6:13 ``Play with mouse and keyboard`` - if Romero advised to play using mouse as early as with Wolfenstein 3d this alone should probably settle once and for all the debate and prove Doom was not intended to play with keyboard only.
Id Software wasn't disconnected from the community, they knew that most people played keyboard-only. That's how they balanced the game: to not be near impossible for the casual gamer that only used a keyboard. Mouse is definitely valid, though.
I beat the game with keyboard one time, and let me confirm that it was not nearly as fun as mouse and keyboard. The speed and mobility you get with a mouse just makes the game 3x more fun
I used to use the keyboard playing quake on a "fast" 486. Below 20FPS, the mouse is not as helpful. Tried to set up Macros to make keyboard aiming less horrible in Quake II (doubling turn speed each time, halving it upon over-shoot): but the macros are "Edge" triggered instead of "Level" triggered, so holding down the key would not have the intended effect.
@@rayminishi689 PC CPUs were actually quite powerful compared to consoles, especially when the 486 came out. The main issue was that the video hardware didn't do a whole lot for the programmer-no sprite support or anything like that. All programmers had to work with were one or more framebuffers, and they'd have to handle blitting, scaling, etc, themselves. Weirdly enough, it's that combination of factors that made the PC the superior platform for Doom. Console hardware of that era was intended to plot sprites to the screen as quickly as possible, so Doom, being both CPU and RAM intensive and favoring fast framebuffers over accelerated sprite rendering (that is, removing one of the primary advantages consoles had), forced porting teams to make some pretty hefty cuts just to get the game to run. Even the PSX version needed to be stripped down due to the system only having 2MB of RAM. I think the N64 was the first console that was actually able to handle Doom with zero compromises (and I think it's pretty safe to say that Doom 64 was technically superior to the original). If you're interested in the technical aspects behind Wolfenstein 3D and Doom, I highly recommend checking out Fabien Sanglard's Game Engine Black Book series. They offer a lot of insight into how their renderers work and the peculiarities of the PC hardware of that era.
He was being modest by not mentioning himself, he really had done a ton to promote speed running in the past few years. Everyone I talk to in person about speed running normally only know him.
Okay Romero makes sense, he literally gave you a target time to beat for each level. Also I find it crazy seeing the occasional comment about 'doom didnt used to support KBM when it first came out' Romero was suggesting it was the best way to play wolfenstein and they definitely planned it for doom.
In the manual for Doom 95 or something it claimed that it was meant to be keyboard only, but the id folks confirmed that was not true and that was printed in error. That didn't stop the incorrect info from spreading though.
Not sure about that, but for the casual player like me, Doom played perfectly with just a keyboard, and it would be years until I married the two. There's a lot of functionality with Doom that doesn't require mouse movements, like vertical aiming. I could be completely wrong, but I get where the sentiment is coming from. I don't EVER remember playing it with a mouse, although my specific experience was limited in a number of ways. I'm just trying to offer my 2 cents.
A well needed presentation of speedrunning, so well written and cut, intriguing and relaxing to watch! A masterclass in speedrunning content, Karl! Great video!
5:10 Here we have two absolute legends: John Romero and the benevolent hyper-intelligent architect of the post-singularity simulation we all live in, John Carmack.
HIs brain is a predictive algorithm that can see reality before it happens. He merely wrote down his own work from the future, so I guess it was never a big deal.
Metroid prime was my first speedrun. I was 13 years old, and printed off the entire list of 'strats' and discoverables off my dad's old HP Pavilion. He still brings up all the ink and copier paper we went through.
the good old times of having literal physical folders for different games. I remember when i had a folder back in the day that was literally just filled with pages of optimal skill point allocations for the different classes in maplestory
I love that this is kinda like, a meta version of those WR progression history videos that have become so popular. I've known about a lot of these people and things but never seen them connected in this way, it's really cool to see all the dots connected!
16:41 "but to understand that, we need to talk about paralell universes". I watched that video before I knew Karl or RGME. EDIT: Also, a Summoning Salt video was the first time I seriously learned about speedrunning
I know the jokes about you calling us absolute legends are common, but I want to earnestly say that hearing you say that always brings a smile to my face.
Hearing that is something that makes me not want to view these videos. I would save that title for the people featured in these videos and stop treating the viewers as kids who need approval
@@KahavaveCAPIPI Kindness is always appreciated, but I don't see the connection here. Starting a video by greeting your viewers is a good habit, but calling someone an absolute legend just because the person is watching a video is beyond me. What would you then call a person who spends his life mastering a game and crushing the records? He should be called an... absolute legend?
speed is an easily accessed measurement, and measuring our efforts is what gives us a sense of accomplishment. the community that grows around shared effort is one of the greatest things humans can achieve.
