Season 2 Balance Changes (that may or may not be real)

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  • Опубликовано: 8 июн 2024
  • 00:00 - Intro
    02:59 - Universal/System Changes
    06:50 - Ryu
    07:50 - Chun Li
    10:29 - Deejay
    15:36 - Blanka
    17:21 - Cammy
    20:09 - E Honda
    22:53 - Luke
    25:12 - Guile
    26:13 - JP
    30:04 - AKI
    41:59 - Jamie
    46:19 - Zangief
    50:21 - Kimberly
    52:58 - Rashid
    54:21 - Ken
    55:45 - Manon
    56:43 - Lily
    57:17 - Missing Chars/Wrapup
    Find my stuff:
    / broskifgc
    / broskifgc
    #sf6 #streetfighter6
  • ИгрыИгры

Комментарии • 231

  • @N00BSYBORG
    @N00BSYBORG Месяц назад +204

    Honda's full patch notes are going to be a photo of the character select screen with him missing.

    • @thesyclemonte6571
      @thesyclemonte6571 Месяц назад +21

      Who the hell is Honda?

    • @RockBottom7626
      @RockBottom7626 Месяц назад +28

      ​@@thesyclemonte6571
      I think he is talking about the Honda Civic.

    • @krome4284
      @krome4284 Месяц назад +7

      @@RockBottom7626 More like the Honda Accord

    • @user-kw3wt8tw6k
      @user-kw3wt8tw6k Месяц назад +17

      It's that car they beat up in sf2

    • @sc065
      @sc065 Месяц назад +6

      Good, it's a christmas miracle.

  • @Issala_
    @Issala_ Месяц назад +41

    The Honda headbutt change is crazy, especially considering Capcom doesn't seem to mind Blanka being one of the strongest character is the very same game

    • @KingOfDarknessAndEvil
      @KingOfDarknessAndEvil Месяц назад +1

      I feel like Blanka ball takes more thought and skill to use, at least when he's not in level 2

    • @Issala_
      @Issala_ Месяц назад +16

      @@KingOfDarknessAndEvil I don't know, at high level headbutt is a free perfect parry, unlike blanka ball; and at lower levels both moves are complete scrub killers anyways

    • @HellecticMojo
      @HellecticMojo Месяц назад +14

      ​@@KingOfDarknessAndEvilBB is way more belligerent. Blanka at base level have a grab mix with light, and is nearly unpunishable on block if using the heavy.
      Let's not forget that Blanka has way more mobility options than Honda does. Cross up rainbow, air BB, slide, hop, and lets not forget the heaven and earth level of difference between sumo spirit and blanka-chan in terms of value.

    • @LukasRocks001
      @LukasRocks001 Месяц назад +20

      Honda's changes are clearly focused on killing some of his absurd winrate on lower ranks. He's like the worst kind of character a game can have: almost a win button on lower ranks, and really bad at the top level.

    • @KiTTtheKiDD
      @KiTTtheKiDD Месяц назад +5

      ​@@LukasRocks001Exactly, which is why he needs to be overhauled. It doesn't make sense giving bad new players a false sense of hope while punishing better players for sticking with him at higher ranks

  • @goose5288
    @goose5288 Месяц назад +25

    bro guile players (me) are getting away with murder it feels like. they couldve axed them in half and i wouldnt have even blamed them

    • @SPZ-gv2on
      @SPZ-gv2on Месяц назад +2

      I'm happy with it. He feels like one of the more "honest" top tiers to me.

    • @dud3inator
      @dud3inator Месяц назад +5

      ​@@SPZ-gv2onYeah, Guile's real honest, honestly the worst character to fight (I play Manon I did this to myself)

    • @bigjc5546
      @bigjc5546 Месяц назад +7

      @@SPZ-gv2onlol nah his recovery on boom is nonexistent he invalidates fireball invul cause if you charge partition which every guile main should do, you can just ex dp their fireinvul. Next, boom loops, next, flashkick range, level 2, 7 frames optimal punish counter, the wildest thing of all time

    • @numa2k147
      @numa2k147 Месяц назад

      It's okay every character will have their time to shine. I main a low tier feels kinda bad but the game will have a long life span. Guile nerfs will come eventually.

