How to rig shoulder plate in blender3.3

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  • Опубликовано: 9 янв 2025

Комментарии • 48

  • @nuayoung25
    @nuayoung25 День назад +1

    predicted the absolute cinema pose ahead of time. truly a generational talent. nice rig

  • @Ghost-zm1rk
    @Ghost-zm1rk 2 года назад +15

    this is so much more elegant than all the rest of the complex rigs. simple and effective

  • @VentelHD
    @VentelHD Год назад +4

    I actually was rigging this a few days ago. My technique would be to use auto rig pro, and create 2 shapekeys, then just fix the shoulders on the left shapekey and the right shapekey, then use a driver for each to correct automatically based on shoulder and arm placement. I mentioned auto rig pro because it allows you to actually select 2 bones, the shapekey, and press a button to create the drivers automatically if you don't have any idea on how to do that yourself.

    • @CopyCatBlack
      @CopyCatBlack  Год назад +3

      There are many techniques how you can make the shoulders deform properly but this character base mesh I used on this tutorial you don't need to add any extra bones, I have made some character check it out, it does not have extra bones for the shoulders but it still deform properly and it is a lowpoly character having 6000 to 7000 vertices
      ruclips.net/video/oX5MTXp_fCE/видео.html

  • @bahtiyarozdere9303
    @bahtiyarozdere9303 Год назад

    I don't want to be the asshole but I believe correct name is "shoulder blade". Thanks sharing a nice approach ^^

  • @thomasmann4536
    @thomasmann4536 2 года назад +4

    This is cool, but I probably would parent the shoulder blade bone to the spine, not the shoulder, since the lats are back muscles and the 3d movement of the shoulder can make it really tricky to keep the shoulder blade in position

    • @CopyCatBlack
      @CopyCatBlack  2 года назад +6

      yes, you can even do that but their is more way to work with the shoulder and right now I have learned how to weight paint the character in such a way that you dont need an extra bone for the back I will make a video for that in future, right now I am little occupied at the moment please do tell me if you all having problems, so that I can help you all. Stay Safe Stay Creative :)

    • @moldman5694
      @moldman5694 8 месяцев назад

      Anatomically speaking, the scapula is actually attached to the clavicle via the acromion, whereas it has no direct attachment to the spine at all (it's separated by a layer of muscle). So to me, parenting the scapula to the clavicle makes more sense, because the scapula really shouldn't stay in position when the shoulder's moving.

    • @thomasmann4536
      @thomasmann4536 8 месяцев назад +2

      @@moldman5694 the rigging skeleton is not 100% congruent with the human skeleton. Bones in 3d softwares fulfil the role of real bones, muscles and tendons, because we don't have anything else. For example, characters will have "twist bones" in the arms and legs for better deformation, even though humans don't have them. Similarly, in the back, we are more interested in preserving the shape rather than realistic skeleton recreation. And here, the latissimus is far more important to simulate than the actual scapula. we only call it scapula bone for naming convention reasons.

  • @TheStevenrobinson
    @TheStevenrobinson Год назад +1

    A shoulder plate is a piece of exterior Armor for the shoulders and a shoulder blade, is the actual shoulder. With that being said, I refuse to fault you on the naming. That would be foolish since I myself knew nothing of rigging shoulder's before watching. So thank you very much.

  • @StannRat
    @StannRat Год назад +2

    If you're creating a rig for blender-use only, it's easier to solve it with corrective shape keys.

    • @CopyCatBlack
      @CopyCatBlack  Год назад +2

      Well yes it have many ways to solve, but the disadvantage of using shape-keys is that when you weight paint again the shapekey will be of no use, using this method is the best.

    • @StannRat
      @StannRat Год назад

      @@CopyCatBlack shape keys don't become less useful when redrawing vertex weights. Except when you need to edit the base shape. With shape keys you can create a fairly realistic simulation of muscles. But of course, if you need a rig to use in some game or in any other program, then shape keys will no longer be useful.

  • @FabiTheSnake
    @FabiTheSnake Год назад

    i think you mean shoulder BLADE, but still very solid.