Dude, I so so deeply love your channel. It's honestly changed my life a tiny bit, haha. Inspired LITERALLY by you and your presentation of doom speedrunning (the Chasm video blew my mind!), I've started respecting the idea more and more of trying to go back and keep devouring my old favorite first person shooter, Marathon 2, more and more. It's helped me see the game which I loved SO much as alive and active and full of new adventures... If Karl Jobst can still play GoldenEye, I can totally still play Marathon!... I've started a RUclips channel under the name "mrchallah" dedicated to beating the game blindfolded (inspired by you!) and then I'm going to try and take down the game's world speed run record. I think some of the hidden gem highlights of your RUclips series have been 1.) The video on the Doom level Chasm... So good! 2.) Your own record of 22 on Frigate Agent 3.) And Zaustus's Riven in 5:46 WR.... That last one, highlighted in your video Puzzle Games Done Quick, is what's given me the courage to charge out there and play a totally forgotten old game like Marathon ... with both barrels! No regrets, no hesitation. Zaustus doesn't seem to give a damn, haha. 7 views is enough for him. So now me too pal. Thanks always Karl Jobst. You're a "true legend". Changed my life, bruh....
I'm glad when Karl mentioned he'd reveal the most influential speedrunner of all time, I immediately thought of who he did end up revealing (comment edited, no spoilers). Thank you Karl for another outstanding video, you absolute legend!
I'm not speedrunner, I'm the kind of player that takes almost an hour to finish an strategy game level or likes to get every side mission/collectable in open world/adventure games at my own pace and even then I absolutely love speedrunning in general, seeing such very skilled players come up with new strategies and swift through games, specially when it's a 100% kind of speedrun it's just baffling and I love the fact that's becoming more and more popular!
So, was it just me or did you also immediately think of the most influential, trend setting and record breaking speedrunner of all time? One word, *”BADABUN!”* I rest my c- Oh… No…? Well, never mind me then. I will just quietly see myself out. Thank you
Cheese crying at the end of his run is so emotional and great. I remember seeing it live and still laughing at how quickly he can go from full of emotion and feelings to doing the quick jumps to get the star, then right back to it
15:27 I know we're busy talking about the evolution of speedrunning, but I couldn’t help but laugh at this moment. This *would* be the kind of perfectly awful RNG Matt would get in a run.
Doom was honesty a masterpiece of engineering. Of all the games released today, how many will be played in 30 years time? Not many, I would wager. I guess having such limits on what was possible made developers push themselves and get creative.
John Carmack is, in my opinion, one of the best IBM PC programmers to have ever existed. Remember, the PC architecture was originally not designed for gaming, so even things like scrolling graphics was very hard to do, and yet Carmack found a way to push the envelope each time. Even Commander Keen: Invasion of the Vorticons was incredibly advanced technologically.
Not even just played, but has an active community that is still making fan games. The only game I can think of which comes close is pokemon, and even that seems like cheating since the constant additions to the series keep it fresh in people's minds
@@дигл_лайв Yes I think that this is the problem, and it's not just about games. Making money is great, but it's about making money by making a great product, and not about making money by making a product designed to milk its customers. Sad really, but that's what happens when you take your eye off the ball and only focus on the net.
"What's the idea here? Well speed running is gaining a lot of traction lately and Nakamura wants to further cement his legacy, so he tries borrowing from the gaming community"
It's pretty dead unfortunately, though. Where before a top 100 time was a huge accomplishment, it's very easy to get high times now since less players have played during the current wipe. They said a while ago that they were making SEUM 2, though, so I hope it's good!
I love your dedication, Karl. As someone who witnessed the change of computer technology first hand for more than 30 years, it has been a wild ride and it seems only sky's the limit. Keep up your brilliant content-creation!
Awesome video man, thanks for the heads in the upcoming event, had no idea about it. Wishing you the best for you and your family (mini legend included). Keep em videos coming
I will never be a speedrunner, but i absolutely love this genre of RUclips videos. I never got into the let's play videos, as I prefer to actually play the games myself, but this is different and so much more satisfying!! Thank you sir, keep up the great work!
im glad you included the bit about youtube. i never understood speedrunning and its appeal til I saw it presented as documentaries. when just watching a run you dont get all the history, progression, community, and personal drive that makes it so interesting to me
I had no interest in speedrunning until I started watching your videos, so I think the most influential speedrunner is actually Karl Jobst. ABSOLUTE LEGEND
I've been hunting for a great entry-level video to explain speedrunning to people, and you've finally made it! Just phenomenal content, thank you so much it all!