  • @KiMLoKO1
    @KiMLoKO1 Месяц назад +62

    I can see why they nerfed buttslam for the casual audience, hell even in Master some people still get locked down by butt slam spam

    • @Switcheroo4542
      @Switcheroo4542 Месяц назад +38

      I didn't give you my permission to talk about me like this

    • @blinx_x9925
      @blinx_x9925 Месяц назад +13

      even Brian F had a good amount of trouble with it at Texas showdown

    • @KiMLoKO1
      @KiMLoKO1 Месяц назад +1

      @@Switcheroo4542 lol

    • @radfield6089
      @radfield6089 Месяц назад +13

      ya people lowkey massively downplay how good headbutt and butt slam are. they are insane. the only players who they are "bad" against are a hand full top player. They have to be nerfed in order to actually buff other parts of the character so they can become better.

    • @degen7278
      @degen7278 Месяц назад +2

      @@radfield6089 Yeah its kinda the trade off for making a character revolve around a gimmick. They're game-plan has to be good but everything else is mediocre or vice versa. I'd imagine their really tedious to balance.

  • @botd2606
    @botd2606 Месяц назад +26

    CAPCOM :
    Luke is so strong.. so let's nerf Honda..

  • @IsKriny
    @IsKriny Месяц назад +13

    Just watched the whole video. Can't wait to utilize my time wisely watching another 2 hour long video when the real patch notes come out 👍

  • @chungusumungus4004
    @chungusumungus4004 Месяц назад +13

    That 6HP change on Zangief was one of my biggest wishes (though I really wanted +8 just so that the frame advantage is the same vs block in burnout).
    Hoping he got changes to Atomic Buster and his supers, too.

  • @starliver3078
    @starliver3078 Месяц назад +52

    Aki buffs looking decent

    • @iggydadawg9712
      @iggydadawg9712 Месяц назад +6

      She might be one of the biggest winners based on what we know

  • @ZzigZaG00NIN
    @ZzigZaG00NIN Месяц назад +12

    Honda drowning in the hot spring

  • @atrainrandom8603
    @atrainrandom8603 Месяц назад +6

    42:20 Boltstrike subbing on the jamie buffs is gold

  • @GreenBro11
    @GreenBro11 Месяц назад +11

    Like the Kimberly changes. It will be nice to actually have a reason to combo into her lv2 cause it might be the least used lv2 in the game. That being said I don’t think it solves Kimberly’s major defensive weakness. I think the universal DR buff is supposed to help characters without reversals but I think that makes them more meter reliant. We’ll see. I would’ve loved if they just decreased the start frames on her lv1.

    • @kuro_mori_vt
      @kuro_mori_vt Месяц назад

      Here’s the funny part, it doesn’t help unless they make lv1 faster or give her a DP back lol. It still loses to the safejabs that lv1 has lost to since day one, yk, the strategy that got drive rush reworked such that it comes out on whiffed lights? yeah, that same strategy that already overpowers kim on defense

  • @thegloop5018
    @thegloop5018 Месяц назад +31

    honestly surprised the denjin change wasn't done waaaaaay sooner, they gave g the exact same fix only a couple years ago and it was tight. maybe they were concerned about it being too strong?

    • @HellecticMojo
      @HellecticMojo Месяц назад +17

      I think it's one of those things Capcom didn't think the player base would care.
      "Of course super fast double hit fireball is good, why would you use anything else?"

    • @stefanobailey740
      @stefanobailey740 Месяц назад

      They need to tone down Ryu's damage slightly because of this change.

    • @thegloop5018
      @thegloop5018 Месяц назад

      @@stefanobailey740 interesting, i didn't really see it that way, but that could be the case. where did the devs say that btw? you wouldn't like, just say some made up shit like that for no reason like i care what you think right?

    • @WeedSmoker69
      @WeedSmoker69 Месяц назад

      they did it to birth more Luke mains. the Denjin buff is so obvious that I wouldn't be surprised if they removed it from Ryu's kit with the intention of giving it back in the season 2 patch

    • @stefanobailey740
      @stefanobailey740 Месяц назад +1

      I'm guessing reading comprehension isn't high on your list of skills. Read what I wrote again, and then try to determine how you arrived at your answer to me.

  • @johnnieboy66
    @johnnieboy66 Месяц назад +23

    If my girl Manon gets weak buffs like this overall or if especially just this one or two, I'm going to be so upset and genuinely sad after waiting a year for this moment.

