A card that was harmless until a deck is released by the devs seemingly custom-made to abuse it...oh, you mean Smoke Grenade of the Thief and Infernoble Knights!
On Vanish, I think the card you weren't remembering would be Giant Trunade. Granted it's not monsters, but it's the same concept of just "everything is gone"
My favorite thing was when you thought your opponent was running out of steam with 3 cards in their hand... then they drop Gadgetzan>prep>sprint>prep>eviscerate
@@impkiller5932Gadgetzan Auctioneer was 5 mana back then, Sprint was 7 indeed, but if you prep it, it was 4/5 mana (prep used to reduce by 3). So it is possible.
The thing Cimoo missed about vanish is that since you have a max hand size in hearthstone, any extra minions this couldn’t fit in your hand we’re just destroyed, so it often did a lot more than just bounce stuff
That makes more sense, I remember this interaction being mentioned somewhere in the cardgame multiverse but I'd never thought of it being relevant since I don't play enough of the game. Because in other card games usually hand size limits are only checked at the end of your turn
Yeah, but the worst thing was just removing all the tempo from the board, so even if you could play everything again, you still feel miserable having to waste your turn to build up tempo again... and during that period game was pretty much tempo based and Rogue was able to buy so much time with it...
They missed the important part. Like the guy above me said, tempo. Every minion you played upto turn 4-6 or any turn after which is on board is now removed. You have to pay mana for all of them again, you also couldn't attack with any minion anymore because of the effect. Death rattle effects and buffs like divine shield and hp increase are ignored.
@@viktorgabriel2554 What do you mean? Illidan was a crap card, the character pretty much wasted on it. Especially when back before Old Gods no character was ever on two cards. Or do you mean Succubus/Fel Stalker? In which case I agree with you.
Tolarian community college (an mtg channel) actually did this in a video, giving a guest a goblin pauper deck that looks like straight up aggro (as goblins usually are) but is actually a combo deck with an infinite mana/damage loop Watching the player put the pieces together on real time was extremely funny
@Run2Seeun if you are going second, and play no cards, the mountain giant will cost 4 on the 3rd turn. When you play the coin, the cost will go up to 5.
@@mawillix2018 If only you could like... draw more cards as Warlock, that sure would be nice... Fucking hell people, have you never played Hearthstone or what?
@@dogukanmertozgen2621not the case. It is playable on turn 3 only if you find a way to get 2 extra cards during first two turns (tapping on turn 2 gives only one additional card). In classic hearthstone people tapped turn two and skipped tapping on turn 3 to get mg on turn 4 at a 3 mana cost when they had coin. There are multiple ways to get enough cards to play mg on turn 3, but it is not by tapping.
Since Cimo mentioned not totally understanding a few things, I'll mention a few things here that can help a yugioh player understand HS mechanics better, as someone who plays both games religiously. 1. Battlecry is functionally similar to "if this card is Normal Summoned:". It's a trigger when you play the card, but doesn't trigger when the card is cheated out or resurrected. 2. As others have mentioned, the max hand size is a HARD LIMIT in hearthstone. As opposed to yugioh where you discard extra cards at the end of YOUR turn, in HS, if a card would be added to your hand, be it drawing, discover, or a bounce effect like Vanish, that wouldn't fit in your hand, it is immediately destroyed, being treated as dying if it's a minion on board, or "burned" if it's overdrawn. 3. Charge, taunt, and silence are all more powerful than you'd likely expect. Essentially in Yugioh all minions have taunt unless they specify otherwise like Legendary Fisherman. What this means for HS, is that you can think of any minion that has charge, or survives a turn and loses "summoning sickness", as though they have "This can attack your opponent directly". Imagine how important being able to block attacks with niche monsters or battle traps would be in yugioh, if literally every 3000 beatstick could attack directly (and this effect can't be negated). And in contrast, imagine if every card that negates a monster's effects, also applied "this monster doesn't block you from attacking directly". Suddenly the reason aggro decks play silence a lot in the old days makes more sense. 4. Edwin is comparable to two kinds of yugioh cards. He is a build-around beatstick, while not usually an "OTK", functionally similar to something like Gren Maju because your deck is built to play this ridiculously big guy as soon as possible that basically can't be killed by battle and could kill you in 1-3 attacks. However, remember the importance of "tempo" in HS, as a mana-based game. This is an important thing to keep in mind with all sorts of cards, like how it's harder to play vanish-bounced cards then it would be in yugioh. With this in mind, think about how powerful Edwin coming down EARLY is. The gameplay loop is similar to something like magical library otk/exodia style decks, where you just play as many cards as possible, drawing tons of "free" spells. However, instead of trying to immediately otk with exodia, it is comparable to summoning a 3000 beater on turn 1 in a goat power-level format. And with cards like conceal, you're also making it incredibly hard to out, with Stealthed minions basically being "cannot target this with card effects or attacks".
On the first point, an important distinction is, Battlecries are applied even if the minion is destroyed. And battlecries also just made Vanish even better since you'd usually play some yourself and possibly get to recycle them as you dealt with your opponent's board where they didn't get any of the benefit from the mana they spent on their cards.
The tl'dr on who Xavius is, he's largely responsible for Warcraft deciding to Warcraft. When it came to the burning legion really finding Azaroth and such, he's the reason. He was Queen Azshara's main advisor, and convinced her to contact Sargaras. She did, Xavius helped broker the deal that led to the first legion invasion. Even after Azshara's defeat at the hands of Malfurian and Illidian (and this was actually why Illidian got imprisoned, both playing a double agent in the war as well as keeping a vial of the original sunwell after it was destroyed), Xavius continued to look for ways to gain power. He then worked on brokering a deal between Azshara and N'zoth, and this time around found much greater loyalty with the old god than he ever did with the demons. Xavius incidental body count is shockingly high. He's masterminded the deaths of a lot of people, done a lot of damage, and overall he's straight up the boogeyman of night elves. His chief most important kill has to be Ysera, where he corrupts her and uses her as cannon fodder, and we are forced to kill Ysera as a dungeon boss. Xavius is the prick of pricks, and was Nathanos before Nathanos was cool.
It wasnt mentioned in the showing and Cimo talked about the card like he didnt know: Vanish effect is worst than Yugioh and Magic because any card over max hand size is burned, so that meant you may return everything, destroy half board, burn their next draw and have to play and pay for cards out of tempo
Well, they are also burned in YU-GI-OH!, the difference is the timing. In YU-GI-OH! the hand size limit is applied only at the end of your own turn, and lets you pick what to discard. In Hearthstone, it is always applied, and burns cards that try to be added past the limit.
Yeah, it's a huge difference that you absolutely can't go over max hand size in Hearthstone. The other games just make you discard at the end of your turn and only your turn.
One important thing for Illidan and Xavius is that they changed the wording from "whenever" to "after" Illidan was the only card in the game that summoned other minions "whenever" a card is played and that created a lot of weird interactions, like making it possible to turn your opponent into jaraxxus and other wacky stuff
@@dogukanmertozgen2621 Hysteria channel has a lot of videos of weird interactions using that card if you wanna see but the idea is for example: you have illidan and knife juggler on board, play jaraxxus and before its battlecry triggers (because illidan said "whenever") the flames would be summoned, which in turn triggers knife juggler which kills enemy sylvanas, sylvanas steals jaraxxus and the battle cry finishes on the enemy's side of the board instead
@@WoobertAIO oh I forgot that one also said "whenever" I guess it doesn't work with minions battle cries where the most wacky interactions lie so most of them are not reproducible with violet teacher but yeah now that I'm remembering it was important for token druid decks because board buffs would hit the summoned 1/1s
48:08 ackshually, xavius summons demons instead of elementals, which is way worse if you are playing something like bloodreaver guldan, which is an example of them making "a guldan card". I think it follows the spirit of the rule though. Not sure if there is any relevant board based demon synergy to make the change from elemental to demon relevant. Also you can craft xavius, but you could only craft illidan when classic was around.
