Fool! 28 hp as a Bonus Action is very powerful *Get a call from Hell* What? The Fiend get 25 thp every time they kill an enemy? Oh...alright. *Get a call from Heaven* What? The Celestial can heal half of there maximum hp before they make a death save? Oh...alright.
Undead can get 7 average at level 1, that's way more relevant, doesn't scale that great but later on the transformation gives you damage and condition immunities, so that's cool for a level 1 subclass feature
People need to start cross comparing the abilities, it's ridiculous that class and subclass abilities get "shared" between other classes and at completely out of whack timing/balance. It'd be fine if they got it at similar times like pf2e
@@saitamagotchi44 it’s a level 14 subclass feat. That only leaves 6 levels to reduce the roll. But to be fair, don’t breath weapons recharge using a d6? If so, at level 20, the player wouldn’t even have to roll to recharge, they would recharge on any roll. “The breath weapon recharges at the beginning of the turn on a roll of 5 or 6.” Even doing it every other level would end up recharging on a 2,3,4,5 or 6, just leaving a NAT1 as a failure.
Make it to where each time they use it the have to roll a d6 or d4 and wait that many times to use it again and probably make their ability’s work against non undead just weaker like a d4 instead of a d6 or something like that
Honestly like the concept of Undying Warlock. Really like the Idea of a Zombie warrior, yes you can do it with the Undead Warlock but Form of Dread doesn't really fit what I have in mind. I like the idea of a Warrior charging headfirst with no semblance of safety and when their limbs got cut he'll just grab that arm and smack someone with it then proceeds to attach it back. Definitely going to make a Homebrew Rework of it once I got more experience DMing/Playing
Level 1: The Spare the Dying cantrip can be used at range akin to the Grave Cleric An undead still has trouble targeting you even if you hit it, but when it succeeds its save, you reset it on a long rest Level 6: The heal is an optional trigger per person & you can use it equal to your proficiency modifyer per long rest. Level 10: Mostly the same except you don't need to breathe period & you finish long rests in 4 hours. Level 14: You can use your bonus action on your turn to heal 1D8 + your Constitution modifyer if you have less than half your maximum HP. Once per long rest you can heal 1D8 + your Warlock level & reattach a limb.
At least for the level 14 feature, I can think of some fun, and fitting shananigans that can be done. For example: *Undying Warlock takes an axe and lops off his own arm. Then proceeds to cast Animate dead on the dead limb* (if DM allows). Congrats, you now have "Thing" from Addems Family running around with you.
@@aarons.8161 For the last time, Ash, I'm not Barry. I won't let you have a crawling hand as a pet. That was a nice nod Barry did for our first campaign, but never again.
Hol up. Undying warlock gets a ton of role play abilities. They aren’t super powerful mechanically, but extending your lifespan by 10x, not needing to eat, breathe, or drink… being able to reattach body parts? Those are cooler than several other warlock subclasses.
It's awesome especially the slow aging and reattaching body parts one but you get them so late it hardly seems worth playing I feel like those things should both be level 1 options not the damn capstones 💀
The lovely part is that you can get both of those from a 1-level dip and they scale on PB. So you can sort of steal that bit of flavor without going too deep, unless you really wanted the level 10 ability to bring your party members into the vessel with you.
I played this subclass in a gothic campaign where undead were the main antagonist, and it was incredible. If you know the game is going to revolve around zombies, vampires, etc, this subclass is a great multiclass dip
I really, really like the idea of a class that isn't remarkably tanky, but they just can't seem to be killed. Like, half your abilities trigger at low HP and basically just prevent death, while the other half get stronger the less HP you have.
I played an Undying Warlock for a year and a half. It is obviously not the strongest mechanically, but the roleplay opportunities are the best. Each ability translates how your character is slowly losing their grip on mortality and becoming another undead of their patron. And if you ask me, the roleplay opportunity matters in this roleplaying game haha
The one advantage to this class is that it does what it says on the tin honestly...doesn't die. If you use its expanded spell list and take pact of the tome you have 3 safety nets everyday to just not die. Death ward, defy death, gift of the protectors. And if you take another boon, you still have 2 of those. Seems to me that the flavour of Undead is a warlock who wants to take after their patron, becoming a mini lich or mummy. While an undying just doesn't want to die, and becomes more like a zombie or wraith, through a pact with the same type of patron. This is up there in the class group of "so specific and useless I'm tempted to give it a go one day" for me at least.
It's not that bad. Or even that situational. Unlike what he said they aren't effectively useless if there's no undead. They just do EXTRA damage to undead specifically which is technically borrowing from rangers favored enemy.
Contagion is absolute fire on a Warlock though. You can cast it using an invisible familiar from any distance away, take a short rest, then go fight the target with all your slots. Alternatively, you can cast it in combat to apply the poisoned condition without a save. Also, the one ability that only works on undead is extremely powerful, as an always-on Sanctuary spell. It will completely change the way your party approaches any encounter involving undead.
I’ve actually met folks who claim the Undying Warlock is lowkey incredibly overpowered - you just need to build it around your Constitution instead of your Charisma. With the right Invocations, you apparently just… don’t die. Ever.
