Bizarre New Redstone to Try with Sculk

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  • Опубликовано: 6 апр 2022
  • The Sculk family of blocks have some weird hidden mechanics that let you do some brand new stuff in Minecraft!
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Комментарии • 941

  • @Blue_Anzu
    @Blue_Anzu 2 года назад +1639

    5:38 Even natural shriekers don't activate on their own, they either need a skulk sensor to send them a signal, be powered by redstone, or be walked on in order to activate. Player places shriekers act exactly the same as natural shriekers, they just can't summon the warden

    • @poopman6944
      @poopman6944 2 года назад +9

      they can

    • @person8064
      @person8064 2 года назад +112

      @@poopman6944 not anymore they cant

    • @Blue_Anzu
      @Blue_Anzu 2 года назад +133

      @@poopman6944 They could in the initial Deep Dark Experimental snapshot. But ever since they've been added to the regular snapshots, only natural shriekers can spawn the warden. They even have a unique tag you can see in the F3 menu that determines if they can summon the Warden or not

    • @poopman6944
      @poopman6944 2 года назад +13

      @@Blue_Anzu ohh, i didnt know. weird

    • @Master_Brutus
      @Master_Brutus 2 года назад +32

      Also player placed shriekers dont have a shriek cooldown

  • @doctor4t
    @doctor4t 2 года назад +2411

    So many situational but amazing uses! I can't wait to see what the redstone community does with these.

    • @enderking6904
      @enderking6904 2 года назад +49

      And i can’t wait to see how you use these to torment 100 players

    • @thornordgren2239
      @thornordgren2239 2 года назад +20

      insert comment about commenter being recognised

    • @TheGamingScientist27
      @TheGamingScientist27 2 года назад +13

      @@thornordgren2239 oH MY G*SH (GOSH) IS TAT THE DOKTAR FORTY?!?!?!?!?!?!?!

    • @alias8053
      @alias8053 2 года назад

      huh

    • @Destiny-hu3wq
      @Destiny-hu3wq 2 года назад +3

      Wazzup Dr. Rat

  • @ryanocerous8884
    @ryanocerous8884 2 года назад +760

    (Sacrifices an innocent frog to the lava gods)
    Sarc: "i dunno, kinda cute"

    • @brosthestickmandude
      @brosthestickmandude 2 года назад +22

      nah bro that frog ate too many magma cubes that the lava gods asked him to sacrifice them

    • @Dv0m
      @Dv0m 2 года назад +3

      thats what im saying

    • @winterwraith8339
      @winterwraith8339 2 года назад +3

      More like sarcifice

    • @parkerp1ayz
      @parkerp1ayz 2 года назад

      BLOOD FOR THE BLOOD GODS

  • @izofar
    @izofar 2 года назад +364

    As a modder who just worked with mob conversions... I can confirm that what Sarc says about inconsistencies in death detection is correct. Zombie->Drowned, Skeleton->Stray, Zombie Villager->Villager are examples of "conversions", where one mob is "removed" (not "killed", which would cause drops) and the other is summoned. Zombie villagers attacking villagers results in the villager death every time, but a zombie villager is spawned in his stead (storing the trades and level of the deceased villager) depending on the difficulty. This is because in less-than-hard difficulty, there would be no parameter to give the the conversion function in the event of a villager being slain by a ZV. Therefore, this is handled separately.

  • @tttITA10
    @tttITA10 2 года назад +172

    8:25 - This witches couldron is so bewitched, it bubbles on the bottom when one stirs the fire on top. Which is still cool.

  • @NootNToot
    @NootNToot 2 года назад +919

    Sculk blocks sure do behave in weird ways! My favorite definitely has to be the player detector since I play a lot of multiplayer 😅

    • @solgerWhyIsThereAnAtItLooksBad
      @solgerWhyIsThereAnAtItLooksBad 2 года назад +7

      Be careful, they also detect mobs

    • @YounesLayachi
      @YounesLayachi 2 года назад +16

      These are all intended behaviours. Wait until you see the unintended exploits

    • @LazyLoonz
      @LazyLoonz 2 года назад

      @@YounesLayachi no point it telling him, just report the issues and be done with it

    • @voidboi2831
      @voidboi2831 2 года назад +7

      @@LazyLoonz what? This response doesn’t make any sense. Did you reply to the wrong thing?

