Iridescent Inspector might be better if it had the same glow effect like opening a card pack has where the cards have a color glow around them for their rarity. That way the card back doesn't need to be replaced
Specially that's something players potentially paid for, like I know it's something very minimal, but imagine getting your skin replaced, that you paid for in a game, I can understand someone getting mad over it...
So many custom cards have the idea of giving you little hints of what cards the opponent has in their hand. That would make no difference in any of my games. I already know exactly what cards they have in their hand at any given moment. It's whatever card they need. Every time.
IMO the problem is that the meta has generally favored solitaire-style decks that win quickly without caring much about what your opponent has. Having knowledge of what your opponent has in hand is realistically only good in slow metas of control and combo decks (with ample disruption tech). And seeing how little cards like Chameleos, Mind Vision, and Madame Lazul were played is telling of how incompatible the metas have been with this kind of mechanic.
Yogg should never be stooped to the level of always helping you. It is you who must hope Yoggs whims align with your own. If it was changing to only destroying friendly minions it would be far more flavorful, but I doubt it would see any play then.
I think it'd work with friendly minions if you replaced it with "cast random spells equal in number to the minion's cost" i.e. a 10 cost minion would cause 10 random spells to be cast; therefore this Yogg could potentially cast up to 60 random spells but it would usually be in the 1-10 range.
Perhaps Yog could be something along the lines of "cast a random spell at each minion equal to its cost". This also has the added benefit of rewarding players who know the game, as they can predict how likely a targeted spell is likely to be removal or a buff at each mana cost.
Honestly I was thinking destroy all friendly minions and discard your hand, with the friendly minions and discarded cards both casting random spells equal to cost. I'm not sure if that makes it better or worse, but it certainly makes it more last-ditch.
@@Interesting_Failure Maybe only discard minions from your hand? Yogg likes spells, they are his friend. Plus it does a lot more flavor-wise if you're sacrificing all your minions; Living creatures. Not making him vore your magic.
Magicians armaments is a demon hunter card through and through. It gives you a bunch of rushy attackers with a spell that does something extra if they all die this turn.
I thought it was realistic a mage would conjure a sword to send at the enemy made of arcane magic maybe leave the equipping part out and make it 4 mana or something like that
@@blahthebiste7924 yeah that fantasy exists (dnd has a whole wizard class devoted to hitting things with swords, which may include conjured weapons) but really doesn’t fit hearthstone at all, where mages attack and defend with their spells
@@Barely_Edited They're giving Druid a deathrattle card this expansion, so they aren't afraid to branch out classes if it fits. It's not like this one card makes mage a weapon class.
@@ghoulofmetal That doesn't fix the underlying issue with this Yogg. Guaranteeing that problematic minions get destroyed kind of defeats the point of Yogg, where sometimes it saves you and sometimes it doesn't. The way it's done with Wheel Yogg is fine, because it sometimes doesn't hit the full board clear option.
Hi! Creator of Billy the Cheat here!! The reason I chose pommel strike from StS was I accidentally got the wrong art when I was getting it which required rooting around in the game files. I was originally just gonna do strike (1 mana deal 6) As for pokey stick, I couldn't think of another iconic card that would fit into hearthstone well (like a champion)
Was hoping for one of the options to be a hearthstone version of base set charizard. Maybe something like a 7 mana 10/12 rush whenever this attacks destroy one of your mana crystals
@@xMarvel-gq6vd I was also disappointed with no Charizard however the point of the card is to take a card from another game and put it right into Hearthstone, there's no way to really do that with pokémon cards unless you change them a lot like with your example, which kind of defeats the purpose of Billy the Cheat.
Billy the cheat could probably be made to work if you just altered the names (and art obviously). So it would be "discover a card that doesnt belong": Greedy pot, onyx flower etc
I think the primary problem with Iridescent Inspector is that it negates purchasable vanity items (card backs), which I doubt Blizzard would ever want to promote.
@@ianrey7899 so what? you mostly cant see your own card backs anyway, u have them to show off to your opponent as well. ur still diminishing the value of the card back if no one else could see it. think like being able to disable enemy skins in fortnite or something
like Ali said, it doesn't have to change the carback, it could instead be redesigned to give a particle effect similar to what you see when opening card packs and hovering over unflipped cards
I don't exactly agree with the ratings on Two Faced Cho'gall, it isn't a card for Standard (or Wild) ladder, it's basically an extra game mode for people to play with friends, for custom tournaments and etc.
I don't think that's a good thing though. Meme cards are fun but you literally cannot play this card in any format other than friendly matches, unlike Noz where you can at least have a fun game if the effect doesn't go off.
It's somewhat comparable to the old arena (or was it tavern brawl) event around Halloween (idk if they still do it) where you are two classes. I'd love to have access to two classes. I don't know how they'd balance it though. Imagining face hunter merged with aggro DH is already giving me anxiety
@@edschramm6757 There was definitely a duel class arena. It was such a cool idea too, even when it was only arena decks you could still pull off some cool card combos and interesting decks. I'd love if Blizzard added custom games into hearthstone (similar to Overwatch) so I could challenge a friend to the old tavern brawls or to an arena.
@@doesnotcarebear256 I'd merge priest and mage. Something about discovering copies of spells in my deck and wildfire meaning I get 10 damage hero powers, and the cheap control to handle pirates and murlocs
Cho’gall should turn the other class’ cards into random cards from your class if your opponent doesn’t run it. Still really bad but you’re not just losing.