Which is cool but realistically, plenty of classes and subclasses can choose NOT to die. You'd be hard pressed to pin down a Swashbuckler, an abjuration wizard, a forge cleric. The difference is that those guys can do useful things WHILE not dying, whereas the warlock can just... kinda not die and do very little damage or utility. To be clear, that's my opinion, and I've been wrong a lot.
I think that regaining 28 hp as a bonus action is not a weak feature, it is weak for the level you're getting it, and it is weak also because it can be used once per short rest, so at best 56 hitpoints per long rest, not even half of your hp by that time.
@@AtelierGod proficiency per short rest? Sir are you high on drugs? That would be for max level, considering you can take 2 short rests per long rest, about 336 hp at best, which would be more than 1.5 times the hp of a warlock. I'd say that just it being proficiency bonus per long rest would have made it better, but also the other features need some rework.
@@oneoftheboyz1538 at higher levels the game becomes you kill it in one turn or it kills your in one turn, a massive healing effect at this level isn’t worth much no matter how high it is.
Six thousand and some change if you get it by 150. Find a Wizard willing to make you a few clones for a fee + expenses (not hard at all at that level) & you're making each clone last 10x more efficiently!
I feel in love with the flavor of just not dying, but I realized how under powered it was after I announced I was using it. My Dm is very kind and gave my character all of the subclass abilities at level 2 for undying, but my normal subclass is hexblade
Honestly I would love to hear more about effective methods of dealing with undead as one of the games I play in is meant to be a meta campaign and nearly every creature we have/ will come across is undead
A paladin or a cleric with turn undead will rip through undead hordes like a hot knife through butter. Higher level undead get obliterated by divine smites.
To put how bad their level 14 ability is into perspective: the Great Old One level 14 ability isn’t fantastic, but it’s still a perma-Charm that can only be stopped with Remove Curse or similar spells. That’s heaps better, and GOO has an absolutely doodoo level 14 ability. Hell, the Fathomless level 14 might as well say “Spend one action, end combat/escape the dungeon/leave whatever terrible situation you are in, and bring your whole party with you a mile away near a pond.” A pond is a TINY body of water. Like… Create Water at that level could legitimately make one.
One of my longest running characters is an undying half drow warlock. The thing I really find is that warlocks make insane support casters, especially with pact of the tome giving access to every catnip and every ritual in the game. Pact of the tome is so wild in that you can stay awake forever with it, and it lets you do light activity during long rests. My warlock was always the most equipped person in the party because while everyone else was sleeping, they would be awake every night, scribing spell scrolls. But uh yeah, I never really used any of the undying features except for the one that let's you cheat death and the one that makes it so you don't have to breathe or eat.
Level 1: The Spare the Dying cantrip can be used at range akin to the Grave Cleric An undead still has trouble targeting you even if you hit it, but when it succeeds its save, you reset it on a long rest Level 6: The heal is an optional trigger per person & you can use it equal to your proficiency modifyer per long rest. Level 10: Mostly the same except you don't need to breathe period & you finish long rests in 4 hours. Level 14: You can use your bonus action on your turn to heal 1D8 + your Constitution modifyer if you have less than half your maximum HP. Once per long rest you can heal 1D8 + your Warlock level & reattach a limb.
@@gaelofariandel6747 The only problem is that it's basically stealing an ability from the Grave Cleric. It's a very thematic ability and great for this subclass, it just feels a bit like cheating, you know?
Since Undead Warlocks do the whole "undeath" theme better, maybe Undying Warlocks should have features that lean more towards immortality and endurance, like an AC revolving around Constitution, and maybe some more consistent abilities regarding healing/temporary hit points.
I like this idea more than the Undying, because the Undying isn't really based on an identifiable fantasy that I'm motivated to play out. However, your idea is based on a much more identifiable fantasy: the blessing (or curse) of immortality. (Like Deadpool, or Jack Harkness from Dr. Who, or Talion from Shadow of Mordor.) And that makes it much more enticing to me. It makes it much easier to think about what traits and abilities to give them, too. Now I think the subclass could be based less on CHA and more on CON, because your very being is eternal by nature. Forget about your conscious will - it's your unnatural body that allows you to break reality.
It works in very specific campaigns, such as Curse of Strahd. And even then, only when the DM doesn't do it entirely by the book. We basically had a bunch of isekai characters, so my Warlock got ported there from the world of Dark Souls, somehow, and was essentially already undead before being turned into a pseudo-vampire spawn, Darkstalker Kaathe as the patron and all that. You gotta pull a bunch of BS and, again, need to be in a specific setting, for it to not suck arse.
Yaaaaay, Genie Warlock recognition! I love hiding in my lil ruyi jingu bang figurine as a dao genie warlock with my party as we fly across the evil kings castle with my mini dragon familiar.
At least the 6th level ability of the undying warlocks seems to be good, it allows you to heal on any successful death saving throw meaning they only need 1 successful roll to get back up after being knocked unconscious and you can heal with a cantrip using it so while it might not be the best or particularly good, it might work as a cleric or paladin multi class option in a campaign about dealing with the undead where they’d be more common.