Warlock has a ton of board wide demon buffs. I haven't played constructed for a long time, so maybe metas have shifted, but I don't remember those cards seeing a ton of play, and I'm not sure Xavius would have made a big difference because Warlock has so many better ways to fill their board with small minions.
At the time Illidan was replaced by Xavius, the Flames of Azzinoth it summoned didn't have any tribal tag. Today they'd probably be Elementals, but at the time they weren't anything.
Card ganes shouldn't be designed around fun. If people like your game, they'll have fun by themselves. Card games should pnly ever be balanced around fairness.
@@YMasterS So why aren't the best card games just made out of like one card? That would be much fairer. If you don't consider what would be fun or enjoyable when you're designing your entertainment product you're doing something very wrong.
17:04 At 2 mana I'd be happy still, even now, silence is most valueable in negating deathrattles effect but the body still is in play, so a 3-mana 3/4 with deathrattle, give a randomly friendly minion +3 health, or that it summons two 1/1 tokens, silencing it for 2 mana is ''tempo'' gain cause you don't deal with the effect when it dies and for control decks, it can be used to negate a few bombs, like Tiridon Fording. But generally, bomb minions in HS have massive battlecry effect rather than persisent or deathrattle effect.
Arthas and "The Lich King" are different characters by a technicality as "The Lich King" existed before Arthas became a Deathknight. the original Lich King was the spirit of the orc shaman Ner'zhul, who later combined with Arthas to become what most people consider "The Lich King" to be. So you could argue that the Lich King is Ner´Zhul and not Arthas. But yeah, it is kinda silly.
@@MegaHuntress The DK class default hero and the "The Lich King" card are the exact same person though, as clearly shown by the helmet of domination on his head, so this doesn't matter.
@@FireSignd I did say it was by technicality. As *both of them are intended to be Arthas* . That said, the *helm of domination proves nothing* . All Lich kings have used the helmet. All versions of The Lich King have used the same armour with the exception of "only Ner´zul" while locked in ice on the throne (different armour) and Bolvar who only uses the helmet and another weapon. If anything what defines the card art as "Arthas the Lich King " is his hair. Again, they are clearly meant to be the same character. But you can make the argument that "The Lich King" could be Ner´zul instead of Arthas or *The combination of both* as it is a title that can be inherited.
The Lich King and Arthas are different persons. Arthas the Death knight is him before he wore the helm of Domination. The Lich king portrayed in the card has Arthas' body, yes, but spiritually he is very different; the spirit inhabiting ithe body is as much Ner'zhul as Arthas. Contrasting this with Illidan, who is the exact same person in both his card and hero iteration: the demon-tainted Elf. If the card (or the hero) was him before his transformation and the other one was after, then it would have made sense to leave the card, but they are the exact same person Also, unlike Arthas the Lich king is not a Death knight, while Illidan of course is still a Demon-hunter
Nourish was not played until ancient of war was nerfed in 2016. No druid deck from the first 2 world championships included that. Also from playing during that time I haven’t seen it until old gods with the first rotation + nerfs
I think the key difference between Leper Gnome and Giant Germ is how combat works. As Rarran explained once you drop LG your opponent takes 2 damage regardless, more if they don't kill it because you can go face in Hearthstone. Giant Germ can be blocked by anything with 1100 Attack or Defence and you will only take 500 damage when it's destroyed. *IF* Giant Germ could attack directly then it'd be a far more comparable card.
It's not that. It's a combination reactive cards and mana curve vs. no mana. Tempo isn't a thing in ygo and never has been. Part of that is how combat works, since monsters don't take damage, but mostly it's how easy to cone by removal is combined with the removal not blocking you from playing other cards. 'Health is a resource' is a thing in most card games, but in yugioh, it was much freer to spend. Also, giant germ needs the other two copies to be in the deck to summon them. Drawing 2 giant germ was horrific and potentially game losing.especially because: Giant germ's stars werre so weak, it was never realistically dealing damage through battle. Minions damaging each other in HS is a big part of why Leper gnome worked since it was either spending some opponent's mana to kill or it was dealing 6 damage overall. 4 to face, 2 to a curve minion. Lastly, death as a result of battle vs. deathrattle is a big difference.
@@YMasterS I feel like you missed the point entirely. Cimoos comparison was "I see this as a bad Giant Germ". He was not taking tempo or any of the points you made into consideration. Leper Gnome was predominately used for tempo, so to say Giant Germ is an equivelant is to say that it is also used for tempo and/or aggression. Which we all know it wasn't. As you pointed out tempo does not exist in yugioh so you would have to compare it as an 'aggressive' card. Furthermore, combat works entirely differently and Giant Germ has very low stats. So as I said before, for Giant Germ to be a comparable card (Be aggressive) it would need to do more than it does. The closest of which would be hitting face (Ie attacking directly) Everything you said was right, however you did not understand the context of anything that was said.
Yes, I am aware. I never said you were replying to cimooo, and I directed my reply to you. Cimooo made a comparison. "I see this as a bad Giant Germ" I made a statement on said comparison. - Leper Gnome will always do what it's meant to, and your opponent needs to answer it (using mana or minion health - i.e., tempo) whereas Giant Germ can just be a nothing card. You replied to my statement about the comparison. I replied to you explaining that everything you said was true but was either assumed knowledge or the same point as I already made. - Giant Germ is not comparable as it can have no real impact on a game vs a tempo card pike Leper Gnome
these videos are sooo awesome. as an old hearthstone player who used to play so much 10-5 years ago and then stopped, you single handedly made me interested in the game again. please more content about old hearthstone!
He was saying you could play this on turn 3 with coin (in hand), which is only true if you're an even deck, but it's closer to being true than coining it out at least.
@@vharmi. no its totally right without even start with 5 cards (7 mana) turn 1 draw 1 (cost 6) ass turn 2 draw 1 (cost 5) tap 1 ( cost 4) pass turn 3 draw 1 then you have 9 cards in hand making mountain giant 3 mana on turn 3
@@stefanbroers8146 How do you plan to draw a card on turn 1 without using a card from your hand or having your heropower cost 1? Also, Mountain Giant is discounted by every OTHER card in your hand. If you have 9 cards in hand that's 12-8=4 mana. I played handlock back in the day. Mountain giant always came out on turn 4 no matter if you went first or second.
Cimooo is an amazing guest, I love how serious he takes it and how much time he spends to explain the audience his thoughts. Also, having just a little previous knowledge on HS makes it so much better, because he isnt just wildly guessing
17:06 That owl was fucking oppressive back in the day. It was fine in beta, when it was taking away a Senjins taunt, but that ability got stronger every expansion
Rarran seems to have a different view of Classic than I do. I remember quite a few hunters running Tundra Rhino, mostly after Undertaker got nerfed. That plus Savannah Highmane and any other high attack beasts were usually finishers. Owl ran into the same problem as Big Game Hunter. Every single deck was running it - and so it shut down pretty much every board-buff centered card (think Blessing of Kings) or let you push through taunt. Of course, then everyone jumped to Spellbreaker until that got HoF'd too.