  • @visualcodinghub
    @visualcodinghub 11 месяцев назад +1

    wow, this is wonderful

  • @_whybe8446
    @_whybe8446 2 года назад +1

    Great lecture! thank you

  • @lilac1484
    @lilac1484 Год назад +2

    I tried following the tutorial but I got stuck at 7:43. When I did Zmin -180, the bone for rotation z source min is not reacting on any value. It only reacts if I use the max value not min or I change back to positive 180. But then when I duplicate and follow the adjustments for location, it's not moving the same as the video. Maybe a video with audio tutorial will help! I hope you update this tutorial ^_^

    • @CopyCatBlack
      @CopyCatBlack  Год назад +1

      I will try to make another video about transformation constraint. BTW it all depend on axis of the bones that you move

    • @lilac1484
      @lilac1484 Год назад

      @@CopyCatBlack I recalculated roll to global +y. When that didn't worked I tried all axis and it didn't give the same positive results. Some were really wonky hahaha

    • @CopyCatBlack
      @CopyCatBlack  Год назад +1

      @@lilac1484 i will be making a video on it.
      So sorry about this video that you all could not understand🙁🙁 I will be try my best to make a proper one 😀😀

    • @CopyCatBlack
      @CopyCatBlack  Год назад

      Here is the video ruclips.net/video/8q1yX7XeUQw/видео.html

    • @lomaxdesigns1716
      @lomaxdesigns1716 Год назад

      Same, I have no idea how that works. Did you figure it out?

  • @CopyCatBlack
    @CopyCatBlack  2 года назад +2

    They have deleted the video :(
    as always, happy to help beginner :)

    • @moh.irfanrivaldi4326
      @moh.irfanrivaldi4326 9 месяцев назад

      where is the video?

    • @CopyCatBlack
      @CopyCatBlack  9 месяцев назад

      @@moh.irfanrivaldi4326 they might have deleted the video
      You can also watch my recent video that I post, it is also about how you can rig the shoulder

  • @michaelpenco546
    @michaelpenco546 Год назад +1

    I would love to follow this tutorial but the lack od audio makes it very diffivult to fully understand the reason behind your actions, While the subject is a interesting one, presentation wise it lacks.

    • @CopyCatBlack
      @CopyCatBlack  Год назад

      I will try to make a better version of it

    • @michaelpenco546
      @michaelpenco546 Год назад

      @@CopyCatBlack With much thanks and appreciation, pal.

    • @CopyCatBlack
      @CopyCatBlack  Год назад

      Here is the videoruclips.net/video/8q1yX7XeUQw/видео.html

  • @Elvfxero
    @Elvfxero Год назад

    the first tutorial on how not to make a tutorial, congratulations

    • @CopyCatBlack
      @CopyCatBlack  Год назад

      If you dont understand this one then I have made other video about this where I talk about transformation constraint

  • @nickdev
    @nickdev 2 года назад +1

    heheh thank YOU!

    • @nickdev
      @nickdev 2 года назад +1

      5h40am and i came to check up this video... thanks bro... you are a friend! this video wil be added to my 'Blender AAATuts" list...

    • @CopyCatBlack
      @CopyCatBlack  2 года назад

      ​@@nickdev Happy to help and if you have any problems I will try my best to make the video for you or, I could share another link of the video related to your problem.

  • @FC_A7
    @FC_A7 2 года назад +1

    Can u get your model?

    • @CopyCatBlack
      @CopyCatBlack  2 года назад +1

      there is free version and payed version
      www.cgtrader.com/free-3d-models/character/other/basemesh-5875e524-cab1-4253-b174-4949380c59b8
      www.cgtrader.com/3d-models/character/other/basemeshcharacter

  • @JiluMiah-ek2rd
    @JiluMiah-ek2rd 8 месяцев назад +1

    Where’s the voiceover?

    • @CopyCatBlack
      @CopyCatBlack  8 месяцев назад +1

      In this video, there is no sound in it.
      You can watch other video that is also related to it.
      There are 2 video where I showed you how to rig shoulder.
      ruclips.net/video/8q1yX7XeUQw/видео.htmlfeature=shared
      ruclips.net/video/HgrjlZpG7a0/видео.htmlfeature=shared
      Happy to help as always

    • @JiluMiah-ek2rd
      @JiluMiah-ek2rd 8 месяцев назад

      @@CopyCatBlack cheers it was a great video. Interesting…

  • @TheHimmus
    @TheHimmus Год назад

    Interesting video but title is sort of misleading. When I see "shoulder plate" I think of armor.

  • @619Shippo
    @619Shippo 2 года назад

    Get a mic brotha

    • @CopyCatBlack
      @CopyCatBlack  2 года назад

      be patient I will buy mic and start a tutorial :)

  • @arttest0156
    @arttest0156 10 месяцев назад

    can you do one for a vertical front raise of the arm

    • @CopyCatBlack
      @CopyCatBlack  10 месяцев назад +1

      I will make a video on that

    • @arttest0156
      @arttest0156 10 месяцев назад

      @@CopyCatBlack Thank you so much. Front lateral raise is by far the most difficult for me even with knowledge of drivers

    • @CopyCatBlack
      @CopyCatBlack  10 месяцев назад

      @@arttest0156 here is the video
      ruclips.net/video/HgrjlZpG7a0/видео.htmlsi=2XqCNZecFrCb7TpH