Download Match Masters for the chance to win a $500 USD Amazon.com gift card, using my link here🐷🌟: matchmaste.rs/hCkF/gillythekid #matchmasters #ad So, what's your favorite Donkey Kong Country game in the series?
The first game, cause it's the only game you can play as Donkey Dong. Kiddie Kong is poopoo. Nah the real reason is simply because I have lots of nostalgia for the first game. I used to go to a friend's house after school sometimes and we'd play her SNES. She was a good friend and would later become my first girlfriend and well, she was awesome and I think she was the prototype for the modern Egirl. She gave me her copy of Ninja Garden on NES and was just an all round good friend.
To answer your bafflement about not being able to swap characters (in a semi-serious and simplified fashion) that decision is made by top executives who delegate to lower level executives who get their information from accountants who get their information from analysts who get their information from focus groups who are generally made up of non-gamers and/or the dumbest people who ever lived. Add in a little consulting and there you have it: a terrible decision (and sometimes a terrible game). If you’re ever wondering why something stupid is happening in the world there’s a good chance bureaucracy is involved. (And my favorite Donkey Kong game wasn’t on the list. Donkey Kong 64, my man. Not technically a Donkey Kong Country game but I didn’t have a SNES growing up. I just had my dad’s old NES which I played for years and by the time I was done with it the N64 was out and that was that.
@@Gatorade69 the hilarious part is that DK actually controls worse, is slower, and has less movement options than Kiddy Kong. (kiddy can bounce on water and is the fastest in all three games if you know how to utilize extendo rolls like DK) Yet I love DK more than KK 7 days a week.
There's one (and only one) advantage of using Diddy over Dixie in Tropical Freeze for me: Diddy drops you from the glide upon letting go of the button a lot faster than Dixie does, which is admittedly incredibly situational, but I found it incredibly useful against the bosses, Lord Fredrik in particular.
I was gonna say the same to be honest. It took me a while to beat Frederick, but using ditty, actually surprised me because he made it a lot easier. That and I hardly used him at all throughout the game lol
I'm sad that not many people really realize that Cranky is the best partner in tropical freeze. He lets you play with a sort of speed and flow state It feels like playing as Sonic the Hedgehog in a Yoshi's Island game.
Yeah Cranky is by far my most used Kong partner. Dixie has the most air control, but she slows you down a lot and can actually hinder you in certain circumstances. Diddy is definitely the worst of the 3, but he has specific use cases that actually made me start using him far more than Dixie.
Yeah Cranky is basically built for Speedrunners basically, which isn't a bad thing, plus for how Cranky is as a character for his team up abilities being a bit of a learning curve, it's a good fit for the old geezer that goes on about how games used to be harder and you had to learn how to play the game and get better at it.
@jclkaytwo7789 Mostly just bosses like Lord Fredrik, the temple levels. When you stop Diddy's hover, you drop immediately. Dixie's hover will always add height (or stall), no matter when you let go. Diddy's drop makes it better as a crutch for quick movement, and is the most controllable when landing
@@DaNintendude I don't think the difference between diddy's drop and dixie's brief stall when you let go of the button makes too much of a difference in any circumstance the game throws at you. this ain't celeste. I also think dixie's hover is better as a crutch; it gives you more of an opportunity to correct mistakes and even skip over platforms.
@@paulgilbert5278 The fans think Kiddy Kong is bad? He's just a cute and strong baby ape. Try Allen Gregory or 2023 Velma. The music in DKC3 isn't that weak. Other games have even worse music. The Kirby series also has a light tone, and I've never heard people complain.
People liked how fast Diddy and Dixie were in 2 and that it was an unofficial test for Diddy to prove himself as a hero in his own right rather than just be second banana to Donkey Kong. The dirty, pirate aesthetic with an emphasis on the Kremlings this time around made the adventure feel much bigger and more important than DKC1, which was pretty low-stakes because K. Rool just took the Banana Hoard rather than kidnap someone directly. I don't think it's a coincidence that the games with both a light and heavy character are considered fine by the fandom and the game with the two lightweight characters is critically acclaimed.
Doing a Funky Kong playthrough in Tropical Freeze is an experience worth going through espescially if you're a player who loves to speed through levels. Funky being baby mode is a valid issue to have but he's just so rad and fun to play with that him being easy mode is such an easy thing to overlook because he's truly a beast of his own.
Funky is great for just blazing through. Honestly instead of a baby mode, he could have been an unlockable mode, along with the hard modes with the other characters vs being done at level select could have been full modes.
Timestamps for your convenience: 3:47 Donkey Kong Country 8:17 Donkey Kong Country 2: Diddy's Kong Quest 13:25 Donkey Kong Country 3: Dixie Kong's Double Trouble 18:08 Donkey Kong Land series 23:02 Donkey Kong Country Returns (Wii/3DS) 28:21 Donkey Kong Country Tropical Freeze (Wii U/Switch)
I don't think there's a 2D platformer that's able to capture the pure atmosphere that the DKC games have. The pre-rendered graphics, for the most part, hold up to this day, the platforming feels so organic to the world, and the soundtracks made by David Wise hits this amazing balance of catchy video game melodies and atmospheric/ambient structure.
@@clayton_gamesI prefer Kaze to Yooka-Laylee. It was such a clear tribute to the original DKC series that it almost felt like a spiritual sequel. Yooka-Laylee and the impossible lair is a fun game, but never quite felt as intense or memorable as any of the DKC series.
As someone who has always adored the classic DKC trilogy (admittedly I never cared much for Returns but Tropical Freeze is good), I love to see that there's still folks out there playing through this series for the first time. Its fine that you're not super into them, I've been seeing that take more and more lately, but I appreciate that you tried them out and still enjoyed your time with them even if they felt clunky to you. Its kinda crazy cuz I've always thought the games are some of the smoothest feeling platformers out there, nice to get a different perspective on that. Its funny how you like Returns so much but I always thought it felt really mid, even if I do still respect it as the grand return to the DKC series that it was. DKC3 is my personal favorite and I'm very glad to see that its bad reputation has been shifting lately, its a good game but it gets a lot of flak just because its different...and because Kiddy Kong exists. Don't even get me started on the amount of people that hate the music literally just because it wasn't composed by David Wise, lol. Your appreciation for the DKC3 boss design was a pleasant surprise and I felt so validated hearing you say you preferred most of DKC3's levels over DKC2 lmao
I think for me the difference between Rare and Retro with DKC is that of True Journey vs. Fun Adventure. The SNES games especially in hindsight emphasize the nature of the settings and progress by way of aesthetics. The world maps became increasingly detailed and tied into the individual levels as the series went on. Krem Quay could just have a basic layout for its swamps and one bramble level, but takes the time to have a thorny vine section on the map proper to illustrate where you go next. The sprite design itself is indicative of being a genuine experience, with a sense of authenticity the Kongs and their foes that most platformers don't have, further inviting players to experience the game as real place. Even the music of the respective world maps immediately signals the tones of the trilogy's games: fun romp, avoiding dangers in enemy territory, and exploring a mysterious setting. Even the more gimmicky experiments in DKC3 feel rooted in matching the environments rather than creating ones in a vacuum and sticking them in a stage. Retro goes more for being a rollercoaster of sorts. That's not to suggest there isn't diversity in aesthetics or a few different emotional tones to its levels, but so many of them have a sense of being beautiful backdrops for the exciting set pieces you'll engage in. There is some narrative being told by progress (see the Bright Savannah for an example), yet the world maps are more simplistic even with the music, acting as a means to move the Kongs from one world to the next and no story to tell. A lot of the stages while great to look at and have the best platformer level designs ever (while never featuring mere floating platforms) yet the cartoony nature of Returns and Tropical Freeze means ones from those two always feel a bit more video gamey than the SNES games' efforts. It does however allow the gimmicky levels to be made for fun rather than having to exactly match what the setting would initially suggest. I'd probably liken it a bit to Mario Galaxy 1 vs. Mario Galaxy 2 in some ways. Rare often made for the better experience while Retro often had better design.
