I hate to "um, actually" here, but that doesn't answer the question at all. A noun phrase is a collection of words that modify a head noun, which together serve the function of a noun syntactically. For example, "black cat," is just as much of a noun phrase as "video game," but most people could comfortably identify "black" as an adjective, because it clearly modifies cat. In this case, I think it would be best to say that "game" is the head noun, and that "video" is a noun adjunct, since it is a noun, but serves the purpose of modifying "game." (All of this was pieced together from my limited linguistics knowledge and wikipedia, so if anyone wants to call me a moron, please go ahead)
@@MMurine Thanks for the correction! I don't have a huge amount of confidence in what I pieced together, myself, and that sounds pretty accurate from my understanding!
huge fan of soundtracks that are compilations of many different artists that are all well-informed on how to compliment the style of the game. Hotline Miamis, Katamaris, and Tiny & Big in Grandpa's Leftovers are the holy trinity in this regard.
I'd also say that Jet Set Radio/JSR Future does a really good job of this as well ! I'd throw out The World Ends With You too ! Also, love your stuff, keep having fun with it :>
Shoutouts to Under Night In-Birth for making me fall in love with Raito's music, but even more so because of the versus screen theme, like it has that one sound in the end that just makes me feel at ease before getting beaten to death and I can't explain why it sounds as good as it is
Plus it has SOO many instances of the leitmotif. It's in the opening, the False/Watcher Knight battle, other area themes like the fungal wastes, the broken vessel theme, final boss theme... it's used in so many distinct ways that it doesn't get burnt out.
The way most Hades tracks have an acoustic and an electric portion to them always fucks me up. You spend the level getting used to the more chill version of the melodies, and then when it's boss time instead of a unique boss theme, the electric portion kicks in and you've been preconditioned to anticipate the melody without even knowing it it's GENIUS I tells ya
@@velocityraptor2890 Proof of a Hero is often tied to the use of a heavy weapon, such as a Dragonator or Splitting Wyvern Shot, which perfectly punctuates the power trip off landing that heavy blow, the sirens at the start of Bazelgeuse's theme add to the creeping sense of dread you feel when he invades, and many songs will change with different phases of the boss. Also, a lot of the themes help to emphasize the personality of the monsters you fight, for instance the tempo of Nargacuga's theme matches the pace of his attacks, while the use of woodwind and percussion instruments adds to the feeling of fighting a jungle predator.
@@Schneeregen_ Theres also in Rise, when you're almost done with one of the defense missions Proof of A Hero starts. Its something to invigorate the players knowing that its almost over.
I think one of the most unique things I’ve seen a fighting game has done with its sound, is Them’s fighting herds dynamic music system. If a character has the lead the stage’s theme changes to match the character’s motif. It adds a lot to the experience!
Correct, in fact the variations were so good that I chose my main because of its leitmotif I chose Paprika LOL, those bouncy turntable shenanigans just gets me
@@akesan2374 what? All of them are bad. The soundtrack in forces just devolved into generic gamer drivel with some of the worst vocal performances in the series.
If I remember correctly, the music in DOOM Eternal also mildly adjusts itself depending on the intensity of the encounter and what weapon you are currently using.
It doesn't just mildly adjust, the game weaves the music together from start to finish based on what you're doing at the time. It has pieces of the music, but then it plays the most appropriate one at any given time. So you'll never hear "BFG division" as it is in the album if you play through the game, for example, because that's an arrangement of all the parts that make up those encounters. It's really cool and the fact that Mick Gordon was able to make these SUPER memorable themes that actually shapeshift all the time is incredible. Plus, it also means the music is always appropriate for the moment--if you're taking a break, it calms way down. If you're on a tear, it'll amp up. It's always following what the player does and never tries to force the player to feel something or whatever.
big fan of Hyper Light Drifter’s soundtrack, it’s so ambient at times but also feels like it’s twisting a knife into your chest and rattling your heart in your rib cage with its vibrations the next while using silence and breaks in sounds to really send the musical points home
The soundtrack of both Nier games, replicant in particular, is fantastic and worth playing the games for (the way replicant uses snow in summer near the end is incredible. However, special mention goes to Drakengard for having the most bizzare hellscape of a soundtrack. The game gives a horrible oppressive feeling and the soundtrack being a frakenstein's monster of classical music adds so much to that feeling.
The sound effects and things used only once in games are all the more special to me. You hear Venom's setup "clink!" around and you know it's good. Or when a sound is used only once, it's great.
The soundtrack to Furi gives me goosebumps. The memory of hearing the songs as the dialogue happens makes them entangled to me. Hearing the music makes me hear the dialogue and vice versa. If you haven't played it, treat your self whoever is reading this.
I just discovered your channel after going down the Guilty Gear rabbit-hole, and lo and behold while I am binge watching your videos you grace me with an upload. Thank you kind sir, and thank you for your fantastic videos.
Personally, i feel the character themes from Under Night In-Birth really build on the individual backgrounds and stories of each character, Hyde’s theme is a constant ramp up to illustrate the depth of the conflict that he’s suddenly been dragged into, while Carmine’s theme is crazy and gets progressively more bombastic which builds upon the tension and adrenaline that comes from fighting with your own life bar as your weapon
That what theme's are for, to sell a character. Personally I picked Byakuya cuz Eat Beat Nest? More Bop Beat BEST but in all seriousness, if a theme sells you the character its a good theme. Londrekia, Big Band, Cody and Zeku and the whole Thems Fightin Herds cast are also extremely good examples.
Honestly, character themes are pretty great no matter what game they're in, either as expressions of the characters (as per most fighting games) or to sell the impact of moments on characters (as most RPGs do)
That bit at the end about supporting the musicians through buying soundtracks is why I made sure to buy the soundtracks to all the Supergiant Games games (Bastion, Transistor, Pyre and Hades), as well as Monster Prom and Monster Camp by Beautiful Glitch. Definitely recommend people check those out
The soundscape of Hunt:Showdown is amazing. All the guns have a unique sound so you can figure out what people are shooting at you. There's a distinct death rattle that let's you confirm if your shot is the last one you need. There's also a bunch of sound traps to expose reckless players to others
One OST that really fits the tone of the game is Rimworld. It's a spaceship crash during a colonisation gone wrong survival game where you have to build up a base and protect your character(s) from haywire robots, alien insects and human raiders. The survivors of the crash have formed different factions and the planet has basically become a lawless wasteland. So the OST comes in with wild wild west vibes and MAN it fits. The solo acoustic guitar sounds during peace and tribal drums with lower guitar notes during combat hits kinda nice anyway thanks for reading all the way and thanks Mr massive for the epic vibeo
i love the yume nikki soundtrack, which is contradictory because some songs are just oppressively noise, some are seconds long loops, some are barely even songs at all. Yet somehow whenever i think about the dreams of someone who will never leave her room, i can hardly think of anything that fits more. It's good shit, bizarre but goood shit.
