Thanks a bunch!! Hope to have you along for the rest of my journey in learning magic too!! Im also looking into what instants and enchantments are and its probably gonna be what my next video is about thanks for sharing!!
During your 2nd main phase, you might have cards to play or permanents in play that have triggering abilities or activated abilities that would be better used in the second main phase
Because you said you weren't sure what the purpose of the second main phase is: Purely strategy. One of the most important things to learn in MtG is that you should do everything at the latest possible moment because remember, you usually don't know what is in your opponent's hand and what they are planning to do. Let's say you control the only creature on board (a 2/2), your monoblack opponent has 2 mana open, so they very likely have a kill spell. You could just play the 3/3 that you have in your hand in your first main phase and then attack. But if you do that, I guarantee you that the opponent will get rid of the 3/3 immediately. But if you attack first, chances are that the opponent might kill that 2/2 with their kill spell instead, which enables you to play that 3/3 and have it live, because maybe that was their only kill spell. Or let's say you have a combat trick in hand which would let your 2/1 attack into a 3/3 profitably, like Giant Growth (gives +3/+3). You would attack first. If they block, you pump and kill their creature - if they don't, you now don't need to use that trick and have the choice of either spending 1 more mana on a bigger creature in your second main phase or playing a slightly less bigger creature and keeping that trick+mana for blocking on your opponent's turn. Also, the opponent doesn't know what creatures you will put onto the battlefield after combat, so it is harder to make optimal blocking decisions for them if you only show them what they'll have to deal with AFTER combat has happened and a few creatures may have died. Also also, there are creatures with the "Raid" keyword, which gives you benefits only if you attack first and then cast them.
Wow the strategy is much more complicated than id initially thought! Thanks for sharing, hopefully id be able to learn how to play like this in the future! :D
This game is awesome and I'm thrilled that you're along for the ride! Great video btw!!
Thanks a bunch!! Hope to have you along for the rest of my journey in learning magic too!! Im also looking into what instants and enchantments are and its probably gonna be what my next video is about thanks for sharing!!
Remember too that there are instant spells that can be cast during your own upkeep as well as "house keeping" as you called it.
During your 2nd main phase, you might have cards to play or permanents in play that have triggering abilities or activated abilities that would be better used in the second main phase
Because you said you weren't sure what the purpose of the second main phase is:
Purely strategy.
One of the most important things to learn in MtG is that you should do everything at the latest possible moment because remember, you usually don't know what is in your opponent's hand and what they are planning to do.
Let's say you control the only creature on board (a 2/2), your monoblack opponent has 2 mana open, so they very likely have a kill spell.
You could just play the 3/3 that you have in your hand in your first main phase and then attack. But if you do that, I guarantee you that the opponent will get rid of the 3/3 immediately.
But if you attack first, chances are that the opponent might kill that 2/2 with their kill spell instead, which enables you to play that 3/3 and have it live, because maybe that was their only kill spell.
Or let's say you have a combat trick in hand which would let your 2/1 attack into a 3/3 profitably, like Giant Growth (gives +3/+3).
You would attack first. If they block, you pump and kill their creature - if they don't, you now don't need to use that trick and have the choice of either spending 1 more mana on a bigger creature in your second main phase or playing a slightly less bigger creature and keeping that trick+mana for blocking on your opponent's turn.
Also, the opponent doesn't know what creatures you will put onto the battlefield after combat, so it is harder to make optimal blocking decisions for them if you only show them what they'll have to deal with AFTER combat has happened and a few creatures may have died.
Also also, there are creatures with the "Raid" keyword, which gives you benefits only if you attack first and then cast them.
Wow the strategy is much more complicated than id initially thought! Thanks for sharing, hopefully id be able to learn how to play like this in the future! :D