RimWorld Guide: Friendly Fire [2024, 1.5+]

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  • Опубликовано: 16 сен 2024

Комментарии • 157

  • @AdamVsEverything
    @AdamVsEverything  2 года назад +43

    EDIT: 1.5/Anomaly - Video is still correct, however they did fix the 'Door Exception' - Hooray!
    Have you ever completely killed one of your colonists from 'friendly' fire? I know I have..
    You can now checkout all my guides (in video and written form), playthroughs, etc at: adamvseverything.com

    • @PGMP2007
      @PGMP2007 2 года назад +1

      MAN i LOVE YOU GUIDES - TYTYTY 🤩

    • @livvylowe8066
      @livvylowe8066 2 года назад

      had a friendly fire incident between an anti material rifle and a colonists head... that was not pretty, I imagine

    • @machematix
      @machematix 2 года назад +1

      My #1 doctor and only decent miner (+18 burning passion and +13bp), just went down instantly with a head shot.
      I cheated with dev tools to resurrect, because not even having a chance to save him felt wrong. Its the first playthrough I've got to a decent colony (killbox, two geothermals, so much excess food I've had to build a second freezer and 12 colonists so I send out caravans to trade it).
      I'm hoping I don't get hooked on the cheating, but I wasn't ready for a loss that great.
      Thanks (again?) for the excellent guides!

  • @kaschey6145
    @kaschey6145 2 года назад +167

    Wow, the safe range is much bigger than I expected. I thought it's safe to shoot only when other colonists are literally right next to the shooter.

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +25

      Yeah, cramming 21 colonists in an area and them all being safe from friendly fire is pretty crazy.

    • @solerdog2447
      @solerdog2447 2 года назад +3

      Same here :D

    • @frederickfugglesworth9877
      @frederickfugglesworth9877 2 года назад +11

      Same here... Did it ALWAYS work like this? Years back I swear it was only shooting over shoulders.

    • @PatrickMartinez1
      @PatrickMartinez1 2 года назад +4

      Me too, where did we hear that?

    • @SaneTrinity
      @SaneTrinity 2 года назад +7

      @Split Dimension in 1.1 it was 2 tiles for sure, i tested it back then. but nice to know they extended safe area now, i totally did not notice when they changed it.

  • @MortalSmurph
    @MortalSmurph 2 года назад +38

    Several colonists were harmed in the making of this video.

    • @whoeveriam0iam14222
      @whoeveriam0iam14222 2 года назад +2

      Their organs are now for sale so shush

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +2

      Just wait until they see how many were harmed in the cheese video..

  • @Proteomics
    @Proteomics 2 года назад +12

    Now I can stop shooting my own pawns in the back of the head!

  • @Traff92
    @Traff92 2 года назад +9

    Makes me want to see you do a blindsight minigun only playthrough, bunch of blind guys spraying a wall of bullets at incoming threats.

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +4

      Lol. I am currently doing a blindsight nudism run on stream, but no miniguns lol

    • @Traff92
      @Traff92 2 года назад

      @@AdamVsEverything counter offer, some mini guns? 😂

  • @LordLightborn
    @LordLightborn 2 года назад +35

    Considering I've lost more pawns to friendly fire than enemies in my current playthrough, this is very helpful. Hopefully I can minimize carnage in the future.

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +5

      Glad it helped! If you know anyone that plays RW definitely pass this one along. I went a very long time as a new player without knowing the specifics and it definitely cost me many ... many pawns. :P

  • @scotthughes626
    @scotthughes626 2 года назад +27

    Critical information for new players. Thank you for making this! Its hard to find succinct and clear information for this game online. You are one of the few content creators I know of who helps provide great guides for Rimworld that are easy to digest!

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +2

      Thanks! I am glad the guides have been helpful. Tons more coming this year!

  • @qamilas90
    @qamilas90 2 года назад +20

    Video idea: pawns perks tier list, sometimes i have problem with evaluate that pawn is worth to keep, that video could help :)

  • @HappyAspid
    @HappyAspid Год назад +1

    Thanks for guide. I have noticed myself that when colonists bunch up together they usually do not shoot each other, but knowing ecactly why - is appteciated. Finally my sniper turret will stop braining the defenders.

  • @BargB
    @BargB 2 года назад +8

    Omg I tought the range of friendly fire was 3 blocks, so I've been avoiding put a line of more than 3 pawns to avoid it. Thanks for the info!