@@akoskovacs6830 I don’t see the the issue having this in ranked, because it literally doesn’t work at all unless your opponent opts-in to playing with him.
@@thebigyes8482 I do- it'd lead to quite a few unsatisfying instant-win games against players who're running Cho'Gall for the meme. Bots who instantly concede if they don't go first were (are?) a big problem in online Yu-Gi-Oh, I'd hate to see something resembling them come to HS.
This Cho'gall is basically a way to introduce a separate game mode without making another game mode. Instead of that start-of-game it should just be "only queue into opponents with Cho'gall in their deck". Or, you know, just another game mode.
Then obviously it gets low rate because there isn't such a card that only can be played with friends yet and the author never said that it should be given for free to everyone for fun uses.
I think Rookie Detective is almost really fun. It could be "Discover 5 secrets and put 2 of them into your hand, they are a secret even to you!" or something.
For Cho'Gall, maybe something like "You can't add spells from your class to your deck, but you can add spells from 1 other class" since one head is a fighter and the other is a caster, it would probably still be very strong tho
9:40 I think a good way to balance it is something I did before on a custom card: "start of game: if this is a casual game, ..." Gives you an incentive to play fun, interesting non-competitive decks
Yogg could be balanced by having the spell cast for that player (per minion destroyed), so if you clear the opponents board? He gets the yogg effect as compensation
I disagree with his assessment of Rookie detective we have a ton of put random secrets in play cards that just put secrets in play for small value gains. that already gets rid of the Secret mind game dichotomy that he is saying that this fails. Given that I don’t mind it. Probably a bad card but I don’t think the design is out of place.
I think the idea of ChoGall isn't to play him in Standard, but against a friend who also runs it, so you can both use cards from multiple classes. It would make this possible without the defs having to design new submenus and stuff for an extra mode. It should definitely be a free legendary though. I would be pissed if I got it in a pack.
yeah, 100% agreed. This has to be the sole purpose of this card - kind of a challenge for you and your friends to come up with the craziest 2-class combo deck and try it out against each other.
This effect existing in a card the way it is now creates a low roll in form of drawing the card and it being vanilla 6/7. There should be a text that removes it from the deck for it to be fair.
Billy the Cheat should be a 5 mana 2/3 that reads "Battlecry: If your opponent has more minions than you, add a random card from another game to your hand." Closer to the flavour of a child seeing they are losing and rummaging through their collection for an out, and also becomes more of a hail Mary than a Zephrys effect.
13:25 I don't think there's much of a copyright issue here. As long as they make their own art that's inspired by the original, it's pretty much covered by fair use.
Not only would it be legal but also funnier. You rip them straight up name, art and everything; that's just a bad reference. You make them blatant parodies with original art and maybe slightly tweaked names, now that's a good reference and a joke.
10:36 Twinspell Cast a random Paladin Secret from Rise of Shadows would like to have a word. Also Cho'Gall could make for a cool promotional legendary similar to Nozdormu where it's a wacky Start of Game effect that both players have to agree upon.
But because it has to do with the deck build, you would just end up with like a 10 card deck. Then agro decks would abuse that and put in Cho'Gall, like 10 agro cards, a broken combo using 2 classes and then 15 draw cards from another class, if your opponent is playing Cho'Gall you just race to draw the combo first and if they aren't you have an extremely optimized agro deck and you just destroy them. I guess they could make it so that if you both have him, you get to select your dual class deck from your collection manager but they would never do that
@@dracoblizzard7944 “If your opponent is playing Cho’Gall you just race to draw the combo first and if they aren’t you have an extremely optimized aggro deck” please read the card again. You literally expolde turn one if your opponent isn’t running Cho’Gall too.
@@frog6712 You were proposing it be a promotional card where both players have to agree on the effect to work. So what happens when your opponent doesn't have it? Surely you don't just lose the game, with Nozdormu the effect simply doesn't activate. But if the effect doesn't activate, the cards can't be in your deck. So either you have it destroy the cards (OP), make the player use a different deck, then send them to their deck manager if their opponent also has the card so they can use their dual class deck (never going to happen) or you need to change the card in some way.
Creator of Rookie Detective here! This card was actually my first dip into making custom Hearthstone cards, so I'm glad I made it in even though my design got roasted lol
I loved the art of the even more cosmic Yogg, so here's my re-design: Destroy all spells in your deck, for each one cast a random spell of the same cost It's random and can be used in many different ways, get rid of ramp cards, panic button for big spell decks or just to thin out your deck and get to the last minion combo piece,
Cho'gall's downside could simply be changed to "replace all cards from other classes in your deck with random neutral cards"; this cleanly undoes the effect and applies a scaling punishment based on how hard you tried to lean in.
Trump is SO wrong about Cho'Gall! It should be a 5 design and 5 balance. Trump failed to see the real purpose of that card - to play against your friends.
Two faced cho'gall i think could be better with instead of destroying your hero, it replaces the cards in your deck that aren't from your class with random cards of your class. Puts you at a disadvantage and also prevents the overpowered duel class deck problem.
I actually love the Magician's Armaments card. A "spellblade" mage (if you've played with a Carian Slicer build in Elden Ring or a Weaver in GW2 you know what I mean) would be a cool archetype for an expansion. It could be something based on summoning 1 durability weapons since they are spells and go away after being "cast." Mage isn't known for gaining health, so it would be interesting to have them be a "glass cannon" weapon class like Rogue imo.
