iRacing Spec Maps in GIMP - How to do it

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  • Опубликовано: 7 ноя 2024
  • iRacing spec map templates are made for Photoshop, not GIMP. Here's how to properly use your template to make sure you get all the spec map detail possible.

Комментарии • 32

  • @pikagumba3083
    @pikagumba3083 10 дней назад

    Sir, I always come back to see how its done with the chanel modes. Always work! Love your clear explanation.

  • @fishnov
    @fishnov 8 месяцев назад +3

    Mate this is fantastic. Thank you for taking the time to make this video. Really well explained.

  • @TrickyDicky77
    @TrickyDicky77 10 месяцев назад

    Thank you for this video. Had recently changed over from an old version of Photoshop to GIMP. Didn't take long to get the paint job sorted but was having no luck with spec maps. I looked at several videos before I came across yours. Simple, and well explained, I was up and running straight away. I have found GIMP produces a much cleaner job than my old version of Photshop.

  • @joaopedromoura855
    @joaopedromoura855 6 месяцев назад

    Man, this is by far the best video out there about spec maps. I was used to just paste the color from Preview tool in the red channel, and I was never fully satisfied with my paintings. Now thanks to you, I finally understood the concept and the correct way to apply this on GIMP.
    I also did not know about the alpha to selection command, that is a time saver. I used to duplicate the decals one by one and then colorize or color mapping them, but the result sometimes was not that good.
    Short video with great explanation and good examples, thank you very much, good sir.

  • @Mr.Bunyip
    @Mr.Bunyip 9 месяцев назад +1

    this is the best spec map vid available.
    Thank you

  • @mikesinge802
    @mikesinge802 10 месяцев назад

    Far the best video I have seen up to now. I'm skinning for years and after the Video, I saw, what I really did all wrong in my skins. Highly appreciate that you shared you experience with us.

  • @alexanderhaugen7009
    @alexanderhaugen7009 17 дней назад

    Thank you for making it way easier to cut out decals but I have a question when cutting out decals for imsa vs gt3. The number box is slightly smaller for gt3 series and it doesnt have same smaller sponsor logos so theres some extra un-metallic space if I have chrome (100%Rbase,0%Gbase/BBase). Is there a way to have it for both series decals?

  • @riczkSNAP
    @riczkSNAP 8 месяцев назад

    Great video! Straight to the point and you have a great ability to explain. Thank you very much for sharing this!

  • @Karl_Swain
    @Karl_Swain Год назад

    Thank you so much for this! I was using spec map before but completely wrong. Now I've managed to get the result I needed. Thanks again!

  • @brad.979.
    @brad.979. 9 месяцев назад +1

    Thanks for this video, i found it super helpful but 1 thing im lost on, when you make your sticker channel alpha and go to delete in spec map?, how exactly are you deleting them as thats not explained

    • @pbjxf1288
      @pbjxf1288  7 месяцев назад +1

      Once they are selected from the alpha, you can just press the Delete key. This will remove whatever is in the selection on the current layer.

  • @harrychewie2289
    @harrychewie2289 5 месяцев назад

    Good video! but when i loaded into a session my logos on the car were translucent. did i do smth wrong and is there a fix?

  • @rolltigger1393
    @rolltigger1393 11 месяцев назад

    Great video. Explained simply and clearly. Thank you it helped me a lot

  • @Divebomb
    @Divebomb 10 месяцев назад +3

    You a real legend

  • @runofthemillz
    @runofthemillz 5 месяцев назад

    How does one select which parts of the car you want to be different spec maps?

  • @vinniep6790
    @vinniep6790 Год назад

    thanks for sharing. i can make a spec map now! but have an issue im hoping you can help with. when you click the sticker layer and add alpha channel, i don't understand what you are doing to the red/green layers. i just see you clicking on the red/green layers but are you using a key shortcut to apply it? hope it makes sense

    • @pbjxf1288
      @pbjxf1288  Год назад +1

      Hey! I'm just deleting the color from active layer because I don't want to apply the metallic on the sticker. So it's select alpha, then delete.

  • @Maximufilou
    @Maximufilou 7 месяцев назад

    My layer structure looks the same as yours but my car is just metalic orange (the orange which is the result of the spec map). I want it to be grey metalic. Right where you have your "pasted Layer" I put a layer which is just grey. So how did you manage to get the blue on the car eventhough the "spec-map-orange" is higher up in the layerstructure?

    • @pbjxf1288
      @pbjxf1288  7 месяцев назад +1

      Are you saving the spec map as the base paint layer? There are two different files to save. The grey should be your base paint, then the orange should be the spec. The combination of the two is what makes the car appear in iRacing. See this help.tradingpaints.com/kb/guide/en/what-is-a-spec-map-and-how-do-i-create-a-spec-map-for-iracing-khifMwlPLX/Steps/2458237,2458239#:~:text=Spec%20map%20(or%20specular%20map,own%20iRacing%20Customer%20ID%20number.

    • @Maximufilou
      @Maximufilou 7 месяцев назад

      @@pbjxf1288Yes that was my mistake. Thank you. Didn’t thought about that.

  • @peterftm1
    @peterftm1 Год назад +1

    How do I delete the stickers in the red and green base after selecting alpha to selection

    • @pbjxf1288
      @pbjxf1288  Год назад +1

      Click on the layer you want to delete from and press the Delete key

  • @allie8645
    @allie8645 5 месяцев назад

    How do you leave a Sim Stamped Number at its original values? It keeps turning Metallic along with the rest of the paint scheme.

    • @pbjxf1288
      @pbjxf1288  5 месяцев назад

      You can't. Kinda stinks but the only way you can customize the alpha on a number is to make it a custom number paint.

  • @krugeriscious7499
    @krugeriscious7499 3 месяца назад

    Thank you!

  • @DukeTheRebel
    @DukeTheRebel Год назад

    hey i was wondering i use the arca template and it doesnt have a bluechannel in the spec map section so how do i make one?

    • @pbjxf1288
      @pbjxf1288  Год назад

      Yeah you can make one just by adding another layer group with a blue multiplier and black base layer. Then you can make those cars super shiny!

    • @DukeTheRebel
      @DukeTheRebel Год назад

      @@pbjxf1288 it doesn’t have to be a duplicate of the body? Ok

  • @coeurbbor26
    @coeurbbor26 9 месяцев назад

    absolute boss, thanks for this.

  • @tylerbaird8814
    @tylerbaird8814 11 месяцев назад

    where do i save the file to once i do the spec map?

    • @pbjxf1288
      @pbjxf1288  11 месяцев назад

      Same location as the paint TGA. In the car folder within the paints

  • @racingwithryan214
    @racingwithryan214 10 месяцев назад

    Great Video !