Xbox Series X Velocity Architecture Explanation and Overview

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  • Опубликовано: 17 янв 2025

Комментарии • 182

  • @winstonm.2795
    @winstonm.2795 4 года назад +54

    Definite game changer, combine with VRS, Mesh Shading and DirectML Super Resolution and you have a monster machine because these hardware based optimizations decrease the memory usage, prevents I/O bottlenecks and free resources on both the GPU and CPU, the reason why the Xbox XSX should be able to do real time real tracing on 60fps when all the optimizations are used smartly. Looking forward to the first mind blowing exclusives

    • @Rooster832
      @Rooster832 4 года назад +6

      Agreed and so far no game has really even taken advantage of any of these features while the ps5 has used most of it's.

    • @AlexM-gv4pf
      @AlexM-gv4pf 4 года назад +7

      @@Rooster832 That's because of its dev kit, how easy it scales. And the fact that gdk is new and devs haven't had any time with it. Only a matter of time at this point

    • @Rooster832
      @Rooster832 4 года назад

      @@AlexM-gv4pf I know

    • @lecrutiz1052
      @lecrutiz1052 4 года назад +1

      @@Rooster832 That's what every xbot wanna believe nowadays.

    • @Rooster832
      @Rooster832 4 года назад +3

      @@lecrutiz1052 keep telling yourself that.

  • @EliTheOne26
    @EliTheOne26 4 года назад +47

    Phenomenal explanations of the information as always, no other channels explains as good as you.

  • @GetToThePointAlready
    @GetToThePointAlready 4 года назад +10

    This made me proud to be an owner of a Series X. Great video! I'm excited to see how devs use this tech in upcoming games!

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +1

      It's one piece of great tech, for sure. Hopefully you'll enjoy your gaming time no matter where you spend it. :)

    • @2tooful
      @2tooful Год назад

      Almost 4 years into the series x life and not a single game has used these promised features 😂

  • @NewsanceInHD
    @NewsanceInHD 4 года назад +17

    I share all your videos. Very informative for people who don’t fully understand the cool nerdy tech stuff 😎

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +5

      Thank you. I appreciate you helping to spread the videos to anyone who might get value from them and for watching.

  • @mhuebner1000
    @mhuebner1000 4 года назад +6

    Awesome explanation. This appears to be a holistic upgrade with some exciting possibilities. Thanks for putting this together.

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +1

      Yes, indeed. The synergies make a lot of sense. I guess we'll always work on squeezing the most out of hardware and software. Thanks for watching and your support.

  • @xg3tbaxx403
    @xg3tbaxx403 4 года назад +7

    Your videos translate into=clarity meaning SERIES X is the game changer💥💥💥

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +2

      It's pretty exciting to be sure. There are a lot of great innovations happening across the console and PC space and so little time to talk about them. :)

    • @jacobsebastien3910
      @jacobsebastien3910 4 года назад

      Luv my Xbox Series 💪 X
      It is a Well Built Silent Beast'😏

  • @KageMaru10g
    @KageMaru10g 4 года назад +10

    Excellent video as always. An entire episode can be dedicated to SFS alone to explain it in detail. Really interesting technology here.

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +7

      Thank you, KageMaru. I agree with you that pretty much every feature could do with a deeper dive. I worry about going too low-level but might indulge and do a few geekier ones. :) Thank you for watching.

    • @szheiman
      @szheiman 4 года назад +3

      @@StellarContinuumGaming Geekier please! Truly enjoy your content mate.

