Attach some blocks that will make the proximity mine float, make a big plane that can drop them and hunt some slow moving ships, could be a fun challenge.
Seeing how powerful the tnt is. Maybe in one of the multi-player battles, you should sneak a cheeky deployable land mine into your build and lay a trap. Just remember where you left it. On the same line as this, though, instead of proximity, do your anchor block idea merged with this, so you first anchor to the target, then detach and leave a gift behind.
Ok now I want to see a combination of this and the docking maneuver. Essentially creating sticky bombs that you can then detach and time to blow after you get far enough away.
Sticking with the mine concept, it could be fun to see maybe a multiplayer challenge where one team creates and places mines and the other team builds a craft to try and navigate or disarm them. In water would be the easiest, but I imagine mid air mines would be possible too. I don’t know how feasible it is, but it’d be awesome to see those tracking mines that are in sci-fi tv.
Scrapman having your nose blown off was probably better for aerodynamics instead because in trailmakers that’s how the zero drag glitch works so you had no air resistance on your nose!
An idea for a future video, try grabbing on to the ai fighters and see if you could slow them down with reverse thrusters. As always, a great video, Scrapman.
Did you ever notice that the sensor blocks only trigger on one of the 2 blocks they're made of? Could make a tinny difference if you align something with it's dead-weight block instead.
Move the arms out away from the center/body. Ends of the wings. Also avoids tail on retraction. More lift, lower min-speed. You were overtaking the enemies, and couldn't match their sped. Another hinge, to extend down/sideways? That'll help with the balloons, and not flying into the explosion (it's beside, or below you). Timing on the extension: rotate the extender a half second before extending pistons. Reverse: Collapse pistons before rotating back.
Scrap you should have mounted the piston mechanisms at the center of the aircraft and extended them over each wing. That way you can fly by and blow enemies up from a safe distance without the risk of flying into your own explosion.
Idea for next vid. Thrust vector jet, have the thrusters moving side to side, up and down like the F22 Raptor. Idk if it works in trail makers, but it could make you so so so much more agile.
Hovercraft jousting over water could also be an interesting use of this concept. Or a dogfight with push-pull aircraft based on the Dornier Do 335. Comment split this way intentionally.
Maybe you already know but this is basicly how torpedos started. The first torpedos were just lances on submersables called 'spar torpedo'. So the next step should be to make it detachable and self driving haha
1 block is 25cm, 4 blocks is as such 1 meter. in my experience building missiles and mines, 10m is the maximum to get some damage, and 7m is guaranteed to do a lot of damage.
For multiplayer Monday check out my map “(Hide and Seek) Escape the Labs” it has most convoluted hiding spots you will ever see in any hide and seek map.
Funny enough, this is kinda like an aerial version of the mode of attack of the H.L. Hunley, the first submarine to ever sink an enemy warship. "After its second sinking, the Hunley was forbidden from completely submerging. The plan changed from towing an explosive device under a Union ship to using a spar torpedo. "The torpedo, a 16-foot pole with a 135-pound explosive at the end of it, was attached to the lower bow at a 45-degree angle, and would be detonated on contact or by a trigger-pulled device."
like others said, a floating mine might be the way to go, im wondering if you could deploy a piston "net" with balloons and tnt/sensors in it, so it can ride compact under your plane and then pop it out, it expands and goes vertical with the balloons holding it neutrally buoyant, might not need sensors even if they fly into it and it has enough tnt they just hit and pop.
You should be able to add a couple steering hinges on the pistons, and unfold the arms in multiple segments. That would help the spawn in issue, as well as keeping the mechanism closer to the body for better flying. You can add some logic and timer assist to unfold in sequence, still fast but in the correct order. I wonder if you spin the explosive head (sensors) once extended, if you can get a better FOV out of the sensors? You might also add the bomb launcher to the end of the arm, once sensor triggers, launch the explosive payload in a straight line right at the baddie.