    • @Aggrofool
      @Aggrofool Месяц назад +23

      Capcom Grappler Tax ™️

    • @ADreamingTraveler
      @ADreamingTraveler Месяц назад +1

      If she gets weak buffs she still might get overall better if the other strong characters get decent nerfs. Their nerfs alone will make her more powerful in general even if she got zero buffs.

    • @HellecticMojo
      @HellecticMojo Месяц назад +17

      ​@@ADreamingTravelernah, she need genuine buffs. Her lack of positive frames and weak DR means that she plays poorly in a vacuum before she even gets to contest opponent's things.
      I hope to god her spin is actually good at anti projectiles since AKI got her anti fireball buffed.

    • @numa2k147
      @numa2k147 Месяц назад

      ​@@Aggrofoolthis legit made me laugh out loud 😅😅 I main Manon as well

    • @vergils.lawnchair
      @vergils.lawnchair Месяц назад +1

      Manon and Jamie both deserve so much more. Fingers crossed there's more stuff down the pipeline

  • @Yoyoman996
    @Yoyoman996 Месяц назад +34

    Ryu is looking much better, especially because he could have a potentially strong 6 frame punish on the drive reversal (5mp, 4hp, H Donkey kick, L dp). Also, keeping denjin for when you want is quite nice.

    • @dominick_sg
      @dominick_sg Месяц назад

      are u sure that hits? it's a genuine question bc after the drive reversal we are pushed a little far away, and after the 5mp, even farther, the 4HP must be VERY close to hit from my experience, so I was wondering about that too

    • @boopingbanana3290
      @boopingbanana3290 Месяц назад

      @@dominick_sgi doubt 4hp connects but it will be a punish counter, so you can just link 5hp and that will always work

    • @dominick_sg
      @dominick_sg Месяц назад

      @@boopingbanana3290 yeah, but 5hp doesn't combo into H donkey kick, so that's not that good to Ryu like this guy just said, isn't it?

    • @boopingbanana3290
      @boopingbanana3290 Месяц назад +2

      @@dominick_sg correct. even if his suggested combo does work, it would only do so fully in the corner. 5hp routes for ryu can still easily do 60% with a full cash out, anywhere on screen

  • @c_bass1971
    @c_bass1971 Месяц назад +19

    3rd Streamer I have seen claiming credit for the Denjin charge changes today 😂😂

  • @VoiceFGC
    @VoiceFGC Месяц назад +2

    I am SO happy about Ryu being able to choose when to use the Denjin charge. I can actually throw fireballs now in neutral without giving up my charge for combos! Sounds really nice!

  • @chimpmasterflex
    @chimpmasterflex Месяц назад +3

    Manon's biggest problem seem to be how much they want you to use ex moves to extend your combos, while also probably needing to use a dr to get into that situation in the first place. I know that's only 1 listed change, but feels like they are leaning into that even further which kind of blows. She'll have a seemingly strong dp punish combo at least now, but I also struggle to think of a time you couldn't do this, when you would want to anyways.

    • @numa2k147
      @numa2k147 Месяц назад

      This already works on punish counter btw. So... It doesn't change anything. I've seen some Manon main punishing DR with B.HP but they're just crazy 😂😂😂, at least they'll have a combo now.

    • @chimpmasterflex
      @chimpmasterflex Месяц назад

      @@numa2k147 oh yeah I know, I play her, but now she'd have a 5 bar conversion off a 5hk punish counter with big corner carry too. I'm thinking 5hk-5mp-dr-4mp-4hp-ex spin kick-214k. But back to my point, that shit is expensive lol.

  • @sloesty
    @sloesty Месяц назад +6

    People dont p'ay lily so they probably dont notice any changes. However, that does mean nothing has been done about her weak defense. Looks like they hope that ra drive reversal will help out characters with non invincible dps. But at that point... Why not make the dp invincible???