Should've taken something like Ledros or Brightsteel Protector LoR spells are super underpowered compared to Hearthstone but late game minions are ridiculous.
I think that Cho'Gall card could be printed as a sort of promo or for fun card like Gelbin Mekkatorque or ETC. If you're talking strictly about ladder than I agree with all of the critque, but the idea of having that card in the game and being able to have insane super combo decks against friends (since you can both agree to play the card) is really fun.
Ouroboros should have the text: "Deathrattle: Return this to your hand, it gains +1/+1 permanently throughout your heathstone account" since in Inscryption it never loses the stats it gains, even when you start a new run or go through the acts of the game
the problem with making the timeline cleanser toki more expensive is that it kills itself if you go first and play it on curve lol (it already does but u would never just play it turn 1 going first since your opponent has nothing on board) and idk if hearthstone design goes for "a minion that kills itself on summon" (or i cant recall any that do)
To balance "able to use other cless acrd" effect, maybe have a smaller starting hand is doable.Deck is more broken, but it's less consistent and have less resource to start with. But even with this , one should only be able to put one other class card.
I think the soul glaive is just wrongly rotted cause it should say "after your hero attacks, summon a soul with statistics equals to the damage dealt" So if you hero power with this weapon on and attack it should summon a 2/2 soul
Rookie detectives effect would be a lot more fun if it could only give you secrets of your class, because then the opponent doesn't know if you know which secrets you got, encouraging them to play into potentially deviating secrets.
Regarding Cho'gall, my firat idea was "Start of game: destroy all cards from other class in your deck", but then I realise, that it will help to build more consistent deck. So I came up with another idea: "Start of game: if this is not un your opponent deck, DESTROY HALF OF YOUR DECK!". That will ruin most of the combos, and drystickly reduce you chances to win. But tou will still have some chances, because some of the combos might survive the purge.
Also fix to Chogall, You can put 10 cards from another class into your deck. Start of Game if this is not in your opponents deck. Set your health to 10.
I think the Yogg idea might be salvaged by casting a random spell based on the cost of the individual minions on board (or cards in hand if we need it to do more)
Toki and Celestial Alignment basically lets you wipe out your opponents field. since on the field isn't listed. Also disappointed we didn't get a 6th Billy the Cheat card...Charizard, of course. 4 Mana 4/3 Beast with battlecry: Deal 2 damage to all minions except Dragons. Yes it's just a reskinned Fire Breather.
fix for Cho'gall: Start of game: If Cgo'gall is not in your opponents deck summon Cho'gall for your opponent. that way its a big card against you if you take the chance but its not a insta lose. maybe rock the stats to better imply this, perhaps the 4/12 statline or something!
What if that dual class card had a qualification instead of "you may only play cards from one class each turn". So that each turned the moment you play a class card you are locked into cards of that class for the rest of the turn. That way you could combo cards in between turns but not in the same turn
hey trump, I think you were too harsh with roolie detective. There's a ton of randomly getting secrets as value for paladin for example, and some for hunter
This might be an upside to combo decks but what if Cho'gall destroyed the cards from the other class as its start of game effect? Then you of course have combo decks who are happy to either thin their deck out to just the cards they need or they get to add in mage draw cards or guff. Also thief rogue would be insane with Cho'gall. Just only run the thief payoff cards and cards from another class.
wow! very first time that I disagree with trump on the ratings for a custom card. Cho'gall is a 5 design and a 5 balance in my books, its a very flavorful card that balances itself by only allowing you to have 2 classes' cards in your deck if your opponent also has 2 classes' cards! very fun, obviously not meant for serious ranked play
I do see some potential for the rookie detective. Maybe change the name to crooked detective or sly info broker. The potential I can see is if rogue gets a ton of ways to add secrets to their hand, then this does become a mind games card where you can either bluff with the unknown card or bait the fact that you have an unknown card while playing a useful secret considering your opponent knows you have more than those two secrets in hand. Alternatively, “add 2 secrets to your hand, one that even you dont know what it is!” Would also likely be a good step forward.
8:57 Two Faced Cho'gall. You can use cards from other classes. If your opponents deck does not include a card in you deck set you heros health to 10. Deals with people playing meta decks, if you just include 1 great card from all meta decks.
Iridescent Inspector is really cool, but changing every different card back would be impossible, it would have to be a different way of showing rarity, not changing the card back.
The other problem with Two Faced Cho'gall (apart from the fact that "Two Faced" is a bit redundant) is that, if you get him in your mulligan at the start of the game and your opponent doesn't, they automatically lose as he's not in your deck. It should read "If this wasn't in your opponent 's deck"
How does custom hearthstone always miss this... Cho'gall isn't just A two headed ogre. He distinctly has one head that has one big eye.. Not to mention that what flavor is there in a mage / warlock combining any 2 classes or destroying your hero...
I disagree with the assessment the the Toki card is overpowered. It is only going to hit 1 card realistically, and even then not all the time. Your opponent had to have cheated the card out recently, and within the first 10 turns. Alot of mana cheat is more about the volume of cards in a turn rather than one high cost card. Alignment point was good, but its a very narrow counter card in that case. And usually alignment is a combo deck, your counter is coming down after the combo is already off most of the time.
Also it’s just a 2/1, so it’s not like we have a huge minion on board either… ugh, well opinions are subjective. Maybe make it cost 2 or 3 for Trump? …
Just spitballing, but what if the Cho'Gall Start of Game made it so cards from your second class were changed into random class cards of your actual class if the opponent didn't also have it?
