I am a pixel artist and most of us also use this technique for making things look round, we also use less tones as blurriness makes borders and blends in textures (most textures in Minecraft even have it), and I believe its the same for computer graphics, but mainly its best used sparingly so it feels better in your smaller domes, also please don't take offence to this, i like your channel :)
I take no offense because I love to hear how you used anti-aliasing and it's super interesting. To be honest I'm not an artist (besides in Minecraft) and I really only have a curiosity in computer graphics, so I'm definitely not the expert on anti-aliasing. So as someone still figuring a lot out, I love hearing from people with more experience in the subject.
I'm also a pixel artist, and i totally agree with this! Using too much anti aliasing has the issue with making the image look like a pixelated photo so you have to find the right balance
Seems to me that the best places to use the technique are anywhere that a particular contrast is going to be too jarringly blocky, and generally, only minimally so. Its a lot like with how people will throw in different blocks to break up the "sameness" of a wall or roof...but then they WAY overdo it. My rule for block subbing for that purpose, is that no substitution or depth feature should never be closer than 3 blocks to any other.
I had never thought of spawn proofing! Your totally right, as long as you use enough glass to cover all the solid blocks it could also be used to spawn proof
It reminds me of some Bdubs trick with glass panes and walls to make smoother arches (in his series "Building with BdoubleO", especially in "I Didn't Know THIS Was Possible"), I really appreciate how you break it down and develop alongside computer graphics. Building is getting wilder lately 🔥
Yeah, I remember he specifically talked about anti-aliasing and used glass panes with walls to smooth stuff out at some point, but yeah, this video really helps demonstrate it and show how to actually use that in a build c:
@@cooltwo this seems just like what Bdubs was saying, but you still did a great job putting it into better words than he did. Thank you for the examples and explanaition.
still watching but i just got to the glass antialias and talking about the limited colours available-speaking as a pixel artist, 16 colours tends to be the entire colour palette you have available which means you might not have a linear gradient from one colour to the next that you can use for antialiasing. This is actually not an issue, you can use a green to antialias between purple and blue if you have to! what matters is not the hue of the colour, but its perceived value. if you converted it to perceptual greyscale (different from desaturating) and the colour falls between the aliased edges, then it will work just fine in most instances. I would just avoid complementary colours as they stick out more.
Skinner and builder for a long time here, almost all of my skins have anti aliasing to help things blend in, but I never EVER, could've tought about using it for builds for a less sharp look, you are honestly a genius, good job, great explanation, 10/10 in everything. I really see you with way way more fame here in youtube, good luck!
This is actually super impressive and high IQ. Over 10 years or so of watching minecraft videos and have never seen anyone apply this concept to minecraft. Very well done
It's far from the first time I see it. I've also used it myself over the years in Minecraft. Maybe because I've been working with graphics for websites for decades, it comes natural to me to use it in other places. But it's the first time I see a video about it for Minecraft and it's also very well made for explaining the concept. Well done.
I watch Bdubs a lot so I know what you mean, but I think he uses a slightly different technique. He focuses on light and shadow whereas this technique uses blending of color regardless of the light and shadow. Similar but slightly different. But I'm glad you enjoyed the video 😊
@@cooltwo i mainly had in mind his las build in his survival world, which was very round and had a dome at the top and utilized a lot of glass panes, some white and some gray to imitate lightness i assume but it would altogether serve the same purpose right?
@dfelipeg I thought the glass panes on that dome were for creating the ridges on the dome but I could be wrong or miss remembering. Whatever the case, it was actually that video that made me want to make my own dome and I tried glass panes instead of walls and I came up with this.
Theres more deeper ways to smooth out in minecraft. If we look at Vahaan which is skilled at making circles, they use walls, trapdoors and other methods to smooth out a curve. I am glad to get a term for using panes, as builders learn panes is used to smooth out curves. even so itd be cool to see a comparison between anti aliasing and advanced smoothing
You could do a follow up video to this talking about how dithering can also improve how a build looks from a distance. Lots of really neat science behind how and why it works. - For context, I am an engineer that primarily works on video processing of radar signals for rockets. I just find it neat that concepts like these can be applied in such wildly different applications.
seeing minecraft builders learning things from pixel artists is so cool, especially as a pixel artist myself! seeing how these are used and implemented in minecraft are beautiful
@@cooltwo it's really so satisfying seeing a thing in a build like dithering or anti aliasing and thinking "OH MY GOD THEY DID THE THING!!!", the building community really is progressing fast
Outstanding! I’ve seen and used glass to blend colors/textures between blocks, but never seen this concept be aplied to edges like anti-aliasing. Nice work!
