Great video! Please keep on making these types of videos. The budget for the upgrade and the explanation really help compared to some upgrade videos (some use stupidly high or just out of reach budgets and even though most explain the upgrades and cuts good, I really like how you broke it all down in this video).
I went in the opposite direction and upgraded the deck with more ninjas/on damage triggers taking a lot of cues from your $15 satoru umezawa deck (which I built and play still) I call it Rootin' Tootin' Ninjas
2:23 Having played both commanders in this Precon, i can say this take is not correct. Sure doubling can be win more in mist situations, but in the case of FFB, you are usually casting him in a establishing situation. Alot of the early game Sabateurs are minor effects, looting, treasures, draw... so landing him on turn five can help this deck turn the corner and pull ahead after casting relatively weak creature. If you divercify your sabateur effects you can restabalize after a crature board wipe, by casting suiting him up with one of his boots and getting a draw off a coastal piracy effect. Having put reps in with this deck, i found that focusing on late game threats is not what you want to do with this, so when other people are ramping you are curving out with sabateurs and pressuring the baord until your card advantage is insurmountable. Ghonti on the other hand is similar that you can land him after getting some evasive up, "draw a few cards" from your opponents deck, but not really get access to those immediately. He feels more win more, in that you need an established board that you can attack with and a healthy amount of mana to use the cards he gives. Something the deck is already doing, so why cast the commander in the first place, there is likely something else better to do with the 5 mana.
This upgrade video is interesting, but I tend to avoid theft decks because I tend to play over Spelltable. It's just that the logistics of keeping track of stolen cards is a pain and some abilities can't be used as written. For example, Gonti's ability doesn't reveal what the exiled card is, and not revealing the card is mostly impossible over a camera
I have some Dimir Infiltrator cards from back in the day, so I might be tempted to use one as one of the unblockable creatures, with the option to Transmute/tutor for something else if needed, like Lightning Greaves.
I bought this deck for my birthday at my lgs and i pulled a showcase oko in the sample pack but unsure if i should put it in the deck as it doesnt seem to mesh with the deck but i can tell its quite strong
I don't think oko is necessary in this, I don't think there's many planeswalkers the deck really wants unless you wanted to go the thrummingbird proliferate route with your evasive action
I'm excited to build Felix with some big chunky bois as it can make those flashy combat triggers do more, but it feels very much just scratching the itch of my inner Timmy Gonti on the other hand lets me do efficient small unblockables and evasives to remove potential combo pieces and gain effective card draw off my opponents. I think Felix can have a place within Gonti to make some of those evasive rogues that have things like on combat damage draw a card, but i feel if they has a place at all its definitely a capstone piece at the height of the curve to allow either 1) Win More or 2) Rubber banding comebacks
@@surismtg Yeah, and TBH peeling off the secondary commander and all the "these are just too expensive" creatures to form the skeleton of his own deck feels like a fine "problem" for a precon to have
Surely there is another cut you can make rather than Aurlock. I know actual extra land drops are generally a better form a ramp than discounting, but having an Aurlock on board after a Heartless Conscription feels incredible
Disagree on cutting Edric. You built Gonti as Sultai Edric, Edric is perfect here. Edric is also great to direct opponents toward each others. Finally if card disadventage is your issue with him, you leverage the CA by having a leaner curve and attacker density. Fill your specialisation with what you stole from opponents. In the same vein, I'd keep the Shinobi because the stolen cards are played for free. Tempo is crucial to leverage your CA. Dimir Doppelganger is awefully mana inefficient. 6 mana to copy a creature in a graveyard is worse than the Mimeoplasm, and you do nothing to fill those. I love that card, but you want to keep him for a deck who keeps his mana open and plays at instant speed. Finally, the Spelljacker can only cast the exiled card when declared attacking. Counterspells are the last kind of spells you want with that timing restriction. Also ideas for a "man vs bear in a forest" themed EDH ? Goreclaw or Ayula (or the spoiled Kudo from MH3) could be a budget shitpost build...
Great video! Please keep on making these types of videos. The budget for the upgrade and the explanation really help compared to some upgrade videos (some use stupidly high or just out of reach budgets and even though most explain the upgrades and cuts good, I really like how you broke it all down in this video).