The card would still never see play, since you’d always be at either an equal position (if ur opponent has chogal) or a negative one (if ur opponent doesn’t have chogal)
@@thedon6079 You're right but it's similar to the new nozdormu in that you can make a deck with 2 classes or just have a bad one from 1 class. The cho'gall would obviously be a lot worse than the Nozdormu, but actually be somewhat usable.
@@TheMirksta It's still like not really usable. Unless you're literally playing like casual queue, you're gonna have a deck of 15 trash cards every game since no opponent that's remotely trying will run chogall. Yea that's better than instantly getting your hero destroyed, but its still a huge disadvantage. Also its not really comparable to nozdormu since nozdormu never hurts you
Cho'Gall is a cool card for matches you wanna play with your friends. Unfortunately that's pretty bad design for a legendary you have to pull from a pack. It would be mildly salvageable if it was a free legendary like Renathal, but it's so unintuitive in standard it just can't really exist. It'd be cool if we got a free miniset with cards like this that are designed solely to be used outside of standard for challenges between friends
I like Iridescent Inspector but it being a battlecry gives the assumption that its an effect for the rest of the game. I think thats kinda busted. Maybe it would be more balanced if it was something like a on-field effect while the dragon is up, and it fades when he dies. Just imo
@@amethonys2798 me either honestly. I would just expect a higher mana cost perhaps to balance it out. With deck trackers, meta decks and deck lists, knowing you opponents card rarities gives out a LOT more information than some ppl think. Veteran players would decimate with this card. I think the effect is good but heavily underrated
@@grogdagamer8254 Oh it's absolutely a very strong effect in the right hands. That being said there are a lot of effects right now that are very strong in *any* hands.
Iridescent Inspector might be better if it had the same glow effect like opening a card pack has where the cards have a color glow around them for their rarity. That way the card back doesn't need to be replaced
Could give it scratch-and-sniff flavour. Moving the cursor over opponents cards makes them glitter/shine in the corresponding colour.
Good suggestion! I was thinking that maybe the colour of the hearthstone spiral on the card back could change, but that might be too much work.
@@GenesisAkaG too much effort for phone users
Specially that's something players potentially paid for, like I know it's something very minimal, but imagine getting your skin replaced, that you paid for in a game, I can understand someone getting mad over it...
100%, besides, there is no way blizzard would ever reprint every single card back with a different color
So many custom cards have the idea of giving you little hints of what cards the opponent has in their hand.
That would make no difference in any of my games. I already know exactly what cards they have in their hand at any given moment.
It's whatever card they need. Every time.
Apart from when you get a god draw, in which case their hand was nothing good and you would've won with anything anyway.
IMO the problem is that the meta has generally favored solitaire-style decks that win quickly without caring much about what your opponent has.
Having knowledge of what your opponent has in hand is realistically only good in slow metas of control and combo decks (with ample disruption tech).
And seeing how little cards like Chameleos, Mind Vision, and Madame Lazul were played is telling of how incompatible the metas have been with this kind of mechanic.
Yeah its no wonder they didn't return Zephrys with Reno. People already run Zephrys in spirit when against me.
Kaiba is that you?
@@toyuyn It just simply has no bearing on your play. Even if they have a certain card you still just play your 5 drop on 5 your 6 drop on 6 etc.
Yogg should never be stooped to the level of always helping you. It is you who must hope Yoggs whims align with your own. If it was changing to only destroying friendly minions it would be far more flavorful, but I doubt it would see any play then.
I think it'd work with friendly minions if you replaced it with "cast random spells equal in number to the minion's cost" i.e. a 10 cost minion would cause 10 random spells to be cast; therefore this Yogg could potentially cast up to 60 random spells but it would usually be in the 1-10 range.
Perhaps Yog could be something along the lines of "cast a random spell at each minion equal to its cost". This also has the added benefit of rewarding players who know the game, as they can predict how likely a targeted spell is likely to be removal or a buff at each mana cost.
Honestly I was thinking destroy all friendly minions and discard your hand, with the friendly minions and discarded cards both casting random spells equal to cost. I'm not sure if that makes it better or worse, but it certainly makes it more last-ditch.
@@Interesting_Failure Maybe only discard minions from your hand? Yogg likes spells, they are his friend. Plus it does a lot more flavor-wise if you're sacrificing all your minions; Living creatures. Not making him vore your magic.
Magicians armaments is a demon hunter card through and through.
It gives you a bunch of rushy attackers with a spell that does something extra if they all die this turn.
and, not the state the obvious, but stating the obvious, it equips a weapon
The flavor of a mage conjuring weapons is very strong though, maybe not in WoW lore but certainly in high-fantasy in general
I thought it was realistic a mage would conjure a sword to send at the enemy made of arcane magic maybe leave the equipping part out and make it 4 mana or something like that
@@blahthebiste7924 yeah that fantasy exists (dnd has a whole wizard class devoted to hitting things with swords, which may include conjured weapons) but really doesn’t fit hearthstone at all, where mages attack and defend with their spells
@@Barely_Edited They're giving Druid a deathrattle card this expansion, so they aren't afraid to branch out classes if it fits. It's not like this one card makes mage a weapon class.
Honestly for the Yogg, I'd make it say "Battlecry: For each minion, cast a random spell of the same cost. (Targets that minion if possible)."
