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damn near complete trash and what isnt BAAAADDDD is mid at absolute best and worst, the things i have seen worth jack shit is only the ship building and crossout, robocraft, and space engineers are examples of game that does that FARRRR better and elite dangerous, no mans sky, eve online, and space engineers yet again all do space exploration better as well with those having been the last 2 things that coulda been any sorta reason to play this trash...
I played 4 hours, deleted it out of frustration, reloaded it a week later, played 20 more hours and I’m ready to delete it again. It technically checks all the boxes of a good game, but it’s so dull and boring that I hate myself for playing it.
@@LucidLetsPlay Agreed. I tried playing a melee focused character, but the melee mechanics feel very lackluster and seem like they were added last minute. Damage output is very nerfed in comparison to the gun play. I sometimes wonder if it was intentional on their part, so as to not draw too many comparisons to Skyrim.
It felt disjointed then. Like you’re randomly swinging and hoping to smack your target as it did the same. Nothing felt like it connected until you got the random melee kill cinematic. Melee in elder scrolls or Bethesda fallout has ALWAYS been a janky tack on. Character movement being your character gliding around the floor loosely with no movement weight didn’t help…
0:31 - Nope, wrong. The only things Bethesda did with Fallout 1, 2 and Tactics was sell them after they bought the IP, and jack up their prices by 66% while also taking away the extras GOG had sold with them for years.
You're both douches. In the video, the statement is bethesda has graced us with their worlds. then the other statement is we have explored the post-apocalyptic wasteland. In other words the statements in the video are not strictly implying that "BGS graced us with the world of Fallout". One douche can't listen, and the other douche is agreeing with a falsehood.
Idk if it was a joke but the reason every space game has a solar system called Alpha Centauri is because the closest Star to us in real life is called Alpha Centauri
Ngl they had soooo much potential and you see it through out the game. Cuttable doors, doors that can be blown up. Multiple different ways to finish quest missions.. But it was all exicuted horribly. For instance when you do the scow mission. They gave you the option to handle it different ways, cut doors and sneak, let aliens loose on ship and let them kill crew. And a few others just for that one mission.. But when you do the main dialog, if you have a strong enough weapon (EVEN ON VERY HARD) all you have to do is wait till the captain takes you to the vault, shoot him till he falls and boom all the loot on the ship is yours and they surrender, none of the loot is marked as stolen. It was corney as fuck.
Its a great game what i was expecting in play style too and its a relaxed pace not overly fast which is only sometimes fun if someone expects super fast game play like armored core 6 or the difficulty of dark souls this is the wrong game for you if exploration of full planets buy a space sim not a rpg
No one is talking about it anymore. Fell off harder than I expected. I enjoyed my 40 hours despite its overall mediocrity on the planet stuff and combat.I tapped out after beating it once, nothing made me want to continue the New Game Plus.
Other reviews have been so hyperbolically damning or mindlessly praise-fit, I really appreciate you just showing + telling us your experience as evenhandedly as possible. Thank you.
crafting and outposting can be fun but it's just so bad, unfinished, as if it was done over a weekend without testing. It makes me so mad because I put so much time in it. And even with mods and console commands, IT DID NOT WORK.
@@LucidLetsPlay cargo links would stop working. Even with helium, capacities increased, etc, nothing solved it. Out of 23 outposts maybe 15 worked at a time Anyway, rage quit and unistalled that garbage
It’s called a deep mining helmet because it’s for the deep mines, similar to the deepcore mining suit. It would’ve been cool if the suit operated they way they originally intended…
You’re the first person I’ve heard say the inventory is great and better than previous games everyone else thinks it’s worst and has far to many layers with no way to select certain types of things like just pistols or something like that or even a search function
@@LucidLetsPlay In Skyrim you can easily tell which weapon or armour is best. Fast travel is quick and easy. In Starfield I wasted A LOT of time trying to work ouit what weapon or suit was actually best. I also had 25-30 types of ammo so had to work out what weapons were worth taking on a mission and what was worth storing. And personally I found the storage limited on the starter ship tiny. Ship parts were heavy, resources for base building or research were heavy. I also needed a range of weapons in storage so I could swap out weapons based on what ammo I had.
@@cargorunnerUKoh come on. There's literally a button to compare the item in your inventory you're currently viewing to the one you currently have equipped. Not saying the inventory is great, but that part is a piece of cake.
Having an opinion does not make that opinion right, corrector or of any value. I never played Starfield and never will. Bethesda games are trash. And I will never forgive them for ruining Fallout. @@LucidLetsPlay
Starfield is the natural next step in the complete devolution of Bethesda. I found it ALL extremely sterile and boring with only an illusion of choice. They've been gradually stripping anything interesting from their games since Morrowind to cater to more normies. Skyrim in 2011 was 16 x the game this poorly designed, cliched, puddle deep, dull as dishwater, pile of beige is. Unparalleled freedom, my arse. You seemed to enjoy it though so fair play. I deleted it after a week.
There's no way i'd watch this before playing the game but now that i've played it once.... when i'm at work & would rather be at home playing starfield this is actually better than a let's play!
Alpha Centuari is a real Solar system, that with it's 4 light years distance to earth, is said to be one of the closest to our own. That is probably why it's in every space game.
Anyone who says the main quest is jank wasn’t playing the game. I had invested heavily into my relationships with both Sam and Sarah and married the later. After a high price to pay, for me Sarah was on the eye and I was running out the door to get her when I got distracted by Walter’s scream. After losing Sarah I was actually shook and I went to reload my save and managed to rescue her just in time, but when I got back to the lodge Sam was dead and Cora was in tears. It was so hard to pick but I ended up going back to the save where Sarah died because as much as I had invested in that relationship, as a father IRL I couldn’t let Cora live without a father. One of the best story missions in all the games I’ve played.
It had a decent twist that I wasn't expecting, that's for sure! It was a pretty generic story overall but it had it's good bits and I fully enjoyed it. My favourite was the museum spaceship! :D
100%! I lost Sam on the eye whilst i was defending the lodge. As soon as i got up there & saw his body i somehow knew that it could probably have been any of the four main followers, but not how or why. Great piece of game design & story telling. I wish there had been more consequential events or choices.
i said this on another starfield review and ill say it again. aliens are the biggest letdown and the one of the most uninspired parts of the game. not saying this because theyre not sapient, but because they all behave the same way and none of them have anything beyond their appearances to set them apart from one another. wouldve been cool if they gave the deadlier aliens special attack abilities, you know, to actually make them intimidating? but nope. all of them just charge at you and either just bite you or slashes at you with claws or whatever. tameable aliens that you can turn into pets/livestock for outposts wouldve also been neat. aliens feel like theyre only in the game just for you to grind materials. not even worth grinding since the game as a whole kinda blows. uninstalled the game weeks ago and dont plan on touching it again until they drop CK2. this is the WORST bethesda game to play vanilla to date
I personally think you’re giving far too much credit to this game. I know it’s all subjective, but even with pretty low expectations this game was pretty disappointing and poorly executed.
@@LucidLetsPlay I had hoped Bethesda would draw from their past experiences and deliver a deeper role-playing experience. Unfortunately, the game falls short in various aspects, including its shooting mechanics, dialogue, exploration, and role-playing elements. Considering their extensive development time, around 8 years, one might have expected them to learn from titles like New Vegas or No Man’s Sky. It’s a disappointment, but I anticipate that mods and DLC could improve the game over time. While not the worst game I’ve played, I’d rate it a 6/10.
And despite the Dislike-bombers - you were Right!! And the bitter haters and Starfailed fanboys totally wrong. 👍👍💯 Even the Games Awards completely snubbed Todd Coward this time, which is totally hilarious!!
44:19 "...so I die... ...& I die... ...& I die... until eventually I manage to scrape by" 1:29:14 "...so we die..." ...& we die... ...& we die... ...then I put the game on Easy Mode" Poetry or the basis of a Starfield Rap lol
Oblivion is Bethesdas only truly amazing game that was better than all others in that genre. Even though it had kind of rough 3D models and janky animations; the actual world looked aaaaaaamazing. People talk fondly of Morrowmind, but I remember it was clunky and it had no competition. Oblivion did and was streets ahead of everything. I still play it now and I bought it on launch. I thought it's only lackluster area was magic, though it was still better than Skyrim and easier to learn to use than Morrowmind. Oblivion was the perfect balance of arcade and RPG, and with a few mods it is easily the best RPG on PC. Starfield is 6/10 if you play it the intended way, it is nowhere close to Oblivion! I honestly think peoples attention spans have been ruined by social-media, you have to grab them every 20 seconds or they get distracted... That's why games are like Starfield now : Cool to see every 20 seconds but longer play is dull.
My thoughts exactly. Morrowind was their only good storytelling game, where as Daggerfall is what they should have kept making and improving on instead of waiting 7 years after No Man's Sky to bring the idea back.
I did enjoy some of Oblivion and Skyrim side quests, that haunted house in Markarth and the painting world quest from Oblivion were both memorable. @@Chibi1986
@@LucidLetsPlay : Doesn't make up for the Leveling Problem Oblivion had, or the badly arranged 'Perk' Constellations Skyrim, and later Fallout 4, had. Tim Cain could probably teach them a thing or two about that.
Just a suggestion that might help increase your audience:, The title seems to suggest a theme of "What is Bethesda Syndrome" with an argument and supporting examples, but you didn't really do that. Though well presented and edited, I have to wonder who this video is intended for. Are you trying to explain what's good and bad about it to people who haven't played it? If so there's too much story telling and spoilers (this happens, then this happens, then this person says this). Are you just sharing what you liked and didn't like about it, for others who have played it? If so, why so much time on just repeating the story? Are you trying for focus on problems and bugs? Or are you trying to do a Let's Play?
