash the controller into the screen then yeet the whole wreck out a closed window EVERY TIME when I see a car turning.
That crap made me put down NFS for more than a decade. Then declare it totally dead when Payback got Micro-transactions, then when Criterion got announced as returning devs. Yet somehow by some mad twist of fate Unbound turned out amazing and half I only got to it when they had a free trial weekend in June. I chewed down Heat since and even this mass has amazing moments, easily better than Anything Forza out out on PC
When i had played this game i managed to break the balance in half with the shipments. i basically had no idea how to open them for a large chunk of the game, so by the time i found the menu to open them i had around 80-ish shipments to open. i got a lot of gambling cards from it. and since they all gave me better and better loot each time, i eventually managed to reach max level on one car and essentially stamp out all of the races aside from the penultimate mission. any spare shipments i had went to upgrading the other vehicles i had in the other classes, making the game a lot more tolerable.
regarding getting a car set for the next type of events, finishing the first few leagues will unlock derelicts that you can assign to a spec.
I got my drag car off of this. There is absolutely no need to buy cars in the first chapters, and you may well be capable of taking the first cars into the end of the game.
I don’t see side bets as a true gamble in this game. You fork over a small amount of your in game money to opt into an extra challenge to do during the race, sometimes making the race very hard to win in 1st place making the races at times really challenging. They were fun and I almost always took them up cause the payout was almost always worth it, especially late game grinding cash, some times easy money, sometimes harder money but worth the extra effort. It’s a fun, casino themed way to add some extra depth to the racing
1:44 what game is that in the background?
Here's something I would spend my money on.
Need for Speed: Two-Lane Blacktop, basically The Run 2, only without helicopters, and instead with older-school cars: Camaro, Corvette, Ford Falcon, Benz R107, BMW 2002, Ferrari Daytona, classic 911, Toyota 2000 GT...
70s rock playlist: Paranoid, Sultans of Swing, Iggy Pop's Passenger, Highway Star (I flipped when they had Canned Heat on that one stage in The Run)
Give us an existential non-story with minimal dialogue, and wicked coast to coast racing against a nostalgic 70s backdrop. I really liked the concept of The Run, but I don't need a story to drive across America in a beefed up Nissan.
I don't really understand what you meant about the worst product placement thing. Are you implying they were advertising the Koenigsegg? I mean Koenigsegg cars are incredibly expensive super cars that don't need much advertising. I doubt people who can afford those cars spend their time playing Need for Speed. Or did I get your point completely wrong??
Hands down the best part of Payback is Jessica's missions, if the entire game was based around her rather than the vagueness of the three drivers. The off road stuff is pretty good too, I admit, and given it's own game I'd 100% get it. Speed cards are nowhere near as nice as the parts in 2015. NFS drag racing was best in Underground 2 and Payback and 2015 drag feels empty.
Underground 1 and 2 had the best stories imho, with Most Wanted and Carbon coming close, Payback, to me at least, felt forced and dead. I thoroughly enjoyed your narrative and I'm now off to see what you think of Heat.
Great review and analysis! Subbed 👍
Amazing content. Well written and in depth!
I was actually looking forward to this game and was considering buying it since it was on sale for $40. I'll just wait for them to iron out the kinks on pc first and get it when its under $30 at this point. In the mean time I'll play fh3 at a smooth 90fps instead. Open world street racing is my favorite genre which pretty much is dead at this point, but there is only so much slack I can give to a game.
cory slaughter You'd do yourself a favor getting Forza Horizon 3, Midnight Club La, or Project Cars 2 before this.
Julio Acceus I actually have forza horizon 3 on pc and midnight club la on ps3. Project cars 2 is on my list though. Thanks for the recommendation.
I was too but when I herd that the only way to upgrade your cars is by loot-boxes, I was turn off instantly.
You don't need to spend any real life cash on that shit, but after beating the whole story it becomes pretty annoying.
When the recommendation hits the bell right. This is a very excellent review.
Yay!
A new channel I can binge
Synthwave background music? Hell yeah!
32:11 Need for Speed Hot Pursuit (1998) already had this feature, dynamic music.
6:40 NFS Rivals was my second favorite NFS Game because it has the soul of Hot Pursuit.
