Most of your exp come from playing battles mate,but you can learn much more and increase your learning rate watching a lot of videos,you just need to be patient at all
Yeah much older, lower bypass TF30's are fondly remembered by veterans for being actually really powerful down low even in after GE engines were out. GE engines, being higher bypass, newer tech, were much less fuel hungry up top. For the post war, insurgency bombing F14 this was perfect as it allowed for much longer legs.
@@master4098 the funny thing is that all the F14 variants were in service when they all retired. The F14A,B ,and the D. Which I don’t recall that occurring with any other US jet fighters ever. Every variant was useful for different tasks
@@sargesacker2599 many F14’s were in reserves when the official F14 family of aircraft were retired completely in 2006. It is likely that many F14A’s were “retired” by 04 but I’ve only read of the official mass retiring of the aircraft in 06. You definitely could be correct though I just haven’t seen it.
With the aim-9L's now it's gonna be a lot better in closer ranges. But I was really hoping for the true better engines and it doesn't seem like Gajin modeled it the way I was hoping. Love the content hope you get through all your problems your going through right now
App they did was give us a slightly better f14 with better missles then fuck us over and nerf the engines again,this thing should be one of the fastest accelerating before and after mach
The spaded f14a accelerates from 0 to mach in 53 seconds at SL, top speed at 6000m is mach 1.75 while thrust keeps climbing and climbing beyond M1.5 The spaded f14b accelerates from 0 to mach in 43.5 seconds at SL, its top speed at 6000m is mach 1.6 and thrust starts to drop off from M 1.5 This is consistent with the f14b's engines being historically faster accelerating and slower at top speed and high altitude WTF more were yall expecting?
Commentary at the end is so fucking trueeeee, top tier is so pretty looking and cool like u say but it also literally does everything it can to NOT foster dogfights and instead actively impede on them wherever it can. 100% of the time i'll just be in a RB custom battle like those africamod ones if im not grinding the new vehicles and this is why. Atleast there i get to bvr people AND do 1 on 1 engagements without worry of outside parties. highly recommend them btw
Carry 4x AIM-9L's with the countermeasures pods, and you'll have 640x plus the internal 60x countermeasures, giving you a total of 700x Countermeasures, 350x if you take mixed, 350x flares, 350x chaff, and then take two sparrow's and two phoenix's.
@@williewilson2250 I liked it back when it had bass in the original noise, then it sounded stupid when they took that out, now it sounds more like the 30mm gunpod
9:37 I am not sure that that is a bug, I might not be right but TWS lock won't give you the RWR warning itself rather the missile's radar will when it goes pitbull ( it locks you with its own radar), if I'm wrong feel free to correct me...
from what i know you're right, they would still get an RWR ping for *aircraft that way has radar on you* but because the missile is using the aircraft radar the missile is undetectable from RWR until its pitbull.
that is how TWS works, you don't hard lock someone so they don't get a RWR warning from the plane's radar. They do get one from the missile itself when it goes pitbull (the phase where the missile starts using it's own radar)
That is true, but what the bug is is that the Phoenix if guided by TWS the entire time until impact will never go pitbull, meaning it will not use its own radar, and just slam into the target fully guided by the TWS that gives no RWR warning.
I feel you on top tier dogfights, larger team sizes especially have made it so you can't really get a good dogfight in unless it's the end of the game and there's like two people left.
I dont know how radar or warnings are supposed to work in WT but in reality, if you kept the enemy locked until the missile hit they don't get a warning because the missile didnt go pitbull and used the planes tracking so warnings dont go off other than an enemy plane is tracking you because there is no active radar on the missile unless you break lock.
Came back to this video to confirm if the F-14b feels different now. It totally does. Aim7m won't track half the shots in this video right now I feel like.
I think the tomcat is a larger threat to the mig 29 than the f-16 is tbh. Sure the mig is better in a dogfight, but whats that good for if you never merge?
640 Flares is crazy but it still won't do anything for the F14's engines that burn hotter than the sun. P.S. Good luck with your channel, your content is some of the funniest shit I've watched and I know it can only get better.
The engines might be a little slower but at least on the dev server they were noticeably more fuel efficient than the F14A. F14A would burn through fuel in stage 3 after burner. F14-B also runs a few hundred of a degrees F cooler which isnt huge but helps for sure. WTF happened to the Vulcan gun noise... I also think the F14A will have higher success rate of landing hits with the 54-A just because the F14A runs into more wallet warriors in the Mig-23 and F4S. You can normally aim for newer players are you will see them flying straight at you across the middle of the battle field from the start where as the more experienced players dip to the side off the rip.