Thanks for the feedback it's appreciated. I did try to reference the fact that a lot of Bethesda games share the same problems, bugs and mediocore combat to name a few. I tried to do a deep dive into the games mechanics using the story as a way to progress the video along. I hope that makes sense. It's more intended for people who have played and want to re-visit it with someone elses opinion or for someone who doesnt want to play and it would rather live it through my commentary rather than a live lets play.
That's cool you can take criticism like a man and actually use it. That will get you more respect from the people you actually will want hanging around regularly! He's right of course, and I feel like people who give you kindly criticism are your biggest supporters. Mainly because they are the ones who engage the most. Spotting that response was what inspired me to start making videos! *_The people who criticised me were trying to show people my worst side._* Instead I learned show them my best instead ; _because I'm a super alpha male black pilled based pepe armed with truth and facts. And they are lame brainwashed normie sheeple mongs with propaganda and oofs_ ;) I guess my point is when people approach you with a trope, you should not respond with the matching anti-trope. If they sarcastic criticse, you humbly hear it. Works every time!@@LucidLetsPlay
Yeah completely agree, constructive criticism is very important and useful for me to know what you guys want to see. It's not always constructive but usually, people have good intentions.
1:01:10 Doesn't make sense. Surely the Ant-Grav field is an AoE power, so why doesn't it effect companions? After all, it can be used on non-combatant NPCs 'in-the-wild' as it were. I've got this terrible feeling that when Todd said "It Just Works" he deliberately left out the word "Only" . . .
I see that towards the end of the video you ask what happens if you pass the speech check with the Hunter and the Emissary at the end. The answer is simple: they give you all their artifacts and leave. There is no fight, nothing else.
"I really like the game, it deffinetly kneads some work but i have faith in modders to continue working on and improveing there game" fixed it for you ^^
"Starfield Suffers From Classic Bethesda Syndrome" The problem is that Starfield is not "Classic Bethesda Syndrome". There is so little pleasure in exploring the world.
I was planing to buy it but now...Not so sure. My expectation was not high but i did not expect another "Outer Worlds" scenario. Not from Bethesda. Todd promised us a game like KCD but in space. Instead we got....Sims 4 grade game in space.
There needs to be a mog where you track the bugs you encounter in the game. Get Bethesda points and useless trophies, showing what a trooper you are for playing the best game Bethesda could slap together for the modding community.
Well, Skyrim has more of half the actibe players on Steam of Starfield while the latter released a lil over 2 month ago with its population having dropped quite quickly. Looks to me it won't be a classic like Skyrim, Morrowind or even Oblivion are but I might be wrong. Maybe modders will actually render that games good.
"Where would a Bethesda game be without awesome story telling"? What? If you only do the Main quest in ALL of their games, you'll finish it in 15 minutes or less.
It's funny how the first phrase of this almost 2h long video is "What would a Bethesda game be without awesome storytelling?" and this question has been answered four times since Oblivion. FO3, Skyrim, FO4, and your's truly, Starfield. All of these games have awesome PREMISES, but fail greatily when it comes to storytelling. Bethesda games are sinking by the minute, so much so that I'm really concerned about TES VI.
A few people mentioned this, I think awesome storytelling was the wrong phrase. What I was going for perhaps was awesome worldbuilding, you have to admit, Bethesda can create good worlds. Even if the stories in them are a bit lackluster, there is a lot to see, explore and do. And yeah, I'm also concerned for Elder Scrolls 6.
@@LucidLetsPlay their worldbuilding surely is lit, that's hands down their strongest aspect. But tbh if you gonna call you game a RPG, you must put a lot more effort to the game than just adding skill trees and dialogue options (not to be confused with narrative consequences) to your sandbox shooter.
Sarah gives us thoughts and a bit of history.... I always liked the statue, always wondered what the artist tried to represent. YOU just told everything in this sentence. NOTHING, no history, the lore sucks... i played this game 200 hrs its lazy and unfinished and only played it cuz i love the shipbuilder. The more i listen to this review the more i think we played different games. AND its not the bethesda syndrome that is the problem its far from it... when you play other bethesda game in 5 minutes you get ton of things, you get sidetracked this is not it... its just load here, load there.... 5 minute rule doesnt exist here... Its more like 20-30 minutes for prefab structure with kill that guy quest... sucks.
i mean after listening to at least 10 of these hour plus videos i could point out the other ones but I legit think you were the most non bias view or at least optimistic view. yet the more i listen to other videos saying that the game hinders you from exploring, picking up things, talking to people. @@LucidLetsPlay
You raise a good point, I thought the feel of melee combat was better than Skyrim but of course, much less varied. I barely used it though as you might have guessed.
@LucidLetsPlay Yeah, showed up just before the game even dropped, and was debunked. If I made a Todd Howard that solid, I'd have gameplay clips all over the internet!🤣
Could not agree more. I remember my young self playing 2 games. Daggerfall and Star Wars Galaxies. Both games took the breath out of me and made me say out loud, wow if games are like this now imagine in a decade ?. Deeply disapointed, not for the current lack of quality, but for the currently they have not lived up to the expectations many had@@LucidLetsPlay
Great discusiion. You certainly enjoyed the main story way more than me, I thought it was the worst story/writing in the game (by a long way) and it was the worst Bethesda main questline they have ever done. The questline starts dumb with a total stranger giving you his space ship and taking your place in the mine. Which makes no sense as Constelation paid the miners to find the artefact so the job is complete. He's also their boss so doesn't need to act like a volunteer hostage. Having realised the temples give you super powers, Constellation decide to give you all the superpowers!!! Why??? Why give them to some unknown miner that could be a total pirate criminal. Why not share the super-powers out to their loyal members? Is no one else intersted in having super powers??? Makes no sense. The starborn dialogue never made any sense. Their motivations & attitudes are different in every encounter like every encounter was written by someone totally different. It also just made no sense why the generic starborn try and kill you immediately AFTER you have picked up a new super-power. Why? And why not attack before and try and prevent you getting the new super-power? The artefacts make a door that any number of people can use. So it's better to just work together and just make the door. There is one version of each person in each universe & yet when you do NG+ you seem to be the only version of you. There is no mention of time travel yet in NG+ you are obviously changing universe AND travelling back in time to the start of the adventure. With so many main quests & side quests being very shallow, the "Entangled" quest is a real shock to the system. It actually has some complexity & depth. I agree it is the best quest in the game & really makes many of the other quests in the game look bad. BUT this quest also interprets the multiverse in a totally different way. So re-enforces the feeling that the main quest was written by different people thay never spoke to eachother. This game is very mediocre & would soon be forgotten by everyone. BUT there is such a huge pent up desire for a great space game that the modding scene will be insane. We will be visiting iconic sci-fi locations, flying iconic sci-fi ships, replaying iconic star trek episodes. I think the game will remain popular purely for the mods. You won't be using mods to re-play Starfield. You will forget the Bethesda content ASAP and just be playing great, far superior community content in the Bethesda's engine.
Well spoken! I did enjoy the main story for the majority but the storytelling was.. pretty meh. I mostly enjoyed it for it's expansive worldbuilding but even that was a bit off considering the fast travel systems!
The game has a lot of flaws, but still I finished it because I love the genre. Considering that I have DOZENS of games I didn't like and played only a few hours before getting bored and abandon (a lot a big titles between these like Elden Ring or Sekiro or Far Cry 6... And many others) it means the game fascinated me in some way. However this ha zero replay value for me, the NG+ mechanics is boring and force you to repeat the stupid and boring main quest all over again
Never played it, since I am a Playstation 4 player, but I respect Bethesda's attempt at making another dream passion, altho the Bethesda deception is always present , as with all their previous games. But overall, I respect their game for being what it is suposed to be: a Bethesda game. Not a hello games game, not CD Project Red game. They seem to be trying to do space in their own art style, game style. Their own Bethesda style.
I don't like when people talk about Starfield as "Bethesda syndrome". Starfield's main failing is in the one thing Bethesda tends to do well, interesting story and world to explore. Starfield is empty, boring, lacking in the charm of other Bethesda titles.... it basically fails in all the ways that most Bethesda titles succeed.
@@LucidLetsPlay well exploration being the cornerstone of Bethesda RPG being radically changed to the point where it's considered side content and skippable does make it different.
problem with starfield for me is that the story is bland, and lacks many of the otehr features of bethesda games that make you playthrough the 'good' to mediocre stories of previous ones like exploration and such. In even fallout 76, you can go explore interesting places, or if you need a break from missions and stories, go explore a dungeon along the way.
@@LucidLetsPlay I really felt how bad starfield was when lies of P had a delayed patch on gamepass, so rushed through the last half of starfield and oh....boy some of those tedious dialogue heavy running from point A to B multiple times got old fast without anything to do between them. Best quest was the one they ripped off from better game, and even screwed that up because of how easy it is to get lost trying to find the right dimension portal.
@@LucidLetsPlay oh yeah it was great :> just like I said it's a ripoff of a better game, just didn't like how a few places felt like a maze, like 5 portals all seemingly going to the same room so where am I supposed to go hehe. Titan fall 2 did it better, as it was more into the gameplay using the time jump to fight or escape danger and such hehe.