On one hand this is awesome and super ingenious. On the other hand I think we’ve been watching ScrapMan’s decent into becoming a mad scientist throughout the past few videos.
see what you gotta do is combine this idea with your first idea: attach a delayed explosion with anchor points, detach and watch them blow up as you fly away in victory
Scrapman, I found that making the pistons set to 0.01 starting distance helps. I built a vehicle for the campaign that had extendable stilts on the wheels to get to high places before I had flying parts
put the servos onto the bottom of the plane. make them pistons turn sideways instead of up, so you can aim in a 45° angle. that way you don't fly into the explosion, and you could use both dynamites at the same time, and make them not touch at all. this would require redesigning the wings so they don't get shot of when it explodes. To be more precise and have a better view maybe a camera block on the tip. powered fins would provide good stability against the jaw, when you have the pistons extracted. or put a wedge on the dynamite, when you put them the right way that also can counter the jaw. what else could make this work better?
So revisit this, but instead of explosives, make it a detachable "sticky mine" that's just a bunch of sails that open up. That way the aerodynamics of the fighter get all screwy and you'll probably see them flying sideways or something. That or a bunch of helicopter engines turned up to max or gimble jets. Something that effects their maneuverability and doesn't inherently destroy them. But I really think you should revisit the explosives damage testing, if you haven't yet. You seem to elude to the same theory I have, but I think testing it in a video would be great. Just how much more damage does a build take going into an explosion vs leaving an explosion and how reliable is it? Should you build a faster fighter or a tanky brawler?
Multiplayer Monday Idea: No extension, just a standardized fixed length rod that starts from the tip of the plane, 2 explosive limit, proxy detection must be automatic but people can design it however they want, 100 block limit, 10 power core limit, no other weapons. Proxy sensor ideas could be single rotating sensors, multi sensor arrays, whatever people want. You get a point for each person you take out without making yourself unflyable.
Add an anchor block on the end and detachable block so you stick it to the plane and peel off. After a time it goes boom. Add an "autopilot" by switching the anchor for a tractor beam so it will pull the explosive to them from a distance. Maybe even put the detachable block on a distance censor so you don't have to manually control it.
You could also have improved the weapon design by adding a camera block to the front of the tnt for aiming.. Cool idea and great video either way though.
Hey scrapman since you can enter the radius of an explosion by flying fast enough into it... Do you think there is a way to outrun the explosion of a stick of dynamite strapped to your rear?
Build a bigger plane that can compensate for the weight of the extended arms if you washed them to still extend forward. Then not only can you use more pistons, and more shots, but you can just leave them loaded forwards keeping them out of your plane. If you don't care about its position then you could do a bomber type that holds these. Unless you could figure out how to make tracking kamikaze drones that just deliver a tnt payload. However, a good challenge for you and Yzuei could do would be building castles and kamikaze style planes or gliders and do multiple shots and whoever has the more intact castle at the end wins.
Similar to the 2v2 plane challenge a while back, you should do a 2v2 tank battel with one person being the driver and the other the guner, but heres the catch, when building the tank, the guner will be incharge of building the driving part of the tank, and the driver will be incharge of building the gunner part of the tank. 200 block limmit to start, add 50 blocks each round untill the tanks are just crazy.
Maybe try to build a net/wall of bombs. You could attach a lot of explosives to a helicopter servo on a plane, maybe put the servo on a piston to give it some momentum, this could also work with bomb bays
I had a dream last night where you were exiled from Italy for killing the Queen of England and had to build your own car and drive it away as punishment. It turned out you were framed and the Queen wasn't even dead.
this reminds me of the old HL hunley submarine. it had a harpoon with a explosive attached and had to ram into the shiphull to attach it then back away.
The hitboxes are rlly weird on these planes wernt they? Like when you tried to attach yourself on the planes video, didnt you only get to attach yourself on the engines if i can recall correctly ? Can you try and make sticky bombs with delayed detonation?
To be fair, going kamikaze was a legitimate strategy at some point. Using deployable explosives that allows you to take out 2 things melee without dying seems like the better option.
Have the explosion extended behind you because then that kills two birds with one stone. It will allow you to kill the guy by doing a close pass by rather than trying to aim painfully on a stick and the explosion also won’t continue towards your own plane because of your speed, instead it will further itself from your plane.
