Hey guys! I meant to add the video of what it will look like at the end in the beginning of the video but seemed to forgot to do that lol. (Skip to 31:18 to see or )Here is what the finished product will look like :) gyazo.com/c7002e4ecd34c8a3a78b929cc3c6ad99
You are a really solid teacher homie. Actually explain things as you go which really helps understand why you do it, which to me is the important part to take away. Keep up the great work brother
You're series is so good. I really like how you show us how, but also leave us dangling. I tend to spend an hour or two playtesting and tweaking as I'm so inspired after what you've taught us. On this particular one, I had an issue because I'd completed your aim offset tutorial and put it post a cached animslot player. Issue was the watch cam was in a different spot everytime I called it, so if anyone else gets that issue check your animBP and make sure the animoffset isn't still shifting your player. Great work and can't wait for more. Thanks Code Things.
Im just comin across some of your videos at work cause its slow, but these tutorials seem masterclass can't wait till im off work so I can go through a few.
Im subscribing immediately, love the tutorial, helping me immensely in having a phone widget for my horror game. Question. Or, maybe more of a request? Which if you figure it out may help you with your own games immersion as well. Any tutorial plans on implementing the health system from a immersive hud, onto the widget or separate widget? Preferably as a heart beat sensor lol. I find a traditional hud to be unimmersive and with my game I am doing EVERYTHING in my power to do away with huds and relay vital information to the player in immersive ways. Like for example, since it is Scifi, I am implementing magazine count for the rounds currently in the gun as a screen on the gun that counts it's rounds. The hipfire recital is a Nuero mod the player installs early on to make it less gamey and more of an in universe aim assist. This has been a staple of immersion importance to me ever since I played Deadspace as a kid. It is extra work, but work I feel pays off in dividends in terms of a games capacity to feel more ludonaratively harmonias and immersive.
Hi Code Things am a big fan of your UE5 i've learned sooo much in so little time thanks to you. I have a question/request is it possible to make a flashlight mechanic similar to Alan Wake 1 where when you flashlight a monster he slow down and die after 2-4 secs
I actually have no reason to make this right now, but im going to, and great tutorial i love that you picked the circle watch for the hardest - but uh, what about an octagon? Jk can just make the border an image and just use the watch face, erase the middle, tint the brush and viola, or like stack cubes or something, im sure there are several ways, but might be just js, parallelagrams could be harder, well i guess theres a shape tool in like basic ms paint, can even color in the and remove the backgorund - which btw freeimageresizer honestly i dont remember the link but change image types, change size to whatever and remove the background all in one, i google it every time i dont know why i havent saved it, but you can also say copilot draw me an octagon pretty sure thats also free. It was an amazing tutorial im actually gonna follow along again in a blank project, right now i was setting up a template i use with my menus and character abilities combined, to just delete what i dont need when i start a project and go from there
Hi! I'm following the series! The videos are amazing Can you make a tutorial for using a gun? I can't figure out how to solve these problems when they include animations. Thanks a lot!
Any ideas how to make world widgets not affected by scene lighting? I have a simple white background and black text widget, when I hit play the text appears light grey
Ya'll need to learn how to think critically, not just copy other people's work. Making a hiding system is quite trivial. Just making overlapping boxes that block AI perception when overlapped and bam, done. Edit: Even better idea, literally just make the collision boxes block visible channels of the AI that way it doesn't actually need to check for overlapping actors all the time. Another alternate method would be to make a bool somewhere that indicates whether or not the player is hidden, if hidden, simply don't follow the chase/attack code, and instead keep searching. List goes on. There's many ways to do it and your use case will be the deciding factor but ultimately you need to just learn to think for yourself and brain storm these ideas like I just did, instead of immediately seeking someone else to do it for you.
@@SamuTheFrog Thats not the point of tutorial. I know how to code but a hiding system involves more then code. What is the best way and how to blend between in and outside the locker with animations and information doesn' t spawn in someones head. Coding isn' t everything you still need to learn specific things
Hey guys! I meant to add the video of what it will look like at the end in the beginning of the video but seemed to forgot to do that lol. (Skip to 31:18 to see or )Here is what the finished product will look like :)
gyazo.com/c7002e4ecd34c8a3a78b929cc3c6ad99
This channel soon will blow up when it dived more into horror genre! Good job!!
You are a really solid teacher homie. Actually explain things as you go which really helps understand why you do it, which to me is the important part to take away. Keep up the great work brother
Thank you so much !
Bro is unstoppable, his video 10+🔥
You're series is so good. I really like how you show us how, but also leave us dangling. I tend to spend an hour or two playtesting and tweaking as I'm so inspired after what you've taught us. On this particular one, I had an issue because I'd completed your aim offset tutorial and put it post a cached animslot player. Issue was the watch cam was in a different spot everytime I called it, so if anyone else gets that issue check your animBP and make sure the animoffset isn't still shifting your player. Great work and can't wait for more. Thanks Code Things.
the goat of niche ue5 tutorials. very informative as usual, definitely going to implement this into my current project.
Yo man, loving the videos. Would not have been this far in my Game Dec journey if it wasn't for you. Keep up the good work man 👊🏻💥
Thank you sir, will do!