9:57 WOAH there, idk about that "melee & ranged combat is better than fallout 4 and Skyrim" bit. Unarmed combat alone only improves on the formula a little by adding an uppercut and strafe mechanics(locked in third person pov no less), and thats about it for that. At least i can see what you mean for fallout 4 with its notoriously trash melee combat but i can cast fire ball or chug a potion in Skyrim to make up for trash stats at least, Starfield makes leveling unarmed so annoying not even the watered down magic sytem in this game can make up for the bullet wall these garbage NPCs throw at you and you can even get a black belt perk, its just so poorly executed and the worst part is that it didn't have to be...yet it feels like tradition to roleplay the game works than it is to see actual improvement from Bethesda as a whole. Don't even get me started on the debuff riddled ranged weapons and thier crappy design and very limited verity...fallout 4 gave you the opportunity to work shop your guns and steadily improve on them but Starfield? Even your legendary weapons are trash BY DESIGN.
@@LucidLetsPlay I'd like to say no, but after Skyrim and the collage of winter-hold quest line mixed with potato world building "early game bound sword that should be a redguard exclusive spell/harder to earn with better buffs + really bad logic with magic privilege in the prison system + canon countermeasures for said prison system already existing in lore = completely shattered immersion every magic build" I'm afraid their combat is secondary only to their execution of *in game lore*. The lore books in the over world works to immerse occasionally and the politics outside of in game roleplaying sounds exciting, but in execution? We end up with the blades vs Parthünax debacle being considered "thematic & good roleplaying" despite having no player agency in the decision whatsoever. It's way too similar to the big companion choice in Starfield isn't it?
@@LucidLetsPlay 1 The wilderness is pretty much empty and you are forced to fast travel, In Daggerfall you don't really explore to find Dungeons(You can but things are very far apart), you get quests or go to ones already on your map. In starfield you can go to dungeons already on your map or get sent to a random one from an auto generated quest. 2 You can buy a horse or boat to make fast travel easier, kind of like upgrading your ship in starfield. 3 You can buy a house in pretty much any city, kind of like how you can build a settlement (your house) on any planet. 4 Other than the main quest the game mainly asks you to make your own fun in a massive auto generated world, except In Daggerfall the dungeons were also auto generated, which I think is something starfield really needs. 5 IDK I'm really bad with words, but I found myself playing Starfield closer to how I play Daggerfall than how I play games like Skyrim or Fallout 4. I'm sure I missed better comparisons, but I hope this helps you understand what I meant. Also one last thing I haven't played Arena as much but apparently you can't go from one town to the next, each town is its own worldspace, kind of like planets in starfield.
@@LucidLetsPlay haha, i know! I used to have a I7 97k with a rtx 2080 back in 2020 but i went to upgrade my mother board so that i had integrated WiFi with Bluetooth and i ended up frying a few parts. It was my ADHD and impatience. Lol But i do plan on buying another soon. With the Plethora of games and mods for games that you have acess too like being able too play Fallout 3 on Fallout 4s engine is insane. And i would like too play the FULL Sim Settlement expansion and not just load bits and pieces on console. Soo annoying, why couldnt they update mod storage for Fallout 4 on next gen? It really makes no sense.
Haha! Funnily enough, I upgraded my CPU and motherboard yesterday, I was putting it off because it's such a pain to do. Took me like 5 hours and I'm still fixing drive issues today!!@@TheAmericanCelt
Very mediocre game. I pushed myself further into the game but after approximately 40 hours I quit. Played so many great games this year but this travel space sim was a huge dissapointment.
@@LucidLetsPlay No, on the contrary, this game IS a fast travel simulator with countless loading screens. Guys, it's 2023, Bethesda should be ashamed to deliver this poor quality game. Look what studios like Larian, Remedy, CDPR and Nintendo delivered this year compared to this crap.
This makes me fear for Elder Scrolls 6. These kind of reviews do not help get us Elder Scrolls 6 as fast as we want it. But I kind of feel like Starfield was a rushed project because EVERYONE cares more about Elder Scrolls 6 than any other from Bethesda. I know I do. I'm waiting on that. And I also feel like Bethesda makes these games like they do just to hand it to modders. For it was modders that kept Skyrim alive for 10 years. We are in the age of modders. And studios need to realize that. Giving us a base game to create our own. Saying it's bad is something that should not be said at all. You do not know what the modders are doing right now. 5 years from now this game will not even look the same. And that is what I like about Bethesda...Todd does not turn his nose up to his community. Rather lets us do whatever we want. For what we do only helps his future. Unlike Rockstar or some other studio that gets mad at what their community does. Todd is like our dad. Gives us a stick to whittle on.
Yeah I agree with you, it's dampened my excitement for Elder Scrolls 6 too, if it uses the creation engine at least. I'm sure modders will make Starfield at least twice as good but I'm still wary as performance isn't great in Starfield as it is.
That's cool if you have a gaming PC this was my first bethesda game and probably my last because that's all I hear is that the modders will fix it and add all the good content. Well I do all my gaming on xbox so it's even more annoying to see how it could have been a good game and won't ever be because they'll just drop the mod support and call it a day. I gave starfield about 100 hours I did have fun at times but I didn't have to buy the game because gamepass I'm not sure I would be thrilled if I actually paid full price for it
One thing about any game...is people all have their opinions. What one thinks is good another thinks different. Can't avoid that. But as I said... this is the age of mods/modders. Eager to take a game to new places, new things. This is what teaches us about what we want and gives a future to games and studios. Utilizing all we can to make a game better and better and making better games. Bethesda hires dedicated modders. Todd encourages it really. Looking for ideas. Looking for the minds to build. There will always be mods and modders. No matter the game.
1000 planets with the EXACT SAME 29 copy pasted dungeons 10s of thousands of times. No vehicles, just fart boost to get to these repeating dungeons. No space exploration. Boring fetch quest main storyline. Boring & exceptionally mediocre game. Truth hurts sometimes.
@@LucidLetsPlay The missions are amazing. The tile generation keeps things fresh when you visit certain planets. You explore about 4 locations, and you're pretty much done.
The amount of issues you had with ammo and proper gun/armor tells me that you must have rushed through the entire main campaign. That is a shame because the game has a lot of very cool side content & quests that you likely missed. As to your question about the fights at the end, yes, it's possible to persuade them. You can fight both, fight neither, or side with one of them. There are basically 4 different outcomes depending on how you chose.
Thanks for watching! Does the end choice affect the story at all? Yeah I didn't rush the main campaign but I did skip over a good portion of the side content, its plentiful as is Bethesda standard! I didn't face many difficulty issues, just when it came to space combat which I didn't particularly enjoy.
I like how you can be a fat man with a beard who has a feminine walk and goes by she….. but the game literally never once references the main character with a pronoun. So what was even the fucking point lol
People misunderstand Bethesda RPG's, they take on a new life after DLC's and the creation kits, also this game has a lot more going on for it then Fallout 4 did and I like that game despite locking you into a set narrative at the start. What I am saying is that when Skyrim launched in November 2011 people said it was unfinished and riddled with bugs, a rushed mess, now look at it. So this notion that like any other game that it could be a flop, is not really true for a Bethesda single player RPG.
Thanks for watching! I agree, this game has potential and I think it's probably the most stable Bethesda game on release. But it isn't without it's own quirks, bugs and bad points too, and you have to look at the game for what it is on release, not what it might become. What do you think of it in it's current state?
@@LucidLetsPlay Many people in gaming media seem to forget that Covid and lockdowns happened in 2020 and set off a chain reaction that retarded game development for 3 years. I think had we not had that at all in late 2020, CDPR would have held onto Cyberpunk for another year to work the bugs and cut out the HDD drives restrictions imposed. Todd said that Starfield almost got the cut in early 2021 for a number of reasons and I think that one of them was just time management on how to take all that they wanted to do and polish a game for launch with lockdowns still off and on, everyone thinks this can all be done in a zoom call and it just can't, so the real fact of the matter is that Starfield is really a cutdown base of the game they wanted and they hope to add onto it later with DLC content, maybe some of it free. I did pay for Shattered Space already so that is not so free but all that said this game is already packed with content as is. Many people point to No man's Sky transition to planets and ask why not with Starfield, well that choice hampered NMS and its other content at its launch, so much was missing that it was called a disaster of a game just 4 years ago, people forget fast. So I think Bethesda started using HDD drives and then switched hardware about 3 years ago to SSD, much like CDPR did, and that, I think opened the game up to more options, Stanfield's early development still shows and it is around the use of those old HDD drives again but its not just Bethesda that are having this problem with hardware shifts and the demand that people switch hardware. But to your point of what I think is really keeping this game from being universally celebrated at launch and that is, it has the space fiction curse. See after Star Wars in 1977 everyone wanted in on that action, so much so that even Lucas had to step back with TESB and ROTJ, I was not born yet but from what my dad told me they both were not universally loved like Star Wars was in 77. Now today everyone loves TESB but it was not loved much when it came out as it was a cliffhanger, shocking I know. Then we get to Alien and that was a smash hit yet when Ridley Scott wanted to have more of that same control and mystery with Blade Runner's marketing, the money men said no they wanted a traditional marketing of Harrison Ford as a detective and that was not really what that film was about, expectations were set so high after Star Wars in 77 that almost everything Science fiction touched after it was tainted, and sadly Blade Runner in 1982 flopped and was left for dead until a revival in 1992 came about, the culture changed and that world did not seem so distant at that point, and also the glow of Star Wars was starting to dim finely, some of that was thanks to the Terminator, Robocop and Total Recall and T2. I Love Dune in 84 but that film also had the curse but is now a cult classic. The Prequel trilogy was some of the most overhyped marketing in history around a franchise that I think it again cursed it, but now next to the crap Disney pumps out its looking amazing so this is a thing. One last factor to this curse is Todd Howard himself being so like George Lucas. The Space idea on the face of it seems a natural evolution of a Bethesda RPG and it really is, I think Todd wanted to have a High Fantasy RPG and a Space RPG just like Bioware did with Dragon Age and Mass Effect, I think this really bothered Todd Howard when he saw Mass Effect and then he saw his rival Obsidian do Outer worlds, I think seeing Outer Worlds pissed off Todd so much that he demanded to make a Space game he wanted over a new Elder Scrolls. Now I did not like Outer Worlds much, it clearly used assets from Fallout 4, I think this added to Todd's anger and I think that Starfield is very much I want to do Outer Worlds the proper way kind of project and I think it blows it out of the water to be honest, but again one of the problems with having something like the Outer Worlds come out first, is that it takes away some of the waw factor and then we get the overhyping to sell it to counter that blow. So to sum it all up Lockdowns, old tech new tech switching over, a space fiction curse and corporate rivalry hampering artistic vison. :)
That's an interesting take! I do agree that people need to look past the lack of No Mans Sky travel, but I do also agree that it really does dampen the experience and makes the game feel more like a well designed rat maze at times. Looking past the lack of real time space travel though and you can see that the game is truly a proper Bethesda game underneath which is great. I'm not a massive space lover myself so it's not my favourite genre but I do really want to try out Outer Worlds at some point, maybe I'll make a video on it! I can't imagine playing Starfield on a HDD though, I imagine that would be hell! :D
@@LucidLetsPlay Well the transition to SSD being a need not a recommendation is a big change in PC gaming it is even bigger for game development as that will not be a thing holding back games now, I think Starfield still has a lot of code that had HDD drives in mind, and that may be a good thing in the long run in expanding it out, just like Cyberpunk cut out car chases at first and now added them back in.
