Total War: PHARAOH - Ramesses Gameplay Showcase
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- Опубликовано: 29 сен 2024
- "I am the rising dawn... and I will lead us into a new age!"
Check out our first Total War: PHARAOH gameplay showcase and get better acquainted with our first faction leader, Ramesses - a young Egyptian warrior eager to fulfil his true destiny!
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Video type: Gameplay Showcase
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In name of the Total War fans, don't bring us into this mess.
No naval battles, no cavalry, no siege weapons, not even soldiers' armor. Who likes to play beggars fight?
game doesn't look too bad, all of u are spoiled
HOPEFULL THE GAMES GOOD
nah...
I like how the sea poses no danger at all and no peoples are gonna suddenly appear out of it. Nice feature.
Then some slaves crosses it with the help of their deity. Then later be split into 3 religions.
@@N1Zer0 this land is mine 🎵
How could coast be defended without navy ?
Make Rome 3 and Medieval 3!
@@DarthElius10 honestly i feel rome 2 aged amazingly, medieval 2 should be next up, or empire 2
Set damn it the units look so good ! Honestly, this is looking like it'll improve so much on Troy's foundation it just might be THE historical we needed (gameplay wise).
Looks like Manor Lords made CA step up their game
Sadly not by much
@@HeliodromusScorpio it still looks not very good lol. At least they changed something lol
😂That sentence killed me! => Unfortunately, in the Bronze Age, pockets aren't quite deep enough to successfully conceal siege equipment. 🤣 10:53
Pocket/butt ladders are finally gone!!!
Make Rome 3 and Medieval 3!
This game is not for the Scottish, its British, walk on ...
@@KnowzsPenge Hey, mate! Just like how tea doesn't care about nationalities, games don't believe in borders. So let's unite over a virtual adventure, grab our favorite scones, and enjoy the game together. Cheers to a borderless gaming experience! ❤🎮
@@KnowzsPenge 🤡 Yeah the game set in Egypt of all places is British just because of who made it, what a walking parody you are. Tell me, do you play any games made by American developers? If so, the game is not for the British, it's American, so walk on. British developed games only for you.
"After all, who's gonna ever attack us from the sea?" I see what you did there 🙂
A long long time ago in the early Egypt Dynasty, there was armies that showed up from the sea, they called them the sea people, there are drawings of them, they look like Vikings or Greeks cause of the big round shields. They wer also recorded invaded and raiding the eastern coast of the Mediterranean as well. They attacked Egypt several times, but Egypt bolstered Alexandria and fended them off, to never be seen again.
exactly, why would you expect a naval assault in a game without naval battles :)
@@Hubris423 this can’t be true because Alexandria wasn’t to be created for like another 1000+ years
@@Hubris423 They also destroyed palatial civilization, mycenians. Historians still argue today about the sudden disapearing of mycenians, but between -1100-900 its a sudden blackhole. Not earthquakes as palace were still standing, but everything else was gone...sea people came
I am glad that the wait turns to build siege equipment are returning. It felt cheap when enemies could assault just by melee atacking the gate or using pocket ladders.
True, but I still dont like the ladders they use since Rome 2. For me its just an unprotected siegetower. Medieval 2 had great ladders where soldier could run around with and you could pick them up again and reuse it. That gave them a big edge compared to siegetowers
@@trebor797 yeah why not just add those?
CA works in mysterious ways
Lets be honest - no one will build siege equipment for more then 1 turn. It is a waste of time)
@@maximum9977 In Medieval II your siege equipment could get destroyed, and if you didnt have any other means of destroying the gates or walls, you lost. Also if you have a smaller or weaker army, its usefull to build more stuff to weaken the enemy via atrittion and to protect your units in battle.
If you however have games liek warhammer where a bunch of peasants with sticks can destroy town gates, sure. It's a waste of time.
@@maximum9977lol what? Maybe if you played on easy dif it was like that...
Cool, will we need the base game Troy or is this standalone DLC?
$60 for half the game , 100 for DLC to the DLC, but only if you buy on pre-order
Lol why settlements look so bad on world map? In rome 2 total war and attila where HUDGE and full of details, and now, in 2023 are just a small square wall with a temple in the middle..... for real? Make it better pls. World map is very important.
You don't know what pre alpha means, do you? ^^
@@krankarvolund7771 in every game pre alpha, beta, means nothing, they FIX or add NOTHING, it will look the same.
