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I beat Maddening Mode (Crimson Flower)
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- Опубликовано: 16 авг 2024
- What to stream next: tinyurl.com/s8...
If you want to know how I beat Maddening Mode or you're just wondering where the I LIVE meme comes from, you can watch this. Final opinion on Maddening Mode, as well as my final team composition. Warning: Wyverns inside.
Twitter: / mekkkkah
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Chaz's Adjutant Video: • Adjutants: Which Duo C...
3:13 - "HEY YO! HE'S GOT A HEALER WITH TWO DEFENSE!"
Hey, linhardt has no movement! Jump him!
I got a crit!
crying intensifies
"Swift Strikes and Hunter's Volley are some of the best skills in Maddening"
*cries in Point-Blank Volley
@@Warmaster00 Renewal, Drain Punch, Healing Focus, and Quick Riposte made my Raphael able to enemy phase on his own almost indefinitely, and Tomebreaker even kept swarms of nerds from bringing him down. Unarmed gets slept on in general, I think.
In fairness, Raphael and male Byleth are the only competant unarmed units, and neither are popular, I think.
I sometimes pretend War Master Hilda is real.
@@Warmaster00 Caspar's problem is that he's probably the worst unit early game. He doesn't have anything to make him relevant like Ferdinand's personal skill or Petra's speed, and his base stats are also only ok at best. He does get better, but early game maddening is the hardest part, so he needs a lot of babying to get there. Even then, he's not some sleeper top-tier when he reaches his best. He's still only an ok unit in comparison to a lot of other characters. I mean sure, he becomes a beast if you put him in war master, but that can be said about literally any physical unit that becomes a war master.
@@Warmaster00 ok, I think you're focusing a little too much on the speed part here. Honestly, if your name isn't Petra, Leonie, Felix or Ingrid eventually, you're getting doubled on Maddening. The problem is that he doesn't get anything to compensate. Raphael at least starts out with good strength, as well as Dedue who also has great defense. Caspar just falls in the middle of the road here. Yes, he has gauntlets, but Gauntlets are actually really weak on their own. They need either high strength to really get any meaningful damage, or high speed to quad. Caspar doesn't really have either of these things. Even then, it's not like Gauntlets are exclusive to him. Every strength you pointed out with gauntlets apply to anyone early game. In fact, having at least one super light weapon on your front liner is recommended. But even then, Caspar's late game isn't anything super impressive either. His growths aren't really all that amazing or anything, and the combat arts he learns aren't anything fancy either outside of Bombard. He's by no means unusable, but he's just underwhelming compared to the rest of the cast
@@Warmaster00 It's a pitfall to make Caspar a Brawler since he can easily get stat screwed by it. Grappler is okay, but axe-focused classes are much better for him.
@@Warmaster00 I'm not talking about 1 or 2 points below average, I'm talking about getting stat screwed in general. Caspar turned out awful when I made him a Brawler twice, and later promotions didn't save him. He was MUCH better as a Brigand.
It's the same reason why I don't make Petra an assassin anymore: 0×2 still equals 0, and even just going Swordmaster helps her Strength a LOT.
Beating Maddening Mode with wyverns, the worst class in the game according to gamerant, is definitely impressive.
Gaming "Journalism" at its finest, folks
That's not Fortress Knight.
gamerant?????
@@aprinnyonbreak1290 fortress knight it's not bad (watch mangs GD MAD MODE)
Can we talk about how they rated dark bishop as the best intermediate class. With the best unique skill. Yet archer, which on maddening has by far one of the best mastery skills for units like Hilda, who need it quite bad, they ranked as one of the lowest. So backwards. Then Brigand isn't even in the top 3!
Their lists are fucking delusional
Ambush reinforcements are always awful. Pulse made it tolerable, but not enjoyable. I think you can make an unfair difficulty without really cheap tactics like that.
Fates may have had big issues, but Ambush Spawns weren't one of them.
I'm having a hard time being motivated to keep trying chapter 5 because of that
It felt like they thought, we have divine pulse now so we can put MORE bullshit in
@@megarotom1590 byleth saved my ass that chapter, I put her in the front lines, her avoid was good at the time, so she could dodge tank
Thanks to that I have an overleveled byleth and kinda underleveled students, though I counter balanced that and started using byleth to weaken enemy units and kill them with the students
But yes chapter 5 is the last hard map pre time skip in my opinion, just be sure to kill Gilbert as fast as possible and be sure to be healed for the miklan boss fight and do not use all your gambit before that because you'll need them for the monster
@@pralenkaman8105 oh wow I commented on this a year ago, ahaha, so my strategy was: go to abyss and now I have 2 more mages and an actually good tank. My pretty much half mage team did pretty well and got through most the game without issue. (exception to chapter 13), in fact I 1 turned every story map after blood of eagle and lion
2:30 If the game can add a scout/ranger class specialized in enemy/trap detection skills that increase range based on dex or skill, then I think the player can know where ambush spawns come from. The enemy detect skill will highlight ambush tiles with a skull or some other symbols for 2 turns before it expires. The scout class can also detect traps, treasures, locked doors, special terrains, and other objects of interest. I have this idea because why not? Real armies send scouts ahead before engaging enemies.
But the UI already tells you about traps, terrain, special tiles, locked doors and treasure
@@Bryn-EG Reinforcements sometimes pop up from the ground on normal spaces. The Valley of Torment springs to mind.
@@Bryn-EG Technically scouts exist and they are the players, so the game needs to expose these map details so players can physically see them. For some maps (with many walls), I sometimes find it nauseous to twist the map around to see or check stuff, but that's my personal preference for the scout class to find map objects. I don't mind if the scout class only focuses on finding hidden enemy units.
@@AkameGaKillfan777 Was I the only person who thought of that Dawn of War 2 Ork exchange when that happened?
@@Warmaster00 I mean, realistically, there's already a precedent for it, with thieves getting things like enhanced vision, better terrain movement, and so on. Thieves are already scouts in everything but name, and a few more applications, maybe.
Hard mode: the player cheats with Divine Pulse and OP units.
Maddening: the game cheats with ambushes and broken units.
I'd like to have a middle ground. I think many fans would.
Isn't that what some people day NG+ Maddening is?
Jouhei Kirisagi then you can just buy skill ranks and have access to broken battalions
Jouhei Kirisagi for me, yes
Fire Emblem has always been awful at making difficulty, but DS Emblem is where it really started to get awful. The fact that Marth always gets doubled and one-rounded by Medeus on Hard 5 is just complete bullshit. New Mystery did it way better, but still not ideal. Awakening took it to a whole new level with Lunatic+.
maddening is hardest on chapters 2,6, and 13.
Chapter 2: buy lots of bows and be prepared to trade shields or trade off items so units don't get a speed penalty
Chapter 6: MAGE FEST, the enemy doesn't understand res yet, also look up triggers for ambush spawns
Chapter 13: look up enemy aggro stuff, once you figure out how to not have all the units rush your squishies, it's just a matter of patience as Claude and Seteth can hit and run while Dimitri is a beast.
COMPLETELY AGREE that it's bad map design to deliberately make maps around the fact that Divine Pulse exists. I wish that they made maps like other games, but cut back on the number of total uses.