One year later... and he got the upgrade system in NFS heat bang on
( 8:51 if anyone's wondering )
Finished it and woah... were those design choices intentional?
Anyways, you should try and do retrospective videos on older racing games as well as niche games that you've enjoyed. I really like your writing style and I feel there is very little good videos on racing genre.
Yep. Probably coming from higher-ups at EA, but definitely intentional.
The car system is like NFS Prostreet. There you were allowed to buy drag, drift, speed and grip cars. But evetytime you had the option to change the class of your car.
Aside from being able to change the class, the difference between Prostreet's system and Payback's is in Prostreet, you could choose any car for any class (except drift, you could only use RWD cars for drift, which is realistic). Plus each type of car, ie FWD, RWD, AWD, drives differently, especially in drag. In Payback, there's literally no difference between FWD, RWD and AWD except aesthetic. Hell, an AWD NSX pulls wheelies just like a RWD Charger.
Glad to see I was not the only one to think Ghost's way of implementing speedcards was a "ok, you happy ? Please let us do our work now" move back then
Almost felt like they traded this part of the game for pretty much anything else
Not gonna lie, I didn't catch that subtext like you did but it makes sense when you think of it
Damn good Video, I almost bought the game at release but I´m glad I didn´t. I also feel like your Style of talking and arguing gets better from video to video, you´re doing a good job!
Is it just me or does this game have kind of a "The Crew-ish" Vibe to it? Like Hud wise and stuff
I have a one big problem though. People always say that Payback has the "Break to drift" system. But I cannot drift using the break key (Down arrow key) just like I do in NFS HP, MW and Rivals. And the game said to me to go fast (which is funny) and turn hard to the direction you want to drift. But that didn't work either.
Thank God this doesn't snap so instantly like those abominations.
Still 'break to drift' bit you actually have to make the car lose grip while ordering it. Full gas on a high enough speed, full turn, and then fan the brake. It usually won't register with one tap. Even small hold slows you down too much before you notice it worked. So fan/feather the brake key... tap--tap-tap. Usually does the trick in 2-3 taps.
@@janosd4nuke I used the counter steering technique. It somehow worked but was very hard to actually drift. I uninstalled the game because of the boring gameplay experience.
@@murazor007well understandable... a bit stale with the progression being needlessly slow to nudge the players towards micro-transactions. But still kinda fun. And I got a ton of NFS to catch up on. Hot Pursuit 2010 made me quit back in the day, and only the free trial weekend of Unbound bought me back this summer. But ohh boy did it bring me back big time.
@@janosd4nuke It wasn't actually fun for me. Maybe because I'm more used to fast games like Hot Pursuit, Rivals or Burnout. The dull sense of speed, weird drifting and boring slow races were my biggest problems. The story also felt a bit pointless and boring. It's not as mediocre as the story of NFS 2015 or Unbound tho. But still not interesting or compelling enough like the stories of MW or The Run. The customization is great tho. Some car sounds are also good.
Can't wait to see you do UNBOUND I'm drooling for it
NFS PAYBACK 7 years after release its still quite an underrated game despite an awful speed card customization options and tons of microtransactions.
Need for Speed Hot Pursuit 2 on the PS2 has the best driving physics of any NFS except Porsche which was simulation oriented.The cars had weight,different grip levels for each tire.Going 120 kmh feels right,and also drving 350 kmh feels incredibly fast.Sadly i am still waiting for a NFS similar to that game....
Nice review gives a lot of info about the game
Can you do NFS Carbon or Underground 2 X years later? btw great content!!
I'm very glad I was recommended your Most Wanted'12/Hot Pursuit'10/Rivals/2015 video and Watched it Later, because this channel is great. By the way, if you haven't yet, do you plan on doing a video on racing sims? DiRT especially would be cool
whitelight the realest nigga, you feel me
for you
I think it's always amusing when someone makes the objective claim that a game is broken (or the opposite, "the game runs fine on my machine, therefore it's well optimized"). While I won't sit here and defend NFS 2015, it is factually untrue to say that it has inherent performance issues that will be experienced by everyone. I've never had a problem with running it at 2160p 60fps fully maxed out. The same goes for all the friends I've played with; they were getting reasonable performance based on their hardware (1080p 60).