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +1

      No problem, glad it helped!

    • @giin97
      @giin97 Год назад

      Yeah, that's when the wiki says, no more than 3 deep to be safe. Interesting.

  • @trishamiller7859
    @trishamiller7859 2 года назад +3

    Omg finally!
    Thanks for the tips on Friendly fire avoidance!

  • @kasperrolandpagh8162
    @kasperrolandpagh8162 2 года назад +3

    Great guide and great video :-)
    Thanks a bunch!

  • @MarieAxelsson
    @MarieAxelsson 2 года назад +2

    I didn't know the specifics, but this is greatly detailed. Thank you!

  • @NLABRAiNiAC
    @NLABRAiNiAC 2 года назад +32

    I kinda knew about the friendly fire range part but I had NO idea about the door part, which is where I get friendly fire incidents. I always just assumed that there was always a chance of friendly fire if the two pawns weren't right next to each other, but its interesting that its a specific feature? bug?
    Regardless, what do you suggest for infestations like the one in the video? Just stand back from the door? Tear down the door first?

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +7

      In general you should be safe as long as no one is standing on the tile with the open door. So the three-wide melee block with a few columns of shooters behind them (like in the video) should still work just fine.

  • @twoface9959
    @twoface9959 2 года назад +2

    This was very helpful. When I’m always moving my group of colonists, who are shooting on the move, or have melee opponents get behind the kill box line, or have melee colonists try to melee lock ranged opponents, they often tend to hit their fellow allies a lot.

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +1

      Yep, for sure! Thanks for watching/commenting.

  • @emaraldragon2000
    @emaraldragon2000 2 года назад +2

    Great explanation for friendly fire thanks

  • @ichifish
    @ichifish 2 года назад +2

    Great guide. I've always just gone with three columns of four, but this really puts specifics on it. Never knew about the door thing, either.

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +2

      Well, now you know you can do 3 columns of 5 instead! And yeah, the door thing is important to know, especially during melee blocks. I've had it screw me over before.

  • @pedepot
    @pedepot 2 года назад +1

    So helpful! Thanks for these videos!

  • @Nyliss
    @Nyliss 2 года назад +2

    This was very helpful! I had no idea the safe area was that big. Thank you!!

  • @genericytprofile852
    @genericytprofile852 2 года назад +4

    Very good video. I've been playing for a while and I just found out about the door thing. Nice to have this info in a well made succinct video.

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +2

      Thanks! Yeah, the door thing is weird and can lead to lots of trouble. I've shot my own colonists due to it a ton of times before I knew what was actually going on.

  • @abrarnabil97
    @abrarnabil97 2 года назад +2

    well explained, thank you 🙏

  • @raiwenduravwin3166
    @raiwenduravwin3166 2 года назад +2

    Wow, this is a great way to know how to just hit the enemy in the hurty spots! Unless you want to hit your friends too...

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +1

      Lol. I generally don't advise hitting your friends in the hurty spots.

  • @MrACrazyHobo
    @MrACrazyHobo 2 года назад +2

    Wow that clears up ALOT

  • @thechalkergaming2349
    @thechalkergaming2349 Год назад +1

    Thanks a bunch mate, keep up the content

  • @imbkjewelz
    @imbkjewelz 2 года назад +2

    Very informative video about friendly fire. :D

  • @wmtr76
    @wmtr76 2 года назад +2

    Gratuitous comment. Great content... keep it up!

  • @solerdog2447
    @solerdog2447 2 года назад +2

    Great guides Adam :)

  • @Dezil
    @Dezil 2 года назад +1

    These aren’t the funnest vids to make but you keep pumping them out, much appreciated my dude, quality stuff

  • @Laternentaucher
    @Laternentaucher 2 года назад +2

    "It is just nice" - Adam.

  • @alyblut45
    @alyblut45 Год назад +1

    it helps a lot, most of colonists deaths is by Friendly Fire (ff)

  • @dertom545
    @dertom545 2 года назад +2

    Wait a second.... wait for it.... NICE! 😀

  • @bkm8707
    @bkm8707 2 года назад +2

    I'm watching this again, because despite 3000 hrs in Rimworld, I didn't know this. Also, algorithms like comments and thumbs, so there is that!

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +2

      Thanks! I am at >3k also and still learn new stuff all the time.