Love the video, I really appreciate the way that you take time not only to show off speedruns but also explain a lot of the behind-the-scenes things that people unfamiliar with the games and speedruns might not know! It makes the videos that much more enjoyable for me If I could recommend one small thing to keep in mind, when you've got Siglemic's run showing at 13:40, there are some slurs in the chat that might not be the best to show. I know it adds to the editing burden, but throwing a blur over chat items you don't want shown would be nice! Just a recommendation :)
Damn, Doom really is one of the greatest games of all time. The influence it had on so many things is amazing. Pac Man and Mario might be the Bach and Mozart of Videogames. But Doom is the Goree Carter who turned it into Rock'N'Roll.
Yea man this video was so excellent. I mean you bring the best presentations man and are in such a great position to do it. Really grateful for the work you bring us man.
19:06 I used to lurk message boards to find out what speedrunners were doing!.I used to spend hours reading and rereading TASvideos uploader notes to find out how those things worked! The pivot to video was a dream come true, but text explainatons definitely seem left behind and I'm a bit sad. There's ups and downs to both approaches.
Your videos are fascinating and so well put together. Thank you. I did not have a big interest in speed runs until I saw your videos on Doom. Now they are really exciting to learn about.
dude, your content is like an oasis of relief in such a nasty world. I hope that I can still find a friend, in my lifetime, that has such a mindset as yourself you absolute legend!
Amazingly well done, Karl, thank you for another great video.. you surely were part of the pioneers of speedrunning and you keep setting your footprint in it's history.
To me you are part of the most influential speedrunning content in speedrun history. As a gameDesigner, you thought me a lot about the value of speedrunning. And I can only thank you for that.
Hello you absolute legend good sir, I want to say I love how you're helping the speedrun community to be known. I found random wr holders of speedrunning on my own through twitch. I also want to say I love your content, I'm a huge fan by the way.
Wow man I've been following speedrunning community for decades now, and yet I learned many thing in this video. From the bottom of my heart, thank you.
Excellent video - complete in its own right, but would definitely serve as a comprehensive introduction to the in-depth series I really hope you eventually make because of course you will you absolute legend
I never was into speedrunning, and still don't do it, as i'm very slow, but at some point i started to enjoy watching some, and eventually got more and more interested in them, especially ones done on games i like/love! I started randomizers at some point, and am with a few randomizer groups, and i know that since i'm no speedrunner, i don't know about the details they speak of with one another about making them speedrunner friendly, so i won't say anything about that stuff, and sometimes even try to understand it. So now i watch them do speedruns, and enjoy the randomizers myself like a casual can, with casual settings! It's weird that i changed so much, not only did i grow up some more, but i also started to accept things, and even becme able to see speedrunners' points, by watching RUclips channels talk about it all in detail, including this one :) Thanks for the info, as it was very interesting, even for a casual like myself!
I like these videos. You come from much of the same world I do. Born 1987 and my childhood was lots of competition with others and myself. Snes, nes, n64. Mario Kart trials. F-zero trials. Word of mouth glitches and tricks. Arcade hype with fighters. Speed runs in stuff like donkey Kong and other great platformers. Soon evolved and meshed into the world of ID Software 90s content and the cutting edge n64 at the time. Crazy goldeneye achievements. Record runs in 1080 snowboarding. Speed runs and trick jumps in quake series. Practicing endless hours to be a strafe jumping God in quake 3 - learning about the magical 125fps. I could go on forever. But what a great era to be into competitive gaming. Really laid the groundwork. Being such an ID Software fan, based on your videos it seems doom and quake 1 mostly captivated you. Quake 3 featured the mod Defrag though. It was entirely designed to trick and speed. I not only got into speed but the big world of trick jumps. Doing wild quadruple rocket jumps across dm17. Exploiting bounce mechanics to perform flashy jumps unimaginable. Quake 3 imo had the best mechanics in almost any game. They were perfectly flawed and the best example of strafe jumps being a skill set.
17:02 I'm I the only one that cringed a little bit when I heard "Apollo Legend" mentioned? Like shit I used to love the guy but things are pretty awkward atm if you know what I'm talking about, apparently he even completely quit and we won't be seeing/hearing anything from him anymore...