I don't think comparing the rare DKC games to galaxy 1 and the retro DKC games to galaxy 2 is fair at all. galaxy 2 may have had better level design, but it seeped away everything that made galaxy 1 unique and essentially turned it into every other mario game. a soulless shell of its former self. chalking up the retro DKC games as simply "fun adventures" as opposed to "true journeys" is so reductive of what those games achieve. the retro DKC games didn't lose a single bit of the rare games' soul, they just added new things in its place. tropical freeze in particular has fantastic worldbuilding and environmental design, and feels just as rooted as the original games despite its crazier set pieces. tropical freeze's world 6, for example, is incredible because each level is based on an individual world in DKCR, but frozen over. it does an great job at showing how much DK island has been impacted, and helps make the game feel like a huge journey.
The partner mechanic in the Retro games, to me, is best played in 2-player mode. My brother and I played Returns together, and it was such a blast. We lost SO many lives, lol.
DKC 1 created a world (as you said) / DKC 2 improved over that same world / DKC 3 Perfected and elevate the formula to his highest point and to me was a "sneak peak" for the things to come in the 64 era of Rareware. 3 is the best IMO
18:08 ok, that’s good lol. Also even though the DKC trilogy are my personal favorite games, I can totally understand why everyone wouldn’t be a fan of em so your opinion is very understandable. And yes, 3 is very underrated
Interesting to see how little you used the Kong's rolling abilities in the SNES DKC games and then called those games slow. You didn't even mention one of the best platformer mechanics those games practically invented: jumping out of the roll in midair. I'm glad you covered the Land games as well. While the handheld DKC games are ports, DKC GBC version adds a new level not found in SNES and GBA version while DKC3 GBA gets a WHOLE NEW WORLD with 6 new levels and a new boss. The same thing happened with DKC Returns on 3DS: there are EIGHT NEW LEVELS. The 3DS versions extra content is part of the reason why Tropical Freeze's new Funky mode is so meme worthy but not actual money worthy.
Seeing you open the video wearing only a necktie and eating a banana was the best thing ever. Great video, by the way. DKC is one of the best games ever. I've been neglecting getting Tropical Freeze, but I think I need to just treat myself and get it.
Donkey Kong Country is one of my favorite video game franchises it’s gameplay, music, and atmosphere is incredible and it’s crazy that it will turn 30 this year I’m hoping we will get a new DK game this year
So in Tropical Freeze, Diddy does have a few small niches that are superior to Dixie. The big one is that his jet-thrust is noticeably faster in water than her hair-propeller. Less major but still there is that Diddy’s hover carries momentum far better than Dixie, and as such he is a superior choice for speed running in a very small number of levels, though admittedly Cranky usually takes the top spot for speedrunning because he carries momentum even better than Diddy.
Everyone needs to play Yooka Laylee and the Impossible Lair. It’s basically the Rare team’s take on Retro’s style. It is superior to Tropical Freeze imo.
I might be the odd one out but funnily enough, the more straight forward nature of DKC1 is exactly why i prefer it to 2 and 3 despite still liking those as well. I also think the difficulty pacing from level to level is handled much better in 1. when i first played 2, i felt like it got way too diffiucult way too fast, and i felt like 3 was way too easy for way too long which again, i know im probably alone in thinking. DKC1 feels more consistent to me while simply just having less content than the other two in the trilogy. still all great games though and i get why people like the later ones more despite my opinion.
I played DKC 1 brand new as it was a gift. I remember wanting a totally different game and could not really get into it. I played it, I beat it and that was it. Years later and someone found it among a stash of games. I think now that I’m not a kid pissed off it wasn’t what I wanted … it’s pretty good. Definitely not as refined as other entries but it all has to start somewhere. I mean I’d still rather play Super Mario World for the hundredth time, but it’s a good alternative
As someone who grew up with the SNES DKC trilogy, they`re some of my all time favorite games (rivaling Super Mario 3 16bit and world in terms of how much I played and enjoyed these games) , and I`m somewhat disappointed that you didn`t enjoy them that much, but I understand why that would be the case, as I have similar issues with most 16bit games I didn`t grow up with, and played in more recent years As far as which one is best or worst, I know that DKC2 is the fan favourite, and I don`t disagree about it being the best in the series, but I actually find myself going back to it just that little bit less often than the other ones, in part because of it`s difficulty (It`s easily the most difficult of the 3), but I think that the brighter and more colorful anesthetics of 1 and 3 help make them more enjoyable to just go through casually... I also don`t think that 3 is given a fair chance, because IMO it`s just as good as the first 2 games, and really charming in it`s own way I terms of the DKC returns games, they are fine platformers, and really well made, but they never clicked with me as a fan of the classics, and I think the way the 2nd character is treated is alteast part of the reason why, and another part being the lack of K Rool and his goons (which in my mind is almost as big as part as the DKC identity as DK himself). The result of this is that despite having beaten DKCR on 3DS (and having admitedly enjoyed it much more than the Wii version, despite the 30 fps cap on 3DS), I`ve only gotten part way through tropical freeze before getting destracted by other games, and haven`t really had the desire to go back to it since
And they replaced one of the bosses of DKC2GBA, I think it was Necky's ghost, with this weird badly-rendered Kremling-monster called Kerozene. EDIT: Corrected by @paulgilbert5278
DKC 2 is my favorite of the original three. DKC blew my mind and was an Snes seller for me. I had the chance to either get an Snes or a Genesis and I went with the Snes because of DKC. DKC Returns for the Wii is , in my opinion, the best in the series.
Sometimes I wonder if I'm the only one who vastly prefers the Arcade series of DK games over the Country series, I still like them though of course, specially the first DKC and the DK Land games. Also, the main composer of the series is one of the coolest guys I've ever heard about in gaming.