16:16 "there is a good amount of locations" How can you trust a reviewer who says that 30 locations is a lot when skyrim had 300, even 20 year old morrowind had 300 lol 9:47 "The melee in this game surpasses that of Skyrim" Ok now I know you are deliberately lying to people, the only question is why? Is this a paid review or was it the result of social pressure? Were you afraid of upsetting bethesda or something? Something extremely fishy going on here
The melee did feel better than skyrim, lack of melee options doesn't make the mechanic feel worse. I know subjective opinion is a hard topic to understand, not everything is a dumpster fire all of the time.
@@LucidLetsPlay Starfield has some great ideas and some enjoyable parts but you specifically praise parts of the game that are badly implemented and have literally become points of frustration for the vast majority players, even the ones who like the game. It's not that difficult to see the problem with this I am sure this is embarrassing for you and you feel you need to justify it with those kinds of weasel worded replies but reviewers like you need to be called out when they say misleading things in reviews, it's that simple Thanks for implying that I am unable to understand the concept of subjectivity though Honestly I think the game is ok, the real dumpster fire is the way game reviewers simp for the AAA industry as they strive to be relevant
@@LucidLetsPlay Are you liking your own comments? lol If you don't feel any shame about doing a crappy job as a reviewer then that pretty much sums it all up really
Of course it has the bethesda syndrome, honestly in my opinion bethesda is absolute ass at story telling. They can make decently interesting worlds, but story no not really…
Yeah, when I say good storytelling, I really mean side quest content. But I did enjoy the story of Starfield overall, it's not terrible, in my opinion.
What did you think of Starfield? Let me know below :) And be sure to subscribe for more content like this!
Purchase Starfield here and use FANATICAL17 for 17% off - www.fanatical.com/en/game/starfield?ref=nmvkn2i
damn near complete trash and what isnt BAAAADDDD is mid at absolute best and worst, the things i have seen worth jack shit is only the ship building and crossout, robocraft, and space engineers are examples of game that does that FARRRR better and elite dangerous, no mans sky, eve online, and space engineers yet again all do space exploration better as well with those having been the last 2 things that coulda been any sorta reason to play this trash...
Apparently criticising this game is a thought crime, not even going to bother.
@@Scaley_Reptile Not at all, everyone has their own opinions and no one else can tell them otherwise.
I played 4 hours, deleted it out of frustration, reloaded it a week later, played 20 more hours and I’m ready to delete it again. It technically checks all the boxes of a good game, but it’s so dull and boring that I hate myself for playing it.
@@bigdopamine9343 I still had fun while playing but yeah, it definitely has it's drawbacks. Don't play it if you don't enjoy it :)
9:47 The melee in this game surpasses that of Skyrim? No way. Even vanilla melee combat in Skyrim felt better than this.
Fair enough! I thought it was a bit better, but I agree it wasn't that exciting overall, I didn't use melee too much.
@@LucidLetsPlay Agreed. I tried playing a melee focused character, but the melee mechanics feel very lackluster and seem like they were added last minute. Damage output is very nerfed in comparison to the gun play. I sometimes wonder if it was intentional on their part, so as to not draw too many comparisons to Skyrim.
An interesting theory for sure! @@GrimGalore
All starfield melee has the same swing speed. There is only one weapon with different skins
It felt disjointed then. Like you’re randomly swinging and hoping to smack your target as it did the same. Nothing felt like it connected until you got the random melee kill cinematic. Melee in elder scrolls or Bethesda fallout has ALWAYS been a janky tack on.
Character movement being your character gliding around the floor loosely with no movement weight didn’t help…
0:31 - Nope, wrong. The only things Bethesda did with Fallout 1, 2 and Tactics was sell them after they bought the IP, and jack up their prices by 66% while also taking away the extras GOG had sold with them for years.
You're right, good catch! ;)
You're both douches. In the video, the statement is bethesda has graced us with their worlds. then the other statement is we have explored the post-apocalyptic wasteland. In other words the statements in the video are not strictly implying that "BGS graced us with the world of Fallout". One douche can't listen, and the other douche is agreeing with a falsehood.
Small correction: Bethesda did not make the first two Fallouts.
Ah yes! Good spot!
Idk if it was a joke but the reason every space game has a solar system called Alpha Centauri is because the closest Star to us in real life is called Alpha Centauri
I noticed that too but i don't think he was joking.
The closest star is Proxima Centauri, which is the C star of the Trinary Star system that is Alpha Centauri
Ngl they had soooo much potential and you see it through out the game. Cuttable doors, doors that can be blown up. Multiple different ways to finish quest missions.. But it was all exicuted horribly. For instance when you do the scow mission. They gave you the option to handle it different ways, cut doors and sneak, let aliens loose on ship and let them kill crew. And a few others just for that one mission..
But when you do the main dialog, if you have a strong enough weapon (EVEN ON VERY HARD) all you have to do is wait till the captain takes you to the vault, shoot him till he falls and boom all the loot on the ship is yours and they surrender, none of the loot is marked as stolen.
It was corney as fuck.
Haha, yeah I agree.
It's poor. I have stopped playing after around 30 hours. I assumed it would improve, it didn't. It got worse. Gutted.
Maybe give it a few months or so and see how it develops.
If you don't play at least 638363738 hours you can't judge it!!
I love that excuse, it's almost as bad as "the game only gets good after 100 hours!" 😂@@watchlover7750
Its a great game what i was expecting in play style too and its a relaxed pace not overly fast which is only sometimes fun
if someone expects super fast game play like armored core 6 or the difficulty of dark souls this is the wrong game for you if exploration of full planets buy a space sim not a rpg
Glad you're enjoying it!
This is one of the relatively "kind" reviews for this game -- Good review though I've seen a massive amount of these but good job 👍
Thank you! I tried to be objective and not just rant about the space travel haha.
No one is talking about it anymore. Fell off harder than I expected. I enjoyed my 40 hours despite its overall mediocrity on the planet stuff and combat.I tapped out after beating it once, nothing made me want to continue the New Game Plus.
Yeah, I have no reason to continue playing new game plus either.
Other reviews have been so hyperbolically damning or mindlessly praise-fit, I really appreciate you just showing + telling us your experience as evenhandedly as possible. Thank you.
Thanks for the feedback! I try to keep an open mind!
In regards to mining, like i always say, its not a core feature if i can ignore it completely.
I agree, I didn't engage with it much either but I imagine it would be useful if you're doing a lot of crafting.
crafting and outposting can be fun but it's just so bad, unfinished, as if it was done over a weekend without testing. It makes me so mad because I put so much time in it. And even with mods and console commands, IT DID NOT WORK.
What do you mean it didn't work? @@SergiuGothic
@@LucidLetsPlay cargo links would stop working. Even with helium, capacities increased, etc, nothing solved it. Out of 23 outposts maybe 15 worked at a time
Anyway, rage quit and unistalled that garbage
4:02 Todd build? It just works.
😂Instant win
It’s called a deep mining helmet because it’s for the deep mines, similar to the deepcore mining suit. It would’ve been cool if the suit operated they way they originally intended…
That makes sense!
There isnt eveb any deep minea
I think he meant, theoretically :D
@@LucidLetsPlay lol the deep mines we just cant see haha
@@mattg4705 all of the underground mines are deep mines.
Couple things I hate about Bethesda games . Night time is never super dark, storm and rain drop are weak, rain fall thru roof, stealth is weak
These are very good points, I remember using night time mods on Oblivion back in the day!
You’re the first person I’ve heard say the inventory is great and better than previous games everyone else thinks it’s worst and has far to many layers with no way to select certain types of things like just pistols or something like that or even a search function
I thought it was better than the vanilla Skyrim UI.
@@LucidLetsPlay
Maybe it's more of a subjective matter. I see it as something worse than Fallout, but I just miss the Pipboy. A regular menu is fine.