  • @elSteeler
    @elSteeler Месяц назад +2

    lol I waited until the very end for Lily and the only note is "maybe her only good button is worse" 😂😭

  • @hellzofwar
    @hellzofwar Месяц назад

    Hey Broski, good stuff on covering this stuff with an analytical view. Kinda hard to find content creators that try to stay analytical when discussing these changes. Subbed

  • @verbatim7508
    @verbatim7508 Месяц назад +2

    I feel the need to point out how much Broski was struggling to hit confirm Chun's 4/6MP as it is right now in the unedited Twitch vod. I think if a player as good as him cannot consistently confirm a move with a 17f cancel window, it might be fine for that move to have a 17 frame cancel window. I don't know. I sincerely hope that it's a 1 frame nerf, or something. That move was literally fine. Chun having god buttons is her whole thing.

  • @ricniclas
    @ricniclas Месяц назад +3

    The -6 drive reversal change is a mixed bag when you consider what tier does it effects.
    Grapplers don't mind it, in fact it is better for them because they might get lesser punishes
    Its bad for Luke, since his 2HP is 7 frames
    Its fine for Chun, because her 2MP is 6 frames and it can combo into stance MK for massive damage
    Its bad for Ryu, since his 2MP is stubby, he might need to punish with 5LK

    • @numa2k147
      @numa2k147 Месяц назад

      Luke still has a medium punish with cr. MP. Also we have to take into account their frame data might change... But the startup of Drive Reversal being faster is also a good thing.

  • @MaffEntertainment
    @MaffEntertainment Месяц назад +1

    I already was a channel enjoyer, but after your amazing Aki work vs MenaRD, I will be rooting for you. Hope to see you continue to do well in the future!

  • @meame6945
    @meame6945 Месяц назад +13

    It's funny how Honda (one of the lower tier characters) gets destroyed, but right underneath him Luke (The best character in the game) gets another slap on the wrist. 😂

  • @wulongchai
    @wulongchai Месяц назад

    thx for putting initial changes together.

  • @TheRah1980
    @TheRah1980 Месяц назад

    Great video Broski. Appreciate the explanations and the visuals. Sometimes seeing the buffs and nerfs helps a lot. 🤞🤞 hoping this is true as a Ryu player.

  • @bigjc5546
    @bigjc5546 Месяц назад +1

    That kim buff is soo cool i was fuming when i labbed and saw you couldn't do heavy launcher into ex airgrab

  • @darkridoom
    @darkridoom Месяц назад +1

    Oh I was just watching the vod lol

  • @VoidEternal
    @VoidEternal Месяц назад +7

    Gonna be a pretty good month

  • @DRAPEDinDARKNESS
    @DRAPEDinDARKNESS Месяц назад +3

    I’m here for A.K.I. only… dats it👀

  • @standingfierce9285
    @standingfierce9285 Месяц назад +1

    @17:35 you know you can hold a direction and press reset to change positions right?

  • @CeilingPanda
    @CeilingPanda Месяц назад +5

    Thanks for showing more about why it matters or not, most don't and only talk about it

  • @WutTheDeuceGaming
    @WutTheDeuceGaming Месяц назад +4

    why would they need to make headbutt + because of that? The spammy nature at which that character is played, I'm glad both his moves might get changed. The fact I have to perfect parry these things to be able to deal with them is dumb. The damage isn't enough to get Honda players to stop spamming the holy hell out of these two moves. Perfect parry punish it, they'll just keep doing it.
    Any steps to make Honda less of a POS is a GOOD thing. I like Honda, always have, but have not liked how this character was designed. I think this is the worst version of Honda ever because of how stupid he is. You can watch people headbutt/ass slam all the way to master. High level Honda might not be strong, but in literally every level below it, he's ridiculous.
    The Gief stomp thing, by the wording there as I understand it, doesn't that mean you can interrupt the second stomp with that change? It's not a true blockstring from 1st/2nd stomp, this means you can either interrupt it or backdash out of it. A nerf basically.

    • @dragonic22
      @dragonic22 Месяц назад +1

      I don't think you understand the Gief change. The stomp RIGHT NOW isn't a true blockstring. Broski tested it in this very video.
      Gief's stomp didn't get a gap added to it, the people who play-tested must've thought it did cos no one uses the move

  • @mimic_ssb
    @mimic_ssb Месяц назад

    Broski detective mode !

  • @StreetfighterTips
    @StreetfighterTips Месяц назад

    I wonder if Jamie meter was needed, you can build about 1 1/2 bars if you do a burnout combo

  • @tracq8494
    @tracq8494 Месяц назад +1

    big if true for sure

  • @rexflores8461
    @rexflores8461 Месяц назад

    The difference is Gief's cmd grab has 1 frame of start up

  • @masoodsalie3300
    @masoodsalie3300 Месяц назад

    That Gief buff is what I've been waiting for, except the stomp not sure whats going on there, maybe they make the stomps a true combo ?

