Hi Jessica. Thanks for your kind words. Feel free to watch some of my skillshare classes if you want to keep learning character animation. I just released a new class on animating characters with weight. www.skillshare.com/r/user/yonesantana
OMG, I didn´t know this channel but seems you are very talented, I can´t wait to see those new videos to come. I would like to see videos about body mechanics and acting. Thank you for everything sensei.
Hey Xavier, Thanks for your comments. New tutorials are in the making. It's just taking me a while to record and edit them, I hope to get them out to everyone ver soon.
You're alive!, great to see that this channel isn't dead. Thanks for the animation rig download, it would be nice to see how you went about making and rigging this squash and stretch rig, perhaps for a future video? btw welcome back, cheers.
Yes, the rumours of my death have been grossly exaggerated. Thanks for watching. I am planning to make a light rigging video, but I'm trying to find a fun way of explaining it. Watching rigging can be like watching paint dry, but I'm always up for a challenge. It's good to be back.
Hey Yone, why did you decide to make a key in every frame possible (inbetweens aswell) instead of keying only the correct keyframe poses and using the graph editor for further adjustments?
Hi Joao, Different animation styles favour different methods. I use the graph editor at work and its great to do things quickly, However when you are trying to create good breakdowns or show weight, you will end up adding many more keys and people tend to loose track of the spacing. As you start polishing your animation you will start adding more keys. And smooth curves do not guarantee good animation. You can learn more about his if you like on my Spacing for Animation class on Skillshare: skl.sh/2WtzKn8
Hey glad you are back! Your videos really helped me when I was in a pinch in modeling for an assignment that I only had a few weeks to accomplish. For that I am really grateful. As for questions, I know you only started a series of tutorial for animation but I was wondering if you are going to have tutorials how to model animatable/riggable humanoid characters? I tried watching many tutorials but they dont really explain it thoroughly how the topology should be to work with the rigging and skinning.
Hi Lito, sorry for the late reply. I have my next tutorial will try and cover the basics of character rigging. It's currently 80% done, I hope it will be useful to help solve some of your questions. Rigging is a large area so I might need to make more videos.
Hi Dragoneel, If you want more advanced videos about animation, check out my skillshare page. If you want to try them out fro FREE for 2 month you can enjoy a free membership with this link: www.skillshare.com/r/user/yonesantana More youtube videos will be out next year.
How can I anímate an oject independently from the motion path at the biggining and after a few frames continue the animation with motion path?...if I key the object it doesn`t follow the motion path even if the motion path starts afterwards
Hi Javier, I'm unsure about your question. Are you starting an animation with keys and then constraining the object to a motion path? If your first language is spanish, you can ask me the question in Spanish (I'm just going on the name here, sorry if I got it wrong)
Hola Javier. Respondo a tu pregunta en el nuevo vídeo en el canal. Perdón por contestarte en inglés pero quería que el vídeo lo entendiera todo el mundo. Un saludo
@@yonesantana forget that, I have another..when I do an Orient Constraint of an object to a locator I can make it turn fine but only on his original position, if I translate the object and after that I translate the locator (so far this is what I want) I can not rotate any more on his one axis, the rotation is diferent
If you're using Maya 2020, you can right click on the timeline at the key you want an inbetween before, go to key and select add inbetween. No custom script needed.
dude what is that magical custum script !? you can't call this an introduction if you just use a custom script all the time and never explaning how to use it and where you can get it
If you're using Maya 2020, you can right click on the timeline at the key you want an inbetween before, go to key and select add inbetween. No custom script needed.
When I made this animation, I was following the idea that the "pill" is a character. Not a physical object, just showing a loss of momentum. As a character jump. So it can jump, high, low, wide, narrow... So I'm trying to make each jump similar, but not exactly the same. If you'd like to learn more about animation, please visit my skillshare page: www.skillshare.com/r/user/yonesantana
I'll answer the question backwards. Is 3D necessary for a graphics designer? Yes and No. If you are interested in making 3D like graphics, typography and design. making them in 3D is much easier than trying to "fake" them in 2D programs. you need to learn quite a lot in the software so you can build simple things quite quickly but I find it takes a year for beginners to start getting comfortable with the software. How long does it take to start earning, that depends on your skill and what you do in the 3D industry. As soon as you have an employable skill you can start earning money.
There isn't a tutorial as such. I just kind of put it together. I'm not a rigger so didn't make a tutorial, as the capsule is just functional, but very messy under the hood.
Hi Avinash, No you don't need to know how to model to get a job in Animation. Most jobs that are listed for "Animator" will expect you to know the principles of animation, how to animate in a 3D software, body mechanics and possibly some acting. Jobs that require modeling and animation are usually are listed as "Generalist." Where they need someone who knows a little bit about everything 3D.