Oh man, I despise the Pipboy inventory system. It's my least favourite thing ever! @@courier6640
@@LucidLetsPlay In Skyrim you can easily tell which weapon or armour is best. Fast travel is quick and easy. In Starfield I wasted A LOT of time trying to work ouit what weapon or suit was actually best. I also had 25-30 types of ammo so had to work out what weapons were worth taking on a mission and what was worth storing. And personally I found the storage limited on the starter ship tiny. Ship parts were heavy, resources for base building or research were heavy. I also needed a range of weapons in storage so I could swap out weapons based on what ammo I had.
@@cargorunnerUKoh come on. There's literally a button to compare the item in your inventory you're currently viewing to the one you currently have equipped.
Not saying the inventory is great, but that part is a piece of cake.
The 84 people who downvoted are still being gaslit by Bethesda and the major review oulet propagandist shills into thinking the game is a masterpiece.
Ha! Well, everyone is entitled to their opinion! :)
Having an opinion does not make that opinion right, corrector or of any value. I never played Starfield and never will. Bethesda games are trash. And I will never forgive them for ruining Fallout. @@LucidLetsPlay
Love Starfield.
"I looted his lifeless body before it even hit the floor" Haha so true...
Storytelling: 4/10
RPG : 3/10
Side quests: 6/10
Main quest: 4/10
Combat : guns 5/10 , melee 2/10
Your character influence world level : 1/10
Exploration : 2/10
Graphics: 2/10
Lore : 4/10
Guns? 5/10? 😂
@@LucidLetsPlay to much ?
Well, they're more varied than the melee so maybe you're right! @@Hangman1
54:24 "This looks like the perfect job for Todd Howard."
He just works.
The true hero.
Starfield is the natural next step in the complete devolution of Bethesda.
I found it ALL extremely sterile and boring with only an illusion of choice.
They've been gradually stripping anything interesting from their games since Morrowind to cater to more normies.
Skyrim in 2011 was 16 x the game this poorly designed, cliched, puddle deep, dull as dishwater, pile of beige is.
Unparalleled freedom, my arse.
You seemed to enjoy it though so fair play.
I deleted it after a week.
I enjoyed it enough to finish it, but I won't be touching it again for a while!
@@LucidLetsPlay Modders will have a field day once they get their hands on the creation engine 2 tools. Maybe then, the game will begin to shine.
I think you might be right! I hope the performance improves though, first.@@bazzzzz6175
Can you not analyse without giving the whole game away
It's a bit difficult to analyse something without telling you what it is...
There's no way i'd watch this before playing the game but now that i've played it once.... when i'm at work & would rather be at home playing starfield this is actually better than a let's play!
Hey thanks! I tried to merge both a review and a let's play together, best of both worlds :)@@skyriminspace
Alpha Centuari is a real Solar system, that with it's 4 light years distance to earth, is said to be one of the closest to our own. That is probably why it's in every space game.
The more you know!
The -Bethesda formula- don't work in the vastness of space.
Well said!
Anyone who says the main quest is jank wasn’t playing the game. I had invested heavily into my relationships with both Sam and Sarah and married the later.
After a high price to pay, for me Sarah was on the eye and I was running out the door to get her when I got distracted by Walter’s scream.
After losing Sarah I was actually shook and I went to reload my save and managed to rescue her just in time, but when I got back to the lodge Sam was dead and Cora was in tears. It was so hard to pick but I ended up going back to the save where Sarah died because as much as I had invested in that relationship, as a father IRL I couldn’t let Cora live without a father.
One of the best story missions in all the games I’ve played.
It had a decent twist that I wasn't expecting, that's for sure! It was a pretty generic story overall but it had it's good bits and I fully enjoyed it. My favourite was the museum spaceship! :D
100%!
I lost Sam on the eye whilst i was defending the lodge. As soon as i got up there & saw his body i somehow knew that it could probably have been any of the four main followers, but not how or why.
Great piece of game design & story telling. I wish there had been more consequential events or choices.
i said this on another starfield review and ill say it again. aliens are the biggest letdown and the one of the most uninspired parts of the game. not saying this because theyre not sapient, but because they all behave the same way and none of them have anything beyond their appearances to set them apart from one another. wouldve been cool if they gave the deadlier aliens special attack abilities, you know, to actually make them intimidating? but nope. all of them just charge at you and either just bite you or slashes at you with claws or whatever. tameable aliens that you can turn into pets/livestock for outposts wouldve also been neat. aliens feel like theyre only in the game just for you to grind materials. not even worth grinding since the game as a whole kinda blows. uninstalled the game weeks ago and dont plan on touching it again until they drop CK2. this is the WORST bethesda game to play vanilla to date
Well said, I agree I have no motivation to continue playing and doubt i'll pick it up again, probably ever at this point.
I personally think you’re giving far too much credit to this game. I know it’s all subjective, but even with pretty low expectations this game was pretty disappointing and poorly executed.
Thanks for watching! I don't think it was the worst game in the world, it definitely could have been better. What didn't you like about it?
@@LucidLetsPlay I had hoped Bethesda would draw from their past experiences and deliver a deeper role-playing experience. Unfortunately, the game falls short in various aspects, including its shooting mechanics, dialogue, exploration, and role-playing elements. Considering their extensive development time, around 8 years, one might have expected them to learn from titles like New Vegas or No Man’s Sky. It’s a disappointment, but I anticipate that mods and DLC could improve the game over time. While not the worst game I’ve played, I’d rate it a 6/10.
Yeah I'd agree with that.@@talus9663
Good review. Definitely subscribed
Thanks dude, much appreciated!
Nice work, keep it up.
Thanks very much!
And despite the Dislike-bombers - you were Right!! And the bitter haters and Starfailed fanboys totally wrong. 👍👍💯
Even the Games Awards completely snubbed Todd Coward this time, which is totally hilarious!!
😂 it's not the most spectacular game ever..
44:19 "...so I die...
...& I die...
...& I die...
until eventually I manage to scrape by"
1:29:14 "...so we die..."
...& we die...
...& we die...
...then I put the game on Easy Mode"
Poetry or the basis of a Starfield Rap lol
😂
You csn save both parties in the Nishima plant by degaussing in the real and alternate world.
Does that change anything in terms of the quest? That's pretty cool though!
"What would a Bethesda game be without awesome storytelling?"
Fallout 76. Fallout 4. Fallout 3. Redguard. Arena. Perhaps even Oblivion.
😂
Oblivion is Bethesdas only truly amazing game that was better than all others in that genre. Even though it had kind of rough 3D models and janky animations; the actual world looked aaaaaaamazing. People talk fondly of Morrowmind, but I remember it was clunky and it had no competition.
Oblivion did and was streets ahead of everything. I still play it now and I bought it on launch.
I thought it's only lackluster area was magic, though it was still better than Skyrim and easier to learn to use than Morrowmind. Oblivion was the perfect balance of arcade and RPG, and with a few mods it is easily the best RPG on PC. Starfield is 6/10 if you play it the intended way, it is nowhere close to Oblivion!
I honestly think peoples attention spans have been ruined by social-media, you have to grab them every 20 seconds or they get distracted... That's why games are like Starfield now : Cool to see every 20 seconds but longer play is dull.
My thoughts exactly. Morrowind was their only good storytelling game, where as Daggerfall is what they should have kept making and improving on instead of waiting 7 years after No Man's Sky to bring the idea back.
I did enjoy some of Oblivion and Skyrim side quests, that haunted house in Markarth and the painting world quest from Oblivion were both memorable. @@Chibi1986
@@LucidLetsPlay : Doesn't make up for the Leveling Problem Oblivion had, or the badly arranged 'Perk' Constellations Skyrim, and later Fallout 4, had. Tim Cain could probably teach them a thing or two about that.
There's always a system called alpha centauri because it's a real system in our own universe
Well that makes a lot of sense!
24:49 i think this is probably because Alpha Centauri is the closest star to us
That makes sense! :)
Yay, Skyrim in space...definitely a massive let down. If Skyrim is where Bethesda peaked with rpgs then I'm good.
I really really hope that Elder Scrolls 6 blows it out of the park but I have my doubts.
Oh these are good!
Subbed :)
I'm glad you enjoyed!
Just a suggestion that might help increase your audience:, The title seems to suggest a theme of "What is Bethesda Syndrome" with an argument and supporting examples, but you didn't really do that.
Though well presented and edited, I have to wonder who this video is intended for. Are you trying to explain what's good and bad about it to people who haven't played it? If so there's too much story telling and spoilers (this happens, then this happens, then this person says this). Are you just sharing what you liked and didn't like about it, for others who have played it? If so, why so much time on just repeating the story? Are you trying for focus on problems and bugs? Or are you trying to do a Let's Play?
Thanks for the feedback it's appreciated. I did try to reference the fact that a lot of Bethesda games share the same problems, bugs and mediocore combat to name a few. I tried to do a deep dive into the games mechanics using the story as a way to progress the video along. I hope that makes sense. It's more intended for people who have played and want to re-visit it with someone elses opinion or for someone who doesnt want to play and it would rather live it through my commentary rather than a live lets play.
@@LucidLetsPlay Makes sense. Just some rhetorical questions about intent/focus that might be useful for your future videos. Thanks!
That's cool you can take criticism like a man and actually use it. That will get you more respect from the people you actually will want hanging around regularly!
He's right of course, and I feel like people who give you kindly criticism are your biggest supporters. Mainly because they are the ones who engage the most. Spotting that response was what inspired me to start making videos!