  • @jiurik6392
    @jiurik6392 2 года назад +2

    Trigger happy drunk man with no eyes immediately made me think of the bullet farmer from Mad Max: Fury Road lol

  • @patostrophia2948
    @patostrophia2948 2 года назад +1

    Thank you very much for that Adam :)

  • @corbinhansen4309
    @corbinhansen4309 2 года назад +1

    This was very helpful, thanks!

  • @ccon96
    @ccon96 2 года назад +2

    Nice guide!

  • @hightreegarden
    @hightreegarden 2 года назад +2

    Beautiful

  • @jan8140
    @jan8140 2 года назад +3

    thanks

  • @Narvre
    @Narvre 2 года назад +1

    Comment for algorithm. Love your guides.

  • @KingLoser4445
    @KingLoser4445 2 года назад +2

    Thanks!

  • @Alex-wh3zw
    @Alex-wh3zw 6 месяцев назад

    The door exception is wild.

  • @areius001
    @areius001 2 года назад +1

    Great guide again!

  • @MyFirstYoutubeHandle
    @MyFirstYoutubeHandle 2 года назад +1

    Amazingly useful guide once again, thank you Adam!

  • @mynoc1113
    @mynoc1113 2 года назад +1

    thanks for the awesome vid Adam. iv herd you explain it before but seeing it makes a big difference

  • @dañocerevral
    @dañocerevral 2 года назад +1

    soooooooooooooooooooooooooooooooooooooo much thanks

  • @khehu
    @khehu 2 года назад +1

    Thank you very much!

  • @perpetuality1293
    @perpetuality1293 2 года назад +1

    Very useful, thanks

  • @firestorm5071
    @firestorm5071 Год назад +1

    i say thank you on behalf of all my pawns in the future that would have died to friendly fire without this video

  • @NaokiSMT
    @NaokiSMT 2 года назад +2

    Very nice

  • @Danny93Robbo
    @Danny93Robbo 2 года назад +2

    Thank you, now I can stop using the friendly fire mod which is a pain

  • @HansLemurson
    @HansLemurson 2 года назад +1

    Another way to remember the mutual safe-fire formation: "Cut Corners for Safety"

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +1

      Hey, it's the same thing I do on all my buildings in the early game! (Only not for safety :P)

  • @Jdemers17
    @Jdemers17 2 года назад +4

    Thanks. I always thought u had to be directly behind the pawn to prevent friendly fire. I wonder if this applies to enemies withing 4 squares. Meaning if there were 2 enemies in close range and u fired at one with a mini gun would there be a 0 percent chance of hitting the second enemy.

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +2

      That's a good question. Without testing I'd think that the missed shot could deal damage to the other enemy ... but I am not 100% sure so back to the lab for that one :P

  • @leesnotbritish5386
    @leesnotbritish5386 Год назад

    1:40 another way to remember is remember the movement on a knight and draw a with that

  • @tiromaior8405
    @tiromaior8405 2 года назад +2

    The turret part was new to me.

  • @jonbob0008
    @jonbob0008 2 года назад +3

    ....................................................nice.

  • @1973anacryon
    @1973anacryon 2 года назад +2

    Sweet !!!!

  • @ciaranmullen6779
    @ciaranmullen6779 2 года назад +1

    thank you for the usefull tip

  • @ErikGrindlay
    @ErikGrindlay 2 года назад +3

    nice

  • @andyakap00rleno
    @andyakap00rleno 2 года назад +3

    Always shoot your own pawns, it builds character.

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +2

      It also builds medical experience! ... and grave count.

  • @ostal1
    @ostal1 2 года назад +2

    Nice

  • @SaltyRocksPew
    @SaltyRocksPew Год назад

    Thanks I needed this after my shooting specialist accidentally blasted my mechanitors head off with an anti material rifle.

  • @bugrilyus
    @bugrilyus 2 года назад +1

    I read those wild dest pop ups as wild west as in the guy who is shooting is so inaccurate place turns into wild west. lol

  • @mattpacheco7289
    @mattpacheco7289 2 года назад +1

    Its always the stray bullet to the head, right through my cataphract helm. smh haha

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +1

      Yeah, it always sucks. But hopefully you can avoid it more easily with this :P

  • @potatoesstarch2376
    @potatoesstarch2376 Год назад

    Very helpful. Hope this remains the same a year later, but that's not that much time, so I reckon so.