Or possibly "destroy each other minion, for each of those minions its controller casts a random spell equal to its mana cost (targets chosen randomly)
@@ghoulofmetal That doesn't fix the underlying issue with this Yogg. Guaranteeing that problematic minions get destroyed kind of defeats the point of Yogg, where sometimes it saves you and sometimes it doesn't. The way it's done with Wheel Yogg is fine, because it sometimes doesn't hit the full board clear option.
@@schleeb8457 I just meant to add a potential downside to it with the opponent possibly casting some benificial spells, more chaos
Hi! Creator of Billy the Cheat here!! The reason I chose pommel strike from StS was I accidentally got the wrong art when I was getting it which required rooting around in the game files. I was originally just gonna do strike (1 mana deal 6)
As for pokey stick, I couldn't think of another iconic card that would fit into hearthstone well (like a champion)
Was hoping for one of the options to be a hearthstone version of base set charizard. Maybe something like a 7 mana 10/12 rush whenever this attacks destroy one of your mana crystals
@@xMarvel-gq6vd I was also disappointed with no Charizard however the point of the card is to take a card from another game and put it right into Hearthstone, there's no way to really do that with pokémon cards unless you change them a lot like with your example, which kind of defeats the purpose of Billy the Cheat.
black lotus should be "gain 3 mana crystals this turn only" - that is what the card does in mtg
@@CityXV Professor Oak could work. Discard your entire hand, then draw 7 cards.
The low cost cards in LoR tend to be weak compared to Hearthstone, so I'd go for something big like She who Wanders.
Billy the cheat could probably be made to work if you just altered the names (and art obviously). So it would be "discover a card that doesnt belong": Greedy pot, onyx flower etc
I think the primary problem with Iridescent Inspector is that it negates purchasable vanity items (card backs), which I doubt Blizzard would ever want to promote.
You could make it that only the player that played it see the effect
İt doesnt have to change the whole card back .it can just add a partical effect with the same colour of its rarty gem
@@ianrey7899 so what? you mostly cant see your own card backs anyway, u have them to show off to your opponent as well. ur still diminishing the value of the card back if no one else could see it. think like being able to disable enemy skins in fortnite or something
like Ali said, it doesn't have to change the carback, it could instead be redesigned to give a particle effect similar to what you see when opening card packs and hovering over unflipped cards
You can give the cards a glow, Like the Green/yellow one in ur Hand. Could be a problem with colourblindnes tho
I would dock a star from iridescent inspector simply because it's name makes it sounds like it is an epic at best.
Totally. Could of been another detective like Murloc Holmes.
Exactly. That should be an Epic. In fact, I stopped watching this guy for the constant amount of times I find his opinions on cards wrong.
I don't exactly agree with the ratings on Two Faced Cho'gall, it isn't a card for Standard (or Wild) ladder, it's basically an extra game mode for people to play with friends, for custom tournaments and etc.
yes, but imagine being a f2p player opening this card
I don't think that's a good thing though. Meme cards are fun but you literally cannot play this card in any format other than friendly matches, unlike Noz where you can at least have a fun game if the effect doesn't go off.
It's somewhat comparable to the old arena (or was it tavern brawl) event around Halloween (idk if they still do it) where you are two classes. I'd love to have access to two classes. I don't know how they'd balance it though. Imagining face hunter merged with aggro DH is already giving me anxiety
@@edschramm6757 There was definitely a duel class arena. It was such a cool idea too, even when it was only arena decks you could still pull off some cool card combos and interesting decks. I'd love if Blizzard added custom games into hearthstone (similar to Overwatch) so I could challenge a friend to the old tavern brawls or to an arena.
@@doesnotcarebear256 I'd merge priest and mage. Something about discovering copies of spells in my deck and wildfire meaning I get 10 damage hero powers, and the cheap control to handle pirates and murlocs
Also, Black Lotus should be "gain 3 mana crystals this turn only", since that's what it does in magic.
I was about to write this, not made by a magic player I guess :D
Cho’gall should turn the other class’ cards into random cards from your class if your opponent doesn’t run it. Still really bad but you’re not just losing.
He should just not be printed
Cho'gall should be a meme card. You could play with your using double-class decks in a non-competitive game mode, a bit like Nozdormu.
@@akoskovacs6830 I don’t see the the issue having this in ranked, because it literally doesn’t work at all unless your opponent opts-in to playing with him.
@@thebigyes8482 I do- it'd lead to quite a few unsatisfying instant-win games against players who're running Cho'Gall for the meme. Bots who instantly concede if they don't go first were (are?) a big problem in online Yu-Gi-Oh, I'd hate to see something resembling them come to HS.
This Cho'gall is basically a way to introduce a separate game mode without making another game mode. Instead of that start-of-game it should just be "only queue into opponents with Cho'gall in their deck". Or, you know, just another game mode.
Two faced chogall is obviously a card you would play for fun with your friends without needing a tavern brawl
I would believe it if the card creator said that
I mean the creator must've realised it'd be a suicide playing ranked with the card, assume the man some credit
Then obviously it gets low rate because there isn't such a card that only can be played with friends yet and the author never said that it should be given for free to everyone for fun uses.
I think Rookie Detective is almost really fun. It could be "Discover 5 secrets and put 2 of them into your hand, they are a secret even to you!" or something.
For Cho'Gall, maybe something like "You can't add spells from your class to your deck, but you can add spells from 1 other class" since one head is a fighter and the other is a caster, it would probably still be very strong tho
If your opponent dosent have one discard your hand.
Change it to burn half your deck instead of die
Imagine every class had life tap. Then you have the power level. Also, at this point it's just finley
9:40 I think a good way to balance it is something I did before on a custom card: "start of game: if this is a casual game, ..."