Ultimately they're just trying to drain your DP uses, since tension can only really happen when you run low. Unfortunately it makes a lot of sense.
I'd rather they reduced the amount of charges you get substantially to begin with, but barring from that they really didn't have that many options I feel.
Church route is even worse
@@PenguinWithInternetAccess I know, Seteth doesn't come with a super-duper powerful battalion.
@@LukeLol627 I've seen the game over screen, from watching other people play the game. Does that mean I suck?
I think a harder difficult mode should be that enemies have a little better stats, with more items like armorslayers and gambits, the enemies have different positions, making you think clever about "how i can finish this map quick without losing anyone", everyone should be useful, i feel like in the hardest difficulties some characters that are good turn dull to train.
Not just spam OP enemies apearing from nowhere, your units feel dull to train, puting a lot of enemies without any thought like "i'm just going to put this enemies here and here, im not going to test It"
It feels like their missing a difficulty between Maddening and Hard (broken record comment but it’s true)
I think Maddening is really intended to be played with NG+. It made it so much more bearable with the additional early game exp boost from statues and early Professor level. I gave each unit one class ability from renown and treated it as a sort of second personal skill, but I don't t think it's that's necessary.
@@killean2645 same.
Being able to give everyone enough Faith to learn heal, so they could actually gain levels was good, too.
Maddening NG+ is the answer. It can be anything in between maddening hard or completely trivialized depending on how you want to play it.
@@willkirsch6976 nah.
Nothing trivializes packs of ambush falcoknights.
@@aprinnyonbreak1290 purchasing S rank authority by chapter 1 for Dimitri then building towards bow knight trivializes the entire game.
What do same turn Falcon Knights do against battalion vantage and battalion wrath on a bow user? They just kill themselves.
The funniest thing I'm finding about Maddening is how quickly xp goes out of control for Dancers in this run. Flayn is a good 4-5 levels above most of my other units.
I think it’s because it’s got the same thing as the healers where it offers the same amount of xp as it would if you were playing normal
Maddening made me put way more thought into gambits, combat arts and abilities. Ambush spawns are just Unfair tho
13:10 Pretty sure Raging Storm's effect activates even if you miss, actually, contrary to what the description says.
Happened to me last night. Can confirm.
wtf
Can confirm as well.
Confirmation x3
@@Lucisev_ It's not the only time the game gives misinformation.
The Swordmaster Combat Art Astra reduces your attack power to 30%, not just the weapon Mt.
Edit: it does the same for the Sacred Shield Gambit, which makes units affected by it take 0 damage from ALL ranged attacks, not just physical ones. Pretty useful on any boss with the Counterattack ability and those goddamn 4 range Golems with 40+ crit that take 0 damage from magic attacks while their barriers are up.
I should probably post this in yesterday WAIFU video, but I just thought of it and I'd rather just stay on this video and comment here. I suggest Leif for a WAIFU. It might be a few years too late because people appreciate Leif a lot more than they used to, but I still think he's interesting. His Light Brand helps him out a lot, and he's the only one that can use it so it really is his, unlike Callion and the Paragon Sword. And even though he promotes late, if you get both remaining gaidens you still have nine chapters with a promoted Leif, and eight chapters if you don't do 21x. And while his promotion bonuses are bad, he gains experience at the rate of an unpromoted unit, so it's not like you have to feed him extra kills to level him easily. Then there's the fact that Leif doesn't have to deal with fatigue and you don't have to use a Master Seal on him in a game where you're going to be using a lot more units than you will have Master Seals.
I'm not saying Leif is amazing, but I think he's an interesting unit. But like I said earlier, it might not make a good WAIFU because these days I think people like Leif as a unit more than they used to.
HE DOES? That's why he levelled up so fast in the chapter after he promoted! I was wondering why he could grow ten levels in a chapter.
His promotion got nerfed so hard compared to FE4
@@kingofthejungle5338 I mean, he technically promoted INTO his FE4 starting class.
@@CorrellLeo yikes
Mangs proves this
I would give up having divine pulse for better map design. They can still leave divine pulse in as an option for players, but it should be possible to beat a map with zero deaths and without any previous knowledge and that is just not true in maddening.
*Slams table so hard it breaks*
THANK YOU!!!!!
@@Warmaster00
*Plan isn't working:*
Instead of coming up with a better plan, burn a few more RNs and try again
It's just like when I get lazy on emulators, except in a real fire emblem game!
@@Warmaster00 So what? Why do you care how other people choose to play a single player game? Unlike you, not everyone else finds it fun restarting an entire map because they miss an 80% hit and the enemy counters and kills them, or wants everything to be as brutally difficult as possible, even if it comes at the expense of good game design and actually having fun.
@@aprinnyonbreak1290 "Real Fire Emblem" my ass.
@@Warmaster00 None of this was in your first comment, and RNG abuse is depth of its own. You need to know that the function exists in order to make use of it.
Take Alpharad for example: he ran out of Divine Pulse uses because he kept trying the exact same move on Kronya thinking it would hit, even though that's not how the game works.
DP doesn't make you worse, YOU make yourself worse by not learning how to play the game, all DP does is makes it so you don't have to be perfect(which is impossible in a game built around random chances btw) and saves you a lot of time and struggle.
Map design should not force you to use it, plain and simple. I don't like how enemies can suddenly start moving, or how on a certain map, they start changing into Demonic Beasts. I always try my best to beat maps without using it, unless I beat a unit with someone I just wanted to weaken them with or I'm just doing some skill grinding. I'd much rather have good map design, but less DP uses.
Unless Mangs changed things recently, I am fairly confident that Mangs is still using auxiliary battles. He did early in the run stop using the DLC gold auxiliary battles that give double EXP, double gold, and occasional stat boosters. Both he and Chaz didn't realize they were DLC only and the comments section pointed this out. Chaz did not take kindly to anyone that compared them to New Game+.
"Edelgard is the best unit in the game"
Me: *Laughs in Twisted Joke*
Dante Reyna Sorry Edelgard couldn’t hear you over raging storm
Emmett H talk to the Atrocity, *heathen*
lysithea beats both...
I love this comment xD
Dimitri can one-shot and dodge-tank Enemy Phase, the end
My biggest issue with Maddening is that it encourages you to turtle, especially early on where your units get doubled by everything. It gets REALLY draining at times, considering most of your strategies consist of bait & switch.
You CAN avoid that problem with speed cooking. But it does require fishing and resetting when you don't get what you want out of it, which isn't thrilling. So either the chapters are tedious or the monastery is tedious, you can't really win.
In general it's not just maddening, this game really needs some quality of life improvements. Also some rebalancing, but yeah, fat chance of that ever happening.
I agree 100%. The early game is so tedious. But that's just it. It's not even that difficult.
Maybe I'm wrong but I found myself blitzing more with stride and gambits in the earlier chapters, though I suppose that's limited by the uses. Like the first room of the Flayn kidnapping chapter, I had to stride in and make sure everything was immobilized or dead in order to survive.
@@grit1 It's cool that gambits and such matter more but the tedium wins out a lot of the time don't you think?
I agree.
I did church route maddening, and there was a certain point where the frustration overtook the fun of the map.
It was the imperial city invasion, when the falcoknight reinforcements came, that I just decided I didn't want to spend two hours solving these maps anymore, so just warpskipped it. Then warpskipped Edelgard. Then warpskipped Thales. Didn't even bother finding out what those maps were gonna try, wanted nothing to do with it.
