@@andreinoooo there were loads of arcade ports that were great likenesses on the Amiga: Rod-Land, Toki, The NewZealand Story, Puzznic, Silkworm, Escape from the Planet of the Robot Monsters...
@@endoflevelboss I played all those you mentioned, some of them were actually above the average. Rod-land was somewhat buggy (maybe not fully compatible with 2.04). Another great conversion: Marble madness. Now, I don’t wanna make a list, but my point is that arcade ports were not Amiga’s forte, as they were instead for machines like the X68000.
Towering Adventure surely feels strange. It's not bad, but the change of style transformed it from a cute fantasy game about the magical world into something else. Also, I never knew Ocean did their own version for NES.
To be honest, just his whole style of playing bugs me. He's obviously not too experienced. A lot of the players on RUclips seem to just shoot rainbows aimlessly and don't "shoot and smash" very much. They also create rainbows to walk on instead of simply jumping.
Also, when the player doesn't grab a diamond, most of the time that's the right thing to do, since you're supposed to collect them in the correct rainbow order from red to violet to unlock the game's secrets. Though I highly doubt this player knew that! LOL
You guys could find out game BGM was changed after 1993 (PC Engine version). That was because of copyright infringement of BGM. The original one was based on famous song: "Over the Rainbow."
Glad to see the Taito Memories version included as Taito fleshed the music back out, at least to something similiar to the original game, but not quite the same because of copyright of Somewhere Over the Rainbow. I do have the US and Japanese Taito PS2 compilations, and outside of the US exclusive games, I strictly adhere to the Japanese PS2 compilations. Versions of this I own: NES PS1 Taito Legends 2 PS2 Taito Legends 2 PC Both regular and Extra on two different Taito Memories compilations PS2 PC Engine CD Sega Mega Drive (because it saw no US release, so no Genesis)
The PS2 release should be the ultimate one, but unfortunately I found it nearly unplayable due to minor input lag, which really affects the timing on the movement tech in this game. And since we're flexing :P Versions of this I own: Arcade NES (Japanese) NES (European) PC Engine CD PS2 Taito Memories I guess that's it. Would really love to try the MegaDrive version some time. It's really hard to compete with the arcade original, it just controls perfectly.
@Caleb Hopkins of course, it can be bought and owned like any other game :) it's getting quite expensive at this point though, and it wasn't even cheap back when I got originally it
Rainbow Islands... wow. I remember playing this on GBA via a pirated cartridge containing lots of NES games, both original and pirated hacks. EDIT: The version was the Japanese version since that was the original tune I fondly remember.
It's interesting the NES version changed the melody since it probably sounded too similar to "somewhere over the rainbow" Edit: it seems most of the North American versions have the same alternate melody
@@toastrave7820 have you seen the documentary series in Netflix called "high score"? They were sued, but they won thanks to their lawyer, whose last name was "Kirby", and then they dedicated him the game we all know.
I think at this point in time they may not even have to change the song anymore since i belive the somewhere over the rainbow song was made around 1939. chances are that maybe it's a public domain song now.
Wow, I never realized there were so many great conversions of this! I love the original NES version - not at all arcade-accurate, but so cute! :-) WonderSwan is cute too, never even heard of that console before! The Turbografix and FM Towns were stunning early conversions, as good as it gets - hard to believe the Japanese got to play home versions at that quality, while here in Europe we were playing Atari ST and Amiga. I don't like the later versions with changed music, especially the enhanced versions - all those clouds in the background look such a mess! :-(
First played this on the C64, Fantastic game and one of my fave arcade games of all time. I play this quite a lot on the Sega Saturn - it has an enhanced addition which slightly upgrades the graphics.
0:17 Somewhere Over the Rainbow (Arcade version) 5:05 Somewhere Over the Rainbow (Famicom exclusive, Japan version) 6:10 A little tuned, but, eh, it's fine I guess. (NES, USA version) 7:09 Same as the arcade version with different music! (Europe version, made by Ocean) 19:24 It's similar to Somewhere over the rainbow. (Wonderswan Japan exclusive) 20:19 Bubble Bobble! (Game Boy Color) 22:38 It is missing the melody. (Playstation 2/ Xbox / Windows) 23:27 Oh no, again?! It's missing the melody! (Playstation 2)
I prefer the version without the melody to the random sounding «modified version» melody. That way I can hum the original Somewhere-derived melody over the bassline… It seems Taito took the lesson and referenced a public domain instead song in Parasol Stars (Edvard Grieg's «Wedding at Troldhaugen»)
I was really excited about this game on the Atari ST then I remember it was in limbo for a while and I was gutted but it was worth the wait. Like Bubble Bobble it had plenty of pretty good ports actually !
