Hey thanks so much for talking about MIND MGMT! Glad you like the mechanisms in it! One that I'm super happy about are the Mental Note Tokens...it took us a long time to come up with that as a way to keep track of information. In hindsight it looks super obvious - but we tried many other concepts that just didn't work this good!
Have you had a chance to play again and incorporate the SHIFT system? The get out of jail free card for the recruiter reminds me of Star Wars Rebellion funnily enough, when the rebels have the option to move their base. The mechanisms of Mind Mgmt also gave me huge Sabotage vibes. Great game all around!
Hey thanks so much for talking about MIND MGMT! Glad you like the mechanisms in it! One that I'm super happy about are the Mental Note Tokens...it took us a long time to come up with that as a way to keep track of information. In hindsight it looks super obvious - but we tried many other concepts that just didn't work this good!
I'd love to hear the full story behind the design of this game!
I absolutely love this video series and getting to see your insights and favorite mechanisms of all these games. Thanks Jamey!
Thanks, Semia!
Did a video on this game and I really enjoyed playing this game. As you say many cool mechanics and the artwork is quite unique.
Love hidden movement games.
Mr.Jack, Fury of Dracula, War of the Ring... maybe I should check this out! 😄
yeah, that diagnol, two space movement has gotten me out of a bind.
Have you had a chance to play again and incorporate the SHIFT system?
The get out of jail free card for the recruiter reminds me of Star Wars Rebellion funnily enough, when the rebels have the option to move their base. The mechanisms of Mind Mgmt also gave me huge Sabotage vibes. Great game all around!
I haven't yet, but I think it's such a clever system!