About that. I feel like Coalescence from Risk of Rain 1 is... possibly one of the best video game songs of all time? The intensity of the song progressing as you advance in the ship is definitely beautiful, but it's not like it hasn't been done in other games ; in fact, it's pretty common, from Dancing Mad in FF6 to Reflections in Celeste. However, there's something to be said about managing to achieve it in a game where progression is relatively fluid like Risk of Rain, with a single part song (no break points) and no loop points ; just pure composition skill. What's more is how the song fits the theme. I always thought Coalescence had a very special feel for a final level song. I think it's because it feels like you're personally bringing the world to an end ; like you're just watching everything go and you're conflicted between a feeling of achievement and melancholy. The game itself being about being forced to stray from your humanity and fight for your life against a planet trying to protect itself, I think it's somewhat fitting. In comparison, while the final stage of RoR2 and its music are still hella fucking good, I feel like they're not as interesting thematically.
For good fps soundtracks ultrakill takes the cake for me RN. When playing it dynamically ramps up with drums and more instrumentation when you get to a fight and mutes itself as you speed from room to room. Plus the secret boss's two tracks are absolutely fantastic and incorporate sonic themes from other parts of the game brilliantly
I love how a lot of soundtracks tend to make use of the right/left channels, sure, when my earphones break it kind of takes away, but it's really fun to ocasionally only listen to one side. It makes the songs even better to even know of that thing's existence.
Akira Yamaoka's work in Silent Hill 1-4 is just the absolute pinnacle of atmospheric video game soundtracks for me. You touched on how music doesn't always have to be playing during moments of game play and I think that series is a perfect employment of that. In a lot of instances all you get is silence or the eery static from your radio or the hellish industrial noises of the Otherside. But then you get treated with a musical piece from Yamaoka and it's magnificent. Relieving, calming, but with a dark undertone that you're still not safe within the town of Silent Hill. It's just amazing.
Risk of Rain 2's soundtrack is the best soundtrack ever released for any form of media in history. Chris Christodoulou is an absolute genius. 10/10 Leon should listen
i'm gonna be honest i feel that risk of rain 1's was better and it was total lightning in a bottle it has something that 2 doesn't and i can't put a name to what that is taken out of context con lentitud poderosa is a more emotional song but coalescence still hits harder for me
@@disgustingg At first I agreed completely with this, but after listening for a little longer I realised that I think it was all nostalgia. I liked ror1 soundtrack more because I felt nostalgia for it, but upon reflection I like the second soundtrack way more
@@htwo1 ror2's soundtrack doesn't feel as desolate as ror1 ror2 in general feels a lot less bleak, to its detriment i think fun game, but just not quite up to its predecessor atmospherically (or gameplay wise, but that's another issue) best example of this is the main menu theme ror1's feels hollow and lonely, setting the mood of the game nicely, but ror2's doesn't really feel like anything
All the stage in Touhou games are build by the music, it's all good music to build the whole background scene of the stage and gameplay around it. The result always fitting, like it tell a part of story, characters with less word possible.
I’m really happy to see you spread your content beyond fighting games, I love that topic but I feel like you’re just as entertaining generally talking about stuff you like as well
I used to play a shitton of MMORPGs. Like, an unhealthy amount. In that time, I often compared 2 game's approaches to OSTs: World of Warcraft and Ragnarök Online. WoW for the most part goes with the more atmospheric, moody, medieval and at times orchestrally bombastic approach: Basically, your stereotypical Medieval low fantasy romp. And it works really well! I still love the themes of the towns like Stormwind or Dalaran, and I still fondly remember how much more huge the crossroads felt thanks to that really open, spacey melody. I know tons of people who immediately mute their MMORPGs and only "play" without trying to immerse themselves, and stuff like that is often lost on them, but the atmosphere of these zones was shaped a LOT by their Soundtracks and ambient sounddesign. Then you have Ragnarök Online. Oh boy, this is a complete 180° and despite having played WoW thousands of hours longer, ROs Soundtracks are all amazing, unique and... Sometimes weirdly fitting, other times it's more obvious. Oh you're in some sewers? Have some industrial sounding, electronic beat (Culvert theme). You're in Payon, the very japanese inspired town? Have some chill, asian music with a *really* good melody. I still get the urge to listen to these OSTs from time to time, and while some are very "Yeah obviously they'd do that", other songs work despite their surroundings. They're basically the polar opposite, or very weird, but still incorporate the setting! Clock Tower's theme has no Drum, it only has... A ticking clock, some shakers, and a very moody, dark song with some short brass sections that give it a tad of hope admidst it all. And jesus christ, some of these feel-good asia MMO songs just hit different. The prontera theme is pure audio magic. So. Fucking. Cool. That game aged like milk but the OST is 100% bangers from beginning to end! Music is awesome, and video games can use Music in awesome ways.
I would argue that A: Breath of the Wild is deliberately stingy with its music, which reinforces the loneliness of the world (especially since the towns all have consistent music). The little piano motif that crops up now and again during exploration has a sense of mystery, particularly because of the unresolved flourish at the end, which develops into a feeling of familiarity over the course of the game. In the same way the world becomes less scary and more familiar as you progress, the music stays the same, but your feelings about it change to reflect your experience. B: Also the Molduga theme rips
@@dylndaviln3091 I just watched it. It’s a really good video. The way botw makes your experience so much better without you even noticing is astonishing.
In recent years I have gained big amount of respect for audio design,sometimes you don't realise just how much it shapes the whole experience,not just in games but also in everything else
Currently my favorite soundtrack has been from a very neat little game called Library of Ruina. The fact that the longer the fights get on that game, the more the songs become intense, It's just... So fucking good. It also helps that some of the boss fight themes are also made by Mili.
Nice someone knew library of ruina. Does the gameplay is good? I consider to buy it only because milli is in it and her music in goblin slayer was a banger that i start to follow her band
as someone who gets mega overstimulated by audio i play basically everything with music off. Makes it impossible for me to think of my favourite game osts, but god do i notice when the diegetic sound is good in a game n that shit gets me goin
My favourite sounds have to be the sound of blocking an attack, it’s just like “screw you I blocked that”. (Also street fighter 2 songs are some of the greatest gaming has to offer)
Conversely my favourite is any parry sound. "Not only did I block that, but I blocked that in the way that best outskilled you. Now take this Super during my advantage."