Bubble Bobble has plenty of "good" ports, but it's also the kind of game where anything short of arcade perfect really isn't acceptable if you want to consider it the same game, and there's no perfect port of it until the recent Arcade Archives release on PS4.
@@sumez4369 Maybe. Really I was 13 when I played the Atari ST version and it was great enough for me, even the NES version, I played it quite a bit when I bought the NES Mini and I though it still played fine. I think these videos are interesting because they put all versions side by side, but context is everything. We didn't have the same expectations then, and we didn't have the same access to the originals anyway, so it mattered much less. The really bad Tiertex ones, even then, I disliked, but Bubble Bobble or indeed Rainbow Islands on the ST, I just loved playing these games. They were great games in themselves, whether you cared about how arcade perfect they were or not.
How the hell did they get away with simply porting it as it was to the PS1? Like, barely any additions. Well....apart from that second version. (That'll teach me to type and watch..)
They bundled it (and the enhanced version) with Bubble Bobble to make a collection, and sold it cheap. I'm pretty sure that in the UK it was a £30 game, rather than the usual £45 of a new title.
+Morten Riis Svendsen if or when an arcade game is ported to a computer or a console sometimes it is done in a cost cutting, incompetent, lazy, rushed way because of deadlines
In Japan they seemed perfectly content buying Arcade conversions on single discs (budget price mind) hence the Sega Ages etc. In Europe Rainbow Islands + Enhanced came in a compilation with a great port of Bubble Bobble too for I think it was £19.99 RRP. I poured hours into the Saturn version.
For Wii and XBOX 360???? I had no idea this game was still going strong then. Heck, I was surprised to learn of a Genesis version 10 years ago. I thought it was just an NES game
Your version comparison videos are really great. One thing I wish, is for you to include more split-screen clips at the end of the video (similar to your intros). It wouldn't need to be perfectly synchronised like your great intros, just some general side-by-side, split-screen comparison clips at the conclusion of the video. Keep it up!
Lo jugué en Atari ST y aún lo hago actualmente. Es increíble como un juego tan simple puede sacarme tanto de mis casillas! No recuerdo haber dicho más burradas jugando a ningún otro juego. La conversión de Graftgold era casi perfecta, uno de los mejores juegos la historia para Atari ST. No pasa de moda.
Probably due to the original versions Over the Rainbow theme, which Taito never copyrighted for the game as the person who wrote the song for Wizard of Oz owned the property.
They have to alter the music due to possible legal issues regarding the "Over the Rainbow" motifs on the theme. The last release to use it was the Game Boy Colour version, albeit hidden away. The FM Towns version is just the extra version. That's it.
the PAL NES version definitely sounds like an 8-bit version of a song with lyrics, at least from listening to how the melody is. Even feels like a song I recognise. If anyone has any insight on this, I'd certainly be interested :)
The Mega-Drive Rainbow 🌈 Islands 🏝 Extra is the best, arcade perfect graphics, and the music sounds even better than the arcade version! I got a copy CIB from Japan on it’s way for only $117.75 with shipping! The good part too is my Super Retro Trio + has a region switch for Genesis/Mega-Drive. Can’t wait to play it!
Never even knew about Towering Adventure... the side on view and design of the player character doesn't feel right imo. Looks like it was created for an entirely different game. The old-fashion chibi sprites will always maintain their charm.
It is an entirely different game though. Toweing Adventure has pretty much nothing to do with the original game outside of the overall theme. :) It's terrible though, don't bother with it.
I like how the GBC version just straight up uses the music from Bubble Bobble. Also I'm still annoyed with you guys Bubble Bobble comparison for not using the 128K version of Bubble Bobble for the ZX Spectrum, the one that actually had music. If you're going to make a video comparison with Spectrum games in it, make sure that you use the 128K version if one is available, since it's more likely to have extra stuff. It's like I watched the whole Bubble Bobble video to compare the music, then it gets to ZX Spectrum and it has NO music, people will assume it didn't have music on the ZX Spectrum now, when in fact only the 48K version didn't have music.
