Watch This BEFORE You Art Direct a Game!
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- Опубликовано: 1 июл 2024
- Do you want to know how to art direct a video game? If you have ever wanted to bring your artistic vision to life in a video game, you should know, it’s not as easy as one might think. Getting a team onboard with your vision requires a structured process... and in this video we're going to let you in on how the pros do it!
► Check out Stela:
Check out the Stela Launch trailer: • Stela - Launch Trailer...
Get Stela on Xbox One: www.microsoft.com/en-us/p/ste...
Find Stela on Apple Arcade: apple.co/-Stela
Wishlist Stela on Steam: store.steampowered.com/app/10...
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#gamedev #gameart #artdirection - Игры
Check out the Stela Launch trailer: ruclips.net/video/LT84FeYp2zI/видео.html
Get Stela on Xbox One: www.microsoft.com/en-us/p/stela/9n5kn782gjwx
Find Stela on Apple Arcade: apple.co/-Stela
Wishlist Stela on Steam: store.steampowered.com/app/1048600/Stela/
Doesn't happen often to me, but this video is exactly what I needed last night, and seeing it on my feed when I woke up was neat. It's super helpful to see these big parts of gamedev being broken down into more manageable tasks, lifts a lot of weight off my shoulders.
I'm a month late ;_; But this will help me correct my future projects :P It helps a lot to have something like this to organise one's own thoughts. It also helps with the stress: if you only have a list like this made by yourself, you fear something is missing. But hearing these steps from a dedicated, reliable game channel, you can rest assured that nothing fundamental is forgotten.
This is one of my favourite areas of making a game :) It's nice to feel unique
Thank you, this sounds really helpful!
STELA art design seems somewhat highly inspired to the visuals of the game INSIDE and it is gorgeous!
A vertical slice and core gameplay loop are different but related. Saying a vertical slice is sometimes called the core gameplay loop is a bit misleading.
Core gameplay loop is the 60-90 seconds of stuff the player is going to be doing over and over and over during the life of the game. It's important to polish and get the feel right so people don't get bored or frustrated.
A vertical slice is like you said: a representative section of the game, with graphics, gameplay, and a bit of the plot if there is one. This helps prove out the game as a whole, and can be shown to investors, publishers, and the public if you make it into a demo or trailer.
Awesome vid!
This is going to help me in the future thank you!🤩😊
Could you make a video for Game Directors and Creative Directors in games like this one, would be very helpful! Awesome video tho, I love it!
Excellent timing. I'm currently working on concept art stuff for my own game and it's good to see I'm on the right track.
Im considering wanting to work in the game industry, how’s your game going?
@@antonb5504 Tbh soon after this I realized that I didn't have the funds to hire an artist, and even though I knew how to draw, my artistic skills in general were not enough to do what I wanted to do with my project, and I'm not passionate enough about "art" to want to learn to do it more. Of course I still have the prototype and the game concept, but I've had to put it on the backburner for now. I figured I'd try to save some money first so I could commission an artist.
@@rei1789r you still running the game idea I’ll love to help
Thanks!
I was just looking for some information about team work!
thank you 👍👏
No problem Ömer! We also have this video on how to work with a team for a game jam: ruclips.net/video/d1d4TwsbDOM/видео.html
Finally a video
8:04
This also called " blochmesh stage " or pre-alpha
As of how I understand AAA progress they use low quality model not a fully completed one or used one with animation with their previous titles .
I learnt a lot with nautghy dog behind the scenes , also GDCs are really good source to learn tricks & share thoughts .
And yes audience' feedback is really important
Good video as always , 👏
I show this video to my students as a basis for art direction class
Heeeeey guys!, It's me! Paolo!, If I close my eyes I can see Joe, hahaha, say Hi to Joe, and Juan (Great work!), and all the team too!, This video is Great!, I'm doing currently a course/certified in 3D Modeling and 2D assets, I already finished 2D Character and Tiles Pixel Art, and I did it because I didn't know how to draw anything. Maybe I still don't, but I draw/create better! The video makes a lot of sense, I discover my self creating more than 4 versions of a tree, because it didn't feel as the version (focus) of I was intended to. I will keep working and improving myself, thanks for an awesome video!, you really come to save us (new devs) with "must" information!, Also we are having cold waves here in Mexico, so you guys take care and avoid getting sick ;), talk to you later guys! Thanks for your awesome work!
Also, Stella is looking incredible!, I'm looking forward to play it!
Thanks Paolo! Appreciate your support as always - Good luck with your art course!
Hey Paola! Glad to see you out here! When you get those characters down, reach out and I’ll get you some killer VO work!
Hey Joe!, that sounds AMAZING!, I will do it for sure ;), the team behind this RUclips channel really gives full motivation fuel!, Thanks Joe for making this day even better!
so I want to get into game development and mabey try and make my own company but I am not a very creative person when I have ideas that I like and want to make into a game I don't know how to make it flow. So can you please make a video about storytelling
When I retire from my custodial job, working at a publish school district I want to start a new game making company, doing the business end of it and directing the story line of the games while I higher everyone else to do the rest of it. I want to be the CEO/entrepreneur of the company.
Nice.
Stela looks stunning :V
Thanks so much!
Stela looks stellar
Yes I want to bring my artistic vision to life in a video game.
You've changed my life.
Amazing and inspiring videos :)
Thanks for the kind words!
1:16 Pro Motion NG?
Quality content
I made a game the other day in unity. I then clicked some buttons by a mystake and everything was gone. I couldnt ctrl z and it saved automatic 😭
Recover from recycling bin
Tokwa the game didnt delete.
@@TheZCGamer You didn't make a prefab of it? Ouch
Tokwa i did have the whole world as a model, but i had doors as a model for itself. And i didnt backup. Because im noob at unity xP
Oooh no
He he he, somebody is online!
Cool