@@robertc8425 Yeah they're just paying an entire development studio to do nothing for four months, best business plan ever :p
@@krankarvolund7771 Broooo, in this 4 moths they only fix bugs, colors, etc but not graphical or graphic items, cause they made it allready. I don t beliven I must explain every detail.
please change the mobile game looking unit cards
Is it me or is just that every unit has the EXACT same animation when walking. Shogun 2 had like 8 different walk variety and running
It's the alpha version. Calm down.
@@Kerchock 😅
It may seem minor for some, but for me, one of the things I dislike the most with modern Total War (in this case, Attila and later) is that the battle map banners were removed. Why? They immerse you in the setting and make you appreciate the unique symbols of the different factions more than floating green and red shapes.
Also, Total War, especially a historical one like Pharaoh is claimed to be, should be focused on factions/tribes/kingdoms, not characters. Kings are just men who eventually die, but the faction continues on. I should be playing as Egypt, not Ramesses.
Scale of the game seems to be rather small, timeline wise. I'd guess we are supposed to play the game till the historical death of the ruler.
I mean, it's only a little bigger than a Saga title, which is a massive shame.
3K had them and we then went back to no banners.
Looks a bit dark, lightning wise.. also slightly underwhelming in comparison to Total War Warhammer 3 - not many new systems but much fewer factions with fewer distinct mechanics and troops. I am not really hyped as of now
Add banners please. Those icons aren't as immersive as the banners
this is more like a tw Troy dlc
I was never a huge fan of the look of Troy. I have nothing against a stylized HUD or UI, I loved the one from Rome II, but the current one looks too... flashy? It looks almost like a mobile game, designed to grab your attention (I want my attention to be on the scenery and the battle, not the brightly colored HUD). Probably just my preference but I do hope the HUD either looks more tame or has options to keep the important info it offers with less of the eccentric look.
Outpost like this will work great in a Empire 2 sitting around the world it would be really nice to have a world campaign map again
It would be even better if you could build them anywhere like forts in Empire TW
I have a feeling they're building up to that. Building Empire 2 would be costly. A smarter move would be to build features over the years and release those features in other games, providing an incredible opportunity to evaluate features. That's my assumption on the path TW is taking.
Yup, totally Troy SAGA reskin.
It's a total war "saga" without the word "saga"
BRING ME BACK TOTAL WAR Shogun 2 animation level!
gotta say its pretty embarrassing to be an "alpha" version of the game when its supposed to release a few months from now should have been out of alpha stage and in beta stage a long time ago. also its very scummy releasing this as a full cost title it should have been a dlc for troy or at worst a heavily reduced price like attila was since its basically the same game in a different era
This doesn't look good at all, to be honest.
20 years...the same game...different skins...
I have to say this is a bold choice for the next historical TW, I would have give the people what they want liek medieval 3 and then throw this game.
It's a seperate studio. This guys not the British original CA studio but a newer one in Bulgaria. They're probably working at the same time on med 3 with the UK studio.
@@SenpaiTorpidDOW Where can i check this info? I'd like to know which one did Three Kingdoms
DLC for Troy! YES! Oh... wait
Arrows are quite broken: when they fly off from the bows they rapidly change direction which looks strange
Upd. i just hope it can be fixed till release. I really hope this will be a good tw historic game. Sofia, wish u look!
I'm pretty sure it's like that on most TW at least the recent ones, the curve of projectiles is just not natural to have a better angle (less friendly fire) and looks better. But yeah they should not have make a close-up on archers fire ^^'
@@krankarvolund7771Just like after what I've seen for now I have some hopes to get the best tw since attila and so hope they can fix some things as UI or for example arrows till release
looks like a workshop mod for Troy xD
The return of matched combat animations is one of the best improvements imo
The return... Should have never left. They constantly take out and put back in features.. Just give us it all. Give us a mechanically complicated Total war like Rome where I built my economy up, where I built my capital city and maintained a true empire. Gove us back 6 city levels and layers to the game. STOP this basic shizzzz
Got mixed feelings on this one. Matched combat means you have the ridiculous situation of sing unit models surrounded by enemies who, by all rights, should be stabbing them from all directions, but simply cannot due to matched combat meaning models only ever fight one enemy at a time. Bringing back "air swinging" despite looking worse, meant that models could take damage from all sides again, an I think was a welcome change from matched-only combat. I'm glad to see we have more of it back though, it does look awesome
@Marcai You're very right on the downside of it returning, but I think it's more an issue with how they've been implementing it the last few years. If you look at Medieval II you can always see individual soldiers being cut off from activating a kill animation because he was hit from the side. They can definitely do better, they just won't.