Hi Ines, It might seem like too much for a beginners exercise, but what I was setting out to do teach how to have control over your spacing even if you are not a graph editor wizard. I find there's a lot of emphasis in 3D animation to "smooth" everthing out. But when you are further along your learning process and you want to make especially cartoony animations, you'll tend to add a lot more hand made keys than you can imagine. You can learn more about this on my Spacing for Animation class on Skillshare: skl.sh/2WtzKn8
Sorry, bad choice of words. It's actually the "Add In-between" command that you can find by right clicking the timeline or in the animation tools. I just have it tied to a hotkey.
Hey Shane, don't worry about how fast you progress. Some things just take time. Believe it or not I'm really slow to pick things up. In my case I just know I need to do things multiple times when I'm learning. Don't let the frustration get you down. You're not alone out there. Keep learning.
You are very welcome, Shane. Thanks for sharing. We all struggle at times but there is a community of people out there to push us along. If you are interested in learning animation here is a link to 2 months free to my animation classes on Skillshare: skl.sh/2WtzKn8 Besides more learning videos, you can post your work in progress for review and I'm available for students to ask questions. Take care!
best tutorial I've come across. I'm dyslexic and so you are really good at teaching!! Seriously good job.
I just began my first character motion class last month and I could definitely use your guidance!
Hi Jessica. Thanks for your kind words. Feel free to watch some of my skillshare classes if you want to keep learning character animation. I just released a new class on animating characters with weight. www.skillshare.com/r/user/yonesantana
Yone, youve been helping me get into with Maya so much. Please keep them coming. Thank you my dude!
Thanks for watching Hadeus. Keep learning!
Oh jesus you're back Yone!!!
Thanks Timothee, it has been a while. Life had taken over for a while.
OMG, I didn´t know this channel but seems you are very talented, I can´t wait to see those new videos to come.
I would like to see videos about body mechanics and acting.
Thank you for everything sensei.
Hey Xavier,
Thanks for your comments. New tutorials are in the making. It's just taking me a while to record and edit them, I hope to get them out to everyone ver soon.
You're alive!, great to see that this channel isn't dead. Thanks for the animation rig download, it would be nice to see how you went about making and rigging this squash and stretch rig, perhaps for a future video? btw welcome back, cheers.
Yes, the rumours of my death have been grossly exaggerated. Thanks for watching. I am planning to make a light rigging video, but I'm trying to find a fun way of explaining it. Watching rigging can be like watching paint dry, but I'm always up for a challenge. It's good to be back.
I played this tutorial to Marc Rebillet's Can't Stop Won't Stop stream and I recommend the experience.
I watched the first 46 seconds and you seem so nice!
Thanks for your kind words.
Hey Yone, why did you decide to make a key in every frame possible (inbetweens aswell) instead of keying only the correct keyframe poses and using the graph editor for further adjustments?
Hi Joao,
Different animation styles favour different methods. I use the graph editor at work and its great to do things quickly, However when you are trying to create good breakdowns or show weight, you will end up adding many more keys and people tend to loose track of the spacing. As you start polishing your animation you will start adding more keys. And smooth curves do not guarantee good animation.
You can learn more about his if you like on my Spacing for Animation class on Skillshare: skl.sh/2WtzKn8
Hey glad you are back! Your videos really helped me when I was in a pinch in modeling for an assignment that I only had a few weeks to accomplish. For that I am really grateful. As for questions, I know you only started a series of tutorial for animation but I was wondering if you are going to have tutorials how to model animatable/riggable humanoid characters? I tried watching many tutorials but they dont really explain it thoroughly how the topology should be to work with the rigging and skinning.
Hi Lito, sorry for the late reply. I have my next tutorial will try and cover the basics of character rigging. It's currently 80% done, I hope it will be useful to help solve some of your questions. Rigging is a large area so I might need to make more videos.
instablaster
You’re back! Lovely video!
Thanks, I'm looking forward to make some more.
what an amazing tutorial is this . i wish to see more of them from you sir , a bit advanced ones
Hi Dragoneel, If you want more advanced videos about animation, check out my skillshare page. If you want to try them out fro FREE for 2 month you can enjoy a free membership with this link:
www.skillshare.com/r/user/yonesantana
More youtube videos will be out next year.
How can I anímate an oject independently from the motion path at the biggining and after a few frames continue the animation with motion path?...if I key the object it doesn`t follow the motion path even if the motion path starts afterwards
Hi Javier,
I'm unsure about your question. Are you starting an animation with keys and then constraining the object to a motion path?
If your first language is spanish, you can ask me the question in Spanish (I'm just going on the name here, sorry if I got it wrong)
Hola Javier. Respondo a tu pregunta en el nuevo vídeo en el canal. Perdón por contestarte en inglés pero quería que el vídeo lo entendiera todo el mundo. Un saludo
@@yonesantana forget that, I have another..when I do an Orient Constraint of an object to a locator I can make it turn fine but only on his original position, if I translate the object and after that I translate the locator (so far this is what I want) I can not rotate any more on his one axis, the rotation is diferent
In 15.27 minute you have added some frame so could you tell me which key you pressed??