  • @ungabunga4783
    @ungabunga4783 Месяц назад +7

    If they did buff drive reversal to -6 Ed's drive reversal punish is so truly terrible now lol. It's already pretty good against him too.

    • @A2ZOMG
      @A2ZOMG Месяц назад +1

      You still can get a safejump against blocked Drive Reversal without spending meter.

  • @diegovaldez927
    @diegovaldez927 Месяц назад +3

    I like the raw drive reversal change, if you were going to burn out from a meaty or a safe jump you could do it one wake up to try and get them off of you

  • @benyamingh9786
    @benyamingh9786 Месяц назад

    I can't believe you actually cut the part that you see Aki's dr overhead is also +2 😭

  • @CrystalMang0
    @CrystalMang0 Месяц назад +2

    Need that dark mode on for these videos.

  • @jamesw5713
    @jamesw5713 Месяц назад

    Dhalsim's level 2 is a pile of horse crud. They need to give you the option of having a horizontal moving one like Ultra 1 in SF4, so can get oki and hit point blank crouchers.

  • @jonathanarroyo6319
    @jonathanarroyo6319 Месяц назад +7

    Why did they nerf Jamie’s command grab 🤦‍♂️

    • @dragonic22
      @dragonic22 Месяц назад +2

      Zangief should be the only one with a 5000+ damage grab

    • @jonathanarroyo6319
      @jonathanarroyo6319 Месяц назад +5

      @@dragonic22 Jamie has to jump thru 84984757282 hoops tho

    • @bigjc5546
      @bigjc5546 Месяц назад

      @@jonathanarroyo6319but how much damage does your soft ass mf do when he command grabs

    • @AidanMclaren
      @AidanMclaren Месяц назад +3

      @@dragonic22 Is this even comparable? Considering Jamie has to drink 4 times for that to happen.

  • @degen7278
    @degen7278 Месяц назад

    37:40 the fact that frame meters and details like it arent normally provided in games until recently; I wondered how people discovered sequences like this? I assume you'd have to use math with dustloop entries and in game testing hand in hand?

  • @northernstar5941
    @northernstar5941 Месяц назад

    Suggested buffs for Manon: give her a hadouken, hondas prepatch buttslam and all plus frames on her normals. Ta!

  • @Balthazar228
    @Balthazar228 Месяц назад +2

    Why bother having a location test for Akuma? He’s just going to teleport away…

  • @El-Burrito
    @El-Burrito Месяц назад

    Thumbs up for confirmation of the grief finale

  • @furukawanagisa7935
    @furukawanagisa7935 Месяц назад +1

    Amazing patch if true.

  • @derelbenkoenig
    @derelbenkoenig Месяц назад

    I was upset about the Cammy change but then I remembered I always forget to do that combo anyway lol

  • @djbowlz2128
    @djbowlz2128 Месяц назад +4

    They going after meter build and side switches for sure. which I think is fair

  • @martin99110
    @martin99110 Месяц назад

    Off a few tweets we got a 1 hour video lol

  • @theturtleking2454
    @theturtleking2454 Месяц назад

    I’m a deejay main and didn’t know about the jackknife being a good punish (I haven’t played a ton to be fair) and now I have like 2 weeks to abuse it before it’s patched 😭😭

  • @zachculberson4457
    @zachculberson4457 Месяц назад

    Jamie crouching strong buff is huge.

  • @reeidly
    @reeidly Месяц назад

    do all chars have a 4-frame jab?

