Cinema 4d 2023.2: Beginners Guide PT11 (Particles)

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  • Опубликовано: 7 сен 2024
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Комментарии • 28

  • @WY-wd8tn
    @WY-wd8tn 5 месяцев назад +1

    you are the best please don't stop making videos! I wish to see more particle tutorials thank you so much!

  • @pfifferling6811
    @pfifferling6811 5 месяцев назад +1

    thank you for this excellent tutorial

  • @domdombum
    @domdombum 2 месяца назад +2

    Thank you for this, but how do you emit objects rather than particles in the C4D update (July 2024) ? Can't seem to find this option anymore. Thanks!

  • @vinayverma631
    @vinayverma631 28 дней назад

    CAN WE EXPORT SIMULATION ONLY WITH EMITTER EMITTING MULTIPLE OBJECTS WITH PROPER TEXTURE IN ALEMBIC OR ANY OTHER FORMAT

  • @aarka9900
    @aarka9900 Месяц назад

    thank you! it was very helpful.

    • @BTB3D
      @BTB3D  12 дней назад

      You got it!

  • @TheLillid
    @TheLillid 16 дней назад

    great video-thanks...

    • @BTB3D
      @BTB3D  12 дней назад

      Thanks for watching!

  • @motiondesignberlin10243
    @motiondesignberlin10243 9 месяцев назад

    It works with spheres. If you add custom objects many bugs appear. The Cinema Emitter is unreliable. Avoid it inside projects.

    • @BTB3D
      @BTB3D  9 месяцев назад

      I haven't had those issues, but I haven't used the emitter all that much with Redshift.

  • @Elysium.4D
    @Elysium.4D 11 месяцев назад +1

    i am having a problem when i scale the emitter the objects scale too, how can i just change the emitter scale without distorting the objects that it emits

  • @TheFiammator
    @TheFiammator Год назад

    Hey thank you for another great tutorial! Do you have any plans on making one about the node editor for beginners (like starting from the very scratches)? Thank you and all the best

    • @AschuGraphics31
      @AschuGraphics31 Год назад

      Nice question

    • @BTB3D
      @BTB3D  Год назад +1

      At some point I would like to, but I will need to dive into it more first!

    • @TheFiammator
      @TheFiammator Год назад

      @@BTB3D I know right. Everybody seems to be so excited about the node editor and many times I've heard saying that it's so easy and intuitive to use that I'm feeling so stupid not understanding a single thing about it... :/
      Like how can it be more intuitive than just drag into the viewport and edit with your mouse/stylus instead of putting numbers inside boxes... Maybe that's for mathematician people unlike me🤦

  • @padoco73
    @padoco73 Год назад

    Question for you...I'm working on a project (my first one with this particular element) that calls for the particle emitter to move.
    The trouble is, the emitter seems to have some trouble following its animation path and keeps emitting in such a way that the particles are chasing the object meant to be emitting. (think pulse lasers like you might see on the Defiant from DS9)
    Forums about this are worse than useless.
    Have you ever done anything like this?
    Wondering if you might have any suggestions.

    • @BTB3D
      @BTB3D  Год назад

      Try turning on "tangential"

  • @nsnaveen
    @nsnaveen 10 месяцев назад

    Also i want to particles fall into crumbles n turn into fine small pieces

    • @BTB3D
      @BTB3D  9 месяцев назад

      You might need xparticles for that.

    • @nsnaveen
      @nsnaveen 9 месяцев назад

      @@BTB3D I checked xparticles i did not understand how to emit particles from selected polygon in a object in my case it is the hole in the wheel.
      How to emit particles from a selected polygon? Do you have any tutorial for that?

  • @Murathanaksoz
    @Murathanaksoz 4 месяца назад

    render view is ok but when i bake and rende. particles not rendering. any solution please ?

    • @BTB3D
      @BTB3D  4 месяца назад

      See if not using render instances works or try using the new particle system!

  • @bxeggy
    @bxeggy 9 месяцев назад

    Is there a way to have a custom object as a deflector? Instead of a plane?

    • @BTB3D
      @BTB3D  9 месяцев назад +1

      As far as I know, no. That is unless you use dynamics

  • @bambue1001
    @bambue1001 2 месяца назад

    bro they keep updating how am i supposed to follooooooooooooooooow

  • @timcity
    @timcity 8 месяцев назад

    How to seamlessly LOOP???

    • @BTB3D
      @BTB3D  7 месяцев назад

      You might need to use 2 particle systems.