The Omori ost is one of my favs as of recently. I also like the OFF ost. It's older, but its mix of atmospheric and weird songs interspersed with the absolute bops of Pepper Steak and the boss themes make it a very interesting listen. Lesser known one would be Dandara's ost. The ost videos barely have any views last time I checked and it's a crying shame. Final Fantasy always has good music, though I tend to like specific songs moreso than the ost as a whole. Also, avoiding ost's for a second, classical music has been something I recently started listening to and I was shocked by how much I liked it. Fantaisie Impromptu, La Campanella, Libestraum, Un Sospiro are some of my favs, though there's plenty to listen to. Kikuo is a very good creator if you don't hate vocaloid stuff. I don't listen to much of their stuff, but Hole Dwelling is one of my favorites due to the use of the channels making a very full sounding song for lack of a better phrase. An album (that I unfortunately can't recall the name of the artist for) that I really like is Hawaii part 2. White Ball is prolly my favorite, but there's a lot of good ones in it. Bo en is one I enjoy. One of his songs was used in a trailer for Omori, but his other stuff is really good as well. Clown Core is worth checking out, at least for Flat Earth. The drummer is fucking nuts. Halfalive- still feel is a great one. Highly suggest the video, as the choreography is spectacular. Anyways, imma stop now before it gets to be too much to bother reading, which I suspect it may've already managed.
As much as I love ULTRAKILL's soundtrack, one of the best things Hakita did with the audio design for that game was making the craziest high points of that game (like shotgun punching and railcoins) actually clip the audio like it's being played by a cheap set of speakers. It's got a free demo on steam go try it. It's a great game if you're looking to re-scratch that DOOM 2016 itch, but also thought it needed more Devil May Cry weapons.
Journey is absolutely *criminally* underrated, and one of my favorite games of all my limited years of playing games. Thank you for bringing up the subtle OSTs that don't get enough love because they're so low-key in comparison to what we think of when we discuss soundtracks
Trails series, Omori, Persona, SMT, Kara no Shoujo, Touhou, VA-11 and Nier definitely some of my favourite soundtracks besides the fighting game ones you're probably aware of Great video btw
-Street Fighter EX series and their use of Jazz Fusion and Electronic Music just gets me amped in a alternate method that doesn't require alot if heavy rock or speed metal like Killer Instinct & Guilty Gear. -The only way I describe Melty Blood OST's is what if we took a DDR OST that basically sums 90's/2000's anime soundtracks and then put into a FG. Its massive and it all sounds great (apologies for the long comment).
DMC 3's music and cutscenes work so well together is almost like a dance. My favorite sound moment in all of DMC3, hell probably in all of the series is when Vergils Leitmotif suddenly builds up and explodes when he says "I need more power"
It may be a tired thing for people to hear about, but **Touhou.** All of it. Leitmotifs are prevalent EVERYWHERE in every single game; the melody used in every individual game's title screen theme intersperses six chords that have been officially called the "Theme of Eastern Story", and are the most prevalent and 'familiar' melody in the series, showing up even in additional stage and boss themes. ZUN has composed the music for every single game on a singular Roland synthesizer that came out in the early aughts, and yet the songs he composes with this synth push it to the ABSOLUTE limit, with several different digital instruments being repurposed in very creative ways. One of the most prominent instruments of the franchise is included with the synthesizer's base set of instruments, and is officially called the "Romantique Tp"; The instrument's original use as shown in some Roland demo songs? Slow Latin jams. But ZUN? Listen to any final boss theme and they are BLARING in your ears for such a fantastic feeling.
I love the Risk of Rain 2 soundtrack. Especially the theme for the last stage called "...con lentitud poderosa." If you play the game enough, unlock items/characters/etc and read their descriptions, the last song elevates itself into a new kind of story. I absolutely love the soundtrack of that game.
Another incredible soundtrack is Simon Viklund's work for Payday 2. The dynamic sound system in that game is incredible, ramping up in the moments before the assault, or informing you the wave is ending and you have a moment to catch your breath. Plus it helps that almost every song is an absolute banger.
I really enjoy the whole of the VA-11 Hall-a soundtrack, because it puts into perspective the world you really are in without having to show it to the player. And when you meet an idol pop star you can buy one of her songs in the shop and listen to it whenever as well if you want to know more about her. Sure Snowfall and Every Day is Night and all those really good ones stand out, but there are plenty more that make up the Cyberpunk part of the Bartending Simulator that lets you feel like you can serve drinks using chemicals you've never heard of to strangers with cyber augments, cat girls, robots, etc.
I would recommend Johnathan Young/Galactikraken’s album Starship Velociraptor. If you’ve ever wanted space pirate power metal/electronica well here it is, and hell there’s even a love song!
Every sound in Portal 2 is so well done from the music to the ambience to the voice acting to the sound effects ooooooohhhhhhh man. Still the only game that has given me chills with ambient noise while I was playing
Revengeance, Furi, Undertale, and Dustforce are still some of my favorite OSTs. They just have good mood setters especially during my long drives around the county over the years.
The Ace Combat series, especially AC4 Shattered Skies, was the first series that got me to video game OSTs. If you guys like the OSTs from the Halo franchise, I recommend listened to the Ace Combat soundtracks. Especially Ace Combat 4, Zero, and 7.
"The legend of the hero" has a very unique way of treating audio it's narration integrates with the song that matches completely with the sound effects that connects to the players inputs, almost as an orchestra of movement, i super recommend anyone to check it out
More on the bombastic and attention calling side of soundtracks, Furi is one of the best videogames out there music-wise imo. It's one of my favorite games, and a big reason for that is how good most of its (electronic? synthwave?) songs are
I gotta say, at first I wasn't super into your channel because I'm a dirty Melee player. But I've been getting more and more curious and FGC games, and binging channels like Theory Fighter (and yours) have made me appreciate them more. And I'm always interested in watching videos about music/SFX/sound design in video games. Subscribed!
Akira Yamaoka's work on Silent Hill Shattered Memories is one of my favourite soundtracks, from what I know has a different mix for each port like wii, ps2 and psp have different versions of most or all songs. And one oddball would be GTA 5's menu theme(I don't know if it's still the same) Greyhound, I believe it was done in memory of Edgar Froese, and it reminds me of Screaming Insanity jansen uni 1975 from Edgar
I've actually made a habit of occasionally playing games with the music turned off specifically because of games that have a ton of effort put into background sound effects that you just, never hear on a regular playthrough. I'd recommend anyone try it, for games where the soundtrack is blaring nonstop you'll be surprised at just how much stuff gets drowned out.
Such an amazing video, entertaining and informative with really good pacing. There are tons of soundtracks I love, but one that pops into mind that isn't mentioned much nowadays is Asura's Wrath OST. It's one if the universally praised things about the game but like the game, it isn't talked about often anymore.
I don't understand how you make such funny, intriguing, complex videos so frequently, but I do know is that you quicklu became one of my favorite youtubers.
