3:00 this sequence is very very sick... Mad that even with all that content they could have kept the snipers and even the devastator 😂 Carringtons villa is an immense setting
Avenger k7 , love/hate weapon, good for boss/hero enemies, bad for hordes. One shot behind you and you are almost dead, perfect weapon for gang minions.My favorite weapon of this game.
La inteligencia artificial es excelente, en el minuto 1:35 el tipo sale de la puerta, esquiva 2-3 balazos y te lanza una patada, tu la esquivas pero ya había otro sujeto atrás que te logro bajar mucha sangre de un balazo de magsec4, increíble este juego por algo es mi favorito de todos los tiempos
Great video, Graslu! You definitely made this level look easy. It was a very fun watch. :) I am curious, however. How many times did you need to play through it in order to get a perfect recording? The third box you missed is very (very) close to objective 3. You were also probably aware that you can carry the drone gun to the center boxes near the jump ship so that during Objective 5 you can make it shot enemies. Puzzling that Joanna is in her stewardess uniform as I didn't set it as such. Thanks for the video.
Thanks! It took me around 10-15 tries if we include some times the emulator failed, more than the usual custom level so that's great news. I just went to check the third box and I don't know how I missed it, giving you the AR53. I actually didn't think of carrying the drone gun, but didn't need its help here eigher. ;P Joanna is in that dress because Perfect Agent, I guess it's still keeping that from the original Villa setup. On Agent and Special Agent it shows up fine. Glad you liked the video. I really liked this custom level, definitely one of the best out there.
I'm really curious to know how the GE007 Cradle music was hacked into this game. Superb level and video - I think this level is, if not better than the original, a nice and refreshing take on it!
Juegas como si fuera TAS. xD Y en el final wtf? En vista de primera persona Joanna está de azafata y en la cutscene final está en chaleco. xD Qué loco! ¡Gran vídeo Graslu!
¡Gracias! Sí, parece ser un fallo con las dificultades, ya que en Agente y Agente Especial aparece bien, pero no en Agente Perfecto, ya que en el mapa de Villa original también iba con ese traje, se le habrá olvidado al creador cambiarlo.
Huh...why is it the Cradle music lacks the Bond theme part of it? I don't remember GoldenEye music being remixed into Perfect Dark to need that. I mean, it sounds nice to just keep letting the music build like that, but still.
The Bond theme part is there, but the instruments don't really play properly. It's a custom import using instruments from GE ported into PD, so it's not perfect 1:1 copy.
What a great addition of GE's Antenna Cradle on there, though the drumbeats are slightly different. Though I have to say this was a very long mission, for a custom level.
protip, you can swap away than back to a gun fast to goldeneye reload it. you probably know this already, just saw a few times where doing that would have been beneficial.
Same developer (Rare), same development team, same game engine (just with several more years of experience and the aid of the Expansion Pak) There's a reason why PD is the spiritual successor to GE. If memory serves me, Rare had every intention of following up by doing Tomorrow Never Dies, but EA had massively outbid them for the 007 license and wound up getting a big multi-game contract. That's where much of the work on PD started. In fact, some of the earliest pictures of PD are clearly using assets from Goldeneye. EDIT: Yeah, found a video on it. While they did get into a bidding war with EA, it doesn't sound like they were too bummed about it: ruclips.net/video/7CxpdspOV5I/видео.html
Honestly rare needs to come back to this game and franchise I understand you wanted to get crystal dynamics behind this but that studio can't top what rare did for this game
custom campain level? seriusly lol omg i think this the best game i ever seen... this game leaves in evidence the crap games that are currently released
Not *every* video, it's usually mentioned in the description. For GoldenEye and Perfect Dark most are mouse and keyboard unless I say it's the N64 controller or real hardware.
