Love that you got dressed up to do this video!! Thanks so much!! A few things were missed: 1) In the training mission - you place a confirmed mental note token on the board, on your first space that you started and mark it with a "1". 2) When Rogue Agents ASK, they're not asking if you've recruited anyone on those spaces, they're asking if you've ever been ON a location with that feature. Big difference! 3) You should place the Mind Slip token beside the 07:00 instead of the 06:00 as it was used at 07:00. 4) In the full game, you're not allowed to place mayhem tokens such that they are touching each other. 5) One other aspect that comes with Immortals - Rogue Agents cannot ASK about a feature that is also on a space with any Immortal. Also, each Agent has a unique ability that can be used!
Game is great. Artwork is not great for visual clarity (it's obvious the designer hasn't made boardgames in the past) and the rulebook is hot, firey mess of a dumpster. But, under that, the game is great.
@@Potatis1337 So funny - for every person that doesn't like the rulebook layout, I have 1 other person that loves how it's laid out. I think people can process things differently and the way it's laid out now only works for a certain percentage of people. I'm seeing if we can improve the layout for our next print run! :-) As for Art - that's subjective for sure, but I feel like we strike a great balance of clarity and theme. Too much clarity in this game and it could look like every other board game. But I get that it's not for everyone.
I personally found the rulebook a bit daunting, but I think everything else in the game looks stunning. Taking the original source material and putting that artwork into a board game is probably no easy feat, but I think it looks unique and interesting. I didn't find that it got in the way of gameplay, whatsoever. Outside of the game itself, the artwork really drew me in to search for little details and got me more curious about the original comic. Thanks for such an intriguing game, Off The Page Games!
@@OffThePageGames Hello, can I ask you to clarify point 2)? In the rules it seems it's just like you've said. However when I played solo, it seemed the App's working just as it's being said in this video - you're asking about location, where recruiter has recruited someone (if he only passed through that location/feature and has not recruited/doesn't have card of that feature, the app won't show it). So maybe there is a bug in the application? Or first mission is easier? Cause then it was pretty easy to get to know which features recruiter has to visit in order to recruit new agents...
I believe you've made a mistake at 6:32 when talking about the ask action in training mode. It doesn't have to be one of the recruiters feature mission, when an agent asks about a feature, its about any space the recruiter has gone through that has that feature.
First impressions: My sister kept referring to this as a tabletop game, so it took me several days, to find this. This looks complicated, as fuck. She expects me to make one of these and I find this incomprehensible, at first sight. Axis and Allies, I understand. Shadowrun, Battletech; understand. I think I’m going to have to get a copy of this, and try to reverse engineer the mechanics.
Love that you got dressed up to do this video!! Thanks so much!!
A few things were missed:
1) In the training mission - you place a confirmed mental note token on the board, on your first space that you started and mark it with a "1".
2) When Rogue Agents ASK, they're not asking if you've recruited anyone on those spaces, they're asking if you've ever been ON a location with that feature. Big difference!
3) You should place the Mind Slip token beside the 07:00 instead of the 06:00 as it was used at 07:00.
4) In the full game, you're not allowed to place mayhem tokens such that they are touching each other.
5) One other aspect that comes with Immortals - Rogue Agents cannot ASK about a feature that is also on a space with any Immortal. Also, each Agent has a unique ability that can be used!
Game is great. Artwork is not great for visual clarity (it's obvious the designer hasn't made boardgames in the past) and the rulebook is hot, firey mess of a dumpster.
But, under that, the game is great.
@@Potatis1337 So funny - for every person that doesn't like the rulebook layout, I have 1 other person that loves how it's laid out. I think people can process things differently and the way it's laid out now only works for a certain percentage of people. I'm seeing if we can improve the layout for our next print run! :-) As for Art - that's subjective for sure, but I feel like we strike a great balance of clarity and theme. Too much clarity in this game and it could look like every other board game. But I get that it's not for everyone.
@Off The Page Games im not a huge fan of the rulebook. But I do love it visually
I personally found the rulebook a bit daunting, but I think everything else in the game looks stunning. Taking the original source material and putting that artwork into a board game is probably no easy feat, but I think it looks unique and interesting. I didn't find that it got in the way of gameplay, whatsoever. Outside of the game itself, the artwork really drew me in to search for little details and got me more curious about the original comic. Thanks for such an intriguing game, Off The Page Games!
@@OffThePageGames Hello, can I ask you to clarify point 2)? In the rules it seems it's just like you've said. However when I played solo, it seemed the App's working just as it's being said in this video - you're asking about location, where recruiter has recruited someone (if he only passed through that location/feature and has not recruited/doesn't have card of that feature, the app won't show it). So maybe there is a bug in the application? Or first mission is easier? Cause then it was pretty easy to get to know which features recruiter has to visit in order to recruit new agents...
I believe you've made a mistake at 6:32 when talking about the ask action in training mode.
It doesn't have to be one of the recruiters feature mission, when an agent asks about a feature, its about any space the recruiter has gone through that has that feature.
I love your commitment to the theme
Very well done. Made the rules super clear. The rules book was a bit confusing.
It was actually a mess. So many rules errors were made that the video confuses more than it clarifies
❤❤ that you for this wonderful video!
❤❤
I don't think the mayhem tokens can be places next to each other(or connect).
You did such a great job for this video
Thank you for this video! So usedul
Thank you!
You earned my sub with this single view!
Good job!
Thank you! Really appreciate your watching and commenting. :)
If you've mistakes in a "rules" video, at a minimum you should go back & add "popups" with the corrections.
what happened to sally
She will return!
JESUS CHRIST -- 📏 of the WORLD
First impressions: My sister kept referring to this as a tabletop game, so it took me several days, to find this. This looks complicated, as fuck. She expects me to make one of these and I find this incomprehensible, at first sight. Axis and Allies, I understand. Shadowrun, Battletech; understand. I think I’m going to have to get a copy of this, and try to reverse engineer the mechanics.