Easy Enemy Health Bars in Unity

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  • Опубликовано: 16 дек 2024

Комментарии • 60

  • @tgporter07
    @tgporter07 Год назад +22

    For anybody who ran into problems with the health bar stretching when rotation is added, I was able to fix this by changing the rotation of the canvas rather than the health bar UI item itself. This is a simple fix:
    transform.rotation = camera.transform.rotation;
    becomes
    transform.parent.rotation = camera.transform.rotation;
    hope this helps some people out!

    • @animezeingamer
      @animezeingamer Год назад

      Thank you. Went looking for this comment when I ran into the issue myself. 👍

    • @DPTecas
      @DPTecas Год назад

      You are the man, thank you

    • @MrWebbtang
      @MrWebbtang Год назад +1

      You are a legend, I was tearing my hair out trying to fix this. Can't believe I fell into the 'rotating a scaled transform' trap AGAIN

  • @TransGuyShane
    @TransGuyShane Год назад +8

    I literally never thought of adding health bars directly to enemies, with its own canvas and everything 😅
    Thanks for the tutorial ♡

  • @bigp0y
    @bigp0y Год назад +17

    It's been too long, bmo. We demand more videos!

  • @theanimationstation9644
    @theanimationstation9644 Год назад +3

    That was short, informative , well explained….. I loved it

  • @eileeng2492
    @eileeng2492 Год назад +3

    Hey so glad youre back.
    Love your videos

  • @_Garm_
    @_Garm_ Год назад +7

    welcome back, was just wondering where you dissapared :)

  • @kimolsson8564
    @kimolsson8564 Год назад +5

    The King strikes again!

  • @SneezeAlpha
    @SneezeAlpha Год назад +3

    You are back!

  • @rgodoy86
    @rgodoy86 Год назад

    Amazing tutorial. There are so many overcomplicated videos on RUclips. You did it simple and straight to the point. Thanks!

  • @mandamoon9149
    @mandamoon9149 Год назад +6

    Clicked on this so fast 💨 Bmo is the tutorial rizzler

  • @MajesticMindGames
    @MajesticMindGames Год назад +3

    Nice, thank you for making this.

  • @linsfunbox4052
    @linsfunbox4052 7 месяцев назад +1

    Very good tutorial. However, I can see the border of Canvas in game view. Not sure why. How to get rid of border of Canvas in game view?

  • @Stompin40
    @Stompin40 Год назад +6

    This is so damn helpful!!!! Thank you, thank you, thank you!!!!!!

  • @globes179
    @globes179 Год назад +4

    Great - very good teacher

  • @evilMissRune
    @evilMissRune Год назад

    a helpful and simple video, and exactly what i was looking for. thank you

  • @AnbuBlackFro
    @AnbuBlackFro Год назад

    Getting an issue on the floating health bar script. On public void update health bar "must declare a body because it is not marked abstract, extern or partial" and on the line below at 5:04 slider, current and max value "does not exist in current context" anyone know where i went wrong 🙏🏾

  • @yuxuan130411
    @yuxuan130411 Год назад +1

    does it ever go to zero? looks like there is always a little bit color left

  • @pixelsoupgames
    @pixelsoupgames Год назад +2

    I'll keep that saved. Thanks!

  • @pixelart0124
    @pixelart0124 10 месяцев назад

    Very helpful and simple and easy, thank you so much!

    • @BMoDev
      @BMoDev  10 месяцев назад +2

      Appreciate it, now go make the best game of all time

  • @ProfesserSeal
    @ProfesserSeal 22 дня назад

    I have the health bar working, but how do I make it so that the health bar stays at the top of my game scene and not move with the enemy character?

  • @wob3786
    @wob3786 21 день назад

    Works for me but leaves an annoying white square artifact i cant seem to remove

  • @iiropeltonen
    @iiropeltonen Год назад

    Wow! You're Back! Welcome I missed your coding videos!😢❤

    • @lymincs8031
      @lymincs8031 Год назад

      First, reference the Sprite Renderer next to the variables with "public SpriteRenderer sprite" Then, use code to change the color when the health is under a certain amount. For example, if you wanted it to turn red when under 50 health, you could write "if(health < 50)
      {
      sprite.color = red;
      }
      Hope this helped! (Also I've never actually tried it, but if I had to guess, this is how you would do it.)

  • @shonsomech7839
    @shonsomech7839 Год назад +1

    do you have tutorial for that shooting? it looks really good and the way it bounces :D

  • @Tbout72
    @Tbout72 8 месяцев назад

    Why in the Canvas in the Event Camera you didn't assign the Main Camera ?