*_The people who criticised me were trying to show people my worst side._* Instead I learned show them my best instead ;
_because I'm a super alpha male black pilled based pepe armed with truth and facts. And they are lame brainwashed normie sheeple mongs with propaganda and oofs_ ;) I guess my point is when people approach you with a trope, you should not respond with the matching anti-trope. If they sarcastic criticse, you humbly hear it. Works every time!@@LucidLetsPlay
No thank you! :)
Yeah completely agree, constructive criticism is very important and useful for me to know what you guys want to see. It's not always constructive but usually, people have good intentions.
1:01:10 Doesn't make sense. Surely the Ant-Grav field is an AoE power, so why doesn't it effect companions?
After all, it can be used on non-combatant NPCs 'in-the-wild' as it were.
I've got this terrible feeling that when Todd said "It Just Works" he deliberately left out the word "Only" . . .
Haha, yeah it's a little strange isn't it?
I see that towards the end of the video you ask what happens if you pass the speech check with the Hunter and the Emissary at the end. The answer is simple: they give you all their artifacts and leave. There is no fight, nothing else.
Are you serious?? That's actually kind of cool.
@@LucidLetsPlay Yes, they basically reach the conclusion that as there are so many other universes, they might as well let you win this once.
*Alpha Centauri* and it's because it's what we've named the star system next to our own Sol system. It's real.
Makes sense! Thanks for watching!
@@LucidLetsPlay My pleasure!
I really like the game, it deffinetly kneads some work but i have faith in Bethesda to continue working on and improveing there game
I'm glad you're enjoying it! Yeah, I reckon it'll get better from here. I wonder what DLCs they have up their sleeve?
"I really like the game, it deffinetly kneads some work but i have faith in modders to continue working on and improveing there game"
fixed it for you ^^
"Starfield Suffers From Classic Bethesda Syndrome"
The problem is that Starfield is not "Classic Bethesda Syndrome". There is so little pleasure in exploring the world.
Agreed, it's a shame.
It's a Bethesda game so it ll be carried by the modders, in a few years Starfield will be the best Star Wars/Star Trek/40K/Expanse game ever made
Star Wars... I didn't even think of the possibilities!
0:13 answer fall out 4, 76, and arguably 3
😂
I was planing to buy it but now...Not so sure. My expectation was not high but i did not expect another "Outer Worlds" scenario. Not from Bethesda. Todd promised us a game like KCD but in space. Instead we got....Sims 4 grade game in space.
I think it's worth playing if you like Bethesda games, but it's not a replacement for the space simulator enthusiast!
There needs to be a mog where you track the bugs you encounter in the game. Get Bethesda points and useless trophies, showing what a trooper you are for playing the best game Bethesda could slap together for the modding community.
Ha, imagine that.
Well, Skyrim has more of half the actibe players on Steam of Starfield while the latter released a lil over 2 month ago with its population having dropped quite quickly. Looks to me it won't be a classic like Skyrim, Morrowind or even Oblivion are but I might be wrong. Maybe modders will actually render that games good.
We'll have to wait and see!
@@LucidLetsPlay Yep
damn how much did bethesda pay you for this softball review
I wish
"Where would a Bethesda game be without awesome story telling"? What? If you only do the Main quest in ALL of their games, you'll finish it in 15 minutes or less.
It took me a lot longer than 15 minutes to do the main quest, I've gotta be honest :D
@@LucidLetsPlay Well, you had all those load screen to sit through. So that's fair.
It's funny how the first phrase of this almost 2h long video is "What would a Bethesda game be without awesome storytelling?" and this question has been answered four times since Oblivion. FO3, Skyrim, FO4, and your's truly, Starfield. All of these games have awesome PREMISES, but fail greatily when it comes to storytelling. Bethesda games are sinking by the minute, so much so that I'm really concerned about TES VI.
A few people mentioned this, I think awesome storytelling was the wrong phrase. What I was going for perhaps was awesome worldbuilding, you have to admit, Bethesda can create good worlds. Even if the stories in them are a bit lackluster, there is a lot to see, explore and do. And yeah, I'm also concerned for Elder Scrolls 6.
@@LucidLetsPlay their worldbuilding surely is lit, that's hands down their strongest aspect. But tbh if you gonna call you game a RPG, you must put a lot more effort to the game than just adding skill trees and dialogue options (not to be confused with narrative consequences) to your sandbox shooter.
Ha, yeah agreed. @@gabrielcruz2510
ISTR Bethesda bought Fallout from Fallout 3 onward.
Fallout 1/2 was by Black Isle studios / Interplay?
You're right! Good spot! Yeah it was Interplay, according to Steam!
Sarah gives us thoughts and a bit of history.... I always liked the statue, always wondered what the artist tried to represent.
YOU just told everything in this sentence. NOTHING, no history, the lore sucks... i played this game 200 hrs its lazy and unfinished and only played it cuz i love the shipbuilder. The more i listen to this review the more i think we played different games. AND its not the bethesda syndrome that is the problem its far from it... when you play other bethesda game in 5 minutes you get ton of things, you get sidetracked this is not it... its just load here, load there.... 5 minute rule doesnt exist here... Its more like 20-30 minutes for prefab structure with kill that guy quest... sucks.
Agreed! Wide and shallow, like a lot of games these days!
The facial animations completely don't express the right emotions which is uber jarring. 1:10:33 guy is the reference.
Hahaha, yeah I missed that one! You're right though!
i mean after listening to at least 10 of these hour plus videos i could point out the other ones but I legit think you were the most non bias view or at least optimistic view. yet the more i listen to other videos saying that the game hinders you from exploring, picking up things, talking to people. @@LucidLetsPlay
Thank you! I appreciate the game has flaws, but I also know that people will enjoy it. I tried to be as non-biased as possible. @@anthonykravitz6156
Given the game only has one melee weapon, how is melee better then skyrim?
You raise a good point, I thought the feel of melee combat was better than Skyrim but of course, much less varied. I barely used it though as you might have guessed.
@@LucidLetsPlay Yeah, i mean even without the 1 melee weapon your better off with guns, it's scifi, and no scifi weapons or anything hehe.
That Todd Howard Created Character is fake.
No way, is it??
@LucidLetsPlay Yeah, showed up just before the game even dropped, and was debunked.
If I made a Todd Howard that solid, I'd have gameplay clips all over the internet!🤣
haha! I know, I was so upset that I didn't make a Todd Howard for this video! @@ombra711
Bethesdas games have been on a downfall of content and, some might argue, game mechanics, since morrowind.
It's a shame to see.
Could not agree more. I remember my young self playing 2 games. Daggerfall and Star Wars Galaxies. Both games took the breath out of me and made me say out loud, wow if games are like this now imagine in a decade ?. Deeply disapointed, not for the current lack of quality, but for the currently they have not lived up to the expectations many had@@LucidLetsPlay
@@sigurdrr1015 Indie games are usually a blast, I've got a few on my channel. It's a breath of fresh air sometimes.
And i will be sure to check those out good sir@@LucidLetsPlay
Save your game repeat and reload the last save game.
Sometimes, that's what the combat boils down to :D
Great discusiion. You certainly enjoyed the main story way more than me, I thought it was the worst story/writing in the game (by a long way) and it was the worst Bethesda main questline they have ever done. The questline starts dumb with a total stranger giving you his space ship and taking your place in the mine. Which makes no sense as Constelation paid the miners to find the artefact so the job is complete. He's also their boss so doesn't need to act like a volunteer hostage. Having realised the temples give you super powers, Constellation decide to give you all the superpowers!!! Why??? Why give them to some unknown miner that could be a total pirate criminal. Why not share the super-powers out to their loyal members? Is no one else intersted in having super powers??? Makes no sense. The starborn dialogue never made any sense. Their motivations & attitudes are different in every encounter like every encounter was written by someone totally different. It also just made no sense why the generic starborn try and kill you immediately AFTER you have picked up a new super-power. Why? And why not attack before and try and prevent you getting the new super-power? The artefacts make a door that any number of people can use. So it's better to just work together and just make the door. There is one version of each person in each universe & yet when you do NG+ you seem to be the only version of you. There is no mention of time travel yet in NG+ you are obviously changing universe AND travelling back in time to the start of the adventure. With so many main quests & side quests being very shallow, the "Entangled" quest is a real shock to the system. It actually has some complexity & depth. I agree it is the best quest in the game & really makes many of the other quests in the game look bad. BUT this quest also interprets the multiverse in a totally different way. So re-enforces the feeling that the main quest was written by different people thay never spoke to eachother. This game is very mediocre & would soon be forgotten by everyone. BUT there is such a huge pent up desire for a great space game that the modding scene will be insane. We will be visiting iconic sci-fi locations, flying iconic sci-fi ships, replaying iconic star trek episodes. I think the game will remain popular purely for the mods. You won't be using mods to re-play Starfield. You will forget the Bethesda content ASAP and just be playing great, far superior community content in the Bethesda's engine.
Well spoken! I did enjoy the main story for the majority but the storytelling was.. pretty meh. I mostly enjoyed it for it's expansive worldbuilding but even that was a bit off considering the fast travel systems!
Uninstalled.
😂
It's neither - it is just a very ordinary game.
I agree!
It’s boring. Maybe it makes huge changes like CP77 did, but until then, it’s not worth playing.
Maybe one day!
The game has a lot of flaws, but still I finished it because I love the genre. Considering that I have DOZENS of games I didn't like and played only a few hours before getting bored and abandon (a lot a big titles between these like Elden Ring or Sekiro or Far Cry 6... And many others) it means the game fascinated me in some way. However this ha zero replay value for me, the NG+ mechanics is boring and force you to repeat the stupid and boring main quest all over again
Agreed, I think I'll go back for another playthrough to do side content someday but probably won't redo the main quest.