@@arcturus1231 I mean, I'm actually looking forward to the remake coming out on the switch and I played the hell out of that gameboy game for hours and hours as a kid so I get where you guys are coming from, but as an actual game, doesn't hold a candle to the country games, I'd even say without them DK wouldn't even have an identity today and may not even be remembered
8:00 Me who has Dkc1 literally as my favorite of the series with Tropical freeze right on its tail. I’ll admit tho I’m a die hard SNES dk fan so it’s probably just nostalgia 30:52 Also skill issue. Jk on a serious note I love cranky too much to give him up
I've heard differing stories regarding the lack of K. Rool & the Kremlins in the returns series. One was that Rare technically owned the Kremlins and K. Rool and not Nintendo, so that's why Retro couldn't use them. The other was that Retro wanted to make their own bad guys and not use the Kremlins. I've also heard it was a rule of Nintendo that every game made for the Wii had to include the motion controls in someway. That's why games for Wii have pointless motion controls.
Nintendo has full control of the Kremlings. Retro didn't want to use the Kremlings because they wanted to do their own thing. They thought about using the Kremlings, but they wanted to make Returns more unique without falling back too hard on stuff from the original games.
@@CassiusStelar Actually Xenoblade 1 on the Wii had Motion Controls, but it was for a side gig, I think it had something to do with forging I think. I'm only aware of it because I used to watch Chuggaconroy back in the day and his Xenoblade LP was one of my most watched of his various LP series he did. Which had a part, which he showed off what is the only part of the game that had motion controls.
@@CassiusStelarYeah, he's not lying. It's literally like one side activity in the entire game that has them. It almost seems like a smart-a$$ way for the devs to get Nintendo off their backs like "see!? We put in your stupid motion controls, can you leave us alone so we can finish the game?"
Technically 100% in both Donkey Kong Country 2 and Donkey Kong Country 3 is the "True ending", a little less so in 2 where DK coins aren't required for the final match with Kapt'n K. Rool. Both Donkey Kong Country 2 and Donkey Kong Country 3 on the GBA have one new boss each. Stronghold Showdown where the Snes version didn't have a boss has Kerozene ine GBA version with completely new assets. Donkey Kong Country 3 Crocopus Replaces Barbos in Razor Ridge. Barbos got moved to the new world added in the GBA remake of Donkey Kong Country 3. Donkey Kong Land 2 is a retlling of Donkey Kong Country 2, while Donkey Kong Land 3's plot is actually different. Donkey and Diddy sort of piece out in Land 3 as they are only mentioned in the story in the instruction Manual participating in a contest that game is centered around.
‘i said I’d get back to [animal buddies in dkc1] and I never did’ i know this is meant to be a joke about how inconsequential you feel the animal buddies are in the first game but it doesn’t land. this is an edited video. you… you could’ve added that back in or just left out the bit about hit points and get back to the animal buddies in dkc2 to emphasise how little you felt they added.
I mean, I could have, but I write how I like to write. I wasn’t making a joke either, it wasn’t supposed to “land”, that’s what actually happened and I like to speak authentically and not go out of my way to polish my words in that way because it makes it more fun for me to be myself. There’s a million channels on RUclips talking about video games.
@@gillythekidI appreciate the reply and insight into your process. I just felt it was a confusing moment as a watcher but you make what you want to make
This is coincidental as hell lmao, I just finished the entire Mega Man classic series and was planning to play all the DKC games right after and the same day I finish the final classic MM game, you upload this.
"this probably won't be your favorite donkey kong country game." not only is it my favorite game, but the two next best games are returns and tropical freeze which are similar to the very first one.
The GBA port of DKC3 not only has a new OST, but has an new entire world added to it, and DKC2 and 3 has new bosses, while DKC1 on GBA gives the bosses some new patterns and attacks.
Awesome video mate, greetings from the UK! Didn't you do some rock song vocal covers? From the side you look like the guy from the band We Strike At Dawn.
I love your honesty on not liking the SNES trilogy but also still being fair. It kinda sucks to not like the thing everyone else praises, but doesnt mean you cant appreciate it. Great video.😊
I got the first Donkey Kong for Christmas as a kid. Completed it and looked forward to future entries. Although I never got 2 or 3 as Donkey Kong wasn’t in the game.
Fun fact: i played the original trilogy so much i memorized every single Bonus Stage and DK Coin in every single level of DKC2 and DKC3, and I know most if not all in DKC1
I feel like Yooka Laylee and the Impossible Lair is kinda what DKC3 was trying to be. Levels are more gimmicky and varied with an adventure game overworld.
I'm one of those freaks who likes Jungle Beat more than any of the Country games. I just love the combo stuff and playing with the bongos, or the Wii remote and Nunchuk
I can’t exactly fault you for your opinions on the SNES DKC games. I like them a lot, but unsurprisingly, the modern games manage to be better thanks to better technology and design philosophy and all that. I got DKC Returns back in the day because I had enjoyed New Super Mario Bros Wii and seeing they did the same for Donkey Kong Country, which I had a passing familiarity with, I was excited. I did not like the game on my first run because, quite frankly, I was bad at it and it was too hard for me. That being said, I gave it a second chance later on and it was a real 180 on my opinion- I liked it quite a bit now. And then Tropical Freeze came out and it just blew me away. It’s still my favorite 2D platformer to this day. It has so many great ideas, beautiful and vibrant backdrops, and a stellar soundtrack. And I entirely agree- nothing Mario has ever done in 2D has topped Tropical Freeze in my eyes. The game closest to doing that was, funny enough, Yooka-Laylee and the Impossible Lair, which was done by ex-Rare. And hot damn, I’m still dying over here waiting for a new Donkey Kong Country. It’s been a decade and DK deserves more respect than Nintendo has ever given him.
DKC 1/2/3 (AND 64) were my favorite snes games. And yes, if you remember, when you interact with krinkly Kong in 64, she says she has passed away after DKC3 . So I guess it’s technically canon?
I've found that when replaying Tropical Freeze on the Switch, Dixie was actually my least used Kong. Cranky was my most used by far, and Diddy was 2nd. Dixie is objectively better than Diddy in a general sense, but I've found that there are a handful of situations in which Diddy's control is much more suitable. The extra height that Dixie gains is usually why she's better than Diddy, but it can be a detriment in certain levels. Diddy's hover slows you down less and is very consistent. I will often use Diddy in the temple levels, because precision is key. Dixie's gained height can push me into enemies and hazards above me, and it makes it harder to land where I want to when I'm moving quickly. This also makes Diddy better for bosses like Lord Fredrik, in which he's significantly better than the other Kongs. Each of the 3 kong partners have different uses. Dixie is the most versatile, but Diddy is incredibly useful if you know when to use him over Dixie. Cranky is really useful in a handful of levels, and not really useful at all in others. I end up playing as him the most because he's fun and I love his flow of movement.
I can replay the SNES games just fine, they are far superior to the Retro Studios games. The enemies are trash and no animal buddies other than Rambi is also trash.
Your really underestimating Cranky in Tropical Freeze he’s loved by for speed runners and while funky mode is basically easy mode Funky is actually pretty fun to play as.
Completely random thought, but if DKC 3 wanted to have a power character, maybe the should have picked up enemies when they rolled through them and be able to throw them. Give them something unique compared to the speed character that doesn't just make them worse in everyway except like the two times you have to skip off water to reach a bonus.
