maybe Dan found openings caused by the shadow, where there are passages that lead him towards the surface, until returning to the entrance hall of the castle
@@KarlOlofssonvery true. There was a mod named “fleeing brennenburg” but that was a modders take on a sequel. This is honestly the most sensible way he escaped. Just climbed up the shafts ladder.
To those who questions Daniel's escape when the elevator is destroyed, by the time he enters the orb chamber, the shadow have already consumed or destroyed most part of the brennenburg castle. Maybe there is an alternative route after shadow's destruction?
Amnesia lore fan here Ok so the reason why Daniel's diary entries are scattered is due to Alexander's servants scattering them, oh the fact Daniel witnesses other people's memories is because he is still connected to the orb in a way and the same is for Alexander, therefore they technically share the memories
18:33 - Penumbra and Amnesia were both rather Inspirational to Me when I did parts of the SCP: Containment Breach Soundtrack. :) Mainly the low and ominous Ambient Tracks and eerie, unsettling Sci-Fi Soundscapes. Same for other later SCP Games that asked Me to do Music for Them.
11:00 having played through amnesia after so many years of watching lets plays (of course beginning with pewdiepie) I can describe the first moments of realizing the safety and beauty of this quiet place as breathtaking. I was so proud of myself that I earned the view. That’s what makes this level so iconic in my eyes, it’s the fact that you earned it. You have to trudge through hell to get to that point and proportionally the beginning of the game was the scariest for first timers
Just found this video. After having played custom stories , almost strictly on my channel for 6 years. I can say this. It is now 2021, and the game is still alive, with tons of devs and modders creating incredible Custom Stories and Full Conversions that any horror enthusiast would enjoy. This game has withstood the test of time in so many ways. Definitely my favorite horror game to date, and its 11 years old.
I would love to see you talk about the Horror Genre's over-reliance on scripted jump scares, invisible monsters, and a protagonist who can't fight back. My biggest gripes with the genre. :)
That would be an interesting topic. I feel like the inability to fight back (effectively or at all) is almost a requirement for horror - in Penumbra, I stopped being afraid after I found out how easily you could just smack the head of the enemies, and the game became boring because of it.
I agree with that but if you can fight back it isn’t scary it’s just eh that’s why games like PT were scary because you couldn’t fight back and the environment was well designed
I loved this game, the actual horror wasn't constant, but it had a constant sense of dread and that just made the scares more intense. 10/10 would play again
If one considers the theory that the shadow is not really after Daniel and nudges him in the right direction to get to the orb, giving him the right information be that his own lost memories or memories of other people that complete the picture, then the coincidences in the game make sense.
i remember when this came out and the buzz it made. I remember telling all my friends about it. The idea of a horror game where all you could do when a monster shows up is hide was crazy to me. I remember thinking the graphics were great.
7:46 Nope, that's the Old Archives. 14:10 Actually, all of those questions have answers. 1. The shadow brings these journals to Daniel to torment him. 2. The area you start in is one of the safest in the game. He needed to go somewhere safe because he would be vulnerable. 3. Again, the shadow shows Daniel these things to torment him for what he's done. He is shown the memories of those he killed and tortured so that he can pay for doing so. Also, at 14:44, this issue can have multiple explanations. Aside from the fact Alexander wouldn’t use this door often because the prisoners would have to be dragged through the sewers to get to the torture chambers, the door is likely blocked by the shadow. It is probably doing this so that Daniel could go through the same places as his victims did, as well as put him in a position where Agrippa’s orb shard would be in his way. Another explanation could be simply due to the castle’s terrible condition, as many of Amnesia’s doors suffer from the “it won’t budge” syndrome, often because of rubble blocking the way. But the explanation that makes the most sense is that Alexander simply locked it to buy himself more time. It’s not convenient if he is actively trying to hinder your progress.
Little Moth no the grunts took his journal and diaries that’s why the guest room is trashed and the shadow was just trying to push Daniel along to kill Alexander you get damaged but it never takes your health down
@@scibrew2922 Except why would the grunts take Daniel's journal? They have no reason to trash the guest room, and if they did take his journal, why would they be left in open areas where Daniel could easily come across them again? Though it is true that the shadow is trying to push Daniel along, it is trying to show him the horrible things he's done.
