If this mechanic is implemented into a VR MMORPG, the devs will drown in money. This looks awesome. Even just adding a small 3 hour PVE storyline demo would be cool.
watching the devs play and do moves with deliberation and purpose vs random youtubers who just flail their arms really makes me appreciate the potential of this title. High level matches could be AMAZING to watch. Time to start my esports career as THE BOULDER
I always think about this when i play the games we can get bonelab for the physics and guns, Blade And Sorcery for the weapons and combat this game for the geo magic stuff and other games for other kind of magic something like final fantasy online mmo rpg style that would be the biggest game ever
@@Rumble_Bee uppercut on a ball sends it perfectly over walls and the like, and it is the only move that applies forward momentum without pushing you back so it's a light and easier version of double straight
Bruh imagine 10 years from now this or something like this becomes an esports division and we get actual big battles with audiences all in vr and we get to see them earth bend, where your powers like that flick or how big a wall you can spawn(or maybe other elements) scales with your level. Or requiring an higher level to parry bigger objects. Maybe this is all already in concept but I just found this and my mind went racing, very cool concept and cant wait to see where this goes!
You're thinking too small. Leveling, as a whole, is just a concept that helps to balance out progression. What's better is if it takes greater care to create bigger structures. That way, skillful people can do it early (instead of waiting to keep grinding out more levels) and skill-less people can't do it (instead of being granted the ability as a reward for just playing a lot). It's like quickscoping or parkour. You're not given the ability to hit headshots more often as a bonus for playing 200 hours; you play 200 hours and then you get good enough to do it innately-- or maybe you get it down after only 40 hours, and should be rewarded as such.
@@buritomaster But that's what's ALREADY happening in RTS games and Mobas and stuff. People are winning based on skill, and they're losing based on skill. RTS games routinely require you to click faster than your opponent to produce more troops, to react to threats more quickly, to keep your territories modern and balance tech tree menu navigation with front line supervision. Does that "not make any sense at all" to you?
@@buritomaster This sort of meta already exists in fighting games already. For example, some games have 1-frame (or 60th of a second) windows for certain combo execution. Everyone has the same tools, but how you use it is completely based on the player. Fighting Games are a very physical genre, so the players have a real life APM.
@@buritomaster What's the problem? Isn't that realistic, that given any two fighters, one might be more skillful and that lets them cast spells the other couldn't? That's like saying a game about music means you're not allowed to play any songs that the other person can't play.
@@buritomaster What differences, what meaningful differences, are there, between inputting a move using a controller that reacts to button presses and joysticks, versus a controller that reacts to hand motions? What differences are there between those two things that make you say "It's not the same?" Why is it not the same?
one of the things I'd love to see in the game are custom structures. like being able to draw walls, so you could make a curvy wall or a long straight wall. you could make them with separate hands too. that'd be sick. I'd also like to see more mobility options with bending. like making pillars you can stand on and extend. This is why my games are hard to finish by the way 😂. The game looks amazing. The concept is so good that it gets my imagination running.
Could add some sort of "Rubble" or "Rip up ground" move that churns a patch of ground so that grounded objects can't move over it/get ungrounded when they touch it, as well as moving slower on it, stopping you from sliding, and not being able to summon blocks/balls etc. from that area. Could also add the ability to split big blocks into smaller ones - summoning a big rectangle piece, then splitting it into two cubes, then a cube becomes two balls, then each ball can become two disks? could be interesting
Cool video!! Very good explanation. I hope as the meta develops the devs are willing to make adjustments to keep a diverse set of strategies in the game, but as a base I'm very impressed with how well they did!
I think adding a form change form function on the different blocks, would be a great addition to the game. For instance, you could change the pillar into a spear. The throw you showcased in 7:04 would have been perfect for the function. What if once a wall was grounded you could turn it into a more shield like object which guards more. Maybe it would be like the reverse hand movement of the Explode function, moving your arm from forwards to backwards, and the block falls apart into a different more weapon looking object that deals more damage instead of increasing knock back. the hand movement is really big and gets you hand out of position so it balances out.
disc looks op. it is just so fast compared to everything else and you spawned+shot it instantly anyways, What a great concept for a VR game. I'll have to try it myself and see :)
It's way weaker and quite small though. In particular, as they showcased, stronger projectiles will just break weaker ones on contact, so it would be really hard to get a disc through.