Matched animations were the core reason fights have been bad since Rome 2. Medieval 2 had the best balance between matched animations and air stabbing. Animations look cool and all, but it's they are bad for the gameplay overall.
No, it's a massive step back for the game. Matched combat animations have been an anchor holding this series back, fights have sucked terribly in this series since Empire because of them and it's been a huge relief to be rid of them in Warhammer and Three Kingdoms.
If you're going to have matched combat you need to either keep it to only rare kill moves like Medieval 2 or do some *SERIOUS OVERHAULING* of the system to include other people intervening so it's not all tunnel vision matches. Seriously, if you pay attention to melee fighting in any game since Empire a lot of dudes just stand around waiting their turn and it breaks not only the look of combat, but the actual flow of it from a mechanical standpoint.
The outpost system seems really cool.
It would be extra cool if each outpost had a battle map type
@@colinclark9060 agree
@@colinclark9060 Well, it turns out that the fort type outposts do have one now!
The absence of banners hurts. Hope we can get them back before launch.
I will say, the music for Troy and Pharaoh is excellent. I hope future projects continue to utilize this musical team
Not as good as Jeff Van Dyck though
the music is good
@@GodofToast Two things can be true. Jeff Van Dyck's soundtracks are classic but this soundtrack is also sounding very good. Stop mistaking your preferences for objective fact.
@@therexbellator you’re speaking like a Reddit mod.
I was just assertively stating my opinion that most people would agree with. The soundtrack for this game is also good but, like I have said, nowhere near as good as what Jeff Van Dyck gave the series.
@@GodofToast ‘most people’ as in the thee-and-a-half fedora-heads who’ve had their rose-coloured spectacles welded to their skulls
The scale is completely off. Who wants to fight a battle consiting of less than 2,000 men in total? Snooze fest imo
It's interesting the seasons system, but doesn't seem determinant enough to be actually something we should care about. Just look at the growth season. 15% recruitment cost reduction is almost nothing, if you really need to recruit troops in a different season you will not wait until this one only to save 15% in costs. If it was 50% or more I would start to think about it. Also I think every season should bring some malus with them to make it more interesting.
That had been the case for every TW with seasons that I remember, except this time there's only bonuses ^^
You could always ignore the seasons.
This is the unfortunate repercussion of "number spaghetti" modifiers inherent to modern TW -- individually the modifiers are inconsequential and lack a dominant identity or effect when they're on their own. But when these modifiers all start stacking together and actually bring the desired gameplay effect, it's often a disproportionate mess of buffs that share no common feeling or purpose.
Ideally, growth season should feel significant to the player and have a huge game-altering modifier. But due to number spaghetti, a 50% buff would be too powerful when the game is built to expect a plethora of other small 15% recruitment cost deductions stacking together from buildings, skills, items, etc. But at that point growth season has lost its intended purpose from a design perspective as the player really only seeks to stack as many modifiers as possible to the point where they're oblivious to when the buffs are actually applying or why. That's why I wish TW would shift away from all the small boosts and instead introduce design that forces the player to significantly alter their gameplay decisions based on fewer, more apparent systems that have larger effects.
Yes, typical Total War is usually a lot of little things that don't really matter. The economy is likely pointless after 50 turns, and the seasonal "buffs" or "debuffs" are too insignificant to really make a difference.
CA, PLEASE, take the time to make these things *significant*. Things should be expensive, to make the economy challenging. Buffs/debuffs should also be significant to matter. Technology shouldn't be just given to you every 3 to 5 turns. Come on, do it right for once.
Cautiously optimistic here.
I think it’d be really cool to make them extremely impactful. 50% modifiers would give them real consequences and add a reason to “winter” your armies.
Make Rome 3 and Medieval 3!
Bayek of Siwa ? Is that you ?
GOOD CA thank you for the experiments done on this toy. We are waiting for medieval 3! We want ATTILA SHOGUN 2 AND PHARAOH characteristics combined. Till then you will not have my money thank you bb.
The UI (specifically the red/green button icons and unit counts/unit icons/etc) doesn't fit anything about this. It looks like a mobile game or some DUPLO toy set. The blue/gold UI stuff is fine, but man the rest of the UI looks *weak* and I hope it's just part of this being an alpha or something.. Otherwise this looks awesome!
Ramesses was a blue-haired karen. Noted.
Ahahahah
as an Egyptian. I say it's AMAZING and I am looking forward to enjoying it and living my ancestors glory.
Modern Egyptians are mostly Arabs and have nothing to do with Ancient Egypt
That’s good @Ahmed. You prefer this era or the older kingdoms? You think a campaign like rise of the republic where we play as narmer would be cool?