@@Ghost-tw7xw yup, but only at low speed because this weird aoe limiter which should not be that strong, only g limiter. If you only flew dcs f16 :P which is heavier block 50. Speed should be everything in f16. It should never go below 380kn (700kph). Below that it starts to be sluggish and not faster that 500kn (926kph) in dogfight, but it should not transform into starfighter above that xD
@@larshenrik8900 No the F-16 just doesnt bleed speed in war thunder because it lacks AoA and it pulls less than 7.8G's at max speed with weapons load. That is a HORRIBLY innacurate flight model that War Thunder has because it literally performs *worse* than if it had a 9G limiter.
The thing with the TWS isn't a bug (at least not if you see it from a realistic stand point). TWS won't actually trigger your RWR as a radar lock because of the way the radar waves aren't actually fully focused on you. After the missile goes Pitbull (essentially when the on board radar takes over from the mothership) will the target get a RWR lock warning, this usually happens at very close ranges (5-10nm) and barely leaves you with any room to react.
Pretty sure the F-14B can outrate the F-16A, not the C block 25's but the A block 20's we have in game right now. You have to go full wing extension with full flaps but with the upgraded engines on the B it's possible to win the rate fight. And the F-14B should be able to outrate the Mig-29. Just stay out of the 1-circle with the Mig. Could be wrong though; depends on how they modeled the F-14B in War Thunder.
Well, according to EM diagrams the F-14A on 50% internal fuel does ~15.5deg/s sustained at 5000 ft altitude, the F14B does 16.1 deg/s (both with 4 Sparrows and 4 Aim-9), and the F-16A (block 10) does just over 19 deg/s at 5k ft on 50% fuel + 2 Aim-9P3. In game the F14s can outrate the F16s if using SB controls + elevator trim if you ride the wing rip G load at ~850km/h, but in practice in an actual match its just not happening.
@@_YellovvJacket_ I'd be interested in testing it out. Maybe I didn't word it correctly but I'm not trying to say it's guaranteed or easy to do. I'm saying it's possible. Especially since maintaining an optimal turn rate in the F-16A is pretty difficult in War Thunder.
The hidden benefits of the f14b that aren’t modeled in the game is that they aren’t as prone to compressor stalls. The f14a in heavy turns would compressor stall causing your turning ability to be completely trash where the f14b was designed in part to limit compressor stalling. This is an issue on a lot of Russian aircraft as well and the mirages. Would be cool if it was modeled in game because that would mean someone couldn’t just rely on holding the s key to turn better they would have to moderate their turns. It would make a lot of the mirages even worst than they are however, but that’s because they are just bad planes irl compared to other aircraft in a situation like what air rb puts you in. Also the flaps on the f14b are less prone to getting stuck in the down position during hard turns.
Hey man, job market is pretty rough at the moment globally. I would only quit if you have something lined up. Sorry about your accident. I ride too; they always say it's not if, its when.
How do you cycle through target locks, like you did at the beginning? Like when you're locked onto one target and want to select another? Great video, keep up the good work!
its stupid that the 7M in game is identical to the 7F. they should implement the later block (circa 1987) of the 7M to show an improvement, especially since gaijin gave russia the 27ER which is a contemporary to the AMRAAMS. a later block 7M would have significantly improved rear aspect tracking and ground clutter rejection (you can no longer hide from it by flying super low) which would provide some much needed capability against the MiG29.
“TWS is bugged because of you keep lock they don’t get warning for it.” That’s actually not a bug. Firing a fox 3 (missile has its own radar) in TWS is supposed to mask the lock as just being seen. When the missile goes “pitbull” or in switches to its own radar for terminal guidance, the warning should play. Works with phoenix missiles and AMRAAMs in real life. However, if you meant that for them RWR is clean, yeah that’s probably a bug. Should at least ping with direction of search radar. Edit: someone told me that the bug is that the TWS lock never goes pitbull and therefore will slam into someone’s face without warning
The bug is that if you keep the TWS lock all the way to impact the Phoenix just never goes pitbull, it just guides intot he target trough datalink without ever turning its own radar on.
basically if you set targetting distance to a value "n" and turn on vertical targetting, it will align the cannon slightly upwards so that the trajectory of the shell will converge with the value "n" and the x axis. like if u set it to 600m and you place a target at 600m, it will hit the target directly. this will change the elavation of the gun and could sometimes be confusing to use thats why i turn it off except for really low velocity guns (like the mk108 or mig15 guns etc)
The guns are angled upward so that they will converge where your crosshair is it essentially means that if a target is at your convergence just shoot directly for them it just messed with how you need to calculate drop and in closer engagements you need to aim below the target (I find it’s only really useful for belly mounted cannons like English electric lightning)
"why did i go for the F-14 and not the F-14?"