Looks really solid 🗿 Itd be cool if there were longer moves too, ones that you might not use often but could summon stronger things like raining small rocks or a rock tsunami. The key thing being that it would take a little more practice and valuable time to cast
@@Rumble_Bee do you know what happened with that build? Id love to see some gameplay of that if it exists bc it sounds sick. Also might get serious about coding bc of how cool this game specifically looks so thanks for that motivation :)
This is so fucking cool!! That combo you did in the demonstration, dashing into jumping while holding something to throw from the air, is actually so cool
@@Rumble_Bee yeah rumble sounds more rocky. And then it would be just like the name doesn’t go with the gameplay. And also they would be copying Avatar, which probably would get them copyrighted or worse
while this game is a sport-like duel game. These really advanced moves makes me wish to see an alternate gamemode where you just build houses and structures.
I can't wait until ankle trackers are standard and they can integrate the most important part of earthbending. This is literally my childhood dreams coming to life it is amazing. I will give you all my money do not stop
I think it could be cool to add a defensive move called "Skid" where you point (or thrust) your hands towards the ground/your feet while you're experiencing knockback across the ground, anchoring yourself somewhat so that your friction goes up and you come to a stop faster. Love the hybrid of offensive and defensive mechanics you guys have here regardless though.
This reminds me of that avatar game that FUNKe wanted to make (but not a movement shooter and not any of the other elements so idk why i even made the compariso-)! Seems awesome!
Camel by camel? Ye it sounds very similar. Camel by camel is a good song tho 😂 Song used in video: dry dry desert mk8 (best track ever you can't change my mind)
I hope they either add more moves, add a way to MAKE your own moves (somehow, I have an idea but it would probably be too hard to do), or make different slements
It would be funny if there was a basketball hoop in that training area, or a completely separate area, you could totally play basketball with a ball and hold
If you took a game like this, added the other 3 elements, gave it a campaign and expanded the multiplayer function, it would be the best VR game ever made
Maybe increase the opacity of the dust so other players can more clearly tell which attack you’re pulling? Regardless it’s an amazing game so far, rlly coming together, can’t wait to see the final !
A lot of things changed sinds the last update, be sure to check out my update video to see what has changed
Are you adding other bending as well, or just earth bending?
@@UNFETTER3D i ain't.a dev, but i know they won't add other elements
@@Rumble_Bee sad day, still a fun concept though.
If this mechanic is implemented into a VR MMORPG, the devs will drown in money. This looks awesome.
Even just adding a small 3 hour PVE storyline demo would be cool.
@@Rumble_Bee did the devs give a reason as to why they wont add other elements? It's the only thing holding me back from getting it
watching the devs play and do moves with deliberation and purpose vs random youtubers who just flail their arms really makes me appreciate the potential of this title. High level matches could be AMAZING to watch.
Time to start my esports career as THE BOULDER
what would be cool is basically if someone wanted to stream something like this you would have a dynamic spectator camera
just wait till some 12 yo girl walks up and destroys you for fun
reminder to always speak in third person
The boulder is over his conflicted feelings
@@cielonighteye2776 and is ready to bury you in a rockalanche!
Man the day all these bleeding edge vr games come together to make the best mmo will be amazing!
Fax
I always think about this when i play the games we can get bonelab for the physics and guns, Blade And Sorcery for the weapons and combat this game for the geo magic stuff and other games for other kind of magic something like final fantasy online mmo rpg style that would be the biggest game ever
do you mean cutting edge?
@@Swutty I guess this is more cutting than bleeding but they are basically synonymous
@@G6Mr- Yea its probably every gamers dream! I hope we get it one day!
this is without a doubt the coolest thing ive seen come out of vr thus far
I agree, this game is great 👍
@@Rumble_Beeis it steam
This is incredibly well done and it's baffling how small of an audience it currently has. Outstanding work! Can't wait to see more!
You don't have to wait long, longer video is in the works
tsk tsk, dissing uppercut. Bold statements for someone within kick>uppercut>straight distance
im just saying that its not the best attack in my oppinion
Kick > uppercut > straight is a good move yeah, hard to pull off tho, but that might be a skill issue on my part
@@LeftSharkMitch definitely a skill issue (as usual) XD it took some practice but I have it a lot more consistent now
@@Rumble_Bee uppercut on a ball sends it perfectly over walls and the like, and it is the only move that applies forward momentum without pushing you back so it's a light and easier version of double straight
@@Magic-nx2fb I'll mention it in the basic combo guide
Damn now I really want a Legend of kora type fighting arena game with all the elements
Fr
I need an Avatar game with all 4 elements. Now. I'll pay - handsomely
Magitek
@shaknbakejake Honestly I wouldn't say Magitek is a good Avatar game. the magic feels so janky and hard to control, especially the earthbending.