This aspect of Wind Waker doesn’t get highlighted enough, but what that game does with sound and music is amazing. The way your strikes and sweeps get emphasized by instruments is sooooooo satisfying
Recently played Outer Wilds and absolutely love the soundtrack, sound effects and the likes. They elevate the game's already really immersive atmosphere to a whole new level.
Its been 2 years since I realized just how much weight music and sound have on my enjoyment and appretiation of a game, and I'll tell you its not easy venturing new ground, but when I do listen to a new album I always come out of it enriched. Thank you for your vid
I remember I was a fan of Danger's music and completely forgot about them for several years until I started playing through Haven, which they composed all the music for. I intensely recommend giving it a listen, and another god tier thumbnail my god man
I would say that a sound track that I find doesn't get much love is the Oneshot soundtrack. A lot of it is more ambient music, but it really sells the dying world while still being comforting.
When it comes to fighting games and it's use of music, Killer Instinct emerges amazingly, with the stages music also being used for the combat, the breakers, etc. But most amazing of all is when you hear the menu button clicks, which play out "The Instinct" whenever you scroll around certain menu screens, it's terrific!
Under Night is the one game I can think of with 10/10 sound design in literally every single area, but as for soundtracks specifically, and on the more niche side; Half Minute Hero 2 is a soundtrack with an incredible amount of variety and great songs in its lineup, and The Witch and the Hundred Knight, and to a lesser extent its spiritual successor of sorts: Labyrinth of Refrain, both have incredibly unique sounding yet captivating soundtracks with a very high standard of quality across the board.
Infamous 2 (PS3) has some underrated soundtracks that were very, very killer for its time! Great amount of dramatic orchestra and dark drums. Give it a go if you want that epic buildup to feel like a dramatic hero/villian. Blue one's up on spotify, a big shame the Red one isn't (has more of my favorite tracks.)
Can confirm thanks to my linguistics class: "video game" is one noun, specifically it's called a "noun phrase".
how do I pin your comment?
@@LeonMassey click on the tree dots when you hover over it with your mouse
I hate to "um, actually" here, but that doesn't answer the question at all. A noun phrase is a collection of words that modify a head noun, which together serve the function of a noun syntactically. For example, "black cat," is just as much of a noun phrase as "video game," but most people could comfortably identify "black" as an adjective, because it clearly modifies cat. In this case, I think it would be best to say that "game" is the head noun, and that "video" is a noun adjunct, since it is a noun, but serves the purpose of modifying "game."
(All of this was pieced together from my limited linguistics knowledge and wikipedia, so if anyone wants to call me a moron, please go ahead)
@@MMurine Thanks for the correction! I don't have a huge amount of confidence in what I pieced together, myself, and that sounds pretty accurate from my understanding!
@@MMurine 🤓um well acthually
All the work, time, passion and effort into music and sound design just for Sol to Dragon Install
Well it's not his fault, he just had to
LET IT OUUUUT
I mean the way they sell the dragon install alone is such a great example of good sound design
@@bazzman1680 ^ this
and I will never forgive strive for taking it away from me
@@tootsie_ everyone hears something different on that istg, could’ve sworn it was RADIOOOOO
@@ih244 even weirder is that some people say that the obviously 3 syllable word is the whole READY OR NOT 4 syllables
huge fan of soundtracks that are compilations of many different artists that are all well-informed on how to compliment the style of the game. Hotline Miamis, Katamaris, and Tiny & Big in Grandpa's Leftovers are the holy trinity in this regard.
Oh my gosh, its him, the white boy!
Furi does it very well too imo
Fruit man watches Leon? Niceeeeee
Fun e fruit man
I'd also say that Jet Set Radio/JSR Future does a really good job of this as well ! I'd throw out The World Ends With You too ! Also, love your stuff, keep having fun with it :>
Shoutouts to Under Night In-Birth for making me fall in love with Raito's music, but even more so because of the versus screen theme, like it has that one sound in the end that just makes me feel at ease before getting beaten to death and I can't explain why it sounds as good as it is
The one right before the fight loads with the descending tune?
@@TheEpicPancake Yes.
@@FahmiZFX why are you responding?
@@TheEpicPancake Because the answer is obvious?
@@TheEpicPancake Absolutely!
God tier thumbnail
I only partially feel clickbaited because there was no Big Band being annoying playing songs before combing someone into infinity
It’s truly godlike
Creatures of Habit reference makes this your first good video, proud of you
Oi!!
Don't I know you from somewhere?
Oh hey its that cartoon owl that says the naughty ha ha words like "The Surge" and "The Surge 2"
furry
I wanna be mean and say UPLOAD MORE, but i love your stuff too much
I'm feeling uncultured that the only Creature of habit I know is the variant from Skullgirls mobile.
Hollow Knight's ducking on hit was super flavorful. The music is so good that when I got hit, I really felt it since it completely muffles the music.
Plus it has SOO many instances of the leitmotif. It's in the opening, the False/Watcher Knight battle, other area themes like the fungal wastes, the broken vessel theme, final boss theme... it's used in so many distinct ways that it doesn't get burnt out.
And don't forget about the ambience and sound effects for places like Deepnest. As if you ever could...
Especially the 2 damage hits are super impactful.
The sound always scares me after I have not played for a while
It really gives you the feeling of *I fucked up*
The way most Hades tracks have an acoustic and an electric portion to them always fucks me up. You spend the level getting used to the more chill version of the melodies, and then when it's boss time instead of a unique boss theme, the electric portion kicks in and you've been preconditioned to anticipate the melody without even knowing it it's GENIUS I tells ya
YES! Darren Korb is a genius! I love every Supergiant Games' soundtrack soooo much!
Nier Automata also has this, with vocals kicking in during bossfights. I don't care how many games do it, it's always cool.
JRPG's with top tier leitmotifs make me ugly cry every time.
Bravely Default
@@pinkhatboi OH MY GOD I WAS GONNA SAY THAT.
Tales of berseria
smt 3
Xenoblade 2
The way Monster Hunter music coexists with the sounds of the monsters themselves is just art.
intruiging, as a recent addition to the MH fanbase, i would like for you to elaborate
@@velocityraptor2890 Khezu is all you need for an explanation
Also every game's different version of Proof of a Hero, those are great
@@velocityraptor2890 Proof of a Hero is often tied to the use of a heavy weapon, such as a Dragonator or Splitting Wyvern Shot, which perfectly punctuates the power trip off landing that heavy blow, the sirens at the start of Bazelgeuse's theme add to the creeping sense of dread you feel when he invades, and many songs will change with different phases of the boss.
Also, a lot of the themes help to emphasize the personality of the monsters you fight, for instance the tempo of Nargacuga's theme matches the pace of his attacks, while the use of woodwind and percussion instruments adds to the feeling of fighting a jungle predator.