You never fail to ask us the real questions
I'm sorry that happened to you, Defyn - May your recovery be swift and smooth
Hi Defyn, sorry to hear about your accident, i hope you get a nice recovery! Looking forward to the new content. Veel sterkte en geluk!
So they modeled the engines completely incorrect. They went with the myth that the GE's are worse above mach and high altitude. Wow Gaijin..
Yep lmaoo
They are
I’m pretty sure that the 335s load outs and engines are wrong too
It wasn't a myth. TF-30s have a higher bypass which means a higher thrust at the top end, F110s still beat the older F-14A in every other area.
They went with historical reports on the engines.
I'm quite excited for more content. I recently started playing air rb and it's not easy, but your guides and videos are helping me a lot. Thanks!
Most of your exp come from playing battles mate,but you can learn much more and increase your learning rate watching a lot of videos,you just need to be patient at all
Great F14 video. I hope you’re doing well, after a bike accident it can be rough.
4:54 least toxic War Thunder game chat
The last part of the chat reminded me of “No dick! *vine boom* No balls! *vine boom* “
Thanks
Man screw youtube i missed so many of your donations
Thanks a lot it means more than you know 🫡
3:35 "Why do I go for the F-14 and not the F-14?"
Get well soon Defyn! I hope you recover fully!
"Gets located by stans"
@@rivwell_21 bro stalking me
In DCS F14B got slower max speed than F14A too
Yeah much older, lower bypass TF30's are fondly remembered by veterans for being actually really powerful down low even in after GE engines were out. GE engines, being higher bypass, newer tech, were much less fuel hungry up top. For the post war, insurgency bombing F14 this was perfect as it allowed for much longer legs.
@@master4098 the funny thing is that all the F14 variants were in service when they all retired. The F14A,B ,and the D. Which I don’t recall that occurring with any other US jet fighters ever. Every variant was useful for different tasks
@@ICECAPPEDSKY
I remember reading somewhere that all the A models were retired in 2004.
@@sargesacker2599 many F14’s were in reserves when the official F14 family of aircraft were retired completely in 2006. It is likely that many F14A’s were “retired” by 04 but I’ve only read of the official mass retiring of the aircraft in 06. You definitely could be correct though I just haven’t seen it.
@@master4098 I thought the reason they were replaced was because the first iteration of them was infamous for compressor stalls
With the aim-9L's now it's gonna be a lot better in closer ranges. But I was really hoping for the true better engines and it doesn't seem like Gajin modeled it the way I was hoping. Love the content hope you get through all your problems your going through right now
What are the ‘true’ better engines?
@@larshenrik8900 I think he means engines that are just a straight upgrade
App they did was give us a slightly better f14 with better missles then fuck us over and nerf the engines again,this thing should be one of the fastest accelerating before and after mach
The spaded f14a accelerates from 0 to mach in 53 seconds at SL, top speed at 6000m is mach 1.75 while thrust keeps climbing and climbing beyond M1.5
The spaded f14b accelerates from 0 to mach in 43.5 seconds at SL, its top speed at 6000m is mach 1.6 and thrust starts to drop off from M 1.5
This is consistent with the f14b's engines being historically faster accelerating and slower at top speed and high altitude
WTF more were yall expecting?
@@Hadgerz and in reality the downsides for the f14b's engines doesnt even matter because no one is going that fast in a reasonable time frame.
Wish you luck with all the problems you are going through. Hope your choices come out very successful :) (love the content)
I remember being scared of this plane. Yeah its scary but im not as scared now
The f16 is way scarier lol
I completely felt that "Motorcycle crash - being fucking broke" ... get well soon brother !
glad you are okay dumping a motorcycle is scary
Can u cover the Kurnass 2000 now that it has 6 pythons at 11.3, though it lost its sparrows?
