NEED TO KNOW Tips for Leveling Up in Paper Mario: The Thousand Year Door!
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- Опубликовано: 20 авг 2024
- You are playing Paper Mario wrong if you aren't dumping all your points into Mario's BP. I don't make the rules.
#papermario #mario #papermariothethousandyeardoor
Remember, Don't upgrade HP In case you need to cheese something lategame, just use HP Plus badges instead of upgrades.
Indeed. Who needs to put points into HP when you can farm infinite HP plus from pianta
@@AstronOtter its good to level HP if your going for an early pit run since you wont have access to consistant healing or defense items and you wont be powerful enough to kill everything in 1 cycle
@@DannyCheezits that's true. I plan on attending the prologue pit soon, so I'll definitely need to put levels into it then, but I stand by it that I never put points into hp in a normal playthrough haha
@@AstronOtterSpeaking of piantas Danger Mario is probably one of the most powerful characters in all of gaming(outside cheats of course).
@@DannyCheezitsuntil you abuse superguards then it is only useful in fights with unsuperguardable attacks
BP is never a bad choice because of the existence of the HP Plus and FP Plus badges, which can provide a way to change 3 BP into 5 HP or FP, essentially allowing a BP level up to function as a HP/FP level up as needed.
Or be like me and sell those badges for more money to buy badges.
How do you get those badges?
@GoGoForIt FP up and HP up?
There's plenty you can find. If you want more, I think they sell them at pianta parler if you get the special card from an early trouble center quest called like "come find me"
@@abyssion8they do, for only 150 pianta tokens as well. If you do good at the paper plane minigame you can get that many in around 10 rounds
@@cats9994 or if you're good at the hard slots mini game, 3 rounds.
there's a dude under rogueport after keelhaul key that can redistribute your stats for some coin. really neat addition
Not really an addition, he was in the original game too. While I never use him, I saw a guy use his services to run a Danger build
@@nocturnalworker3992yea, I think the same thing is in the original Paper Mario as well
It was in the original. Also, he can drop your HP to 5, should you so desire.
@@nocturnalworker3992 I just beat the game with a Danger build. It's broken. Doing 50 Damage a turn is not okay.
@@clydegustafson3587the danger build is a good strategy, but honestly its not for everyone, its certainly not for me. I feel that it kills the fun of the game. I rather have a good amount of HP, good FP and a good amount of BP.
Seeing content like this is surreal, because the last time you could choose a stat to upgrade when leveling up in a Paper Mario game was the _original_ TTYD.
thank god block tales exists
Assuming defeating enemies was ever an issue in this game anyway. Danger Mario just saves time after 20 years of playing this game
Hehe sort of, you can't really do it until after chapter 5 and the time it takes to farm the Power rush badges is accounted for, but really, the only bosses that didn't die in like 2 turns even with just Power Plusses up the wazoo were ... well Shadow Queen and Bonetail. Plus with everyone thinking "Peril strats" are "totally different" from "Danger Mario", you might as well just enjoy the game your way and not listen to the elitists. XD
That Power bounce on bonetail
Yeah it's insane haha. I got one up to I think 150 on a file as a kid. Spent hours playing the pianta mini games to get enough for all the power rushes
@@AstronOtter damn that's crazy lol
It was edited to loop (damage wasn’t decreasing) but yeah
I used to level up equally, but after realizing the HP and FP Plus badges cost 3 BP anyway I upgrade BP more than the others
Pro tip: equip douple damage as soon as possible, so you can unequip it for easy mode
Also 2 fun facts:
1: equipping both the W and L emblems gives you the effects of the purple W emblem
2: equipping multiple attack fx emblems randomizes the sound each time
Bonus: even if you uave froggy sounds, the hooktail fight won't play the frog dialouge unless the specific frog sounds are played
Don’t forget that you can change your stats permanently by going to one of the wizards in Rogueport underground. It costs a little bit of gold, but you can swap HP, FP, and BP upgrades if you decide you want more or less of a certain category.
Basically:
HP: 50
FP: 50
BP: The rest of your level ups
When I was going through, I focused on BP, chose FP as I unlocked more and just wanted to expend some magic attacks, only choosing HP when I was starting to feel some pinch. Of course, I also did limit myself to a cap of 30 BP until FP and HP were 50.
But now in the post game, where all I'm doing is pit of 100 trials or cleaning up as I go for 100%, it's just been BP and now it's actually getting kinda hard to find badges that would be useful, especially since Jumpman is part of my regular kit.