Gives you an incentive to play fun, interesting non-competitive decks
Yogg could be balanced by having the spell cast for that player (per minion destroyed), so if you clear the opponents board? He gets the yogg effect as compensation
I disagree with his assessment of Rookie detective we have a ton of put random secrets in play cards that just put secrets in play for small value gains. that already gets rid of the Secret mind game dichotomy that he is saying that this fails. Given that I don’t mind it. Probably a bad card but I don’t think the design is out of place.
I agree with him in that those should never be cards sense. But it's far too late to say that now in evaluating a card.
The fact that after I watched some of the old Custom cards of the week episodes because I was bored , Trump posts a new one is just amazing
True man :)
Happened to me too
I think the idea of ChoGall isn't to play him in Standard, but against a friend who also runs it, so you can both use cards from multiple classes. It would make this possible without the defs having to design new submenus and stuff for an extra mode. It should definitely be a free legendary though. I would be pissed if I got it in a pack.
yeah, 100% agreed. This has to be the sole purpose of this card - kind of a challenge for you and your friends to come up with the craziest 2-class combo deck and try it out against each other.
This effect existing in a card the way it is now creates a low roll in form of drawing the card and it being vanilla 6/7. There should be a text that removes it from the deck for it to be fair.
Billy the Cheat should be a 5 mana 2/3 that reads "Battlecry: If your opponent has more minions than you, add a random card from another game to your hand."
Closer to the flavour of a child seeing they are losing and rummaging through their collection for an out, and also becomes more of a hail Mary than a Zephrys effect.
11:02 "Secret secrets aren't fun" Nice Office reference.
Toki's Variance Authority. Love that idea. An Infinite-Dragonflight version of Toki, that seeks to remove all other timelines, ours included.
13:25 I don't think there's much of a copyright issue here. As long as they make their own art that's inspired by the original, it's pretty much covered by fair use.
Not only would it be legal but also funnier.
You rip them straight up name, art and everything; that's just a bad reference. You make them blatant parodies with original art and maybe slightly tweaked names, now that's a good reference and a joke.
And why the heck would a card game want to promote references to their direct competitors? That's dumb to even suggest.
The way to fix Chogal is to be "When drawn, destroy your Hero".
10:36 Twinspell Cast a random Paladin Secret from Rise of Shadows would like to have a word.
Also Cho'Gall could make for a cool promotional legendary similar to Nozdormu where it's a wacky Start of Game effect that both players have to agree upon.
But because it has to do with the deck build, you would just end up with like a 10 card deck. Then agro decks would abuse that and put in Cho'Gall, like 10 agro cards, a broken combo using 2 classes and then 15 draw cards from another class, if your opponent is playing Cho'Gall you just race to draw the combo first and if they aren't you have an extremely optimized agro deck and you just destroy them. I guess they could make it so that if you both have him, you get to select your dual class deck from your collection manager but they would never do that
@@dracoblizzard7944 “If your opponent is playing Cho’Gall you just race to draw the combo first and if they aren’t you have an extremely optimized aggro deck” please read the card again. You literally expolde turn one if your opponent isn’t running Cho’Gall too.
@@dracoblizzard7944 you don’t destroy the cards if your opponent doesn’t have it, you lose the game on the spot.
@@frog6712 You were proposing it be a promotional card where both players have to agree on the effect to work. So what happens when your opponent doesn't have it? Surely you don't just lose the game, with Nozdormu the effect simply doesn't activate. But if the effect doesn't activate, the cards can't be in your deck. So either you have it destroy the cards (OP), make the player use a different deck, then send them to their deck manager if their opponent also has the card so they can use their dual class deck (never going to happen) or you need to change the card in some way.
@@jeezuhskriste5759 read what frog wrote again. Or read my reply to them
Creator of Rookie Detective here! This card was actually my first dip into making custom Hearthstone cards, so I'm glad I made it in even though my design got roasted lol
Two faced could be really cool when challenging friends in friendly matches
Battlecry: cast random spell according to the number of character on the board (including heroes hence minimal 3 spell).
Billy the Cheat would work really well with cards from the Pokémon TGC like Pokéballs and evolution items
Billy should've had a Charizard too XD
I'm just imaging iridescent inspector being played against a meme all legendary deck
"...Ah, I see you are a man of culture!"
I loved the art of the even more cosmic Yogg, so here's my re-design:
Destroy all spells in your deck, for each one cast a random spell of the same cost
It's random and can be used in many different ways, get rid of ramp cards, panic button for big spell decks or just to thin out your deck and get to the last minion combo piece,
Damn, I was hoping to finally figure out what Pot of Greed does after all these years, but it wasn't in the video 😞
I think it's like a Sol Ring in Magic the Gathering-you tap it for mana.
Two faced Cho'gall: Start of the Game: Give your opponent 10 mana cristals
I have almost forgotten how much i love Top Custom Cards of the Week
Cho'gall's downside could simply be changed to "replace all cards from other classes in your deck with random neutral cards"; this cleanly undoes the effect and applies a scaling punishment based on how hard you tried to lean in.
For runeterra, a card might be the undying. It’s a dreadsteed that buffs itself permanently
Trump is SO wrong about Cho'Gall! It should be a 5 design and 5 balance. Trump failed to see the real purpose of that card - to play against your friends.
plus good stats for cost
Two faced cho'gall i think could be better with instead of destroying your hero, it replaces the cards in your deck that aren't from your class with random cards of your class. Puts you at a disadvantage and also prevents the overpowered duel class deck problem.