On the SNES dkc games: I think part of the appeal was (aside from the graphics looking WILDLY advanced back in the day) playing them enough to get really good at them. I just.. noticed you said they were clunky, and the first few playthroughs feel like that for sure! But being a little kid and playing obsessively for the sake of speed, dkc2 and 3 especially can be charged through super, super fast. So yah, it's hard to tout the fun in that when there are objectively way better and faster games to run through nowadays, but man was it sure fun at the time XD
I love Donkey Kong Country Returns. I have a lot of fond memories of playing the Wii version with my brothers and friends, and I completed the 3DS version with my cousin. I think it is a lot of fun, and I prefer it over Mario's 2D platformers.
Personally, I think people that don't like DKC 3 are too busy sniffing glue while Stickerbrush Symphony plays in the background. It's just nostalgia. There's no mechanical difference on how DKC2 and 3 plays, apart from some extra mechanics like the water bounce. And the soundtrack isn't bad, it just wasn't composed by the guy that made your favorite glue sniffing music. 24:40 The reason you don't have any Kremilings in subsequent games is because they're Rareware creations, same with all the stuff from DKC2 onward. Considering where Rare was, retro Studos probably wasn't interested in going after a licensing deal with Microsoft.
I also didn't play through the original trilogy into much later. I played the GBA versions a lot more before I even knew they were SNES games (much like the Mario Advance series). I also didn't finish games that much as a kids (still don't know why). I finally got to the originals when I raised money for Extra Life.
It's ironic that the original Donkey Kong arcade revolutionized the platform genre, yet DKC pretty much dominated it thanks to the silicone graphics that was translated into the 16-bit graphics, which is impressive for its time.
I had that dkc promo vhs. I think it came with my mail in for super mario all stars, i honestly don't 100% remember how i got it but i always loved at the very end of the tape they showed like a 10 second clip of killer instinct and i lost my shit during those 10 seconds
The Donkey Kong Country games weren't even called Country in the japanese versions, they were Super Donkey Kong. So, it's fine to include the Land games even without the Country name, as even the Country games didn't have the Country name.
17:50 you play the games without even caring about their true ending and then say that. Of course it's a poor experience if you ignore the main point of just DKC that is to be curious and explore stuff instead of just rushing through the stages.
As a player of the DKC games from start to finish, I do praise retro's work and ethics. I find the lack of personality in enemies to be a real... while not bad, incredibly jarring experience and put me off for a long while. I never liked drastic changes in things I like and that was a not insignificant change. The music was different but rang true with just enough nostalgia to feel DKC but unique and agreed with the technology of today, the controls in the DKC:R games were tight and responsive but I missed the weighty feel of the original controls caused by input lag as well and as you said, not being able to control Diddy outside of co-op was... a choice.
In my personal opinion of the 3 SNES games 1 is the best one, and I still do not know if I will keep that opinion as 1, I only played Diddy's Kong Quest once, and 2, I mainly associate DKC 1 with the GBA port, which graphics aside, it's a massive improvement over both the SNES original, and probably even 2 and 3, however, I also grew up with that game, so I might be nostalgia biased on this one 3 is the second best one despite the lesser "charm" just because of how tightly packed and designed every level and and gameplay design is, I haven't played the GBA port but just speaking from the SNES original, it's real good 2 I do not know if my current opinion is the one I'd held if I went out of my way to play, because despite enjoying 1 and 3 on my first playtroughs more, 2 I have only played once, and everytime I think about specific memories of my playtrough I remember having a blast, just not enough blast as 2 and 3 I guess, and as for the GBA port I barely played it but I think unlike the GBA port of DKC1, it's kind of a downgrade from the SNES original, still gotta play both versions more to find out I guess As for Returns and Tropical Freeze, I currently enjoy Returns (3ds specifically) more than DKC3, and Tropical Freeze (both versions but Funky Kong makes it better) is my favourite between them all
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So, what's your favorite Donkey Kong Country game in the series?
The first game, cause it's the only game you can play as Donkey Dong. Kiddie Kong is poopoo.
Nah the real reason is simply because I have lots of nostalgia for the first game. I used to go to a friend's house after school sometimes and we'd play her SNES. She was a good friend and would later become my first girlfriend and well, she was awesome and I think she was the prototype for the modern Egirl. She gave me her copy of Ninja Garden on NES and was just an all round good friend.
To answer your bafflement about not being able to swap characters (in a semi-serious and simplified fashion) that decision is made by top executives who delegate to lower level executives who get their information from accountants who get their information from analysts who get their information from focus groups who are generally made up of non-gamers and/or the dumbest people who ever lived. Add in a little consulting and there you have it: a terrible decision (and sometimes a terrible game). If you’re ever wondering why something stupid is happening in the world there’s a good chance bureaucracy is involved.
(And my favorite Donkey Kong game wasn’t on the list. Donkey Kong 64, my man. Not technically a Donkey Kong Country game but I didn’t have a SNES growing up. I just had my dad’s old NES which I played for years and by the time I was done with it the N64 was out and that was that.
Donkey kong country 3 for me but I still like the first and second one but dkc3 is my all time favorite Donkey kong game and donkey kong64
Correction: Donkey Kong Land 3 does actually have its own original story, like DKL1.
For some weird reason, DKL2 is the only one which doesn't.
@@Gatorade69 the hilarious part is that DK actually controls worse, is slower, and has less movement options than Kiddy Kong. (kiddy can bounce on water and is the fastest in all three games if you know how to utilize extendo rolls like DK) Yet I love DK more than KK 7 days a week.
Fun fact: I held the world record for Riverside Race for a couple weeks in DKC3. I'm now 9th fastest though v.v
Awesome :D I hold a couple records for Super Dragon Ball Z on ps2
Bleak the Snowman 👌
Fun fact: that fact is only fun for you. Nobody else cares
@@OttophilResponse to your comment: I think that Cooby's record is impressive.
@@Lightspeeds my son's real legal name is the same as your RUclips name
There's one (and only one) advantage of using Diddy over Dixie in Tropical Freeze for me: Diddy drops you from the glide upon letting go of the button a lot faster than Dixie does, which is admittedly incredibly situational, but I found it incredibly useful against the bosses, Lord Fredrik in particular.
I was gonna say the same to be honest. It took me a while to beat Frederick, but using ditty, actually surprised me because he made it a lot easier. That and I hardly used him at all throughout the game lol
I'm sad that not many people really realize that Cranky is the best partner in tropical freeze. He lets you play with a sort of speed and flow state It feels like playing as Sonic the Hedgehog in a Yoshi's Island game.
Yeah Cranky is by far my most used Kong partner.
Dixie has the most air control, but she slows you down a lot and can actually hinder you in certain circumstances.
Diddy is definitely the worst of the 3, but he has specific use cases that actually made me start using him far more than Dixie.
Yeah Cranky is basically built for Speedrunners basically, which isn't a bad thing, plus for how Cranky is as a character for his team up abilities being a bit of a learning curve, it's a good fit for the old geezer that goes on about how games used to be harder and you had to learn how to play the game and get better at it.