If you're using Maya 2020, you can right click on the timeline at the key you want an inbetween before, go to key and select add inbetween. No custom script needed.
One more question, can i import complete fighting scene created in maya to unity, coz i m good in creating scenes in unity than in maya
As long as you can export your scene as an .FBX file from unity it should be easy to get it into Maya
im glad i came across this channel. you just me happayyy good sir.
Glad you enjoy it!
Congratulations Sir
dude what is that magical custum script !? you can't call this an introduction if you just use a custom script all the time and never explaning how to use it and where you can get it
If you're using Maya 2020, you can right click on the timeline at the key you want an inbetween before, go to key and select add inbetween. No custom script needed.
@@DaveMarca haa ! Ok thank you !
Wow You're Back! Two Years...
Thanks, it's good to be back! I hope you enjoy the new videos.
Subscribed and looking forward to more animation tutorials :)
Wow Welcome Back!
Hi Kirron. Thanks. It is good to be back.
Congratulations 🎉🎈🍾
Why is the last bounce higher than the first?
When I made this animation, I was following the idea that the "pill" is a character. Not a physical object, just showing a loss of momentum. As a character jump. So it can jump, high, low, wide, narrow... So I'm trying to make each jump similar, but not exactly the same.
If you'd like to learn more about animation, please visit my skillshare page: www.skillshare.com/r/user/yonesantana
Can u create a video on fighting scene and some background stuff in maya , i m so excited to do tht :)
Welcome back
Thanks it's good o be back
how long will it take for a graphic desgner to learn Maya n start earning? is it worth for graohic designer to learn Maya?
I'll answer the question backwards. Is 3D necessary for a graphics designer? Yes and No. If you are interested in making 3D like graphics, typography and design. making them in 3D is much easier than trying to "fake" them in 2D programs. you need to learn quite a lot in the software so you can build simple things quite quickly but I find it takes a year for beginners to start getting comfortable with the software. How long does it take to start earning, that depends on your skill and what you do in the 3D industry. As soon as you have an employable skill you can start earning money.
Where can i find how to rig that capsule like you did?
There isn't a tutorial as such. I just kind of put it together. I'm not a rigger so didn't make a tutorial, as the capsule is just functional, but very messy under the hood.
lovely tutorial thanks
Thank you! Cheers!
modeling is comlsry for animator?
Hi Avinash, No you don't need to know how to model to get a job in Animation. Most jobs that are listed for "Animator" will expect you to know the principles of animation, how to animate in a 3D software, body mechanics and possibly some acting.
Jobs that require modeling and animation are usually are listed as "Generalist." Where they need someone who knows a little bit about everything 3D.
@@yonesantana thanks for this kind of info.
That amount of keyframes in the last animation is really needed?
Hi Ines, It might seem like too much for a beginners exercise, but what I was setting out to do teach how to have control over your spacing even if you are not a graph editor wizard. I find there's a lot of emphasis in 3D animation to "smooth" everthing out. But when you are further along your learning process and you want to make especially cartoony animations, you'll tend to add a lot more hand made keys than you can imagine.
You can learn more about this on my Spacing for Animation class on Skillshare: skl.sh/2WtzKn8
Tahnk you very much
You are very welcome
Dude, it would be helpful,
if you make a video on human walk cycle.
thankyou very much sir
Hi Mohammed,
Thanks for watching
How to get bhghost
Hi Vignesh, you can find bhGhost at www.graphite9.com/MayaDownloads.html
"Using a custom script"....?
Sorry, bad choice of words. It's actually the "Add In-between" command that you can find by right clicking the timeline or in the animation tools. I just have it tied to a hotkey.
but how did you set your fucking camera
@Yona Santa
What is the link for the class
Here is a copy skl.sh/2WtzKn8
You can find the links in the video show notes. I hope you enjoy the class!
IDK why I find this extremely hard! Suck to be slow man
Hey Shane, don't worry about how fast you progress. Some things just take time. Believe it or not I'm really slow to pick things up. In my case I just know I need to do things multiple times when I'm learning.
Don't let the frustration get you down. You're not alone out there. Keep learning.
@@yonesantana Thank you very much really appreciate it
You are very welcome, Shane. Thanks for sharing. We all struggle at times but there is a community of people out there to push us along.
If you are interested in learning animation here is a link to 2 months free to my animation classes on Skillshare: skl.sh/2WtzKn8
Besides more learning videos, you can post your work in progress for review and I'm available for students to ask questions.
Take care!
congratulation or your marriage , we miss you but i am happy for you new life