Didn't even miss the exp, since we were primarily leveling off of healing eachother in auxiliary battles anyways.
Also, the fact that my Dancer Sylvain was able to just facetank the immaculate one, then immediately regenerate it all back through passive healing, because he was like, level 56 from all the dancing rubbed in just how jacked progression in Maddening is.
There were a handful of fun maps in Maddening, the Mercedes paralogue with an underlevelled Mercedes and Caspar was... interesting, for example, but those were largely drowned out by the tediousness of it all. I did have a few pretty screwed units, Byleth was almost unusable post timeskip except as a healbot with convoy. Maybe it's fun if you get blessed ones? I dunno.
Also, can I get a bit of respect for getting a level 12 Dorothea and level 18 Caspar out of the first timeskip map in one piece, when my best characters were off-house? I planned on just letting them die if I had to, but I got 'em home.
Started my Blue Lions Awful Female Armor Knight run and that's so much fun by comparison.
Very Hard mode when? Somewhere between Hard and Maddening would be perfect.
Maddening just has some enemies that can't reasonable be doubled without special combat arts or braves
Coming from someone who’s beaten BL and GD Maddening and is playing CF, I can say that a repeat play throughs is much easier than your first run. You are definitely more equipped with knowledge of what’s to come, as well as being in a much different mindset tackling the game. First run is pretty brutal, but after that it gets easier, and at least for me I got a much more favorable view of Maddening. There’s still some dumb parts, but overall I think it’s good addition to 3H. Honestly I don’t think I can go back to Hard, it’s just doesn’t push the mechanics like Maddening does
Pretty much this, Maddening forces you to leverage as much power out of your units as possible and take full advantage of Gambits and Combat Arts.
Going back to hard mode I barely even use divine pulse, because it's so easy once you master the Tactics of Three Houses.
The Difficulty jump after the timeskip really botherd me in Maddening CF, pretty much any former Student can one round 90% of my Roster. And dodge tanking even with a favorable weapon type skill is not possible if you arn't a Peg Knight. Forcing me to slowly grind through every map, - especially- fun in the very first timeskip chapter of CF
I kinda want to see a 3H first-timer do NG Maddening now.
I'll probably finish NG Maddening only once (I'm in last CF chapter), because the early maps are so big and you have frigging 4 Mov. Give me my Stride battalions dammit.
haiiroyui If Deltre ever comes back that’s probably exactly what he’s going to do. Honestly that would be such s treat to watch
I did this in the 3ds games simply because I said if I don’t know normal than hard becomes normal
One of the reasons that you can't double late-game swordmasters is that they all have quick riposte, so if theyre above half health they always double you when you attack them regardless of speed
Better forge some Killer *Knuck Knuck, it's Knuckles*
@@AkameGaKillfan777 "the bloat thrower"?
Independent flower, magical emerald holder
@@MarceloKatayama I don't need a posse, I get it on by myself, adversaries get CUCKED
@@AkameGaKillfan777 are you singing the og, or the meme version, I can't tell, It's been too long since I heard one of them
@@MarceloKatayama ruclips.net/video/FXglHbYB1Y4/видео.html
A way I think they could use ambush spawns without them feeling cheap or balanced around divine pulse is to make thieves show up 3 turns into a map just to steal a chest. Or maybe in the dialogue before a chapter begins, one of the characters spots brigands climbing up a mountain in the distance so then the player know to worry about brigands from the mountains. Maybe one of the character could remark on how Pegasus seem to be flying in clumps so the player is subtly hinted that pegasus knights will show up later (those and wyverns tend to be the most brutal ambush spawns in most games). This would encourage players to pay attention to the dialogue before battles begin as well as making ambushes a lot less cheap.
Hard mode is probably the best difficulty in the game right now even though it is fairly easy
I miss Fates maps where the difficulty came from map design and clever battle mechanics
Lul let me just drop ambush spawns in random locations so you have to pulse when your healer dies. GAME DESIGN
Let's also give them +10-20 stat boosts on everything, because nobody ever complained about that, right?
@Chris take the L Let's make our $60 AAA Console release take inspiration from a mobile game with microtransactions. What could possibly go wrong?
Can confirm going back and playing dates is hard because it’s way different but it’s not asshole design it’s just here’s your enemies here’s your units if you can’t beat you have tonics supports and hope for better rng
I didn't like the story in fates, at all. But damn, were the maps fun to beat. Challenging, but not annoying.
I totally agree on 3H having bad map design. Big open spaces, dead space, and long treks unfortunately plague many chapters. Like they got a little too much inspiration from Echoes if you catch my drift.
They played too much FE4
I'm surprised you were able to stream Maddening so many times, Mekkah.
I got to post time skip to CF but the map was just too much. I think part of it was me playing it too much like Hard but I didn't really gel with the difficulty.
In the future I'll try it again.
If Serenes Forest is accurate, Petra doesn't actually teach flying. She and Claude seem to be the only ones where their strengths and what they teach aren't the same, which is pretty dumb. Claude teaches riding in addition to his strengths and Petra teaches riding instead of flying.
I have absolutely had Claude teach flying post time skip, so this is not right - and I’ve done his route 4 times so I am confident in this. Not sure about Petra. I do know budding talent strengths don’t count so Claude won’t teaches axes.
@@mingjianchen9230 "Claude teaches riding *in addition to* his strengths"
ErraticMagics I misread your post as Claude like Petra not teaching flying despite the strength in it. Also, Claude does have a strength in riding so it’s not weird he can teach it. I’m on a silver snow maddening run now, so I’ll pay attention this time to see what Petra tutors after time skip. It will be very weird if she does teach riding instead of flying since unlike Claude she has no strength in it.
Oh the people I would kill to have given this game another year in development
Would have happily waited another year if it meant a full-length Crimson Flower instead of short-changing it by 4 chapters.
@@clayschwartzwalter382 no clue why they didn’t do the shambala stuff
@@clayschwartzwalter382 I personally think Crimson Flower's fine being four chapters shorter. The reason for that?
1)You don't have to retake Garreg Mach.
2)You don't need to get reinforcements in Ailell.
3)After dealing with the Alliance, there's no need to go to Gronder Field.
4)Those Who Slither In The Dark are dealt with in the post-game. I personally think Rhea makes for a much better villain and final boss.
Dorothea and Hilda were my favorite units to use in Three houses. Bernadetta was always the game's candidate of a strength and speed screwed unit. Congrats on your maddening mode finish.
That's only if you put her in classes that emphasize the weaponry types she's proficient in.
Eduardo Smanchez I've seen a bunch of blessed Bernadetta's from friends but my one ended up leveling speed for less than 25% of the levels she. RNG is so funny in these games but congrats on your nice luck. I hope I get one on par with that someday
AkameGaKillfan777 you're not wrong but I've not tried her out in other classes much. Maybe I'll try her as a Falcon Knight next time
@@606hunter1 That's what I did. Her personal+Defiant Avoid+Vengeance can be a fun combo.