How about an airborne destruction derby? Make vertical takeoff vehicles (no planes) and try to knock each other out. You can create weapons like the ones used in battle bots, but no guns or explosives.
you should try the game called stormworks build and rescue or brick rigs both are building games one with Lego style blocks and a other with more dynamic blocks love your videos fantastic content
Hey Scrapman, could you try to put a piloting module anchored to enemy planes (you would have an helicopter engine and thrusters). Like are they affected by the thrust and the tork of the module ? If so, you could try to remotly control it !!
Im gettng inspired to test this proximity sensor and his Velues, to detect ab block in direct Front of the sensor is 0.17 to detect 1m (3.2ft) the Velue ist 0.9 and 4 nops If the creation movig it changes Trasticly. Wired!
*I HAVE AN IDEA FOR A DOGFIGHT CHALLENGE* it's a normal dogfight but EACH ROUND the loser has to add a RANDOM NON-WEAPON AND NON-WING BLOCK TO THEIR BUILD! In my opinion that would be fun to see how to added block change how you fly 😊
If possible do the same thing with the proxi fuse but make it like a air-to-air or air-to-ground missile so when you press the fire button you can control it like a cruise missile with a camera and when you hit the target you return to the plane cam so you can fire an other one if you see this please try it.
How's about a 2v2 evolution battle; one team member evolves an attacking vehical and the other a defending, swap each round, and last team/man standing wins? Or skip the attack/defend and do an Evo battle
Could you fo a under watter free for all chalange where your build wants to float and you try to stay on the seafloar. If you rose from the surface you lose
Attach some blocks that will make the proximity mine float, make a big plane that can drop them and hunt some slow moving ships, could be a fun challenge.
That would be cool
Instead of dropping them, maybe build some catapult system that can shoot proximity mines from the plane? 😂
this is the first idea in the comments ive liked
@@mraros9332yes 😂😂
I was thinking about that as well
Seeing how powerful the tnt is. Maybe in one of the multi-player battles, you should sneak a cheeky deployable land mine into your build and lay a trap. Just remember where you left it.
On the same line as this, though, instead of proximity, do your anchor block idea merged with this, so you first anchor to the target, then detach and leave a gift behind.
Adding a balloon and some altitude sensors could turn this into a mine. You could just spawn them below dog fighters.
Ok now I want to see a combination of this and the docking maneuver. Essentially creating sticky bombs that you can then detach and time to blow after you get far enough away.
I was just about to suggest the same thing.
I think this would be the pro way to do it.
Really neat concept! Vectored thrusters might assist with your extra air control needs if this is ever revisited.
3:57, in general don't make the piston go to 0.00, because that will happen, i like it when they are at 0.10 or 0.01 and this bug won't happen anymore
same in scrap mechanic. if you make doors and hatches 1´ from closing it wont lag out the creation.
Idea: TNT Mines with Buoyancy that detach from the bottom of a Plane and fall into the water then blow up Ships that drive into them.
Sticking with the mine concept, it could be fun to see maybe a multiplayer challenge where one team creates and places mines and the other team builds a craft to try and navigate or disarm them. In water would be the easiest, but I imagine mid air mines would be possible too. I don’t know how feasible it is, but it’d be awesome to see those tracking mines that are in sci-fi tv.
Try some kind of flyswatter that swings out and smacks the target out of the air. Use that concept to fight Yuzi if he's up for it.
Scrapman having your nose blown off was probably better for aerodynamics instead because in trailmakers that’s how the zero drag glitch works so you had no air resistance on your nose!
You should do this again, but with detatchable blocks and gimbal thrusters so they stay in the air and if an enemy flies into it, it explodes
amazing and fun content. you were the one who kept and keeps me happy, during the time my cat is sick and near to death. keep going and thank you.
An idea for a future video, try grabbing on to the ai fighters and see if you could slow them down with reverse thrusters. As always, a great video, Scrapman.
Did you ever notice that the sensor blocks only trigger on one of the 2 blocks they're made of? Could make a tinny difference if you align something with it's dead-weight block instead.
