How are you able to to duplicate without creating another torus? When I do duplicate it creates a new torus shape. Seems like its duplicating inside the tours object to create as one thing.
maybe make a more mathematical system if possible make the links of curves too and then a curve of curves and instead of copying link1 do some mathemagic and make blender duplicate and rotate it 😀
I'm having trouble. Every time I hit the fit curve with the chain it doesn't make enough of the links to cover the whole curve. I've been having this trouble and I don't know what's going on. some advice would be nice.
I eventually got the chain to follow the curve, but the array modifier "Fit Curve" fit type would not work. If I used the "Fixed Count" fit type then the chain would follow the curve, but I had to use a -Y relative offset and a -Y Deform Axis on the curve modifier. This exercise has made me aware that in addition to the world origin and axes each object has an origin and its own set of axes. As I understand it, the curve modifier goes by the local orientations of the two objects, not the global orientation. What happens when the two orientations are not the same is rather bizarre. TL;DR Be very careful not to rotate either the chain or the curve as problems will come when the curve modifier is applied to the chain.
Quick Side tip I just discovered here: If anybody is having trouble with making the chain link as long as the Beizer Curve, Scale up the Beizer through the Z-Axis Only (Shortcut S, then Z) to increase the chain link count to your heart's desire.
got to learn array modifier but if i want to make a complex curve the chain gets stretched out and its looking bad as well as the orientation of each chain is fixed like can we make it like it is fallen on the ground
I want to share a problem I experienced and a sollution for other people that may have the same issue, not only with this tutorial, but also with rope and curve array tutorials in other channels. It's a bug that sometimes happen, but not always, in Blender 2.8 that makes the array don't follow well the curve, it becomes displaced because the array goes in the wrong direction (sometime opposite or just along a different axis then it is indexed on the array modifier). The only way I found to correct it was using Blender 2.9 where it apparently do not happen or restarting everything.
Thanks for the great tutorial. I got a problem selecting objects. Only one of them shows yellow(active) statue, therefore when I add Array modifier, the only one of them will be multiplied. How to make both of the rings active?
I noticed some of the chain links are of different sizes and shapes sometimes getting distorted along the bezier curve, is there a way to make it so they are always uniform
Hello Justin. I have been browsing true your awesome tutorials but i could not find one that covers my question. I am trying to make a snake (subdivided cylinder) to follow a path. I have seen some tutorials where i should align the snake to the path and then press ctrl-P to choose follow path. This makes the snake kind of follow the path, but it does not deform along the path in my case and it creates an unwanted offset. I think i am missing a step. But so far, i have not figure this out. Can you please help me out here?
When I duplicate my first torus it creates a second object that doesn’t array when I select them both or even merge them only one pops up anyone knows how to fix this?
I did the same thing as you but added an empty so that I can make an offset. However, after I did that, it caused all of the other links to gain in size. How do I fix that?
@@TheCGEssentials I followed another tutorial on how to make the chain links opposite of each other like a real one. It said to use an empty to offset every even. I wish I could show you a video of my issue.
After making this I wanted to scale the entire thing down, but its shrinking at one end and growing at the other? Any way to scale all of the live elements with converting to a mesh?
Hi everyone! Let me know if you have any questions about this tutorial in the comments below! :)
How are you able to to duplicate without creating another torus? When I do duplicate it creates a new torus shape. Seems like its duplicating inside the tours object to create as one thing.
@@akoof23 Are you duplicating in Edit mode Alex? Try Object mode.
maybe make a more mathematical system if possible
make the links of curves too and then a curve of curves and instead of copying link1 do some mathemagic and make blender duplicate and rotate it 😀
@@akoof23 same problem
@@EvankellVonCarsteinfigured it out you have to duplicate in edit mode
Hey, your video is still usefull even after years! Thank you very much! Clear and easy explanations to learn :D
Thank you for making these simple tutorial videos!! Help me so much with daily exercise!
A super series of exercises, especially when combined with you other tutorials, just great stuff Justin!!!
It worked like a charm! If you set the object origin in the same place in both objects you don't need to move a thing
Awesome! :)
The chain came out perfect, Thank you!
your vids are always so helpful
Awesome!!!