    • @AdamVsEverything
      @AdamVsEverything  Год назад +1

      Nothing in this video has changed. I update titles of videos that are still relevant per patch/year. This one is still good in 1.4 / 2023

    • @potatoesstarch2376
      @potatoesstarch2376 Год назад +1

      @@AdamVsEverything Very cool.

  • @memelord1030
    @memelord1030 2 года назад +1

    big brain!

  • @bugrilyus
    @bugrilyus 2 года назад +2

    1:45 or just say make 5x5 square and remove corners

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +1

      Yep! Lots of different ways to look at it. Whatever helps someone remember the most.

  • @JayBoatKing
    @JayBoatKing Год назад +1

    Way back pre-DLC era, I had a regular problem with slug turrets decapitating pawns standing in front of them. Has this been changed? Or do slug turrets follow different rules?

  • @csberserk
    @csberserk 2 года назад

    The door thing finally solved a mistery of mine. Had a manhunting pack of beagles show up, my only good fighter defending the base with an ak and his wife with a revolver at the door 3 tiles behind him. One dog runs past him and attacks her, i tell him to target it. He just 180 headshot no scopes his wife in the process. I paused and just stared at the screen for a whole minute, like wtf. I did manage to make him revive her later with a resurrector but the whole colony still hated him (justifiably).

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +1

      Yeah, it is a really weird and unintuitive mechanic. Glad this guide helped!

  • @Jixxor
    @Jixxor Год назад

    Wow I wonder why I thought the safe range was just 2 tiles allowing for maximum of 3x3 pawn groups to stay safe. Has it ever been that way in the past or am I just completely off track lol

  • @alasdairsinclair916
    @alasdairsinclair916 3 месяца назад +1

    Anyone in a knight's move of the pawn is safe from everyone else within a knight's move of the pawn.
    Man, chess terms are kinda confusing here.

  • @simonschulze2957
    @simonschulze2957 Год назад

    Do you know if being downed reduces the chance of being hit? The other day I went through hell to save a pawn at 99% bloodloss and burning. My vampire dude just about stopped the bleeding in time, and then shot at a mechanoid in the distance. One bullet hit the downed pawn's hand, leading her to expire... I had figured the risk of friendly fire would be negligible as the pawn in the way was both downed and nowhere near the target, and the shooter was highly skilled with an AR.

  • @danban9305
    @danban9305 2 года назад

    Quick q: Can colonists be hit by turrets within the safe wild dest misses? Because we see at 4:00 that "shots can land on and damage targets within the friendly fire range", against enemy targets which are too close to the friendly fire range.

  • @Vedurin
    @Vedurin Год назад

    Safe group described easier: 5 by 5 with corners removed.

  • @koob2128
    @koob2128 Год назад

    I'm assuming this is the case but I thought I'd ask, does the FF protection area apply to turrets when being fired over by other turrets?

  • @taggartaa
    @taggartaa Год назад

    I am wondering what the safety range looks like for multi-tile cannons. Can they not hit anything in their no shoot zones? is it centered on a particular tile like their shooting radius?

  • @fleetadmiralj
    @fleetadmiralj Год назад

    I wonder how people might deal with having snipers and this. Or is it just better to group people up and forgo having snipers? They do a butt ton of damage but I've shot off more than one of my colonists legs from my snipers, heh

  • @itsokiie
    @itsokiie 2 года назад

    wait... does this count for turrets? including autocannon turrets?

  • @foelsgaard_fg
    @foelsgaard_fg Год назад

    What If they move around inside the safe area?

    • @AdamVsEverything
      @AdamVsEverything  Год назад +2

      That's fine, as long as they never move to or through one of the unsafe ones.

  • @pineapplepizzasandwich1974
    @pineapplepizzasandwich1974 Год назад

    What a strange mechanic.

  • @Inkboy1
    @Inkboy1 2 года назад +2

    :)

  • @dududuud2031
    @dududuud2031 2 года назад +1

    Me coming here after screwing up a run because my colonist shot my psylink 5 colonist in the brain 🙃

    • @AdamVsEverything
      @AdamVsEverything  2 года назад +2

      Ouch. Hopefully this helps for next time.
      Thanks for watching!

  • @p_tassa
    @p_tassa 2 года назад +1

    D

  • @Fishman88924
    @Fishman88924 Год назад

    This is great! However, some modded weapons (VE coil guns) don't obey simple things like logic. I have had my person with a gauss magnum give my leader a brain injury hunting a squirrel