I played this game for the first time in 2007 (NES version) I used to play this with my dad in a "DVD" player that had like an emulator incorporated for 8 bit games. My dad still alive BTW.
i swear i tough i was crazy, i remember clearly playing a different version of the nes port when i was little compared to the rom i tried several years later.. so europe actually got a different game. really, i couldnt find my old game anymore and i tough i just imagined it or that my childhood made me see it in a whole different way.
The Mega Drive version seems very good for a 1990, 4 meg cartridge release and was the first to include the extra mode. Oddly enough though, the background in the normal mode is the same black background as in the extra mode. The music is excellent in both modes. The FM Towns is the only other version that I know that also has the extra mode. Both systems shares the iconic YM2612 sound chip BTW.
Japanese only PC released in 89 and discontinued in 97. It was home to some good arcade ports, but was always behind it's rival the X68000 which was more powerful had better sound capabilities parallax scrolling and also the FM Towns was more expensive.
Arcade 10/10 Arcade extra 100/10 ZX Spectrum 4/10 C64 9/10 Amstrad CPC 3/10 NES Japan 9.9/10 NES USA 8.5/10 NES Europe 1/10 Amiga 8.5/10 Atari ST 9/10 Sega Genesis 9.5/10 Sega Genesis Extra 999/10 FM Towns (Extra added) 123/10 PC Engine CD 321/10 SMS 1234567890/10 WTH SMS?! PS1 55321/10 What the flip?! PS1 Enhanced 9999999999/10 Sega Saturn 9999999999/10 Sega Saturn Enhanced 9999999999/10 PC DOS 13861/10 PC DOS Enhanced 9999999999/10 WonderSwan 0.5/10 GBC 1234567890/10 J2ME 5/10 PS2 / XBX / WIN2005 10/10 PS2 10/10 Remaster Soundtrack XBX 360 / Wii 9999999999/10
Some versions have different music (for example the Game Boy Colour version has the Bubble Bobble theme) because the arcade version’s theme tune is actually Somewhere Over The Rainbow which is a licensed song
I love Master System version. It has one level plus. At the end of the levels you are able to choice between talk with your friend to get tips about the history or obtain an item.
Let’s Compare Rainbow Islands 1: Arcade (1987) 2: Arcade (Extra Version) (1988) 3: Zx Spectrum (1989) 4: Commodore 64 (1989) 5: Amstrad Cpc (1989) 6: NES (Japan) (1988) 7: NES (USA) (1991) 8: NES (Europe) (1991) 9: Amiga (1989) 10: Atari St (1989) 11: Sega Genesis (Original Mode) (1990) 12: Sega Genesis (Extra Mode) (1990) 13: Fm Towns (1992) 14: Pc Engine CD (1993) 15: Master System (1993) 16: Playstation (1996) 17: Playstation (Enhanced Version) (1996) 18: Sega Saturn (1996) 19: Sega Saturn (Enhanced Version) (1996) 20: Pc Dos (1996) 21: Pc Dos (Enhanced Version) (1996) 22: Wonderswan (2000) 23: Game Boy Colour (2001) 24: J2me (2005) 25: Playstation 2 / Xbox / Windows (2005) 26: Playstation 2 (2007) 27: Xbox 360 / Wii (2009)
In the arcade game, if you get the crystal ball item, all enemies will turn into Bubble Bobble ones when killed. On the final stage all the enemies are Bubble Bobble enemies, and the music changes too.
The PC Engine CD version is arguably the best version of the game: -Arcade Perfect -Enhanced Arcade Music -Have the chance to replay previous island (useful, in case you fail to get the big diamond in one island). -JPop music in the good ending (Like a Butterfly)
No, it's actually designed that way! The white field you see scrolling into the screen displays which colored diamonds the player has picked up, they just don't have any at that point. I guess they wanted to make it stay still on the screen, but couldn't figure out how to do that, because the system only has one background layer that needs to scroll upwards.
sometimes, when a different game keeps a similar in core gameplay with its parent, we include it in the video in the last place, always stating in the description that we include it as a bonus.
🕹️ Explore retroserk, my other channel dedicated to retro game reviews and comparisons in Spanish. Join the fun! youtube.com/@retroserk
So many hours lost to the ZX Spectrum port as a kid. The arcade version is a timeless classic along with Bubble Bobble.
I’m starting to think that that wizard did Bub a favor when he turned him into a dinosaur.