Move the arms out away from the center/body. Ends of the wings. Also avoids tail on retraction.
More lift, lower min-speed. You were overtaking the enemies, and couldn't match their sped.
Another hinge, to extend down/sideways? That'll help with the balloons, and not flying into the explosion (it's beside, or below you).
Timing on the extension: rotate the extender a half second before extending pistons. Reverse: Collapse pistons before rotating back.
Scrap you should have mounted the piston mechanisms at the center of the aircraft and extended them over each wing. That way you can fly by and blow enemies up from a safe distance without the risk of flying into your own explosion.
Idea for next vid. Thrust vector jet, have the thrusters moving side to side, up and down like the F22 Raptor. Idk if it works in trail makers, but it could make you so so so much more agile.
it works, because it is already in the game...
love yout vids
Me too
Finest English in Massachusetts
D O O R
I don’t. They make me stay up at night watching them instead of going to sleep (Australian time zones)
@@tetronaut88they keep me entertained at night cuz I'm a fackin insomniac
Thank you so much, scrapman. I enjoyed your videos almost everyday. And i'd love for you to keep producing the same quality content until I die.
7:00 that called visual coding, good job scrapman, your'e able to code now
Hovercraft jousting over water could also be an interesting use of this concept.
Or a dogfight with push-pull aircraft based on the Dornier Do 335. Comment split this way intentionally.
Maybe you already know but this is basicly how torpedos started. The first torpedos were just lances on submersables called 'spar torpedo'. So the next step should be to make it detachable and self driving haha
1 block is 25cm, 4 blocks is as such 1 meter.
in my experience building missiles and mines, 10m is the maximum to get some damage, and 7m is guaranteed to do a lot of damage.
For multiplayer Monday check out my map “(Hide and Seek) Escape the Labs” it has most convoluted hiding spots you will ever see in any hide and seek map.
16:20
"Noo why'd you pull off right when i was ready? " -Sm 2023
Funny enough, this is kinda like an aerial version of the mode of attack of the H.L. Hunley, the first submarine to ever sink an enemy warship.
"After its second sinking, the Hunley was forbidden from completely submerging. The plan changed from towing an explosive device under a Union ship to using a spar torpedo.
"The torpedo, a 16-foot pole with a 135-pound explosive at the end of it, was attached to the lower bow at a 45-degree angle, and would be detonated on contact or by a trigger-pulled device."
like others said, a floating mine might be the way to go, im wondering if you could deploy a piston "net" with balloons and tnt/sensors in it, so it can ride compact under your plane and then pop it out, it expands and goes vertical with the balloons holding it neutrally buoyant, might not need sensors even if they fly into it and it has enough tnt they just hit and pop.
Can you do the helicopter jousting but with tanks
You should be able to add a couple steering hinges on the pistons, and unfold the arms in multiple segments. That would help the spawn in issue, as well as keeping the mechanism closer to the body for better flying. You can add some logic and timer assist to unfold in sequence, still fast but in the correct order. I wonder if you spin the explosive head (sensors) once extended, if you can get a better FOV out of the sensors? You might also add the bomb launcher to the end of the arm, once sensor triggers, launch the explosive payload in a straight line right at the baddie.
On one hand this is awesome and super ingenious. On the other hand I think we’ve been watching ScrapMan’s decent into becoming a mad scientist throughout the past few videos.
😊
Lol though I like it
this is straight up a missile with extra step
But it's better for Center of mass
If you haven't already, you should consider doing a Trailmakers historical build on the British Hedgehog anti-submarine launcher.
That floppies gonna get scrapman banned ☠️
“At the end of our rod here”
see what you gotta do is combine this idea with your first idea: attach a delayed explosion with anchor points, detach and watch them blow up as you fly away in victory
Scrapman, I found that making the pistons set to 0.01 starting distance helps. I built a vehicle for the campaign that had extendable stilts on the wheels to get to high places before I had flying parts
put the servos onto the bottom of the plane. make them pistons turn sideways instead of up, so you can aim in a 45° angle. that way you don't fly into the explosion, and you could use both dynamites at the same time, and make them not touch at all.
this would require redesigning the wings so they don't get shot of when it explodes.