This is exactly the video I needed to see right now. I’m working on a giant blackstone bridge in the nether, and this technique seems perfect for smoothing out the bottom arches!
Very cool! I’ve personally used this in a few cases myself without realizing it was considered as such! Also the green glass on the tower dome does kind of make the color of the dome itself pop more too!
Why do we have to be anti-aliasing or pro-aliasing? Why can’t we all just set aside our differences and get along? We’d get a lot more done as a country if we did. 😞
This is an incredible video, I have been building in minecraft on and off for the last like 6 years, and no one, I mean NO ONE, HAS EVER SHOWN THIS TO ME
Ooo, like others have said I've seen this being used but never heard it broken down and explained like this. Really helps how I think about my builds, thank you!
@@cooltwo ty!! i have made a block-built star destroyer before, however it was in a dead roblox game (skybound ii) and its around 80k blocks. still very proud of it tho, and i think anti-aliasing would make it even better- though i might not even be able to edit and save the build anymore anyway, since the save of it is too big to even add anything else onto it anymore. (mind you the intended block limit of the game is 2400 for the largest ship size lmao) ever since i finished that, i wanted to make one in minecraft so that it could be bigger and better, and of course not in a game nobody plays anymore :p
this is great, I've been using the glass pane trick for smoothing out glass domes, but never thought about using them for regular blocks as well! thanks for sharing this
Sitting here on a 55" monitor that easily pulls 1440 and RUclips is like "Let's start this video in 360!" lol Ironically, I've been messing around with this in my creative realm and I think it's fantastic. Unfortunately, the person I play with is on a small monitor and doesn't notice much difference. lol I really appreciate this video! Always cool to see more creative building techniques!!!
@@cooltwo You're telling me! I was like "Did this person really record in 360p to show anit-aliasing?"....Nope, google just thinks I have less bandwidth than i do.
I like aliasing, I like seeing things close up and it not looking like a mess, I also like the sharper and more distinct effects when not applying anti-alising.
I've always wondered what Anti-aliasing meant in games, I usually just ignore the setting because I don't want to break anything but this was the perfect explanation of what it is, also like other comments mentioned BDubs did also use glass recently in his last few videos, but didn't explain it in this way honestly had no idea how he'd made it look so smooth but this video made me get it One thing that's funny is I'd made a build a few months ago and I wasn't liking how block it was, and stairs were bulky so I'd thought maybe because it was in my inventory I tried light grey stained glass and while I thought it looked nice having that stripe of a lighter color down the middle of the block I couldn't quite place why I liked it better, I don't think I applied the idea quite correctly I'm not really a pro builder like you or BDubs but maybe I can learn and get to that level one day? Or maybe not
Putting me at the same level as Bdubs is crazy! But in all seriousness it takes a lot of practice, but anyone can get better at building. Idk if you've watched my other videos but you can see my progression at building trees for example. I really like the ones I made for my museum recently but the first trees I made were quite bad. And probably in the future I'll look back at the museum trees and think the same. And maybe one day I'll get to the level Bdubs is at but anyone has the capacity to get there if they have the dedication to learn
Been doing something like this for a while now though very sparingly. works really well with glass panes on the side of blocks for roofs or the way you used it. Really cool to see techniques like this appear on yt because people definitely do things like this, probably not thinking about it as anti-aliasing, but they have to end up figuring it out for themselves because nobody really knows what it is.
antialiasing needs to be balanced with post sharpening, the problem with your line is that it makes the line much softer. best way to sharpen would be to make the fill colour darker or to increase contrast between the fill and the edges
I noticed with the line being so thin that it looked lighter and I hadn't thought of making the line darker to balance out the anti-aliasing. That's super interesting, thanks for sharing!
I hadn't thought about it that way! I was so focused on teaching people a new building technique that I hadn't really thought about how I was also teaching them anti-aliasing at the same time lol
Anti-aliasing is severely underrated for terraforming too. It can help seamlessly blend a path into grass, gradients of materials, and help builds fit in the environment just a little more.