Rarran your videos have made me create my own card game. A physical card game for just playing with friends. You've shown so many different cards in your videos and that has given me ideas for my own designs. No art, just text, but with a lot of variation, 100 unique cards currently. Thanks for the inspiration and keep up the great content!
lowkey had a split second where I believed the rarran icon at the bottom right of the screen was a tattoo on cimo's arm for some godforsaken reason lol
The other thing with Owl at the time is this was in an era where your super strong effects weren't also slapped onto a minion with premium stats. If you silence a Belcher or whatever they just spent 5 mana on a like 3.5 mana minion.
It's nice that Cimo wasn't metaing you because every card that was a bit blurry was obviously nerfed because you couldn't find a high res version of it.
The Lich King wasn’t removed from the game when Death Knight was added. There’s no reason Illidan shouldn’t be in the game. There’s no reason the base heroes shouldn’t get creature versions. Most hero skins have creature versions. Typical Blizzard is nothing if not inconsistent.
The thing with everything in Yugioh having Charge, is that everything in Yugioh also has Taunt, so it balances out. If they could ignore your monsters and go face it'd be a very different story
Cimo you did a really good job tbh. A lot of these were very context dependent in ways you’d never expect. You predicted Iron Beak Owl perfectly and saw the potential for Acolyte of Pain right away.
One important thing about Leper Gnome was also that it was basically guaranteed damage. This was very relevant, as an aggressive minion that was still a good topdeck in case the opponent started stabilizing was very, very good.
Great video as always Rarran! If I may give a suggestion, please show the YuGiOh cards on screen when Cimoo mentions them, otherwise I have to pause thr video and go Google it when Im curious. Cimoo shows Hearthstone cards on hus videos and it's super convenient! Thanks and keep up the good work
The funny thing about the Illidan card situation is that the next class they released was Death Knight and the hero for that class is the Lich King. There already was a card called Lich King in the game but this time they didn't touch it except for changing the text on the card from "add a random Death Knight card" to "Lich King card".
Regarding Keeper of the Grove at 29:55: Rarran: This card was unplayable. This card was just bad. [...] There's cards that do that but better. Rarran's top secret account u/TheRuneKing from 9 years ago: Before I get flamed, I want to say that I felt the nerf was totally justified. An auto include in many, if not all druid decks, this card was pretty solid. But Keeper of the Grover was in no way "broken" enough to warrant this big of a nerf.
Hearing Rarran reading the verbatim justifications for Blizzard's nerfs and bans then looking at modern Hearthstone... we've come a long way to them just not giving a shit
It was funny to me that when Cimo was talking about how cute it was that "your developers coddle you so much by giving you explanations of their decisions" my first thought was "Well... one of them did. And he's been gone for quite a few years now..." Unironically; I think Konami might have *better* communication right now then Blizzard does; at the very least we have confirmation the boardrooms recognise some of the problems in YGO and are trying to figure out ways to fix them without a full upheaval of the playerbase.
the thing about giant germ is that almost literally any turn 1play in yugioh, even back in goat days, disqualifies it from hitting face at all and getting value. whereas unless your opponent plays a 2/3 taunt on turn 2, you're getting value from lepergnome
The funny thing is since the illidan change there have been tons of hero portraits that are also cards, all the mercenaries. Ragnaros, all the muscians, the league of exlpores and the big one the lich king is a default hero and a legendary
22:11 one thing about Vanish as well is that if the hand is close to the max or the max it can literally be a board wipe since the cards can't go to the hand since it reached the max of 10 and so the minions will die and you won't be able to replay them
47:52 Xavius is actually different than Illidan! Illidan’s flames were tribeless, while Xavius’s Satyrs are demons. I remember because it was worse with Bloodreaver Gul'dan than Illidan was because it might revive the 2/1s
To understand why Vanish frustrates hearthstone players: 1 - You can play your cards again, but you have to PAY MANA FOR THEM. Wich usually means you might as well have destroyed them and it would be the same. 2 - There's a cards limit in hand. Sometimes Vanishes fills your hand, destroys some of the minions and destroys your next draw. And Xavius has a slight diference to Illidan: It create demons instead of elementals.
Iron beak owl was nerfed because after the introduction of the rotations owl was the cheapest way to deal with annoying board effects. If i remember correctly some key transform effects and removal was gone. The cheapest source left? Owl. That means that the best silence left beside owl was a 4 mana 4/3. So the devs basically thought owl being everywhere was bad for persistent board effects and deathrattle because every midrange and aggro deck ran it because it was decent for its curve.
There are actually several cards in yugioh that either mass spin or mass bounce proactively. Thing is that Konami recognized that its a really powerful effect, they it’s locked behind either really shit decks or really difficult costs. Like Shinobirds, or the new BLS.
The fun fact about Illidan is that he is the only card that does something when a card is played, which is before battlecry trigger. Which makes a lot of bugs or weird interactions. That's why Xavius reads 'after you play a card' instead of just copy paste Illidan.
I feel like what makes HS unfun is different than what makes YGO unfun. In HS, they added in set rotation because every deck could play the same, really good curve. Every game of LoE went like Zombie Chow>Button>1c button, shredder>loatheb>Thaurissan/Slyvanas>Dr. Boom>Rag because there was just nothing better to d9
Should do a video on which hearthstone cards had their art changed - there's a variety of art that got changed, for various reasons, and pairing them up with some other cards might be interesting.
About the Silence and cost thing: Blizzard: "Oh yeah we want Silence to be this costly, but rewarding mechanic" Also Blizzard: "Oh yeah and give Priest a 0 mana Silence spell"
xavius was big bad in one of WOW expansions during storyline he kidnaps malfurion, eventually with help of ysera you find him but he immediatly enslaves her in the end you fight and kill her -.- one of most BS moments in the raid when you fight him she helps you from beyond but still, she was my favorite aspect :( i had actual tears run down my face on that climax, and i dont frigin cry
Once that owl nerf came down I remember thinking "I can get a 2/1 silence for 3 or a 4/3 silence for 4" and looking at that card... what was it called?
From a Yugiboomer perspective, Vanish is just insane. At a mid to late game, gamestate, using this to clear the board of 6 mana or more… minions? Is just insane. It’s like ‘haha you wasted all time and resources getting up these big guys and now they’re gone.’ Pretty good from an old school yugioh POV.
Fire War Axe at 3 was such an insult considering how many 3 3/2 weapons have been printed WITH TEXT up until that point (ffs Eaglehorn Bow has been in the game since Classic)
I remember the Ironbeak Owl Change very vividly. I think it was right before Old Gods, right? The Problem Hearthstone had at that Point was that you basically could not afford to play big expensive Minions. Pay much Mana for a huge Effect? Owl comes and silences it very cost-efficiently. Play a huge Stat-Stick? BGH says hello and Goodbye. This meant that oftentimes, paying much Mana for an expensive Minion was not only "having Counterplay" but actively lost you the Game by skipping your Turn. Hearthstone had the Issue that the Tech Cards against expensive Minions specifically were too good and didn't allow the Team to reasonably print them with the Expectation of actually seeing them being played. So they nerfed both Owl and BGH among other Things. Which is also why we could finally have Stuff like Old Gods in the Game, and have them be a genuine Win Condition.