Yes
i think he did too,but they didn’t turn into dinosaurs he tured them into dragons
What?
I like the clever movement into each style in the beginning
I thought it looked really cool, what if it was used for versions of games that used the same sized sprites? That’d be interesting.
i remember you
@@MRTN_theboy lol hello
Rumour has it the amstrad cpc version is still rendering frames.
Played it today, very playable
completed the CPC version back in the day
One of my favourite Amiga games and I prefer its music over the arcade.
Amiga was not famous for the accuracy on arcade ports, but this is one of the best. I remember playing it a lot
@@andreinoooo there were loads of arcade ports that were great likenesses on the Amiga: Rod-Land, Toki, The NewZealand Story, Puzznic, Silkworm, Escape from the Planet of the Robot Monsters...
@@endoflevelboss I played all those you mentioned, some of them were actually above the average. Rod-land was somewhat buggy (maybe not fully compatible with 2.04). Another great conversion: Marble madness.
Now, I don’t wanna make a list, but my point is that arcade ports were not Amiga’s forte, as they were instead for machines like the X68000.
@@endoflevelboss don't forget the two best (in my opinion) amiga arcade ports of all time, ghosts'n'goblibs and snow bros...
@Caleb Hopkins originals are from Capcom, the Amiga conversions are from Hewson and Ocean France respectively
Towering Adventure surely feels strange. It's not bad, but the change of style transformed it from a cute fantasy game about the magical world into something else.
Also, I never knew Ocean did their own version for NES.
Back in the days, I played de NES USA version with my older sister when I was a kid. I loved so much.
it's a gem
I also played the Japanese Famicom version.
It's great!
I get anxiety every time you don't grab a diamond or potion
When he CHOOSES to get fruit instead of a potion. :____(
You don't really need them if you already have them
Potion? I’ve ever thought it was a vase ahahah
To be honest, just his whole style of playing bugs me. He's obviously not too experienced. A lot of the players on RUclips seem to just shoot rainbows aimlessly and don't "shoot and smash" very much. They also create rainbows to walk on instead of simply jumping.
Also, when the player doesn't grab a diamond, most of the time that's the right thing to do, since you're supposed to collect them in the correct rainbow order from red to violet to unlock the game's secrets. Though I highly doubt this player knew that! LOL
I didn't realize how many versions there are. Good stuff 👍🏼
You guys could find out game BGM was changed after 1993 (PC Engine version). That was because of copyright infringement of BGM. The original one was based on famous song: "Over the Rainbow."
Glad to see the Taito Memories version included as Taito fleshed the music back out, at least to something similiar to the original game, but not quite the same because of copyright of Somewhere Over the Rainbow. I do have the US and Japanese Taito PS2 compilations, and outside of the US exclusive games, I strictly adhere to the Japanese PS2 compilations.
Versions of this I own:
NES
PS1
Taito Legends 2 PS2
Taito Legends 2 PC
Both regular and Extra on two different Taito Memories compilations PS2
PC Engine CD
Sega Mega Drive (because it saw no US release, so no Genesis)
The PS2 release should be the ultimate one, but unfortunately I found it nearly unplayable due to minor input lag, which really affects the timing on the movement tech in this game.
And since we're flexing :P Versions of this I own:
Arcade
NES (Japanese)
NES (European)
PC Engine CD
PS2 Taito Memories
I guess that's it. Would really love to try the MegaDrive version some time. It's really hard to compete with the arcade original, it just controls perfectly.
@Caleb Hopkins of course, it can be bought and owned like any other game :)
it's getting quite expensive at this point though, and it wasn't even cheap back when I got originally it
PS2 version is goat!
Rainbow Islands... wow. I remember playing this on GBA via a pirated cartridge containing lots of NES games, both original and pirated hacks.
EDIT: The version was the Japanese version since that was the original tune I fondly remember.
It's interesting the NES version changed the melody since it probably sounded too similar to "somewhere over the rainbow"
Edit: it seems most of the North American versions have the same alternate melody
It would interesting to see someone like Universal sue someone just because their main theme sounded a bit too similar to Somewhere over the Rainbow
@@McCoy-00 well Nintendo was sued by Universal for Donkey Kong
Toast Rave true, universal thought Donkey Kong looked like King Kong. I think King Kong was in the public domain or something like that.
@@toastrave7820 have you seen the documentary series in Netflix called "high score"? They were sued, but they won thanks to their lawyer, whose last name was "Kirby", and then they dedicated him the game we all know.