Excuse me, its one of my favorite characters. A human varient undying warlock whos patron is the Jigari(mongolian ancestor spirits) and his name is his title jigari(the shaman of he tribe who speaks to his ancestors.) The ancestors grant their shaman a Blood hawk, a familiar whom helps the shaman foresee the grounds ahead and protect him from dangers as a companion. By allowing their shaman to read the bones of wisdom (his pact boon of the tome) where he records rituals and rites from across the realms and every class he can. (He now has 12 cantrips and every ritual spell able to be learned as a warlock of the tome at level 20) hes built to be a support character and has singlehandedly defeated armies of troll and orckin while rescuing a contingent of dwarves. Stopped more arcane traps than the rogue and wizard combined. Rescued our party members from death more times than i can count and has deciphered ancient secrets to subvert the adventures wish to kill us almsot constantly. And the flavor of the subclasses abilities mechanically have sold me forever on building support characters who arent support classes.
The Undead Warlock is awesome, playing it Multiclassed with a Hexblood Circle of Spores Druid in my current campaign, CC'ing and sowing chaos like no other.
Im actually currently playing an undead warlock because it was the only subclass that fits the "man, I cant die here i need to clock in tomorrow" vibes i was going for
I use the undying warlock as a reoccurring villain in my game as he gets 10 times the amount out of longevity potions and he's over 4,000 years old. Which means that his old crappy magic used to be cool it isn't anymore in the modern world however as a super villain with 4000 years of experience and trying to avoid his soul being devoured by a super archlich he is currently trying to cause some kind of Ascension event
Our party's current primary healer wanted warlock lore and abilities. She's now running Undying with the house rule that she can use spells like False Life on other people, and the narratives have been incredible.
I am literally playing an undying warlock rn. And he's my absolute favorite character ive ever played, plus he's pretty powerful. He's a merchant by trade. And has taken the pact of the chain with it's invocations. And flock of familiars. That spare the dying cantrip has literally changed the course of the entire campaign, from saving so many creatures from death, including enemies, we've gone on entire adventures because i spared an enemy and we had an hour to prep to interrogate, hand in, or a even trick. Don't knock it too hard. Plus the level 10 ability is FANTASTIC
I actually have an Undying Warlock stated out although I haven’t played it (yet) the thing with her Patron is that he has a burning hatred for the undead and that’s why her powers are the way that they are (he isn’t a lich) I’m planning to possibly multi class her into Rouge if I ever actually play her because she also has a truely stupid amount of daggers on her at any time which are gifts from her Patron
A rework of the subclass I made as a DM Level 1: The Spare the Dying cantrip can be used at range akin to the Grave Cleric An undead still has trouble targeting you even if you hit it, but when it succeeds its save, you reset it on a long rest Level 6: The heal is an optional trigger per person & you can use it equal to your proficiency modifyer per long rest. Level 10: Mostly the same except you don't need to breathe period & you finish long rests in 4 hours. Level 14: You can use your bonus action on your turn to heal 1D8 + your Constitution modifyer if you have less than half your maximum HP. Once per long rest you can heal 1D8 + your Warlock level & reattach a limb.
Humorously, when I first started DMing I was inspired by the idea of the Undying Warlock and made one my Villain for my first Campaign back in 2018. My players learned to fear her- though that was probably her using Psychic Scream in a public Bar in a fight against them on a different Continent than she should have been and exploding the heads of like 6 innocent bystanders.
I just thought of a really cool place for the undying warlock, a zombie apocalypse role-play. Zombies everywhere, and every enemy is reskinned as a zombie mutant. I think it could be fun. Very gritty.
Last time I made a Warlock and looked at that subclass, and had to wonder how they were expected to live long enough to live up to the name of "Undying"... I went with a different one.
I actually played an undying warlock for a Tomb on Annihilation campaign. Had plenty of fun in the Jungle. which was great, cause the campaign sadly didnt make it more than a few sessions.
The saddest part is that the "undead that helps you fight other undead" concept was dope. An undying warlock who hunts vampires sounds dope. And they fucked it up.
I multiclassed as one becasue I wanted to get the level 10 feature... but only for narrative purposes, alas he died to a power word kill before he got there :(
Its one of the reasons why I preferred the mythic class sub system in pathfinder, yes it was broken but if you wanted to have a specific set of powers without needing to specialize too much you could.
Genie warlock is pretty awesome. I played a fire genasi with efriti genie pact. Was kind of a Egyptian tomb raider/archaeologist themed character. All fire spells lol
The genie warlock’s mini wish is actually hilarious, because it requires multiple long rests in between uses despite being way weaker than the actual wish spell, and you get it only 3 levels before you get the actual, fully powered wish spell which you can cast every long rest. It’s still good decently balanced because wish is crazy, but the progression just feels really silly.