Rarran! If you could do a mini battle Royale between, Cimooo, Covertblue and MegaMogwai... Bruddah, that would absolutely destroy the ccg internet world! Anyway will comment more after I've finished watching the video but needed to write that bit first.
"Do we really want to have cards of the most iconic characters in the game" - Meanwhile, MtG is like "yeah, you can summon 10 or 20 different copies of our most iconic planeswalkers, and most of them are planeswalkers, but one or two of them are creatures because of lore, but sometimes they become planeswalkers again, "
There's never been a Jaina card, there's never been a Malfurion card, there's never been a Gul Dan card. 46:39 -Knights of the Frozen Throne has entered the chat.
I wouldn’t say health “doesn’t matter” in Yugioh so much as Konami very rarely prints good healing. From memory, I can only think of the Emergency Privisions/Mirage of Nightmare format & early Synchros with Thought-Ruler & Magical Android. Yugioh hasn’t truly experimented with Lifesteal or healing payoff.
I feel like everytime I see those videos it would be nice for your guest and us as watchers if you could kind of show a 10-30 second highlight clip of what a card could do in the best case scenario (e.g. playin the rhino summoning 5 beasts and insta killing your opponent) something along those lines
Adamancipator Dragite Rise bounces up to 5 cards to hand without targeting proactively. Just need to excavate rocks, which is basically guaranteed in the deck it goes in
You know, I thought there was no way leper gnome got nerfed, until I remembered how good the 1 mana 2/2 with no drawbacks currently in standard is for agro, and classic's power level was already significantly lower.
I think character cards would be fine. They eventually did it in Shadowverse, with the character cards having effects which reinforce the core playstyles the class had. Also DKs did it too. And The Lich King had the benefit of existing as both.
Digital card games being able to just rework cards whenever makes it kinda just feel bad when they nerf a card without being like "this is why this card was unhealthy for the meta, and this is what we hope to achieve for it with this rework.", so I'm glad hearthstone tends to do that. I also feel like hearthstone has the best refund policy for nerfs, being able to disenchant any nerfed card for its full crafting cost regardless of how you got it is nice.
5:24 To be fair, in Yu-gi-oh monsters can't trade the way Hearthstone minions can (you can't trade, say, 2 Giant Germs against a La Jinn), so... not as good of a comparison with Leper Gnome. Also, in Yu-gi-oh all monsters have taunt, so you can't even go for the "hitting face until they remove this, and then this will do some extra burn on top of it" plan that you can go with Leper Gnome. If Giant Germ had better atk, then you bet your ass it would have seen play back in the older days.
It should be mentioned that Acolyte of pain and Vanish were not very popular in early Hearthstone. AoP was good in some, usually slower decks like Priest and Warrior, but it wasn't something you'd stick in every deck because it's such a tempo loss. Vanish, on the other hand, was not really played at all in the first years of Hearthstone. It was a decent Arena card but very niche in ranked play. As a Hearthstone player from 2013 to 2017 I am very surprised to hear Vanish became a problem since it was almost never played when I played the card
Ironbeak owl was bittersweet when it got nerfed. On one hand I remember running it in like every deck cause it prevented so much bullshit. But also I was so sick of it getting played on me every game. It was just very anti fun. It shutdown a lot of archetypes from existing
I'm so getting you back for this video, I don't know why this was so hard 🤣🤣🤣
A card that was harmless until a deck is released by the devs seemingly custom-made to abuse it...oh, you mean Smoke Grenade of the Thief and Infernoble Knights!
Give him more options like "Limited" and "Semi-Limited"
Now it's a REAL multiple choice question 😂
Well nurf and ban is basically the same in a way, it just comes down to how Blizard wants to reduce power level in what way.
Rarran, CBG, and Cimo, the trifecta of the TCG Multiverse, grinding out content to bring peace and unity to nerds everywhere
On Vanish, I think the card you weren't remembering would be Giant Trunade. Granted it's not monsters, but it's the same concept of just "everything is gone"
21:39 Preparation during classic was actually a 3 mana reduction, so prep vanish could be just 3 mana.
Yeah, that was a thing back then, You just simply saw a board that You can't contest, You had your prep Vanish get out of jail combo
My favorite thing was when you thought your opponent was running out of steam with 3 cards in their hand... then they drop Gadgetzan>prep>sprint>prep>eviscerate
Prep, coin, concede used to send an even bigger message then
@@CreamyPesto505sprint wasn't playable for 7 mana?
@@impkiller5932Gadgetzan Auctioneer was 5 mana back then, Sprint was 7 indeed, but if you prep it, it was 4/5 mana (prep used to reduce by 3). So it is possible.
The thing Cimoo missed about vanish is that since you have a max hand size in hearthstone, any extra minions this couldn’t fit in your hand we’re just destroyed, so it often did a lot more than just bounce stuff
That makes more sense, I remember this interaction being mentioned somewhere in the cardgame multiverse but I'd never thought of it being relevant since I don't play enough of the game. Because in other card games usually hand size limits are only checked at the end of your turn
They also lose their top card when trying to draw after that.
Because in yugioh it would not work that way you can have infinite cards in hand but at the end of your turn you discard until you have 6
Yeah, but the worst thing was just removing all the tempo from the board, so even if you could play everything again, you still feel miserable having to waste your turn to build up tempo again... and during that period game was pretty much tempo based and Rogue was able to buy so much time with it...
They missed the important part. Like the guy above me said, tempo. Every minion you played upto turn 4-6 or any turn after which is on board is now removed. You have to pay mana for all of them again, you also couldn't attack with any minion anymore because of the effect. Death rattle effects and buffs like divine shield and hp increase are ignored.
I love this trend that Rarran kickstarted with all these TCG content creators all crossing over. It's so much fun.
Im not sure Rarran was the first (it honestly might have been card market?) But we are truely in a TCG crossover golden age
@@Sodmaster111 Agreed. I'm sure there were others doing it first, but im happy it's as popular as it is.
It's the TCG cinematic universe
The TCGCU is my favorite new thing on RUclips. I hope it lasts forever.
I am sorry, trading card game - -, what does CU stand for here?
@@snippie6 cinematic universe
@@snippie6it’s an MCU reference
"Hearthstone tournament but none of the players play hearthstone" will be like the avengers endgame of the TCGCU
Illidan got straight replaced with Xavius - I had an Illidan in my collection and it automatically became Xavius when Demon Hunter released.
yeah, same thing they did with succubus/felstaker
that part was so BS in all honesty
And then they just made the lich king a hero despite already being a card
@@viktorgabriel2554 What do you mean? Illidan was a crap card, the character pretty much wasted on it. Especially when back before Old Gods no character was ever on two cards.
Or do you mean Succubus/Fel Stalker? In which case I agree with you.
Still mad I lost my golden illidan I’ve had since classic. Almost got him back though, like 50 more DH wins
Extremely disappointed that thumbnail is NOT in fact cimos face photoshopped in to water elemental 😂
New idea is to take these common players and have them play Powerful Decks against each other without telling them what is in each deck
That’s a great idea.
Tolarian community college (an mtg channel) actually did this in a video, giving a guest a goblin pauper deck that looks like straight up aggro (as goblins usually are) but is actually a combo deck with an infinite mana/damage loop
Watching the player put the pieces together on real time was extremely funny
@@Harakanis was this with Spice8Rack and Rhystic Studies?