I remember the beginning days of my digital art journey where i was like "wtf is anti aliasing" and then struggled using the fill bucket because i didnt know there were fill bucket options to deal with the fuzzy line edges and avoid those annoying white outlines lol
Woah, this is such a cool application of anti aliasing! I can't believe I've never thought about applying it to something like Minecraft builds, but wow it works so well
This is incredibly helpful, thank you so much. I'm drafting up a shanty town at the moment and I want the tents to look smoother. I will definitely try this. Thanks again 😊
Great video! Looks amazing :D Btw you should consider highpass filtering (quiet low) your audio or using a pop filter. The low ey in "P"s and so on is really a lot.
I actually bought a pop filter the other day after another commenter suggested it. I kinda wish I had gotten one before I made a popular video though 😅
is that an actual superflat preset? it's really pretty! also, you are a genius for thinking of this, and i'm so glad it was you who did because this video is a perfect explanation of it
It's a custom present I made for a superflat world. I just made it have layers up to y64 and all the trees and stuff spawned in on their own. Also after reading people's comments I don't think I was the first to do this but I appreciate that you liked how I explained it
Oooo seems cool !! I dunno if I will implement it in my builds bc im a very simplistic builder but I like the idea !! (Like while the pallet is ever expanding, i feel like I prefer to keep the techniques I use pretty ancient, like no block blending and whatnot. But I like this for far away builds!!)
Omg, I love your videos! I really appreciate that people have been enjoying my video but I was not prepared for it to do this good lol. And I definitely didn't expect it to become a meme!
OH this is cool to see that its possible. Personally I probably wouldnt do it in anything I make because usually I make small builds that are very close to me, and thats honestly the same reason I dont follow most build suggestions, I dont like when there are incongruent textures even if it is in the service of getting a certain colour. Still, very neat.
Very cool, I'm surprised that in 11+ years nobody thought of this until now, but often things that seem obvious once you know them are actually rather genius when first come up with. Take planes for example, if you look at the wing shape, of course that would get lift if you put it up against wind, why wouldn't it? you could totally glide on big flat things like that, after all that's what birds do and they've been around longer than we have. Yet it still took us thousands upon thousands of years to figure that out. so anyways cool technique, I've never seen it before, looks neat
All I did in this case was apply a technique from outside Minecraft to building in game. But it does make you wonder how many other cool techniques we could learn by looking at other disciplines!
this *is* kinda cool indeed I have seen people using glass panes as kinda half blocks before, like they do with walls, I use it too but I dont really like building bigger scales as much, but this is a bit different I suppose hmm will have to look into it
Really interesting, and a good technique. Just a small technical point, using stairs or slabs is not anti-aliasing. Since you are essentially increasing the sample rate, or resolution instead
Might be a good solution for survival builds. In creative mode you shall probably use debugged walls instead, they are are the best for making curved domes, high angle spires etc
I have a feeling that this is also one of the reasons that the last build in BDubs Build series looks so good on the dome. He used glas as the stripes and maybe this might also have to do something with it looking good.
I've mentioned this in other comments but I think the technique I'm trying to show is slightly different from the one Bdubs uses, but it is very similar. Which Bdubs is a huge inspiration of mine so it's no surprise
That was one thing I don't think it helps all that much with. It did remove it a bit, but not enough for what I wanted. But I had the exact same thought as you at first
@cooltwo I wish all of Minecraft's community took something from sir BDouble0, he's one of the few big youtubers that don't actually make oversaturated content and view the game as a place for art to commence :> I mean, the cinematics, the music he uses, he really stands out from other youtubers. Also, I hope more people find your channel, keep it up! Ofc I don't want you to get overwhelmed but this really deserves more attention
@huntedbythensa Thank you so much! I get so inspired by Bdubs and I hope to make my videos just as cinematic as his but it takes a lot of practice to even get close to where Bdubs is lol
i am very pro-aliasing, to the point i have my laptop configured to alias text (we making it out the mid 90s with this one) the crispy cronch is pleasing to my neurons :3
I am very against aliasing
Lmao, then you've come to the right video!
i am PRO aliasing GRAAAHHHHH
@@asher3311 me TOO RRAHHHHH
@@asher3311 you mean you're straight edge
You should join my new militia against aliasing, ANTIAL
I am a pixel artist and most of us also use this technique for making things look round, we also use less tones as blurriness makes borders and blends in textures (most textures in Minecraft even have it), and I believe its the same for computer graphics, but mainly its best used sparingly so it feels better in your smaller domes, also please don't take offence to this, i like your channel :)
I take no offense because I love to hear how you used anti-aliasing and it's super interesting. To be honest I'm not an artist (besides in Minecraft) and I really only have a curiosity in computer graphics, so I'm definitely not the expert on anti-aliasing. So as someone still figuring a lot out, I love hearing from people with more experience in the subject.