I want that Yogg to be
*Battlecry:* Cast random spells until all other minions are destroyed
I actually love the Magician's Armaments card. A "spellblade" mage (if you've played with a Carian Slicer build in Elden Ring or a Weaver in GW2 you know what I mean) would be a cool archetype for an expansion. It could be something based on summoning 1 durability weapons since they are spells and go away after being "cast." Mage isn't known for gaining health, so it would be interesting to have them be a "glass cannon" weapon class like Rogue imo.
I like pokey stick is just shiv from rogue.
yeah, in legends of runeterra that card really good lul.
Should've taken something like Ledros or Brightsteel Protector
LoR spells are super underpowered compared to Hearthstone but late game minions are ridiculous.
That "Trump's Card of the Week" jingle unlocked a core memory for me. I know exactly what OC Remix that's from lol
The sexy smooth jazz at the beginning really sets the mood.
Iridescent inspector would be amazing in disruption warlock. Let's you know when to mutanus, rat, or gnomeferatu
I think that Cho'Gall card could be printed as a sort of promo or for fun card like Gelbin Mekkatorque or ETC. If you're talking strictly about ladder than I agree with all of the critque, but the idea of having that card in the game and being able to have insane super combo decks against friends (since you can both agree to play the card) is really fun.
I do like Billy as a “haha look how op cards from other card games are” card
Ouroboros should have the text: "Deathrattle: Return this to your hand, it gains +1/+1 permanently throughout your heathstone account"
since in Inscryption it never loses the stats it gains, even when you start a new run or go through the acts of the game
the problem with making the timeline cleanser toki more expensive is that it kills itself if you go first and play it on curve lol (it already does but u would never just play it turn 1 going first since your opponent has nothing on board) and idk if hearthstone design goes for "a minion that kills itself on summon" (or i cant recall any that do)
Yogg and toki got the konami level reprint, nostalgic character made op
To balance "able to use other cless acrd" effect, maybe have a smaller starting hand is doable.Deck is more broken, but it's less consistent and have less resource to start with.
But even with this , one should only be able to put one other class card.
Also Inspector should have colourblind support , just add a small symble to the card back will do .
Honestly 2 faced cho'gall could be a fun card to play with friends.
I know that it might be terribly weak but black lotus should only give temporary mana crystals to make sense on how it is a one time use effect
Iridescent Inspector is cool, but it would need colorblind settings.
>should have chosen a different card to represent LoR
>Actually one of the most broken cards in the game.
I think the soul glaive is just wrongly rotted cause it should say "after your hero attacks, summon a soul with statistics equals to the damage dealt"
So if you hero power with this weapon on and attack it should summon a 2/2 soul
Rookie detectives effect would be a lot more fun if it could only give you secrets of your class, because then the opponent doesn't know if you know which secrets you got, encouraging them to play into potentially deviating secrets.
6:08 2 mana draw 2 spells is also alot
Bro we live in a world where we have 2 mana draw 3+ mechs on no "real" condition (when compared to Infuse)
Regarding Cho'gall, my firat idea was "Start of game: destroy all cards from other class in your deck", but then I realise, that it will help to build more consistent deck. So I came up with another idea: "Start of game: if this is not un your opponent deck, DESTROY HALF OF YOUR DECK!". That will ruin most of the combos, and drystickly reduce you chances to win. But tou will still have some chances, because some of the combos might survive the purge.
Also fix to Chogall, You can put 10 cards from another class into your deck.
Start of Game if this is not in your opponents deck. Set your health to 10.
I have a suggestion on the dual class balance.
Start of game: this is the only card your hand starts with. You may not mulligan.
Wow, my card is in here!😅
I think the Yogg idea might be salvaged by casting a random spell based on the cost of the individual minions on board (or cards in hand if we need it to do more)
Maybe for the LOR cheat, maybe the Eternal Mindrender, the 8/8/8 dragon that says: choose 2 enemy minions, permanently freeze them.
Maybe Cho'Gall's start of game effect could be: All cards in your deck from another class cost 1 more. Or 2 more. (No more than 10)
Toki and Celestial Alignment basically lets you wipe out your opponents field. since on the field isn't listed.
Also disappointed we didn't get a 6th Billy the Cheat card...Charizard, of course. 4 Mana 4/3 Beast with battlecry: Deal 2 damage to all minions except Dragons. Yes it's just a reskinned Fire Breather.
Nitpick but blacklotus would just be "Gain 3 manacrystals this turn only" as the thing sacrifices itself.
Two face could also be fun in decks only usable against friends
6:36 How about, Start of Game: You start with 1 card in your hand
fix for Cho'gall:
Start of game: If Cgo'gall is not in your opponents deck summon Cho'gall for your opponent.
that way its a big card against you if you take the chance but its not a insta lose. maybe rock the stats to better imply this, perhaps the 4/12 statline or something!
What if that dual class card had a qualification instead of "you may only play cards from one class each turn". So that each turned the moment you play a class card you are locked into cards of that class for the rest of the turn. That way you could combo cards in between turns but not in the same turn
hey trump, I think you were too harsh with roolie detective. There's a ton of randomly getting secrets as value for paladin for example, and some for hunter
This might be an upside to combo decks but what if Cho'gall destroyed the cards from the other class as its start of game effect? Then you of course have combo decks who are happy to either thin their deck out to just the cards they need or they get to add in mage draw cards or guff. Also thief rogue would be insane with Cho'gall. Just only run the thief payoff cards and cards from another class.