Commentary at the end is so fucking trueeeee, top tier is so pretty looking and cool like u say but it also literally does everything it can to NOT foster dogfights and instead actively impede on them wherever it can. 100% of the time i'll just be in a RB custom battle like those africamod ones if im not grinding the new vehicles and this is why. Atleast there i get to bvr people AND do 1 on 1 engagements without worry of outside parties. highly recommend them btw
Carry 4x AIM-9L's with the countermeasures pods, and you'll have 640x plus the internal 60x countermeasures, giving you a total of 700x Countermeasures, 350x if you take mixed, 350x flares, 350x chaff, and then take two sparrow's and two phoenix's.
Probably the most beautiful plane in the game rn
I don't know, the AJS 37 looks pretty good
Nah its cool but ugly especially with the wings fully deployed
Fw190 solos
Mirages 2000s are the best, specially the buffed D
P-26 my beloved
Glad your okay defyn! Love your content!
You’re personally my favorite war thunder content creator and I can’t wait to see more videos coming out soon!
Hoping one day we get the different rocket motors on this.
Nice work, I appreciate your skill with planes and also with words
i'm glad you are doing better.
7:06 I noticed this new sound in general lee’s video too did they change the godawful compressed air through a fidget spinners noise for the Vulcan?
Should've just stuck with the direct hit one but nope
@@williewilson2250 I liked it back when it had bass in the original noise, then it sounded stupid when they took that out, now it sounds more like the 30mm gunpod
@@spectre0969 ahh the one that literally sounded like a laser? Yeah, I wish they made the dynamics of that one better so it wasn't so quiet
9:37 I am not sure that that is a bug, I might not be right but TWS lock won't give you the RWR warning itself rather the missile's radar will when it goes pitbull ( it locks you with its own radar), if I'm wrong feel free to correct me...
from what i know you're right, they would still get an RWR ping for *aircraft that way has radar on you* but because the missile is using the aircraft radar the missile is undetectable from RWR until its pitbull.
that is how TWS works, you don't hard lock someone so they don't get a RWR warning from the plane's radar. They do get one from the missile itself when it goes pitbull (the phase where the missile starts using it's own radar)
That is true, but what the bug is is that the Phoenix if guided by TWS the entire time until impact will never go pitbull, meaning it will not use its own radar, and just slam into the target fully guided by the TWS that gives no RWR warning.
@@_YellovvJacket_ Ah so he meant that, well yeah i kind of expected that to happen to the fox-3's once they are added to the game
I feel you on top tier dogfights, larger team sizes especially have made it so you can't really get a good dogfight in unless it's the end of the game and there's like two people left.
I dont know how radar or warnings are supposed to work in WT but in reality, if you kept the enemy locked until the missile hit they don't get a warning because the missile didnt go pitbull and used the planes tracking so warnings dont go off other than an enemy plane is tracking you because there is no active radar on the missile unless you break lock.
get better soon DEFYN! ❤
7:05 who's drilling the wall there cuh?
0:12 "You get AIM-7M's, which are essentially AIM-9Fs"
Thanks for the fast vid/upload, hope you're doing well.
the random double kill with 54s gives maximum neuron activation
Came back to this video to confirm if the F-14b feels different now. It totally does. Aim7m won't track half the shots in this video right now I feel like.
Hey Defyn, from one rider to another I'm sorry to hear about your accident and I'm glad youre doing okay.
I think the tomcat is a larger threat to the mig 29 than the f-16 is tbh. Sure the mig is better in a dogfight, but whats that good for if you never merge?
640 Flares is crazy but it still won't do anything for the F14's engines that burn hotter than the sun. P.S. Good luck with your channel, your content is some of the funniest shit I've watched and I know it can only get better.
The MiG-29 and tornado would like to speak to you
The engines are much cooler on the 14B
Drop to like 70 throttle while dumping 3-4 flare bursts
The engines might be a little slower but at least on the dev server they were noticeably more fuel efficient than the F14A. F14A would burn through fuel in stage 3 after burner. F14-B also runs a few hundred of a degrees F cooler which isnt huge but helps for sure.
WTF happened to the Vulcan gun noise...
I also think the F14A will have higher success rate of landing hits with the 54-A just because the F14A runs into more wallet warriors in the Mig-23 and F4S. You can normally aim for newer players are you will see them flying straight at you across the middle of the battle field from the start where as the more experienced players dip to the side off the rip.