Same here akhi
@Jay the modern history of Egypt is quite depressing. The pagan eras of the world are so interesting.
@@TheRealestEric what do you know about the modern history of Egypt my bro 😂
Where are the banners CA? The battles in the trailer even have them. It’s a clear reskin of Troy now with the campaign overlay - you’re not even hiding it anymore. Just admit it’s a saga title…
Why does he have the youthful side braid for kids instead of his straight braids?
Yeah, that struck me too ^^'
Ramses III was around 30 years old when he took his throne XD
Another total war with hero characters .. why cant they just bring back . Historical games with family trees
And tech actually unlocking stuff instead of flat buffs, also unit upgrades
No, he's a regular unit with 60 bodyguards ^^'
Looks good, that. Dunno about $60+ though
price is too much but it all depends how many hours u play. It's much more feasible to do a mobile game, with less effort n more profit. so overpaying $20 isn't much if u put time in game...otherwise get it on discount or not at all
$100 in Australia
troya reskin
Jesus this genuinely looks like a reskin of Troy, not trying to be rude or anything.
Is anyone else as psyched to see Bronze Age-era Canaan as I am? I don't think there will be 31 kings ruling over it, as in the Book of Joshua, but it will be fascinating to observe the fragmented politics of the region (i.e. Ashkelon, Sukkot, and Beersheba) and exploit the Canaanite city-states' differences as we sweep in as Egypt or even as one of their warlords, like Irsu!
It's cool to see the Habiru brigands appearing in the game, which hints that Pharaoh may be going the purely archaeological route rather than adapting the Bible's depictions of Judges-era Canaan, so we can most likely expect a fully-secular, archaeologically-informed historical game. Though I'd love to play as one of the Israelite judges and battle threats all around my small domain, I'd also be super happy to see what a historically-evidenced Canaan looked like in 1205 BC!
I'm still holding out hope for an Israelite horde or tribal faction, though! XD
Nope
haha me too I actually think one of the faction DLCs will definitely introduce either Israelites or a tribe of Canaanites that will eventually transform into Israelites proper
@Jacob Adelhoch What are you smoking? Should slow down the astroturfing.
@@DerUnglaublicheFrank Breh. I'm speaking only as a fan of Bronze Age history who is looking forward to seeing how a historical video game can recreate such a fascinating setting. I'm not advocating for anything or anyone; only pointing out some interesting observations that many historically-minded gamers might be interested in, especially those whose knowledge of the Bronze Age comes from its depiction in the Old Testament, and are excited to see how Canaan will be depicted. And I'm not too keen on smoking, either. Peace be with you, bro!
I've already decided to play the Canaanites first. All the factions are cool, but I wanna play the under dog. It seems to me the Canaanites will be that.
I already see a massive potential when it comes to outposts. See, my idea for what Medieval III ought to be like involves a very similar idea regarding castles; fixed locations in each province that give passive effects as well as serving as forts that can be garrisoned.
words that will fall into deaf ears
I liked the outpost-system in Empire TW. It gave a taste of developing a province instead of having all ressources concentrated in towns allone, which is a bit oversimplifying.
Having castles as an outpost instead of main settlements would be a godsend.
Every time a new TW comes out that isn't Medieval 3 or Empire 2 my heart sinks a little more
Please fix those archers, the angle from the arrow way different than the one of the arc
Saving my judgement for now, still, but currently not overly impressed and still worried we’re getting a saga game for a full game price point…
If I get this for free or at a 75% discount it looks good. Otherwise, I'm not interested in what I've seen so far.
@@SittingOnEdgeman yeah I'll wait until it's down to 50%. And by then, we'll have gotten rid of ridiculous bugs too
The fairly recent decision by the marketing/PR team to have comedic and sarcastic narration just kills the immersion for me. Maybe it suits warhammer but for a historical game based in the time period of Bronze age collapse! Seriously?
Gaming youtubers after watching a new Total War youtube notification: HOLD MY TUESDAY
I love how its looking but I wish the unit cards would be stylized after hieroglyphs. Just the unit models is a bit bland when compared to say Shogun 2 which took on a traditional Japanese style for the cards.
I think the last TW with stylized unit cards was Rome II ^^'
@@krankarvolund7771 I haven’t played it in awhile. I thought that was where it stopped but maybe I confused it with Attila. Either way the art would go a long way
Funny, most people complained about stylized unit cards in Rome 2 and Thrones of Britannia
@@hex_1733 I always preferred them myself but I can understand why some people disliked them for being too similar to each other or not clear on what units were.