@@zhaneshirkey6788 yes, when spice went infinite with first day of school and the persist goblin
43:50 "Earliest you can play this with the coin is turn 3" Rarran falling for the coin Mountain Giant trap confirmed
He meant starting with coin in hand since you will have more cards. You cant put the giant down at turn 3 if you are first.
@Run2Seeun if you are going second, and play no cards, the mountain giant will cost 4 on the 3rd turn. When you play the coin, the cost will go up to 5.
@@mawillix2018Handlock will tap at turn 2 and if they're going second they can put it down at 3
@@mawillix2018 If only you could like... draw more cards as Warlock, that sure would be nice...
Fucking hell people, have you never played Hearthstone or what?
@@dogukanmertozgen2621not the case. It is playable on turn 3 only if you find a way to get 2 extra cards during first two turns (tapping on turn 2 gives only one additional card). In classic hearthstone people tapped turn two and skipped tapping on turn 3 to get mg on turn 4 at a 3 mana cost when they had coin. There are multiple ways to get enough cards to play mg on turn 3, but it is not by tapping.
Next time you have cimooo or CGB on you should trick them with The OG succubus card that got removed for too much booba
Ask them how Jaina the hero got nerfed
Since Cimo mentioned not totally understanding a few things, I'll mention a few things here that can help a yugioh player understand HS mechanics better, as someone who plays both games religiously.
1. Battlecry is functionally similar to "if this card is Normal Summoned:". It's a trigger when you play the card, but doesn't trigger when the card is cheated out or resurrected.
2. As others have mentioned, the max hand size is a HARD LIMIT in hearthstone. As opposed to yugioh where you discard extra cards at the end of YOUR turn, in HS, if a card would be added to your hand, be it drawing, discover, or a bounce effect like Vanish, that wouldn't fit in your hand, it is immediately destroyed, being treated as dying if it's a minion on board, or "burned" if it's overdrawn.
3. Charge, taunt, and silence are all more powerful than you'd likely expect. Essentially in Yugioh all minions have taunt unless they specify otherwise like Legendary Fisherman. What this means for HS, is that you can think of any minion that has charge, or survives a turn and loses "summoning sickness", as though they have "This can attack your opponent directly". Imagine how important being able to block attacks with niche monsters or battle traps would be in yugioh, if literally every 3000 beatstick could attack directly (and this effect can't be negated). And in contrast, imagine if every card that negates a monster's effects, also applied "this monster doesn't block you from attacking directly". Suddenly the reason aggro decks play silence a lot in the old days makes more sense.
4. Edwin is comparable to two kinds of yugioh cards. He is a build-around beatstick, while not usually an "OTK", functionally similar to something like Gren Maju because your deck is built to play this ridiculously big guy as soon as possible that basically can't be killed by battle and could kill you in 1-3 attacks. However, remember the importance of "tempo" in HS, as a mana-based game. This is an important thing to keep in mind with all sorts of cards, like how it's harder to play vanish-bounced cards then it would be in yugioh. With this in mind, think about how powerful Edwin coming down EARLY is. The gameplay loop is similar to something like magical library otk/exodia style decks, where you just play as many cards as possible, drawing tons of "free" spells. However, instead of trying to immediately otk with exodia, it is comparable to summoning a 3000 beater on turn 1 in a goat power-level format. And with cards like conceal, you're also making it incredibly hard to out, with Stealthed minions basically being "cannot target this with card effects or attacks".
On the first point, an important distinction is, Battlecries are applied even if the minion is destroyed.
And battlecries also just made Vanish even better since you'd usually play some yourself and possibly get to recycle them as you dealt with your opponent's board where they didn't get any of the benefit from the mana they spent on their cards.
How did he not show him Azure drake? Its absolutely bonkers from an outside perspective that that card got hall of famed
The tl'dr on who Xavius is, he's largely responsible for Warcraft deciding to Warcraft. When it came to the burning legion really finding Azaroth and such, he's the reason. He was Queen Azshara's main advisor, and convinced her to contact Sargaras. She did, Xavius helped broker the deal that led to the first legion invasion. Even after Azshara's defeat at the hands of Malfurian and Illidian (and this was actually why Illidian got imprisoned, both playing a double agent in the war as well as keeping a vial of the original sunwell after it was destroyed), Xavius continued to look for ways to gain power. He then worked on brokering a deal between Azshara and N'zoth, and this time around found much greater loyalty with the old god than he ever did with the demons.
Xavius incidental body count is shockingly high. He's masterminded the deaths of a lot of people, done a lot of damage, and overall he's straight up the boogeyman of night elves. His chief most important kill has to be Ysera, where he corrupts her and uses her as cannon fodder, and we are forced to kill Ysera as a dungeon boss. Xavius is the prick of pricks, and was Nathanos before Nathanos was cool.
It wasnt mentioned in the showing and Cimo talked about the card like he didnt know: Vanish effect is worst than Yugioh and Magic because any card over max hand size is burned, so that meant you may return everything, destroy half board, burn their next draw and have to play and pay for cards out of tempo
Well, they are also burned in YU-GI-OH!, the difference is the timing. In YU-GI-OH! the hand size limit is applied only at the end of your own turn, and lets you pick what to discard. In Hearthstone, it is always applied, and burns cards that try to be added past the limit.
Yeah, it's a huge difference that you absolutely can't go over max hand size in Hearthstone. The other games just make you discard at the end of your turn and only your turn.
None of these cards were buffed, shows acolyte of pain.
ikr its a 1/4 now
I'd argue water elemental getting the "elemental" tag is a buff as well.
He meant specifically in Classic. Acolyte was not buffed when Classic existed.
Also Ancient of Lore
@@TheUltimateShade667That doesn't make sense either. None of those cards were nerfed in classic.
One important thing for Illidan and Xavius is that they changed the wording from "whenever" to "after"
Illidan was the only card in the game that summoned other minions "whenever" a card is played and that created a lot of weird interactions, like making it possible to turn your opponent into jaraxxus and other wacky stuff
How did that happen ?
There's also the Violet Teacher that summons a 1/1 Violet Apprentice whenever you cast a spell
@@dogukanmertozgen2621 Hysteria channel has a lot of videos of weird interactions using that card if you wanna see
but the idea is for example:
you have illidan and knife juggler on board, play jaraxxus and before its battlecry triggers (because illidan said "whenever") the flames would be summoned, which in turn triggers knife juggler which kills enemy sylvanas, sylvanas steals jaraxxus and the battle cry finishes on the enemy's side of the board instead
@@WoobertAIO oh I forgot that one also said "whenever"
I guess it doesn't work with minions battle cries where the most wacky interactions lie so most of them are not reproducible with violet teacher
but yeah now that I'm remembering it was important for token druid decks because board buffs would hit the summoned 1/1s
48:08 ackshually, xavius summons demons instead of elementals, which is way worse if you are playing something like bloodreaver guldan, which is an example of them making "a guldan card". I think it follows the spirit of the rule though. Not sure if there is any relevant board based demon synergy to make the change from elemental to demon relevant.
Also you can craft xavius, but you could only craft illidan when classic was around.
that card got replaced regardless if you want it or not.
Warlock has a ton of board wide demon buffs.
