UPDATED ..while it doesnt take anything away from the info in the guide i did try my best to adress the nerfs and changes made to peacemaker through the video but here's a full list taken from the notes ..will update if needed.. Peacemaker Heavy Overhand Of Justice (Back Punch) does 20 less damage Enhanced Force Multiplier does 10 less damage on 2nd & 3rd hits Activate Human Torpedo! does 10 less damage Enhanced Human Torpedo! does 20 less damage & has increased combo damage scaling Enhanced Sonic Boom does 20 less damage Activate Force Field can absorb a maximum of 2 hits & lasts 2 seconds shorter Fixed issue that could cause Eagly to still attack if Ground-Air Offensive or Beautiful Bird Bullet had just been blocked Fixed issue with The Ultimate Ally causing hit pause to only apply to the opponent when it is interrupted instead of both players Fixed issue that could cause Activate Human Torpedo! to sometimes push knocked down opponents Fixed issue with Activate Anti-Gravity Soft Landing could go in an incorrect direction when cancelling into jump attacks near Arena walls Fixed rare issue that could cause Enhanced Activate Forcefield to stack with other buff moves with specific timing Fixed camera issue during a mirror match when both players perform "Activate Anti-Gravity" at the same time When Fatal Blow is blocked or misses, Peacemaker's assault rifle will no longer disappear abruptly when hitting the ground Fixed issue with Activate Force Field done at precise timing as the previous Force Field buff expires that could result in some missing visual effects Fixed visual issue that could occur if Peacemaker was teleported by Motaro during some special moves with specific timing Adjusted Helmet impact audio when Chambered Round Gear is equipped mortalkombatgamessupport.wbgames.com/hc/en-us/articles/30449607395731-Mortal-Kombat-1-Patch-Notes-June-Hotfix NEW Human Torpedo & Enhanced Human Torpedo now hits High Reduced base health value to 650 (from 700)
Just found your channel after binging mk1 peacemaker content. Your video was informative and entertaining. Great tips and jokes genuinely laughed and have rewatched it multiple times. It’s criminal you don’t have more subs and views. I am excited to check out your other content.
yup can be very useful if you notice someone likes to try and cover yolo specials with stryker or using sereena blades on block ..the main reason it's seldom seen is its part of eagly's shared cooldown which seeing as the away projectile is so valuable ..you're gonna be using that more
UPDATED ..while it doesnt take anything away from the info in the guide i did try my best to adress the nerfs and changes made to peacemaker through the video but here's a full list taken from the notes ..will update if needed..
Peacemaker
Heavy Overhand Of Justice (Back Punch) does 20 less damage
Enhanced Force Multiplier does 10 less damage on 2nd & 3rd hits
Activate Human Torpedo! does 10 less damage
Enhanced Human Torpedo! does 20 less damage & has increased combo damage scaling
Enhanced Sonic Boom does 20 less damage
Activate Force Field can absorb a maximum of 2 hits & lasts 2 seconds shorter
Fixed issue that could cause Eagly to still attack if Ground-Air Offensive or Beautiful Bird Bullet had just been blocked
Fixed issue with The Ultimate Ally causing hit pause to only apply to the opponent when it is interrupted instead of both players
Fixed issue that could cause Activate Human Torpedo! to sometimes push knocked down opponents
Fixed issue with Activate Anti-Gravity Soft Landing could go in an incorrect direction when cancelling into jump attacks near Arena walls
Fixed rare issue that could cause Enhanced Activate Forcefield to stack with other buff moves with specific timing
Fixed camera issue during a mirror match when both players perform "Activate Anti-Gravity" at the same time
When Fatal Blow is blocked or misses, Peacemaker's assault rifle will no longer disappear abruptly when hitting the ground
Fixed issue with Activate Force Field done at precise timing as the previous Force Field buff expires that could result in some missing visual effects
Fixed visual issue that could occur if Peacemaker was teleported by Motaro during some special moves with specific timing
Adjusted Helmet impact audio when Chambered Round Gear is equipped
mortalkombatgamessupport.wbgames.com/hc/en-us/articles/30449607395731-Mortal-Kombat-1-Patch-Notes-June-Hotfix
NEW Human Torpedo & Enhanced Human Torpedo now hits High
Reduced base health value to 650 (from 700)
Just found your channel after binging mk1 peacemaker content. Your video was informative and entertaining. Great tips and jokes genuinely laughed and have rewatched it multiple times. It’s criminal you don’t have more subs and views. I am excited to check out your other content.
Great breakdown. I was playing Peacemaker the exact same way!
Dude. Such a solid breakdown. Much appreciated
Thank you, hope it helped 😁
Never knew Eagly removes kameos
yup can be very useful if you notice someone likes to try and cover yolo specials with stryker or using sereena blades on block ..the main reason it's seldom seen is its part of eagly's shared cooldown which seeing as the away projectile is so valuable ..you're gonna be using that more