I'm also a pixel artist, and i totally agree with this! Using too much anti aliasing has the issue with making the image look like a pixelated photo so you have to find the right balance
@@patchesdog4330 !!! thats was i was gonna say
Seems to me that the best places to use the technique are anywhere that a particular contrast is going to be too jarringly blocky, and generally, only minimally so.
Its a lot like with how people will throw in different blocks to break up the "sameness" of a wall or roof...but then they WAY overdo it. My rule for block subbing for that purpose, is that no substitution or depth feature should never be closer than 3 blocks to any other.
The annoying part is when it for some reason is applied to squares and you are trying to recolor it in paint.
I love that builders are now doing this, it also works for blending slightly harsher transitions between blocks
Blending harsh transitions is the perfect use case!
The added genius of this is that it also spawn proofs if you are using the glass. Gorgeous build btw
I had never thought of spawn proofing! Your totally right, as long as you use enough glass to cover all the solid blocks it could also be used to spawn proof
It reminds me of some Bdubs trick with glass panes and walls to make smoother arches (in his series "Building with BdoubleO", especially in "I Didn't Know THIS Was Possible"), I really appreciate how you break it down and develop alongside computer graphics. Building is getting wilder lately 🔥
Bdubs inspires me a lot so he definitely in a way helped me come up with this idea
Yeah, I remember he specifically talked about anti-aliasing and used glass panes with walls to smooth stuff out at some point, but yeah, this video really helps demonstrate it and show how to actually use that in a build c:
this
@@cooltwo this seems just like what Bdubs was saying, but you still did a great job putting it into better words than he did. Thank you for the examples and explanaition.
walls are fantastic geometry
Not only a technique not often discussed, but excellent presentation with excellent demonstrations
I'm glad I made it clear! It's one of those hidden things that's used all over the place without anyone noticing
I looked at the thumbnail and said “oh, that’s cool.”
Then I checked the channel name.
Lol, that's really funny 😂
And that's cool too
Can’t count how many times I’ve looked at the anti-aliasing setting and went, “tf is that” and then completely ignored it
Lol, I know the feeling because I used to do that back in the day
still watching but i just got to the glass antialias and talking about the limited colours available-speaking as a pixel artist, 16 colours tends to be the entire colour palette you have available which means you might not have a linear gradient from one colour to the next that you can use for antialiasing. This is actually not an issue, you can use a green to antialias between purple and blue if you have to! what matters is not the hue of the colour, but its perceived value. if you converted it to perceptual greyscale (different from desaturating) and the colour falls between the aliased edges, then it will work just fine in most instances. I would just avoid complementary colours as they stick out more.
This is actually the most interesting comment I've gotten so far! I absolutely did not know that so thank you for sharing!
Skinner and builder for a long time here, almost all of my skins have anti aliasing to help things blend in, but I never EVER, could've tought about using it for builds for a less sharp look, you are honestly a genius, good job, great explanation, 10/10 in everything. I really see you with way way more fame here in youtube, good luck!
Recommendation for comparisons: Make a copy of the build that you slice in two with one half using aliasing and one half using anti-aliasing.
That is such a good idea! I will totally do that in the future
This is the best explanation of anti aliasing I've ever seen, sick stuff
Thanks! I'm always a bit worried I explained something poorly but I guess my work paid off this time :)
This is actually super impressive and high IQ. Over 10 years or so of watching minecraft videos and have never seen anyone apply this concept to minecraft. Very well done
Thanks, that's quite the endorsement!
It's far from the first time I see it. I've also used it myself over the years in Minecraft. Maybe because I've been working with graphics for websites for decades, it comes natural to me to use it in other places. But it's the first time I see a video about it for Minecraft and it's also very well made for explaining the concept. Well done.
Its pretty smart i agree, i think ive seen bdubs do it before kinda, but not explain it this way
bdubs kinda does this! its really cool actually hearing the reasoning and logic behind this building technique:) great video!