@@Schneeregen_ Theres also in Rise, when you're almost done with one of the defense missions Proof of A Hero starts. Its something to invigorate the players knowing that its almost over.
I think one of the most unique things I’ve seen a fighting game has done with its sound, is Them’s fighting herds dynamic music system. If a character has the lead the stage’s theme changes to match the character’s motif. It adds a lot to the experience!
That's fuckin sick oml
Cornered kicking in whenever you hit Turnabout mode as Phoenix Wright in MVC3 will never not be hype.
Correct, in fact the variations were so good that I chose my main because of its leitmotif
I chose Paprika LOL, those bouncy turntable shenanigans just gets me
TFH is actually one of the best fighting games
So does payday 2, and GTFO
And metal gear rising
The number one rule of video game soundtrack: no matter the quality of a Sonic game's actual game play or story, the soundtrack *always* slaps
Are we just going to pretend that "Sonic Boom: Rise of Lyric" never happened?
@@sulkursell9130 Even the Sonic fandom kinda does that, why shouldn't you?
Sonic Forces' soundtrack is ass.
@@DaDandyman Only the classic stage songs, the rest of the ost is good
@@akesan2374 what? All of them are bad. The soundtrack in forces just devolved into generic gamer drivel with some of the worst vocal performances in the series.
If I remember correctly, the music in DOOM Eternal also mildly adjusts itself depending on the intensity of the encounter and what weapon you are currently using.
Both modern DOOM games do this, actually. Adaptive music is always fuckin cool.
It doesn't just mildly adjust, the game weaves the music together from start to finish based on what you're doing at the time. It has pieces of the music, but then it plays the most appropriate one at any given time. So you'll never hear "BFG division" as it is in the album if you play through the game, for example, because that's an arrangement of all the parts that make up those encounters. It's really cool and the fact that Mick Gordon was able to make these SUPER memorable themes that actually shapeshift all the time is incredible. Plus, it also means the music is always appropriate for the moment--if you're taking a break, it calms way down. If you're on a tear, it'll amp up. It's always following what the player does and never tries to force the player to feel something or whatever.
The sound design in Tetris Effect is just absolutely perfect. It just makes me so happy.
it's the perfect vibe soundtrack and I love almost every song
big fan of Hyper Light Drifter’s soundtrack, it’s so ambient at times but also feels like it’s twisting a knife into your chest and rattling your heart in your rib cage with its vibrations the next while using silence and breaks in sounds to really send the musical points home
Panacea still send me to sleep every night
big facts, I throw on the forest themes when I'm hiking sometimes it's great
disasterpeace is a genius
yeah great game
Just when I was wondering how deep is this man's vocabulary.
Leon: "uh, another word from the thesaurus"
Finally, someone mentions the Blazblue stage atmosphere. It's incredible when you take time to listen to it.
Funny seeing you here of all places
@@jootsfuneral8316 YOU'RE ALIVE???
@@ketsuban_jpg I’m like a phantom in the night
aww,2 souls resonated with eachother? that's cutee
@@riz3778 We’re actually longtime friends lmao, haven’t talked to her in about a year so it was funny we met this way
The soundtrack of both Nier games, replicant in particular, is fantastic and worth playing the games for (the way replicant uses snow in summer near the end is incredible.
However, special mention goes to Drakengard for having the most bizzare hellscape of a soundtrack. The game gives a horrible oppressive feeling and the soundtrack being a frakenstein's monster of classical music adds so much to that feeling.
By looking at your PFP i was surprised you didnt talk about Ultrakill's Ost
The sound effects and things used only once in games are all the more special to me. You hear Venom's setup "clink!" around and you know it's good. Or when a sound is used only once, it's great.
The soundtrack to Furi gives me goosebumps. The memory of hearing the songs as the dialogue happens makes them entangled to me. Hearing the music makes me hear the dialogue and vice versa. If you haven't played it, treat your self whoever is reading this.
I just discovered your channel after going down the Guilty Gear rabbit-hole, and lo and behold while I am binge watching your videos you grace me with an upload. Thank you kind sir, and thank you for your fantastic videos.
Celeste's farewell soundtrack hits me on another level
Few games have made me cry (at all) like Celeste. The track that plays near the end hyped me up like no other.
Personally, i feel the character themes from Under Night In-Birth really build on the individual backgrounds and stories of each character, Hyde’s theme is a constant ramp up to illustrate the depth of the conflict that he’s suddenly been dragged into, while Carmine’s theme is crazy and gets progressively more bombastic which builds upon the tension and adrenaline that comes from fighting with your own life bar as your weapon
That what theme's are for, to sell a character. Personally I picked Byakuya cuz Eat Beat Nest? More Bop Beat BEST
but in all seriousness, if a theme sells you the character its a good theme. Londrekia, Big Band, Cody and Zeku and the whole Thems Fightin Herds cast are also extremely good examples.
Honestly, character themes are pretty great no matter what game they're in, either as expressions of the characters (as per most fighting games) or to sell the impact of moments on characters (as most RPGs do)
That bit at the end about supporting the musicians through buying soundtracks is why I made sure to buy the soundtracks to all the Supergiant Games games (Bastion, Transistor, Pyre and Hades), as well as Monster Prom and Monster Camp by Beautiful Glitch.
Definitely recommend people check those out
The soundscape of Hunt:Showdown is amazing. All the guns have a unique sound so you can figure out what people are shooting at you. There's a distinct death rattle that let's you confirm if your shot is the last one you need. There's also a bunch of sound traps to expose reckless players to others
That game is amazing and has awesome sound design
One OST that really fits the tone of the game is Rimworld. It's a spaceship crash during a colonisation gone wrong survival game where you have to build up a base and protect your character(s) from haywire robots, alien insects and human raiders. The survivors of the crash have formed different factions and the planet has basically become a lawless wasteland. So the OST comes in with wild wild west vibes and MAN it fits. The solo acoustic guitar sounds during peace and tribal drums with lower guitar notes during combat hits kinda nice anyway thanks for reading all the way and thanks Mr massive for the epic vibeo
Astral Chain has quite a decent soundtrack. Very sci fi and mysterious at times.
Finally someone appreciating Astral Chain, it's a pretty good game that goes very unnoticed
It's dynamic as well! The transitions from field to combat phase music is eargasmic. I recommend checking out Ark Mall and its combat phase versión
Astral chain has some serious djent bangers
Astral Chain's soundtrack is all over the place, but it transitions between genres so smoothly it works.