    • @AmanVerma-zg5iw
      @AmanVerma-zg5iw 4 года назад +3

      @@StellarContinuumGaming no need to worry stoop as low as possible we will watch the video anyway and hopefully will develop a game one day...go adead make a video on each of these hardware feature

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +1

      @@AmanVerma-zg5iw Next weekend will be a review of Watch Dogs, but back to tech stuff the following ones. Maybe a bit of stopping then! :)

    • @AmanVerma-zg5iw
      @AmanVerma-zg5iw 4 года назад +1

      @@StellarContinuumGaming ur videos are exactly what i wanted...no other utuber is educated enough just copy paste .....keep going i can already see u becoming next digital foundry...even better then them because I love the deep deep dive u make into ur videos....bucketloads of ❤️ from india🇮🇳
      One suggestion: make a playlist of xboxsx hardware features so that everyone like us can find ur amazing videos

  • @richmass6556
    @richmass6556 4 года назад +25

    When it is used it will be a game changer.

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +11

      Agreed. While the underlying features can automatically provide a lot of benefit out of the box, some features like SFS will require special integration (and better tooling... I'm looking at you, MS!)
      Thanks for watching.

    • @richmass6556
      @richmass6556 4 года назад

      Stellar Continuum Gaming when MS adds it to PC they need to stay on top of it. Great content 👏🏽👏🏽👏🏽

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +9

      @@toecutter3530 Yeah. Silly us believing the real world.

    • @richmass6556
      @richmass6556 4 года назад +1

      Toe Cutter Been playing 4K since 2017 with One X, playing Cloud gaming for 2 years, and direct X is working just fine.

  • @miguelroman4294
    @miguelroman4294 4 года назад +4

    Aaaaaa yes another video from the man! If you gave classes for this sort of stuff I'd be a graduate in no time! Really enjoy your breakdown of the VA.

  • @AleksandreMzhavia
    @AleksandreMzhavia 3 года назад +2

    Great video. Probably the best explanation I saw on this topic. Thanks!

  • @mrmarty9729
    @mrmarty9729 4 года назад +3

    Very well explained about this xbox velocity architecture 😁keep it up👍

  • @kevinkevin1820
    @kevinkevin1820 4 года назад +1

    So proud that I've been one of the earliest subscriber to this channel. Keep up the good work sir.

  • @iizitaii_2670
    @iizitaii_2670 4 года назад +3

    Man, your videos are so good. Congrats!!! great and unique content.

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +1

      They're fun to make and a good creative outlet. I appreciate the kind words.

  • @faustianblur1798
    @faustianblur1798 4 года назад +3

    Sampler Feedback is a hardware feature of all DX12U capable GPUs, it debuted on Nvidia's Turing architecture (along with the other DX12U features) and is also exposed via OpenGL and Vulkan extensions. SFS is a particular software technique built on top of this feature which the Series consoles further optimise with a specific bilinear texture filtering method.
    It's also worth noting that UE4/5 supports a full software implementation of the tile base streaming encapsulated by SFS, so the benefits aren't entirely unique to newer hardware or the Series consoles.

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +1

      Correct. SFS (software) is built on SF and so is listed as a software component.

  • @richardgarcia2027
    @richardgarcia2027 4 года назад +6

    Excellent video! thanks!

  • @peet8004
    @peet8004 4 года назад +3

    Awesome video! I’m glad RUclips recommended this.

  • @mervynlan7727
    @mervynlan7727 4 года назад +1

    Very interesting, I personally don’t understand until this video, can’t wait to see your future,that’s why I will be part of it.

  • @Talbotographer
    @Talbotographer 4 года назад +3

    You really should have more subscribers! Great video :)

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +2

      Thanks, Luke! Perhaps some day... As it is, I'm grateful for the subscribers I have. :)

  • @dminor04
    @dminor04 4 года назад +2

    Another great vid with awesome explanations! I’m learning so much!

  • @geinsgreygoose395
    @geinsgreygoose395 4 года назад +1

    I hope in the future that you can explain technical stuffs not only about Xbox, but PlayStation aswell. Nice explanation btw 👏🏼

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +1

      I will in the future, I'm certain. Thanks for watching!

    • @geinsgreygoose395
      @geinsgreygoose395 4 года назад +1

      @@StellarContinuumGaming keep the excellent work, so we all can learn about new things in Consoles & PC’s world

  • @jamesfmackenzie
    @jamesfmackenzie 4 года назад +2

    Great video as always. Altogether there is some very exciting and under-utilised tech in these new consoles. Can’t wait to see what devs so with this in the next few years!