I watch Bdubs a lot so I know what you mean, but I think he uses a slightly different technique. He focuses on light and shadow whereas this technique uses blending of color regardless of the light and shadow. Similar but slightly different. But I'm glad you enjoyed the video 😊
@@cooltwo i mainly had in mind his las build in his survival world, which was very round and had a dome at the top and utilized a lot of glass panes, some white and some gray to imitate lightness i assume but it would altogether serve the same purpose right?
@dfelipeg I thought the glass panes on that dome were for creating the ridges on the dome but I could be wrong or miss remembering. Whatever the case, it was actually that video that made me want to make my own dome and I tried glass panes instead of walls and I came up with this.
Theres more deeper ways to smooth out in minecraft. If we look at Vahaan which is skilled at making circles, they use walls, trapdoors and other methods to smooth out a curve. I am glad to get a term for using panes, as builders learn panes is used to smooth out curves. even so itd be cool to see a comparison between anti aliasing and advanced smoothing
I like your idea of comparing traditional smoothing and anti-aliasing!
You could do a follow up video to this talking about how dithering can also improve how a build looks from a distance. Lots of really neat science behind how and why it works.
- For context, I am an engineer that primarily works on video processing of radar signals for rockets. I just find it neat that concepts like these can be applied in such wildly different applications.
That would be an awesome idea for a video! Also really cool that you get to work on something for rockets!
seeing minecraft builders learning things from pixel artists is so cool, especially as a pixel artist myself! seeing how these are used and implemented in minecraft are beautiful
Thanks! I feel like I've probably learned more from the artists in the comments than I taught anyone in my video lol
@@cooltwo it's really so satisfying seeing a thing in a build like dithering or anti aliasing and thinking "OH MY GOD THEY DID THE THING!!!", the building community really is progressing fast
i like my builds to have a crunchy and defined look, but i like this idea as well so i figured id watch and see how i could work with it
I think that's really smart because even if you never use this technique, it might help inspire you to improve your building in other ways
I love how much fun you're having with this technique. Pretty COOL stuff!
Thanks! It is pretty COOL 😎
Outstanding! I’ve seen and used glass to blend colors/textures between blocks, but never seen this concept be aplied to edges like anti-aliasing. Nice work!
Thanks, I thought it was really interesting to tie it into a technique outside of Minecraft!
This is exactly the video I needed to see right now. I’m working on a giant blackstone bridge in the nether, and this technique seems perfect for smoothing out the bottom arches!
Awesome! I hope your bridge turns out fantastic!
Very cool! I’ve personally used this in a few cases myself without realizing it was considered as such! Also the green glass on the tower dome does kind of make the color of the dome itself pop more too!
True, the color of the glass does make the dome look more green overall which is a nice side effect!
This is a little revolution in Minecraft building! Kudos!
I kinda hope so because I think it's best for everyone if the community as a whole gets better at building
As a pixel artist, I'm surprised that I never thought of it before. Great usage of the technique!
While I'm not a pixel artist, I've also known about anti-aliasing for a while and it took me way to long to think to apply it to Minecraft
Trying to learn about anti-aliasing but the commentary is so soothing 😴
Great video! Great tips!
I have seen more and more people starting to use these techniques, and this is the best showcase and explanation of it aswell. Great video!
I'm glad you found it insightful!
Why do we have to be anti-aliasing or pro-aliasing? Why can’t we all just set aside our differences and get along? We’d get a lot more done as a country if we did. 😞
LMAO 🤣
This needs to be viewed more
And your channel as a whole, too
Thanks! I won't say no to more views lol
Can't wait for Grian to find this, the moment he finds this and credits this video yk your channel's gonna be booming
I would love it if that happened! Or really if anyone on Hermitcraft saw my video as I look up to all of them
This is auper cool! I can't wait to try to incorporate this into some kf my builds. I love pulling techniques from other mediums to try to improve
Wow! Never thought of this. Definitely gonna use this in my builds!
A technique I've seen before but not understood it, to the extent you've explained in this video. Thabk you!
Glad I could help 😊
Great video! I can already see you becoming one of the most favourite builders on youtube. Definitely subscribing, good luck in the future girl
I appreciate it! I still think there are plenty of builders out there better than me but I keep on trying to get better and better
@@cooltwo You keep succeeding
This is an incredible video, I have been building in minecraft on and off for the last like 6 years, and no one, I mean NO ONE, HAS EVER SHOWN THIS TO ME
Good video and concept! I'm sorry that you had a cold when making this, that really sucks. Get better soon! :)
I love this build guide! Def a technique i am gonna try in the future!