Eduardo Smanchez every playthrough gives at least 1-2 units like that for me. I once got a Lysithea that had 18 speed without stat boosters at level 40 which was hilarious
Maddening doesn't sound or look fun. You literally get forced into using certain things. Almost all your units are flyers
I remember how good it felt to beat this route on Maddening, and how annoying it was when Jeritza dropped the next week. Well done for doing it.
You didn't abuse 1HP falcoknight Bernie as I did.
Lemme tell you, I've seen some shit. But having a unit that's basically dead be near unkillable due to astronomical avoid whilst she one-shots basically everything with 65+ damage training lance vengeance....
It's a thing.
Made maddening a whole hell of a lot less maddening. Easily one of the best units in the game, right behind Edelgard at her absolute best.
Put blessing on her with Empire Holy Magic Users, send her out, have her abuse her speed while praying for Indech procs.
She's going to get taken down to 1HP. Which is when she really gets good.
Honestly eventually found it difficult to find enemies who could actually force her to use her blessing.
Only unit on her level, Edelgard.
And only after she got defiant crit.
She one-shot Dimitri(Turn one, just to prove she could) and Seiros and absolutely obliterated the Immaculate One.
Beruka? She was good. She crit real nice. If she were in this game she'd be amazing, considering the ease of access to death blow and crit boosters.
But Edelgard is in this game, and can get something like 80% chance crit on a lightning axe with 100% crit smashes. Which is bolstered by the fact that she does a ton of damage without critting.
Downside, though?
Bernie's going to haunt me if she dies.
She was very vocal about that fact.
I've played 3H for over 800 hours, and the number of times I've used healing staves on Bernadetta can be counted on one hand
Mangs is definitely not playing without auxiliary battles lol
In my opinion Maddening is just tedious but not really difficult. I beat the GD Route on Maddening and just used the house and Ashe.
You don't even really need to reset because Divine Puls exists.
I hope the next difficulty is actually better designed.
Good video and agreed on many points, especially with the auxiliary battles. Still, I like maddening mode, especially on NG+, where you can make reasonable changes to lessen the tedium of the early game without trivializing the gameplay. My biggest problem with the game is with the time in between chapters, and maddening actually gives me a reason to care about doing things right at the monastery, instead of wanting to rest every day to jump right into the next map.
Hard mode is too easy
Maddening mode is stupid hard with reinforcements jumping you every 2 seconds
*Where’s the middle ground?!?!*
Only middle ground would be Maddening on NG+ and spend alot of renown. If you dont have much renown i would play hard any day. Rather a game be fun that frustrating. I beat maddening once and never looked back
CF doesn't have that ONE map that's usually horrible right after time skip
the one where u fight thieves in the monastery after the reunion?
@@b.3432 yah, it's somewhat brutal in hard, but in maddening, especially because I had to drop a couple of subpar units
@@megarotom1590 I'm playing BL maddening right now, can't wait to get to that point and get my ass thorougly smacked :D
@Katsu I was talking about the chasing daybreak one...
i think maddening is kinda enjoable with NG+ since you have the ability to have all of the statues bonuses plus A+ professor level so that you tutor more units you didn't spend renow on so that the have more abilities And the ability to recruit everyone after the mock battle so that you have more charaters and stat boosters to make either a more powerfull army or a godly unit (i choose the second one and choose felix to be The God)
Almost everyone in existence: edelgard is a great unit.
Me: *looks grudgingly at speed and strength screwed edelgard* ....sure she is, shes an ok support mage.
I made her a dark knight and she performed surprisingly well but it might be because I was gearing her that way from the get go.
Did you use her as a magic class? That's probably the problem. She and dmitri are def the games best units
@@tonymack my dude my comment says she got stat screwed no, I didn't, but I changed her when at ch 14 she had more magic than strength and speed combined.
@@andromidas920 ah ok. I see what you mean. The rng can do weird things.. In my BE/CF I got a super blessed caspar who was on par with Petra and edelgard and from.what I've seen most consider him useless and my Ferdinand was very average on that run.
@@tonymack I think Edelgard's base Magic growth is the same as her strength, not to mention she can learn Lighting Axe, so making her some kind of magic class isn't a bad idea imo.
Ferdinand only sucked when I made him a Paladin. He was great as a Wyvern Lord and Swordmaster.
Honestly, I don't think ambush spawns is even the worst the game does. The spawns that happen when entering certain tiles are way worse. They are usually okay when they happen at the start of your turn, but if they come at the end of your turn, because you decided to push just a little too far, you are basically fucked. At least ambush spawns only spawn a small amount of units. But these spawns can sometimes spawn a dozen or more units right in your face.
The only reason I managed to go through the Seteth-Flayn chapter is the good wiki that lists the exact columns and rows Flayn and her Falcon Knights spawn.
These spawns are just way too plentiful and way too unpredictable to be considered fair.
Only route that I haven't finished in maddening by now is Blue Lions because I wanted to save one of my fav routes for last. Although Maddening can be kind of bs sometimes and tedious (mostly in the beginning), I feel that the game at its core is so fun that having a difficulty in which 95% of what you do actually matters feels really good and it keeps you on your toes. Divine pulse plays a huge role in making you more willing to deal with random ambush spawns and the like, and I often try to imagine how it would be if divine pulse wasn't a thing in this game, which leads me to a big oof. I think that the only map in which ambush spawns are actually used for the benefit of the flow of the maps is CH14 (all routes except CF) because it makes you hold a defensive line to wait for the green unit to put the enemy on fire, and then advance. If more maps were to use this type of design with reinforcements, I think that ambush spawns could be a bit more tolerable. This coming from a guy that absolutely hates ambush spawns so take it as you may.
The ambush spawns in this game are really poorly designed in my opinion. It would be one thing if they spawned where you start on turn 5 or later to push you forward or at a place ahead of where you are supposed to be early in the map as a surprise to keep you on your toes. But this game is like, wait until the player enters a zone, and spring the reinforcements right next to them. It's okay to do this, because they have divine pulse...
Haven't played Conquest in forever, but I'm pretty sure it didn't have any ambush spawns. Man, it says a lot when even the best designed FE game doesn't have shitty mechanics.
There is one small instance of Ambush Spawns in Fates.
In Chapter 23 of Birthright(yes you heard that correctly) when you stop very near Camilla, a bunch of Sorcerers and Malig Knights will immediately spawn, but you'll most likely not be in range of them.
It happened in Mangs's LP.
@@AkameGaKillfan777 Yeah, but I'm talking about Conquest, not Birthright. Conquest is pretty much the only Fates game where they actually gave a shit about gameplay and difficulty.
One of the most fun in this game is killing everything with a 1HP Bernadetta with Vengeance
That's how I beat the Death Knight in ch 6 and ch 8
*DARK SPIKES OVERRATED! LONG HAVE WE WAITED! DARK SPIKES OUTDATED! VENGEANCE ACTIVATED!*
Faaaaacts! I think Battalion Vantage and Battalion Wraith Dimitri is so satisfying too. Like "oh your trying to attack me"
I L I V E
at least CF maddening doesn't have PoR Cla.. i mean hunting by daybreak
Eh, I just make Byleth a Fortnite and the map's difficulty went down.
I L I V E
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Just an fyi, Hubert does lean Recover at C rank Faith. That's all hut it's a very helpful spell
The early game is particularly tedious because all the enemy units have more movement than your units. The game becomes much fairer once you reach level 10 across the board, but until then you have no offensive maneuvers at all. There is also the issue with mages having half the uses in the base classes.