Nah real ones know it’s:
HP: 10
FP: 10
BP: infinite
@@brycedecker7142real ones go to Chet Rippo and decrease both HP and FP to 5 each and get an additional 6 Badge Points
The best one is
HP: 5
FP: 50
BP: whatever else AND 20 billionjilion power rush badge's
mine is
HP: 10
FP: 25
BP: everything else
Endgame: 10 HP, 25 FP, everything else in BP. You don’t need to superguard when there are badges that improve your normal guard. You can up your defense across the board with Badges as well, and more badges for lowering FP skills costs and regening both HP and FP.
Never had any trouble at all. If anything, 25 FP is probably overdoing it
Raising defense IS generally more powerful except for the fact that some enemies and attacks can pierce defense entirely, like all of Bonetail's breaths. Only P-down D-up actually reduces damage cause it does so after damage calculation. Though in PM 64, you could literally be invulnerable to every attack except Bowser's with a Danger defense set up, but with 16 P down D ups, sure Mario will do no damage whatsoever, (except maybe with Star power and items) but he should be 100% immune to all damage in the game (except for the hidden bosses who have ways to do 25 damage)
I’ll put a lot MORE into BP, but at the same time, I find it worthwhile to put at least a level or two into the other stats too…
Why? You can equip badges that give you 5hp or 5fp, putting a lvl into BP basically let's yoy pick all 3 whenever you want.
@@TheGingerlieyeah but you can't really get those easily early on so at least 1 FP upgrade is very helpful.
Some enemies hit 7, I dont thing 15 hp will do the job@@TheGingerlie
@@TheGingerlie yeah, but then you have to put BP into equipping those badges, when you could easily do something else. I will admit though, it is pretty efficient getting essentially 2 levels ups in 1.
I started with one FP Boost as my first level-up and did one HP boost before the final boss because I ran out of badges to equip
The BP is absolutely the most important. However alot of new people have trouble finding badges so just make sure you get a balanced set of the three rather then just one. Or don't, doesn't really matter, a new player is best just learning timings for attacks and enemy attacks
I level them up evenly and it works just fine.
exactly i 2nd this
He’s not saying that leveling up evenly is bad, he’s just saying BP only is honestly broken.
I used to do it this way as a kid, works fine but in retrospect I wish I'd put more into BP lol.
Someone who enjoys playing videogames their way 👏
Sure the games easy but ima be honest I’m doing BP only run and it cracks the whole games difficulty
Just as a basic non minmax playthrough of the remaster, I've just been going Fp-Bp-Hp-Bp-Fp-Bp-Hp loop
I like to alternate with BP>FP>BP>HP>BP and so on. I think for newcomers that's the best approach too. Start with HP if you're bad at guarding or its your first time playing.
Once I reach 30 HP/FP, I start choosing BP twice in a row, then FP, then BP twice again and repeat that until I have 50 FP, the last few levels are all BP from there.
Here’s how I see the choices:
Upgrade only BP being prioritized, if it’s NOT your first playthrough. If you’re going into it mostly blind, try to even them out, you can alter them later, at least in the remake if I recall.
“No limit to your creativity”
I love the badge system, but it’s weighed down by (variations of) Danger Mario builds kinda being the
‘objectively correct’ load out about halfway through the game
Danger strats are indeed the best strats, it doesn't have to be Mario all the time. Yoshi and Goombella can also join into it with Trial Stew or Point Change. Maybe even Double Dip on Mario to nuke the partner, then get FP back.
You can also equip all the lucky badges to get a 72% evasion rate at 5 HP or less. Which is just hilarious. No need for overkill Power Rushes if the enemy is way more likely to miss you.
You can also just... Not. Idk why people complain about cheese in single player. You have the power.
you control the buttons you press
@@Jared_Is_Near Yeah, I went through the whole game without equipping any danger badges and without Power bounce (i also rarely used Goombella's multi bonk, though honestly it's cause I kind of suck at those and didn't like using those moves more than feeling them cheap) and the game was really enjoyable all throughout seeing what non Danger Mario can do.
you just see a lot of elitists on youtube bragging about things like Peril strats and such (while simultaneously snarking Danger Mario as "too easy" being also the quickest to dismiss every partner that isn't Yoshi or Goombella and every badge that isn't Fire drive and Power bounce. That's more the problem. You can always tell who actually PLAYED the game and who didn't by how quick they are to tell you how THEY want you to play the game.
I almost never upgraded my BP when I first played the Gamecube game.