Awesome! I'm glad you're going to give it a shot! It can definitely be a massive improvement if used correctly
Really enjoyed this and you explained it quite clearly, great job!
Ooo, like others have said I've seen this being used but never heard it broken down and explained like this. Really helps how I think about my builds, thank you!
Glad I could help!
thank you for this, i actually have motivation to build a giant minecraft star destroyer again because this would (probably) be perfect for that.
I would love to see a giant star destroyer in minecraft! I wish you the best of luck
@@cooltwo ty!! i have made a block-built star destroyer before, however it was in a dead roblox game (skybound ii) and its around 80k blocks. still very proud of it tho, and i think anti-aliasing would make it even better- though i might not even be able to edit and save the build anymore anyway, since the save of it is too big to even add anything else onto it anymore. (mind you the intended block limit of the game is 2400 for the largest ship size lmao)
ever since i finished that, i wanted to make one in minecraft so that it could be bigger and better, and of course not in a game nobody plays anymore :p
Bdubs has been doing it for a while but I don’t think to this level of intention. Incredible stuff
Very interesting video on a rarely mentioned topic, loved it
this is great, I've been using the glass pane trick for smoothing out glass domes, but never thought about using them for regular blocks as well! thanks for sharing this
I'm glad to share my knowledge with everyone :)
Sitting here on a 55" monitor that easily pulls 1440 and RUclips is like "Let's start this video in 360!" lol
Ironically, I've been messing around with this in my creative realm and I think it's fantastic. Unfortunately, the person I play with is on a small monitor and doesn't notice much difference. lol I really appreciate this video! Always cool to see more creative building techniques!!!
360p on a 1440p monitor is really funny 😂
@@cooltwo You're telling me! I was like "Did this person really record in 360p to show anit-aliasing?"....Nope, google just thinks I have less bandwidth than i do.
I like aliasing, I like seeing things close up and it not looking like a mess, I also like the sharper and more distinct effects when not applying anti-alising.
And that's totally fair! I honestly think the anti-aliasing technique can only really be once in a while because of all the reasons you mentioned
Amazing video omg ^^ I love the fact people keep improving building/decorative stuff all around minecraft, keep up the good work!
I've always wondered what Anti-aliasing meant in games, I usually just ignore the setting because I don't want to break anything but this was the perfect explanation of what it is, also like other comments mentioned BDubs did also use glass recently in his last few videos, but didn't explain it in this way honestly had no idea how he'd made it look so smooth but this video made me get it
One thing that's funny is I'd made a build a few months ago and I wasn't liking how block it was, and stairs were bulky so I'd thought maybe because it was in my inventory I tried light grey stained glass and while I thought it looked nice having that stripe of a lighter color down the middle of the block I couldn't quite place why I liked it better, I don't think I applied the idea quite correctly I'm not really a pro builder like you or BDubs but maybe I can learn and get to that level one day? Or maybe not
Putting me at the same level as Bdubs is crazy! But in all seriousness it takes a lot of practice, but anyone can get better at building. Idk if you've watched my other videos but you can see my progression at building trees for example. I really like the ones I made for my museum recently but the first trees I made were quite bad. And probably in the future I'll look back at the museum trees and think the same. And maybe one day I'll get to the level Bdubs is at but anyone has the capacity to get there if they have the dedication to learn
@@cooltwo I've not seen your other videos yet I'll have to check them out
This was very helpful. Thank you
Glad I could help :)
Using glass like this is so smart, definitely going to have to mess around with this
Been doing something like this for a while now though very sparingly. works really well with glass panes on the side of blocks for roofs or the way you used it. Really cool to see techniques like this appear on yt because people definitely do things like this, probably not thinking about it as anti-aliasing, but they have to end up figuring it out for themselves because nobody really knows what it is.
Yeah, I realize it probably isn't new to everyone but it's nice to teach people who haven't figured it out on their own yet
as a pixel artist its really neat to see this in 3d, very creative and cool !
Thanks! I thought the glass was a pretty ingenious way to make this work in 3d!
antialiasing needs to be balanced with post sharpening, the problem with your line is that it makes the line much softer. best way to sharpen would be to make the fill colour darker or to increase contrast between the fill and the edges
the side effects of softening with anti aliasing is that it can change the perceived colour, it looks "lighter" than the aliased line
I noticed with the line being so thin that it looked lighter and I hadn't thought of making the line darker to balance out the anti-aliasing. That's super interesting, thanks for sharing!
this could be huge i gotta try this, great video hope to see more like it
The wombo-combo of RUclips compression and 360p due to my slow internet makes the "look at this" segments quite something, hahaha!