I think at this point in time they may not even have to change the song anymore since i belive the somewhere over the rainbow song was made around 1939. chances are that maybe it's a public domain song now.
I hope atari 8 bits have its own version some day.
@Caleb Hopkins shame, certainly is. But I'm pretty sure tgat Atari can !!!
The spectrum port looks awesome. Even with both music and sound. Wow
All the home computer ports are very good for once!
Yeah, good old Speccy managed to perform pretty well. Low framerate and much fewer colors, of course, but the gameplay was still solid.
They mangled the music though, the Spectrum was capable of better!
@@Zerbeyit would not surprise me if there was a hack of this now with the ST music instead.
Wow, I never realized there were so many great conversions of this! I love the original NES version - not at all arcade-accurate, but so cute! :-) WonderSwan is cute too, never even heard of that console before! The Turbografix and FM Towns were stunning early conversions, as good as it gets - hard to believe the Japanese got to play home versions at that quality, while here in Europe we were playing Atari ST and Amiga. I don't like the later versions with changed music, especially the enhanced versions - all those clouds in the background look such a mess! :-(
20:19 The Gameboy Color Version has Bubble Bobble Music
The arcade version (and most ports I'd assume) has Bubble Bobble music also
@@sumez4369 Because It's A Bubble Bobble Sequel.
Probably all versions have a bubble bobble stage, and then that music plays.
First played this on the C64, Fantastic game and one of my fave arcade games of all time. I play this quite a lot on the Sega Saturn - it has an enhanced addition which slightly upgrades the graphics.
The Saturn version, like the PS1 version, is based off the Amiga port, which does not have the last 3 hidden worlds.
""""upgrades""""
@@Bloodreign1 Thats ok, i never beat Doh's world ever. LOL
The Game Boy Color version has the music of Bubble Bobble 1, how hilarious
A Go Playing Wonderswan 19:11
The original theme still exists in the Game Boy Color version, it's just hidden
The boy you play as is apparently ment to be bub in his human form
0:17 Somewhere Over the Rainbow (Arcade version)
5:05 Somewhere Over the Rainbow (Famicom exclusive, Japan version)
6:10 A little tuned, but, eh, it's fine I guess. (NES, USA version)
7:09 Same as the arcade version with different music! (Europe version, made by Ocean)
19:24 It's similar to Somewhere over the rainbow. (Wonderswan Japan exclusive)
20:19 Bubble Bobble! (Game Boy Color)
22:38 It is missing the melody. (Playstation 2/ Xbox / Windows)
23:27 Oh no, again?! It's missing the melody! (Playstation 2)
What If USA Verison 6:00
As for 20:19, the original Somewhere Over the Rainbow theme is still included in the Game Boy Colour version! Pretty wild, ain't it?
I prefer the version without the melody to the random sounding «modified version» melody. That way I can hum the original Somewhere-derived melody over the bassline…
It seems Taito took the lesson and referenced a public domain instead song in Parasol Stars (Edvard Grieg's «Wedding at Troldhaugen»)
5:09 The most sentimental and nostalgic music on the NES (although I never knew this game)
I’m glad to see people still remember this game
I randomly thought of it and looked this up when I realized the music in the OG arcade one wasnt the same as the Taito Legends PS2/XBOX version
@@bad_atgames yay people still remember this game
Probably liked the Saturn versions the best, but the Nes/Famicom had their own charm as well.
I was really excited about this game on the Atari ST then I remember it was in limbo for a while and I was gutted but it was worth the wait. Like Bubble Bobble it had plenty of pretty good ports actually !
Bubble Bobble has plenty of "good" ports, but it's also the kind of game where anything short of arcade perfect really isn't acceptable if you want to consider it the same game, and there's no perfect port of it until the recent Arcade Archives release on PS4.
@@sumez4369 Maybe. Really I was 13 when I played the Atari ST version and it was great enough for me, even the NES version, I played it quite a bit when I bought the NES Mini and I though it still played fine. I think these videos are interesting because they put all versions side by side, but context is everything. We didn't have the same expectations then, and we didn't have the same access to the originals anyway, so it mattered much less. The really bad Tiertex ones, even then, I disliked, but Bubble Bobble or indeed Rainbow Islands on the ST, I just loved playing these games. They were great games in themselves, whether you cared about how arcade perfect they were or not.