0:12 "It gets the AIM-7Ms, which are essentially AIM-9Fs"
Gaijin when are you adding AIM-9Fs
F16 irl: you need to maintain speed to turn the best
F16 in wt: you need to slow down to turn at all xd
F-16 irl: you need to be at a SPECIFIC speed to turn best
F-16 in game: you need to be at a SPECIFIC speed to turn best
Bro the f16 is literally the best plane to dogfight in.
@@Ghost-tw7xw yup, but only at low speed because this weird aoe limiter which should not be that strong, only g limiter. If you only flew dcs f16 :P which is heavier block 50. Speed should be everything in f16. It should never go below 380kn (700kph). Below that it starts to be sluggish and not faster that 500kn (926kph) in dogfight, but it should not transform into starfighter above that xD
@@larshenrik8900 No the F-16 just doesnt bleed speed in war thunder because it lacks AoA and it pulls less than 7.8G's at max speed with weapons load.
That is a HORRIBLY innacurate flight model that War Thunder has because it literally performs *worse* than if it had a 9G limiter.
Glad youre doing okay ive only found the channel recently and have gotten leagues better heading your advice
oof sorry to hear about the accidents. stay strong
Video out already didn't the patch release a few hours ago?
He probably got test drive
They got free GE from Gaijin to buy their way up.
Congrats on making the decision to go full-time. Hope to see some other games too
I heard motorcycle crash (as a rider i feel for you) and wanting to full time youtube. GL man +1 sub
People ignore the aim54 because of the AI SPAA that just randomly locks everyone so youre always getting rwr no matter what
I just love the chat at 4:25.
The thing with the TWS isn't a bug (at least not if you see it from a realistic stand point). TWS won't actually trigger your RWR as a radar lock because of the way the radar waves aren't actually fully focused on you. After the missile goes Pitbull (essentially when the on board radar takes over from the mothership) will the target get a RWR lock warning, this usually happens at very close ranges (5-10nm) and barely leaves you with any room to react.
I came for the out of pocket commentary and was not disappointed.
Pretty sure the F-14B can outrate the F-16A, not the C block 25's but the A block 20's we have in game right now. You have to go full wing extension with full flaps but with the upgraded engines on the B it's possible to win the rate fight. And the F-14B should be able to outrate the Mig-29. Just stay out of the 1-circle with the Mig. Could be wrong though; depends on how they modeled the F-14B in War Thunder.
Well, according to EM diagrams the F-14A on 50% internal fuel does ~15.5deg/s sustained at 5000 ft altitude, the F14B does 16.1 deg/s (both with 4 Sparrows and 4 Aim-9), and the F-16A (block 10) does just over 19 deg/s at 5k ft on 50% fuel + 2 Aim-9P3.
In game the F14s can outrate the F16s if using SB controls + elevator trim if you ride the wing rip G load at ~850km/h, but in practice in an actual match its just not happening.
@@_YellovvJacket_ I'd be interested in testing it out. Maybe I didn't word it correctly but I'm not trying to say it's guaranteed or easy to do. I'm saying it's possible. Especially since maintaining an optimal turn rate in the F-16A is pretty difficult in War Thunder.
Don’t worry guys it’s just abridge to the f-18
The hidden benefits of the f14b that aren’t modeled in the game is that they aren’t as prone to compressor stalls. The f14a in heavy turns would compressor stall causing your turning ability to be completely trash where the f14b was designed in part to limit compressor stalling. This is an issue on a lot of Russian aircraft as well and the mirages. Would be cool if it was modeled in game because that would mean someone couldn’t just rely on holding the s key to turn better they would have to moderate their turns. It would make a lot of the mirages even worst than they are however, but that’s because they are just bad planes irl compared to other aircraft in a situation like what air rb puts you in. Also the flaps on the f14b are less prone to getting stuck in the down position during hard turns.
Dutch Mountain never gets old.
I feel like every DEFYN top/high tier video is just a recording of him slowly losing his mind
2:30 motorcycle accident? What did you ride if i may ask?
Hey man, job market is pretty rough at the moment globally. I would only quit if you have something lined up. Sorry about your accident. I ride too; they always say it's not if, its when.
I work in the medical sector
Its very easy for me to get another job so i am not too worried about that.
the chat at 4:41 is peak comedy
Damn I didn't know you had an accident on a bike
Get better bro
I did the biggest double back when i heard you say python lol, ive been waiting for that missile forever
@10:31 🤣🤣🤣🤣
Wanna see what spit flyer has to say about it considering he adores the f14A
8:43
Breeding room?