  • @gamesushi
    @gamesushi 4 года назад +10

    This is reviewtiful and factastic! No one else has the mental fortitude and fast thinking giblets to piece together such a masterpiece. Bravo Stellar Continuum Gaming.

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +3

      Thanks, GameSushi! You know, whenever I need a break from giblets and gimlets, I watch your channel to keep up to date on the latest in Discount Sushi! Big fan! 😃

  • @alohagamingbros
    @alohagamingbros 3 года назад +1

    your thorough explanation makes me proud to be an XBOX SX owner...Thank you... and I look forward to ur future videos for XBOx SX.... btw hitman 3 is tremendous on the SX

    • @StellarContinuumGaming
      @StellarContinuumGaming  3 года назад

      Thank you. And agree on Hitman 3. I'm going back and replaying the earlier levels in the new engine too. Level 238!

  • @MostlyPennyCat
    @MostlyPennyCat Год назад +3

    Emotion Engine: Nonsense
    Reality synthesiser: Nonsense
    Velocity Architecture: Actual solution to real problem

    • @MostlyPennyCat
      @MostlyPennyCat Год назад +1

      Shame we're 2 years into the generation and SFS and DS sit unused...

    • @johnbc11
      @johnbc11 Год назад

      ​@@MostlyPennyCat That is true but I have not seen games where they can be used, they keep releasing games for the previous generation

    • @विचित्रलड़का
      @विचित्रलड़का 9 месяцев назад

      ​@@MostlyPennyCat It wont come right now. A part of the tech was resently showcased in unreal demo. So it will start appearing end of this gen. Will be truly adopted in next gen.
      MS knows this and there is a reason. When series x was released , it was quite powerful and could brute force its way through the games. With time it will go slow and MS made a calculated move which will help it live longer.

    • @विचित्रलड़का
      @विचित्रलड़का 9 месяцев назад

      these type of videos are good for nerds but not for gamers. 😂 Poor kids still waiting for high speed gaming but they don't know that all this stuff is crutch for late gen.

    • @johnnyblaze9217
      @johnnyblaze9217 2 месяца назад

      @@MostlyPennyCatwho said they are unused? Many games use it to an extent just not 10000% of the features. All Microsoft first party titles use it for example.

  • @GTS300Coupe
    @GTS300Coupe 4 года назад +1

    Amazing content here's to you growing your channel! Cheers

  • @TyronPowell
    @TyronPowell 4 года назад +1

    Great video. Love this explanation 🙏🏿

  • @pyrocro
    @pyrocro 4 года назад +2

    very good video, very concise.

  • @setyourjoels
    @setyourjoels 4 года назад +4

    Instant subscribe

  • @darthbumpty
    @darthbumpty 4 года назад +4

    Xbox future looks good whenever they implement all these features.

  • @conartistic
    @conartistic 4 года назад +1

    Great break down!!!

  • @Vonkepplers
    @Vonkepplers 4 года назад +3

    What an amazing video, glad I found this channel. Would utilizing this architecture have to be built from the ground up? or does this offer some immediate benefits to all software?

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +1

      At the OS level and via Direct X you'll get some pretty quick benefits with minimal changes. But deeper integration at the application level will, in my opinion, bring the most benefit. YMMV. :)
      Thanks for Watching!

  • @AlvinWillistonDavis
    @AlvinWillistonDavis 4 года назад +2

    I love this series, none of the mainstream gaming sites has either the intelligence or patience to really explore these subjects, thank you so much. Also as a tool the velocity engine will absolutely be a major game changer, when used effectively, I understand that currently there are issues with the MS tools that they are iterating on, but will be done in fairly short order. I also wanted to know, more about the ML functions of the Xbox, as that was along with the robust BC and services the reason i wanted to get the box, will AMD and MS succeed with their ML solution and how does their current thinking stack up with the Nvidia tools which are largely based on dedicated hardware, whereas I believe the AMD solution is more hardware agnostic? I am not sure but would appreciate any feedback. Again thank you!