@@jinx7641 I agree I'm just saying since it has all 4 elements but it might get better, since it's still in development
Bruh imagine 10 years from now this or something like this becomes an esports division and we get actual big battles with audiences all in vr and we get to see them earth bend, where your powers like that flick or how big a wall you can spawn(or maybe other elements) scales with your level.
Or requiring an higher level to parry bigger objects.
Maybe this is all already in concept but I just found this and my mind went racing, very cool concept and cant wait to see where this goes!
You're thinking too small. Leveling, as a whole, is just a concept that helps to balance out progression. What's better is if it takes greater care to create bigger structures. That way, skillful people can do it early (instead of waiting to keep grinding out more levels) and skill-less people can't do it (instead of being granted the ability as a reward for just playing a lot). It's like quickscoping or parkour. You're not given the ability to hit headshots more often as a bonus for playing 200 hours; you play 200 hours and then you get good enough to do it innately-- or maybe you get it down after only 40 hours, and should be rewarded as such.
@@buritomaster But that's what's ALREADY happening in RTS games and Mobas and stuff. People are winning based on skill, and they're losing based on skill. RTS games routinely require you to click faster than your opponent to produce more troops, to react to threats more quickly, to keep your territories modern and balance tech tree menu navigation with front line supervision. Does that "not make any sense at all" to you?
@@buritomaster This sort of meta already exists in fighting games already. For example, some games have 1-frame (or 60th of a second) windows for certain combo execution. Everyone has the same tools, but how you use it is completely based on the player. Fighting Games are a very physical genre, so the players have a real life APM.
@@buritomaster What's the problem? Isn't that realistic, that given any two fighters, one might be more skillful and that lets them cast spells the other couldn't? That's like saying a game about music means you're not allowed to play any songs that the other person can't play.
@@buritomaster What differences, what meaningful differences, are there, between inputting a move using a controller that reacts to button presses and joysticks, versus a controller that reacts to hand motions? What differences are there between those two things that make you say "It's not the same?" Why is it not the same?
It’d be pretty cool if there were cosmetics for your attacks, akin to how the disks from earth kingdom soldiers look like the kingdom’s emblem.
The Dai Lee doing that is so extra but it fits with their pretentiousness
this game is 100% going to result in an accidental hole in the wall punch
Punched my monitor a few times
one of the things I'd love to see in the game are custom structures. like being able to draw walls, so you could make a curvy wall or a long straight wall. you could make them with separate hands too. that'd be sick.
I'd also like to see more mobility options with bending. like making pillars you can stand on and extend.
This is why my games are hard to finish by the way 😂. The game looks amazing. The concept is so good that it gets my imagination running.
People will just make giant rock cocks and throw them at you
Could add some sort of "Rubble" or "Rip up ground" move that churns a patch of ground so that grounded objects can't move over it/get ungrounded when they touch it, as well as moving slower on it, stopping you from sliding, and not being able to summon blocks/balls etc. from that area.
Could also add the ability to split big blocks into smaller ones - summoning a big rectangle piece, then splitting it into two cubes, then a cube becomes two balls, then each ball can become two disks? could be interesting
Oh my god! This game looks amazing! Full body track would be NUTS for this game, being able to stomp and a ball pops up would be amazing.
Cool video!! Very good explanation. I hope as the meta develops the devs are willing to make adjustments to keep a diverse set of strategies in the game, but as a base I'm very impressed with how well they did!
They will probably do that tbh
Wow, this is the type of creativity that transforms VR. I wish I could help with development
This is the base for the future when we see 5v5 using all of the elements…. This is incredible.
This video has started my passion for rumble. it just randomly showed up one day made me love the game. thank you for your content and never give up.
Glad you enjoy it! i hate this video tho xD
I think adding a form change form function on the different blocks, would be a great addition to the game. For instance, you could change the pillar into a spear. The throw you showcased in 7:04 would have been perfect for the function. What if once a wall was grounded you could turn it into a more shield like object which guards more. Maybe it would be like the reverse hand movement of the Explode function, moving your arm from forwards to backwards, and the block falls apart into a different more weapon looking object that deals more damage instead of increasing knock back. the hand movement is really big and gets you hand out of position so it balances out.