Would the universe yogg be closer to balanced if the text read "destroy any minions with cost equal to spells you've cast this game"?
Two faced chogle starts of turn idea - you can combine two classes but don't get an opening hand. Still too powerful?
wow! very first time that I disagree with trump on the ratings for a custom card. Cho'gall is a 5 design and a 5 balance in my books, its a very flavorful card that balances itself by only allowing you to have 2 classes' cards in your deck if your opponent also has 2 classes' cards! very fun, obviously not meant for serious ranked play
I don't know if Soul Glaive would be more balanced by it, but I like the flavor of a demon hunter weapon like that having 0 attack.
I do see some potential for the rookie detective. Maybe change the name to crooked detective or sly info broker. The potential I can see is if rogue gets a ton of ways to add secrets to their hand, then this does become a mind games card where you can either bluff with the unknown card or bait the fact that you have an unknown card while playing a useful secret considering your opponent knows you have more than those two secrets in hand. Alternatively, “add 2 secrets to your hand, one that even you dont know what it is!” Would also likely be a good step forward.
8:57 Two Faced Cho'gall.
You can use cards from other classes.
If your opponents deck does not include a card in you deck set you heros health to 10.
Deals with people playing meta decks, if you just include 1 great card from all meta decks.
Iridescent Inspector is really cool, but changing every different card back would be impossible, it would have to be a different way of showing rarity, not changing the card back.
If they intended toki to counter celestial alignment then it wouldn't matter how much it costs, post alignment it would cost 1.
I need the sound and animation of the ratings 😭😭
I am not quite clear on what is the effect of this "Pot of greed" that Billy the cheat discovers, could someone please explain it to me?
Cho’gall is such a great card. 5/5 design at least.
If Pot of Greed was ever added to Hearthstone perhaps we could finally learn what it does
The other problem with Two Faced Cho'gall (apart from the fact that "Two Faced" is a bit redundant) is that, if you get him in your mulligan at the start of the game and your opponent doesn't, they automatically lose as he's not in your deck. It should read "If this wasn't in your opponent 's deck"
start of game doesnt care about mulligan cards
How does custom hearthstone always miss this... Cho'gall isn't just A two headed ogre. He distinctly has one head that has one big eye.. Not to mention that what flavor is there in a mage / warlock combining any 2 classes or destroying your hero...
I disagree with the assessment the the Toki card is overpowered. It is only going to hit 1 card realistically, and even then not all the time. Your opponent had to have cheated the card out recently, and within the first 10 turns. Alot of mana cheat is more about the volume of cards in a turn rather than one high cost card. Alignment point was good, but its a very narrow counter card in that case. And usually alignment is a combo deck, your counter is coming down after the combo is already off most of the time.
Also it’s just a 2/1, so it’s not like we have a huge minion on board either… ugh, well opinions are subjective. Maybe make it cost 2 or 3 for Trump? …
Timeline Cleanser Toki
"You might destroy your opponents entire strategy"
Good. 5 stars. Hearthstone has been too reliant on belying the mana curve.
10 stars 🛐
There should've been at least one baseball card in there from Billy.
Loving these custom card videos back!
I'd love to see a crossover contest
Just spitballing, but what if the Cho'Gall Start of Game made it so cards from your second class were changed into random class cards of your actual class if the opponent didn't also have it?
The card would still never see play, since you’d always be at either an equal position (if ur opponent has chogal) or a negative one (if ur opponent doesn’t have chogal)
@@thedon6079 You're right but it's similar to the new nozdormu in that you can make a deck with 2 classes or just have a bad one from 1 class. The cho'gall would obviously be a lot worse than the Nozdormu, but actually be somewhat usable.
@@TheMirksta It's still like not really usable. Unless you're literally playing like casual queue, you're gonna have a deck of 15 trash cards every game since no opponent that's remotely trying will run chogall. Yea that's better than instantly getting your hero destroyed, but its still a huge disadvantage. Also its not really comparable to nozdormu since nozdormu never hurts you
soul glaive looks like a Dall-E mini picture
Relentless pursuit would have been perfect for the LOR card.
Give a minion +1 +1 and give all of them windfury.
Cho'Gall is a cool card for matches you wanna play with your friends. Unfortunately that's pretty bad design for a legendary you have to pull from a pack. It would be mildly salvageable if it was a free legendary like Renathal, but it's so unintuitive in standard it just can't really exist.
It'd be cool if we got a free miniset with cards like this that are designed solely to be used outside of standard for challenges between friends
Billy the cheat discoveres 4 op cards or a rogue card from the basic set
I like Iridescent Inspector but it being a battlecry gives the assumption that its an effect for the rest of the game. I think thats kinda busted. Maybe it would be more balanced if it was something like a on-field effect while the dragon is up, and it fades when he dies. Just imo
It's a legendary though so I don't see an issue with it being permanent.
@@amethonys2798 me either honestly. I would just expect a higher mana cost perhaps to balance it out. With deck trackers, meta decks and deck lists, knowing you opponents card rarities gives out a LOT more information than some ppl think. Veteran players would decimate with this card. I think the effect is good but heavily underrated
@@grogdagamer8254 Oh it's absolutely a very strong effect in the right hands.
That being said there are a lot of effects right now that are very strong in *any* hands.
Two Faced Cho'Gall
Start of Game: Shuffle your hand into your deck. (So you start with an empty hand)