Could you post the name of the match OST in the descriptions for future replays please? I don't have all the songs unlocked atm and would like to know which songs to purchase first in the future so I may hear them in my own matches!
I got question from anybody? Why do a lot high level Soriz players use R(skill button) + 2M over R + 2L? It 2L seems better for 2:17 punishing mashing, isnt? Or is there something I'm missing?
The light dash punch is negative on block so if both players mash lights the Soriz will lose, the 2m is usually used as a spacing trap to punish lights or regain pressure if blocked.
If you're talking about the ground slam, L absolutely punishes people who mash, but once you've conditioned them not to mash, the M is plus on block, and by quite a few frames, so it's great for keeping your turn.
@13:01 Belial wins the match but the score goes up in Sorix favor
Thanks for letting me know, I didn't see this while editing, I'll pin your comment here, thanks man.
Also 6:22 that was gorgeous!
7:00 - 7:12
"Unbelievable!"
You can say that again. Soriz lost nearly half his health from a super.
He lost all of his bravery points after the super landed, in case you need context.
I learned from this Soriz that I need to abuse 66L even more than usual lol
Yeah, this is how my fights against Belial tend to go too.... T_T
Could you post the name of the match OST in the descriptions for future replays please? I don't have all the songs unlocked atm and would like to know which songs to purchase first in the future so I may hear them in my own matches!
So what i got from this is that i need to spam 66L and 236 into the corner
I got question from anybody? Why do a lot high level Soriz players use R(skill button) + 2M over R + 2L? It 2L seems better for 2:17 punishing mashing, isnt? Or is there something I'm missing?
The light dash punch is negative on block so if both players mash lights the Soriz will lose, the 2m is usually used as a spacing trap to punish lights or regain pressure if blocked.
@@Quirke_02 gotcha makes sense
If you're talking about the ground slam, L absolutely punishes people who mash, but once you've conditioned them not to mash, the M is plus on block, and by quite a few frames, so it's great for keeping your turn.
Yo what stage is this?