Alright this is the coolest VR game I’ve seen. It seems like with a little more polish this’ll be absolutely perfect.
disc looks op. it is just so fast compared to everything else and you spawned+shot it instantly
anyways, What a great concept for a VR game. I'll have to try it myself and see :)
It's way weaker and quite small though. In particular, as they showcased, stronger projectiles will just break weaker ones on contact, so it would be really hard to get a disc through.
idk i thought wall was the op anyone skill less would just spam that
I really love how the game looks so far! Hope development goes well, wishing you luck!
Yessss!!! Iv really wanted VR games that have bending. Would be so cool to have air, fire and water too. So far it looks really well made for earth
theire just doing earth
@@Rumble_Bee fair enough, though already this gives me hope of an avatar the last airbender vr game. Perhaps someone will make it someday.
@@gipsydangeramericasmonster9632 would be sick ngl
Looks really solid 🗿
Itd be cool if there were longer moves too, ones that you might not use often but could summon stronger things like raining small rocks or a rock tsunami. The key thing being that it would take a little more practice and valuable time to cast
They actually played with this idea way back when they made the prototype (4years ago) it was sick
@@Rumble_Bee do you know what happened with that build? Id love to see some gameplay of that if it exists bc it sounds sick. Also might get serious about coding bc of how cool this game specifically looks so thanks for that motivation :)
This looks amazing! Is this meant to just be earth or do you believe you'll eventually add other elements similar to Avatar?
it's exactly what I was thinking
Think they said they're sticking with just earthbending
earthbending by itself is already cool, we just need better foot movement (Idk, omnidirectional treadmill?), and a way to melee attack more gracefully
Maybe just a Fire Nation Man cameo
“FIIIIRELOOOORD MY FLAME BURNS FOR THEE”
This is so fucking cool!! That combo you did in the demonstration, dashing into jumping while holding something to throw from the air, is actually so cool
My first time on this channel and i must say this is the coolest thing i have seen in VR. Great job!
Love it. This is the start of VR potential. So much more exciting than another shooter.
imagine having different elements that would add lots more to the game, very cool game you are a very talented dev good work! :)
Unfortunately they won't be adding other elements, probably for the best
@@Rumble_Bee yeah rumble sounds more rocky. And then it would be just like the name doesn’t go with the gameplay. And also they would be copying Avatar, which probably would get them copyrighted or worse
ITS NOT FOR THE BEST THAT THEY WONT ADD IT!!!!!! PLEASE ADD!!!!!!!! 🥺🥺🥺
Yes it would be the best
Water, air, and fire is amazing
4:05 If it's possible, decrease the throwing power of individual hands and make an overhead throw with both hands give max power.
Found out about this game from this video and mannn this looks sick, really hope this project goes far!! Awesome potential here
Yo, nice vid! I tend to forget what all the moves are due to me not owning the game lol
I'll be making a basic combo guide just in time for the release date , and a more advanced guide once the game is out
@@Rumble_Bee awesome! Looking forward to it!
Glad I was recommended this video, Now I'm stoked to see more of this awesome game
The fact that two people can co-control an object with Flick and Throw is just so cool.
while this game is a sport-like duel game. These really advanced moves makes me wish to see an alternate gamemode where you just build houses and structures.
sinds the new update pillar and cube do not have the same stats anymore
Pillar now has the same stats as ball
this game looks amazing and I hope it blows up like crazy
Such interesting gameplay. You definitely need to add ragdoll for the finishing blow, it would be really fun.
That's a good idea!
Imagine if there were other elements, I always used to pretend I could water or firebend as a kid after watching avatar, this kind of thing is so cool
7:45 - I thought he was going to punch him in the face lol... That would be pretty cool lmao
I stumbled upon this video and I see basically earth bending vr. It looks nice!
I think it would look amazing using more natural looking objects for spawning (like boulders or some) but its a great idea and i love the gameplay
Very informative and easy to understand! 👍
Wait untill the combo guide
I can't wait until ankle trackers are standard and they can integrate the most important part of earthbending. This is literally my childhood dreams coming to life it is amazing. I will give you all my money do not stop
I think it could be cool to add a defensive move called "Skid" where you point (or thrust) your hands towards the ground/your feet while you're experiencing knockback across the ground, anchoring yourself somewhat so that your friction goes up and you come to a stop faster. Love the hybrid of offensive and defensive mechanics you guys have here regardless though.