The shadow is not trying to ”show daniel what he has done” what even makes you think that’s the cas? The shadow is an otherwordly entity that is the protector of the orbs. Its not interested in guilt tripping daniel lol
@@xMorogothx it is very interested in guilt tripping Daniel lol. Throughout multiple points of the game you see it actively block Daniel's path, chase him but not outright kill him, it even brings him back to life and taunts him by locking him in a small room and growing all around him, before unlocking the door and letting Daniel proceed (Nave). The Shadow is 100% sentient, or at least WAS in this game. All of OP's criticisms of this game are a bit pointless and ignorant imo bc a lot of the questions and negatives he had have been addressed and answered, not only throughout the game but by dev interviews and in forums.
@@xMorogothx If you have another explanation for Daniel seeing things he wasn't present for, hearing his victims cries long after they were dead, coming back to life dozens of times, and having the shadow taunt him by locking him in rooms and sic'ing kaernks on him, let me know. Otherwise, don't scold me on lore please.
Gotta be honest here Amnesia:The Dark Descent is way more scary compared to the new Rebirth.The atmosphere in the Breneneburg castle is always pressuring.If it's not dark everywhere then it's the ambient or fear of the monsters around the corners,the ambience makes the fear of monsters even stronger,various sounds like piano in old archives.The silent Daniel makes it even more scary.Amnesia rebirth gives more space for puzzles and story then actually trying to scare the player. It also is not so dark altough i can live with that because it's obliviously the Algerian desert and it would be very strange if it had minimum amount of light just like in the Brenenburg castle.The only moment in the game i was actually scared of was the old expedition ruins where we start to notice some connection with the old game.
Amnesia Rebirth wasn’t as scary as TDD by design imo. Frictional has said they don’t believe they could surpass it. It is much more like Soma. Though it generally has more flaws. Overall its pretty good. By Frictional standards. I would say its their weakest direct game. Yet they certainly haven’t Season 8’d themselves.
@@seankumar2154 I still love the game though.I love the additions to the whole timeline.Althought my main points of intrest in this franchise are shadow and the orbs im still gratefull that they actually released it.
@@boi8992 I agree wasn't as scary and there was not nearly as much tension. I never felt truly alone playing it in the same way I was with TDD. That being said, I really enjoyed the story and was very attached to the lore and protagonist. The new and overhauled gameplay mechanics were also really good, e.g. matches in place of the old tinderboxes.
After finishing I was left with many questions.. also after hearing so much about inner sanctum I was expecting some huge or interesting area like Chancel or torture rooms but whatever. One of the best horror games ever made
I found a couple of the puzzles hard because I was just blind and missing the hints but other than that the game was fun , can't wait to play machine for pigs next
"I've played 60+ hours" [me who's played over 100 hours of mods on multiple systems] HAH! Seriously though...this game is my "comfort game" and I still find myself going back to it every few years and thinking very fondly of it...frankly I think it set such a high standard that Outlast just felt goofy in comparison, and that's compared to a game with campy dialogue like Amnesia!! So happy there are still fans of this series and Frictional in general.
played amnesia and beat it for the first time. great game. can’t help but wonder what happened to daniel after you beat it tho. the fact there wasn’t much on this detail he probably went to live a normal life trying to forget the horrors that happened at brennenburg with life long ptsd knowing of his past doings
I’m very late to this😂 I personally did not enjoy this game though, unfortunately. I really wanted to, but it felt like a puzzle game with the occasional hide and seek sequence. Like you said, they de-spawn. I free roamed all areas because I never ran into monsters. It felt very atmospheric with the lighting, scenery and music, but also felt very disappointing with the little to no threats. I never found myself feeling scared, just confused trying to figure out how to progress😂 but I personally cannot call this a horror, it’s just a gothic-style puzzle game to me
What you never ran into monsters? I must be playing the wrong game then, I always pick the wrong door to open and end up face to face with a monster, dunno what you played then, the ambience of this game is just perfect, you're definitely a weirdo for not feeling threatened like wtf? many times I was scared to move when a monster was searching for me, like that didn't happen to you? jeez, yours must be a different version or you played it on easy.
Very nice Video. I can see that you really like this game and you did lot's of research to create this video. But I was a bit surprised when you flexed your 60+ hours played. For example I have 400+ hours (mostly through playing custom stories) and I know people who have even 800+ hours :D
The 60 hours was less of a flex and more of an example of the amount of time I've spent on the game. The game is short, so I wanted to leave that window open before explaining that mods were the reason I spent so much time on the game.
The design document is within the game's files. It's just a matter of finding the password which is easy to find online. There was one available online but has since been deleted.
@@andrewbryant1388 you clearly didn’t play it. But it’s my opinion, Amnesia to me was scarier than Outlast. Outlast I expected most of the jumpscares cause of the AI location but in Amnesia it was less predictable.