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +1

      Thanks, Bummy, first of all, for the very kind words. I agree with you that, as the architecture has been such a radical departure, it will take time for the toolset to mature to the point where true optimization can happen. The PS5, while very impressive tech too, is similar enough to the PS4 that the adjustment was much smaller. I did a brief video on DirectML and have started deep dives on the RDNA/RDNA2 architectures and (publicly available) documentation on MS's utilization and put the most interesting bits into an overview video.
      Again, thanks for watching and the support!

  • @steview0ndaxsx808
    @steview0ndaxsx808 3 года назад +1

    Great video. Was recommended to me by someone who commented on a reply to another video regarding dynamic latency input on the series x and the lack of firmware update for the elite series 2 controller.
    He said that you would be dropping a video on it in the near future so hopefully you do and unless you already have and I've missed it 😂 or your not planning on doing so, could you shed some light on the issue please?

    • @StellarContinuumGaming
      @StellarContinuumGaming  3 года назад

      Awesome! Thank you for watching. The whole pipeline from newly low latency input to engine to auto low latency TV that can be negotiated between the TV and Xbox's firmwares really fascinates me too. Thanks for watching.

    • @steview0ndaxsx808
      @steview0ndaxsx808 3 года назад

      @@StellarContinuumGaming thanks for the reply 👍🏻
      Do you know or can you confirm whether or not that DLI is currently applied to "old gen" accessories?

  • @rafaeljandres7529
    @rafaeljandres7529 4 года назад +2

    It would be nice if you could compare it to the PS5 architecture

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад

      It's been requested and I agree that it's a good idea, but really hard to pull off in practice - save as part of a two-hour video that would be dull. Not to mention it would be the most downvoted video in history and cause too much ire.
      I like keep technical discussions on a level that focuses on benefits, how the tech could be used and what could be improved.
      After decades in the tech industry, I've become more adept at avoiding landmines. :)
      Thanks for watching.

    • @rafaeljandres7529
      @rafaeljandres7529 4 года назад +1

      @@StellarContinuumGaming Surely your subscribers can understand how helpful it would be to learn from what the ps5 is doing different and what Microsoft should do in order to improve their products, specially in regards to this topic in particular.
      With that said, I really appreciate you take the time to make videos like this.
      Keep up the good work!

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад

      Thanks for the encouragement and I'll keep the idea on the list. Also, I agree that most subscribers would be interested in such a video, but only around 5% of viewers are subscribers. :)

  • @rpfeil42
    @rpfeil42 4 года назад +2

    It's a great video, but they left the most important part out. The thing that Series does that no other GPU can is understanding tiled mip levels. All modern GPUs can load a complete mip level on the fly, but only the Series can ask to load a few squares in one corner of a mip level. Leaving 2/3rds of the texture data that is untouched sitting on the drive.

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +1

      True, I purposefully didn't dig down into a lot of lower-level details, but kept the explanations general, more about the synergistic aspects of the Architecture as a whole. I left those bits unspoken when showing the mip-map tiles highlighted in the SFS section. It's always a hard call to go too low or too "general interest".
      Thanks for watching.

  • @MeltWithU
    @MeltWithU 4 года назад +4

    Love the video, all of this is going to depend on Microsoft SDK and how easy it is for developers to access and use these features.. If it’s not easy, developers will just use raw system power. So I will be interested to see what developers outside of Microsoft use this feature set.

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +2

      Absolute truth there, my friend. Until the tools (dev, instrumentation, build, test, etc.) are more mature, we'll have the 80% solution. I'm certain they'll do it though. The end goal of a unified PC/Xbox framework makes sense... but when?