I haven't played constructed for a long time, so maybe metas have shifted, but I don't remember those cards seeing a ton of play, and I'm not sure Xavius would have made a big difference because Warlock has so many better ways to fill their board with small minions.
At the time Illidan was replaced by Xavius, the Flames of Azzinoth it summoned didn't have any tribal tag. Today they'd probably be Elementals, but at the time they weren't anything.
@@ysqure3 they became elementals some time after ungoro
Honestly surprising they yeeted Illidan as the card for DH, but got DK and the Lich King as the card, which are both the Arthas Lich King version.
But the lich king is an expansion card, whichis less confusing to have than a classic card that was always there before core set got introduced
@@atChinome Also the Lich King card was a lot more iconic I would imagine
TBF the lichking is kinda just an armor set.
Arthas may have been The Lich King, but The Lich King is the one wearing the helm of command.
I love Cimoo being so used to the abuse of Konami that even the idea of a card game being designed around fun is eye-roll worthy
Or at least a card that's designed to be fun for everyone. Tear and Kash certainly prove that they wanted *some* people to be enjoying themselves~
Card ganes shouldn't be designed around fun. If people like your game, they'll have fun by themselves. Card games should pnly ever be balanced around fairness.
@@YMasterS So why aren't the best card games just made out of like one card? That would be much fairer.
If you don't consider what would be fun or enjoyable when you're designing your entertainment product you're doing something very wrong.
17:04 At 2 mana I'd be happy still, even now, silence is most valueable in negating deathrattles effect but the body still is in play, so a 3-mana 3/4 with deathrattle, give a randomly friendly minion +3 health, or that it summons two 1/1 tokens, silencing it for 2 mana is ''tempo'' gain cause you don't deal with the effect when it dies and for control decks, it can be used to negate a few bombs, like Tiridon Fording.
But generally, bomb minions in HS have massive battlecry effect rather than persisent or deathrattle effect.
47:00 The "The Lich King" card still exists though haha.
Arthas and "The Lich King" are different characters by a technicality as "The Lich King" existed before Arthas became a Deathknight.
the original Lich King was the spirit of the orc shaman Ner'zhul, who later combined with Arthas to become what most people consider "The Lich King" to be.
So you could argue that the Lich King is Ner´Zhul and not Arthas.
But yeah, it is kinda silly.
@@MegaHuntress The DK class default hero and the "The Lich King" card are the exact same person though, as clearly shown by the helmet of domination on his head, so this doesn't matter.
@@FireSignd
I did say it was by technicality.
As *both of them are intended to be Arthas* .
That said, the *helm of domination proves nothing* .
All Lich kings have used the helmet.
All versions of The Lich King have used the same armour with the exception of "only Ner´zul" while locked in ice on the throne (different armour) and Bolvar who only uses the helmet and another weapon.
If anything what defines the card art as "Arthas the Lich King " is his hair.
Again, they are clearly meant to be the same character.
But you can make the argument that "The Lich King" could be Ner´zul instead of Arthas or *The combination of both* as it is a title that can be inherited.
The Lich King and Arthas are different persons. Arthas the Death knight is him before he wore the helm of Domination. The Lich king portrayed in the card has Arthas' body, yes, but spiritually he is very different; the spirit inhabiting ithe body is as much Ner'zhul as Arthas.
Contrasting this with Illidan, who is the exact same person in both his card and hero iteration: the demon-tainted Elf. If the card (or the hero) was him before his transformation and the other one was after, then it would have made sense to leave the card, but they are the exact same person
Also, unlike Arthas the Lich king is not a Death knight, while Illidan of course is still a Demon-hunter
@@exantiuse497 this was retconned to the helm of domination being a conduit for being controlled by Zovaal, The Jailer in the Shadowlands storyline.
Nourish was not played until ancient of war was nerfed in 2016. No druid deck from the first 2 world championships included that. Also from playing during that time I haven’t seen it until old gods with the first rotation + nerfs
I think the key difference between Leper Gnome and Giant Germ is how combat works. As Rarran explained once you drop LG your opponent takes 2 damage regardless, more if they don't kill it because you can go face in Hearthstone. Giant Germ can be blocked by anything with 1100 Attack or Defence and you will only take 500 damage when it's destroyed.
*IF* Giant Germ could attack directly then it'd be a far more comparable card.
It's not that. It's a combination reactive cards and mana curve vs. no mana.
Tempo isn't a thing in ygo and never has been. Part of that is how combat works, since monsters don't take damage, but mostly it's how easy to cone by removal is combined with the removal not blocking you from playing other cards.
'Health is a resource' is a thing in most card games, but in yugioh, it was much freer to spend.
Also, giant germ needs the other two copies to be in the deck to summon them. Drawing 2 giant germ was horrific and potentially game losing.especially because:
Giant germ's stars werre so weak, it was never realistically dealing damage through battle. Minions damaging each other in HS is a big part of why Leper gnome worked since it was either spending some opponent's mana to kill or it was dealing 6 damage overall. 4 to face, 2 to a curve minion.
Lastly, death as a result of battle vs. deathrattle is a big difference.
Once your opponent drops mind blast, you take 5 regardless.
@@YMasterS I feel like you missed the point entirely.
Cimoos comparison was "I see this as a bad Giant Germ". He was not taking tempo or any of the points you made into consideration. Leper Gnome was predominately used for tempo, so to say Giant Germ is an equivelant is to say that it is also used for tempo and/or aggression. Which we all know it wasn't.
As you pointed out tempo does not exist in yugioh so you would have to compare it as an 'aggressive' card. Furthermore, combat works entirely differently and Giant Germ has very low stats. So as I said before, for Giant Germ to be a comparable card (Be aggressive) it would need to do more than it does. The closest of which would be hitting face (Ie attacking directly)
Everything you said was right, however you did not understand the context of anything that was said.
@@ThePeoplepersonguy I wasn't replying to Cimoo, I was replying to you.
Yes, I am aware. I never said you were replying to cimooo, and I directed my reply to you.
Cimooo made a comparison. "I see this as a bad Giant Germ"
I made a statement on said comparison. - Leper Gnome will always do what it's meant to, and your opponent needs to answer it (using mana or minion health - i.e., tempo) whereas Giant Germ can just be a nothing card.
You replied to my statement about the comparison.
I replied to you explaining that everything you said was true but was either assumed knowledge or the same point as I already made.
- Giant Germ is not comparable as it can have no real impact on a game vs a tempo card pike Leper Gnome
Something that always adds up to these for me is Rarran trying not to laugh when the guest says something that's exactly the truth
these videos are sooo awesome. as an old hearthstone player who used to play so much 10-5 years ago and then stopped, you single handedly made me interested in the game again. please more content about old hearthstone!
20:18 "I'm not showing you any cards that are buffed"
- Rarran, right before showing Acolyte of Pain
44:00 rarran please share your secrets on how to coin mountain giant
He was saying you could play this on turn 3 with coin (in hand), which is only true if you're an even deck, but it's closer to being true than coining it out at least.
@@vharmi. no its totally right without even start with 5 cards (7 mana) turn 1 draw 1 (cost 6) ass turn 2 draw 1 (cost 5) tap 1 ( cost 4) pass turn 3 draw 1 then you have 9 cards in hand making mountain giant 3 mana on turn 3
@@stefanbroers8146 How do you plan to draw a card on turn 1 without using a card from your hand or having your heropower cost 1?