@@sumez4369 just noticed your pfp
1:16 Nice... One of The Best graphics versión
How the hell did they get away with simply porting it as it was to the PS1? Like, barely any additions. Well....apart from that second version.
(That'll teach me to type and watch..)
broo I didn't expect to find you here
They bundled it (and the enhanced version) with Bubble Bobble to make a collection, and sold it cheap. I'm pretty sure that in the UK it was a £30 game, rather than the usual £45 of a new title.
What do you mean "get away with"?
+Morten Riis Svendsen if or when an arcade game is ported to a computer or a console sometimes it is done in a cost cutting, incompetent, lazy, rushed way because of deadlines
In Japan they seemed perfectly content buying Arcade conversions on single discs (budget price mind) hence the Sega Ages etc. In Europe Rainbow Islands + Enhanced came in a compilation with a great port of Bubble Bobble too for I think it was £19.99 RRP. I poured hours into the Saturn version.
For Wii and XBOX 360???? I had no idea this game was still going strong then. Heck, I was surprised to learn of a Genesis version 10 years ago. I thought it was just an NES game
Your version comparison videos are really great. One thing I wish, is for you to include more split-screen clips at the end of the video (similar to your intros). It wouldn't need to be perfectly synchronised like your great intros, just some general side-by-side, split-screen comparison clips at the conclusion of the video. Keep it up!
Lo jugué en Atari ST y aún lo hago actualmente. Es increíble como un juego tan simple puede sacarme tanto de mis casillas! No recuerdo haber dicho más burradas jugando a ningún otro juego. La conversión de Graftgold era casi perfecta, uno de los mejores juegos la historia para Atari ST. No pasa de moda.
Why is the Gameboy colour version using the music from "Bubble Bobble"?
I was wondering that as well. 🤔
Probably due to the original versions Over the Rainbow theme, which Taito never copyrighted for the game as the person who wrote the song for Wizard of Oz owned the property.
What the hell happened to the music in the PS1, Saturn and FM Towns versions?
They have to alter the music due to possible legal issues regarding the "Over the Rainbow" motifs on the theme. The last release to use it was the Game Boy Colour version, albeit hidden away.
The FM Towns version is just the extra version. That's it.
8:16 *THE BEST VERSION OF RAIMBOW FRIENDS*
I'd love to have the midi files from the Java version. They must sound great with good patches.
Good 8-bit computer conversions - especially the ZX Spectrum.
10:28 Let's talk... The best music but why is it at night? And many other things to ask
the PAL NES version definitely sounds like an 8-bit version of a song with lyrics, at least from listening to how the melody is. Even feels like a song I recognise. If anyone has any insight on this, I'd certainly be interested :)
The Mega-Drive Rainbow 🌈 Islands 🏝 Extra is the best, arcade perfect graphics, and the music sounds even better than the arcade version! I got a copy CIB from Japan on it’s way for only $117.75 with shipping! The good part too is my Super Retro Trio + has a region switch for Genesis/Mega-Drive. Can’t wait to play it!
It's funny to hear the sound of Bubble Bobble in the GB Version.😊
Never even knew about Towering Adventure... the side on view and design of the player character doesn't feel right imo. Looks like it was created for an entirely different game. The old-fashion chibi sprites will always maintain their charm.
It is an entirely different game though. Toweing Adventure has pretty much nothing to do with the original game outside of the overall theme. :)
It's terrible though, don't bother with it.
It looks like a SEGA game IME.
12:51 Best music in the story
I like how the GBC version just straight up uses the music from Bubble Bobble. Also I'm still annoyed with you guys Bubble Bobble comparison for not using the 128K version of Bubble Bobble for the ZX Spectrum, the one that actually had music. If you're going to make a video comparison with Spectrum games in it, make sure that you use the 128K version if one is available, since it's more likely to have extra stuff. It's like I watched the whole Bubble Bobble video to compare the music, then it gets to ZX Spectrum and it has NO music, people will assume it didn't have music on the ZX Spectrum now, when in fact only the 48K version didn't have music.
@Nic ZeroNineEightOneThreeTwoThree why are you yelling
Not sure.
Even the 48k had music in some games, but I get your point
I played this game for the first time in 2007 (NES version) I used to play this with my dad in a "DVD" player that had like an emulator incorporated for 8 bit games. My dad still alive BTW.