  • @dhineshdalou3383
    @dhineshdalou3383 Месяц назад

    As a honda player this is deserved. It just need a little adjustment on his normal moves

  • @ricniclas
    @ricniclas Месяц назад

    I think they nerfed JP lvl 2 recovery so you can interrupt it more easily if he activates raw. Currently it is -7, so maybe it is around -9 or 10, making it more vulnerable from far away

  • @mc-fine
    @mc-fine Месяц назад +1

    Bruh... why am i just finding out about Deejay heavy upkicks punishing all these moves right before the patch? lol

    • @bigjc5546
      @bigjc5546 Месяц назад +1

      Its 6 frames and the range was always insane, and its probably still going to be godlike, don't worry you can still exploit it until the patch

  • @zTom_
    @zTom_ Месяц назад

    So, after those Aki buffs: Broski winning Capcom Cup confirmed? 🤔

  • @Scorvy
    @Scorvy Месяц назад +13

    Feel bad for the HondaBros

    • @bbyjohn11
      @bbyjohn11 Месяц назад +19

      I always think Honda players are just trolling

    • @atbtrendy9932
      @atbtrendy9932 Месяц назад +11

      Dont

    • @vortaheadthebeast8072
      @vortaheadthebeast8072 Месяц назад +14

      You can feel bad for them but just know they never felt bad for what they did to you in online

    • @HellecticMojo
      @HellecticMojo Месяц назад +3

      ​@@vortaheadthebeast8072did what? Land predictable headbutt and butthead, get perfect parried and die?

    • @VPNAnonymous
      @VPNAnonymous Месяц назад

      Your sympathy is appreciated.

  • @j2dacee
    @j2dacee Месяц назад

    in HiFight we trust

  • @idioticeskimoe5149
    @idioticeskimoe5149 Месяц назад +1

    Really happy they're putting a counter to throw loops in the game.

  • @aml2548
    @aml2548 Месяц назад

    So no I frames on od headbutt then..

  • @bio0link
    @bio0link Месяц назад +4

    I hope to god those aren't the only Gief changes or SF6 is going to be the last SF game I ever play. I am not dealing with another entire year with how bad Gief and grapplers in general feel in SF6 I already had years of that in SFV and I do not want to continue.
    Like I expected massive amounts of changes for every single character and if this whole 1 big patch a year shit they have been harking on turns out to be a warm salad I'm fucking out.

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 Месяц назад

      True, Girf was garbage for all of SFV, literally every other grappler was better by a country mile

    • @bigjc5546
      @bigjc5546 Месяц назад +3

      Bro its a good buff, if they're not careful he'll be top 5 in the game, so many buffs to grapplers make them unbelievably strong and high tier grapplers are never a good thing for fighting games

    • @bio0link
      @bio0link Месяц назад

      @@bigjc5546 Its not enough though, he has so many fucking problems and this doesn't really address any of them. He needs a way to actually land headbutt consistently for this to really even matter and he doesn't. Or he needs better defensive tools so 1 interaction doesn't feel like the end of the round. Gief is almost entirely made up of weaknesses and flaws and he feels awful to play if you are in masters rank which I am. Tired of my character feeling like crap at the skill rating I'm in because a bunch of toddlers dont wike the scawy SPD.
      Also you would have to do a lot to make him top 5, hes flaws are so glaring and transparent. You and people like you who screech "But we have to be carful or he will be too good" honestly have no idea what your talking about. This fear of grapplers is unwarranted and has happened in like 1 version of like 2 SF games in the last 30 years.

  • @BHS289
    @BHS289 Месяц назад

    AKI mains 🤝 Chun Li mains
    “Please buff our stHP holy shit”

  • @plight6218
    @plight6218 Месяц назад +1

    Your twitter home page is burning my eyes brother put that shit on dark mode 😎

  • @ZachHenke
    @ZachHenke Месяц назад +5

    I understand they have their own timetables for marketing purposes and whatever, but if the patch is done, and Akuma is done, why do we have to wait three weeks? It’s a little frustrating.

    • @lucajordache6695
      @lucajordache6695 Месяц назад +10

      I imagine they leave themselves a buffer for any unforseen halts in development or more bug testing. Nobody wants a patch like tekken 8 that had a lot of bugs and unintended issues

    • @zeroth88
      @zeroth88 Месяц назад +8

      When it comes to development, there's a massive difference between "done" and done. I imagine the SF6 Akuma patch is "done." We don't want "done" though. "Done" is what most Triple A games release as these days. They're technically done, but they are buggy as frick and miserable to play. What we want as players is for the patch to be truly done, which means that the patch has been "done" for a while, but they gave themselves a few months to polish, test, make sure everything is balanced the way they want, and that we won't get any crashes/instability. It does suck waiting, but the long term pay off is a better experience for us and a much smoother launch for them, which equates to better PR for them as well

  • @laffy7204
    @laffy7204 Месяц назад +1

    Even though I'm glad backthrow won't lead to Oki, I know Ken can still get corner switch oki off of perfect parry

    • @dragonic22
      @dragonic22 Месяц назад +1

      Everybody can. That's not Ken-exclusive

  • @jordanomaly
    @jordanomaly Месяц назад +4

    Blanka needs some actual nerfs, even not counting the Evo results. At the very least his level 2, but damn he's got everything.