You did not finish Sekiro?? I can understand you did not finish Elden Ring. But Sekiro is actually very Good!
Never played it, since I am a Playstation 4 player, but I respect Bethesda's attempt at making another dream passion, altho the Bethesda deception is always present , as with all their previous games.
But overall, I respect their game for being what it is suposed to be: a Bethesda game.
Not a hello games game, not CD Project Red game. They seem to be trying to do space in their own art style, game style. Their own Bethesda style.
Agree! I'm glad they stayed with the Bethesda game style. I think too many people were expecting No Man's Sky 2.
Playstation 4… my guy. Its 2023. Wasnt sure if you still thought it was 2013 still
Too early to say. Its just base game. And still i have 200h in game and still is fun for me.
200 hours wow! I'm glad you're enjoying it though!
What's it like having extremely low standards
This was fantastic.
Thanks! I'm glad you enjoyed.
I don't like when people talk about Starfield as "Bethesda syndrome". Starfield's main failing is in the one thing Bethesda tends to do well, interesting story and world to explore. Starfield is empty, boring, lacking in the charm of other Bethesda titles.... it basically fails in all the ways that most Bethesda titles succeed.
That's fair! I sort of agree with you, I think that the Bethesda formula has slowly been getting more and more stale over the years.
Id say the opposite it struggles because it strayed too far away.
Do you mean that it doesn't feel like a Bethesda game at all? An interesting opinion for sure.
@@LucidLetsPlay well exploration being the cornerstone of Bethesda RPG being radically changed to the point where it's considered side content and skippable does make it different.
That's true, I also think the exploration was the weakest part of Starfield and the most fun bit of any Bethesda game. @@amethystwyvern
It’s mid
It is indeed!
*_yOu JuSt DiDnT uNdErStAnD tHe GoD DaMn GaMe!!_*
Lol.
problem with starfield for me is that the story is bland, and lacks many of the otehr features of bethesda games that make you playthrough the 'good' to mediocre stories of previous ones like exploration and such. In even fallout 76, you can go explore interesting places, or if you need a break from missions and stories, go explore a dungeon along the way.
Yeah agreed, side questing was so boring I barely bothered.
@@LucidLetsPlay I really felt how bad starfield was when lies of P had a delayed patch on gamepass, so rushed through the last half of starfield and oh....boy some of those tedious dialogue heavy running from point A to B multiple times got old fast without anything to do between them. Best quest was the one they ripped off from better game, and even screwed that up because of how easy it is to get lost trying to find the right dimension portal.
Ah was that the Nishina research one? That was probably my favourite part of the whole game. @@wolfwing1
@@LucidLetsPlay oh yeah it was great :> just like I said it's a ripoff of a better game, just didn't like how a few places felt like a maze, like 5 portals all seemingly going to the same room so where am I supposed to go hehe. Titan fall 2 did it better, as it was more into the gameplay using the time jump to fight or escape danger and such hehe.
I've not played Titanfall 2 (shocking I know) so I might need to check that out. @@wolfwing1
9:57 WOAH there, idk about that "melee & ranged combat is better than fallout 4 and Skyrim" bit. Unarmed combat alone only improves on the formula a little by adding an uppercut and strafe mechanics(locked in third person pov no less), and thats about it for that. At least i can see what you mean for fallout 4 with its notoriously trash melee combat but i can cast fire ball or chug a potion in Skyrim to make up for trash stats at least, Starfield makes leveling unarmed so annoying not even the watered down magic sytem in this game can make up for the bullet wall these garbage NPCs throw at you and you can even get a black belt perk, its just so poorly executed and the worst part is that it didn't have to be...yet it feels like tradition to roleplay the game works than it is to see actual improvement from Bethesda as a whole. Don't even get me started on the debuff riddled ranged weapons and thier crappy design and very limited verity...fallout 4 gave you the opportunity to work shop your guns and steadily improve on them but Starfield? Even your legendary weapons are trash BY DESIGN.
Well said! Combat has never really been Bethesda's strong point has it?
@@LucidLetsPlay I'd like to say no, but after Skyrim and the collage of winter-hold quest line mixed with potato world building "early game bound sword that should be a redguard exclusive spell/harder to earn with better buffs + really bad logic with magic privilege in the prison system + canon countermeasures for said prison system already existing in lore = completely shattered immersion every magic build" I'm afraid their combat is secondary only to their execution of *in game lore*. The lore books in the over world works to immerse occasionally and the politics outside of in game roleplaying sounds exciting, but in execution? We end up with the blades vs Parthünax debacle being considered "thematic & good roleplaying" despite having no player agency in the decision whatsoever. It's way too similar to the big companion choice in Starfield isn't it?
That's a good point! Lots of hidden choices with no actual choice inside them when you look hard enough! @@supermac8619
I feel like its alot like Daggerfall or Arena
What makes you say that?
@@LucidLetsPlay 1 The wilderness is pretty much empty and you are forced to fast travel, In Daggerfall you don't really explore to find Dungeons(You can but things are very far apart), you get quests or go to ones already on your map. In starfield you can go to dungeons already on your map or get sent to a random one from an auto generated quest. 2 You can buy a horse or boat to make fast travel easier, kind of like upgrading your ship in starfield. 3 You can buy a house in pretty much any city, kind of like how you can build a settlement (your house) on any planet. 4 Other than the main quest the game mainly asks you to make your own fun in a massive auto generated world, except In Daggerfall the dungeons were also auto generated, which I think is something starfield really needs. 5 IDK I'm really bad with words, but I found myself playing Starfield closer to how I play Daggerfall than how I play games like Skyrim or Fallout 4. I'm sure I missed better comparisons, but I hope this helps you understand what I meant. Also one last thing I haven't played Arena as much but apparently you can't go from one town to the next, each town is its own worldspace, kind of like planets in starfield.
It's not a flop and classic. It's just mid. It will not be like Fallout 1 -4 Mass Effect or Skyrim.
Agreed, it's painfully mid :D
It will....
Once mods reach console. 😂😂 kingarth has some AMAZING plans for this game. Its making me want to jump the ban wagon and buy a PC 😂
You should! I could never live without my PC :D @@TheAmericanCelt
@@LucidLetsPlay haha, i know! I used to have a I7 97k with a rtx 2080 back in 2020 but i went to upgrade my mother board so that i had integrated WiFi with Bluetooth and i ended up frying a few parts. It was my ADHD and impatience. Lol
But i do plan on buying another soon.
With the Plethora of games and mods for games that you have acess too like being able too play Fallout 3 on Fallout 4s engine is insane. And i would like too play the FULL Sim Settlement expansion and not just load bits and pieces on console. Soo annoying, why couldnt they update mod storage for Fallout 4 on next gen? It really makes no sense.
Haha! Funnily enough, I upgraded my CPU and motherboard yesterday, I was putting it off because it's such a pain to do. Took me like 5 hours and I'm still fixing drive issues today!!@@TheAmericanCelt
Where is Andreja as than compan.
I wasn't a fan of Andreja to be honest! Who was your favourite?
The first sentence already created so much dissonance i had to splash cold water in my face because i thought i was halluzinating
Fair enough :D Care to elaborate?
It's alternate universe ;)
You'll make it through puberty yet, kid.
Thanks, my mum said one day I'll be a real boy.
Very mediocre game. I pushed myself further into the game but after approximately 40 hours I quit.
Played so many great games this year but this travel space sim was a huge dissapointment.
Thanks for watching, agreed! If you're looking for a space sim this is not the game for you.
@@LucidLetsPlay No, on the contrary, this game IS a fast travel simulator with countless loading screens. Guys, it's 2023, Bethesda should be ashamed to deliver this poor quality game.
Look what studios like Larian, Remedy, CDPR and Nintendo delivered this year compared to this crap.
Ha, yeah very true! @@wardvandecotte9253
semi-moist....
18:00
Keep those backpacks on! 😂
Check out my review of Lords of the Fallen - ruclips.net/video/xXbbsCRUW8E/видео.html
It’s Bethesda. Not bethesTA
You must be fun at parties.
I only go to pardies.
😂
This makes me fear for Elder Scrolls 6. These kind of reviews do not help get us Elder Scrolls 6 as fast as we want it. But I kind of feel like Starfield was a rushed project because EVERYONE cares more about Elder Scrolls 6 than any other from Bethesda. I know I do. I'm waiting on that. And I also feel like Bethesda makes these games like they do just to hand it to modders. For it was modders that kept Skyrim alive for 10 years. We are in the age of modders. And studios need to realize that. Giving us a base game to create our own.
Saying it's bad is something that should not be said at all. You do not know what the modders are doing right now. 5 years from now this game will not even look the same.
And that is what I like about Bethesda...Todd does not turn his nose up to his community. Rather lets us do whatever we want. For what we do only helps his future. Unlike Rockstar or some other studio that gets mad at what their community does. Todd is like our dad. Gives us a stick to whittle on.
Yeah I agree with you, it's dampened my excitement for Elder Scrolls 6 too, if it uses the creation engine at least. I'm sure modders will make Starfield at least twice as good but I'm still wary as performance isn't great in Starfield as it is.
That's cool if you have a gaming PC this was my first bethesda game and probably my last because that's all I hear is that the modders will fix it and add all the good content.
Well I do all my gaming on xbox so it's even more annoying to see how it could have been a good game and won't ever be because they'll just drop the mod support and call it a day.