To be more precise and have a better view maybe a camera block on the tip.
powered fins would provide good stability against the jaw, when you have the pistons extracted. or put a wedge on the dynamite, when you put them the right way that also can counter the jaw.
what else could make this work better?
So revisit this, but instead of explosives, make it a detachable "sticky mine" that's just a bunch of sails that open up. That way the aerodynamics of the fighter get all screwy and you'll probably see them flying sideways or something. That or a bunch of helicopter engines turned up to max or gimble jets. Something that effects their maneuverability and doesn't inherently destroy them.
But I really think you should revisit the explosives damage testing, if you haven't yet. You seem to elude to the same theory I have, but I think testing it in a video would be great. Just how much more damage does a build take going into an explosion vs leaving an explosion and how reliable is it? Should you build a faster fighter or a tanky brawler?
Multiplayer Monday Idea:
No extension, just a standardized fixed length rod that starts from the tip of the plane, 2 explosive limit, proxy detection must be automatic but people can design it however they want, 100 block limit, 10 power core limit, no other weapons.
Proxy sensor ideas could be single rotating sensors, multi sensor arrays, whatever people want.
You get a point for each person you take out without making yourself unflyable.
Add an anchor block on the end and detachable block so you stick it to the plane and peel off. After a time it goes boom. Add an "autopilot" by switching the anchor for a tractor beam so it will pull the explosive to them from a distance. Maybe even put the detachable block on a distance censor so you don't have to manually control it.
In your VS battles - put some dynamite in your centre of mass - explosive death
You could also have improved the weapon design by adding a camera block to the front of the tnt for aiming.. Cool idea and great video either way though.
Hey scrapman since you can enter the radius of an explosion by flying fast enough into it...
Do you think there is a way to outrun the explosion of a stick of dynamite strapped to your rear?
That sounds interesting
Idea- spin launch bombs from bomb bay but all projectiles must travel the same trajectory as close as possible.
New video idea! -
try using metal crates as projectiles.
Build a bigger plane that can compensate for the weight of the extended arms if you washed them to still extend forward. Then not only can you use more pistons, and more shots, but you can just leave them loaded forwards keeping them out of your plane. If you don't care about its position then you could do a bomber type that holds these. Unless you could figure out how to make tracking kamikaze drones that just deliver a tnt payload. However, a good challenge for you and Yzuei could do would be building castles and kamikaze style planes or gliders and do multiple shots and whoever has the more intact castle at the end wins.
"The flop is too hard to contain."
I know that problem...
Similar to the 2v2 plane challenge a while back, you should do a 2v2 tank battel with one person being the driver and the other the guner, but heres the catch, when building the tank, the guner will be incharge of building the driving part of the tank, and the driver will be incharge of building the gunner part of the tank. 200 block limmit to start, add 50 blocks each round untill the tanks are just crazy.
Maybe try to build a net/wall of bombs. You could attach a lot of explosives to a helicopter servo on a plane, maybe put the servo on a piston to give it some momentum, this could also work with bomb bays
I had a dream last night where you were exiled from Italy for killing the Queen of England and had to build your own car and drive it away as punishment. It turned out you were framed and the Queen wasn't even dead.
this reminds me of the old HL hunley submarine. it had a harpoon with a explosive attached and had to ram into the shiphull to attach it then back away.
The hitboxes are rlly weird on these planes wernt they? Like when you tried to attach yourself on the planes video, didnt you only get to attach yourself on the engines if i can recall correctly ?
Can you try and make sticky bombs with delayed detonation?
To be fair, going kamikaze was a legitimate strategy at some point. Using deployable explosives that allows you to take out 2 things melee without dying seems like the better option.
"im mostly fine"
Procceeds yo nize doveibto the ground
Have the explosion extended behind you because then that kills two birds with one stone. It will allow you to kill the guy by doing a close pass by rather than trying to aim painfully on a stick and the explosion also won’t continue towards your own plane because of your speed, instead it will further itself from your plane.