    • @MeltWithU
      @MeltWithU 4 года назад +1

      @@StellarContinuumGaming exactly. This is why we were seeing the PS5 pull ahead with system power right now. Because of their higher clocks. It’s just a shame Microsoft had to wait on the technology, because we don’t know how far that set them back with third-party developers. Even first party might be struggling to implement them with games that were already in development.

    • @ashleyhorton1042
      @ashleyhorton1042 4 года назад +1

      @@StellarContinuumGaming a unified development environment between xbox and pc is the reason we'll probably never see the full potential of the series x imo

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад

      @@ashleyhorton1042 There's always #ifdef 's. :)

    • @ashleyhorton1042
      @ashleyhorton1042 4 года назад

      @@StellarContinuumGaming i also think the series s will hold back devs with big ambitions for their games

  • @billygrant9147
    @billygrant9147 4 года назад +6

    New tech generally does sound game changing. Now we need to see how it will be utilized. MS needs to put out a game built from the ground up to take advantage of VA. Kind like Sony made Astros playroom specifically to show off the dual sense.

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +2

      From your mouth to their ear, my friend.

    • @Rooster832
      @Rooster832 4 года назад

      Just a matter of time, sx hasn't even scratched the surface.

    • @billygrant9147
      @billygrant9147 4 года назад +1

      @@Rooster832 I hear you but its been a few years and dx12 has only made a minor impact. I just think they would be better served to release the features with a product that shows it off. Instead of talking about how great it is and waiting for a 3rd party to blow our minds with it.
      Imagine a 4k 60fps halo with path raytracing that had no loading with ms touting its only possible because of VA. As far as gaming is concerned MS does a lot of talk but very little showing. They need to fix that.

    • @Rooster832
      @Rooster832 4 года назад

      @@billygrant9147 I belive will will see it sooner than later.

  • @ajcurtis1988
    @ajcurtis1988 4 года назад +6

    It would all be a game changer if devs knew how to utilize it. Through no fault of their own I'd like to add. Devs need more time with the SX creation software. The SX is without any doubt the most more console to date.

    • @mathewm3073
      @mathewm3073 3 года назад

      Does the series s have velocity architecture

  • @zakixbox
    @zakixbox 4 года назад +2

    Great stuff. The Xbox Series consoles are really a very good machines but we need games coded exclusively for these machines to really take advantage of all these techs IMO!

  • @rewirestrike
    @rewirestrike 3 года назад +1

    Amazing

  • @BlueMay-ur4ox
    @BlueMay-ur4ox 4 года назад +3

    I'm just a simple man who doesn't not know too much about technological side of things. On intuitive level this technology sounds great for me, but practically speaking i want to buy xsx or ps5 and have troubles choosing between them. I like xbox's design and philosophy a lot, but ps have exclusives and seems to deliver more stable 60 fps (according to digital foundry and other reviewers) while xbox gets slightly higher resolution. While i use 1080p monitor and value smoothness more than graphic i wanted to ask what are the reasons for such result? As a technical expert, can you explain the reasoning behind such ps5 advantage and whether it should be changed in the nearest future? For example I've heard somewhere than ps5 has similar architecture compered to last generation models and it is easier for developers to work with it right now + xbox sent development kits later because Microsoft waited to implement a better chip in their console. So what are your opinion and prognoses for these two? Is it the situation where xsx has a better components and should definitely outperform ps5 in a few months (or at least pair with it in fps stability) or the subject has many unpredictability and prognoses about consoles future are speculations?
    PS. not trying to fanboy any console, just looking for some competent opinions in the internet:) Would be grateful for complex answer if possible, thanks!