  • @danielinverso5869
    @danielinverso5869 Год назад

    Also if for some reason you don't want to have a camera variable, Quaternion.identity also works fine though my project is 2D so I dont know if it works in 3D or not.

  • @Ryöken17
    @Ryöken17 4 месяца назад

    looking for you healthbar in children takes too long for the game, you could do it like your slider, drag and drop?

  • @TibiaOTarena
    @TibiaOTarena 9 месяцев назад

    so what if there a multiple enemies? I use pooling for them do I hvae to pool the canvas separately?

  • @Smudge04
    @Smudge04 Год назад +1

    when it got to the rotation part, when i locked the slider in place, it just started stretching, do you know a fix for this? loved the video!

  • @mocheford
    @mocheford 8 месяцев назад

    Hey that's a great tutorial, I will use it. A question : My enemies come from far away, how do I keep the health bar big enough to always see it ? Will it shrink as if with the distance ?

  • @n0teEditsss
    @n0teEditsss 7 месяцев назад

    My health bar starts at 0 and then when i shoot it, it goes to 10?

  • @Cgtchilly
    @Cgtchilly Год назад

    how do i make it fetch the cameras position on its own and not have to drag it in so when i make a enemy preset i dont have to drag it in to everyone i place down

  • @chinesepetants2767
    @chinesepetants2767 Год назад

    One question, if I make too many monsters by prefab in one scene, does that mean it will create tons of canvas? Is that ok?

  • @MohamadNurjaman
    @MohamadNurjaman Год назад

    i did it till the increase and decrease teh value, but when i play it, and add background sprite like Mountain or something, the hpbar was covered by the background sprite, how to fix it ?
    i already tried to put sprite renderer on the canvas but not work

    • @botcomborderreaching3518
      @botcomborderreaching3518 9 месяцев назад

      Same problem, I have health bar on asteroid, but asteroid keeps blocking it

  • @YusafAnimations
    @YusafAnimations Год назад

    how to make it turn yellow and red at certain health?

  • @namk0163
    @namk0163 8 месяцев назад

    Does anyone know why he uses [SerializeField] instead of the regular private access modifiers?

    • @BMoDev
      @BMoDev  8 месяцев назад

      Shows up in unity inspector

  • @guillermozafra8993
    @guillermozafra8993 8 месяцев назад

    This tutorial rotates the whole object to rotate the canvas alongside it. In 3D, your whole model will be facing the floor when rotated, instead of just the model. Doing slider.transform.rotation instead of transform.rotation is an easy fix

  • @mindbodymusic21
    @mindbodymusic21 Год назад

    Hi great video loved it small suggestion link in the description or end of video related videos

  • @benriffe4705
    @benriffe4705 Год назад

    great video thanks bud!!

  • @Ryöken17
    @Ryöken17 4 месяца назад

    We have to rotate the health bar cause you made the enemy rotate, so why rotating him ?

  • @FRANCOPROHOLA
    @FRANCOPROHOLA Год назад

    Nice video man :D

  • @Meireiyangpanmei-g8f
    @Meireiyangpanmei-g8f 4 месяца назад

    Thank you sir

  • @vovanphat8040
    @vovanphat8040 Год назад

    very very helpfull thanks you.

  • @katkatgame
    @katkatgame 5 месяцев назад

    Thank you

  • @GTN2852
    @GTN2852 9 месяцев назад

    My game Helth bar app avalable

  • @marcosrodriguez1590
    @marcosrodriguez1590 Год назад

    Thank you!!!

  • @tapcoin5513
    @tapcoin5513 9 месяцев назад

    thanks

  • @superadi2774
    @superadi2774 Год назад

    thanks a lot

  • @zaidalfayyadh_2537
    @zaidalfayyadh_2537 Год назад

    Great tutorial!! subscribe.

  • @sourirerouge9995
    @sourirerouge9995 3 месяца назад

    ty ty

  • @Johnnys_Manager
    @Johnnys_Manager 18 дней назад

    was hard asf ngl omg

  • @johnnygamer4933
    @johnnygamer4933 2 месяца назад

    You made the Slider slider private, and the you instantiate from unity...
    that's cheating.

  • @zote1
    @zote1 3 месяца назад +1

    here is the code if anyone wants it remamber change the name the
    one you are using
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    public class FloatingHealthBar : MonoBehaviour
    {
    [SerializeField] private Slider slider;
    [SerializeField] private Camera camera;
    [SerializeField] private Transform target;
    [SerializeField] private Vector3 offset;
    public void UpdateHealthBar(float currentValue, float maxValue)
    {
    slider.value = currentValue / maxValue;
    }
    void Update()
    {
    transform.rotation = camera.transform.rotation;
    transform.position = target.position + offset;
    }
    }