14:57 what is you set the explosives downwards, so that you fly over the explosion radius and not into the explosion radius
Every day in morning I watch your vids
mines at 9pm
I remember when you did jousting in Scrap Mechanic. You should do it in trailmakers aswell.
i love your vids scrapman you inspired me to make vids
What I was thinking was air mines with balloons to keep explosives at a pre asigned hight. That way you could just simply drop them
That planes got a 90 degree dangle 🙌
Sensors in this game are weird, they only detect stuff from an off centered position.
19:00 You fell there almost the same as that plane😮
Please start playing main assembly again
Kinda like the shooting the bombs method try launching the TNT sensor combo at the planes
When they are in front would it be better if they were angled up a little bit? So it maybe won’t damage you
I think if you stuck a 1x pipe between each piston it might not wiggle as much
Can you make a "Sticky bomb" like you make before.
19:02 19:23 roles swich he did the dive to death instead of the plane
Another scrapman vid. Lets go!
How about an airborne destruction derby? Make vertical takeoff vehicles (no planes) and try to knock each other out. You can create weapons like the ones used in battle bots, but no guns or explosives.
How about a proximity rocket/bomber with detach blocks, 1 for the rocket and 2 for a bomb and maybe 3 for the melee pole/kamikaze mode.
14:21 they dont. in the first one you flew into him to blow it up, the second attempt a bullet hit the dynamite
Scrapman should join the military with these ideas
you should try the game called stormworks build and rescue or brick rigs both are building games one with Lego style blocks and a other with more dynamic blocks love your videos fantastic content
move them out to the wingtips to separate your bombs
ayyy video today
Congrats ur firsg
for the next video, do a dynamite launcher
Hey Scrapman, could you try to put a piloting module anchored to enemy planes (you would have an helicopter engine and thrusters).
Like are they affected by the thrust and the tork of the module ?
If so, you could try to remotly control it !!
Im gettng inspired to test this proximity sensor and his Velues,
to detect ab block in direct Front of the sensor is 0.17
to detect 1m (3.2ft) the Velue ist 0.9 and 4 nops
If the creation movig it changes Trasticly. Wired!
0:08 Black Hawk Down!!
Now to do dynamite missiles
you may make a dogfighter explosion but next u should trap a dogfighter (or at least try to)
use a rotor instead of a hinge or turn the speed down on your hinge
try putting a simetrycal wall on the front of an airplane and with a push of a button it can turn into a box to trap the planes
Deploy a moving helicopter servo to the planes to force the AI to try to adjust against the force provided by the planted servo
the diagonal sensors didnt seem to work as if they couldnt sense because they were off grid more than usual
If you made it extend up instead of forward you could make the bomb bigger because you would fly away from them
Make missiles/torpedoes with proximity explosion.
*I HAVE AN IDEA FOR A DOGFIGHT CHALLENGE*
it's a normal dogfight but EACH ROUND the loser has to add a RANDOM NON-WEAPON AND NON-WING BLOCK TO THEIR BUILD! In my opinion that would be fun to see how to added block change how you fly 😊
Instead of turing forward & extending out
Why not have them turn down & exetend down so you don't fly into the explosion
Got here in 30 minutes
If possible do the same thing with the proxi fuse but make it like a air-to-air or air-to-ground missile so when you press the fire button you can control it like a cruise missile with a camera and when you hit the target you return to the plane cam so you can fire an other one if you see this please try it.
Big plane with a wreaking ball swinging from the bottom? xD
How's about a 2v2 evolution battle; one team member evolves an attacking vehical and the other a defending, swap each round, and last team/man standing wins?
Or skip the attack/defend and do an Evo battle
I have a suggestion can you capture and land with an enemy plane maybe in a cargo plane
What about trying to launch the dynamite from the plane as if they were bombs or missiles?
11:21
...no it's not. 😁😁😁
use like one or two sensors that spin around
idk
Could you fo a under watter free for all chalange where your build wants to float and you try to stay on the seafloar. If you rose from the surface you lose
nice video scrap