To be clear, I am NOT making the counterclaim that NFS 2015 runs great for everyone, but the way you kept framing your anecdotes as "problems with the game" was disingenuous-and more importantly-incorrect.
e.g.
"I'd have an easier time getting Crysis to run on a fucking Minecraft calculator than I would to get 2015 to run at a stable framerate."
This is only true if you are implying that you personally cannot get it to run well due to your own ineptitude (I don't even know what that would look like), and/or a lack of hardware.
Uneducated AMD users often make similarly baseless claims whenever they encounter driver related issues, as demonstrated by the steam forums.
[EDIT] Actually, you then go on to say one of the stupidest thing one can say when talking about performance in games. "If my machine can run X game at Y framerate, then surely it must be able to play Z game at a similar framerate."
This is nonsensical for multiple reasons, but the single fact that you think you know enough about the technical aspects of video games to make the call that this game is "ok looking" VS your example of the Witcher 3 is hilarious. This is a perfect example of the Dunning-Kruger effect. You remind me of the people who make Reshade Presets that boost contrast and saturation, who then go one to call those "better looking", or "better graphics mod". I would love to hear what it is you think you know about comparing performance across games, as it's bound to be entertaining.
Widepsread issues are flaws with the game. I'd honestly love to know your specs.
It's kinda sad that this is the closest I could ever find to a NFS: Hot Pursuit review. Still a fantastic video as always tho.
this video really helped me on deciding should I buy this game or not.. my decision: lets wait for the next NFS
I have been watching these types of videos recently and here is what I have learned from all the "criticisms" racing games in general.
THERE IS NOTHING THAT THE DEVELOPERS CAN DO TO MAKE THEIR AUDIENCE HAPPY!
I've seen countless videos from channels absolutely bashing the new games, and no franchise is free from it. I've seen forza get completely demolished for tiny, tiny and utterly useless nitpicks the supposedly "ruin the driving experience." What are you on about? Forza Horizon is one of the best game right on the market and not even Need For Speed comes close to the sheer hype of the game. There is no game that does so much with so many cars, and the mind boggling amount of track to drive on.
I don't recall who it was but there was a video tearing GT Sport a new one because it didn't have as many cars and there was no career progression. You what!!? GT Sport is not that type of game it is targeting a new audience.
You yourself hate the scenes from paybacks and 2015 saying you want to gouge your eyes out, well go take a look in Most Wanted and Carbon; they have the shitties acting out of many of the racing game.
Lastly you are saying NFS needs to focus on the racing aspect of the game, WELL I JUST WATCHED A VIDEO THAT SAID THAT NFS NEED A BETTER STORYLINE WITH BETTER ACTORS! WHO THE HELL ARE THE DEVS SUPPOSED TO LISTEN TO??
The nostalgia stuck idiots who think that NFS MW is the best racing game ever created and there can be nothing to ever top that no matter the quality of the game or the young racing fans who are glued to their screens all the time? I am a big fan of racing and I think that the progression of the NFS series is a evolutionary one rather than a revolutionary, many smaller steps will make a better product in the end but I guess the car community doesn't get that and maybe never will.
Although I agree critics tend to be intentionally harsh on what they review on, I'd say you completely missed the mark on this guy's points. He never plays the older NFS games, no wonder he'd view the story of the newer ones as cheesy or childish. Besides, let's be honest, Payback clearly lacked focus on its gameplay. Optimisation and physics should always come before story, It's what defines a game as a game. And in terms of who the devs have to listen to, Trust me, They know exactly the feels of having to deal with 1000s of different opinions. It's natural for people to feel different about certain forms of media, No wonder some RUclipsr you watched made different points to someone else.
While I think you are mostly right, I think cops are good in this game. They are in here to bust you up, not to be a moving obstacle. And while they arent't the best, they are good.
You really should play Underground 2 and MW from 2005. Both are most probably top 2 in the entire NFS series (personally I prefer U2 though).
u2 the best.. for me the cars felt like actual cars..n still does. and with proper tuning one could dance in them.
note..that games start is slow. the cars will feel really slow compared to todays games at the beginning.
hold on till you get some upgrades.