So how does that one pixel look on your screen lol
ive done this with cross stitch designs, and thought it might be able to be used in mc building but couldnt really implement it! this is so cool!!!
Finally I understand what anti-aliasing does! Very well explained!
I love how Cooltwo looks when you build a dome
i absolutely love this new wave of teaching people things via minecraft, for some reason it makes it more digestible for me !
I hadn't thought about it that way! I was so focused on teaching people a new building technique that I hadn't really thought about how I was also teaching them anti-aliasing at the same time lol
This was pretty cool! I appreciate the tutorial.
great video! definitely i am using this technique in my next builds
i was always wondering why this practice was never common in building, i love to use it for building organics and in trees
wow i finally found out what anti-aliasing is. I never bothered to look it up but finally hahah
Best explanation I’ve ever seen
Today I finally learned what anti-aliasing means
Congrats!
Truly impressive to apply it in Minecraft, great job
AA on flat surfaces isn't necessarily a new technique but using the glass panes to blend with the sky is an actual GAMECHANGER
The glass part of this technique is also the part I think is the coolest!
Anti-aliasing is severely underrated for terraforming too. It can help seamlessly blend a path into grass, gradients of materials, and help builds fit in the environment just a little more.
I remember the beginning days of my digital art journey where i was like "wtf is anti aliasing" and then struggled using the fill bucket because i didnt know there were fill bucket options to deal with the fuzzy line edges and avoid those annoying white outlines lol
Woah, this is such a cool application of anti aliasing! I can't believe I've never thought about applying it to something like Minecraft builds, but wow it works so well
I hadn't thought about applying it to Minecraft either for the longest time and now it feels so obvious
This is very cool to players that doesn't use shaders
This is incredibly helpful, thank you so much.
I'm drafting up a shanty town at the moment and I want the tents to look smoother. I will definitely try this. Thanks again 😊
Great video! Looks amazing :D Btw you should consider highpass filtering (quiet low) your audio or using a pop filter. The low ey in "P"s and so on is really a lot.
I actually bought a pop filter the other day after another commenter suggested it. I kinda wish I had gotten one before I made a popular video though 😅
is that an actual superflat preset? it's really pretty! also, you are a genius for thinking of this, and i'm so glad it was you who did because this video is a perfect explanation of it
It's a custom present I made for a superflat world. I just made it have layers up to y64 and all the trees and stuff spawned in on their own. Also after reading people's comments I don't think I was the first to do this but I appreciate that you liked how I explained it
Oooo seems cool !! I dunno if I will implement it in my builds bc im a very simplistic builder but I like the idea !!
(Like while the pallet is ever expanding, i feel like I prefer to keep the techniques I use pretty ancient, like no block blending and whatnot. But I like this for far away builds!!)
Even if you don't use it now, you never know when you might need it in the future. That's why it's great to learn as much as you can!
pallette
@@NonJohns whoops!! idk why but my phone always displays pallette as a typo so I assumed it was wrong here lol
Here to tell you this is a great video, and also its become a meme in my discord 🙃
Omg, I love your videos! I really appreciate that people have been enjoying my video but I was not prepared for it to do this good lol. And I definitely didn't expect it to become a meme!
@@cooltwo Thats how it gets ya! when you least expect it lmao
and thank you!
I like the irony of advocating for anti-aliasing in builds while not enabling anti-aliasing for the game itself.
I don't think it's an option on Java but if they added it I would use it!
OH this is cool to see that its possible. Personally I probably wouldnt do it in anything I make because usually I make small builds that are very close to me, and thats honestly the same reason I dont follow most build suggestions, I dont like when there are incongruent textures even if it is in the service of getting a certain colour. Still, very neat.