I was never one for speed runs till I watched this channel. The only one I ever watched before finding this channel was that old Mario 3 TAS run that everyone thought was real back in the day. Keep up the good work!
you are a freaking visionary my man. you are like a prophet that has helped a thing come to life. a tool used about by universe to shape it's destiny. You are an absolute legend!
My neighbor speedran smb1 in the early 90s. We thought it was the craziest thing that he would beat the game using the warps and not picking up any mushrooms or fire balls, he would just run through the game without stopping. The same neighbor won a checkers championship at the age of 7.
Not a speedruner though I love to see the community come together to achieve all these amazing achievements, great work, my ninja gaiden nes speedrun was inspired by these guys (Though I need to improve hehe)
In the past I have commented complaining 90% of everything you said ended with the same intonation. It's been a while, and now I'd say this has fallen to maybe 50% or below, so major props for that. Great video information-wise, thank you.
6:13 ``Play with mouse and keyboard`` - if Romero advised to play using mouse as early as with Wolfenstein 3d this alone should probably settle once and for all the debate and prove Doom was not intended to play with keyboard only.
Id Software wasn't disconnected from the community, they knew that most people played keyboard-only. That's how they balanced the game: to not be near impossible for the casual gamer that only used a keyboard. Mouse is definitely valid, though.
@@eliteguard225 I wish more company's would be less disconnected.... Looking at you EA
I beat the game with keyboard one time, and let me confirm that it was not nearly as fun as mouse and keyboard. The speed and mobility you get with a mouse just makes the game 3x more fun
EVERYONE used the keyboard for the first couple years with Doom.
I used to use the keyboard playing quake on a "fast" 486.
Below 20FPS, the mouse is not as helpful.
Tried to set up Macros to make keyboard aiming less horrible in Quake II (doubling turn speed each time, halving it upon over-shoot): but the macros are "Edge" triggered instead of "Level" triggered, so holding down the key would not have the intended effect.
And it was in this position that Karl Jobst nominated John Romero as the legendary speedrunner that embraced the art of moving quickly
Both of them agreed to the nomination
And it was in this position that twin galaxy resigned
Agadmator reference in Karl Jobst channel is something that I never even dreamt of.
AGADMATOR REFERENCE!!!!! Wooooo
@@420sakura1 Depends on what you mean by influential, literally no one cares about them or even the games they played.
“Carmack was the ultimate programmer”
In the words of Civvie, “the vessel that houses fourth dimensional energy beings John Carmack”
Rightfully so.
PC had limited power and a far limiting hardware that was overpriced.
Was able to overcome both with a groundbreaking engine in Doom
@@rayminishi689 PC CPUs were actually quite powerful compared to consoles, especially when the 486 came out. The main issue was that the video hardware didn't do a whole lot for the programmer-no sprite support or anything like that. All programmers had to work with were one or more framebuffers, and they'd have to handle blitting, scaling, etc, themselves.
Weirdly enough, it's that combination of factors that made the PC the superior platform for Doom. Console hardware of that era was intended to plot sprites to the screen as quickly as possible, so Doom, being both CPU and RAM intensive and favoring fast framebuffers over accelerated sprite rendering (that is, removing one of the primary advantages consoles had), forced porting teams to make some pretty hefty cuts just to get the game to run. Even the PSX version needed to be stripped down due to the system only having 2MB of RAM. I think the N64 was the first console that was actually able to handle Doom with zero compromises (and I think it's pretty safe to say that Doom 64 was technically superior to the original).
If you're interested in the technical aspects behind Wolfenstein 3D and Doom, I highly recommend checking out Fabien Sanglard's Game Engine Black Book series. They offer a lot of insight into how their renderers work and the peculiarities of the PC hardware of that era.
Civvie11 subscriber? Me too -- he's good people!
I play Doom on Xbox 360 and Xbox One, so I guess I'm trash.
E1M1 12 seconds on nightmare, pretty trash yeah.
You did an incredible job of really explaining the value in all the different forms of media that come from speedrunning!
I very agree
Hey it’s mdb!
Which fossil did you get?
Amazing video as always, Karl! Thank you for your content!
Damn man 12 million subscribers 😥🤩🤩😮😦
Ooooi Ronaldo
Saudades da FEEVALE?
Ronaldo, você por aqui?
Qual a chance de achar você aqui
Speedrunning in Twitch: OMG that's WR pace Pog Pog Pog
Speedrunning in RUclips: Imagine a bus.....
lol
lol
But first, we need to talk about PARALLEL UNIVERSES
@@Spinner891 reeeeeeeeeee
Twitch speedrunning is the USA, RUclips speedrunning is Britain? :o :v
Karl: "You'll never guess who it is."