I play it for a character that by role and BG need the 10th level feature, he was in love with an elf, that do not want to merry him because she didn't want to watch her love die so quickly, so his quest was find a way to live a longer life as her
On the other hand, the Undead is probably one of the best ranged 1 level dips you can get for a damage dealer. Just that 1 level gets you Eldritch Blast (and agonizing blast if you take Eldritch Adept), you can get Hex for even more damage, then Form of Dread gives you extra hit points, immunity to the Freightened Condition and a chance to freighten enemies once every turn when you hit with an attack roll. Throw that on a Sorcerer and you've basically made yourself a walking Gatling Gun that deals status effects XD
i still think the undying was a really cool concept. i made an undying warlock for a oneshot and she was very fun. she was also pretty strong but not because of any of the subclass features. i do really wish they were just made stronger originally because even the undead is just very different conceptually.
Since this subclass gives you the Spare the Dying cantrip, I feel like they should've built the subclass around that. Like, you can give the extra hit points to whomever you used Spare the Dying on, making you a mini-necromancer.
I play an undead warlock (sorta, he's a level 3 undead and level 8 conquest paladin) and it's pretty fun despite only having a couple levels actually chucked into it. The form of dread is easily good enough to dip for imo if you can find synergy with the fear effect.
I using the Undying warlock in my Strahd campaign, which will come in handle later on. So far I like them, really I think they only good in certain campaigns not all, which is sad.
I made a homebrew as a replacement. It's still bad, but now it's funny how unkillable you become. The 14th level capstone being unable to die, but they still have to succeed 3 death saves to get back up. In addition, if they get killed by a disintegrate or power word kill, you return to life 90 days later at the exact spot you died.
This could be cool in a setting where you're fighting only undead, but in that case you could just play a cleric or paladin and kill literally everything
Lmao I'm currently playing an undying warlock for flavor reasons. It's one of the first additional subclass that where added in 5E so they where a little too careful In making sure it wasn't OP. Thankfully the campaign I'm playing in ended up being very undead centric so it's actually been really helpful.
An easy bandaid for Undying is to give it access to all of its subclass spells for free without them taking up any spells known. It won't make it *good*, but at least it'll have a little bit more flexibility by having access to those relatively niche spells without sacrificing spell choices.
To be fair, the subclass was... *dead on arrival*
_puts on shades_
YEAAAAAAAAAAAAAAAAH 😎
I guess it is hard to die if you're already dead.
Take my like and get out
@@kelmirosue3251 I second this shit
*bad to the bone riff*
Fool! 28 hp as a Bonus Action is very powerful
*Get a call from Hell*
What? The Fiend get 25 thp every time they kill an enemy? Oh...alright.
*Get a call from Heaven*
What? The Celestial can heal half of there maximum hp before they make a death save? Oh...alright.
Lmfaoo
I think it's more about the once per short rest rule. It would be much better if it could have multiple times
Undead can get 7 average at level 1, that's way more relevant, doesn't scale that great but later on the transformation gives you damage and condition immunities, so that's cool for a level 1 subclass feature
Hexblade Warlock : So I got a call from my buddy Blackrazor and I can eat all the hp from that dragon
The Lv14 ability is literally a Lv1 Fighter ability with some extra fluff.
People need to start cross comparing the abilities, it's ridiculous that class and subclass abilities get "shared" between other classes and at completely out of whack timing/balance. It'd be fine if they got it at similar times like pf2e
@@dominicl5862or they scaled better. Like the level 14 ability came with like resistances or something
mfw when WotC literally remakes my subclass, but better, gives it an almost identical name, and acts like I don't exist 💀
Sad times
Someone needs to homebrew it, but make it better lol.
I like the undying theme
“my face when when”
Still thinking of the blood hunter.....
my group did one simple homebrew to make this subclass amazing. You can use the lvl 14 ability every turn.
Or if you don’t want to unbalance the game, you could have the ‘use a number of times equal to your proficiency bonus’ and have a short rest reset it?
Could have it refresh on a roll like a breath weapon and decrease the number you need to hit at certain levels.
@@Danlows1 but it's not unbalanced, they really are Undying 😂
@@saitamagotchi44 it’s a level 14 subclass feat. That only leaves 6 levels to reduce the roll. But to be fair, don’t breath weapons recharge using a d6? If so, at level 20, the player wouldn’t even have to roll to recharge, they would recharge on any roll.
“The breath weapon recharges at the beginning of the turn on a roll of 5 or 6.”
Even doing it every other level would end up recharging on a 2,3,4,5 or 6, just leaving a NAT1 as a failure.
Make it to where each time they use it the have to roll a d6 or d4 and wait that many times to use it again and probably make their ability’s work against non undead just weaker like a d4 instead of a d6 or something like that
Honestly like the concept of Undying Warlock. Really like the Idea of a Zombie warrior, yes you can do it with the Undead Warlock but Form of Dread doesn't really fit what I have in mind. I like the idea of a Warrior charging headfirst with no semblance of safety and when their limbs got cut he'll just grab that arm and smack someone with it then proceeds to attach it back. Definitely going to make a Homebrew Rework of it once I got more experience DMing/Playing
Level 1: The Spare the Dying cantrip can be used at range akin to the Grave Cleric
An undead still has trouble targeting you even if you hit it, but when it succeeds its save, you reset it on a long rest
Level 6: The heal is an optional trigger per person & you can use it equal to your proficiency modifyer per long rest.
Level 10: Mostly the same except you don't need to breathe period & you finish long rests in 4 hours.