    • @voidboi2831
      @voidboi2831 2 года назад +5

      @@solgerWhyIsThereAnAtItLooksBad they literally don’t, did you watch the video? The screaming things only activate from players

  • @CraftyMasterman
    @CraftyMasterman 2 года назад +215

    i think the reason people are finding it hard to use them right now is that they are meant to be more of an input rather than a component in a redstone build. Even in the uses you said in this video, all the sculk blocks are mainly to function as an input

    • @BuzzyBee13
      @BuzzyBee13 2 года назад

      Cwafteemastamann, what are you doing here?

    • @caspermadlener4191
      @caspermadlener4191 2 года назад +9

      They are very useful when something is too compact for it's own good (which is basically only the case in displays) or to make circles (which is also only useful in displays). You can also use them for long clocks and gametick timings. Last but not least, there may actually be some ways to make neural networks, but that is probably better done with hexstone

    • @xavisdos3675
      @xavisdos3675 2 года назад

      Ello Crafty!

    • @DragonMaster360
      @DragonMaster360 2 года назад

      @@caspermadlener4191 what is hexstone?

    • @connorschultz380
      @connorschultz380 2 года назад

      @@DragonMaster360 i second this question

  • @Natural_Power
    @Natural_Power 2 года назад +264

    The reason the villager zombification counts as death is because the villager actually dies and just spawns a zombie villager with the right data
    if a villager in a minecart gets zombified you'll see it leaves the cart (very annoying), this is because the zombie villager is not the villager

    • @kalenhixson
      @kalenhixson 2 года назад +40

      Yep, I own a server on hard mode (so villagers always zombify) and whenever someone does a bunch of zombification to get cheaper trades the console gets filled with “Villager was slain” messages, so they do technically die

    • @suhasop4919
      @suhasop4919 2 года назад

      Do zombies fall under Undead category?

    • @feddifasber
      @feddifasber Год назад

      Does this also happen when you heal a zombie villager?

    • @storywiththegang2367
      @storywiththegang2367 Год назад

      @@feddifasber ye

  • @britfox7766
    @britfox7766 2 года назад +11

    1:20 Sarc's head sticking out of the grave is both adorable and slightly horrifying. He looks so... snug.

  • @BobbinRobbin777
    @BobbinRobbin777 2 года назад +48

    I love how the artstyle of your thumbnails, so simple yet full of personality!

  • @danielo6219
    @danielo6219 2 года назад +120

    These are really creative uses for the sculk blocks

  • @TheMagicalNam
    @TheMagicalNam 2 года назад +198

    If you died with a insane amount of xp to charge a block and build a directional skulk pipe to a friends base and stored it in unloaded chunks you could use nether portals to load it when you wanted. Than you would basically have a skulknuke and if you wired it more you could steer where it would detonate.

    • @Rippertear
      @Rippertear 2 года назад +50

      Sadly, the player can only drop up to a hard cap of 100 XP, at 7 per level. You could store several mobs in a small area, putting them in vines so they don't take entity cramming, and then dispense a bucket of lava or a splash potion on them- though I'm not sure how much of an area you could reasonably convert without seriously lagging whatever server you're on, and if you did that to someone, I'm not sure that you would be considered friends.

    • @TheMagicalNam
      @TheMagicalNam 2 года назад +12

      @@Rippertear thx, but could you do it with several sculcblocks ore many deaths on a single block.

    • @Rippertear
      @Rippertear 2 года назад +17

      @@TheMagicalNam If I recall correctly, charges do slowly decay over time, so it would be best to do all your killing at once, when you plan on converting things to skulk. Even then though, there's a limit to how much XP a block can hold- 1000 XP per block, apparently. The best way would probably be to mass-produce chicken eggs, then dispense them in bulk into 1x1 killing chambers containing vines to prevent entity collision. Then you just need to either dispense lava or a harming potion on around 300 chickens to get a big burst of XP. Assuming you have enough eggs, and you dispense the eggs from 5 of the 6 sides of the killing chamber, and you used splash potions of harming instead of lava (so the vines don't break), you could probably keep this going fairly continuously, keeping more and more skulk growing indefinitely. You'd definitely reach a soft limit at some point, where your returns are so diminishing it just isn't worth it to keep running it, but with a large enough setup and a ridiculous enough amount of eggs and potions, you could probably convert a good sized chunk of a world. Of course, this would also be a pretty bad lag machine, with all the entities. Maybe it could be useful to quickly clear out a large area underground, but you probably couldn't run it while actively doing other things.