@@faadila.shaikh3490
Wish the characters were better, as the story, gameplay, world, music, visuals, all of that is good.
i love the yume nikki soundtrack, which is contradictory because some songs are just oppressively noise, some are seconds long loops, some are barely even songs at all. Yet somehow whenever i think about the dreams of someone who will never leave her room, i can hardly think of anything that fits more. It's good shit, bizarre but goood shit.
Risk of Rain 1 and 2's soundtracks are great to me. Especially 1, they really match the overall feel of the game to me.
That moment when Coalescence comes in as you enter the Contact Light might be one of my favorite musical moments in anything ever.
About that. I feel like Coalescence from Risk of Rain 1 is... possibly one of the best video game songs of all time?
The intensity of the song progressing as you advance in the ship is definitely beautiful, but it's not like it hasn't been done in other games ; in fact, it's pretty common, from Dancing Mad in FF6 to Reflections in Celeste. However, there's something to be said about managing to achieve it in a game where progression is relatively fluid like Risk of Rain, with a single part song (no break points) and no loop points ; just pure composition skill.
What's more is how the song fits the theme. I always thought Coalescence had a very special feel for a final level song. I think it's because it feels like you're personally bringing the world to an end ; like you're just watching everything go and you're conflicted between a feeling of achievement and melancholy. The game itself being about being forced to stray from your humanity and fight for your life against a planet trying to protect itself, I think it's somewhat fitting.
In comparison, while the final stage of RoR2 and its music are still hella fucking good, I feel like they're not as interesting thematically.
advice, you can build yourself some really good albums by combing tracks from ror1, 2 and deadbolt
DEADBOLT TOO. Holy shit Chris is a god.
For good fps soundtracks ultrakill takes the cake for me RN. When playing it dynamically ramps up with drums and more instrumentation when you get to a fight and mutes itself as you speed from room to room. Plus the secret boss's two tracks are absolutely fantastic and incorporate sonic themes from other parts of the game brilliantly
this channel is just Gigguk for fighting games and I'm all for it
Outer Wilds has one of my favorite ost. It has such good sound design throughout the entire playthrough
I love how a lot of soundtracks tend to make use of the right/left channels, sure, when my earphones break it kind of takes away, but it's really fun to ocasionally only listen to one side.
It makes the songs even better to even know of that thing's existence.
Akira Yamaoka's work in Silent Hill 1-4 is just the absolute pinnacle of atmospheric video game soundtracks for me. You touched on how music doesn't always have to be playing during moments of game play and I think that series is a perfect employment of that. In a lot of instances all you get is silence or the eery static from your radio or the hellish industrial noises of the Otherside. But then you get treated with a musical piece from Yamaoka and it's magnificent. Relieving, calming, but with a dark undertone that you're still not safe within the town of Silent Hill. It's just amazing.
Risk of Rain 2's soundtrack is the best soundtrack ever released for any form of media in history. Chris Christodoulou is an absolute genius. 10/10 Leon should listen
i'm gonna be honest i feel that risk of rain 1's was better
and it was total lightning in a bottle
it has something that 2 doesn't and i can't put a name to what that is
taken out of context con lentitud poderosa is a more emotional song but coalescence still hits harder for me
@@disgustingg At first I agreed completely with this, but after listening for a little longer I realised that I think it was all nostalgia. I liked ror1 soundtrack more because I felt nostalgia for it, but upon reflection I like the second soundtrack way more
In my opinion Made in Abyss will always have the best soundtrack, particularly among movies/television.
@@disgustingg 150% agreed
@@htwo1 ror2's soundtrack doesn't feel as desolate as ror1
ror2 in general feels a lot less bleak, to its detriment i think
fun game, but just not quite up to its predecessor atmospherically (or gameplay wise, but that's another issue)
best example of this is the main menu theme
ror1's feels hollow and lonely, setting the mood of the game nicely, but ror2's doesn't really feel like anything
An entire video about video game music and sound design with no reference to Birthday Train? Thank god.
The Risk of Rain 2 soundtrack is super nice from both an energetic and relaxing standpoint. Great video Massey!
Huzzah! A man of quality!
I personally prefer the crispness lf the ror1 ost
And I recommend checking that out as well if you haven’t already
All the stage in Touhou games are build by the music, it's all good music to build the whole background scene of the stage and gameplay around it. The result always fitting, like it tell a part of story, characters with less word possible.
I’m really happy to see you spread your content beyond fighting games, I love that topic but I feel like you’re just as entertaining generally talking about stuff you like as well
But he spent most of the video talking about stuff he likes?
@@burstdragon1 what’s your point
I used to play a shitton of MMORPGs. Like, an unhealthy amount. In that time, I often compared 2 game's approaches to OSTs: World of Warcraft and Ragnarök Online.
WoW for the most part goes with the more atmospheric, moody, medieval and at times orchestrally bombastic approach: Basically, your stereotypical Medieval low fantasy romp. And it works really well! I still love the themes of the towns like Stormwind or Dalaran, and I still fondly remember how much more huge the crossroads felt thanks to that really open, spacey melody. I know tons of people who immediately mute their MMORPGs and only "play" without trying to immerse themselves, and stuff like that is often lost on them, but the atmosphere of these zones was shaped a LOT by their Soundtracks and ambient sounddesign.
Then you have Ragnarök Online. Oh boy, this is a complete 180° and despite having played WoW thousands of hours longer, ROs Soundtracks are all amazing, unique and... Sometimes weirdly fitting, other times it's more obvious.
Oh you're in some sewers? Have some industrial sounding, electronic beat (Culvert theme). You're in Payon, the very japanese inspired town? Have some chill, asian music with a *really* good melody. I still get the urge to listen to these OSTs from time to time, and while some are very "Yeah obviously they'd do that", other songs work despite their surroundings. They're basically the polar opposite, or very weird, but still incorporate the setting! Clock Tower's theme has no Drum, it only has... A ticking clock, some shakers, and a very moody, dark song with some short brass sections that give it a tad of hope admidst it all.
And jesus christ, some of these feel-good asia MMO songs just hit different. The prontera theme is pure audio magic.
So. Fucking. Cool. That game aged like milk but the OST is 100% bangers from beginning to end!
Music is awesome, and video games can use Music in awesome ways.
Breath of the Wild has really good sound design. I can’t really explain why but it provides me with an unreal level of immersion
I would argue that
A: Breath of the Wild is deliberately stingy with its music, which reinforces the loneliness of the world (especially since the towns all have consistent music). The little piano motif that crops up now and again during exploration has a sense of mystery, particularly because of the unresolved flourish at the end, which develops into a feeling of familiarity over the course of the game. In the same way the world becomes less scary and more familiar as you progress, the music stays the same, but your feelings about it change to reflect your experience.
B: Also the Molduga theme rips
I think you’d love scruffys video on it! He describes it really well
@@dylndaviln3091 I just watched it. It’s a really good video. The way botw makes your experience so much better without you even noticing is astonishing.