Just like age of Charlemagne dlc in atila
Feels like Troy with extra steps.
I hope thete won't be one man/general unit armies that are nearly immortal and can destroy 12 unit garrisons like in Troy. I personally want more historical generals and not the one man armies. That works for Warhammer but for historical titles is making the battles unenjoyable.
Looks decent but hope there is civilians in the city like in atilla and 3k. Also….some of the animations still doesn’t look that realistic. I bit to cartoony like Troy.
Was still a bit weird to have civilians walking about as the enemy army is marching through slaughtering the city.
not just bit...
Looks like dlc for Troy.... Same engine, almost the same mechanics.... We waited for the next medival 😢
Killa Crocs
Nile Crocodile
🐊
Troy DLC for the Troy fans.
Very cool, very cool.
Wait....
The outpost mechanic is very intriguing! Plus the multiple material stockpiles is very cool, if it can be logistics PLUS war, that would be very cool.
That actually could be the baseline mechanic for WW1 some day, with frontlines and outposts and different material stockpiles.
its pretty accurate too . Assyrians and Egyptians were known for Building military outposts to defend oasis and strategic locations and even Farms that belong to the state and who are located a bit in the outer provinces .
Egypt Especially once Ramses heard about the Sea peoples he build forts in the coastline and along the river to defend the heart of egypt and it worked because the forts have managed to beat berbers coming from land and sea peoples from sea .
Honestly I would love it if they implemented a proper logistics system where your armies can starve if you don't have supply lines getting food to your army.
The Total War series is getting stagnant. Each game is only incrementally different than the last, yet the price keeps getting higher and higher and higher. $60+ for this? No thanks.
Three Kingdoms is very different than Atilla and Warhammer in general is different from any other game in series
why do settlements look worse than older games but still maintain the limited building slots system? At least this game could reintroduce the old city building system where you can build anything in any settlement depending on population and money
My one critique is that it seems like despite almost two decades of technological inovations, battle sizes still haven't increased. The unit tiles don't need to be so large, nor the UI so clunky, more than 20 units are easily possible.
It's a hardware limitation. The current engine they use already struggles to handle large-scale multi-army battles on huge unit scale, and that's on a high-end rig. Medium and low spec pcs, which make up the majority of their consumer base, could never hope to run anything more off their current engine. What that means for CA is that it's simply not worth investing so much dev time into a feature that would only be usable by a small percentage of their consumers, and redesigning their entire engine to better optimize larger-scale battles with higher model/animation counts would be a nightmare. Better to save that stuff for the far future whenever they decide that their current engine is too limiting and they have to either heavily upgrade it or design a new one anyway.
Better to leave massive unit scales and increased units-per-army to the modding scene for the select few who both want, and are able to handle them for now.
@@azeon562
Highly doubt its hardware limitation, even many years ago we had amazing looking games. They should step up their game and make a new version of their engine in general, visually its not that great anymore
@@PuellaMagiHomuraAkemi Many years ago the games did not look or run as smoothly as modern total war titles. They've also historically always had problems with large scale battles on medium/low spec pcs of their times. Today you can run a massive battle in rome 2 on a medium spec pc and still hit acceptable framerates, but back when rome 2 was new medium spec rigs had trouble playing those battles on anything other than minimum settings.
@@azeon562
Why do you talk about garbage scam like Rome 2 that dont even has collision and where everyone does 1v1? You take the worst possible game in the franchise made with a terrible engine that never got adjusted/fixed until TW Warhammer and are surprised people had trouble playing it.
Rome 2 even on release was a technical wreckage already and pure garbage, gameplay-wise as well as having the typical warscape engine problems of everyone only being able to do 1v1 and not having collision, even today that piece of garbage dont has it. Just a terrible script to push units out of each others way. Empire TW modded looked and ran better lmao. I will never forget the "deer" in the benchmark that looked like some bad unity asset low texture garbage, yet the game gave me worse FPS than some HD models in older TWs. It looked terrible, it played terrible and it ran terrible. It also had false advertisement to trick people too.