    • @TheMagicalNam
      @TheMagicalNam 2 года назад +7

      @@Rippertear you could store the skulk in unloaded chunks and the thing I wanted to make was a skulk nuke not a infection, you could use many skulk blocks and the real upside that it would create much less lag than chickens. But this is just a idea and your solution is at least equally good. Just wanted to come up with a cool thing and thanks for pointing out the floors with the idea.

    • @Rippertear
      @Rippertear 2 года назад +4

      @@TheMagicalNam I suppose if they're in unloaded chunks, it could work. I'm not sure charges get saved when chunks load and unload, though.

  • @Laban6112
    @Laban6112 2 года назад +16

    Your channel reminds me of the good old days of adventure maps that were all built purely on vanilla mechanics, no functions or fancy resource packs. There was very unique charm to them, teaching you what you can also do with just some block placing and with no need to learn data pack programming.

    • @lightninghuff
      @lightninghuff 2 года назад +3

      I still remember being amazed by mapmakers using hidden mobs on top of pressure plates or tripwire to track player movement, which allowed for seamless boss fights (Cake Defense 2 by FVDisco used this, I believe). Now, the bar for ingenuity is so much higher.

    • @abadgurl2010
      @abadgurl2010 2 года назад

      My favorite such old skool vanilla adventure map was A Letter From Silent Haven. Yes it's pretty much just Silent Hills 2 in Minecraft but that's what made it so awesome! And it didn't need mods at all!

  • @brucetoons
    @brucetoons 2 года назад +65

    for anyone wondering, the message at the beginning is made using a mixture of sculk blocks and sculk catalysts, which have a slightly different texture
    He may have mentioned it later in the video (I haven't seen the whole thing yet), but I just wanted to mention it.

    • @realtitedog
      @realtitedog 2 года назад +1

      it says subscribe

    • @ahmed4363
      @ahmed4363 2 года назад +8

      Yes. The sculk catalyst has the brightest frame of the sculk block as it's texture

    • @TheMultiGamerOfficial
      @TheMultiGamerOfficial 2 года назад +2

      I thought it's because it has that layer on top of it

    • @BS-bd4xo
      @BS-bd4xo 2 года назад +2

      Can't believe I had to scroll down this much for this comment. It's such a cool effect

    • @astroisawesom
      @astroisawesom 2 года назад

      @@realtitedog it says sub2sarc

  • @lericcraft368
    @lericcraft368 2 года назад +150

    2:00 most likely works by some death flag that corresponds to the mob playing the death animation, spawning particles, and dropping items/xp, it was probably a coding oversight for villagers since they did use to do all that when they were converted to zombie villagers and the skull sensor detects that, this is why totems of undying and converted zombies don't count either, since to the game they didn't die.

    • @Omena0
      @Omena0 2 года назад +8

      Its cuz the villager died, since it gets converted on last hit, it cimes a zombie when its hp is at 0, so it dies. Kida..

    • @capsey_
      @capsey_ 2 года назад +8

      Also, other conversions do not occur at death, but on "death" in quotes. Zombified piglins just get replaced with other mob after some time in overworld, totem of undying saves from death, so they don't die either, zombie gets converted to drowned not when it dies from drowning (what would've made more sense), but after some while in the water (if they got converted on actual drowning, they'd take damage before converting). But villagers zombification works on actual death, because villager becomes zombie when zombie kills it, not when it is near it enough, or when it touches it, or something like that. Precisely when zombie kills it, unlike other conversions.

  • @justindavid2996
    @justindavid2996 2 года назад +11

    4:48 there already exists a much simpler way of detecting chunk reloading, give an armor stand frost walker boots near water since frosted ice respawns when chunks are loaded. Simply push away the ice with a piston and use an infinite water source setup to reset.

  • @mkks4559
    @mkks4559 2 года назад +60

    As someone who's working on a trap, this video has been very informative.