Yeah love playing this game but watching this person play to see if I learn any tricks or secrets is impossible , plays way to fast to keep up with was afraid to blink , nice job 👍😯
You may be thinking of the dataDyne Warehouse one, which was made by Jonaeru/Acceptable67, but no I didn't play this before as it was released while I was uploading the Alfredo Lamberra custom campaign.
@@TheAcer4666 Except nobody mentioned game development nor modified a single pixel. It is, literally by definition, a custom level. Why don't you do one, genius?
That music from cradle wasn’t a great fit for this level, it’s way too long of a gameplay for it. Listening to this fast paced and tense music only works for a couple of minutes before it gets really annoying
It's done automatically when you add a new .mid file into the game through the Setup Editor, it'll use the instruments from either GE or PD. The instruments are still there but they're really low in PD.
Graslu00 That sounds really cool actually. Can you do this with any VG Soundtrack, and make the song sound like it belongs in GE or PD? Or does the music have to be similar to Grant Kirkhope, Graeme Norgate, and David Clynick's work or is that too advance and complicated for the Setup Editor to do?
I took the original Cradle song from GE and manually arranged it to fit and use PD instruments as some of the GE instruments are no longer in PD. You can indeed take songs from other games and arrange them to use instruments from another game. You can see a few examples of this on my channel.
Action virtually around every corner. Awesome.
The ending is awesome. I want to learn how to make my own levels.
If you find out lmk
3:00 this sequence is very very sick... Mad that even with all that content they could have kept the snipers and even the devastator 😂 Carringtons villa is an immense setting
where did she suddenly pull that rocket launcher out from?
The Ship She was near I guess...;)
Sharahdogmeat her vagina ,of course!
@@willianditaquera ITS IS TRAP
I finally have all the custom levels, this is one of my favorites, this custom level is recomended 101%!
Jesus christ this was good, I must have missed seeing this get on the vault.
Dude! I love this, you gotta make more custom levels like this on perfect dark
I don't make the custom levels, but there are at least two PD levels in the works.
Love the theme for custom level!! Completely badass
Nice to see a remix of a song off of Goldeneye 64
Seeing this level explode feels me with joy, beating the villa on perfect agent and unlocking the cheat.
Wow! I love the segment around 3:40. Nice level design.
so much better than original map
Avenger k7 , love/hate weapon, good for boss/hero enemies, bad for hordes. One shot behind you and you are almost dead, perfect weapon for gang minions.My favorite weapon of this game.
La inteligencia artificial es excelente, en el minuto 1:35 el tipo sale de la puerta, esquiva 2-3 balazos y te lanza una patada, tu la esquivas pero ya había otro sujeto atrás que te logro bajar mucha sangre de un balazo de magsec4, increíble este juego por algo es mi favorito de todos los tiempos
1:56
Jezus. Deadshot, over here.
Nice, love the music in this. Certainty a great fit. Some aspects sound very similar to James Bond, especially at 1:26 - 1:34.
That would be because this is the Cradle level music from Goldeneye 007.
Well... This was unexpected.
Great video, Graslu! You definitely made this level look easy. It was a very fun watch. :) I am curious, however. How many times did you need to play through it in order to get a perfect recording? The third box you missed is very (very) close to objective 3. You were also probably aware that you can carry the drone gun to the center boxes near the jump ship so that during Objective 5 you can make it shot enemies. Puzzling that Joanna is in her stewardess uniform as I didn't set it as such.
Thanks for the video.
Thanks! It took me around 10-15 tries if we include some times the emulator failed, more than the usual custom level so that's great news. I just went to check the third box and I don't know how I missed it, giving you the AR53.
I actually didn't think of carrying the drone gun, but didn't need its help here eigher. ;P
Joanna is in that dress because Perfect Agent, I guess it's still keeping that from the original Villa setup. On Agent and Special Agent it shows up fine.
Glad you liked the video. I really liked this custom level, definitely one of the best out there.
Glad you liked it so much! :) Yeah, I figured you didn't need the drone gun's help anyways since your capabilities already near TAS level as it is!