I gave starfield about 100 hours I did have fun at times but I didn't have to buy the game because gamepass I'm not sure I would be thrilled if I actually paid full price for it
I think mods will help, but the game should be good enough to stand alone without the need for mods to fix it! @@jesse123185
One thing about any game...is people all have their opinions. What one thinks is good another thinks different. Can't avoid that. But as I said... this is the age of mods/modders. Eager to take a game to new places, new things. This is what teaches us about what we want and gives a future to games and studios. Utilizing all we can to make a game better and better and making better games. Bethesda hires dedicated modders. Todd encourages it really. Looking for ideas. Looking for the minds to build. There will always be mods and modders. No matter the game.
Well said. @@johnaville23
1000 planets with the EXACT SAME 29 copy pasted dungeons 10s of thousands of times. No vehicles, just fart boost to get to these repeating dungeons. No space exploration. Boring fetch quest main storyline. Boring & exceptionally mediocre game. Truth hurts sometimes.
Well said, it is a shame :)
STARFLOP!!!!
Flopfield?
Classic
What makes you think it's a classic? :)
@@LucidLetsPlay The missions are amazing. The tile generation keeps things fresh when you visit certain planets. You explore about 4 locations, and you're pretty much done.
The amount of issues you had with ammo and proper gun/armor tells me that you must have rushed through the entire main campaign. That is a shame because the game has a lot of very cool side content & quests that you likely missed.
As to your question about the fights at the end, yes, it's possible to persuade them. You can fight both, fight neither, or side with one of them. There are basically 4 different outcomes depending on how you chose.
Thanks for watching! Does the end choice affect the story at all? Yeah I didn't rush the main campaign but I did skip over a good portion of the side content, its plentiful as is Bethesda standard! I didn't face many difficulty issues, just when it came to space combat which I didn't particularly enjoy.
@@LucidLetsPlayliked your own comment
@@LucidLetsPlaynone of the choices actually matter,
Mainly due to the uh..way the story ends and what your character becomes
The game has "some" decent sidequests and a lot of AI-generated filler.
@@conorobrien4046 I liked yours too ;)
Neither an absolute bomb or success. Its just mediocre, the epitome of meh 😐 4.5/10.
Well said!
Dishonest review or the guy simply has very low expectations.
Or you know, not everything is awful all of the time.
Ah yes, it's another one of those guys who doesn't know what "subjective opinion" means....
Exactly! :)@@skyriminspace
✌
💪
Its a flop for me. The amount of propaganda this game has is bs, no white men, all women leader, wokeness is just killing this game
I like how you can be a fat man with a beard who has a feminine walk and goes by she….. but the game literally never once references the main character with a pronoun.
So what was even the fucking point lol
Oh yeah. I forgot about the pronouns haha.
@@xaikken ESG money, probably. That seems to be the point of most of these stupid decisions lately.
Its a flop just stop playin these games
What game would you rather me play? :)
Flop
What makes you think it's a flop? :)
People misunderstand Bethesda RPG's, they take on a new life after DLC's and the creation kits, also this game has a lot more going on for it then Fallout 4 did and I like that game despite locking you into a set narrative at the start. What I am saying is that when Skyrim launched in November 2011 people said it was unfinished and riddled with bugs, a rushed mess, now look at it. So this notion that like any other game that it could be a flop, is not really true for a Bethesda single player RPG.
Thanks for watching! I agree, this game has potential and I think it's probably the most stable Bethesda game on release. But it isn't without it's own quirks, bugs and bad points too, and you have to look at the game for what it is on release, not what it might become. What do you think of it in it's current state?
@@LucidLetsPlay Many people in gaming media seem to forget that Covid and lockdowns happened in 2020 and set off a chain reaction that retarded game development for 3 years. I think had we not had that at all in late 2020, CDPR would have held onto Cyberpunk for another year to work the bugs and cut out the HDD drives restrictions imposed. Todd said that Starfield almost got the cut in early 2021 for a number of reasons and I think that one of them was just time management on how to take all that they wanted to do and polish a game for launch with lockdowns still off and on, everyone thinks this can all be done in a zoom call and it just can't, so the real fact of the matter is that Starfield is really a cutdown base of the game they wanted and they hope to add onto it later with DLC content, maybe some of it free. I did pay for Shattered Space already so that is not so free but all that said this game is already packed with content as is. Many people point to No man's Sky transition to planets and ask why not with Starfield, well that choice hampered NMS and its other content at its launch, so much was missing that it was called a disaster of a game just 4 years ago, people forget fast. So I think Bethesda started using HDD drives and then switched hardware about 3 years ago to SSD, much like CDPR did, and that, I think opened the game up to more options, Stanfield's early development still shows and it is around the use of those old HDD drives again but its not just Bethesda that are having this problem with hardware shifts and the demand that people switch hardware. But to your point of what I think is really keeping this game from being universally celebrated at launch and that is, it has the space fiction curse. See after Star Wars in 1977 everyone wanted in on that action, so much so that even Lucas had to step back with TESB and ROTJ, I was not born yet but from what my dad told me they both were not universally loved like Star Wars was in 77. Now today everyone loves TESB but it was not loved much when it came out as it was a cliffhanger, shocking I know. Then we get to Alien and that was a smash hit yet when Ridley Scott wanted to have more of that same control and mystery with Blade Runner's marketing, the money men said no they wanted a traditional marketing of Harrison Ford as a detective and that was not really what that film was about, expectations were set so high after Star Wars in 77 that almost everything Science fiction touched after it was tainted, and sadly Blade Runner in 1982 flopped and was left for dead until a revival in 1992 came about, the culture changed and that world did not seem so distant at that point, and also the glow of Star Wars was starting to dim finely, some of that was thanks to the Terminator, Robocop and Total Recall and T2. I Love Dune in 84 but that film also had the curse but is now a cult classic. The Prequel trilogy was some of the most overhyped marketing in history around a franchise that I think it again cursed it, but now next to the crap Disney pumps out its looking amazing so this is a thing. One last factor to this curse is Todd Howard himself being so like George Lucas. The Space idea on the face of it seems a natural evolution of a Bethesda RPG and it really is, I think Todd wanted to have a High Fantasy RPG and a Space RPG just like Bioware did with Dragon Age and Mass Effect, I think this really bothered Todd Howard when he saw Mass Effect and then he saw his rival Obsidian do Outer worlds, I think seeing Outer Worlds pissed off Todd so much that he demanded to make a Space game he wanted over a new Elder Scrolls. Now I did not like Outer Worlds much, it clearly used assets from Fallout 4, I think this added to Todd's anger and I think that Starfield is very much I want to do Outer Worlds the proper way kind of project and I think it blows it out of the water to be honest, but again one of the problems with having something like the Outer Worlds come out first, is that it takes away some of the waw factor and then we get the overhyping to sell it to counter that blow. So to sum it all up Lockdowns, old tech new tech switching over, a space fiction curse and corporate rivalry hampering artistic vison. :)
That's an interesting take! I do agree that people need to look past the lack of No Mans Sky travel, but I do also agree that it really does dampen the experience and makes the game feel more like a well designed rat maze at times. Looking past the lack of real time space travel though and you can see that the game is truly a proper Bethesda game underneath which is great. I'm not a massive space lover myself so it's not my favourite genre but I do really want to try out Outer Worlds at some point, maybe I'll make a video on it! I can't imagine playing Starfield on a HDD though, I imagine that would be hell! :D
@@LucidLetsPlay Well the transition to SSD being a need not a recommendation is a big change in PC gaming it is even bigger for game development as that will not be a thing holding back games now, I think Starfield still has a lot of code that had HDD drives in mind, and that may be a good thing in the long run in expanding it out, just like Cyberpunk cut out car chases at first and now added them back in.
Yeah you're probably right there.
16:16 "there is a good amount of locations"
How can you trust a reviewer who says that 30 locations is a lot when skyrim had 300, even 20 year old morrowind had 300 lol
9:47 "The melee in this game surpasses that of Skyrim" Ok now I know you are deliberately lying to people, the only question is why?
Is this a paid review or was it the result of social pressure? Were you afraid of upsetting bethesda or something? Something extremely fishy going on here
The melee did feel better than skyrim, lack of melee options doesn't make the mechanic feel worse.
I know subjective opinion is a hard topic to understand, not everything is a dumpster fire all of the time.
@@LucidLetsPlay Starfield has some great ideas and some enjoyable parts but you specifically praise parts of the game that are badly implemented and have literally become points of frustration for the vast majority players, even the ones who like the game. It's not that difficult to see the problem with this
I am sure this is embarrassing for you and you feel you need to justify it with those kinds of weasel worded replies but reviewers like you need to be called out when they say misleading things in reviews, it's that simple
Thanks for implying that I am unable to understand the concept of subjectivity though
Honestly I think the game is ok, the real dumpster fire is the way game reviewers simp for the AAA industry as they strive to be relevant
I'm extremely embarrassed I can't contain it.
@@LucidLetsPlay Are you liking your own comments? lol
If you don't feel any shame about doing a crappy job as a reviewer then that pretty much sums it all up really
You still here?
Of course it has the bethesda syndrome, honestly in my opinion bethesda is absolute ass at story telling. They can make decently interesting worlds, but story no not really…
Yeah, when I say good storytelling, I really mean side quest content. But I did enjoy the story of Starfield overall, it's not terrible, in my opinion.
Games bad
Well said!
lol - way to aim low - i'm sure when the numbers keep pouring in you'll do something about how much you love the game. hahahaha - tool.
I'm really struggling to understand this sentence.