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +1

      Thanks for taking the time to write Данило Побережний. Also thanks for putting a Lynyrd Skynyrd song in my head. :)
      While I think either console is more than enough to make nearly anyone happy, I'll try to address your concerns in an impartial manner:
      1. Smoothness - Yes, it's true that XSX gets higher resolutions right out of the gate and it's well documented that the XDK/GDK migration hasn't been as quick as one would hope. While the PS5 inherited much from the PS4, the XSX is a more radical departure from the XB1. In early, less optimized titles, this won't show. Digital Foundry pointed it out too. In some cases PS5 did have smoother framerates, but we're seeing those fixed slowly but surely (ref Valhalla 1.04). In the long-term, I expect XSX to hold an overall advantage similar to Xbox One X over PS4 Pro. Nothing huge, but consistent.
      2. Exclusives - Microsoft got smoked in the last generation on this. Their studio purchases (now incl. Bethesda) will guarantee a wide selection of exclusives on PC/Xbox (especially with Game Pass Ultimate). Now, I suspect that not all of the Bethesda titles will be exclusive. I can't guarantee it, but think the larger titles might have timed exclusivity (Starfield, ES6, etc.), but as a business, it would be insane to not milk them a la Skyrim.
      In summary, as in past generations, I'll have and enjoy both. I straddled the Amiga/Atari ST line and the TRS-80 Mod I/Coco lines. I'll do so with consoles too - appreciating the potential and beauty of all of their designs.

  • @vonhelzing909
    @vonhelzing909 4 года назад +1

    For me it's always depends on what developers use and how easy it is to use it

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +1

      The chain has to be pretty much perfect across every layer of the stack. And it never is. :)

    • @vonhelzing909
      @vonhelzing909 4 года назад +1

      @@StellarContinuumGaming also all developers are not created equal..comes down to talent and resources alot of times

  • @sanchezs7614
    @sanchezs7614 Год назад +1

    Whose here after finding out the Xbox Series S is actually saving gaming optimization thanks to BG3 😮❤

  • @thelastmando3813
    @thelastmando3813 3 года назад +1

    So DirectStorage is behaving like RAM for the GPU? I know that the Xbox is using a asymmetrical architecture for RAM

    • @StellarContinuumGaming
      @StellarContinuumGaming  3 года назад +1

      DirectStorage is really a way to optimize how things get from an NVMe drive into RAM (either type).

  • @szheiman
    @szheiman 4 года назад +2

    Love your Videos, But I wanted to mention Sampler Feedback is a software feature, while on the other hand SFS is implemented on a hardware level. SF is a part of SFS.
    These posts are from James Stanard, Graphics Optimization R&D and Engine Architect @ Microsoft.
    James Stanard on Twitter: "@Remij010 @XcloudTimdog @AzureGamingHD We have custom texture filters that I already mentioned. These are in hardware." / Twitter
    James Stanard on Twitter: "@AzureGamingHD Sampler Feedback is one part of SFS. To make it more useful for texture streaming, we added special texture filters that handle when a texture page is not in memory yet. That's custom for XSX." / Twitter
    References below:
    We have custom texture filters that I already mentioned. These are in hardware.— James Stanard (@JamesStanard) April 14, 2020
    Sampler Feedback is one part of SFS. To make it more useful for texture streaming, we added special texture filters that handle when a texture page is not in memory yet. That's custom for XSX.— James Stanard (@JamesStanard) April 14, 2020

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +1

      Yep. Hardware facilitates the SFS for sure, but tried to keep the enhancements and the effective feature sets on different levels for clarity's sake. To some extent, everything is in hardware, but it's a valid point I wavered on a bit and tried to err on simplicity's side. Good point though.

  • @jacobsebastien3910
    @jacobsebastien3910 4 года назад +1

    Luv my Xbox Series 💪 X
    It is a Well Built Silent Beast'😏

  • @MarksL-7
    @MarksL-7 3 года назад

    Do u think the architector will help the series?

  • @susanwoodford6582
    @susanwoodford6582 4 года назад +2

    Be great to understand how volocity and full rdna2 will effect games using these features as guess these are still some way out and no one is talking about what this could mean for games.