  • @Snst-404
    @Snst-404 2 года назад +19

    The villager transformation detection would be great at simplifying auto villager farms

  • @zaub8034
    @zaub8034 2 года назад +17

    I haven't played minecraft in years, but seeing you come up with ideas like this, is exactly why I'm still subscribed to you. Keep it up!

  • @adicsbtw
    @adicsbtw 2 года назад +6

    10:30 this really reminds me of how quantum entaglement works. You have a shrieker and a charger which are connected wirelessly through an instant connection, but in order to know if the charge is there or not, you must observe it, and doing so causes the connection to be broken. There are a lot of interesting applications of this, like in real life there are some systems that use quantumly entangled particles to send cryptographic keys and information, and by doing this you know if someone else has already viewed the information, preventing a so-called man in the middle attack. I'm sure there are other more useful applications of this for the context of Minecraft though, and I can't wait to see what people do with it

  • @nanorex_gaming
    @nanorex_gaming 2 года назад +8

    That player detector is god-tier for making piston doors that are easy to pass through!

  • @Hotdog718
    @Hotdog718 2 года назад +3

    2:17 If I had to take a guess, when a villager dies, the game will check to see if they were killed by a zombie, then determine if a zombie villager should be spawned where the villager died

  • @Moody_761
    @Moody_761 2 года назад +5

    0:02 OMG THERE WAS Sub 2 Sarc i saw it how did you do it ?!?!

    • @Gallifreyfallsnomore_
      @Gallifreyfallsnomore_ 2 года назад +1

      He put skulking vines on top I'm pretty sure

    • @Moody_761
      @Moody_761 2 года назад +1

      @@Gallifreyfallsnomore_ yeah or maybe skulk catalyst and by the way (BTW) it is not called skulking vines it is called skulk veins

  • @chewy99.
    @chewy99. 2 года назад +3

    0:10 ok what the heck how did you do that?!

  • @portemanteau3802
    @portemanteau3802 2 года назад +8

    Sarc, I just wanted to say, your videos are really refreshing. I've been playing minecraft for a long time and you always make me discover things I didn't knew were possible in minecraft. Thank you so much for the quality content!

  • @danielrhouck
    @danielrhouck 2 года назад +17

    Several comments:
    2:04: My guess, very much unconfirmed, is that it has to do with logging. If a villager dies, this gets recorded as a message in the game log. It *might* be the case that they wanted this to happen if a villager is zombified too, because if you didnʼt do it deliberately then this might lead to them dying as a zombie villager and not being recorded. (To be clear: I havenʼt checked that zombifications are logged or that PersistenceRequired zombified villager deaths are not logged). In that case, it makes sense it would use the same death code and also trigger the catalyst.
    4:02: Yeah, all tile entities behave the same way. You can set up instant hopper lines that work perfectly, transferring items arbitrary distances in a single tick with hoppers that work perfectly… until you leave the chunk or restart the server (you can do this more reliably with droppers because they donʼt use this internal update order the same way as skulk catalyst and hoppers do, but itʼs more effort than the hopper version).

  • @Legofan2676
    @Legofan2676 2 года назад +40

    I honestly like the sculk more cause it looks really cool and feels a lot more like thaumcrafts taint mechanic where enough negative energy starts leeching out taint infestations in the world

    • @kieranmilner4208
      @kieranmilner4208 2 года назад +3

      I wanna overcharge a block of sculk put it on a flying machine and sent it towards a village so it sculk strikes it would be a pretty cool way to grief

    • @brawley1701
      @brawley1701 2 года назад

      I kinda hope there's a datapack that recreates the sculk spreading mechanics from the sculkhunt mod

  • @BigVirusBoi
    @BigVirusBoi 2 года назад +18

    yay hes back again WOOOOOO!!!

  • @witchcraft6365
    @witchcraft6365 2 года назад +3

    Back to secret codes and secret messages huh? Gotta love it!

  • @t-rexgamer6735
    @t-rexgamer6735 Год назад +1

    with the sculk sensors I made traffic lights! Thanks for showing how these new blocks work!

  • @tldr9989
    @tldr9989 2 года назад +1

    This was surprisingly informative. I was expecting some theory on skulk being an alien block or whatever. Amazing video. 10/10 would recommend.

