I'm having a problem with this, when the player talks to the NPC for the first time it works fine, but if the player talks to the npc a second time, the cloned dialogue becomes active again and you have to skip through the first sentence multiple times to see the second and third ones, is there a way to make the cloned dialogue delete itself? Thanks!
Please post the code, it is difficult to see them 🙏
could you upload the source code (script files)?
I'm having a problem with this, when the player talks to the NPC for the first time it works fine, but if the player talks to the npc a second time, the cloned dialogue becomes active again and you have to skip through the first sentence multiple times to see the second and third ones, is there a way to make the cloned dialogue delete itself? Thanks!
@Jingus Krogus, I think you can simply set it to false: [object].SetActive(false) once you exited the dialog zone.
doesnt work, tried multiple time and still have done everything right with no errors, and still doesnt work
Have you find the solution?
@@shazeerrra no i found a different video
@@lilDault sameee i also found different video that works tol
@@lilDault can you share the link , that would be very helpful.
@@shayankhan2731 I don’t remember the vid and I finished that game so yeah
Bro Can You Just copy and paste the code in the description I cant even see it please
can you post the source code plz
or atleast the bits we need to add
hi do you know how to make game like talking tom?
its best to use scratch for a game like that, or just use windows copilot for help
Video is too fast
My brother, I am an Arab, and I need help decoding PUBG Lite, thank you😍