On another note, Shamir, Bernadetta and Ignatz were the best units in my run. With Hunter's Volley, a Killer Bow+, and a crit rate in the 70-80, they are some of the few units capable of reliably one-rounding opponent's, even the Fortress Knights scissors-beat-rock style. Bernadetta even one-rounded Dimitri without taking a scratch. Dex-Snipers are probably one of the most underrated builds in the game.
Maybe you can consider WAIFU on on specific unit archetypes? For example, War Master gets a lot of praise from a lot of players for being powerful, but in no run have I ever found the skill point investment worth the trouble in the end; most of the points are wasted because you only ever use one type of weapon at the time. On the other end of the spectrum, Dex-Sniper gets almost no exposure despite being able to reliably one-round almost any unit in the game. I can confirm that it is actually possible to reach S+ in a weapon type in the early part 2 if you hyper-focus early on - all of them eventually mastered S+ bows.
Enemy Archers don't need to be lvl 10
I'll contest War Master.
It's a fantastic endgame class, Quick Riposte single handedly made Raphael go from "can survive one enemy phase exposed" to "can survive as many enemy phases as he needs to exposed".
To be fair, that Raphael did channel mangs at times, and misread his own 30ish % crit rate as 100%.
I also think it's fair that not many characters besides Raphael can survive being a grappler, let alone also being a bishop.
@@aprinnyonbreak1290 I don't find Quick Riposte that compelling of a skill. Assuming you are strong enough to actually kill the enemy with a second attack, you usually lose it after the first counter because everything on Maddening hits like a truck. If I wanted to have an enemy phase killer, I'd go with Vantage/Wrath and bows instead (Cyril, Ashe, Petra, Claude, Anna). Unlike Quick Riposte, which can only kill the first opponent, they can obliberate anything else but the first opponent with little setup thanks to Adjutant Guard letting them survive almost for sure; also unlike them they can counter everything with 3-range Killer Bow+. War Masters usually also have access to Vantage/Wrath (requires D+ swords), but no access to the Sniper class which would have allowed them to oppose enemy archers. You basically put 960 skill points into gauntlets to kill the first enemy more efficiently, which could have been put into a skill that counters all these pesky arrows instead.
It's nice to hear you just chat about Maddening. I can casually pick up on valuable strategic information.
One thing to remember when doing crimson flower is to look for any chance to get agarthium
I only had an issue with ambush spawns on maps that I had never seen before. It was definitely designed to be played after you had done a route previously, which I didn't do the first time around and suffered as a result. Playing Maddening a 2nd time on a route I've already done was much more manageable.
I also recommend sending someone down the armor path to get Great Knight. Units who will always be doubled anyway don't care about the SPD loss, and I found having someone who can actually tank hits (especially enemy gauntlet bros) was great. It's somewhat bothersome to deal with a 4mov unit, but especially post-timeskip having a proper frontline helped significantly with maps I couldn't simply 1-turn cheese.
Funny coincidence, I literally just beat Azure Moon on Maddening myself.
Because it was my first run ever through Azure Moon (I played Hard Crimson Flower > Hard NG+ Verdant Wind then Maddening Azure Moon, not recruting students from any other houses in any playthrough, only using original students + staff members), I had lots of..."surprises", especially in the form of random reinforcements.
The last 3 chapters in that path are particulatly awful, because of the ridiculous amount of siege spam.The final boss literally chases you with it for the entire final chapter until you finally step into the main chamber, by wich point 4 mages spawn with bolting/meteor and more reinforcements start to come periodically lmao.I legit didn't see at the time how that find could be beaten without Ingrid dodge tanking the entire map.
It took me like 10 tries, even using rewinds to beat it, in the second to last try I managed to clear the entire place and finally get to the boss without any losses but that thing one shot everything I had so I couldn't find a way to kill it and I got a game over just from fighting it lmao.
After looking for a way to kill it I finally figured out about the Sacred Guard gambit, and god, it made the fight so trivial it made me feel like a complete idiot for never realizing it was there.It was sort of a cool moment though, in a way that I realized that if I had paid more atention to my options I would have had an easier time in the 2 previous chapters as well most likely.Took me 77 turns to beat last chapter anyway though lmao.
Church route final boss seriously almost took me 200 turns, man.
I probably could have done it faster, but the fact that I needed most of my team to handle the ambush spawn monsters, capturing the place that stops that spawn aggros the whole map, and I only had like, 4 dudes to clear the rest of the map one engagement at a time, plus managing inventories, getting formations ready to stride and stuff, actually fighting the final boss and managing who she's hitting, replacing broken stuff, plus waiting and being cautious of other ambush triggers, it was a nightmare.
It wasn't hard, just agonizingly slow. I only had to pulse like, five times, and one of those was me figuring out that stopping reinforcements aggros the map. The rest were crits, and one time joycon drift made me wait instead of attacking something.
Ah yes, maddening mode. Also known as "Oh God I need Petra/Leonie to get into Alert Stance Assassin NOW so they can dodge tank through the whole game".
I do enjoy it for sure, but I wish it was just a little more kind, only cos it's not possible for me to play around with some sub-optimal builds in this mode and Hard is just too easy.
I don't know if it was intended or not, but with how miserable the exp for most enemies is, it's definitely tempting to just warpskip as much as possible, and make up the exp difference by spamming heal later.
I kinda gave up and skipped the last 4 story maps of my church route run (Ganked the Death Knight, Imperial city, Imperial Palace, and Tronville), and was still caught up for the last stage.
Mekkah: Ambush spawns are bad.
Also Mekkah: Thracia is my favorite game.
But Thracia also has ambush spawns. :thinking:
I just finished my first Maddening Mode playthrough on the Golden Deer route last night. It was extremely challenging at first but also rewarding. It quickly became tedious though because of the grinding. The Monastery is a drag, auxiliary battles are a drag, and fishing was especially a drag. But at least my fully optimized team was a thing of beauty. Nothing like an entire team of OP flying and mounted units.
Felix is best boy. I've been in love with him ever since I met him lmao, and I've also recruited him on all my playthroughs.
Sammmeeeeeeee
I tried a run of maddening where I used all of my units and didn't make it past chapter 4 or 5 or so. When I tried a run where I only used 3 or 4 units, I found the maps a hell of a lot *easier* to complete, less turtlish, and spent less gold keeping my units well equipped. I genuinely think the game gets a lot easier if you don't use all your deployment slots, and it makes the adjutant system more valuable as well, since it covers many of your few actually used units... And monastery you can siphon all the training into those few units as well. But that all may just be my opinion.
I love how, at least for me, Leonie was still a god in Maddening on NG and was the only member of my team who could really hold her own against a bunch of enemies
Leonie ends up being slept on by most, unfortunately. She has only one bad stat in res, and despite Petra being considered faster (despite a literal point difference), she's ironically far more reliable with doubling thanks to Point-Blank Volley (seriously, this move is so good it makes Cyril a sleeper high tier character). But seriously, Leonie's the most underappreciated character in the entire game in every conceivable way
@@isaiah204 Is Leonie so underappreciated? I thought most people who played Maddening rank her very highly. I know I've promoted her. Her surprisingly high early defense of 7 combined with her personal skill boosting her defense and offense is what I think allows her to snowball. She's an almost necessary tank for early Golden Deer with effectively the highest defense, naturally moves to soldiers for more defense and a great skill, then just goes wild after that with Pegasus. Lances and bows are probably the best weapons on Maddening for most of the game, and she has neutral proficiency on everything else you want too. Dodge tank with lances, or kill important units with Point-Blank Volley. In my opinion she's probably the contender for best student, and that's saying a lot considering her competition.