As it goes along the music keeps drifting closer to "Can I copy your homework?" "Yeah, but change it a little so the teacher doesn't notice"
The GBC version looks the most fun to play honestly. Faster Movement, great FPS and the music is dope.
@Al // And despite that, the original music is still in the game, albeit unused!
ZXスペクトラムやコモドール64やアムストラッドCPCやアミガの
プログラマーは凄いよ凄すぎるよ!!
9:18 *THE BEST 8BIT VERSIÓN OF RAIMBOW FRIENDS*
19:29 the best music with the besrst grapichs
15:07 Play Station 6??? Nice
16:31 Saturn Raimbow Friends????.... Nice
14:10 the best music of all sega
i swear i tough i was crazy, i remember clearly playing a different version of the nes port when i was little compared to the rom i tried several years later.. so europe actually got a different game.
really, i couldnt find my old game anymore and i tough i just imagined it or that my childhood made me see it in a whole different way.
Moar people need to appreciate this...
20:34 _buy the Raimbow Friends GBC versión, a copy of sega sms game, and lots of bugs!_
The Mega Drive version seems very good for a 1990, 4 meg cartridge release and was the first to include the extra mode. Oddly enough though, the background in the normal mode is the same black background as in the extra mode. The music is excellent in both modes. The FM Towns is the only other version that I know that also has the extra mode. Both systems shares the iconic YM2612 sound chip BTW.
All I know, the xbox version at the end is dire..
At least the music is good
Spectrum is actually a pretty good port!
Why does some sprites from Bubble Bobble appear when killing a enemy in some versions?
Rainbow Islands is a 1987 sequel to the Bubble Bobble arcade game
There's an item in the arcade version that turns enemies into that when they die. It has no effect outside of that.
21:41 It has good music but F, it has very bad scrolling
You missed the DS version called New Rainbow Islands!!!😢😢😢
Why do some versions show the ghost from bubble bobble spinning when the insects die?
You could find an item called the crystal ball. It turned all dead enemies into bubble bobble sprites.
Uploaded on my 21st birthday! Coincidence, but it fits with the whole Rainbow Island astetic!
Can you do a Sonic 1 port comparison? You can discard the emulated ports since there are many
We are working on it right now! I believe we are going to upload the video this week.
@@retrosutra thus rainbow Islands was a big one for me, so thank you.
We almost have it but for technical reasons we have to delay its publication a bit :(.
@@retrosutra It's alright, take your time :)
@@troywright359 hhggnn
Interesting there were 3 nes versions: surprisingly the eu version looks the most faithful
I love how the soundtrack is a clear reference to “somewhere over the rainbow” and then the later versions gave up because someone probably noticed 😂
What is the FM towns? So wonderful sounds
Japanese only PC released in 89 and discontinued in 97. It was home to some good arcade ports, but was always behind it's rival the X68000 which was more powerful had better sound capabilities parallax scrolling and also the FM Towns was more expensive.
When you eat 27 rainbow nerd's and wake up in the 348 dimension.
The ARCADE sounds are like Genesis... can someone explain why they use genesis soundcard?
The Genesis one doesn't quite sound like the arcade version. They do sound similar because both used FM Synthesis to do music and sound effects.
The Genesis has a Yamaha FM sound chip, which was also very common for most games in the late 80s, including this.
It has a very distinct sound.
@@Bloodreign1 Mega-Drive actually sounds better than the arcade
On the C64 the "worms" have beards like they are in disguise.
Why does the arcade version move so fast?
i guess it was designed that way
Because it's not a crappy port :D
Arcade 10/10
Arcade extra 100/10
ZX Spectrum 4/10
C64 9/10
Amstrad CPC 3/10
NES Japan 9.9/10
NES USA 8.5/10
NES Europe 1/10
Amiga 8.5/10
Atari ST 9/10
Sega Genesis 9.5/10
Sega Genesis Extra 999/10
FM Towns (Extra added) 123/10
PC Engine CD 321/10
SMS 1234567890/10 WTH SMS?!
PS1 55321/10 What the flip?!
PS1 Enhanced 9999999999/10
Sega Saturn 9999999999/10
Sega Saturn Enhanced 9999999999/10
PC DOS 13861/10
PC DOS Enhanced 9999999999/10
WonderSwan 0.5/10
GBC 1234567890/10
J2ME 5/10
PS2 / XBX / WIN2005 10/10
PS2 10/10 Remaster Soundtrack
XBX 360 / Wii 9999999999/10
22:51 sega génesis
Maybe an emulator issue but the sound seems messed up in this recording of the Amstrad CPC version, which is the best of the 8 bit versions by far.
