Blender 2.82 | Rigging Leg - System Roll Foot

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  • Опубликовано: 14 янв 2025

Комментарии • 21

  • @laystonlayston6925
    @laystonlayston6925 4 года назад +9

    This was more informative than the blender tutorials where they talk. Most of them don't even mention bone roll, but yours did! If there's anything I'd add, is enable the key bindings view for those that are beginners and perhaps some annotations. Either way, this was great. Thank you for sharing!

    • @RedKProduction
      @RedKProduction  4 года назад +3

      I always try to share my knowledge. I will listen to your advice for the next videos, thanks!

  • @Lhamaramachannel
    @Lhamaramachannel 4 года назад

    grazie per il tutoriel!

  • @MelvilleG
    @MelvilleG 4 года назад +1

    You can always tell an amazing tut from a mediocre one. Yours is truly breathtaking. So much essential info in so short time! Million thanks. I wish I could subscribe a couple more times.

  • @gin1211
    @gin1211 4 года назад +1

    you save my life. thank you for sharing this.

  • @YAMaLove11
    @YAMaLove11 3 года назад

    This is exactly what I needed the most! Thank you! Subbed immediately.

  • @BanditOfBandwidth
    @BanditOfBandwidth 4 года назад

    Exactly what I was looking for.

  • @sealsona
    @sealsona 3 года назад +1

    Fantastic tutorial, thank you for sharing! :D

  • @chfarooq995
    @chfarooq995 2 года назад

    amazing, thank you very much

  • @luishlins
    @luishlins 4 года назад

    Thanks!
    I needed this for my project! Be very successful in your channel!

  • @hata_0
    @hata_0 4 года назад

    So beautiful

  • @MVARTZ
    @MVARTZ 3 года назад

    Thanks mate! :)

  • @dimasbachir1822
    @dimasbachir1822 4 года назад

    Awesome! thank you for sharing!

  • @superdavisdon3791
    @superdavisdon3791 3 года назад

    I just want to point out to you guys that. I had to keep stepping backward. Until I simplify the foot root. I would use a 3D model with complex geometry. But for a short story, like creating a monkey character for my game. So I kept simplifying until the hands and feet were now mittens. While using this video. For sure, I got the foot rigging part down. That's a good thing.
    Just to note you guys. Keep downsizing the work you do until it's easy for now. This means I got the IK for rig setup from this video. Now I need to make an IK Arm. Then FK arms and foot. Last is an FK slash IK Setup for my simple Purple Monkey Character. May you all enjoy your journey to CGI and game dev! ^^

  • @whiteravenshow4342
    @whiteravenshow4342 3 года назад

    Why foot roll is handy?
    As a result, we still have two bones that will need to be edited during the animation - the rotation of the foot and the toe. It seems that the Foot Roll is just for beauty and that's it, I don't understand how it makes the animation process easier, it looks more beautiful and that's it.
    I don't understand how the Foot Roll helps other than decorating your barn. Am I right or am I missing something?

  • @luisahelena4226
    @luisahelena4226 2 года назад

    if i use motion capture, will that still works?
    i had some problems before where the toe and IK toe dont move when the model is moving . They just stay where they are :(

  • @mordecai1484
    @mordecai1484 3 года назад

    Hey, thanks for sharing your knowledge!
    Is it possible for a foot to rotate when shin rotates, As in reality? In every rig I've seen the foot itself stays in horizontal position unless you manually rotate it but it should rotate a little bit when shin changes it's orientation.( maybe 50% influence)
    Do you know if it's possible?

  • @gonderage
    @gonderage 4 года назад

    Why dont you just use a tracking constraint and constrain the toes to point towards a target bone? That'd be way easier than just setting up this web of bones and parenting.

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 2 года назад

    bem legal parabens

  • @pandamontok8524
    @pandamontok8524 4 года назад

    kYAAA... I dont geth it...