It's in the game files under a zip folder called "super secret". More info can be found here: amnesia.fandom.com/wiki/Super_Secret_file_(The_Dark_Descent)
When will you review Beyond Two Souls? Just started watching your videos and I find your critique very good. Found your channel entirely by accident. If you get on a rant on shit games like Heavy Rain I'd love to see your critique on Soul Murdered Suspect.
I wouldn't have subscribed if i didn't appreciate these videos, but... @LHudson are you sure you couldn't use a bit of proofreading? :) Grammar seemed a smidge spotty here and there (and that kinda grinds against the quality of the content, at least for me).
This game was the first horror game that pushed me into insanity with visage too. Is because my mind kept playing tricks on me. The sound design on this game it still holds up.
Ten years have passed and I literally have not once thought "How did he escape when the elevator collapsed?" Jesus christ
Then i recommend you to play the Custom Story "Fleeing Brennenburg" By Florian. Great mod which has a 9.6 score on ModDB :)
Magic
maybe Dan found openings caused by the shadow, where there are passages that lead him towards the surface, until returning to the entrance hall of the castle
He could have just broken through the roof of the elevator and climbed up the shaft. There was an old-school wooden mining structure all the way.
@@KarlOlofssonvery true. There was a mod named “fleeing brennenburg” but that was a modders take on a sequel. This is honestly the most sensible way he escaped. Just climbed up the shafts ladder.
To those who questions Daniel's escape when the elevator is destroyed, by the time he enters the orb chamber, the shadow have already consumed or destroyed most part of the brennenburg castle. Maybe there is an alternative route after shadow's destruction?
Amnesia lore fan here
Ok so the reason why Daniel's diary entries are scattered is due to Alexander's servants scattering them, oh the fact Daniel witnesses other people's memories is because he is still connected to the orb in a way and the same is for Alexander, therefore they technically share the memories
I recently replayed The Dark Descent. The writing and atmosphere is so great.
One of the goats ❤
The best Frictional Games game.
the riddles , not s much unfortunately
18:33 - Penumbra and Amnesia were both rather Inspirational to Me when I did parts of the SCP: Containment Breach Soundtrack. :)
Mainly the low and ominous Ambient Tracks and eerie, unsettling Sci-Fi Soundscapes. Same for other later SCP Games that asked Me to do Music for Them.
11:00 having played through amnesia after so many years of watching lets plays (of course beginning with pewdiepie) I can describe the first moments of realizing the safety and beauty of this quiet place as breathtaking. I was so proud of myself that I earned the view. That’s what makes this level so iconic in my eyes, it’s the fact that you earned it. You have to trudge through hell to get to that point and proportionally the beginning of the game was the scariest for first timers
I recently started replaying The Dark Descent for the first time, the atmosphere is SO intense
Just found this video. After having played custom stories , almost strictly on my channel for 6 years. I can say this. It is now 2021, and the game is still alive, with tons of devs and modders creating incredible Custom Stories and Full Conversions that any horror enthusiast would enjoy. This game has withstood the test of time in so many ways. Definitely my favorite horror game to date, and its 11 years old.
I would love to see you talk about the Horror Genre's over-reliance on scripted jump scares, invisible monsters, and a protagonist who can't fight back. My biggest gripes with the genre. :)
That would be an interesting topic. I feel like the inability to fight back (effectively or at all) is almost a requirement for horror - in Penumbra, I stopped being afraid after I found out how easily you could just smack the head of the enemies, and the game became boring because of it.
I agree with that but if you can fight back it isn’t scary it’s just eh that’s why games like PT were scary because you couldn’t fight back and the environment was well designed
I loved this game, the actual horror wasn't constant, but it had a constant sense of dread and that just made the scares more intense. 10/10 would play again
What i found keeps me on edge throughout these games is the *atmosphere.*
If one considers the theory that the shadow is not really after Daniel and nudges him in the right direction to get to the orb, giving him the right information be that his own lost memories or memories of other people that complete the picture, then the coincidences in the game make sense.
i remember when this came out and the buzz it made. I remember telling all my friends about it. The idea of a horror game where all you could do when a monster shows up is hide was crazy to me. I remember thinking the graphics were great.
7:46 Nope, that's the Old Archives.
14:10 Actually, all of those questions have answers.
1. The shadow brings these journals to Daniel to torment him.
2. The area you start in is one of the safest in the game. He needed to go somewhere safe because he would be vulnerable.
3. Again, the shadow shows Daniel these things to torment him for what he's done. He is shown the memories of those he killed and tortured so that he can pay for doing so.