@@OnlineVideoSurfer when I say underappreciated, I was referring moreso as a character than a combat unit. But even for the latter, I find that lots of tier lists do put her in like lower A tier-B tier and Petra in top tier. FE tubers in particular seem to undervalue her as well. I've only seen people downplay her, so it might be bias on my part, but I say she's a top 5 non-Lord character, if not 3. If I'm being totally honest, the sleeper top tier is Ferdinand.
@@isaiah204 Ah, I see. Wasn't commenting on her personality, but she is probably ragged on more than she needs to be there too.
I'm not sure what tier I'd put her in for her route, but I feel like her only competition is Byleth, Claude, and Lysithea for top spot, at least in more casual (that is non-LTC) play.
Leonie, Raphael, and Sylvain (Purely by virtue of him being my dancer, and thus 10 or so levels higher than everyone else, and autoregenerating obscene amounts of HP ever turn.) were my only characters capable of surviving enemy phase exposed to dangerous or multiple units.
Leonie, Raphael, and Lysithea were my only characters capable of consistently onerounding. Petra could also, but would often be crippled by the counterattack, so couldn't do it consistently.
Byleth got screwed to the point of being a healbot with convoy, Caspar, Hilda, and Seteth were nearly dead weight, only being held up by their wyverns, Bernadetta was actually dead weight, and I had a decent Lindheardt, and weird screwed/blessed Ferdinand that was so, so jank. Probably my most fun unit, honestly.
This was on church route, btw. The last stage took me almost 200 turns, since half my team had to deathsquad the respawning white beast so the rest could clear the rest if the map.
Leonie got literally ever MVP for post timeskip maps, except the ones Lysithea got, which were only ones I skipped and just nuked the boss, and the final map, which Raphael got for killing so many white beasts, since he was the anchor of the deathsquad.
She earned every one.
I mean, technically, I think Iron Bow+ was my MVP, but whatever.
On chapter 13 I had used all my divine pulses but I was already at a point where I was sure I was going to win. Then some random enemy justs crits ferdinand and I had to start over.
Ambush spawns are my biggest issue with maddening mode, especially in paralogue or in fog maps. You get used to the poison strike archers, pass thieves, and vantage snipers because you learn to check for skills. But if you didn't know that 5 units would pop out of nowhere when you reach this particular corridor, then you're screwed either way. It's very unbalanced and frustrating to deal with ambush enemies. They definitely needed to balance this difficulty better. And some paralogue are extremely annoying as a result.
It's nice that they offer a minor reward for beating maddening without NG+ because it's an accomplishment but it doesn't really take away anything if you don't care about maddening. So it's a nice balance win/win: those who like NG+ don't miss out on anything either way, and those who want the achievement have an incentive to play a harder mode difficulty without the NG+ crutch.
Side note: I don't think Aymr makes Edelgard the best unit in the game. Best unit in crimson flower for sure, for a combination of factors. But not the best overall.
And it's funny how people who defended Ambush Spawns make the blasphemous claim that the same number of the same types of enemies spawn in the same places as they do on lower difficulties.
Those Paladins were NOT in the CF final map on hard.
Who do you think is better overall than CF Edelgard? Felix? Hilda?
@@Blue-is2sx Dimitri
@@AkameGaKillfan777 He's awesome and I love him but he doesn't have the crest of flames that makes edelgard so tanky. She is definitely stronger with her constant built in Nosferatu.
@@Blue-is2sx Edelgard could have been the best if Raging Storm worked when she was a wyvern unlike Dimitri where his combat art works no matter what he is. Also his crest gives him avoid which can stack much more reliably than you can rely on a crest proc. She also gets beat by Claude for mobility if you're trying to use galeforce at all. So yea I think Dimitri is way better.
Dude... I beat this thing 2 days ago with 0 flyers and no guard adjutants... I'mma so happy with the golden shower...
I still prefer the green title screen
Same. It's why I don't wanna play Maddening! :(
@@CormagTheCorman really? I don't wanna play Maddening because I prefer to have fun with my games
@@MangoMarc That is also valid. But even the reward for struggling through isn't worth it.
@@CormagTheCorman I believe New Game+ doesnt give you it.
I personally hate Maddening.
I am currently at the post timeskip Gronder chapter and am currently trying to complete the map with the Immovable. That map basically encapsulates every problem I have with this mode.
The ambush spawns are stupid. It isn't fun or challenging, it's just frustrating. The same can be said about the crit rates. You have to constantly pray that enemies won't crit you, which is again, incredibly frustrating. And even if you deploy Manuela, she cannot be everywhere and the Paralouge with the Iron Rune Relic is also really dumb on Maddening.
I am honestly enjoying myself more on my GD Ironman tbh.
I just really needed to blow that steam off. Screw Maddening.
That map was a pain for me too. I failed at it first time I tried on stream. Second time I played it I went through it without resetting but spent literally all of my Divine Pulses. Blocking the reinforcements helps so much.
That one took me two tries. First try, I got crit too many times bringing down Mr. Turtle.
Second try, I took a little longer, and had to abort the attack on him to get a handle on the reinforcements. Encloser is so helpful on Maddening!
I also knew to save the total armor break for the end that time, so got through the last health bar much more easily.
I'm so, so happy that church route Immaculate One had ballista and orbs, and that poison strike procs off of those.
@@aprinnyonbreak1290 I've beaten the map now too. I actually had to reset multiple times to that map due to crit RNG. I found out that the Sacred Shield Gambit completely trivializes the Immovable, so I used that instead of worrying about 10-15% crit rates.
That Paralouge still sucks tough.
Raging Storm doesn't have to hit for her to move again :)
As far as I love Three Houses, Maddening could be so much better. In fact, it's one of the things I like the least about the game. Ambush spawns are rarely a good thing, and Maddening is basically Ambush Spawns The Game. I wish Three Houses had fights more like the older games, in which it took 2 or 3 rounds of combat to kill an average unit. If your mages or healers could take at least one round of combat and survive, ambush spawns wouldn't be as infuriating as they are.
I'm surprised you beat maddening with such low level units. I had most my units hovering around 40 at end game and still had a hard time. Good stuff.
Since the miklan chapter, the only chapter I have struggled with on my blue lions run was chapter 13. It’s felt like maddening was only extremely difficult in the beginning to me.
I still haven't beaten the mock battle...
To be fair, it's hard and we don't have Divine Pulses. Took me numerous resets and one lucky Crest activation on Dimitri's part against Edelgard to get through...