@@DaNintendude what situations would you use diddy instead of dixie? is he not inferior in every circumstance?
@jclkaytwo7789 Mostly just bosses like Lord Fredrik, the temple levels. When you stop Diddy's hover, you drop immediately. Dixie's hover will always add height (or stall), no matter when you let go. Diddy's drop makes it better as a crutch for quick movement, and is the most controllable when landing
@@DaNintendude I don't think the difference between diddy's drop and dixie's brief stall when you let go of the button makes too much of a difference in any circumstance the game throws at you. this ain't celeste. I also think dixie's hover is better as a crutch; it gives you more of an opportunity to correct mistakes and even skip over platforms.
DKC 3 is an underrated gem! I never understood the hate
Me neither. But usually people complain about the same things: Kiddy Kong, Gimmicks, Lighter tone, Music
It's got middle child syndrome. I definitely appreciate it and respect it, but I can't help but like the other 4 DKC games better.
@@paulgilbert5278 The fans think Kiddy Kong is bad? He's just a cute and strong baby ape. Try Allen Gregory or 2023 Velma. The music in DKC3 isn't that weak. Other games have even worse music. The Kirby series also has a light tone, and I've never heard people complain.
People liked how fast Diddy and Dixie were in 2 and that it was an unofficial test for Diddy to prove himself as a hero in his own right rather than just be second banana to Donkey Kong. The dirty, pirate aesthetic with an emphasis on the Kremlings this time around made the adventure feel much bigger and more important than DKC1, which was pretty low-stakes because K. Rool just took the Banana Hoard rather than kidnap someone directly. I don't think it's a coincidence that the games with both a light and heavy character are considered fine by the fandom and the game with the two lightweight characters is critically acclaimed.
DKC2 is objectively better but DKC3 is still really good. Definitely had the most unique bosses in the whole trilogy.
Doing a Funky Kong playthrough in Tropical Freeze is an experience worth going through espescially if you're a player who loves to speed through levels. Funky being baby mode is a valid issue to have but he's just so rad and fun to play with that him being easy mode is such an easy thing to overlook because he's truly a beast of his own.
Funky is great for just blazing through. Honestly instead of a baby mode, he could have been an unlockable mode, along with the hard modes with the other characters vs being done at level select could have been full modes.
And speedrunning levels can be really challenging, so it's best of both worlds.
When he said the SNES donkey kong country games were just ok I knew he was going to absolutely gush over the returns games.
Timestamps for your convenience:
3:47 Donkey Kong Country
8:17 Donkey Kong Country 2: Diddy's Kong Quest
13:25 Donkey Kong Country 3: Dixie Kong's Double Trouble
18:08 Donkey Kong Land series
23:02 Donkey Kong Country Returns (Wii/3DS)
28:21 Donkey Kong Country Tropical Freeze (Wii U/Switch)
I don't think there's a 2D platformer that's able to capture the pure atmosphere that the DKC games have. The pre-rendered graphics, for the most part, hold up to this day, the platforming feels so organic to the world, and the soundtracks made by David Wise hits this amazing balance of catchy video game melodies and atmospheric/ambient structure.
Gilly: Funky is just baby mode, ugh no thanks
Also Gilly: Dixie makes the game easier than Diddy so I only use her
Not baby mode, its funky mode 😎
Maybe Yooka-Laylee and the Impossible Lair could be a fun addendum. A great Indie using the DKC framework.
Yes, also Kaze and the Wild Masks, and Marsupilami are also DKC-like.
@@clayton_gamesI prefer Kaze to Yooka-Laylee. It was such a clear tribute to the original DKC series that it almost felt like a spiritual sequel. Yooka-Laylee and the impossible lair is a fun game, but never quite felt as intense or memorable as any of the DKC series.
As someone who has always adored the classic DKC trilogy (admittedly I never cared much for Returns but Tropical Freeze is good), I love to see that there's still folks out there playing through this series for the first time. Its fine that you're not super into them, I've been seeing that take more and more lately, but I appreciate that you tried them out and still enjoyed your time with them even if they felt clunky to you. Its kinda crazy cuz I've always thought the games are some of the smoothest feeling platformers out there, nice to get a different perspective on that. Its funny how you like Returns so much but I always thought it felt really mid, even if I do still respect it as the grand return to the DKC series that it was.
DKC3 is my personal favorite and I'm very glad to see that its bad reputation has been shifting lately, its a good game but it gets a lot of flak just because its different...and because Kiddy Kong exists. Don't even get me started on the amount of people that hate the music literally just because it wasn't composed by David Wise, lol. Your appreciation for the DKC3 boss design was a pleasant surprise and I felt so validated hearing you say you preferred most of DKC3's levels over DKC2 lmao
I think for me the difference between Rare and Retro with DKC is that of True Journey vs. Fun Adventure.
The SNES games especially in hindsight emphasize the nature of the settings and progress by way of aesthetics. The world maps became increasingly detailed and tied into the individual levels as the series went on. Krem Quay could just have a basic layout for its swamps and one bramble level, but takes the time to have a thorny vine section on the map proper to illustrate where you go next. The sprite design itself is indicative of being a genuine experience, with a sense of authenticity the Kongs and their foes that most platformers don't have, further inviting players to experience the game as real place. Even the music of the respective world maps immediately signals the tones of the trilogy's games: fun romp, avoiding dangers in enemy territory, and exploring a mysterious setting. Even the more gimmicky experiments in DKC3 feel rooted in matching the environments rather than creating ones in a vacuum and sticking them in a stage.
Retro goes more for being a rollercoaster of sorts. That's not to suggest there isn't diversity in aesthetics or a few different emotional tones to its levels, but so many of them have a sense of being beautiful backdrops for the exciting set pieces you'll engage in. There is some narrative being told by progress (see the Bright Savannah for an example), yet the world maps are more simplistic even with the music, acting as a means to move the Kongs from one world to the next and no story to tell. A lot of the stages while great to look at and have the best platformer level designs ever (while never featuring mere floating platforms) yet the cartoony nature of Returns and Tropical Freeze means ones from those two always feel a bit more video gamey than the SNES games' efforts. It does however allow the gimmicky levels to be made for fun rather than having to exactly match what the setting would initially suggest.
I'd probably liken it a bit to Mario Galaxy 1 vs. Mario Galaxy 2 in some ways. Rare often made for the better experience while Retro often had better design.
I don't think comparing the rare DKC games to galaxy 1 and the retro DKC games to galaxy 2 is fair at all. galaxy 2 may have had better level design, but it seeped away everything that made galaxy 1 unique and essentially turned it into every other mario game. a soulless shell of its former self.
chalking up the retro DKC games as simply "fun adventures" as opposed to "true journeys" is so reductive of what those games achieve. the retro DKC games didn't lose a single bit of the rare games' soul, they just added new things in its place. tropical freeze in particular has fantastic worldbuilding and environmental design, and feels just as rooted as the original games despite its crazier set pieces. tropical freeze's world 6, for example, is incredible because each level is based on an individual world in DKCR, but frozen over. it does an great job at showing how much DK island has been impacted, and helps make the game feel like a huge journey.