I'm getting goldeneye watch vibes too ! Great tutorial
Thank you :D
Im just comin across some of your videos at work cause its slow, but these tutorials seem masterclass can't wait till im off work so I can go through a few.
Really cool what you've created! I think your skills in unreal are impressive, congratulations! Cheers from your subscriber here in Brazil.
Love your videos! Would love to see a journal/book tutorial, how to flip through pages and each page has something different if that makes sense.
very interesting tutorial. please do more like this. For example elevator panel or cockpit instrument panel with common UI if possible
Bro your tutorials are amazing
Thank you :D
Love it man!
sweet, these tutorials are great
Im subscribing immediately, love the tutorial, helping me immensely in having a phone widget for my horror game. Question. Or, maybe more of a request? Which if you figure it out may help you with your own games immersion as well. Any tutorial plans on implementing the health system from a immersive hud, onto the widget or separate widget? Preferably as a heart beat sensor lol. I find a traditional hud to be unimmersive and with my game I am doing EVERYTHING in my power to do away with huds and relay vital information to the player in immersive ways. Like for example, since it is Scifi, I am implementing magazine count for the rounds currently in the gun as a screen on the gun that counts it's rounds. The hipfire recital is a Nuero mod the player installs early on to make it less gamey and more of an in universe aim assist. This has been a staple of immersion importance to me ever since I played Deadspace as a kid. It is extra work, but work I feel pays off in dividends in terms of a games capacity to feel more ludonaratively harmonias and immersive.
Very well video!!
@@sodanomore thank you :)
Amazing tutorial..
Eğitim için teşekkür ederiz
Nice man.
WOW!😲
You should do a First person weapon system like re7. amazing videos
Hi Code Things am a big fan of your UE5 i've learned sooo much in so little time thanks to you.
I have a question/request is it possible to make a flashlight mechanic similar to Alan Wake 1 where when you flashlight a monster he slow down and die after 2-4 secs
Very interesting vieo😮
I actually have no reason to make this right now, but im going to, and great tutorial i love that you picked the circle watch for the hardest - but uh, what about an octagon? Jk can just make the border an image and just use the watch face, erase the middle, tint the brush and viola, or like stack cubes or something, im sure there are several ways, but might be just js, parallelagrams could be harder, well i guess theres a shape tool in like basic ms paint, can even color in the and remove the backgorund - which btw freeimageresizer honestly i dont remember the link but change image types, change size to whatever and remove the background all in one, i google it every time i dont know why i havent saved it, but you can also say copilot draw me an octagon pretty sure thats also free. It was an amazing tutorial im actually gonna follow along again in a blank project, right now i was setting up a template i use with my menus and character abilities combined, to just delete what i dont need when i start a project and go from there
Do you know how to make quick time events similar to the ones in until dawn?
Hey buddy, could you do a backpack system tutorial like in Resident Evil 7? I would be extremely grateful!
Will you add a weapon equipment system in this series?
I'm going to use this to add a holographic ammo counter to the guns
Hi!
I'm following the series! The videos are amazing
Can you make a tutorial for using a gun? I can't figure out how to solve these problems when they include animations. Thanks a lot!
This a dime a dozen problem, just google it.
Besides that, the starter project literally comes with a sample gun that you can build off of
Any ideas how to make world widgets not affected by scene lighting? I have a simple white background and black text widget, when I hit play the text appears light grey
can you make videos on the horror engine?
I'm waiting for the video about door key or door lock please make it 🔥
could you make a hiding tutorial with lockers. beds and maybe barrels like outlast?
Yea that’ll definitely be on the list :)
@@codethings thanks👍
@@codethings yo thanks man i would love that too
Ya'll need to learn how to think critically, not just copy other people's work.
Making a hiding system is quite trivial. Just making overlapping boxes that block AI perception when overlapped and bam, done.
Edit:
Even better idea, literally just make the collision boxes block visible channels of the AI that way it doesn't actually need to check for overlapping actors all the time.
Another alternate method would be to make a bool somewhere that indicates whether or not the player is hidden, if hidden, simply don't follow the chase/attack code, and instead keep searching.
List goes on. There's many ways to do it and your use case will be the deciding factor but ultimately you need to just learn to think for yourself and brain storm these ideas like I just did, instead of immediately seeking someone else to do it for you.
@@SamuTheFrog Thats not the point of tutorial. I know how to code but a hiding system involves more then code. What is the best way and how to blend between in and outside the locker with animations and information doesn' t spawn in someones head. Coding isn' t everything you still need to learn specific things
Can you make a Map Widget like resident evil 4 remake with Varous layers? Thanks
Hey can you make a tutorial on Re 7 guard system
Please, please, please make a video about jump sacres and how to make cutscenes
Hii bro.. Make Advance "AI" Enemy...
Can you make tutorial play game in tape like first play in re7?
I’m planning on eventually making an entire udemy course for recreating most of the main mechanics from re7 and that will definitely be on there :)
@@codethings wow that would be an instant buy i love re7
It great tutorial but I tried using the 1080 p for RUclips and it only shows up as 360p
That’s strange, 1080p works for me, maybe restart the video?
@@codethings oh now it is works thank you
how to make game like Resident Evil tutorial please
please make fps series ruclips.net/video/zSKLeO0TFL4/видео.html like that and with gun switch feature also do replicate please i am begging