I went in the opposite direction and upgraded the deck with more ninjas/on damage triggers taking a lot of cues from your $15 satoru umezawa deck (which I built and play still)
I call it Rootin' Tootin' Ninjas
Void Attendant is mean against Plot.
2:23 Having played both commanders in this Precon, i can say this take is not correct. Sure doubling can be win more in mist situations, but in the case of FFB, you are usually casting him in a establishing situation. Alot of the early game Sabateurs are minor effects, looting, treasures, draw... so landing him on turn five can help this deck turn the corner and pull ahead after casting relatively weak creature. If you divercify your sabateur effects you can restabalize after a crature board wipe, by casting suiting him up with one of his boots and getting a draw off a coastal piracy effect. Having put reps in with this deck, i found that focusing on late game threats is not what you want to do with this, so when other people are ramping you are curving out with sabateurs and pressuring the baord until your card advantage is insurmountable. Ghonti on the other hand is similar that you can land him after getting some evasive up, "draw a few cards" from your opponents deck, but not really get access to those immediately. He feels more win more, in that you need an established board that you can attack with and a healthy amount of mana to use the cards he gives. Something the deck is already doing, so why cast the commander in the first place, there is likely something else better to do with the 5 mana.
I feel like you have The definitions of winmore and payoff backwards
First strike is also very powerful in this deck because it lets you increase the number of triggers with the commander.
This upgrade video is interesting, but I tend to avoid theft decks because I tend to play over Spelltable. It's just that the logistics of keeping track of stolen cards is a pain and some abilities can't be used as written. For example, Gonti's ability doesn't reveal what the exiled card is, and not revealing the card is mostly impossible over a camera
So, if it helps, I have the desert Bloom upgrade coming up next, with the other two decks in production
I have some Dimir Infiltrator cards from back in the day, so I might be tempted to use one as one of the unblockable creatures, with the option to Transmute/tutor for something else if needed, like Lightning Greaves.
I bought this deck for my birthday at my lgs and i pulled a showcase oko in the sample pack but unsure if i should put it in the deck as it doesnt seem to mesh with the deck but i can tell its quite strong
I don't think oko is necessary in this, I don't think there's many planeswalkers the deck really wants unless you wanted to go the thrummingbird proliferate route with your evasive action
I'm excited to build Felix with some big chunky bois as it can make those flashy combat triggers do more, but it feels very much just scratching the itch of my inner Timmy
Gonti on the other hand lets me do efficient small unblockables and evasives to remove potential combo pieces and gain effective card draw off my opponents. I think Felix can have a place within Gonti to make some of those evasive rogues that have things like on combat damage draw a card, but i feel if they has a place at all its definitely a capstone piece at the height of the curve to allow either 1) Win More or 2) Rubber banding comebacks
Felix definitely feels like he wants to be his own combat-centric deck
@@surismtg Yeah, and TBH peeling off the secondary commander and all the "these are just too expensive" creatures to form the skeleton of his own deck feels like a fine "problem" for a precon to have
I'm debating rebuilding it around Doc Aurlock with lots of Plot, Flashback, etc.
Surely there is another cut you can make rather than Aurlock. I know actual extra land drops are generally a better form a ramp than discounting, but having an Aurlock on board after a Heartless Conscription feels incredible
At that point just cut one of the additions and run him
Ultimately deck flavor is up to you
Ooo, upgrade vid! Very cool.
Disagree on cutting Edric. You built Gonti as Sultai Edric, Edric is perfect here.
Edric is also great to direct opponents toward each others.
Finally if card disadventage is your issue with him, you leverage the CA by having a leaner curve and attacker density. Fill your specialisation with what you stole from opponents.
In the same vein, I'd keep the Shinobi because the stolen cards are played for free. Tempo is crucial to leverage your CA.
Dimir Doppelganger is awefully mana inefficient. 6 mana to copy a creature in a graveyard is worse than the Mimeoplasm, and you do nothing to fill those. I love that card, but you want to keep him for a deck who keeps his mana open and plays at instant speed.
Finally, the Spelljacker can only cast the exiled card when declared attacking. Counterspells are the last kind of spells you want with that timing restriction.
Also ideas for a "man vs bear in a forest" themed EDH ? Goreclaw or Ayula (or the spoiled Kudo from MH3) could be a budget shitpost build...