  • @Z.C.Pencils
    @Z.C.Pencils 2 года назад +4

    Kinda want to build a temple with a working sacrificial alter using the catalyst now

  • @Docani_
    @Docani_ 2 года назад +3

    0:34 i could only read sub 2 XD

  • @I_Am_Infiniti
    @I_Am_Infiniti 2 года назад +15

    The sculk shrieker by itself is also a player detector! Since you can activate one using redstone, and detect when one shrieks (which requires you to be in range), it can detect players even if they're sneaking. Ilmango explored it more in his vid on this.

  • @thatoneguy1820
    @thatoneguy1820 2 года назад +4

    If you put enough time into it, the skulk sensor+shrieker device means you could make a functioning player radar

  • @jonathankey6444
    @jonathankey6444 2 года назад +3

    If you use a sculk sensor to activate a pearl stasis chamber you can build a saferoom that's nearly impossible to penetrate (just add obsidian and an elder guardian) which you teleport in and out of. No entrances, no exits. I've been trying to spread the word on this idea but no luck so far. I've already tested it and it works!

  • @PsychotherapistSam
    @PsychotherapistSam 2 года назад +39

    I think the Villagers being an exception for the Catalyst is due to Zombified Villagers being a different Entity than normal Villagers. They belong to the Zombie entity type and thus a new Entity must be spawned. Other transitions only change the state of the Entity, not the Entity itself. This is probably the case since the Villager curing mechanic was added a long time ago when the game wasn't as complex as it is now.

    • @art_tale
      @art_tale 2 года назад +11

      Nice guess, but zombies, husks and drowns are all different entities id wise so a new entity is spawned even with zombies converting to drowns. Sarc theory in the video seems to be the best explanation for its exception

    • @limonlx7182
      @limonlx7182 2 года назад +2

      The case with villager is different because the villager actually dies, but as the result of death, there's a chance of zombie villager appearing.
      Other mob conversions don't require actual death of certain mobs, it just changes one mob with another, and while an alive mob does get converted into undead mob, it doesn't really "die".
      Basically what Sarc said.

  • @thanoscreeper
    @thanoscreeper 2 года назад

    Great video as always! I like the idea of having to fill up a Sculk block with enough charge to open a gateway

  • @crackedmagnet
    @crackedmagnet 2 года назад

    That was a really good summary of some potential uses of the new skulk blocks. I learnt quite a bit.

  • @BigHotGarbage
    @BigHotGarbage 2 года назад +5

    I DONT KNOW HOW YOU DID WHAT YOU DID AT THE START BUT YOU BETTER EXPLAIN IT IN THE VIDEO MISTER

    • @sepxoct
      @sepxoct 2 года назад +1

      Could be wrong, but what we're seeing may just be the difference between sculk blocks, and sculk blocks with sculk vines on them.

    • @Psyko_Monk3y
      @Psyko_Monk3y 2 года назад

      Sculk blocks are animated, sculk catalysts have the same pattern (on the top) but aren't animated.

  • @ThatJokerDude
    @ThatJokerDude 2 года назад +5

    I can not wait to see how the Redstone community can manipulate these.

  • @hehedutch
    @hehedutch Год назад +1

    Villager détection thing,really cool thing for auto discount (emelard) farms.Also the fact that skulk shrieker doesn't detect when you shoot an arrow while sensor,does is a also good for mini games of shooting.

  • @chickungfu5647
    @chickungfu5647 2 года назад

    glad you went back to the tricks stuff, man!

  • @excancerpoik
    @excancerpoik 2 года назад +9

    the wild update is the perfect time to add swamp villages, also hope they do that and remove old swamps, they are so ugly then add the witch huts to the new swamps

    • @apersunthathasaridiculousl1890
      @apersunthathasaridiculousl1890 2 года назад +3

      is a swamp supposed to be pretty?

    • @Blue_Anzu
      @Blue_Anzu 2 года назад +2

      They aren't removing old swamps. But if you generate an old seed in the newest snapshot (at the time of typing this) any swamps that are in warm/humid climates will be replaced with mangrove swamps

    • @amaryllis0
      @amaryllis0 2 года назад +2

      @@apersunthathasaridiculousl1890 They aren't supposed to be _pretty_ but they should look good; it's about how well its aesthetic is achieved

    • @excancerpoik
      @excancerpoik 2 года назад +2

      @@apersunthathasaridiculousl1890 no, but at least have something else than a bit of dark green grass and a bit of dirty water

    • @minte1972
      @minte1972 2 года назад

      @@apersunthathasaridiculousl1890 swamps in real life can be pretty

  • @EyyEyeNerd
    @EyyEyeNerd 2 года назад +3

    Hook the villager zombification detector up to an enderporter and teleport directly back to your villager setup

  • @Enderia2
    @Enderia2 2 года назад +1

    Finally a video with new uses for sculk!