This is my dads favorite game for some reason.
Did anyone like using abilities, hot pursuit or rivals, I don't know which one had those, I liked that idea, using spikes EMPs and such. Made cop chases more intense I guess. I don't remember! Why is it hard to bring back customization like in carbon and undercover. Loved adjusting the parts to my liking, even though mostly just maxed out the sliders. I still think it's good game, but could be much better.
Amazing video as always
I just came here to see if this is worth to Download for PS Plus October.
Nothing will ever top underground 2.
In your opinion. Ill take my MW2012 since that all I had in 2013...
Gameplay-wise Juiced 1 destroys that game effortlessly. Reasons? For starters, it actually requires _skill_ to be good at.
IvanSensei88 I find the handling to be a bit wobbly but other than that, I'd highly recommend Juiced to anyone.
Original Most Wanted
Alright, now this here is an actual contender. But I still prefer underground due to the atmosphere.
hey seriously love these longform racing game analysis videos, definitely think you should make more!
@23:09 "...the other half was casual driving and product placement. Doesn't exactly feel like Fast & Furious to me."
Not to be contrarian, but just to name a few examples I can remember off the top of my head from 'Point Break with cars' (i.e. 2001's The Fast and the Furious)- With large NOS wall signage flanking him (in his makeshift bedroom), Brian says, "I need NOS, I need NOS", then proceeds to the store's NOS (Nitrous Oxide Systems) display case, where the viewer then gets a close-up of the product. Dom tells Brian, "You can have any brew you want, as long as it's a Corona." Shortly before that, Leon's Corona went from label facing away from the camera in the zoomed out shot to label facing towards the camera in the close-up. Et cetera.
In so far as product placement, the Need for Speed franchise of late feels comparable to the Fast & Furious franchise. These franchises exist as caricatures and unsubtle advertisements. That being said, professional racing helped pave the way by placing ads on the tracks, cars, and drivers' gear. Some amateur racing and automotive enthusiast communities sought to emulate that promotional gaudiness, often without any sort of financial compensation taking place. And now we have arguably overpriced (not even including deluxe content and other DLC) racing games filled with advertisements. The circle is complete.
Advertisements aside, Payback was definitely the slot machine of Need for Speed games.
Horizon 3 runs very well on PC. Even a 970 can locked on 4K30fps at high preset. Forza games are very well optimized for PC.
My RX580 runs Forza 7 in 4K@60fps with no issue.
One game I put over many poor NFS Titles is Midnight Club LA. It just has many features that NFS never or barely get by. I'd say it has deeper customization than NFS claims, car classes feel different, surreal car damage, many obstacles during racing and feels like an actual breathing city than some playground for your car.
My opinion:
The game is fairly decent, aside from the following, which I have ranked from least annoying to most annoying (keep in mind I haven't played more than 2 multiplayer races since I'm not a multiplayer guy):
Little sense of speed*, the fact that you can't buy a car stock and then tune it to be an offroader, drag car etc., the over the top story, and the upgrade system, which admittedly didn't create any grinding for me (until I'd finished the game, I just kept it on hard and bumped it to medium when the difficulty got wonky and never had to play events I'd already completed)
Overall, in my opinion, it's fairly enjoyable. I would've rated it as pretty good if it weren't for the upgrade system, as the rest of the issues aren't too bad IMO.
Optimisation hasn't been too big of an issue in Payback, but it's still not good enough, although NFS 2015 ran better than Payback for me.
In my opinion though, it seems quite silly for Ghost to even think of doing a product placement on a many million dollar car... So IMO this is not an issue, but that's the way I see it.
*With the sense of speed, I think I have a good idea as to why it's so rubbish. In BeamNG.Drive, the sense of speed wasn't the best, but it wasn't too bad thanks to some wind rushing sound effects. But since an update in the past year, the FOV changes as you speed up. This helps the sense of speed massively, and I think this game was lacking some of this.
What specs do you run BeamNG on?
The most important of the specs are:
CPU - i3 4170
10gb of mismatched RAM
GPU - ASUS Rx 460 Dual
MOBO - AsRock B85m-pro3