Unfortunately I agree that maddening mode wasn't tested beforehand.
to be honest, maddening gave me similar feels on my first playthrough on NG BL run, I recently finished a NG BE maddening no recruits run (also, obviously no DLCs, no online and no aux battles spam) tho and I have to say I don't really agree 100% with what you said, asides from same turn reinforcements which are still a pretty cheap move I'd say maddening is pretty decently balanced, in fact I think it's actually too easy, there are tons of mechanic you can abuse to make the game easy, it's just that on early playthroughs they are not quite as obvious (which is why in my first maddening experience I had almost your exact thoughts myself)
enemies stat inflation only really matters in the early game, once you hit intermediate classes a lot of options open up and your units start to catch up, and in the timeskip your (few good) combat units should be already trained well enough to be able to take on even the unga bunga units that maddening throws at you (be it through gardening stat boosters or skills)
Judging from your gameplay footage I think you got speed screwed on some of your units (Byleth, Felix with 27 speed wtf, even Petra I think should be a little faster) and/or forgot to feed them speed carrots/stat boosters, and judging by your weapon ranks I'd say your tutoring was kinda wishy washy (again, not your fault as this was your first maddening playthough and I kinda did the same), so I think I really understand where your opinion comes from
yeah, the map design could really be improved but I really don't feel like maddening was poorly balanced or filled with cheap tricks
Not wrong there. Dodging is very strong in this game that when you properly build a unit right (ingrid), pretty much can solo the entire map or even the game.
I may be in the minority but iv got back and done a few runs on FE3H and can say i actually much rather Hard mode haha. I always found Hard easy but after beating Maddening once i realised i perfer the game to be fun rather than frustrating like Maddening is alot of the time
Thracia actually did ambush spawns pretty well. chapter 4 is a pattern that most of the ambush spawns follow. They spawn around turn 7, starting off one at a time. None of them have the damage to one round kill any of your units, and Thracia's enemies will often capture your units instead of killing them. Not to mention the fact that they continue to spawn in predictably.
You get dark mages that spawn too far away from you to attack, so they'll spend their turn rewarping closer to your army, which ends their turn. Basically acting like normal reinforcements.
The only truly bad example I can think of ambush spawns in Thracia is chapter 20, where a couple of ballista spawn with range up to the courtyard (still far away from the actual objective you have to defend), and if you have any frail units/fliers there they can be killed. The caveat being you could just beat the chapter before they spawn, and it's towards the end of the game, when you have the resources and strength to do so.
I went mixed magic/physical route so I didn't bother using wyvern or flyers on Crimson Flower Maddening. My team comp consisted on mostly of dark knights, one holy knight, one bow knight, and a death knight. Eldegard was a gremory which was fun to use. I made Bernadetta a dark knight and also trained her in white magic which gave her access to rescue.
I just finished my first maddening run about a month ago. I did the blue lions route and those extra 4 chapters saved my life
And the final chapter took me 3 days to finish. The only way I was actually able to finish the game was warping Dimitri up to battalion vantage/wrath with the DLC counterattack item, and even then it was hard and felt very rewarding to finish
But I kept everyone their Canon class usually since Byleth gets Sword Avo+20 from their enlightened one class. I used all my house units except Sylvain, and replaced him for Yuri as a dancer. Further into the game bows become moot on anyone who isn't a sniper or assassin and its better to get reliable chip hits from far away with hand axes/javelins
My next maddening run is definitely going to be CF. The difficulty curve for the timeskip seems totally insane
Some units I love and always get no matter what, petra, mercedes and Felix are def among those.
Same for me with Felix and Petra. Also, Ingrid and/or Marianne.
Petra doesn't teach flying. All skills taught by students are part of their talents, but they don't teach all of their talents.
To train Byleth in any skill post ts, you can recruit a bunch of units you don't plan on using and having them focus exclusively on a skill you want your Byleth to train later. In this playthrough, Ingrid could have been a high enough skill level to tutor Byleth in Flying.
Currently doing my own first NG maddening play through and my god Dedue has been so amazing. Can actually tank well in the early game (helped that mine also got Spd blessed, was actually faster than Dimitri at one point like wtf) and vengeance is just so good on a unit with a high hp pool and the defense to comfortably survive under half hp. Currently at the timeskip where you lose him for a bit and man he left a huge hole in my team.
Flying units spawning and flying to a location where you can't hit them but they can reach you next turn while also having huge Mv so you can't run away, absurd speed allowing them to oneshot you best tanks, and also having huge avoid is the biggest greatest cancer in this game if you ask me.
Also, can IS please patch in the ability to use stat boosters directly from the convoy. You'd expect such a thing in a game dominated by QoL.
Reverse Uno Card: 5 Range Canto Lysithea, 4 Range Brave Bow Canto Leonie, and Ubertank Dancer Sylvain who is 10 levels higher than you and regenerates 60% HP per turn automatically.
wow my byleths must have been extremely stat-screwed if my best byleth was still worse than your worst byleth
will you start Silver Snow?
channels im trying to find dont have and silver snow route playthrough which is disappointing.
See mekkah knows what's up..lysithea best unit, mangs and chaz could learn something.
I hope you're just shitposting
@@AkameGaKillfan777 lysithea is factually one of the best units in the game. Although in maddening her uses are limited by how squishy she is. Although again that's not really a problem because every unit is squishy on maddening mode.
I went through Maddening as soon as it came out on the evil path, and while I did NG+ a lot of the same frustrations held true still. When I didn't get the golden shower after that, it was a bit irksome, because it's not as though NG+ just lets you beat Maddening as though it was nothing. Especially if you're using a house you have no previous supports/skills for. The status update I made after that disappointment was, "Intelligent Systems really wants me to FISH AGAIN for 84 hours to get a golden screen? Hell nah."
I didn't get Jeritza cause he wasn't out yet. My only OP unit was my Byleth(named Tyr). I did recruit everyone that I possibly could but I stuck to Black Eagles for the most part due to the first post timeskip map.
I wound up using Leonie, Felix, Mercedes, Dorothea, Linhardt, Lysithea, Edelgarde, Ferdie, Caspar, Ingrid, and Petra. Petra was my dancer, she's always my dancer. Dorothea was a back up healer/mage. Edelgarde I made into a Swordmaster. I couldn't get her reason high enough to make her into a mortal savant by the end, so she stayed a swordmaster. Basically that let her double most enemies, even late into the game, and swordfaire with Silver Sword+ really let her test the limit. It did make her a bit fragile and kinda low mobility, but I had an extra stride on Dorothea to make up for it.
My guard adjutants were Alois and I think that's it? I didn't really start noticing the value of having them till pretty late game, and by then it was kinda late to set someone else in with no/low support from another house.
For the first half the game I laughed in NG+ Byleth with stat enhancing items shoved directly into him everytime I got one from gardening/DLC etc. I even ended some maps prematurely, which wasn't worth it, mainly for my other units losing out on class mastery skill points. I did silly things like warp him directly to Kronya so that we would get surrounded after she died. FIrst half of the game was good fun, cause it was NG+ and we had Super Byleth, and I had enough skill points via extra AP/BP/renown on Leonie/Felix/Mercedes/Lysithea that they had mid/late game spells like Warp/access to Silver weapons.