    • @TheFirstRealChewy
      @TheFirstRealChewy 4 года назад +2

      This will allow games to have a more dense and dynamic world with more variety. For example, NPCs can have more variety in their outfits, reactions, animations, etc. Buildings can also have more variety in their design. More variety in cars on the street. Better lighting and audio in games. Greatly reduced loading times. Having the scenery in the game change quickly. A lot of this comes from the fact that the new consoles can load data much more quickly. The faster GPU will allow for denser worlds. This means more things can be rendered/drawn in the field of view or with a higher level of detail.
      Other than the SSD, the CPU upgrade was huge in the next gen consoles. This is responsible for so many things. If AI upscaling is introduced, and performs similar to DLSS 2.0, that will be another boost to performance that can be used to increase framerates or detail in the world.
      Each gen games would look better but run at 30fps. This time games look better and run at 60fps, and some even reaching 120fps. That's all happening before the devs fully make use of the features of the consoles.

  • @paulhetherington3854
    @paulhetherington3854 8 месяцев назад

    X'' -- material of - circuit in -- the BX'!" X''-- 2nd derivative - very nice view! I.e. < react!
    Proved - it be: "Oriental Tribal -- only identity!"

  • @quinceyvanderwesthuizen2839
    @quinceyvanderwesthuizen2839 4 года назад +2

    I hope the next Forza Motorsport will make use and showcase this technology...

  • @niththomas
    @niththomas 4 года назад +1

    Do u know if PS5 has has some similar technologies in play? Their own version of Velocity architecture?

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +1

      PS5 has a host of great innovations too. But sadly I barely have enough free time to write about Xbox. :)

    • @niththomas
      @niththomas 4 года назад

      @@StellarContinuumGaming Thanks for the reply mate...As usual stellar quality videos! Loved it 👍

    • @jrpeegy8294
      @jrpeegy8294 4 года назад +1

      it's not really similar..because they don't have mesh shading...they don't have directml ( not sure about this one ). and no its not really similar...ps5 "velocity system" is called oodle and it's pretty all in the ssd performance while xbox is using clearly much more feature with velocity system.

    • @faustianblur1798
      @faustianblur1798 4 года назад +2

      The PS5 sports a faster SSD and comparable hardware based decompression, yielding roughly double the bandwidth. Beyond that its IO complex accelerates significantly more aspects of file IO than the Velocity Architecture. It has dedicated co-processors that manage memory allocation, calculating the location of requested data within compressed files and GPU cache coherency. On Series consoles these aspects must be handled on the main CPU by either the host application or the DirectStorage API.
      It's unknown at present whether there is hardware support of Sampler Feedback on the PS5's GPU, which would allow for the implementation of something very similar to SFS. Even if there isn't, UE4/5 supports similar tile based virtual texturing entirely in software which can provide much the same benefit though perhaps not as optimally.

    • @rpfeil42
      @rpfeil42 4 года назад

      The PS5 can't duplicate the Velocity Architecture. One thing not mentioned in the video is that each of the MIP levels of these textures are also tiled. Broken down into sub-squares that the Velocity system is able to load individually.This is a special texture file type that only the Series GPUs understand currently.

  • @arafatshafin2326
    @arafatshafin2326 4 года назад

    Interesting. what do you think when we will see the game uses this technology from 3rd party dev? Because its very convenient tool for multi-platform games

    • @TheFirstRealChewy
      @TheFirstRealChewy 4 года назад

      The transition has begun. Newer games will gradually utilize more features. Big games that are built from the ground up takes 3+ years of dev time. So starting around Fall 2022 for both consoles.

    • @arafatshafin2326
      @arafatshafin2326 4 года назад

      @@TheFirstRealChewywait!
      dx12u is also available on ps5! I didn't know that

  • @user-nd7rd8jo6h
    @user-nd7rd8jo6h 4 года назад

    Not bad a new I/O throughout of 9.6G sounds pretty ok to me.