This mission is more exiting than the original ones! Graslu00 you are a pro, I wish I can play GE:S with sometime
With you(
Wow dude, fantastic level, spectacular playthrough
That was absolutely brilliant
I'm really curious to know how the GE007 Cradle music was hacked into this game. Superb level and video - I think this level is, if not better than the original, a nice and refreshing take on it!
that reload animation her arm is off her body lol
Juegas como si fuera TAS. xD
Y en el final wtf?
En vista de primera persona Joanna está de azafata y en la cutscene final está en chaleco. xD
Qué loco!
¡Gran vídeo Graslu!
¡Gracias! Sí, parece ser un fallo con las dificultades, ya que en Agente y Agente Especial aparece bien, pero no en Agente Perfecto, ya que en el mapa de Villa original también iba con ese traje, se le habrá olvidado al creador cambiarlo.
That's really good man!
Great video
yep, great video
I agree
“Sorry gotta shoot”
“Act your age Joanna!”
2:56 this was so difficult for me on n64 with the controller back in the day
I wish there were more custom pd levels
I enjoyed the custom voices
Huh...why is it the Cradle music lacks the Bond theme part of it? I don't remember GoldenEye music being remixed into Perfect Dark to need that. I mean, it sounds nice to just keep letting the music build like that, but still.
The Bond theme part is there, but the instruments don't really play properly. It's a custom import using instruments from GE ported into PD, so it's not perfect 1:1 copy.
Graslu00 Oh, it's actually cool the way it's messed up then. Plus you'd get around that license, maybe.
woaah what a carrintong's villa most intense that was prery good
This was so good 🤩🤩
What a great addition of GE's Antenna Cradle on there, though the drumbeats are slightly different.
Though I have to say this was a very long mission, for a custom level.
Some instruments sound different since this was translated into the PD soundfont. It is indeed a really long and good custom level.
protip, you can swap away than back to a gun fast to goldeneye reload it. you probably know this already, just saw a few times where doing that would have been beneficial.
I do that all the time, not faster with some guns though.
@@Graslu00 it's mainly for stuff like the k7 or ar34, most pistols are fine without it.
@@thehumanstunlock7588 Yes. It's only slow for guns like Laptop Gun which has a slow pull out animation.
I heard "Antenna Cradle" music though.
this is so cool
cool level
The K7 Avenger reload animation is different from the original
No, it's the same but with increased field of view.
WOW, Rare should really release the whole engine for free so that anyone can their own maps
I always thought goldeneye and PD were so similar to each other or am I not making sense ?
Same developer (Rare), same development team, same game engine (just with several more years of experience and the aid of the Expansion Pak)
There's a reason why PD is the spiritual successor to GE. If memory serves me, Rare had every intention of following up by doing Tomorrow Never Dies, but EA had massively outbid them for the 007 license and wound up getting a big multi-game contract. That's where much of the work on PD started. In fact, some of the earliest pictures of PD are clearly using assets from Goldeneye.
EDIT: Yeah, found a video on it. While they did get into a bidding war with EA, it doesn't sound like they were too bummed about it:
ruclips.net/video/7CxpdspOV5I/видео.html
Honestly rare needs to come back to this game and franchise I understand you wanted to get crystal dynamics behind this but that studio can't top what rare did for this game
Nice mod! Wow
I thought I was high when I heard the cradle theme but saw no cradle. 😂
I tried to download and install this but could not get it working
Send me a PM with the trouble you're having and hopefully I can help.
Make sure you're using the Perfect Dark (V1.1) (U) [!].v64 ROM.
custom campain level? seriusly lol omg i think this the best game i ever seen... this game leaves in evidence the crap games that are currently released
Hi nice video ! :) can you link me where to find the soundtrack i like it ! :)
This is simply Cradle from GoldenEye, and dataDyne Defection X from Perfect Dark.