Me, who has never touched speedrunning content until I saw this channel: "I-Is it not you?"
I was expecting Zero Master, but I have to concede that John has to be more influential.
I expected somebody like Smallant1, Fearsome fire or Cheese
David Mair FearsomeFire LUL
@@Arch-Tau Agreed. Zero Master's most recent Doom Eternal speedrun was freaking excellent though
He was being modest by not mentioning himself, he really had done a ton to promote speed running in the past few years. Everyone I talk to in person about speed running normally only know him.
Okay Romero makes sense, he literally gave you a target time to beat for each level.
Also I find it crazy seeing the occasional comment about 'doom didnt used to support KBM when it first came out' Romero was suggesting it was the best way to play wolfenstein and they definitely planned it for doom.
In the manual for Doom 95 or something it claimed that it was meant to be keyboard only, but the id folks confirmed that was not true and that was printed in error. That didn't stop the incorrect info from spreading though.
Not sure about that, but for the casual player like me, Doom played perfectly with just a keyboard, and it would be years until I married the two. There's a lot of functionality with Doom that doesn't require mouse movements, like vertical aiming. I could be completely wrong, but I get where the sentiment is coming from. I don't EVER remember playing it with a mouse, although my specific experience was limited in a number of ways. I'm just trying to offer my 2 cents.
@@rars0n *Doom played perfectly with just a keyboard*
Doesn't mean that Doom was made with Keyboard ONLY in mind, like what the myth suggests.
@@jazzmaster909 Very valid point. But where's your evidence for otherwise?
@@rars0n it could be played with a mouse, concentrate fella
I was really happy to see you first on the youtube playlist for the event
A well needed presentation of speedrunning, so well written and cut, intriguing and relaxing to watch! A masterclass in speedrunning content, Karl!
Great video!
As usual, as usual.
5:10 Here we have two absolute legends: John Romero and the benevolent hyper-intelligent architect of the post-singularity simulation we all live in, John Carmack.
HIs brain is a predictive algorithm that can see reality before it happens. He merely wrote down his own work from the future, so I guess it was never a big deal.
CIVVIE REFERENCES: 143
HUMILIATING THE CYBERDEMON
Metroid prime was my first speedrun. I was 13 years old, and printed off the entire list of 'strats' and discoverables off my dad's old HP Pavilion. He still brings up all the ink and copier paper we went through.
the good old times of having literal physical folders for different games. I remember when i had a folder back in the day that was literally just filled with pages of optimal skill point allocations for the different classes in maplestory
When I speedrun Zelda I always start in second gear. Flawless strat.
You gotta account for the human element.
Zelda is my favorite player character.
congrats on being put on the official RUclips speedrunning playlist
Yours?
@@maxpayne4107 nah youtube made one and ive litterally watched every video on there before it was even made lol
I love that this is kinda like, a meta version of those WR progression history videos that have become so popular. I've known about a lot of these people and things but never seen them connected in this way, it's really cool to see all the dots connected!
16:41 "but to understand that, we need to talk about paralell universes". I watched that video before I knew Karl or RGME.
EDIT: Also, a Summoning Salt video was the first time I seriously learned about speedrunning
dude same, Summoning Salt was my intro to serious gaming.
I never knew I was an absolute legend, but the narrator made a really strong case in the beginning of this video, and I've come around.
I know the jokes about you calling us absolute legends are common, but I want to earnestly say that hearing you say that always brings a smile to my face.
Me2
Hearing that is something that makes me not want to view these videos. I would save that title for the people featured in these videos and stop treating the viewers as kids who need approval
Not a fan of being nice to people?
@@KahavaveCAPIPI Kindness is always appreciated, but I don't see the connection here. Starting a video by greeting your viewers is a good habit, but calling someone an absolute legend just because the person is watching a video is beyond me. What would you then call a person who spends his life mastering a game and crushing the records? He should be called an... absolute legend?
@@Orccu A skilled speedrunner.
You know you're a long time viewer when you recognise the runs of individual runners and the category they're running. Love your editing style mate
Bro youtube put you in an official playlist, mad respect man you deserve it!
speed is an easily accessed measurement, and measuring our efforts is what gives us a sense of accomplishment. the community that grows around shared effort is one of the greatest things humans can achieve.