Also, Mountain Giant is discounted by every OTHER card in your hand. If you have 9 cards in hand that's 12-8=4 mana. I played handlock back in the day. Mountain giant always came out on turn 4 no matter if you went first or second.
Just need your opponent to play coldlight oracle i guess
Cimooo is an amazing guest, I love how serious he takes it and how much time he spends to explain the audience his thoughts. Also, having just a little previous knowledge on HS makes it so much better, because he isnt just wildly guessing
I really wish that you'd shown Cimo Shard of The Naaru immediately after talking about Ironbeak owl
The Lich King is still a card after becoming the Death Knight base hero, but then again there's been a couple "Lich Kings" so that makes sense.
17:06 That owl was fucking oppressive back in the day. It was fine in beta, when it was taking away a Senjins taunt, but that ability got stronger every expansion
Rarran seems to have a different view of Classic than I do. I remember quite a few hunters running Tundra Rhino, mostly after Undertaker got nerfed. That plus Savannah Highmane and any other high attack beasts were usually finishers.
Owl ran into the same problem as Big Game Hunter. Every single deck was running it - and so it shut down pretty much every board-buff centered card (think Blessing of Kings) or let you push through taunt. Of course, then everyone jumped to Spellbreaker until that got HoF'd too.
Undertaker isn't a Classic card. He's from Curse of Naxxramas.
Rarran your videos have made me create my own card game. A physical card game for just playing with friends. You've shown so many different cards in your videos and that has given me ideas for my own designs. No art, just text, but with a lot of variation, 100 unique cards currently. Thanks for the inspiration and keep up the great content!
lowkey had a split second where I believed the rarran icon at the bottom right of the screen was a tattoo on cimo's arm for some godforsaken reason lol
The other thing with Owl at the time is this was in an era where your super strong effects weren't also slapped onto a minion with premium stats. If you silence a Belcher or whatever they just spent 5 mana on a like 3.5 mana minion.
It's nice that Cimo wasn't metaing you because every card that was a bit blurry was obviously nerfed because you couldn't find a high res version of it.
The Lich King wasn’t removed from the game when Death Knight was added. There’s no reason Illidan shouldn’t be in the game. There’s no reason the base heroes shouldn’t get creature versions. Most hero skins have creature versions. Typical Blizzard is nothing if not inconsistent.
The thing with everything in Yugioh having Charge, is that everything in Yugioh also has Taunt, so it balances out. If they could ignore your monsters and go face it'd be a very different story
Rarran: I'm not showing you any cards that were buffed.
Also Rarran: Acolyte of Pain
Cimo you did a really good job tbh. A lot of these were very context dependent in ways you’d never expect. You predicted Iron Beak Owl perfectly and saw the potential for Acolyte of Pain right away.
I really love listening to Cimo's thought process! Such an awesome guy, espesially for a Yu-Gi-Oh! player!
One important thing about Leper Gnome was also that it was basically guaranteed damage. This was very relevant, as an aggressive minion that was still a good topdeck in case the opponent started stabilizing was very, very good.
Great video as always Rarran! If I may give a suggestion, please show the YuGiOh cards on screen when Cimoo mentions them, otherwise I have to pause thr video and go Google it when Im curious. Cimoo shows Hearthstone cards on hus videos and it's super convenient! Thanks and keep up the good work
The funny thing about the Illidan card situation is that the next class they released was Death Knight and the hero for that class is the Lich King. There already was a card called Lich King in the game but this time they didn't touch it except for changing the text on the card from "add a random Death Knight card" to "Lich King card".
3:53 s/o for the Wolf of Wallstreet reference
Regarding Keeper of the Grove at 29:55:
Rarran: This card was unplayable. This card was just bad. [...] There's cards that do that but better.
Rarran's top secret account u/TheRuneKing from 9 years ago: Before I get flamed, I want to say that I felt the nerf was totally justified. An auto include in many, if not all druid decks, this card was pretty solid. But Keeper of the Grover was in no way "broken" enough to warrant this big of a nerf.
Hearing Rarran reading the verbatim justifications for Blizzard's nerfs and bans then looking at modern Hearthstone... we've come a long way to them just not giving a shit
Welcome to the long term effects of hiring DEI, and having your best talents leave.
@@wickederebushey buddy did you just blow in from stupid town
It was funny to me that when Cimo was talking about how cute it was that "your developers coddle you so much by giving you explanations of their decisions" my first thought was "Well... one of them did. And he's been gone for quite a few years now..."
Unironically; I think Konami might have *better* communication right now then Blizzard does; at the very least we have confirmation the boardrooms recognise some of the problems in YGO and are trying to figure out ways to fix them without a full upheaval of the playerbase.
Blizzard was lying about reasons for bans and nerfs back then.
@@wickederebusyou absolute brainlet
the thing about giant germ is that almost literally any turn 1play in yugioh, even back in goat days, disqualifies it from hitting face at all and getting value. whereas unless your opponent plays a 2/3 taunt on turn 2, you're getting value from lepergnome
“No I’m not showing you any cards that got buffed” next up Acolyte of Pain as a 3 manna 1/3 😅
The funny thing is since the illidan change there have been tons of hero portraits that are also cards, all the mercenaries. Ragnaros, all the muscians, the league of exlpores and the big one the lich king is a default hero and a legendary
22:11 one thing about Vanish as well is that if the hand is close to the max or the max it can literally be a board wipe since the cards can't go to the hand since it reached the max of 10 and so the minions will die and you won't be able to replay them
47:52 Xavius is actually different than Illidan! Illidan’s flames were tribeless, while Xavius’s Satyrs are demons. I remember because it was worse with Bloodreaver Gul'dan than Illidan was because it might revive the 2/1s
I'm constantly surprised at how good Cimo is at evaluating cards. Across the multiple series, he's had multiple guesses that were incredibly on point.
To understand why Vanish frustrates hearthstone players:
1 - You can play your cards again, but you have to PAY MANA FOR THEM. Wich usually means you might as well have destroyed them and it would be the same.
2 - There's a cards limit in hand. Sometimes Vanishes fills your hand, destroys some of the minions and destroys your next draw.
And Xavius has a slight diference to Illidan: It create demons instead of elementals.
Iron beak owl was nerfed because after the introduction of the rotations owl was the cheapest way to deal with annoying board effects. If i remember correctly some key transform effects and removal was gone. The cheapest source left? Owl. That means that the best silence left beside owl was a 4 mana 4/3. So the devs basically thought owl being everywhere was bad for persistent board effects and deathrattle because every midrange and aggro deck ran it because it was decent for its curve.
There are actually several cards in yugioh that either mass spin or mass bounce proactively. Thing is that Konami recognized that its a really powerful effect, they it’s locked behind either really shit decks or really difficult costs. Like Shinobirds, or the new BLS.
The fun fact about Illidan is that he is the only card that does something when a card is played, which is before battlecry trigger. Which makes a lot of bugs or weird interactions. That's why Xavius reads 'after you play a card' instead of just copy paste Illidan.
Questing Adventurer also has "Whenever you play a card".
Woulda been here earlier but was watching Rarran
The Rarran Expanded Universe is reaching stage 5
"No im not showing any cards that were buffed"
*Shows acolyte of pain as the next card*
its weird hearing their justification for nerfing vanish when they then go on to make reno the lone ranger
Cimo looks like Cirno and I thought for a long time he was just a very big touhou fan
I feel like what makes HS unfun is different than what makes YGO unfun.