Thanks for the fast answer Gaslu00 ur speedrun make me want to re instal it maybe i will run it too :D regards !
What's the name of the music I love it
It's Cradle from GoldenEye.
Except the James Bond riff wasn't included since it wouldn't go along for a Perfect Dark custom level.
Is there a mod where you can Dual Weld 2 different weapons in PD?
No, you'd have to manually do it per level.
There are no shields on Perfect Agent
Custom levels don't follow any rules, so you can add shields on any difficulty.
what controller are you using to play this game?? Did you use project64?
Mouse and keyboard with 1964 GEPD Edition. You can get it from archive.org/details/1964GEPD
@@Graslu00 every vídeo that you has made is with the mouse.???
Not *every* video, it's usually mentioned in the description. For GoldenEye and Perfect Dark most are mouse and keyboard unless I say it's the N64 controller or real hardware.
How they make this
With the GoldenEye Setup Editor, like any other custom level.
@@Graslu00 But who make that editor??? It is just amazing
SubDrag made it, along a lot other people that keept adding contributions. Carnivorous is maintaining it now.
You play Perfect Dark. Y no TimeSplitters? It's like the third, forth and fifth Goldeneye.
TimeSplitters streams will come eventually.
@@Graslu00 Yay!!!!!
Seeing a pp91 in perfect dark has been the most cursed thing I’ve seen all day 💀
Well, it's there by default in the game when you unlock the classic guns through the gun range hahaha
How modified is this port? Cuz the magsec was WAAAAAAYYYY too accurate
It's not modified, this is not a port. The MagSec 4 is really accurate when crouching.
Is this on PC or something? how is he able to get perfect headshots?
Yes this is PC. There's a tutorial in the description if you're interested.
Yeah love playing this game but watching this person play to see if I learn any tricks or secrets is impossible , plays way to fast to keep up with was afraid to blink , nice job 👍😯
Fuck yeah, nice.
how did you turn up the fov ?
With Carnivorous' 1964 Bundle you can turn up the FOV inside the plugin settings of the mouse injector.
ty C:
Didn't you play this already? Unless I must be thinking of someone else.
You may be thinking of the dataDyne Warehouse one, which was made by Jonaeru/Acceptable67, but no I didn't play this before as it was released while I was uploading the Alfredo Lamberra custom campaign.
Graslu00 Okay
magnifico
Buen video
sip
El juego es pc perfect dark para guston cambiar todo
007 weapons cheats love themlol
how is this a custom level its just the carrington villa played backwards with some extra guns
Was it in the default game? No? It's a custom level then.
@@Graslu00 Yeah true I altered a single pixel of a level too, I am a game dev genius
@@TheAcer4666 Except nobody mentioned game development nor modified a single pixel. It is, literally by definition, a custom level. Why don't you do one, genius?
@@Graslu00 I don't do clickbait lying titles bro
@@TheAcer4666 Me neither. Why did you not answer the comment?
*
Waooo!!
EASY, facil.
That music from cradle wasn’t a great fit for this level, it’s way too long of a gameplay for it. Listening to this fast paced and tense music only works for a couple of minutes before it gets really annoying
love the music, wonder how they remove some of the instruments and added new ones? It sounds pretty accurate PDs setting
It's done automatically when you add a new .mid file into the game through the Setup Editor, it'll use the instruments from either GE or PD. The instruments are still there but they're really low in PD.
Graslu00
That sounds really cool actually.
Can you do this with any VG Soundtrack, and make the song sound like it belongs in GE or PD? Or does the music have to be similar to Grant Kirkhope, Graeme Norgate, and David Clynick's work or is that too advance and complicated for the Setup Editor to do?
I took the original Cradle song from GE and manually arranged it to fit and use PD instruments as some of the GE instruments are no longer in PD. You can indeed take songs from other games and arrange them to use instruments from another game. You can see a few examples of this on my channel.
punk7890
Oh ok That's good to know. Thanks