Please use a proper game for comparison and not the worst cashgrab CA did so far. In general all the TWs after Medieval II and before TW Warhammer can be considered terrible due to Warscape engine issues but Rome II was literally the height of the worst possible. (collision and 1v1 only are terrible for games about armies, unplayable games due to that)
@@PuellaMagiHomuraAkemi Ok, despite your deflection what I said still stands. Medieval 2 ran terribly in big battles on medium spec pcs. I had one, and would tank to 20fps whenever there were too many bodies on the ground with units fighting. Mods made it even worse with all the new textures
added by large total-conversion mods like Third Age. Empire and Napoleon ran terribly on their reported "minimum specs" listed on the box when I bought the disk. Completely unplayable for my pc that hit it's requirments until I upgraded two years later. Shogun 2 ran poorly on medium specs due to all the particle effects all over both the campaign and battle maps, on top of all the flashy new animations that were constantly playing in battles. Gore effects in Shogun took lag to a completely different level, and that mostly just added textures not models.
Rome total war is the only game I remember playing smooth as butter pretty much all the time even on a lower spec computer, and that might have to do with the fact that I played it a couple years after medieval 2 launched when accessible hardware was already far superior to the day it launched.
It doesn't matter what "real" total war game you pick, they all have a history of running poorly on medium and low spec rigs. It's the natural limitations of having those large real-time battles with thousands of models rendered and performing on screen all the time. It's a hardware limitation, always has been. Too much processing power is being eaten up by large battles, and they've had to lean heavier and heavier on GPU's to take the load as visuals have continued to improve over the years.
how does this have a positive like:dislike ratio..
i guess the market decided, we all want trash games, from now until eternity
Lack of culture....
Really liking the campaign side of things so far
Yeah, the battle side of the game doesn't look promising at all
@@renba3242 If it's the same as Troy, it will be decent/serviceable. Far from the worst imo.
@@hex_1733hat's the worst i wonder, no game in the series has sunk lower than Troy, yet
@@raed1642 Thrones of britannia with copied units. For sure...
This is a saga. You can fight me on it all day but this is Troy total war: Egypt expansion. Nothing new or remotely revolutionary. Just release the modding tools so we can make a new rome or expanded Bronze Age total war.
Блин ну хоть что то поменяйте, а то это деградация. Битвы не людей а кукол, сделайте боевку хотя бы как в атилле, добавьте знамена, политику сделайте как в троецарствии, города визуально расширьте на карте кампании как в риме 2 или атилле, сделайте малые деревни и особые здания как в empire total war, сделайте мини ролики при действии шпионов или убийц как в medieval 2 total war. Уберите полоски HP у отрядов это не вархаммер, измените иконки отрядов то есть нужна другая стилистика как в древнем Египте к примеру в профиль ну или на выбор обычные иконки или в для погружения в профиль. И то что хочу увидеть лично я это изменения построения отрядов или правильней сказать что те или иные войска вообще знают или не знают построения в прямом смысле, ополчение набранное с улиц городов и деревень может идти только строем и чтобы у игрока это ополчение было одним отрядом в 300-500 человек к примеру и игроку будет намного труднее управлять этим сборищем, а обученные войны уже будут действовать укомплектованным и дисциплинированным отрядом. И набор ополчения должно быть временным и затрачивая еду, к примеру на 5 ходов и действовать будут только в своем регионе. И САМОЕ ГЛАВНОЕ ЭТО СТРЕЛЫ пусть на отдалении это не будут выглядеть как спермотозойды, сделайте стрелы как в первом рим тотал вар!!!!!! Хух кри души блин, все равно никто не прочтёт но хоть легче стало)
I hope navy battles comes back in total war
Sadly, not in this one. They confirmed that the "Island Battles" will return for Pharaoh.
Let's see if this secondary studio can live up to a main title experience (and price tag). If they can pull this off, that'll mean we'll be able to get more prime TW more often and let the main history team take as long as they need on whatever they're working on.
They didnt with troy they wont with this
@@ToxicAFKYS yea this game looks worse then troy with even less unit variations
I'm ready to give it a chance. Medieval 2 was handled by a secondary team in Australia and people still use it as a yardstick for current total wars
@@tachinomik because that was developed by not greedy fucks
"more prime TW", what are you talking about? I mean i love the Warhammer-TW games for the fantasy aspect, but prime TW was like more than a decade ago. I can't be bothered to play 3K anymore, re-installed it for a day, then deinstalled it after like 30turns into a new campaign. Let alone Troy, which i got FOR FREE back then, when it was offered, but i still can't be bothered with this. Idk when this "prime TW" is gonna come, but it's not gonna be Troy---ehh Pharao i mean.
Just cant get excited about it since it deeply resembles Troy, a cute but boring game.
This looks just like another Total War Saga
Dear developers, this is a reskin of Troy. Where is the innovation? Where is something new? I have seen all this in past games! Where is medieval 3?
Looks fun. But it's an expensive game for a troy reskin.
This is a saga game.
Any word on Naval/amphibious battles?