Dude, I so so deeply love your channel. It's honestly changed my life a tiny bit, haha. Inspired LITERALLY by you and your presentation of doom speedrunning (the Chasm video blew my mind!), I've started respecting the idea more and more of trying to go back and keep devouring my old favorite first person shooter, Marathon 2, more and more. It's helped me see the game which I loved SO much as alive and active and full of new adventures... If Karl Jobst can still play GoldenEye, I can totally still play Marathon!... I've started a RUclips channel under the name "mrchallah" dedicated to beating the game blindfolded (inspired by you!) and then I'm going to try and take down the game's world speed run record.
I think some of the hidden gem highlights of your RUclips series have been
1.) The video on the Doom level Chasm... So good!
2.) Your own record of 22 on Frigate Agent
3.) And Zaustus's Riven in 5:46 WR....
That last one, highlighted in your video Puzzle Games Done Quick, is what's given me the courage to charge out there and play a totally forgotten old game like Marathon ... with both barrels! No regrets, no hesitation. Zaustus doesn't seem to give a damn, haha. 7 views is enough for him. So now me too pal.
Thanks always Karl Jobst. You're a "true legend". Changed my life, bruh....
I'm glad when Karl mentioned he'd reveal the most influential speedrunner of all time, I immediately thought of who he did end up revealing (comment edited, no spoilers).
Thank you Karl for another outstanding video, you absolute legend!
Good job on getting featured on RUclips’s channel
I'm not speedrunner, I'm the kind of player that takes almost an hour to finish an strategy game level or likes to get every side mission/collectable in open world/adventure games at my own pace and even then I absolutely love speedrunning in general, seeing such very skilled players come up with new strategies and swift through games, specially when it's a 100% kind of speedrun it's just baffling and I love the fact that's becoming more and more popular!
He calls us all absolute legends but has anyone ever noticed that he, himself, is the *ABSOLUTE LEGEND?!*
So, was it just me or did you also immediately think of the most influential, trend setting and record breaking speedrunner of all time? One word, *”BADABUN!”* I rest my c-
Oh… No…? Well, never mind me then. I will just quietly see myself out. Thank you
John Romero is THE ALPHA LEGEND
maybe the absolute legends were the friends we made along the way
Oh the irony
Well informed, high-quality content and excellent voice-over work. Cheers mate I appreciate the vid!
Can we all just appreciate how this man formats his videos and how he speaks so clearly?
Cheese crying at the end of his run is so emotional and great. I remember seeing it live and still laughing at how quickly he can go from full of emotion and feelings to doing the quick jumps to get the star, then right back to it
I love these video essays. Thanks for all the great content you’ve produced! Proud to be an absolute legend :)
15:27
I know we're busy talking about the evolution of speedrunning, but I couldn’t help but laugh at this moment. This *would* be the kind of perfectly awful RNG Matt would get in a run.
Doom was honesty a masterpiece of engineering. Of all the games released today, how many will be played in 30 years time? Not many, I would wager. I guess having such limits on what was possible made developers push themselves and get creative.
John Carmack is, in my opinion, one of the best IBM PC programmers to have ever existed. Remember, the PC architecture was originally not designed for gaming, so even things like scrolling graphics was very hard to do, and yet Carmack found a way to push the envelope each time. Even Commander Keen: Invasion of the Vorticons was incredibly advanced technologically.
Not even just played, but has an active community that is still making fan games. The only game I can think of which comes close is pokemon, and even that seems like cheating since the constant additions to the series keep it fresh in people's minds
@ And that blows my mind.
In the past, games were being made to become eternal. Now games are being made to make money as fast as possible.
@@дигл_лайв Yes I think that this is the problem, and it's not just about games. Making money is great, but it's about making money by making a great product, and not about making money by making a product designed to milk its customers. Sad really, but that's what happens when you take your eye off the ball and only focus on the net.
19:46 didn't expect to see Hikaru here, woo 2 of my interests overlapping.
Haha was searching for this kind of comment!
"What's the idea here? Well speed running is gaining a lot of traction lately and Nakamura wants to further cement his legacy, so he tries borrowing from the gaming community"
I recommend SEUM for everyone who is into speedrunning, that game is amazing. Its like Quake mixed with Super Meatboy
Thanks Vegeta 👍
**Breathes in deeply**
.......
No.
It's pretty dead unfortunately, though. Where before a top 100 time was a huge accomplishment, it's very easy to get high times now since less players have played during the current wipe. They said a while ago that they were making SEUM 2, though, so I hope it's good!
I love your dedication, Karl. As someone who witnessed the change of computer technology first hand for more than 30 years, it has been a wild ride and it seems only sky's the limit. Keep up your brilliant content-creation!
