Did You Know? Redshift for Cinema 4D: Mastering Subsurface Scattering
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- Опубликовано: 5 июл 2024
- The "Did You Know? Redshift for Cinema 4D" series provides simple answers to complex tasks fast. Exclusively on this channel. Hosted by Cinema 4D Master Trainer Marc Potocnik, studio renderbaron. Ep.19: Mastering Subsurface Scattering.
Book your very own Redshift training at studio renderbaron, MAXON Authorized Training Center: www.renderbaron.de/training
Papers on Translucency shown in the video:
t.ly/OcoOJ
renderman.pixar.com/resources...
00:00 Intro
00:25 Overview use cases
00:43 Transmission & Subsurface
01:20 Use case 01: Colored glass - Single Subsurface Scattering
02:56 Use case 02: Translucent bodies - Multiple Subsurface Scattering
06:15 Use case 03: Thin walled objects
07:10 Terminology "Translucency"
07:25 Use case 04: Semitransparent Materials/ Liquids
09:55 Summary Кино
You are the render version of noseman. Great as always 👍🏻
Beautifully explained. Thank you
Nicely done!
thanks!
Great tutorial, Well explained. Thanks!
turns out subsurface scattering encompasses alot more than i thought
Hi, I'm curious about how you created the point/wave look of your intro. Have you ever done a tutorial on that??
If I remember correctly it’s just a Cloner in Grid Mode with a Shader Effector containing a Noise with some Animation Speed. Nothing else. :-)
Thanks, I like the effect. @@renderbaron
Ace.
🙏🙏🙏
Love this tutorial. Waiting next tutorial.
Thank you! For this year this is it, but in January there will be new episodes.😊
I was looking for @silverwingvfx style tutorial but in redshift, I think it is this channel
Hey! I miss your lessons, I hope everything is ok.
Hey Ricardo! Thanks for catching up! Yes, me too, very busy at the moment but the next episode (Mastering Anisotropic Reflections) is in the making!
@@renderbaronAwesome, really interesting topic.
@@renderbaron If you don't mind, as a suggestion for future videos. The state node is very underrated, and it seems to be very powerful. But you can't find so much about it. Vray has the distance shader, and I heard you can reproduce something close by using the state node.
@@Ricardo-de9juSounds interesting. I am using the State Node in this series episode about building a FallOff Shader. Check it out! 😊
@@renderbaron Thanks for that. It is one of the multiple usages. It is so much more powerful than you can imagine.
thanks!
Welcome! :-)