Also, at 14:44, this issue can have multiple explanations. Aside from the fact Alexander wouldn’t use this door often because the prisoners would have to be dragged through the sewers to get to the torture chambers, the door is likely blocked by the shadow. It is probably doing this so that Daniel could go through the same places as his victims did, as well as put him in a position where Agrippa’s orb shard would be in his way.
Another explanation could be simply due to the castle’s terrible condition, as many of Amnesia’s doors suffer from the “it won’t budge” syndrome, often because of rubble blocking the way.
But the explanation that makes the most sense is that Alexander simply locked it to buy himself more time. It’s not convenient if he is actively trying to hinder your progress.
Little Moth no the grunts took his journal and diaries that’s why the guest room is trashed and the shadow was just trying to push Daniel along to kill Alexander you get damaged but it never takes your health down
@@scibrew2922 Except why would the grunts take Daniel's journal? They have no reason to trash the guest room, and if they did take his journal, why would they be left in open areas where Daniel could easily come across them again?
Though it is true that the shadow is trying to push Daniel along, it is trying to show him the horrible things he's done.
The shadow is not trying to ”show daniel what he has done” what even makes you think that’s the cas? The shadow is an otherwordly entity that is the protector of the orbs. Its not interested in guilt tripping daniel lol
@@xMorogothx it is very interested in guilt tripping Daniel lol. Throughout multiple points of the game you see it actively block Daniel's path, chase him but not outright kill him, it even brings him back to life and taunts him by locking him in a small room and growing all around him, before unlocking the door and letting Daniel proceed (Nave). The Shadow is 100% sentient, or at least WAS in this game. All of OP's criticisms of this game are a bit pointless and ignorant imo bc a lot of the questions and negatives he had have been addressed and answered, not only throughout the game but by dev interviews and in forums.
@@xMorogothx If you have another explanation for Daniel seeing things he wasn't present for, hearing his victims cries long after they were dead, coming back to life dozens of times, and having the shadow taunt him by locking him in rooms and sic'ing kaernks on him, let me know. Otherwise, don't scold me on lore please.
Great video, great topic, and great timing. Proud of you, boyo!
It's a speculation that Daniel can recall memories that weren't his because of the power of the orb which he had contact with
Amnesia is not a "cleverly disguised walking simulator".
I loved amnesia because it’s the first horror game I’ve beat and the first game I liked more than outlast and horror movies like IT.
I played amnesia the first time when i was like 9 years old, yeah, i'm serious
Better than OUTLAST ?! How ?? Now way !
@@andrewbryant1388 man I don’t know I was bored 2 years ago
what a hidden gem of a video that i stumbled on
Gotta be honest here Amnesia:The Dark Descent is way more scary compared to the new Rebirth.The atmosphere in the Breneneburg castle is always pressuring.If it's not dark everywhere then it's the ambient or fear of the monsters around the corners,the ambience makes the fear of monsters even stronger,various sounds like piano in old archives.The silent Daniel makes it even more scary.Amnesia rebirth gives more space for puzzles and story then actually trying to scare the player. It also is not so dark altough i can live with that because it's obliviously the Algerian desert and it would be very strange if it had minimum amount of light just like in the Brenenburg castle.The only moment in the game i was actually scared of was the old expedition ruins where we start to notice some connection with the old game.
Amnesia Rebirth wasn’t as scary as TDD by design imo. Frictional has said they don’t believe they could surpass it. It is much more like Soma. Though it generally has more flaws. Overall its pretty good. By Frictional standards. I would say its their weakest direct game. Yet they certainly haven’t Season 8’d themselves.
@@seankumar2154 I still love the game though.I love the additions to the whole timeline.Althought my main points of intrest in this franchise are shadow and the orbs im still gratefull that they actually released it.
@@boi8992 I agree wasn't as scary and there was not nearly as much tension. I never felt truly alone playing it in the same way I was with TDD. That being said, I really enjoyed the story and was very attached to the lore and protagonist. The new and overhauled gameplay mechanics were also really good, e.g. matches in place of the old tinderboxes.
After finishing I was left with many questions.. also after hearing so much about inner sanctum I was expecting some huge or interesting area like Chancel or torture rooms but whatever. One of the best horror games ever made
played it for the first time in 2023 and i loved it
played it again yesterday and still loved it
Great video, loved the little Silent Hill 2 music you sprinkled in there too
I found a couple of the puzzles hard because I was just blind and missing the hints but other than that the game was fun , can't wait to play machine for pigs next
Nice credits music btw :3
This game came out when I was 15 and it was truly a rite of passage
"I've played 60+ hours"
[me who's played over 100 hours of mods on multiple systems] HAH!