With enough Close Calls, Power Rushes, and Last Stands, you’re dealing 70+ damage and only taking 1 on the rare chance you get hit. With 5 Last Stands, you’re taking 1/32nd of the damage you normally would, so your only danger is a multi-hit attack breaking through your dodge chance. Use the Rogueport Sewers wizard that’s blocked by a destructible wall to get your HP permanently to 5 and enjoy trivializing The Pit of 100 Trials!
The only wrong answer is HP. Once you get Koops you effectively get 25 spare hp if you just let your partners tank all the time which you should.
Level ups heal party to full and so do heart blocks, and mario dying is game over while partners dying only requires you to switch them out
Once you upgrade Koops just spend 4> FP on Shell shield and practically never take damage again. XD
While like most people I’d recommend BP, if you find that your current setup isn’t working for you there is a NPC you can go to to respec your character. So don’t be to afraid to try different out!
There is?? Where?? I *thought* I explored that game thoroughly lmao
Put some respec on this man's name
Chet rippo right?
@@damiencouturee6240
When you enter the Rogueport Sewers through the pipe, there is a wall next to it which you need Admiral Bobbery to break.
You can access a pipe which leads you to a house in the background of the game
@@damiencouturee6240 after keelhaul key in the rougeport sewers
Literally me in my playthrough of both games(in ttyd I alternated a little so I had decent hp but mostly in bp).
I dont like cheese strats...
I dont care, im upgrading HP, dont expect me to be able to superguard everything...
I might advise upping fp as well (if you're a new player) due to how many abilities require it
This isn't about cheese strats. Badges are just really versatile in making your character exactly as you want them to be. Having lots of BP just so happens to also enable cheese.
@@ChaosLightspeed I understand, but yes, I avoid cheesing it
Agreed. Doing this kind of stuff makes the game not fun anymore. Whats the point?
@@NovarchareskThe point is that it makes the game more fun.
In og 64 I immediately start the danger badge stuff I level up hp till 15 20 by the time I got to the volcano and stuck everything into Bp fp in the remake rn I’m mostly doing bp but ima keep hp and fp higher just for the casual experience till I 100 percent it lol
Makin’ that forbidden fruit smoothie riding Danger Mario into the sunset
When I play the remake eventually I'm doing bp only run. Never tried one before and I bet it would be fun.
This Why They Dropped This Combat Mechanic In Future Paper Mario Games And Thank God They Did!
That was helpful thank you I needed this
I think I'll go for a BP run when I play the remake, let's see 😎
How about BP only but no badges equip run
That’s why I think it’s a crime they don’t have new save sets for saved badge layouts in Switch version it be nice to switch up strategies from time to time
Badges are essentially the various skills/skill trees that a PC has access to in other RPGs, except that they can be reset for free and at will.
I feel like you need to toss a few FP upgrades in as well, so you can use those badges more effectively.
Yeah although FP plus badges are permanently available 100% of the time after certain chapters due to the pianta parlor
I like to go FP, BP, and then HP and then repeat
I always get to like 25-30 fp and then just go nuts with BP lol
Honestly I feel that. I honestly usually go 1 or 2 levels of fps and the rest bp
Yeah.. ever since "danger mario" was brought to my attention *years* ago, there is really zero need to do so.
If you are bad at action commands then the power plus/defense plus and HP plus badges really do way more than any singular level of HP investment.
If you are great/phenomenal at action commands then the "B" button properly timed does way more for health conservation than any defense badge and HP regen item in the game outside of a life shroom.
charge and power bounce
basically game break material
just get good at multiple jumps
And then your game is broken
you still have to get super boots and later on ultra boots for more power
I completed the game with 5/5 hp my Mario is practically untouchable.
Since it's my first time, I invested 1 into HP to get a solid 20 to work with getting down dodge timing, and a bit into fp for a nice 30 to work off of since i use the attacks a lot. But i noticed early on the bs you can pull off with badges, so every other level up has gone to bp
power plus goes crazy
And remember: You can equip the spikey badge and ice power badge to jump on *any* enemy (besides electrical charged and those charged cloud enemies) making hammer basically useless. You now can buy the master jump badge from the rougeport guy for 240 coins and get a free +1 Jump damage for "free", since your hammer became useless anyways.
Or just use Charge badge combined with the early game "one enemy multi jump" badge (I forgot the name. The blue shoe one). Tho this makes bosses a little _too_ easy
If you want to jump on electric enemies, you can also just equip zap tap
@@AstronOtter Oh right, I forgot this one existed as well. Thx^^
Im currently on a run of TTYD remake on the Switch and its all badges. I did do two upgrades into FP but i havent reset them yet. Badges just let you overcome the need for HP and FP
I always did it as HP>FP>BP until HP and FP are at 40-50 and then I’ll do all BP
I made a joke out of the final boss with badges. I also beat the secret one with only 4 Star Power.