Awesome video man, thanks for the heads in the upcoming event, had no idea about it. Wishing you the best for you and your family (mini legend included). Keep em videos coming
I will never be a speedrunner, but i absolutely love this genre of RUclips videos. I never got into the let's play videos, as I prefer to actually play the games myself, but this is different and so much more satisfying!! Thank you sir, keep up the great work!
im glad you included the bit about youtube. i never understood speedrunning and its appeal til I saw it presented as documentaries. when just watching a run you dont get all the history, progression, community, and personal drive that makes it so interesting to me
I had no interest in speedrunning until I started watching your videos, so I think the most influential speedrunner is actually Karl Jobst.
ABSOLUTE LEGEND
Playing Doom for par was my intro into speedrunning. Thanks Romero
I've been hunting for a great entry-level video to explain speedrunning to people, and you've finally made it! Just phenomenal content, thank you so much it all!
Love the video, I really appreciate the way that you take time not only to show off speedruns but also explain a lot of the behind-the-scenes things that people unfamiliar with the games and speedruns might not know! It makes the videos that much more enjoyable for me
If I could recommend one small thing to keep in mind, when you've got Siglemic's run showing at 13:40, there are some slurs in the chat that might not be the best to show. I know it adds to the editing burden, but throwing a blur over chat items you don't want shown would be nice! Just a recommendation :)
Damn, Doom really is one of the greatest games of all time. The influence it had on so many things is amazing. Pac Man and Mario might be the Bach and Mozart of Videogames. But Doom is the Goree Carter who turned it into Rock'N'Roll.
In terms of influence, definitely. But on its own, I think it is a neat but dated game with plenty of superior alternatives. Like Doom eternal.
Happy to see how fast your channel is growing mate. Hope you, the missus and the bub are in good health. Keep up the fantastic content
Yea man this video was so excellent. I mean you bring the best presentations man and are in such a great position to do it. Really grateful for the work you bring us man.
You are a legend! Every time you upload it's an instant watch. Much love from NZ mate!
What an amazing trip through speedrunning history you absolute LEGEND!
Congrats on a quarter million subs Karl! Here's to another 250k and my favorite vids on the tubes
You're such a good video maker my man! Love every single second of it. Keep it up you absolute legend!
The music in DOOM made everyone unintended Speedrunners, ie, it makes you go fast even though you don't have to - lol -..
19:06 I used to lurk message boards to find out what speedrunners were doing!.I used to spend hours reading and rereading TASvideos uploader notes to find out how those things worked! The pivot to video was a dream come true, but text explainatons definitely seem left behind and I'm a bit sad. There's ups and downs to both approaches.
19:48 I never would of considered “speed running to 3,000” in chess to be considered actual speed running, but here we are.
“You’ll never guess who it is.”
I s2g if it’s Matt Turk I’m gonna scream.
Every time I hear the intro I feel so welcomed and appreciated.
Lol same
Yeah it legit makes me feel good. I think it’s something a lot of us don’t get in our personal lives
Great stuff man, joy to watch, love speedrunning!
I think LiveSplit also played a big role in making twitch streams more understandable and accessible
Idk why but I just love coming back to your channel only to hear "Hello you absolute legends." It just makes me feel good about myself
Your videos are fascinating and so well put together. Thank you. I did not have a big interest in speed runs until I saw your videos on Doom. Now they are really exciting to learn about.
dude, your content is like an oasis of relief in such a nasty world. I hope that I can still find a friend, in my lifetime, that has such a mindset as yourself you absolute legend!
Amazingly well done, Karl, thank you for another great video.. you surely were part of the pioneers of speedrunning and you keep setting your footprint in it's history.
To me you are part of the most influential speedrunning content in speedrun history. As a gameDesigner, you thought me a lot about the value of speedrunning. And I can only thank you for that.
Hello you absolute legend good sir, I want to say I love how you're helping the speedrun community to be known. I found random wr holders of speedrunning on my own through twitch. I also want to say I love your content, I'm a huge fan by the way.
Best speedrunning related channel out there by far. Thanks for your hard work.
Wow man I've been following speedrunning community for decades now, and yet I learned many thing in this video.
From the bottom of my heart, thank you.
Excellent video - complete in its own right, but would definitely serve as a comprehensive introduction to the in-depth series I really hope you eventually make because of course you will you absolute legend
You absolute legend Karl. Your videos are so fun and entertaining keep up the great work!
You're becoming my fav RUclips gaming channel man. Best wishes. Thanks for another great vid!
I never was into speedrunning, and still don't do it, as i'm very slow, but at some point i started to enjoy watching some, and eventually got more and more interested in them, especially ones done on games i like/love!