  • @milescrafttv4184
    @milescrafttv4184 2 года назад

    I never new there were so many uses for the sculk blocks! great video

  • @rafalst
    @rafalst 2 года назад +3

    Request for next videos: increase the volume your video. I had to increase my pc volume to 100% to be able to hear you propperly.

  • @Mr_awesome_sauce69.
    @Mr_awesome_sauce69. 2 года назад +3

    8:31 f in chat for Gregory the frog

  • @js8qp2pwisos
    @js8qp2pwisos 2 года назад

    lol that beginning bit convinced me to subscribe, great work lad 👏

  • @Kaiasky
    @Kaiasky 2 года назад +1

    So glad to have you back on RUclips!

  • @Zoova
    @Zoova 2 года назад +3

    Hey sarc, just so you know, your audio is a bit lower than the standard.

  • @Loooom555
    @Loooom555 2 года назад +3

    This will tell you the answer at the beginning
    It says
    ‘Sub 2 sarc’

  • @isaac10231
    @isaac10231 2 года назад

    Wow I just randomly stumbled on your channel. I forgot it existed as I haven't played Minecraft in maybe 6 years.
    Cool to see you're still vibing, making great content!

  • @Lordodragonss
    @Lordodragonss 2 года назад

    Love your videos! SO MUCH IDEAS FLOWING

  • @colin3ds1
    @colin3ds1 2 года назад +3

    I swear to god these videos get quieter every uploaf

    • @pumkin610
      @pumkin610 2 года назад +1

      Soon they will be using sign language in minecraft

  • @deon6045
    @deon6045 2 года назад +9

    May I ask that you increase the volume of your audio a little bit? Yours is rather quiet compared to other videos.

  • @alexandercohen1358
    @alexandercohen1358 2 года назад +2

    7:17 I believe that may be because of the throwing sound when you throw the snowball, so it counts the throwing as from the player, but the hit as from the projectile.

  • @Speedracerplayz
    @Speedracerplayz 2 года назад +2

    The skulk blocks had some obvious redstone implications, but this just takes it to the next level.

  • @MrTheSteph1
    @MrTheSteph1 2 года назад +4

    Could you make your videos a little louder, I often have to turn up the volume rather high only for my ears to be blasted by loud ads.

  • @miencyfratgyueev3
    @miencyfratgyueev3 2 года назад +1

    Really nice video sarc!

  • @ld_raine4247
    @ld_raine4247 Год назад

    Conceptual redstone. Thank you! I only wish I had found your channel sooner :)

  • @superking100
    @superking100 2 года назад +1

    Very informative video! I would never have thought of these!

  • @dukeandnukem9654
    @dukeandnukem9654 2 года назад

    That was awesome, thanks

  • @johndanielbeladas8949
    @johndanielbeladas8949 2 года назад +2

    omg you're actually uploading again! thanks for coming back 😃😃

  • @thebrewwastaken8174
    @thebrewwastaken8174 2 года назад

    I'm so glad Simply sarc is uploading more often! These videos are simply great!

  • @aerosma5021
    @aerosma5021 2 года назад

    Looks wicked cool!

  • @Firigion
    @Firigion 2 года назад

    Sarc re-discovering Block entity hashing order was nice =D
    Just FYI, the same "random but consistent order" happens to all block entities, in particular, the order hoppers excecute within a chunk depends originally on the order they were palced in, but then gets scambled after reloading.

  • @rezonantsarachnids5351
    @rezonantsarachnids5351 2 года назад

    Just want to say I'm thoroughly enjoying seeing you upload more regularly again sarc. Your thought process is quite different from alot of players and I'm always astounded by some of the theories for block usage and concepts you come up with. I'm definitely going to be looking into charge usage in the future, this might be a really good way to make delayed vertical redstone signals

  • @crazycryo5856
    @crazycryo5856 2 года назад

    This opens up so many possibilities for future red stone!