Either something is wrong here or his accent just messed him up
Yt captions say breathinh room
Will you be making a video on the new Viggen?
8:28 Ah! *Leonardo DiCaprio pointing meme*
Will you go take a look back at the tornado F.3 since it got both a flight model buff and a radar buff this update
sorry to hear about your accident, wish you well, also what kind of bike do you have/had?
How do you cycle through target locks, like you did at the beginning? Like when you're locked onto one target and want to select another? Great video, keep up the good work!
alt+t is the default binding
@@caleb5708 What's the name of that action? I'm on console, sorry
Wait the update is out already? Damn defyn doesnt waste that partnership at all.
So ain’t no one gonna talk about how the Vulcan sounds like it’s ripping ass
4:30 best chat argument
its stupid that the 7M in game is identical to the 7F. they should implement the later block (circa 1987) of the 7M to show an improvement, especially since gaijin gave russia the 27ER which is a contemporary to the AMRAAMS.
a later block 7M would have significantly improved rear aspect tracking and ground clutter rejection (you can no longer hide from it by flying super low) which would provide some much needed capability against the MiG29.
Man i always wanted to bust some russians with my new IR guided radar missile aim-9f
The missile from gtav. Can be countered by chaff or flares and is really slow.
Hey, can you please do a review on the a2d-1 theres like no videos on it.
Hmmm, are you also gonna fly out the new Mirage-2000?
Goddamn I have been waiting for this video. F*ck yeah
can't wait to have even less variety in top tier matches
Shits on top tier while incorporating recognition of LGBTQ+ Pride Month
Absolute mad lad
2:00 trepkas?!
im sorry about the accident, but super hyped for u to start pumping content out
What’s the big rectangular box on your radar overlay?
DEFYN can you do a video about your graphic settings? It looks really good
can you make a tier list summer sale in next weel?sale is near
should i still use air target belts even with the new shrapnel changes?
10/10 f14😍
Thanks for putting those Phoenixes on wing pylons when you run 2...
“TWS is bugged because of you keep lock they don’t get warning for it.” That’s actually not a bug. Firing a fox 3 (missile has its own radar) in TWS is supposed to mask the lock as just being seen. When the missile goes “pitbull” or in switches to its own radar for terminal guidance, the warning should play. Works with phoenix missiles and AMRAAMs in real life.
However, if you meant that for them RWR is clean, yeah that’s probably a bug. Should at least ping with direction of search radar.
Edit: someone told me that the bug is that the TWS lock never goes pitbull and therefore will slam into someone’s face without warning
The bug is that if you keep the TWS lock all the way to impact the Phoenix just never goes pitbull, it just guides intot he target trough datalink without ever turning its own radar on.
@@_YellovvJacket_ ah, that makes sense. Thanks
What does the option “vertical targeting” do? I’ve been playing this game for years now but i never found out what it means
Accounts for bullet drop at your set targeting distance, if you set it at 500m, the gun will shoot up and hit in line at 500m away.
With vertical targeting, it changes the Y axis of your planes weapons, changing their angle to take into account the range that you have them set.
basically if you set targetting distance to a value "n" and turn on vertical targetting, it will align the cannon slightly upwards so that the trajectory of the shell will converge with the value "n" and the x axis. like if u set it to 600m and you place a target at 600m, it will hit the target directly. this will change the elavation of the gun and could sometimes be confusing to use thats why i turn it off except for really low velocity guns (like the mk108 or mig15 guns etc)
The guns are angled upward so that they will converge where your crosshair is it essentially means that if a target is at your convergence just shoot directly for them it just messed with how you need to calculate drop and in closer engagements you need to aim below the target (I find it’s only really useful for belly mounted cannons like English electric lightning)
Try 50m convergence and turn on vertical targeting for memes
btw how do you go into a lower stage afterburner
what should i grind for, the f16a or f14a and then f14b?
3:19
Massive?
You know what else is massive…
Thoughts on Tornado Fg3 getting new radar?
I hope things get better for you
Bet what else is pretty strong? The F-100D, the perfect super sonic plane
can u pls make a keybind showcase for what you use?
DEFYN is RoyalJordanian?
love how the f16 should have "AIR-BROKE" to clap the f14
where is the link to the decal?
can u tell us what happen about the accident ?
Baked beans and a f14bean video awesome!