The partner mechanic in the Retro games, to me, is best played in 2-player mode. My brother and I played Returns together, and it was such a blast. We lost SO many lives, lol.
DKC 1 created a world (as you said) / DKC 2 improved over that same world / DKC 3 Perfected and elevate the formula to his highest point and to me was a "sneak peak" for the things to come in the 64 era of Rareware.
3 is the best IMO
So maybe the best way to play DKC returns is through Dolphin and making so you can remap the waggle stuff to buttons
18:08 ok, that’s good lol. Also even though the DKC trilogy are my personal favorite games, I can totally understand why everyone wouldn’t be a fan of em so your opinion is very understandable. And yes, 3 is very underrated
Interesting to see how little you used the Kong's rolling abilities in the SNES DKC games and then called those games slow. You didn't even mention one of the best platformer mechanics those games practically invented: jumping out of the roll in midair.
I'm glad you covered the Land games as well. While the handheld DKC games are ports, DKC GBC version adds a new level not found in SNES and GBA version while DKC3 GBA gets a WHOLE NEW WORLD with 6 new levels and a new boss. The same thing happened with DKC Returns on 3DS: there are EIGHT NEW LEVELS. The 3DS versions extra content is part of the reason why Tropical Freeze's new Funky mode is so meme worthy but not actual money worthy.
Seeing you open the video wearing only a necktie and eating a banana was the best thing ever. Great video, by the way. DKC is one of the best games ever. I've been neglecting getting Tropical Freeze, but I think I need to just treat myself and get it.
if DKC is one of the best games ever then tropical freeze will be _the_ best game ever
I finally played the first two on the switch online a couple years ago. So much fun. I should play the third
Donkey Kong Country is one of my favorite video game franchises it’s gameplay, music, and atmosphere is incredible and it’s crazy that it will turn 30 this year I’m hoping we will get a new DK game this year
So in Tropical Freeze, Diddy does have a few small niches that are superior to Dixie. The big one is that his jet-thrust is noticeably faster in water than her hair-propeller. Less major but still there is that Diddy’s hover carries momentum far better than Dixie, and as such he is a superior choice for speed running in a very small number of levels, though admittedly Cranky usually takes the top spot for speedrunning because he carries momentum even better than Diddy.
Everyone needs to play Yooka Laylee and the Impossible Lair. It’s basically the Rare team’s take on Retro’s style. It is superior to Tropical Freeze imo.
I might be the odd one out but funnily enough, the more straight forward nature of DKC1 is exactly why i prefer it to 2 and 3 despite still liking those as well. I also think the difficulty pacing from level to level is handled much better in 1. when i first played 2, i felt like it got way too diffiucult way too fast, and i felt like 3 was way too easy for way too long which again, i know im probably alone in thinking. DKC1 feels more consistent to me while simply just having less content than the other two in the trilogy. still all great games though and i get why people like the later ones more despite my opinion.
that one minecart level in DKC1 was a massive difficulty spike tho
18:47 Welll, there's actually the whole new extra world in Pacifica, but I'm sure you're going to get that fact shoved down your throat, haha.
I played DKC 1 brand new as it was a gift. I remember wanting a totally different game and could not really get into it. I played it, I beat it and that was it. Years later and someone found it among a stash of games. I think now that I’m not a kid pissed off it wasn’t what I wanted … it’s pretty good. Definitely not as refined as other entries but it all has to start somewhere. I mean I’d still rather play Super Mario World for the hundredth time, but it’s a good alternative
Tropical Freeze is an excellent game with an amazing soundtrack I never get bored playing it and it’s my second favorite in the DKC series
As someone who grew up with the SNES DKC trilogy, they`re some of my all time favorite games (rivaling Super Mario 3 16bit and world in terms of how much I played and enjoyed these games) , and I`m somewhat disappointed that you didn`t enjoy them that much, but I understand why that would be the case, as I have similar issues with most 16bit games I didn`t grow up with, and played in more recent years
As far as which one is best or worst, I know that DKC2 is the fan favourite, and I don`t disagree about it being the best in the series, but I actually find myself going back to it just that little bit less often than the other ones, in part because of it`s difficulty (It`s easily the most difficult of the 3), but I think that the brighter and more colorful anesthetics of 1 and 3 help make them more enjoyable to just go through casually... I also don`t think that 3 is given a fair chance, because IMO it`s just as good as the first 2 games, and really charming in it`s own way
I terms of the DKC returns games, they are fine platformers, and really well made, but they never clicked with me as a fan of the classics, and I think the way the 2nd character is treated is alteast part of the reason why, and another part being the lack of K Rool and his goons (which in my mind is almost as big as part as the DKC identity as DK himself). The result of this is that despite having beaten DKCR on 3DS (and having admitedly enjoyed it much more than the Wii version, despite the 30 fps cap on 3DS), I`ve only gotten part way through tropical freeze before getting destracted by other games, and haven`t really had the desire to go back to it since
DKC3 on Christmas morning was amazing.
DKC3 GBA also has an entire new world while DKC GBC has an exclusive level.
And they replaced one of the bosses of DKC2GBA, I think it was Necky's ghost, with this weird badly-rendered Kremling-monster called Kerozene.
EDIT: Corrected by @paulgilbert5278
@@ilikecurry2345 That was 2 not 3
@@paulgilbert5278 Okay.
Shout out to David Wise, the best ambiance composer of all time.
DKC 2 is my favorite of the original three. DKC blew my mind and was an Snes seller for me. I had the chance to either get an Snes or a Genesis and I went with the Snes because of DKC. DKC Returns for the Wii is , in my opinion, the best in the series.
Sometimes I wonder if I'm the only one who vastly prefers the Arcade series of DK games over the Country series, I still like them though of course, specially the first DKC and the DK Land games. Also, the main composer of the series is one of the coolest guys I've ever heard about in gaming.
Yes. Yes you are. Besides maybe Cranky Kong 😂
It's a shame it's not its own series. DK94 proves that the old formula has just as much potential to explore as the new one
@@arcturus1231 I mean, I'm actually looking forward to the remake coming out on the switch and I played the hell out of that gameboy game for hours and hours as a kid so I get where you guys are coming from, but as an actual game, doesn't hold a candle to the country games, I'd even say without them DK wouldn't even have an identity today and may not even be remembered
the DK arcade games barely even qualify as games 💀
@@jclkaytwo That's just disrespectful and uneducated lol
8:00 Me who has Dkc1 literally as my favorite of the series with Tropical freeze right on its tail. I’ll admit tho I’m a die hard SNES dk fan so it’s probably just nostalgia
30:52 Also skill issue. Jk on a serious note I love cranky too much to give him up
I've heard differing stories regarding the lack of K. Rool & the Kremlins in the returns series. One was that Rare technically owned the Kremlins and K. Rool and not Nintendo, so that's why Retro couldn't use them. The other was that Retro wanted to make their own bad guys and not use the Kremlins.