Level 14: You can use your bonus action on your turn to heal 1D8 + your Constitution modifyer if you have less than half your maximum HP. Once per long rest you can heal 1D8 + your Warlock level & reattach a limb.
At least for the level 14 feature, I can think of some fun, and fitting shananigans that can be done. For example:
*Undying Warlock takes an axe and lops off his own arm. Then proceeds to cast Animate dead on the dead limb* (if DM allows). Congrats, you now have "Thing" from Addems Family running around with you.
@@aarons.8161 For the last time, Ash, I'm not Barry. I won't let you have a crawling hand as a pet. That was a nice nod Barry did for our first campaign, but never again.
Hol up. Undying warlock gets a ton of role play abilities. They aren’t super powerful mechanically, but extending your lifespan by 10x, not needing to eat, breathe, or drink… being able to reattach body parts? Those are cooler than several other warlock subclasses.
The only problem is that The Undead Warlock has basically all of those same abilities, a few even better roleplay abilities, and better combat ones.
It's awesome especially the slow aging and reattaching body parts one but you get them so late it hardly seems worth playing I feel like those things should both be level 1 options not the damn capstones 💀
@@LDIndustriesunless undead increases the damage to undead. It's no different. Realistically speaking
The Genie getting bonus damage on Eldritch blast and a free player home is what really made me want to play one.
Currently playing one in Strahd & I'm LOVING it!
The lovely part is that you can get both of those from a 1-level dip and they scale on PB. So you can sort of steal that bit of flavor without going too deep, unless you really wanted the level 10 ability to bring your party members into the vessel with you.
I played this subclass in a gothic campaign where undead were the main antagonist, and it was incredible. If you know the game is going to revolve around zombies, vampires, etc, this subclass is a great multiclass dip
Add Pact of the Sword and you're basically playing as Vampire Hunter D.
I really, really like the idea of a class that isn't remarkably tanky, but they just can't seem to be killed. Like, half your abilities trigger at low HP and basically just prevent death, while the other half get stronger the less HP you have.
Sounds like a good fighter subclass.
I played an Undying Warlock for a year and a half. It is obviously not the strongest mechanically, but the roleplay opportunities are the best. Each ability translates how your character is slowly losing their grip on mortality and becoming another undead of their patron. And if you ask me, the roleplay opportunity matters in this roleplaying game haha
Ive heard of more ppl playing the undying warlock out of pure aesthetic far more then 4 elements monk
Wait 4 elements is a monk subclass? I thought that was just an ability they got.
The one advantage to this class is that it does what it says on the tin honestly...doesn't die. If you use its expanded spell list and take pact of the tome you have 3 safety nets everyday to just not die. Death ward, defy death, gift of the protectors. And if you take another boon, you still have 2 of those.
Seems to me that the flavour of Undead is a warlock who wants to take after their patron, becoming a mini lich or mummy. While an undying just doesn't want to die, and becomes more like a zombie or wraith, through a pact with the same type of patron.
This is up there in the class group of "so specific and useless I'm tempted to give it a go one day" for me at least.
It's not that bad. Or even that situational. Unlike what he said they aren't effectively useless if there's no undead. They just do EXTRA damage to undead specifically which is technically borrowing from rangers favored enemy.
My favorite character I ever played was an undead warlock detective who was investigating the murder of his patron
Undead warlock or Undying warlock?
@@samorottheraccoon754
Undead patron
Contagion is absolute fire on a Warlock though. You can cast it using an invisible familiar from any distance away, take a short rest, then go fight the target with all your slots. Alternatively, you can cast it in combat to apply the poisoned condition without a save.
Also, the one ability that only works on undead is extremely powerful, as an always-on Sanctuary spell. It will completely change the way your party approaches any encounter involving undead.
I’ve actually met folks who claim the Undying Warlock is lowkey incredibly overpowered - you just need to build it around your Constitution instead of your Charisma. With the right Invocations, you apparently just… don’t die. Ever.
Sounds cool how do you build it to be like that?
Which is cool but realistically, plenty of classes and subclasses can choose NOT to die. You'd be hard pressed to pin down a Swashbuckler, an abjuration wizard, a forge cleric. The difference is that those guys can do useful things WHILE not dying, whereas the warlock can just... kinda not die and do very little damage or utility.
To be clear, that's my opinion, and I've been wrong a lot.
I think that regaining 28 hp as a bonus action is not a weak feature, it is weak for the level you're getting it, and it is weak also because it can be used once per short rest, so at best 56 hitpoints per long rest, not even half of your hp by that time.
Perhaps use based on proficiency per short rest would be balanced so it isn’t abused.
@@AtelierGod proficiency per short rest? Sir are you high on drugs? That would be for max level, considering you can take 2 short rests per long rest, about 336 hp at best, which would be more than 1.5 times the hp of a warlock.
I'd say that just it being proficiency bonus per long rest would have made it better, but also the other features need some rework.
@@oneoftheboyz1538 at higher levels the game becomes you kill it in one turn or it kills your in one turn, a massive healing effect at this level isn’t worth much no matter how high it is.
I actually like the Undying warlock. Slap that shit on an elf and you can live for millenia.