Curve Modifier is so cool! 〽️
:)
I'm having trouble. Every time I hit the fit curve with the chain it doesn't make enough of the links to cover the whole curve. I've been having this trouble and I don't know what's going on. some advice would be nice.
Try applying the rotation and scale to the chain object, it should then cover the whole curve path. :)
thank you for this tutorial!
Thank you for this tutorial!
hi there! i have a question. when i try to export this as a dae file the chain goes back to where it was. why is this?
Great tutorial! Make more like this please!
I eventually got the chain to follow the curve, but the array modifier "Fit Curve" fit type would not work. If I used the "Fixed Count" fit type then the chain would follow the curve, but I had to use a -Y relative offset and a -Y Deform Axis on the curve modifier. This exercise has made me aware that in addition to the world origin and axes each object has an origin and its own set of axes. As I understand it, the curve modifier goes by the local orientations of the two objects, not the global orientation. What happens when the two orientations are not the same is rather bizarre. TL;DR Be very careful not to rotate either the chain or the curve as problems will come when the curve modifier is applied to the chain.
Quick Side tip I just discovered here: If anybody is having trouble with making the chain link as long as the Beizer Curve, Scale up the Beizer through the Z-Axis Only (Shortcut S, then Z) to increase the chain link count to your heart's desire.
i will watch every video of yours & i will wait every video of urs
Thanks!
Thanks a lot. Great tutorial!
Glad it was helpful!
Thank you, it was very helpful! :)
got to learn array modifier but if i want to make a complex curve the chain gets stretched out and its looking bad as well as the orientation of each chain is fixed like can we make it like it is fallen on the ground
I want to share a problem I experienced and a sollution for other people that may have the same issue, not only with this tutorial, but also with rope and curve array tutorials in other channels. It's a bug that sometimes happen, but not always, in Blender 2.8 that makes the array don't follow well the curve, it becomes displaced because the array goes in the wrong direction (sometime opposite or just along a different axis then it is indexed on the array modifier). The only way I found to correct it was using Blender 2.9 where it apparently do not happen or restarting everything.
love from pakistan❤❤
so great
Thank You Broooooo 🙏👍👍👍
Although I hate learning this software it never ceases to amaze me, great tutorial, thanks.
So if you are going mad why is the object not following the curve or maybe too small compraing the nurb just remember to apply scale on the object !
Thanks for the great tutorial.
I got a problem selecting objects. Only one of them shows yellow(active) statue, therefore when I add Array modifier, the only one of them will be multiplied.
How to make both of the rings active?
I noticed some of the chain links are of different sizes and shapes sometimes getting distorted along the bezier curve, is there a way to make it so they are always uniform
非常感謝你!
Cool
Thx bro
it seems too complicated with the bezier curve, wouldn't it be easier with a path curve?
thank u
I love you
Hello Justin. I have been browsing true your awesome tutorials but i could not find one that covers my question. I am trying to make a snake (subdivided cylinder) to follow a path. I have seen some tutorials where i should align the snake to the path and then press ctrl-P to choose follow path. This makes the snake kind of follow the path, but it does not deform along the path in my case and it creates an unwanted offset. I think i am missing a step. But so far, i have not figure this out. Can you please help me out here?
Start by making sure you've applied rotation and scale to your object. Second, make sure it's using the correct axis
When I duplicate my first torus it creates a second object that doesn’t array when I select them both or even merge them only one pops up anyone knows how to fix this?
Hey man. Had the same problem. You have to duplicate an object in edit mode. Hope it helps.
👍
I did the same thing as you but added an empty so that I can make an offset. However, after I did that, it caused all of the other links to gain in size. How do I fix that?
Did you apply scale and rotation to your objects? Also...why add the empty?
@@TheCGEssentials I followed another tutorial on how to make the chain links opposite of each other like a real one. It said to use an empty to offset every even. I wish I could show you a video of my issue.
Press ctrl+A, then scale
After making this I wanted to scale the entire thing down, but its shrinking at one end and growing at the other? Any way to scale all of the live elements with converting to a mesh?
Did you make sure to apply your rotation and scale to your object?