TROY RE-SKIN... for $100 for the whole game pre-order, CA has no shame
campagin map is like troy, battle map is like thrones of britannia.
i kinda like that, always thought that ToB had the best battles.
finally someone else who loves ToB wish it would get at least one proper revisit to give it a nice DLC
@@KiNGAlphaYT i am not a fan of the campaign itself, but the battles are awesome. how they made the mechanics, interface, hotkeys & unit control is the best in all tw in my opinion.
sometimes come back just for a mulitplayer battle.
Edit: if they would add all of europe, i would come revisit. but just on this island, nah.
ToB was good all round
It’s my favorite new TW.
I haven’t really played any others.
Definitely on board with a new Empire or Medieval.
@@urgeless4329 in all honesty if they gave a bit of Europe with the Norman's, & also maybe bring Denmark & Other viking lands in that time period would be sick to travel across sea .
I just hope the armies can be bigger 🤞🏽
Check 13:00 you see that there are 10 units/cards in the army with a maximum of 20, it seems that, as in other total war games, the unit/cards maximum for one army will be 20.
Also, each unit/card has a different number of actual people/units in it depending on the state and the type of the unit/card. Higher class units have less but stronger individuals.
It was (and most likely will be) possible in other total war games to place other armies next to your already existing army, and they were able to join battles.
All this leads me to believe that armies can be much bigger and battles massive. I had battles in WH3 with over 10k individual units in one battle.
This is so bad.
Roman crowd to the gladiator: KILL KILL KILL👎
Hopefully this will be moddable enough to make sure everyone can be happy with whatever bugbear they have with it at launch.
this looks exactly like troy. so is it showing the beginning of an immortal empires kinda combined map in future? and third game is like babylon and persia?
This looks great. I'm a huge fan of Ancient Egypt, so this is perfect!
Hopefully they wont release it in early access like they did with TW Warhammer 3
My first impression of the voice acting is that I was expecting a deeper lower voice for Rameses before I heard the actual one
Thats troy...
Not even troy 2 just a mod for troy in Egypt
Troy 2.0, corporate greed has ruined this franchise
I am surprise that Sinaï region has some much cites! But I am sad that they have so few building emplacements : I am nostalgic of the old Rome and Medieval II system where I had the felling to build great cities! !
Thank you for the presentation : it is always nice to have a look on what is coming!
I agree, it's strange, given that Sinai is mostly empty today, with most of its 600,000 inhabitants living in the north and a few more along the southern coasts. Central Sinai is nothing but empty desert
@@tFighterPilot Once upon a time there was a place called Garamantia
@@tFighterPilotBack in the bronze age, the climate wasn’t the same as today. Overall the climate was wetter than it was today such that for example, Northern Iraq and Eastern Syria had a climate more similar to modern day Italy.
I've been waiting over a decade for the series to return to it's roots and it looks like I'll be waiting another decade. Troy wasn't a failure because its setting was unpopular, it was a failure because the engine is incapable of delivering an authentic melee combat experience. Hire someone who understands the appeal of Rome 1, Medieval 2 and Shogun 2 and get back to making simulations not whatever this is supposed to be.
See you in a decade then! I'll enjoy their games in the meanwhile~!
@@ladyfyreblood6550 Enjoy casual
@HeliodromusScorpio Are you saying for me to enjoy 'causal games' or are you typing to insult me and forgot to use proper grammar, i.e. 'enjoy, causal'. Because if it's the former, you're just a troll, and if it's the latter? A troll still.
Either way, I have, indeed, enjoyed Atilla, Three Kingdoms, Rome Remastered, and Warhammer II & III (and their subsequent Mortal and Immortal Empires free add-on campaigns).
Rome II was hot garbage, and I hate how they abandoned supporting Atilla to redo the older Rome II.
Troy I have no foot in the race, never played it, but once when it was first released as a free game.
Troy was a resounding success? It made somewhere in the realm of $25 million in profit and famously was claimed for free by 7.5 million people. Whilst we can't tell concurrent users on epic, a very lot of people enjoyed Troy, which is why we're getting Pharaoh.
What roots do you want Total War to return to? Your 'roots' and 'appeal' are pure nostalgia - modern total war games are in every way superior to previous ones. They re-released Rome and do you know how many people play it? A few hundred per day. Three Kingdoms averages 4,500 players a day, this long after it stopped getting new content. *Rome 2* gets 4,500 players per day. Shogun 2 gets 2,000 per day, the same as Empire. The most played Total War games of all time (not counting Warhammer) are Rome 2, then Three Kingdoms, then Mediaeval 2, and Mediaeval 2 got there mostly on mods.