Six thousand and some change if you get it by 150. Find a Wizard willing to make you a few clones for a fee + expenses (not hard at all at that level) & you're making each clone last 10x more efficiently!
I feel in love with the flavor of just not dying, but I realized how under powered it was after I announced I was using it. My Dm is very kind and gave my character all of the subclass abilities at level 2 for undying, but my normal subclass is hexblade
I love a one level dip into the undead warlock it's so fun (although hexblade tends to be a better dip)
2 levels in undead is usually worthwhile, as repelling blast plus the frightened condition is basically a free shutdown spell every turn.
Undead warlock is my favorite warlock subclass. They really made a fantastic one with the reworked version!
I played a Rogue with a 2 level dip in Warlock, and picked this subclass 😂
Their level 2 spells were a better fit.
That's it, I need an undying warlock. I just need it. lol
Honestly I would love to hear more about effective methods of dealing with undead as one of the games I play in is meant to be a meta campaign and nearly every creature we have/ will come across is undead
A paladin or a cleric with turn undead will rip through undead hordes like a hot knife through butter. Higher level undead get obliterated by divine smites.
Simple: FIREBALL!!!
To put how bad their level 14 ability is into perspective: the Great Old One level 14 ability isn’t fantastic, but it’s still a perma-Charm that can only be stopped with Remove Curse or similar spells. That’s heaps better, and GOO has an absolutely doodoo level 14 ability.
Hell, the Fathomless level 14 might as well say “Spend one action, end combat/escape the dungeon/leave whatever terrible situation you are in, and bring your whole party with you a mile away near a pond.”
A pond is a TINY body of water. Like… Create Water at that level could legitimately make one.
One of my longest running characters is an undying half drow warlock. The thing I really find is that warlocks make insane support casters, especially with pact of the tome giving access to every catnip and every ritual in the game. Pact of the tome is so wild in that you can stay awake forever with it, and it lets you do light activity during long rests. My warlock was always the most equipped person in the party because while everyone else was sleeping, they would be awake every night, scribing spell scrolls. But uh yeah, I never really used any of the undying features except for the one that let's you cheat death and the one that makes it so you don't have to breathe or eat.
Ironically this video has made it so the class cannot die as well... its immortalized existence and explanation means it will stay here forever...
Undead warlock is super dope now.
But instead of just forgetting it, what minor changes could you make to it to bring it up to the same level as the others?
Level 1: The Spare the Dying cantrip can be used at range akin to the Grave Cleric
An undead still has trouble targeting you even if you hit it, but when it succeeds its save, you reset it on a long rest
Level 6: The heal is an optional trigger per person & you can use it equal to your proficiency modifyer per long rest.
Level 10: Mostly the same except you don't need to breathe period & you finish long rests in 4 hours.
Level 14: You can use your bonus action on your turn to heal 1D8 + your Constitution modifyer if you have less than half your maximum HP. Once per long rest you can heal 1D8 + your Warlock level & reattach a limb.
@@gaelofariandel6747 Love it. Feels like it could be a really cool frontline Warlock that isn't a Hexblade
@@gaelofariandel6747 The only problem is that it's basically stealing an ability from the Grave Cleric. It's a very thematic ability and great for this subclass, it just feels a bit like cheating, you know?
Since Undead Warlocks do the whole "undeath" theme better, maybe Undying Warlocks should have features that lean more towards immortality and endurance, like an AC revolving around Constitution, and maybe some more consistent abilities regarding healing/temporary hit points.
I like this idea more than the Undying, because the Undying isn't really based on an identifiable fantasy that I'm motivated to play out. However, your idea is based on a much more identifiable fantasy: the blessing (or curse) of immortality. (Like Deadpool, or Jack Harkness from Dr. Who, or Talion from Shadow of Mordor.) And that makes it much more enticing to me.
It makes it much easier to think about what traits and abilities to give them, too. Now I think the subclass could be based less on CHA and more on CON, because your very being is eternal by nature. Forget about your conscious will - it's your unnatural body that allows you to break reality.
It works in very specific campaigns, such as Curse of Strahd. And even then, only when the DM doesn't do it entirely by the book.
We basically had a bunch of isekai characters, so my Warlock got ported there from the world of Dark Souls, somehow, and was essentially already undead before being turned into a pseudo-vampire spawn, Darkstalker Kaathe as the patron and all that.
You gotta pull a bunch of BS and, again, need to be in a specific setting, for it to not suck arse.
When even Fathomless Warlocks can find a use outside of the campaigns they were designed for, *Laughs in sentient boat patron*
Undying: who are you?
Undead: I’m you but better
Yaaaaay, Genie Warlock recognition!
I love hiding in my lil ruyi jingu bang figurine as a dao genie warlock with my party as we fly across the evil kings castle with my mini dragon familiar.
At least the 6th level ability of the undying warlocks seems to be good, it allows you to heal on any successful death saving throw meaning they only need 1 successful roll to get back up after being knocked unconscious and you can heal with a cantrip using it so while it might not be the best or particularly good, it might work as a cleric or paladin multi class option in a campaign about dealing with the undead where they’d be more common.