  • @ytBobbygoomba
    @ytBobbygoomba 2 года назад +1

    I love when Sarc uploads

  • @endgamer7896
    @endgamer7896 2 года назад +2

    2:10 It is because the villager is actually taking damage i think

  • @Infinite_Curiosity00
    @Infinite_Curiosity00 2 года назад

    Just subbed. Great info. Going to test the detector levels with the piston doors in my village. I dont want the villagers using the doors, and this will exactly fit that need.

  • @pipikos
    @pipikos 2 года назад +1

    I just cant wait to see these features being used in minigamesand what not on vanilla minecraft series like hermitcraft

  • @lordgemini2376
    @lordgemini2376 2 года назад +1

    Missed your videos Sarc!

  • @sebwryyo2589
    @sebwryyo2589 2 года назад

    Amazing work!!!

  • @The_Mechanized_Girl
    @The_Mechanized_Girl 2 года назад

    I finally found you again!!! Your vids are so fascinating, visually and verbally. I missed you soo much! Heart this for a hug.❤️

  • @MoLassessss
    @MoLassessss 2 года назад +1

    Ive been waiting for a video like this for a year

  • @FriskyFoxx
    @FriskyFoxx 2 года назад

    Super smart ideas, amazing

  • @HalcyonLioness
    @HalcyonLioness 2 года назад

    Intro: My years of training with 'Magic Eye' books came in handy.
    (This is a neat and informative video, by the way. Much kudos!)

  • @in1
    @in1 Год назад +1

    For the zombification you can also use a skulk sensor or the different heigh of a zombified villager

  • @Katie-ws7xp
    @Katie-ws7xp 2 года назад

    the little souls coming out of the block when things die is so cool

  • @abadgurl2010
    @abadgurl2010 2 года назад +1

    I can't wait to see what Redstone experts like Mumbo will do with this new skulk stuff!

  • @RyoBadHelm
    @RyoBadHelm 2 года назад

    thats actually rlly cool lol at the beginning u earned a sub

  • @WW-se3gx
    @WW-se3gx 2 года назад +2

    so glad to see Sarc is back and uploading !!!!!!!!!!!!!!!!!!!!!!!!! :)))))))))))))))))))))))))))))))))))))))))

  • @johnraven5517
    @johnraven5517 2 года назад

    I like how you explain things, keep up the good work :)

  • @rymir3939
    @rymir3939 2 года назад

    You know, I only watch Sarc's vid every few couple of months and it always astounds me with his ideas.

  • @Kojia986
    @Kojia986 2 года назад +2

    "Blur your eyes a bit"
    Me- *TAKES OFF GLASSES* aight

  • @imlimpoism9260
    @imlimpoism9260 2 года назад +2

    if you purposely blur your own vision (either by squinting or just by blurring your eyesight) you can see the secret message even after the mimicked blur.

  • @Beethovenus
    @Beethovenus 2 года назад +1

    I've been thinking about doing a vanilla Portal-inspired adventure map that uses sculk as a game mechanic, alongside ender pearls. Hoping I actually go ahead with trying this!

  • @james14294
    @james14294 2 года назад

    Haven't played minecraft in years, but still find videos like this super interesting, love the content, don't remember when/why i subbed to this channel but glad I did :P

  • @Ham_bag
    @Ham_bag 2 года назад

    The start is amazing

  • @Boss-30
    @Boss-30 2 года назад

    Every time I think this channel is dead it just keeps coming back.

  • @c02m1c3
    @c02m1c3 2 года назад

    glad to see you back

  • @shapeshiftingdodo
    @shapeshiftingdodo 2 года назад +1

    I *love* the idea of having to have a certain level to open up a path, could be really useful for Minecraft adventure maps.

  • @dumbldawg744
    @dumbldawg744 2 года назад

    sarc its been so long! good to see you again!:)

  • @Man_of_Tears
    @Man_of_Tears 2 года назад

    Good review!

  • @myfanbananaman
    @myfanbananaman 2 года назад +1

    So good!

  • @BV-mg1ek
    @BV-mg1ek 2 года назад +1

    I think the thing with the projectiles is because it’s picking up the sound of you throwing the projectile when you’re in range

  • @jazzling
    @jazzling 2 года назад +1

    Such amazing videos. Keep it up.