People don't want more Shogun 2. I don't want more Shogun 2. I refunded it because everything about the game (except the sound design) felt formulaic, boring, and uninspired. It was a *downgrade* from Empire, and I'm not enough of a weeb to be carried on setting alone.
@@therat1117 "modern total war games are in every way superior to previous ones" - what a fatalistic false statement, have you ever played older TW games? ranged combat was way more terrifying...i'm not impressed with the arrows (again, lol wtf are they doing), i'm not seeing any development back into more realism, instead it's Arcade: Total War again...they bring back features and mechanics from older total war games and sell them as "new" ones - we had weather that affects units, different seasons, better siege systems (for example the "new" breach walls wasn't just a button on the campaign map where you wait, you could acutally breach walls with sappers in Rome I) all the way back in old TW games, just to mention a few ones.
To say that newer are IN EVERY WAY superior just tells me you never played before Rome 2. I'll don't necessarly need to take Shogun 2 as a good example, but when i see footage of that game there are things happening, that i still wait to see come back after all these years, because they had good ideas that you could build upon, but they just leave them in the dust. Do they even look at their older games anymore? Even Rome 2 had stuff like factions in your Empire that get too strong and could start a civil war. Where is all this? They leave stuff out and implement even worse systems, so how are they superior? better graphics?
I don't get surprised by Pharao, i already know how this game will feel playing it and i know that i probably couldn't be bothered after 1-2 campaigns, because it lacks so much. I want to return to battles that last longer than 3 minutes, decisions that don't feel trivial like i click a button and get +2 happiness as a passive. I don't feel like i need tactics, just put your formation together, move to the enemy, flank one time with my cavalry -> win, onto the next same same battle again. Like, do you have to get creative in your battles at all @The Rat?
It’s hust too bad the battles seem as bad as Troy. Historical battles should be slow, tactical matches, but I get the feeling they’ll last 10 minutes and the units won’t have any weight. Individual duels are nice, but why do they look worse than duels in Rome 2, a game almost 10 years old?
The campaign looks great in comparison, but so did Troy…
just because you detach this from troy doesn't mean we all don't know this is the expansion for troy.
NAH looks aweful. The direction you guys went with total war was you dumbed everything down, this looks like Troy which was possibly my least favorite and I've been around since rome 1. Idk guys makes me sad really. .
Given the era was known for complex diplomacy, I hope we have more options than just the exchange of goods. Also hope the minor region leaders are not all generic. Would love to see the animated models in diplomacy-view speak / interact relative to diplomatic history, experience and relationship.
1999 we had MEDIEVAL 2, 24 years later we have this trash for $100..... ?????? , this is pure gaming regression and greed
hey TW ! I'm 42 years old and in final of my gaming age ... where is the medieval 3 ??
Check back in at 52, might have something cooking then.
I’ve been playing this for 24 years and you want me to be impressed by the fact you finally got rid of pocket ladders. Seriously - please reconnect with some original fans. They’ll give you a simple list……..
I love when ca make games playable for only one month like troy 🤣🤣🤣
It looks like the same garbage as Total War Troy.
I love all of Total War. But Troya is something so terrible that I still don't understand how it could ever be released, this looks the same, only the amazons are missing 😀... but they will undoubtedly come in some dlc 😀... sad
Why is Ramesses wearing the Sidelock of youth when he is no longer a youth?
At the start date (1205 BCE) real-life Ramesses III would be 12 years old. Some artistic liberties have been taken.
@@therat1117 So they aged him up and kept the sidelock?
@@MetalGamer666 Looks that way, yes
Why does Total war stick to this period these days? They know that another Empire/Industrial age/historial franchise would be way more popular and exciting. With each realease I've seen less and less views/interest in this franchise now, it's sad.
WE WANT!!!
Empire total war 2!!!!
Not this dogsh*t!
Hey, big fan of the total war series, some games more than others. I post this here to provide some feed back, and critique. This feels extremely like total war troy reskinned with some added features. I was not a big fan of troy. In this trailer i noticed you reused the icons for resources, the settlement building colors that dictate their role. Even the trade window is exactly the same. I like the whole dynamic weather in battles, and the idea of the work force but what else are we really getting compared to your other titles?
Ramsses and The Boys are going for a walk.
A very enthusiastic walk.
Man there's not even 3 minutes into the battle and units are already being routed. I wish they would stop with this arcade style gameplay. I want 20 minute battles again. Not this 5-10 stuff.