This reminds me of that avatar game that FUNKe wanted to make (but not a movement shooter and not any of the other elements so idk why i even made the compariso-)! Seems awesome!
I was thinking the same
Looks amazing! I know it’s unlikely, but I hope that it comes to quest
the background melody reminds me of that egyptian dancing cat meme thing from last year
Camel by camel? Ye it sounds very similar. Camel by camel is a good song tho 😂
Song used in video: dry dry desert mk8 (best track ever you can't change my mind)
I need this yesterday. This is amazing
Imagine all the moves there will be if they incorporate full body tracking
Not gonna happen hsha
@@Rumble_Bee I know, that’s why I said _if_
Everything is already impressive enough, I’m satisfied
Water, Earth, Fire, Air, long ago, the 4 nations lived together-
This looks like FUNKe's sugestion for a game. I love it! Looks super fun!
FUNKe would probably love this video considering he's working on a "pro bending" style game and this looks exactly like that sort of style!
Someone get me in contact with FUNKe. If love to show him around
Rumble is just Earthbending... Like literally... It's just Earthbending
Facts
Would love to see other elements with their own playstyle, like a air being more floaty but less damage etc
air would cause so much headache LOL
Killing the person irl from epilepsy before killing them ingame
@@louie9355 🤷♂️
I wish there was a burrow where some thing goes under ground and can be pulled up with uppercut
me : im learning new martial art.
them : oh nice what it is?
me : earth bending
really enjoying the sound design! awesome development to watch :)
That music in the beginning gave me flashbacks.
I hope they either add more moves, add a way to MAKE your own moves (somehow, I have an idea but it would probably be too hard to do), or make different slements
It would be funny if there was a basketball hoop in that training area, or a completely separate area, you could totally play basketball with a ball and hold
Now I gotta rewatch Avatar. This is super cool
I can’t wait to see this evolve even further
An Avatar VR game with this kind of gameplay would be bonkers.
holy cow, just learning of this game with this video! I am so unbelievably excited to try it out!
This would make an amazing e-sports game! Oh, and team name idea: The Fire Ferrets
you got me into this game, and im loving it
Stuff like this makes me yearn for full dive vr
"Moves" LITERALLY EARTHBENDING
Seems similar to a VR version of FUNKe's pro bending game concept.
This is awesome! cant believe I haven't seen this yet.
happy to see u :D
god this will let me fulfill my childhood dreams
We just need this on the quest 2
If you took a game like this, added the other 3 elements, gave it a campaign and expanded the multiplayer function, it would be the best VR game ever made
The beginning of the Dodgeball game from the Legends of Korra fr
Earthbending VR seems sick
Very cool I enjoyed the video
This has real potential…
Was this inspired by Funke's idea from his game concept video? It looks awesome, good job bro.
im so glad this exists
this is incredible! well done!!
God I hope this tracks well enough you can consider a quest version
I currently play on quest through pc and it works perfectly. I mean, I didn't think so at first, but it was just a skill issue.
Holy fuck the potential for combos have got me so excited this is so hype
Someone needs to send this video to @FUNKe
The boulder is over his conflicted feelings
this game reminds me of the game that FUNKe made up an idea for in his "Games I would make"
looks incredibly fun
Imagine four different games with the four elements that come together in a few years to make the ultimate Avatar game!
MY MAN MADE EARTHBENDING INTO VR.
THE BOLDER IS OVER HIS CONFLICTED FEELINGS
I really hope they can add this game on quest 2! I don’t care how they optimize it as long as it still works and looks decent!
Maybe increase the opacity of the dust so other players can more clearly tell which attack you’re pulling? Regardless it’s an amazing game so far, rlly coming together, can’t wait to see the final !
Dude id love a vr game like this with all 4 of the avatar elements
earthbending VR? Hell yeah!
This is like funketv idea for an airbending game
“Is it free??!?” -lil jimmy 🤓
Damn this makes me want a vr setup super cool
A slam attack when you land from the air would be cool
watching this a year later and i still hope that someone makes a game almost exactly like this but with other elements like fire, water and air
Someone is
@@Rumble_Bee is this hinting at a new game?!?!?
this game is like a addicting workout
I would really love off they just branched out and started doing the other elements! The ultimate Last Air Bender sim!!
Noooo, that would not work hahs