  • @zackdoom
    @zackdoom Месяц назад

    These aki buffs seem strong but in comparison makes sense if her neutral stays ass
    Mk change cool tho

  • @taylorgwynn
    @taylorgwynn Месяц назад +1

    So many Sonic Adventure 2 nerfs..

  • @notimeforcreativenamesjust3034
    @notimeforcreativenamesjust3034 Месяц назад +1

    HONDAAAAA NOOOOO

  • @LuxZoltan
    @LuxZoltan Месяц назад +6

    I don't like the Jamie damage nerf on the comand grab, i get that its a lot of damage but Gieff doesn't have to get to lvl4 to do it and Jamie its spending the critical art + the two barrs
    Maybe i'm wrong but i feel like he deserve it

    • @DJ_SayWhaaaat
      @DJ_SayWhaaaat Месяц назад

      Agree completely. Jamie doesnt do big damage anyway, so having that *one thing* doesn't seem unreasonable.

  • @michaelnau3815
    @michaelnau3815 Месяц назад

    Seems like Marisa is still considered perfectly perfect ^__^ (so far)

  • @eliholland1365
    @eliholland1365 Месяц назад +1

    Oh man I can't believe Sol got buffed while Zato is still trash wait which game are we speculating about?

  • @gingeral253
    @gingeral253 Месяц назад

    Brooooooooo

  • @HellecticMojo
    @HellecticMojo Месяц назад

    I noticed no one reported anti airs, but given AKI anti fireball being frame 1, I hope Capcom applied such similar measures to everyone's anti airs.
    Hopefully oki is gonna get more standardized too if the backthrow is gonna see universal changes.
    Capcom, please pick whether everyone gets throw loops or no one gets throw loops. It's so unfair in the most arbitrary sense.

  • @xencloud
    @xencloud Месяц назад

    Broski and Brian_F, scientists

  • @NeoWokio
    @NeoWokio Месяц назад +3

    I think the honda buttslam nerf was to eliminate people's ability to spam buttslam > jab >buttslam >jab.
    i never found it that strong to begin with, so it's a confusing change. I hope they can fix that character, I love him so much.

    • @HellecticMojo
      @HellecticMojo Месяц назад +9

      It's just obnoxious. That's enough of a reason to get rid of it. It's not strong enough as an actual gameplan, but just obnoxious enough to make gold rank and below miserable.

  • @KALSKingdom
    @KALSKingdom Месяц назад +4

    Poor Honda players, they didn’t need to shoot him like that lmao

  • @Franko_L_L
    @Franko_L_L Месяц назад

    Hoping Japanese labbing is better than the other regions...

  • @numa2k147
    @numa2k147 Месяц назад

    I'd rather wait for S2. I can't take it anymire to translate post that are in Japanese and don't understand anything 😂😂. Also, a lot of people don't know frame date.

  • @ohpeep3723
    @ohpeep3723 Месяц назад +1

    Luke needs more nerf or it's gonna be lukecup all over again

  • @zigisamblak
    @zigisamblak Месяц назад +5

    TL;DR AKI and Ryu win. Honda got nuked. Luke still S+++ tier. (maybe) (potentially)

  • @Raxyz_0
    @Raxyz_0 Месяц назад

    20:18 I wanna buy that guy a beer.

  • @Rodniikun
    @Rodniikun Месяц назад

    I don't trust any of these changes except the very obvious ones. Remember how bad the ed supposed changes were.

  • @manuelsputnik
    @manuelsputnik Месяц назад

    pls buff my main (they are already top tier)

  • @uzla
    @uzla Месяц назад +244

    light mode 👎

    • @MechSlayer71
      @MechSlayer71 Месяц назад +62

      Yet another atrocity from the British. To be expected.