I've also heard it was a rule of Nintendo that every game made for the Wii had to include the motion controls in someway. That's why games for Wii have pointless motion controls.
Xenoblade does not have motion controls as it uses the classic controller pro.
Nintendo has full control of the Kremlings. Retro didn't want to use the Kremlings because they wanted to do their own thing. They thought about using the Kremlings, but they wanted to make Returns more unique without falling back too hard on stuff from the original games.
@@CassiusStelar Actually Xenoblade 1 on the Wii had Motion Controls, but it was for a side gig, I think it had something to do with forging I think. I'm only aware of it because I used to watch Chuggaconroy back in the day and his Xenoblade LP was one of my most watched of his various LP series he did. Which had a part, which he showed off what is the only part of the game that had motion controls.
@@bobafett4265 oh fuck fr?
@@CassiusStelarYeah, he's not lying. It's literally like one side activity in the entire game that has them.
It almost seems like a smart-a$$ way for the devs to get Nintendo off their backs like "see!? We put in your stupid motion controls, can you leave us alone so we can finish the game?"
Cranky Kong is handy to get hearts abd what not from enemies when you use his cane jump on them. Saved me a lot in the final boss.
probably best graphics and soundtrack on the SNES
Technically 100% in both Donkey Kong Country 2 and Donkey Kong Country 3 is the "True ending", a little less so in 2 where DK coins aren't required for the final match with Kapt'n K. Rool.
Both Donkey Kong Country 2 and Donkey Kong Country 3 on the GBA have one new boss each. Stronghold Showdown where the Snes version didn't have a boss has Kerozene ine GBA version with completely new assets. Donkey Kong Country 3 Crocopus Replaces Barbos in Razor Ridge. Barbos got moved to the new world added in the GBA remake of Donkey Kong Country 3.
Donkey Kong Land 2 is a retlling of Donkey Kong Country 2, while Donkey Kong Land 3's plot is actually different. Donkey and Diddy sort of piece out in Land 3 as they are only mentioned in the story in the instruction Manual participating in a contest that game is centered around.
‘i said I’d get back to [animal buddies in dkc1] and I never did’
i know this is meant to be a joke about how inconsequential you feel the animal buddies are in the first game but it doesn’t land. this is an edited video. you… you could’ve added that back in or just left out the bit about hit points and get back to the animal buddies in dkc2 to emphasise how little you felt they added.
I mean, I could have, but I write how I like to write. I wasn’t making a joke either, it wasn’t supposed to “land”, that’s what actually happened and I like to speak authentically and not go out of my way to polish my words in that way because it makes it more fun for me to be myself. There’s a million channels on RUclips talking about video games.
@@gillythekidI appreciate the reply and insight into your process. I just felt it was a confusing moment as a watcher but you make what you want to make
best intro of 2024 lol cause i never did beat the dk country series either i hope you have the best year
This is coincidental as hell lmao, I just finished the entire Mega Man classic series and was planning to play all the DKC games right after and the same day I finish the final classic MM game, you upload this.
But did you play MegaMan 7 or MegaMan and Bass ?
@@Gatorade69 I played both and they're at the top of my list as my favorites lol
@@nuketeehee640 I could never get into MegaMan and Bass for some reason.
playing DKC 2 long enough means you still main Diddy, you come to realize Dixie's glide becomes obsolete
"this probably won't be your favorite donkey kong country game." not only is it my favorite game, but the two next best games are returns and tropical freeze which are similar to the very first one.
I am surprised you did not do DK 64. Is that technically a 'Country' game?
The GBA port of DKC3 not only has a new OST, but has an new entire world added to it, and DKC2 and 3 has new bosses, while DKC1 on GBA gives the bosses some new patterns and attacks.
S-tier game reviewer. You always remind me how fun games can be in ways that other game reviewers don't match.
Awesome video mate, greetings from the UK! Didn't you do some rock song vocal covers? From the side you look like the guy from the band We Strike At Dawn.
The OG DKC looked incredible for its time. I played the heck out of it.
I love your honesty on not liking the SNES trilogy but also still being fair. It kinda sucks to not like the thing everyone else praises, but doesnt mean you cant appreciate it. Great video.😊
I got the first Donkey Kong for Christmas as a kid. Completed it and looked forward to future entries. Although I never got 2 or 3 as Donkey Kong wasn’t in the game.
Fun fact: i played the original trilogy so much i memorized every single Bonus Stage and DK Coin in every single level of DKC2 and DKC3, and I know most if not all in DKC1
I feel like Yooka Laylee and the Impossible Lair is kinda what DKC3 was trying to be. Levels are more gimmicky and varied with an adventure game overworld.
I'm one of those freaks who likes Jungle Beat more than any of the Country games. I just love the combo stuff and playing with the bongos, or the Wii remote and Nunchuk
I've only played little bits of DKC2 and DKC3. DKC1 is definitely my favorite. It's just simple enough to be charming but still fun
I can’t exactly fault you for your opinions on the SNES DKC games. I like them a lot, but unsurprisingly, the modern games manage to be better thanks to better technology and design philosophy and all that.
I got DKC Returns back in the day because I had enjoyed New Super Mario Bros Wii and seeing they did the same for Donkey Kong Country, which I had a passing familiarity with, I was excited. I did not like the game on my first run because, quite frankly, I was bad at it and it was too hard for me. That being said, I gave it a second chance later on and it was a real 180 on my opinion- I liked it quite a bit now.
And then Tropical Freeze came out and it just blew me away. It’s still my favorite 2D platformer to this day. It has so many great ideas, beautiful and vibrant backdrops, and a stellar soundtrack. And I entirely agree- nothing Mario has ever done in 2D has topped Tropical Freeze in my eyes. The game closest to doing that was, funny enough, Yooka-Laylee and the Impossible Lair, which was done by ex-Rare.
And hot damn, I’m still dying over here waiting for a new Donkey Kong Country. It’s been a decade and DK deserves more respect than Nintendo has ever given him.
@gillythekid You missed that Kiddy Kong has a mechanic where he can skip over water like a skimming stone.
DKC 1/2/3 (AND 64) were my favorite snes games.
And yes, if you remember, when you interact with krinkly Kong in 64, she says she has passed away after DKC3 .
So I guess it’s technically canon?
7:11 RIP. This happens to me every year I play this game.
I really like the old games, but when I tryed Returns, I just did not like it, is strange, so I dropped it, Jungle beat is fun
Tropical Freeze is one of the top 5 games of all time. Like, every console, every genre. It's just that good.
Since you did this video, being that this is the 30th anniversary of DKC, hopefully we get a new entry this year!!
I used to fly the gyrocopter around the northern kremisphere looking for DK island's face sculpture and the ocean and never found it
terrific retrospective, subscribed 🙂
I've found that when replaying Tropical Freeze on the Switch, Dixie was actually my least used Kong.
Cranky was my most used by far, and Diddy was 2nd.
Dixie is objectively better than Diddy in a general sense, but I've found that there are a handful of situations in which Diddy's control is much more suitable.