  • @anotheruser8105
    @anotheruser8105 4 года назад +1

    I feel smarter ..very clear

  • @TheFirstRealChewy
    @TheFirstRealChewy 4 года назад +1

    I think its a big deal, even though it works opposite to what UE5 is doing with Nanite. Nanite makes development time more efficient. SFS makes utilization of the hardware resources more efficient.
    Going over everything. You have the SSD that makes data access faster. DirectStorage that further improves the efficiency of accessing that data from storage. A dedicated decompression block to take the load off the CPU. A higher bandwidth for memory accessed by the GPU, and SFS to reduce the amount of GPU data that needs to be read. On top of that there's an 8 core CPU with two threads per core. Outside of that there's a dedicated block for AI processing and the GPU has 52 CUs for parallel processing. Additionally, factor in the use of mesh shaders.
    The GPU is a nice upgrade from the one in the One X, but everything else is a huge upgrade. The Series S|X and PS5 have a lot of gas in the tank. This gen is going to be exciting.

  • @StreetGrandTour
    @StreetGrandTour 4 года назад +5

    Ill be excited when we get games that actually utilize this tech. Its hard to be excited with no games.. Not only that Sony is currently handing it to Xbox Series X on the performance as well in 3rd party titles..

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +9

      Yes. It's sad that Microsoft fell so far behind in instrumentation and build tools. But they'll catch up. I'm certain.

    • @jamesfmackenzie
      @jamesfmackenzie 4 года назад +1

      @@StellarContinuumGaming Instrumentation, profiling and build tools seemed to be broadly comparable last generation between the Xbox and PlayStation ecosystem. Do you have insight into why there seems to be such a gap in this new console generation?

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад +1

      @@jamesfmackenzie From everything I've seen and read, the PS5 uses an improved, but largely similar architecture (sliding power allocation, etc, notwithstanding) while Series' VA stack was sufficiently different that while at a high level tooling is fine and familiar, but VA-specific feature tools/instrumentation aren't nearly as mature yet. Again, going by what I read and hear from peers. I'm always interested to learn more if you can provide some insight. :)

    • @TheFirstRealChewy
      @TheFirstRealChewy 4 года назад +3

      From what we know, going from the XDK to the GDK wasn't as smooth as it was on the Playstation side. The XDK was also updated to allow for Series S|X targets, so some games are still being built using the XDK.
      Another thing to know is that the GPU of the PS5 has less CUs (36) than the one on the Series X (52), but has a higher clock speed. The GPU in the PS5 have the same number of CUs as the one in the PS4 Pro. Games and game engines that are already optimized for this will get a nice boost. The higher the framerate, the greater the impact of small performance differences. So it comes down to how much optimization can be done. Its harder to utilize 52 CUs vs 36 CUs.

    • @jamesfmackenzie
      @jamesfmackenzie 4 года назад

      @@TheFirstRealChewy Thanks for the info. Definitely makes sense that it’s harder to “fill” and get maximum utilisation from 52 pipes vs 36 - especially if engines from last gen are optimised towards the lower number. Interested to see how this pans out as tools improve

  • @xGen720
    @xGen720 4 года назад +1

    latest reveal of xbox exclusive, the medium, doesn't really impress much...the fps are all over the place

  • @danielallen7384
    @danielallen7384 4 года назад +2

    The only thing that sucks is the xbox exclusives will be the only games to utilize all these new features. Most multiplatform devs are sony ponies.

    • @StellarContinuumGaming
      @StellarContinuumGaming  4 года назад

      Well, fortunately most engines have backend support that have been (and will continue to be) adapted to support these in a general way. But nothing will ever match hand-tweaked.

    • @prodj.mixapeofficial6431
      @prodj.mixapeofficial6431 3 года назад

      No it's not, playstation games are harder to port to pc

    • @danielallen7384
      @danielallen7384 3 года назад

      @@prodj.mixapeofficial6431 so I guess thats why games run better on the ps5 even though the series x has better hardware

    • @prodj.mixapeofficial6431
      @prodj.mixapeofficial6431 3 года назад

      @@danielallen7384 yes, it was made specifically for PS5. Almost all of the developers will keep in mind that the game must be ready to run multiplat so obviously they will chose MS tools. This is going to be the factor this generation.