I might be misremembering but doesn't that ability only work like once a day or something?
@@devin5201 it might, I only had a cursory glance at the feature but it’s at least worth something.
Excuse me, its one of my favorite characters. A human varient undying warlock whos patron is the Jigari(mongolian ancestor spirits) and his name is his title jigari(the shaman of he tribe who speaks to his ancestors.)
The ancestors grant their shaman a Blood hawk, a familiar whom helps the shaman foresee the grounds ahead and protect him from dangers as a companion. By allowing their shaman to read the bones of wisdom (his pact boon of the tome) where he records rituals and rites from across the realms and every class he can. (He now has 12 cantrips and every ritual spell able to be learned as a warlock of the tome at level 20) hes built to be a support character and has singlehandedly defeated armies of troll and orckin while rescuing a contingent of dwarves. Stopped more arcane traps than the rogue and wizard combined. Rescued our party members from death more times than i can count and has deciphered ancient secrets to subvert the adventures wish to kill us almsot constantly. And the flavor of the subclasses abilities mechanically have sold me forever on building support characters who arent support classes.
The Undead Warlock is awesome, playing it Multiclassed with a Hexblood Circle of Spores Druid in my current campaign, CC'ing and sowing chaos like no other.
Finally, the subclass to name John Travolta
Im actually currently playing an undead warlock because it was the only subclass that fits the "man, I cant die here i need to clock in tomorrow" vibes i was going for
I took the Undying patron for my warlock dip since the Undead's "form of dread" would have given away the secret
I'm gonna make an undying warlock that multiclasses into bard and sings stayin' alive
recently I played Varovia with my group and my PJ was a Undead Warlock, Pact of the Tome. Pretty cool, centered around debuff enemys.
I use the undying warlock as a reoccurring villain in my game as he gets 10 times the amount out of longevity potions and he's over 4,000 years old. Which means that his old crappy magic used to be cool it isn't anymore in the modern world however as a super villain with 4000 years of experience and trying to avoid his soul being devoured by a super archlich he is currently trying to cause some kind of Ascension event
I want to play a warlock that wants to live so much that they force life back into them.
I have an undying warlock... Named Greg, Greg is custom lineage, and extremely finicky.
Undying Warlock with a level dip into Grave Cleric makes Spare the Dying a Bonus Action at 30-ft range, healing you in a jiffy in Defying Death.
Our party's current primary healer wanted warlock lore and abilities. She's now running Undying with the house rule that she can use spells like False Life on other people, and the narratives have been incredible.
The monk way of the four elements is also up there
Literally was thinking about this class not a day ago
I am literally playing an undying warlock rn. And he's my absolute favorite character ive ever played, plus he's pretty powerful.
He's a merchant by trade. And has taken the pact of the chain with it's invocations. And flock of familiars. That spare the dying cantrip has literally changed the course of the entire campaign, from saving so many creatures from death, including enemies, we've gone on entire adventures because i spared an enemy and we had an hour to prep to interrogate, hand in, or a even trick. Don't knock it too hard. Plus the level 10 ability is FANTASTIC
I JUST went into this subclass in combo with Bloodhunter for story reasons. I love the feel of it for my own personal story, but I understand
I think its cool that they can reattach their limbs, but it's a very situational ability
I actually have an Undying Warlock stated out although I haven’t played it (yet) the thing with her Patron is that he has a burning hatred for the undead and that’s why her powers are the way that they are (he isn’t a lich) I’m planning to possibly multi class her into Rouge if I ever actually play her because she also has a truely stupid amount of daggers on her at any time which are gifts from her Patron
I rewrote it so it was more like Dorian Grey undying instead of undead undying. Shunting negative effects and harm to a subsitute or another creature.
DNDShorts: "undying warlock is the most unpopular dnd subclass"
Way of 4 elements monk: "YAY!!!"
Someone needs to make this work and have it be an underdog character
A rework of the subclass I made as a DM
Level 1: The Spare the Dying cantrip can be used at range akin to the Grave Cleric
An undead still has trouble targeting you even if you hit it, but when it succeeds its save, you reset it on a long rest
Level 6: The heal is an optional trigger per person & you can use it equal to your proficiency modifyer per long rest.
Level 10: Mostly the same except you don't need to breathe period & you finish long rests in 4 hours.
Level 14: You can use your bonus action on your turn to heal 1D8 + your Constitution modifyer if you have less than half your maximum HP. Once per long rest you can heal 1D8 + your Warlock level & reattach a limb.
Shout out to my first warlock Corwin who had this subclass, he was to this date the character I played the longest and one of my favorite messes
Heart broken purple dragon knight sounds
Humorously, when I first started DMing I was inspired by the idea of the Undying Warlock and made one my Villain for my first Campaign back in 2018. My players learned to fear her- though that was probably her using Psychic Scream in a public Bar in a fight against them on a different Continent than she should have been and exploding the heads of like 6 innocent bystanders.
I just thought of a really cool place for the undying warlock, a zombie apocalypse role-play. Zombies everywhere, and every enemy is reskinned as a zombie mutant. I think it could be fun. Very gritty.