Post timeskip everything slowed down, and units who had been durable and good pre-timeskip stopped being that way. Notable was Ferdinand. Mine got jacked in the first half of the game on defense and speed. He was nigh unkillable, but post time skip he didn't really go anywhere with defense and his offense was so sorely lacking that I specced him into Assassin for Lethality. Edelgarde stayed beefy the whole game, but I wasted her Aymur on paralogue trash... and she got to be slightly fragile cause her defense wasn't so hot on swordmaster. Leonie stayed solid the whole time, and would probably have been my best unit if not for the NG+ roid raging Byleth that I created (Tyr is a god of war). But in that second half of the game, Maddening was laughing at me, because Super Byleth could not solo the late maps or even the paralogues like Turtle Map. Not even close. He could cut a bloody swathe through say, 4 or 5 units, but even with Lifedrain and mythril specialty weapons and stuff, he'd run outta steam and need back up, so I pretty much wound up clumping my group anyway. Just seeing the final map again kind of triggered me. I hate those freaking falconknight ambush units.
I would have to look at my file again, which I can't do atm, to see all the classes I had for each person by the end, but it breaks down to something like:
Edelgarde - Swordmaster
Ferdie - Assassin
Dorothea - Grimorie
Lysithea - Grimorie
Mercedes - Grimorie
Linhardt - Bishop
Petra - Dancer
Byleth(Tyr) - Whatever I needed him to be based on what the map was. He literally was super Byleth. He could be whatever I wanted, though I tended to stick him with Wyvern Lord or Warmaster.
Leonie - Bow Knight
Felix - Mortal Savant cause I'm a basic bitch
Caspar - Warmaster
Ingrid - Falcoknight or Paladin depending on map.
Someday when I'm real bored or have nothing better to do, I might go back through Blue Lions on Maddening NG for Golden Shower, but I can't tell you how much I hate knowing that I will have to redo fishing for prof rank. That takes longer than anything else!
Stuff I liked about Maddening was that shields became pretty useful due to most of my units having low low speed. If I knew they were going to get double anyway, the 4 defense or res helped immensely, especially early. Did a lot of unequip, reequip. Definitely went all in on the class skills. Those make or break you, but I didn't look anything up and didn't really have knowledge of what gives what, so I just sorta had to work with what little I did know and so my skillsets were far from optimized. I got Hit+20 on all my frontliners though. Gotta get that hit rate. Can't afford missing.
Evil path?
Edelgard isnt the evil path lol.
My buddy brought up a good point that he mainly only plays any game on normal anymore, because the Normal difficulty by definition should be the main difficulty setting that the designers intended initially. On Path of Radiance I’ve heard that the American Hard mode was the Japanese Normal mode, and to be honest I feel like I wouldn’t be interested in playing POR on an Even harder difficulty. I’d be too stressed while playing it Ironman mode. At the point where you have to avoid using certain classes or characters just because their stats suck it almost deviates from the vision of the game director.
I beat a no DLC, new game without bonuses with Golden Deer. One of the most frustrating but satisfying experiences of my life. I'm doing a another maddening playthrough with Blue Lions but this time I'm breaking the game lol I earned it.
I wholeheartedly agree my first playthrough was on maddening mode and there would be enemy units spawning out of nowhere and if you didn't know it was going to happen you would have to use divine pulse kind of took the experience away
Maddening is insane. I couldn't even beat the first chapter
I believe its fine that the ambushes are designed around divine pulse, since that ability is so broken already this feels like a nerf which imo is a good thing
Don't forget that even people with children and a time-eating work can also like T RPG. So if you don't like paralogues... well don't do it.>
Dev give you choice to parameter your difficulty, after that, it's up to you and your level of masochism to use or not the features they make.
I did (for the challenge, NEVER AGAIN) Conquest Expert beginner. Well I like challenge, but I know that everybody don't have the time to give so much attention to a video game. So if the parameter exist for me have challenge, why would I care that there is also a parameter for casuals?
i'm doing maddening, and I'm just before time skip. It's the pure opposite for me: Idelgard sucks and Byleth is a goddess :p
Petra sounded for me like a born dancer, and as, she a avoiding tank
Why your mercedes isn't a Gremory?
You know what... they should add like a token like system where if your lord dies then that token acts like a divine pulse but you cant activate regularly like a real divine pulse only when the main lord dies. They can increase the uses with main story beat of the game. I think THAT would fix some of the awakening type games in fe so its not trivialize to child's play.
i decided to try maddening today and uhh- i can't even get through the first mock battle LMAO. it shows how broken the difficulty is when i can get through hard mode with no problem and not really having to wreck my brain for new tactics for any of the maps, but then i can't even do the first battle on maddening. i'm not amazing at the game by far but the difference between hard and maddening is INSANE
Maddening just makes me think it is better to go with an all female run. Darting blow is too good to pass up on Maddening. Doing my 1st Maddening run right now with Golden deer. Not all female run but giving every single unit death/fiendish/darting blow and it makes it much easier to guarantee kills. Lysethia is busted with 4 range magic on a dark flier with darting and fiendish blow. No one can survive even on maddening.
Not really a fan of maddening in this game, it's not really hard it just wants you to turtle forever. Basically a time sink for most maps. Then again I did maddening on NG+, didn't know you get perks for doing NG maddening.
I am doing Maddening mode right now. I am not sure if it has been fixed since it was released or not, but it feels like some battles its just Byleth rampage and everyone else drops dead. The ambush spawn are a pain, they sometimes feel like they take away from situation. THis is my 1st ever maddening mode attempt, so it could be just me not being used to it/
I just ended up using Mercedes as a dancer. As it actually let's her still cast spells and is useful if she's got nothing else to do.
Yeah, I LIVE
Like the video
Interesting Maneuvers
Very Seth
Enemy Ambush Reinforcements
Once I played the Miklan chapter on maddening, I gave up altogether
That is VERY understandable I almost quit due to that fucking! Chapter
I wish Constitution and rescue were in this game. I put Three Houses down after playing through 2 routes to play FE6 and I now I think I'mma have a hard time going back without that mechanic it's amazing.
Rescue would have been nice, but Con is unbalanced in it's distribution. Granted, the 5 str requirement to lower weight by 1 is pretty dumb as it do not benefit mages...
@@Jardrin forgot that it hurts mages
I take it none of you have used Flayn?
@@AkameGaKillfan777 Flayn is great to save time but the rescue feature of the GBA games to pick a unit up and transport them across the map or to the hands of another unit is its own amazing feature entirely.
@@AkameGaKillfan777 I might be the only one who thinks Rescue > Warp. You also get 3 Rescues by default, 6 with Bishop/Gremory, compared to 2 Warps. Flayn can rescue you from half the map later in the game. I love to Stride then Rescue the poor unit who was left behind.
Yeah, Aux battle for mastery is dumb. I don't like it at all, but you have that option now and it's really good. You can take both +10 hit and death blow without any consequences, and that dramatically increases the incentive to grind.
The cool part is that you can get to play with full builds way before you reach the last few maps (in GD route, atleast). The awful part is that you really need to min max your flier or swordmaster avoid build, just so you don't get rng screwed like crazy.
The only reason I would play Maddening is for a new title screen which isn’t even that big of a difference. Other than that the mode doesn’t seem fun. I’ll stick to NG+ and my green title screen.
Maddening taught me that Reunion At Dawn is shit. One of the worst maps in FE history.
"Hey Teach, good to see you are alive, let's eat then attack an army of bandits for no reason, just the 2 of us to make sure both of us dies."
Would pay 2,000 dollars for someone to get me that title screen.