Seriously though...this game is my "comfort game" and I still find myself going back to it every few years and thinking very fondly of it...frankly I think it set such a high standard that Outlast just felt goofy in comparison, and that's compared to a game with campy dialogue like Amnesia!!
So happy there are still fans of this series and Frictional in general.
love the hunters dream music
respect brother
God that FTL soundtrack 👌💖
played amnesia and beat it for the first time. great game. can’t help but wonder what happened to daniel after you beat it tho. the fact there wasn’t much on this detail he probably went to live a normal life trying to forget the horrors that happened at brennenburg with life long ptsd knowing of his past doings
Great video!
"That's not a traditional fire" 17:40
great video!
Wait they made soma! Damm no wonder I loved that game
A very well done video
Good video bro
I’m very late to this😂 I personally did not enjoy this game though, unfortunately. I really wanted to, but it felt like a puzzle game with the occasional hide and seek sequence. Like you said, they de-spawn. I free roamed all areas because I never ran into monsters. It felt very atmospheric with the lighting, scenery and music, but also felt very disappointing with the little to no threats. I never found myself feeling scared, just confused trying to figure out how to progress😂 but I personally cannot call this a horror, it’s just a gothic-style puzzle game to me
What you never ran into monsters? I must be playing the wrong game then, I always pick the wrong door to open and end up face to face with a monster, dunno what you played then, the ambience of this game is just perfect, you're definitely a weirdo for not feeling threatened like wtf? many times I was scared to move when a monster was searching for me, like that didn't happen to you? jeez, yours must be a different version or you played it on easy.
Very nice Video. I can see that you really like this game and you did lot's of research to create this video. But I was a bit surprised when you flexed your 60+ hours played. For example I have 400+ hours (mostly through playing custom stories) and I know people who have even 800+ hours :D
The 60 hours was less of a flex and more of an example of the amount of time I've spent on the game. The game is short, so I wanted to leave that window open before explaining that mods were the reason I spent so much time on the game.
have you tried amnesia the bunker ?
Milky Ways
Brilliant!!!
not bad frictional games... remove random crits
LHudson, have you ever played Amnesia: The Dark Descent?
...bit of an odd question to ask.
@@LHudson Obviously he meant Descent: The Dark Amnesia.
@@tenj1n I thought he meant the Dark:The Amnesia Descent.
@@boi8992 Nah he clearly meant The: Descent Amnesia
@@tennobytemusic1529 no you’re confused with Decent: Amnesia The. It’s Machine: amnesia of dark you are looking for.
The music was really confusing in this one... I lost track of what you are talking about multiple times.
Best horror game ever made imo
nice video
Great video! Do you have a link to that design document by any chance ? Would love to check it out
The design document is within the game's files. It's just a matter of finding the password which is easy to find online. There was one available online but has since been deleted.
@@LHudson ahh gotcha! Thanks so much
hey nice vid
Where can I get the design documents?
Thanks a lot! Can you send a link to amnesia s gdd?
The Number 1 scariest game I have ever played. Outlast is 2nd.
How is this scarier than Outlast??
@@andrewbryant1388 you clearly didn’t play it. But it’s my opinion, Amnesia to me was scarier than Outlast. Outlast I expected most of the jumpscares cause of the AI location but in Amnesia it was less predictable.
@@andrewbryant1388outlast is just run run run run all The time
Can you (or anyone) share where you can get the game design document of the game. I'm really interested in seeing it
It's in the game files under a zip folder called "super secret".
More info can be found here: amnesia.fandom.com/wiki/Super_Secret_file_(The_Dark_Descent)
@@LHudson thank you!
When will you review Beyond Two Souls? Just started watching your videos and I find your critique very good. Found your channel entirely by accident. If you get on a rant on shit games like Heavy Rain I'd love to see your critique on Soul Murdered Suspect.
Beyond I want to address soon.
As for Murdered, Woolie and Liam did a bad job QA testing it.
I wouldn't have subscribed if i didn't appreciate these videos, but... @LHudson are you sure you couldn't use a bit of proofreading? :) Grammar seemed a smidge spotty here and there (and that kinda grinds against the quality of the content, at least for me).
quality shit, but i'd expect nothing less from you at this point :)
This game was the first horror game that pushed me into insanity with visage too.
Is because my mind kept playing tricks on me. The sound design on this game it still holds up.