    • @KingOfDarknessAndEvil
      @KingOfDarknessAndEvil Месяц назад +4

      Twitter and RUclips should be light mode, discord should be dark mode

    • @TortoiseMaximus
      @TortoiseMaximus Месяц назад +4

      Dark mode for mobile is the way, light mode for PC is acceptable

    • @MinusMadi
      @MinusMadi Месяц назад +15

      It's 2024 and we're still caring about how other people use social media? 🤢

    • @uzla
      @uzla Месяц назад +8

      @@MinusMadi waawaawaa

  • @ADreamingTraveler
    @ADreamingTraveler Месяц назад +12

    Cammy players are imploding because of a few nerfs and actually threatening to stop playing the entire game. Good riddance imo. Really excited for those Aki buffs though

    • @impact_zone885
      @impact_zone885 Месяц назад +6

      You sound like a typical hater lol

    • @hopeandfates
      @hopeandfates Месяц назад

      How did they nerf cammy? Im a main so it would be nice to know to adapt

  • @wilburcobb8990
    @wilburcobb8990 Месяц назад

    tbh expected a bit more

    • @neon-lake
      @neon-lake Месяц назад

      u cant be expecting everything right now, this is wht people found after ownly a couple hours at most. Like Broski said there is most definately more

    • @wilburcobb8990
      @wilburcobb8990 Месяц назад

      @@neon-lake I feel like more foundational or system changes would be found sooner than anything else. Unless this is a specific lite-build, but that's copium to the max

  • @RandomPerson28337
    @RandomPerson28337 Месяц назад +1

    Light mode 👍

  • @JanKenTribeWorldWide
    @JanKenTribeWorldWide Месяц назад

    I love SF 6 but some of these buffs/nerfs just seem.... distasteful.

  • @jamesw5713
    @jamesw5713 Месяц назад

    I love how Season 2 starts with Akuma and stage launched, which were meant to be in season 1. Why do I feel short changed?

  • @LeeZard27
    @LeeZard27 Месяц назад

    I'm very curious to see how they will improve or fuck Guile up. 1-Being a charge focus character, there is no reason why his crouching weak kicks cannot be cancellable as they were in older SFs. That would improve his low low boom/flash kick mixup options. 1.5- His button links do not feel natural/smooth. The timing is so robotic (tekken anyone?), it makes the level of execution sickenning. 2-He desperately needs his flash kicks reviewed for corner escape. He sucks major balls when trapped there considering he's supposed to be the de-facto anti air subject matter expert. Eliminate (reduce?) forward mommentum for his weak one so that it can no longer be crossed. 3-I would love for him to get his jump-downward boom thingy from SF5 again, albeit with slightly less travel height. I could see this as a very viable alternative to his sobat kick to calm the crouch medium drive rush crack zombies out there some! Everything else can prety much remain the same as far as I'm concerned.

  • @philipkelly7369
    @philipkelly7369 Месяц назад +1

    I'm a Honda player so just f*** me I guess (if this is true)

  • @jamesw5713
    @jamesw5713 Месяц назад

    Clockwork Chun season 2 nerf weeping incoming.......6 more years of whining 😂

  • @SHendrixx2
    @SHendrixx2 Месяц назад +3

    Most Cammy players dont even use OD spin knuckle to beat fireballs. Heavy should have been nerfed as well. U can react at least to Ryu's fireball u can.

  • @jamgUNoh
    @jamgUNoh Месяц назад +3

    E. Honda is dead lol lmao

    • @ADreamingTraveler
      @ADreamingTraveler Месяц назад +1

      There's 100% other buffs there's no way they're just going to nerf an already bad character into the ground lol

  • @SpiralKingJah
    @SpiralKingJah Месяц назад +1

    Drive reversal buff is so you don’t get DI if you’re late and input drive reversal after block stun ends?

    • @HellecticMojo
      @HellecticMojo Месяц назад +3

      It's on wakeup, so no block stun required. Everyone is essentially getting a metered reversal

    • @SpiralKingJah
      @SpiralKingJah Месяц назад

      @@HellecticMojo nah that’s what I’m saying lol now that you don’t have to be in block stun, you won’t have the problem of accidental DI

    • @HellecticMojo
      @HellecticMojo Месяц назад

      @@SpiralKingJah oh, you said "after the block stun ends"

  • @grndzro777
    @grndzro777 Месяц назад

    Friggin garbage. Honda needs buffs...not nerfs.