I started randomizers at some point, and am with a few randomizer groups, and i know that since i'm no speedrunner, i don't know about the details they speak of with one another about making them speedrunner friendly, so i won't say anything about that stuff, and sometimes even try to understand it.
So now i watch them do speedruns, and enjoy the randomizers myself like a casual can, with casual settings!
It's weird that i changed so much, not only did i grow up some more, but i also started to accept things, and even becme able to see speedrunners' points, by watching RUclips channels talk about it all in detail, including this one :)
Thanks for the info, as it was very interesting, even for a casual like myself!
Next title: the speedrun of speedrunning!
Karl you're doing amazing on you're content! Thanks for being my favourite speedrunning youtuber :)
great video!! loved learning more about how speedrunning began :)
Great video, Karl! Thanks so much for the effort you put into these.
nice that yourtube showed these videos in a playlist
The production in your recent videos is no joke Karl, you absolute legend!
Great Video! You always explain in such depth that it feels like lesson and entertainment at the same time 👌🏼
You’re too humble, for you are my favorite speedrunning channel on youtube and i’m sure many other’s as well!
Love the raw effort you put into these
karl the channel keeps getting better, you legend!
Such interesting videos from you. Lots of tidbits and history.
I'm glad you showcased Fatbody's Sonic run - it's one of my fav speedruns on GDQ
I like these videos. You come from much of the same world I do. Born 1987 and my childhood was lots of competition with others and myself. Snes, nes, n64. Mario Kart trials. F-zero trials. Word of mouth glitches and tricks. Arcade hype with fighters. Speed runs in stuff like donkey Kong and other great platformers. Soon evolved and meshed into the world of ID Software 90s content and the cutting edge n64 at the time. Crazy goldeneye achievements. Record runs in 1080 snowboarding. Speed runs and trick jumps in quake series. Practicing endless hours to be a strafe jumping God in quake 3 - learning about the magical 125fps.
I could go on forever. But what a great era to be into competitive gaming. Really laid the groundwork. Being such an ID Software fan, based on your videos it seems doom and quake 1 mostly captivated you. Quake 3 featured the mod Defrag though. It was entirely designed to trick and speed. I not only got into speed but the big world of trick jumps. Doing wild quadruple rocket jumps across dm17. Exploiting bounce mechanics to perform flashy jumps unimaginable. Quake 3 imo had the best mechanics in almost any game. They were perfectly flawed and the best example of strafe jumps being a skill set.
17:02 I'm I the only one that cringed a little bit when I heard "Apollo Legend" mentioned? Like shit I used to love the guy but things are pretty awkward atm if you know what I'm talking about, apparently he even completely quit and we won't be seeing/hearing anything from him anymore...
what, do tell
what happened
@@jspantonio8807 twitter.com/Apollo_Legend_/status/1279165675085238272/photo/1 | ruclips.net/video/E6OTYsjxKDE/видео.html
I was never one for speed runs till I watched this channel. The only one I ever watched before finding this channel was that old Mario 3 TAS run that everyone thought was real back in the day. Keep up the good work!
Another great video about the community, keep it up Karl you are an absolute legend
Man, your videos are awesome. Keep up the good and passionate work.
Great video once again, keep up the good work Karl, you absolute legend.
you are a freaking visionary my man. you are like a prophet that has helped a thing come to life. a tool used about by universe to shape it's destiny. You are an absolute legend!
These videos are so god damn well written and produced! Been a subscriber since you hade like 300 subs XD
My neighbor speedran smb1 in the early 90s. We thought it was the craziest thing that he would beat the game using the warps and not picking up any mushrooms or fire balls, he would just run through the game without stopping. The same neighbor won a checkers championship at the age of 7.
Great video, as always! Thank you so much!
Got a Need for Speed?
Awesome video as always Karl! You are the absolute LEGEND! :)
Thank you for this great video! SDA was where I got my start.
Not a speedruner though I love to see the community come together to achieve all these amazing achievements, great work, my ninja gaiden nes speedrun was inspired by these guys (Though I need to improve hehe)
the first game i speedran was sonic adventure when i was 12 years old, i loved sharing my time on online forum and comparing it to others, great tims.
You're an absolute legend! You're an absolute legend! Everyone's an absolute legend!
I love this channel. Excellant stuff man
In the past I have commented complaining 90% of everything you said ended with the same intonation.
It's been a while, and now I'd say this has fallen to maybe 50% or below, so major props for that.
Great video information-wise, thank you.
Been waiting on a new vid from you to drop, you absolute LEGEND! ;o)