That bamboozle at the end was phenomenal
It’s cool for different builds to have different stats spec’s out.
Sounds good! 👍
My bro chose hp so much that he made maro a goddamm meat shield, last time i checked he had mario's hp in the 300's
Not possible since Mario can only get 200 ho, but I don't doubt it got that high haha
I did a BP only run and it was very fun. I’d highly recommend it for any veterans to the game 😉
I like my system of leveling up BP the first two times so I can use the Quick Change Badge immediately, followed by a rotation of upgrading FP, BP, HP, BP, and just looping that. I like it, it's always worked well for me. I might be a bit of a stickler who doesn't want to just do the whole Danger Mario build because it's "right." Whatevs. I have fun, though I do agree that primary investment in BP is a great choice.
Then there is the quick change strat (RECOMMENDED TO USE AFTER CHAPTER 3) So first you take any buff, like power punch, or power lift. Then, using your quick change badge (obtained from dazzle, the star piece addict) put your partner in front and attack with the buff on. Next during Mario’s turn, swap to a different partner with high hp to tank the hit from the enemy. After the turn ends, attack again. Repeat over and over until boss/enemy is defeated
With a friend we defeat Bonetail without using a SINGLE Flower Point (only star energy and basic attacks 🤣)
My reasoning for leveling up mostly BP is because you don't need longevity in fights until chapter 6 with Smorg, so don't level up HP. I always blend both BP and FP, and don't level up HP until around chapter 5-6.
Pro tip: if you get bobbery, go to the under ground and blow up the wall near the entrance of under ground. Then exchange all of your hp for bp then take the missing wedding ring quest in rogueport at the trouble center and take the golden card from Frankie and spend all your coins on piantas. With the gold card you can buy UNLIMITED POWER RUSH BADGES to become the most powerful being in existence
Great videos my dude keep them up
I just evenly raise all 3 till my hp reaches maxed out partner hp (25) then alternate between fp and bp
Personally I like keeping only one of each badge and keeping each stat kinda balanced as I level, but still BP a little more
I didn’t upgrade hp or fp once in my first playthrough, bp all the way
In fact the game should have just upgraded our badges slot for each level and let us manage the balance between HP and FP afterwards
Funniest thing I’ve seen today this is peak dubbing
Considering i suck and couldnt even beat the final boss with 45 HP. Upgrading ny HP was really helpful
Sat at 15 hp until chapter 6... then dropped it down to 5 for more bp!
Me personally, I think BP, is but a very good option, though it’s kinda sad that you could only get max 30 BP in paper Mario 64, so may as well choose like FP, which is also pretty good.
I might stick with doing most of the 3, because for HP, my Superguard timing off and FP for early parts of the game because it drains too quickly and forgot to buy syrup or other FP restoring items
You can always just get as many HP/FP badges as you want so they're literally pointless to spec into. BP all the way
Anyone struggling with bonetail:
Spam power lift and only get plus attack and then use Yoshi basic attack
Getting 20 up arrows or plus 5 damage will cause Yoshi to do about 15 damage per turn. It absolutely carried me through the end of the fight and kept healing
You might wanna start by upgrading your HP and FP and then later on we keep picking BP
Don't forget Chet Rippo if you wanna change around your stats. Make it so you have 5hp max so there's no setup for getting into danger for power rushes then throw on all your last stands and close calls and become a god
Im level 41 rn, I have 5 hp, 60 fp, and 99bp, My badges are power jump, multibounce,power bounce, 2 fp plus, 2power plus, jumpman, damage dodge, 4 defend plus, 20 power rush, last stand, close call, lucky day, flower saver, flower saver p, ice power, spike shield, peekaboo, super appeal, 2 simplifiers chill out, first attack and bump attack and a couple free ones like the l and w emblem, nostalgic music and and the one that makes my attacks sound like bowser
During my playthrough of the remake, I only upgraded health twice for the entire game, then I upgraded FP only a few times for comfort (alternating between BP and FP for the early game). After that, I was like Kylo Ren screaming MOAR every time I level up and choose BP
SEE? I KNEW I WASNT CRAZY!