Breath of the wild had amazing music, I just wish the game was a little better
@@gortalla5474 wym?
Any and all Supergiant Games soundtracks. Hades, Pyre, Transistor, and Bastion. All of them are ABSOLUTE GOLD
Hey, I intend to get all of Daisuke's GG soundtracks, I already got the first GG (physically), and all of Xrd and ACR. I love his musical works.
Started my Sonic journey and now I'm trapped in chemical plant zone. Awaiting additional instructions from RUclips man.
In recent years I have gained big amount of respect for audio design,sometimes you don't realise just how much it shapes the whole experience,not just in games but also in everything else
Audio is the best part of video games. This is half the reason why Third Strike is a lot of people's favorite Street Fighter.
Currently my favorite soundtrack has been from a very neat little game called Library of Ruina. The fact that the longer the fights get on that game, the more the songs become intense, It's just... So fucking good.
It also helps that some of the boss fight themes are also made by Mili.
Nice someone knew library of ruina. Does the gameplay is good? I consider to buy it only because milli is in it and her music in goblin slayer was a banger that i start to follow her band
as someone who gets mega overstimulated by audio i play basically everything with music off. Makes it impossible for me to think of my favourite game osts, but god do i notice when the diegetic sound is good in a game n that shit gets me goin
but also fuck u for playing that one part of Undertale and making me cry i wont forgive u
My favourite sounds have to be the sound of blocking an attack, it’s just like “screw you I blocked that”. (Also street fighter 2 songs are some of the greatest gaming has to offer)
Soul calibur's armor clangs are satisfying as hell
also SamSho
Conversely my favourite is any parry sound.
"Not only did I block that, but I blocked that in the way that best outskilled you. Now take this Super during my advantage."
@@mythosinfinite6736 third strike parry sound 👌
Blocking Octoslash in KH2 is so satisfying
Night in the Woods OST. Specifically the spectral orchestra stuff really stuck with me.
The Omori ost is one of my favs as of recently.
I also like the OFF ost. It's older, but its mix of atmospheric and weird songs interspersed with the absolute bops of Pepper Steak and the boss themes make it a very interesting listen.
Lesser known one would be Dandara's ost. The ost videos barely have any views last time I checked and it's a crying shame.
Final Fantasy always has good music, though I tend to like specific songs moreso than the ost as a whole.
Also, avoiding ost's for a second, classical music has been something I recently started listening to and I was shocked by how much I liked it. Fantaisie Impromptu, La Campanella, Libestraum, Un Sospiro are some of my favs, though there's plenty to listen to.
Kikuo is a very good creator if you don't hate vocaloid stuff. I don't listen to much of their stuff, but Hole Dwelling is one of my favorites due to the use of the channels making a very full sounding song for lack of a better phrase.
An album (that I unfortunately can't recall the name of the artist for) that I really like is Hawaii part 2. White Ball is prolly my favorite, but there's a lot of good ones in it.
Bo en is one I enjoy. One of his songs was used in a trailer for Omori, but his other stuff is really good as well.
Clown Core is worth checking out, at least for Flat Earth. The drummer is fucking nuts.
Halfalive- still feel is a great one. Highly suggest the video, as the choreography is spectacular.
Anyways, imma stop now before it gets to be too much to bother reading, which I suspect it may've already managed.
As much as I love ULTRAKILL's soundtrack, one of the best things Hakita did with the audio design for that game was making the craziest high points of that game (like shotgun punching and railcoins) actually clip the audio like it's being played by a cheap set of speakers. It's got a free demo on steam go try it.
It's a great game if you're looking to re-scratch that DOOM 2016 itch, but also thought it needed more Devil May Cry weapons.
Commenting for the algorithm, you are severely underrated and I love your stuff. Keep it up
Journey is absolutely *criminally* underrated, and one of my favorite games of all my limited years of playing games. Thank you for bringing up the subtle OSTs that don't get enough love because they're so low-key in comparison to what we think of when we discuss soundtracks
Trails series, Omori, Persona, SMT, Kara no Shoujo, Touhou, VA-11 and Nier definitely some of my favourite soundtracks besides the fighting game ones you're probably aware of
Great video btw
-Street Fighter EX series and their use of Jazz Fusion and Electronic Music just gets me amped in a alternate method that doesn't require alot if heavy rock or speed metal like Killer Instinct & Guilty Gear.
-The only way I describe Melty Blood OST's is what if we took a DDR OST that basically sums 90's/2000's anime soundtracks and then put into a FG. Its massive and it all sounds great (apologies for the long comment).
I want to recommend the Hylics 2 Soundtrack, if you like psychedelic rock, that's your soundtrack
SYNTHETIK has the best sound design ever
I will not elaborate further
The Rivals of Aether soundtrack is amazing as well.
Thank you for making a vídeo about osts.
Devil May Cry 5's soundtrack is the reason I even got in to the series and now I own 1 - 5 all because Vergil's theme is fucking insane.
DMC 3 is the first time i recall actively seeking out a video game ost on the internet, you just gotta love those bangers
DESCENDING MISERY
DMC 3's music and cutscenes work so well together is almost like a dance.
My favorite sound moment in all of DMC3, hell probably in all of the series is when Vergils Leitmotif suddenly builds up and explodes when he says "I need more power"
@@nahuel3433 yep agreed. Even all these years later I can picture that scene in my head so vividly. The audio is perfect
Yep
It may be a tired thing for people to hear about, but **Touhou.** All of it.
Leitmotifs are prevalent EVERYWHERE in every single game; the melody used in every individual game's title screen theme intersperses six chords that have been officially called the "Theme of Eastern Story", and are the most prevalent and 'familiar' melody in the series, showing up even in additional stage and boss themes.
ZUN has composed the music for every single game on a singular Roland synthesizer that came out in the early aughts, and yet the songs he composes with this synth push it to the ABSOLUTE limit, with several different digital instruments being repurposed in very creative ways.
One of the most prominent instruments of the franchise is included with the synthesizer's base set of instruments, and is officially called the "Romantique Tp"; The instrument's original use as shown in some Roland demo songs? Slow Latin jams. But ZUN? Listen to any final boss theme and they are BLARING in your ears for such a fantastic feeling.
I love the Risk of Rain 2 soundtrack. Especially the theme for the last stage called "...con lentitud poderosa." If you play the game enough, unlock items/characters/etc and read their descriptions, the last song elevates itself into a new kind of story. I absolutely love the soundtrack of that game.
I really appreciate this. I'm an audio engineer at a studio in Detroit, and words can't express how happy this video made me
Another incredible soundtrack is Simon Viklund's work for Payday 2. The dynamic sound system in that game is incredible, ramping up in the moments before the assault, or informing you the wave is ending and you have a moment to catch your breath. Plus it helps that almost every song is an absolute banger.