I'm glad you liked it! And I agree that if you just do small builds that you see up close, then this technique is not that useful
Smart. I’m not a builder so I probs won’t be using it but an interesting technique. Nice video 👍
Very cool, I'm surprised that in 11+ years nobody thought of this until now, but often things that seem obvious once you know them are actually rather genius when first come up with. Take planes for example, if you look at the wing shape, of course that would get lift if you put it up against wind, why wouldn't it? you could totally glide on big flat things like that, after all that's what birds do and they've been around longer than we have. Yet it still took us thousands upon thousands of years to figure that out. so anyways cool technique, I've never seen it before, looks neat
All I did in this case was apply a technique from outside Minecraft to building in game. But it does make you wonder how many other cool techniques we could learn by looking at other disciplines!
this *is* kinda cool indeed
I have seen people using glass panes as kinda half blocks before, like they do with walls, I use it too but I dont really like building bigger scales as much, but this is a bit different I suppose hmm will have to look into it
This is why it is also used in mini statues to also help it add more somewhat a poly to a blocky figure of the statue.
That's really interesting, I didn't know that
Really interesting, and a good technique.
Just a small technical point, using stairs or slabs is not anti-aliasing. Since you are essentially increasing the sample rate, or resolution instead
Absolutely agree! I only had the stair example as a way to show what a non anti-aliasing method would be and how it compares
@@cooltwo that is completely fair. My comment were mainly made for the people reading the comments
Might be a good solution for survival builds. In creative mode you shall probably use debugged walls instead, they are are the best for making curved domes, high angle spires etc
I'm usually a survival builder, so I hadn't thought of using the debug stick for this technique!
I have a feeling that this is also one of the reasons that the last build in BDubs Build series looks so good on the dome. He used glas as the stripes and maybe this might also have to do something with it looking good.
I think it was partly that and partly that he used walls to smooth things out as well and remove some of the shadows.
Really cool and insightful video!
This is very similar to something Bdoubleo used in his recent building with bdoubleo recently, but you've put it into words so well!
I've mentioned this in other comments but I think the technique I'm trying to show is slightly different from the one Bdubs uses, but it is very similar. Which Bdubs is a huge inspiration of mine so it's no surprise
@@cooltwo ahhh I see I see. I wasn't trying to accuse you of plagiarism I'm sorry 😭😭. Great video though, very useful!
@displaza8997 Np, I appreciate you liking the video :)
I think the glass also helps take out the ambient occlusion between blocks which can often make things look worse
That was one thing I don't think it helps all that much with. It did remove it a bit, but not enough for what I wanted. But I had the exact same thought as you at first
This reminds me of this cool anti aliasing video I found
ruclips.net/video/aGgIyFz2qOc/видео.htmlsi=GmQbkT3mFrh843-G
@@TheCrimsonFallenOne Oh yeah! thats a good one, that reminds me of this other one I saw too
ruclips.net/video/aGgIyFz2qOc/видео.html
oh no not here 😭
I can't believe you would do this here lmao 🤣
@@TheLoosestOfGoosesman im dead
im ready loving the video but HOLY THE CLOUD LOOK SICK how do i make em look like that? :3
also i think ive seen this in Bdubs' video
I use a mod called I think Better Clouds. I learned about it from watching the best, bdubs!
@cooltwo I wish all of Minecraft's community took something from sir BDouble0, he's one of the few big youtubers that don't actually make oversaturated content and view the game as a place for art to commence :> I mean, the cinematics, the music he uses, he really stands out from other youtubers. Also, I hope more people find your channel, keep it up! Ofc I don't want you to get overwhelmed but this really deserves more attention
@huntedbythensa Thank you so much! I get so inspired by Bdubs and I hope to make my videos just as cinematic as his but it takes a lot of practice to even get close to where Bdubs is lol
I love this idea!!! Thank you for the video!
Np, I'm glad you found it useful!
The build looks better without anti-aliasing.
Thanks for letting me know. I realize this technique isn't everyone's cup of tea
I Just Watched Another Gold Channel For Minecraft Builds! Subscribed!
I mean you definitely didn't invent anti-aliasing but I think this is a very cool video showcasing its use in building
I think I worded it poorly in my video, but I know I didn't invent anti-aliasing, hence why I explained how it's used elsewhere
This is a really smart and interesting technique! Very original
Thanks, I'm glad you like it!
i am very pro-aliasing, to the point i have my laptop configured to alias text (we making it out the mid 90s with this one)
the crispy cronch is pleasing to my neurons :3
I've never heard of someone preferring aliased text but I totally respect it
Just genious. Never would have thought of this
Thanks!
Very cool! I will give this a go 😃
This is genius!
The building also looks more vibrant
Really interesting! Ive never seen this done before in minecraft
cool visualization