Some versions have different music (for example the Game Boy Colour version has the Bubble Bobble theme) because the arcade version’s theme tune is actually Somewhere Over The Rainbow which is a licensed song
I love Master System version. It has one level plus. At the end of the levels you are able to choice between talk with your friend to get tips about the history or obtain an item.
Let’s Compare Rainbow Islands
1: Arcade (1987)
2: Arcade (Extra Version) (1988)
3: Zx Spectrum (1989)
4: Commodore 64 (1989)
5: Amstrad Cpc (1989)
6: NES (Japan) (1988)
7: NES (USA) (1991)
8: NES (Europe) (1991)
9: Amiga (1989)
10: Atari St (1989)
11: Sega Genesis (Original Mode) (1990)
12: Sega Genesis (Extra Mode) (1990)
13: Fm Towns (1992)
14: Pc Engine CD (1993)
15: Master System (1993)
16: Playstation (1996)
17: Playstation (Enhanced Version) (1996)
18: Sega Saturn (1996)
19: Sega Saturn (Enhanced Version) (1996)
20: Pc Dos (1996)
21: Pc Dos (Enhanced Version) (1996)
22: Wonderswan (2000)
23: Game Boy Colour (2001)
24: J2me (2005)
25: Playstation 2 / Xbox / Windows (2005)
26: Playstation 2 (2007)
27: Xbox 360 / Wii (2009)
5:08 It's am Attacked Enemy for the Bubble Bobble Game?
In the arcade game, if you get the crystal ball item, all enemies will turn into Bubble Bobble ones when killed. On the final stage all the enemies are Bubble Bobble enemies, and the music changes too.
What happened to xbox and ps2 and windows(2005)version?
the taito memmories version of the Rainbow islands main theme was also used in rainbow islands revolution for the ds.
Uno dei più bei giochi della storia video ludica di questo pianeta!!! ♥️
Forse il migliore! ❤️
Versioni preferite:
ARCADE
AMIGA
Was there ever a Version of this game that had two playersl co-op?
Possible download link?
Atari ST feels like im in a rave party
The PC Engine CD version is arguably the best version of the game:
-Arcade Perfect
-Enhanced Arcade Music
-Have the chance to replay previous island (useful, in case you fail to get the big diamond in one island).
-JPop music in the good ending (Like a Butterfly)
I love how they got so lazy with the 22:38 port that they just straight-up removed the main instrument, resulting in no actual melody.
5:06 I played this version in my childhood ❤️
playstation 2 is the best version for Graphics, Playstation 1 is the best Version for music ^^
I want to play the 1987 arcade version I have a retroarch emulator on my tablet not sure how to make it work tho
Maybe because it is from my childhood but I think NES Japan version is the best. Both visually and audially.
Someday, Gaming History Source would come in and do a comparison remake of Rainbow Islands, once he gets his new Windows 7 PC.
0:11 This Bass on this Version Sounds like a Sonic Game on the Sega Mega Drive/Genesis
Both are using a similar Yamaha FM chip
6:18 *this is bug?*
*14:32** AAAAAAAAAAH* 14:32
No, it's actually designed that way! The white field you see scrolling into the screen displays which colored diamonds the player has picked up, they just don't have any at that point.
I guess they wanted to make it stay still on the screen, but couldn't figure out how to do that, because the system only has one background layer that needs to scroll upwards.
@@sumez4369 brazil.
I played the NES version without jumping.
Using the Rainbows to guide you? Nice job!
CD Audio for The PC Engine CD Version has Reverb
Where is the 2nd PS2 version from!?!?
The rainbows were only yellow, but the ZX Spectrum did NOT give up.
So many versions had to alter its music to avoid copyright infringement. Otherwise, Dorothy wouldn't have been pleased.
Wait, what about that Rainbow Islands Revolution game for the DS?
Amuses me that the Amstrad is the only 8 bit to have all 7 colours in it's rainbows.
Why does this video feature bonus footage that is different from the main gameplay, when other comparison videos didn't have such versions?
sometimes, when a different game keeps a similar in core gameplay with its parent, we include it in the video in the last place, always stating in the description that we include it as a bonus.
I like it. Don't put the uploader off doing this.