I really enjoy the whole of the VA-11 Hall-a soundtrack, because it puts into perspective the world you really are in without having to show it to the player. And when you meet an idol pop star you can buy one of her songs in the shop and listen to it whenever as well if you want to know more about her. Sure Snowfall and Every Day is Night and all those really good ones stand out, but there are plenty more that make up the Cyberpunk part of the Bartending Simulator that lets you feel like you can serve drinks using chemicals you've never heard of to strangers with cyber augments, cat girls, robots, etc.
I would recommend Johnathan Young/Galactikraken’s album Starship Velociraptor. If you’ve ever wanted space pirate power metal/electronica well here it is, and hell there’s even a love song!
Every sound in Portal 2 is so well done from the music to the ambience to the voice acting to the sound effects ooooooohhhhhhh man. Still the only game that has given me chills with ambient noise while I was playing
Deadbolt soundtrack is godlike. It's one of those OSTs really high quality while not having a single "bad" song, you can vibe to all of them
Reaped by death is a personal favorite of mine. God, I love it.
The parrots are dead is a banger. Chris Chris is my favorite composer hands down.
Just finished binging all of Dankpods videos, I'd say this is fitting to watch after.
Revengeance, Furi, Undertale, and Dustforce are still some of my favorite OSTs. They just have good mood setters especially during my long drives around the county over the years.
The Ace Combat series, especially AC4 Shattered Skies, was the first series that got me to video game OSTs. If you guys like the OSTs from the Halo franchise, I recommend listened to the Ace Combat soundtracks. Especially Ace Combat 4, Zero, and 7.
sf3, all 3 versions of sf3 have great soundtracks
_select and choose the best one_
_5 4 3 2 1_
These Videos are getting really fucking good my man
"The legend of the hero" has a very unique way of treating audio it's narration integrates with the song that matches completely with the sound effects that connects to the players inputs, almost as an orchestra of movement, i super recommend anyone to check it out
the oneshot ost and the sound track for made in abyss are both incredible music, they fit with their atmosphere perfectly and i love it
mother 3 ost hurts me from how good it is
also spirit tracks is surprisingly pretty good beyond its overworld theme
edit: mario and Luigi dream team.
Mother 3 is one game that could really benefit from HQ sampling if anyone ever gets around to it. The GBA doesn't do the compositions justice.
More on the bombastic and attention calling side of soundtracks, Furi is one of the best videogames out there music-wise imo. It's one of my favorite games, and a big reason for that is how good most of its (electronic? synthwave?) songs are
always good to see darkwood getting the recognition it deserves
I gotta say, at first I wasn't super into your channel because I'm a dirty Melee player. But I've been getting more and more curious and FGC games, and binging channels like Theory Fighter (and yours) have made me appreciate them more. And I'm always interested in watching videos about music/SFX/sound design in video games. Subscribed!
Nice! I do kinda forget how good sound in games can be. I mean, half of the reason I go back to 3rd strike is that BANGER of an OST.
3rd stike has the best sound for a fighting game in my opinion
@@blackmanta2527 the character select theme is so good.
Akira Yamaoka's work on Silent Hill Shattered Memories is one of my favourite soundtracks, from what I know has a different mix for each port like wii, ps2 and psp have different versions of most or all songs. And one oddball would be GTA 5's menu theme(I don't know if it's still the same) Greyhound, I believe it was done in memory of Edgar Froese, and it reminds me of Screaming Insanity jansen uni 1975 from Edgar
I've actually made a habit of occasionally playing games with the music turned off specifically because of games that have a ton of effort put into background sound effects that you just, never hear on a regular playthrough. I'd recommend anyone try it, for games where the soundtrack is blaring nonstop you'll be surprised at just how much stuff gets drowned out.
Sorry but i am not playing dmc 5 without music
Such an amazing video, entertaining and informative with really good pacing.
There are tons of soundtracks I love, but one that pops into mind that isn't mentioned much nowadays is Asura's Wrath OST. It's one if the universally praised things about the game but like the game, it isn't talked about often anymore.
Remember, music is music regardless of what it is.
I don't understand how you make such funny, intriguing, complex videos so frequently, but I do know is that you quicklu became one of my favorite youtubers.
For real, that BlazBlue dog makes me so mad every time I have to play that stage.
This aspect of Wind Waker doesn’t get highlighted enough, but what that game does with sound and music is amazing. The way your strikes and sweeps get emphasized by instruments is sooooooo satisfying
Recently played Outer Wilds and absolutely love the soundtrack, sound effects and the likes. They elevate the game's already really immersive atmosphere to a whole new level.
Its been 2 years since I realized just how much weight music and sound have on my enjoyment and appretiation of a game, and I'll tell you its not easy venturing new ground, but when I do listen to a new album I always come out of it enriched. Thank you for your vid
An OST I'll let you know about is Outer Wilds. Absolutely incredible and I haven't even played the game
I remember I was a fan of Danger's music and completely forgot about them for several years until I started playing through Haven, which they composed all the music for. I intensely recommend giving it a listen, and another god tier thumbnail my god man
I find it interesting that the channel started with fighting games and moved to other games. Me gusta
*WE WERE PROMISED JETPACKS!*
SOMEONE ELSE KNOWS ABOUT THEM?!
Roll up your sleeves for winter cause it's chilly in the mountain.
I would say that a sound track that I find doesn't get much love is the Oneshot soundtrack. A lot of it is more ambient music, but it really sells the dying world while still being comforting.
When it comes to fighting games and it's use of music, Killer Instinct emerges amazingly, with the stages music also being used for the combat, the breakers, etc. But most amazing of all is when you hear the menu button clicks, which play out "The Instinct" whenever you scroll around certain menu screens, it's terrific!
Look into Eternal Sonata! Beautiful musical game, brilliant Chopin inspired soundtrack. Brilliant.
Under Night is the one game I can think of with 10/10 sound design in literally every single area, but as for soundtracks specifically, and on the more niche side; Half Minute Hero 2 is a soundtrack with an incredible amount of variety and great songs in its lineup, and The Witch and the Hundred Knight, and to a lesser extent its spiritual successor of sorts: Labyrinth of Refrain, both have incredibly unique sounding yet captivating soundtracks with a very high standard of quality across the board.
Infamous 2 (PS3) has some underrated soundtracks that were very, very killer for its time! Great amount of dramatic orchestra and dark drums. Give it a go if you want that epic buildup to feel like a dramatic hero/villian. Blue one's up on spotify, a big shame the Red one isn't (has more of my favorite tracks.)
Lisa the Painful fan music has a lot of hidden gems.