The extra height that Dixie gains is usually why she's better than Diddy, but it can be a detriment in certain levels. Diddy's hover slows you down less and is very consistent. I will often use Diddy in the temple levels, because precision is key. Dixie's gained height can push me into enemies and hazards above me, and it makes it harder to land where I want to when I'm moving quickly. This also makes Diddy better for bosses like Lord Fredrik, in which he's significantly better than the other Kongs.
Each of the 3 kong partners have different uses. Dixie is the most versatile, but Diddy is incredibly useful if you know when to use him over Dixie. Cranky is really useful in a handful of levels, and not really useful at all in others. I end up playing as him the most because he's fun and I love his flow of movement.
you can manipulate the height of dixie's hover by letting go of the A button. it's a lot more precise than you think it is.
I can replay the SNES games just fine, they are far superior to the Retro Studios games. The enemies are trash and no animal buddies other than Rambi is also trash.
I remember playing it on snes when it first came out the first one was a masterpiece the graphics were so much better than anything else out!
One of my favorite game series
Less than 800 subs until you get that silver play button!
Does Mario vs Donkey Kong count?
1:08 Gill subtlety crapping on the sponsor game lul
I'm pretty sure playing as Diddy Kong right off the bat will be implemented in the upcomming HD remake for Switch.
You can play DKC Returns on the Wii U with the GamePad if you mod it, and on the Wii with USB loader GX with Ocarina cheats to use non waggle.
Your really underestimating Cranky in Tropical Freeze he’s loved by for speed runners and while funky mode is basically easy mode Funky is actually pretty fun to play as.
The doggy Kong country trilogy along with the sonic show, Jim Mario brothers trilogy or some of the greatest games of all time time
Completely random thought, but if DKC 3 wanted to have a power character, maybe the should have picked up enemies when they rolled through them and be able to throw them. Give them something unique compared to the speed character that doesn't just make them worse in everyway except like the two times you have to skip off water to reach a bonus.
DKC2 is literally my favorite game of all time, and I think it always will be. (Biased as hell from nostalgia but… idc)
On the SNES dkc games: I think part of the appeal was (aside from the graphics looking WILDLY advanced back in the day) playing them enough to get really good at them. I just.. noticed you said they were clunky, and the first few playthroughs feel like that for sure! But being a little kid and playing obsessively for the sake of speed, dkc2 and 3 especially can be charged through super, super fast. So yah, it's hard to tout the fun in that when there are objectively way better and faster games to run through nowadays, but man was it sure fun at the time XD
Oh it's on..like the game series being discussed in this video
They are all good except dkc 3
I love Donkey Kong Country Returns. I have a lot of fond memories of playing the Wii version with my brothers and friends, and I completed the 3DS version with my cousin. I think it is a lot of fun, and I prefer it over Mario's 2D platformers.
dont get me wrong...the old...''UAAHHHR''. hahaha that was fun
Am I the only one whos eyes magnetized toward that non standard scoobert behind Gilly?
Personally, I think people that don't like DKC 3 are too busy sniffing glue while Stickerbrush Symphony plays in the background. It's just nostalgia. There's no mechanical difference on how DKC2 and 3 plays, apart from some extra mechanics like the water bounce. And the soundtrack isn't bad, it just wasn't composed by the guy that made your favorite glue sniffing music.
24:40 The reason you don't have any Kremilings in subsequent games is because they're Rareware creations, same with all the stuff from DKC2 onward. Considering where Rare was, retro Studos probably wasn't interested in going after a licensing deal with Microsoft.
Sad we still haven’t gotten a true third installment in the “Returns” saga. But atleast Returns HD is coming out in 2 months
I also didn't play through the original trilogy into much later. I played the GBA versions a lot more before I even knew they were SNES games (much like the Mario Advance series). I also didn't finish games that much as a kids (still don't know why). I finally got to the originals when I raised money for Extra Life.
It's ironic that the original Donkey Kong arcade revolutionized the platform genre, yet DKC pretty much dominated it thanks to the silicone graphics that was translated into the 16-bit graphics, which is impressive for its time.
I don't think that's ironic
Dude really just talked about Tropical Freeze without mentioning the GOATed soundtrack by original composer David Wise.
I had that dkc promo vhs. I think it came with my mail in for super mario all stars, i honestly don't 100% remember how i got it but i always loved at the very end of the tape they showed like a 10 second clip of killer instinct and i lost my shit during those 10 seconds
Every time I see DKC Returns all I can think of is the Jontron video Stairfax Temperatures and the song at the end lol
The Donkey Kong Country games weren't even called Country in the japanese versions, they were Super Donkey Kong. So, it's fine to include the Land games even without the Country name, as even the Country games didn't have the Country name.
DKC GBC is actually really good and fun.
Gilly forgot to edit his kink video out of his regular video again. His kink of course being videogames.
Tropical Freeze is the platforming GOAT
Now that's a platformer series that NEEDS a comeback! We don't have a new DKC game for about 10 years!!
And K roop hasn't been in one for almost 20
@@maximus4765 he hasn't been in one for 25 years
You really going to start with a thrist trap like that? Well played, well played.
You rock man! Love your videos, keep up the good work!
Can you do a video on the one piece video games? 😜
17:50 you play the games without even caring about their true ending and then say that. Of course it's a poor experience if you ignore the main point of just DKC that is to be curious and explore stuff instead of just rushing through the stages.
As a player of the DKC games from start to finish, I do praise retro's work and ethics. I find the lack of personality in enemies to be a real... while not bad, incredibly jarring experience and put me off for a long while. I never liked drastic changes in things I like and that was a not insignificant change. The music was different but rang true with just enough nostalgia to feel DKC but unique and agreed with the technology of today, the controls in the DKC:R games were tight and responsive but I missed the weighty feel of the original controls caused by input lag as well and as you said, not being able to control Diddy outside of co-op was... a choice.
I prefer the returns series to the originals, the returns series I think are some of the best platformers ever made
In my personal opinion of the 3 SNES games
1 is the best one, and I still do not know if I will keep that opinion as 1, I only played Diddy's Kong Quest once, and 2, I mainly associate DKC 1 with the GBA port, which graphics aside, it's a massive improvement over both the SNES original, and probably even 2 and 3, however, I also grew up with that game, so I might be nostalgia biased on this one
3 is the second best one despite the lesser "charm" just because of how tightly packed and designed every level and and gameplay design is, I haven't played the GBA port but just speaking from the SNES original, it's real good
2 I do not know if my current opinion is the one I'd held if I went out of my way to play, because despite enjoying 1 and 3 on my first playtroughs more, 2 I have only played once, and everytime I think about specific memories of my playtrough I remember having a blast, just not enough blast as 2 and 3 I guess, and as for the GBA port I barely played it but I think unlike the GBA port of DKC1, it's kind of a downgrade from the SNES original, still gotta play both versions more to find out I guess
As for Returns and Tropical Freeze, I currently enjoy Returns (3ds specifically) more than DKC3, and Tropical Freeze (both versions but Funky Kong makes it better) is my favourite between them all