In HS, they added in set rotation because every deck could play the same, really good curve.
Every game of LoE went like Zombie Chow>Button>1c button, shredder>loatheb>Thaurissan/Slyvanas>Dr. Boom>Rag because there was just nothing better to d9
We need part 2 of only single TCG shop
Why is Cimoo sipping hilarious as Rarran read the Hall of Fame
Miracle rogue is probably my favorite deck archetype in any tcg. It was just fun to play.
water elemental: a reverse harpie's brother.
Should do a video on which hearthstone cards had their art changed - there's a variety of art that got changed, for various reasons, and pairing them up with some other cards might be interesting.
About the Silence and cost thing:
Blizzard: "Oh yeah we want Silence to be this costly, but rewarding mechanic"
Also Blizzard: "Oh yeah and give Priest a 0 mana Silence spell"
My memory of the ironbeak owl nerf was a lot of people felt like it was gatekeeping the playability of cards with lots of passive effects on them
xavius was big bad in one of WOW expansions
during storyline he kidnaps malfurion, eventually with help of ysera you find him but he immediatly enslaves her
in the end you fight and kill her -.-
one of most BS moments
in the raid when you fight him she helps you from beyond but still, she was my favorite aspect :(
i had actual tears run down my face on that climax, and i dont frigin cry
Once that owl nerf came down I remember thinking "I can get a 2/1 silence for 3 or a 4/3 silence for 4" and looking at that card... what was it called?
Spellbreaker
Acolyte of Pain is currently playable in Standard with the same effect as in classic but with a slight buff of +1 extra HP.
It's not a "slight" buff, it allows you to get an extra card pretty often
39:52 - this guy just cooked
Cimo has awesome analysis. Really cool to hear :)
Never stop doing these
My favorite content
From a Yugiboomer perspective, Vanish is just insane. At a mid to late game, gamestate, using this to clear the board of 6 mana or more… minions? Is just insane. It’s like ‘haha you wasted all time and resources getting up these big guys and now they’re gone.’ Pretty good from an old school yugioh POV.
Preparation is a card that makes your next spell 2 cheaper for 0 mana, used to even make it 3 cheaper. Crazy with Vanish
Acoylte of Pain Northshire Cleric Wild Pyro turns in older Hearthstone were so fucking fun. 4 card combo draw your whole deck I miss those days
Personally, I liked owl at 2 mana, I usually enjoy games where answers are stronger and I don't think silence is unacceptable at that price point
Fire War Axe at 3 was such an insult considering how many 3 3/2 weapons have been printed WITH TEXT up until that point (ffs Eaglehorn Bow has been in the game since Classic)
I remember the Ironbeak Owl Change very vividly. I think it was right before Old Gods, right?
The Problem Hearthstone had at that Point was that you basically could not afford to play big expensive Minions. Pay much Mana for a huge Effect? Owl comes and silences it very cost-efficiently. Play a huge Stat-Stick? BGH says hello and Goodbye. This meant that oftentimes, paying much Mana for an expensive Minion was not only "having Counterplay" but actively lost you the Game by skipping your Turn.
Hearthstone had the Issue that the Tech Cards against expensive Minions specifically were too good and didn't allow the Team to reasonably print them with the Expectation of actually seeing them being played. So they nerfed both Owl and BGH among other Things. Which is also why we could finally have Stuff like Old Gods in the Game, and have them be a genuine Win Condition.
Rarran! If you could do a mini battle Royale between, Cimooo, Covertblue and MegaMogwai... Bruddah, that would absolutely destroy the ccg internet world!
Anyway will comment more after I've finished watching the video but needed to write that bit first.
"Do we really want to have cards of the most iconic characters in the game" - Meanwhile, MtG is like "yeah, you can summon 10 or 20 different copies of our most iconic planeswalkers, and most of them are planeswalkers, but one or two of them are creatures because of lore, but sometimes they become planeswalkers again, "
There's never been a Jaina card, there's never been a Malfurion card, there's never been a Gul Dan card. 46:39
-Knights of the Frozen Throne has entered the chat.
I wouldn’t say health “doesn’t matter” in Yugioh so much as Konami very rarely prints good healing. From memory, I can only think of the Emergency Privisions/Mirage of Nightmare format & early Synchros with Thought-Ruler & Magical Android.
Yugioh hasn’t truly experimented with Lifesteal or healing payoff.
I feel like everytime I see those videos it would be nice for your guest and us as watchers if you could kind of show a 10-30 second highlight clip of what a card could do in the best case scenario (e.g. playin the rhino summoning 5 beasts and insta killing your opponent) something along those lines
Adamancipator Dragite Rise bounces up to 5 cards to hand without targeting proactively. Just need to excavate rocks, which is basically guaranteed in the deck it goes in
You know, I thought there was no way leper gnome got nerfed, until I remembered how good the 1 mana 2/2 with no drawbacks currently in standard is for agro, and classic's power level was already significantly lower.
I think character cards would be fine. They eventually did it in Shadowverse, with the character cards having effects which reinforce the core playstyles the class had.
Also DKs did it too.
And The Lich King had the benefit of existing as both.
Digital card games being able to just rework cards whenever makes it kinda just feel bad when they nerf a card without being like "this is why this card was unhealthy for the meta, and this is what we hope to achieve for it with this rework.", so I'm glad hearthstone tends to do that.
I also feel like hearthstone has the best refund policy for nerfs, being able to disenchant any nerfed card for its full crafting cost regardless of how you got it is nice.
WOOOOOOOOOOHHHHH! 2/3 of my favorite card card game triumvirate assembled. LETS GO!
5:24 To be fair, in Yu-gi-oh monsters can't trade the way Hearthstone minions can (you can't trade, say, 2 Giant Germs against a La Jinn), so... not as good of a comparison with Leper Gnome. Also, in Yu-gi-oh all monsters have taunt, so you can't even go for the "hitting face until they remove this, and then this will do some extra burn on top of it" plan that you can go with Leper Gnome. If Giant Germ had better atk, then you bet your ass it would have seen play back in the older days.
It should be mentioned that Acolyte of pain and Vanish were not very popular in early Hearthstone. AoP was good in some, usually slower decks like Priest and Warrior, but it wasn't something you'd stick in every deck because it's such a tempo loss.
Vanish, on the other hand, was not really played at all in the first years of Hearthstone. It was a decent Arena card but very niche in ranked play. As a Hearthstone player from 2013 to 2017 I am very surprised to hear Vanish became a problem since it was almost never played when I played the card
Cimoooooooo been hosting people on his channel that he completely forgot the hearthstone ban meta
“That’s why Yugioh scares me so much “
Lmao
43:37 "Earliest you can play this with a coin is turn 3". I have bad news for you rarran, playing a coin means having one less card in your hand...
I think Illidan actually got buffed when he was changed into Xavius. The Flames of Azzinoth weren't demons but the Satyrs are
acolyte of pain actually got buffed somewhat recently to a 1/4 so there was a card on your list that got buffed
Ironbeak owl was bittersweet when it got nerfed. On one hand I remember running it in like every deck cause it prevented so much bullshit. But also I was so sick of it getting played on me every game. It was just very anti fun. It shutdown a lot of archetypes from existing
Rogues aren’t allowed to have fun. They need to play an insanely gimmick deck that is super hard pull it off just be b tier deck