playing through the remake, i have one HP upgrade (15 HP), a bunch of FP upgrades (30 FP, helped a lot in early game when i didn't have a lot of badges yet) and now going for BP only
BP is the way to go
If you're good at superguard, then HP is pointless and 15/20 FP is more than enough since you can restore it with special moves, just max BP then to go for FP
BP MENTIONED!!!! RAH!!!!! WTF IS AN HP UPGRADE????? Killed bonetail in the switch remaster after chapter 4 with no HP upgrades and everything invested into BP. Lucky day, some HP/FP+ badges, couple power+/power+ p, and charge/charge p will allow you to quickly cycle bonetail at a low level with intermittent sweet treat use to survive the breath attacks. Someone mentioned HP+/FP+, but you can also spend 4bp to reduce the FP cost of your move/a partner's move by 1 and stack it. In some circumstances you can never have upgraded FP and have enough BP to stack extra HP and FP cost reduction. Really the best and only stat worth upgrading if you can halfway do action + stylish commands.
Currently on last chapter with 10 hp. Never level it, HP is a bait to keep you away from reaching your full potential
I remember I had a level order fp>bp>hp. I'd stop at 30 hp or so and if I wanted to danger mario, remove all hp ups and dump it into bp.
I up grade FP a few times not for me but for the partners moves especially with Vivian her third move is great but cost 6 FP but I do BP nearly every time. More badges for options
My method is BP, Fp, BP, Hp, BP and so on
The real trick is one 2 FP upgrade, then badge upgrades until you can get to chet ripo then get 1 BP upgrade from him to have a max of 5 health and always use Danger Mario strat.s
Generally speaking, ~25HP, ~20-30 FP, and the rest in BP is a well rounded way of getting through the game. Hit some base minimums to make sure you can tank multiple hits in a turn and be able to use multiple special moves in one normal battle and youre pretty much set. Beyond that its totally your choice, but keep in mind with BP you can prepare for battles on the fly so you really dont need 50 BP just to equip every single attack.
I like balanced stats and will always do a combo of HP > BP > FP > BP > HP etc, always making sure FP is lower than HP
Also to be fair im lazy and dont like to constantly look through and swap badges and rather use them like permanent upgrade points
I just go through a cycle. I go through FP to even it with HP, BP for more badge choices, then HP so I can last more and cycle through
Ahhh yes... Nothing like the overpowered power rush set up... Even better when combined with trial stew and a couple of peril badges ad well... Probably the easiest set up to defeat the pit 100 trials...
I did a few levels in bp by accident but I definitely needed to put some into my FP so I could use more skills
I finished the game with 55 HP, 50 FP and 27 BP. I usually go with that every time I play TTYD.
I just wanna add Quake hammer> Piercing blow
Only issue is that quake hammer doesn't get any stronger once you get super hammer and ultra hammer, while piercing blow does
There's an NPC that adjusts stats too if you need it once you get bombery
BP is always the best option until it isn't, in which case it still is.
I actually just pick up,then fp and last bp or I do it in reverse but that's what I do.
Leave BP only leveling to people who know what they are doing. Those new or needing a refresher would do well to be mindful of their level build.
I love Danger Mario
I just have every single power plus equipped, as well as jump man, p up d down, and almost or nothing, then using power bounce on all my enemies.
The truest way to play honestly
BP always
except when you are doing a specific challenge in the pit of 100 trials, for you lack stuff to invest BP points to :^) (pre hooktail pit moment)
As someone who has played the first game and with a max HP of 100 F. P of 200 and B.P was cranked top tier over 100 I can confirm it's just fun, though the grind is real. Those singing daisies are the best way to level up. Amazi daisies Around dupless castle
Last game I ended up with 30 FP and HP and everything else went into badges
Who needs piercing blow when we have HAMMER THROW
(Now pierces defense, and can hit absolutely anything)
wasn’t hammer throw nerfed in the remake or something
@@ChickenMcKicken oh yeah, it was.
I guess we have to use piercing blow again...
I figured this out as a kid pretty quick, and then then i played ttyd after the first one and my bp was 30 before my hp even passed 20
I usually just do "HP -> FP -> BP" in that order
I allways choose in this order
1 FP, 1 HP, Max BP
FP first to foolproof Glitz Pit, that is to say, not needing to heal between gulps
Hp too for Glitz Pit, to tattle on first fight without having to heal in between tattles
Then BP cause its the best
Wait, those stack? Oh I'm gonna have fun with that
BP is always the priority, get it to 30 as soon as possible and use HP/FP badges when you need them to beat a boss. Also understand that the primary point of having and using FP in this game is to avoid taking damage. That's it, either increase your offense to wipe out enemies, or use defensive skills or debuff enemies. You shouldnt need more than 10 HP unless you're really bad at blocking or bad at managing items or bad at using your partner effectively or bad at using Sweet Treat