I like the flavor of the undieing warlock more personally
I try to listen, but I'm distracted by the cute bearded guy speaking.
Last time I made a Warlock and looked at that subclass, and had to wonder how they were expected to live long enough to live up to the name of "Undying"... I went with a different one.
You should discuss the parasite warlock and first vampire Warlock for grim hallow
I am running that subclass with a multi-class of a fighter! I think it's still neato, so far
I actually played an undying warlock for a Tomb on Annihilation campaign. Had plenty of fun in the Jungle. which was great, cause the campaign sadly didnt make it more than a few sessions.
The saddest part is that the "undead that helps you fight other undead" concept was dope. An undying warlock who hunts vampires sounds dope. And they fucked it up.
Lookin at you, Watcher Paladin
I multiclassed as one becasue I wanted to get the level 10 feature... but only for narrative purposes, alas he died to a power word kill before he got there :(
Its one of the reasons why I preferred the mythic class sub system in pathfinder, yes it was broken but if you wanted to have a specific set of powers without needing to specialize too much you could.
Oh man, would love to hear your take on the Arcana cleric.
Also not a great subclass. It seems like it would be fun, with the way it kinda slightly overlaps with Wizard but... it just doesn't do enough.
@@jodinsan Speak for yourself, man. I played one up to level 20 and it was phenomenal.
I like the idea of an Undying Warlock whose patron is, instead of a lich-esque create, a pheonix
For a second I thought he was dissing the undead sub...I got the names mixed up 💀
Undead warlock was the most famous subclass for warlock in Icewind dale
Genie warlock is pretty awesome. I played a fire genasi with efriti genie pact. Was kind of a Egyptian tomb raider/archaeologist themed character. All fire spells lol
Yes…but that 14th level ability has perhaps one of the best fluff features!!! You can reattach your limbs!!!
The genie warlock’s mini wish is actually hilarious, because it requires multiple long rests in between uses despite being way weaker than the actual wish spell, and you get it only 3 levels before you get the actual, fully powered wish spell which you can cast every long rest. It’s still good decently balanced because wish is crazy, but the progression just feels really silly.
On the plus side, with this new Undead patron, a build based on the Cruznik from Trinity Blood is now completely viable instead of downright useless.
I play it for a character that by role and BG need the 10th level feature, he was in love with an elf, that do not want to merry him because she didn't want to watch her love die so quickly, so his quest was find a way to live a longer life as her
On the other hand, the Undead is probably one of the best ranged 1 level dips you can get for a damage dealer.
Just that 1 level gets you Eldritch Blast (and agonizing blast if you take Eldritch Adept), you can get Hex for even more damage, then Form of Dread gives you extra hit points, immunity to the Freightened Condition and a chance to freighten enemies once every turn when you hit with an attack roll.
Throw that on a Sorcerer and you've basically made yourself a walking Gatling Gun that deals status effects XD
I played a good undying warlock in a tomb of a. Campaign. Worked out pretty well since his goal was to gain lichdom
i still think the undying was a really cool concept. i made an undying warlock for a oneshot and she was very fun. she was also pretty strong but not because of any of the subclass features. i do really wish they were just made stronger originally because even the undead is just very different conceptually.
i mostly agree, but there's no denying that their Among The Dead feature could easily be well worth a 1 level dip in many situations.
Unpopular opinion but I like playing Undying Warlocks
Since this subclass gives you the Spare the Dying cantrip, I feel like they should've built the subclass around that. Like, you can give the extra hit points to whomever you used Spare the Dying on, making you a mini-necromancer.
playing an undead warlock multiclass right now 🖤
I play an undead warlock (sorta, he's a level 3 undead and level 8 conquest paladin) and it's pretty fun despite only having a couple levels actually chucked into it. The form of dread is easily good enough to dip for imo if you can find synergy with the fear effect.
the ally of justice of D&D
I using the Undying warlock in my Strahd campaign, which will come in handle later on. So far I like them, really I think they only good in certain campaigns not all, which is sad.
To be fair it's better for something gritty, you'll be the only one with arms left since you can reattach them
That was the saddest enjoy you ever said
how dare you! , my undying warlock is my baby
I played in a darksouls campaign with this and it was basically broken
Undying warlock sounds like the doomslayer.
Would be sick for a campaign centered around hell, but not great otherwise
I made a homebrew as a replacement. It's still bad, but now it's funny how unkillable you become. The 14th level capstone being unable to die, but they still have to succeed 3 death saves to get back up. In addition, if they get killed by a disintegrate or power word kill, you return to life 90 days later at the exact spot you died.
Bro finally got out of Midgard 💀
This could be cool in a setting where you're fighting only undead, but in that case you could just play a cleric or paladin and kill literally everything
Lmao I'm currently playing an undying warlock for flavor reasons. It's one of the first additional subclass that where added in 5E so they where a little too careful In making sure it wasn't OP. Thankfully the campaign I'm playing in ended up being very undead centric so it's actually been really helpful.
An easy bandaid for Undying is to give it access to all of its subclass spells for free without them taking up any spells known. It won't make it *good*, but at least it'll have a little bit more flexibility by having access to those relatively niche spells without sacrificing spell choices.