I agree that Kaguya's trailer is weak, but I don't really think it was feasible for French bread to do something like GBVS or even Type Lumina for that matter. On the one hand their games generally don't have as many cinematics, and on the other UNI specifically doesn't have a lot of overt tells for key mechanics. In Type Lumina, autocombo launchers, shield interactions, and clashes all have very deliberate hitstop, so they look distinct and impactful even if you don't understand the gameplay implications. Moonskills are color coded so you can pick them out even if you've never seen a character before. UNI is much harder to read at a glance. I don't think anyone would've noticed Kaguya's Force Function even if it was presented outside of a combo situation. The editing is part of it of course, but there really isn't an easy way to highlight UNI gameplay in the same way.
I definitely believe they could have done a lot better than what we got. You don't need to understand the ins and outs of the mechanics for a character trailer - they just didn't put much variety into how they displayed her tools. It can be as simple as something like using that same laser move she has to beat out a different projectile, instead of it just randomly hitting Mika.
Granblue Versus trailers was made by Tetsuya Fukuhara, the director for Granblue Fantasy. Not a random guy hired for the job He even complained about forgetting how to use Adobe After Effect
As much as I don’t enjoy Mortal Kombat, the new game absolutely nailed it with trailers, it shows us story bits, specials, strings, fatalities, everything, over a span of 2 to 3 minutes in order to give each section it’s own space.
Fantastic video! I had never really noticed how the best paced fighting game trailers tend to be the ones that invert how movie trailers use action to break up and punctuate dialogue. Interesting stuff!
Kaguya's trialer besides being bad, it's also poiting to the target public UNIB always had: Players that love combos. UNIB since the beginning was influenced by ASW's Blazblue, which is a franchise focused on execution and long combos, so UNIB tried to follow that path with different mechanics and characters. So yeah, her trailer is basically a showcase only for existing UNIB fans. For other people it just doesn't work.
a problem I have with most if not all Japanese fighting game trailers is they talk WAY to much 😮💨 and try throw story into it left and right while somehow giving us nothing to work with
@KrissyBlues but my problem is its never done well they just throw a bunch of info at you and it doesn't fit what's been shown on screen. if they show some story stuff then the dialogue would fit but when I'm seeing non stop action going on with music and sounds and everything and you just throw some non stop talking over it just ruins the flow of the trailer and makes it sound like a cluttered mess
I'm feeling this. Unlike you, I've been excited for Rising ever since it was announced, because I played the entire first game(fun fact NEVER went online with it). But I've never played UNI. Closest I got is BBXT. And none of the trailers for UNI or Melty Blood have really gotten me in. I even got the latter on PS + FOR FREE and still haven't touched it.
Found your channel a bit late but I wanna say that as an under night player, UNI2 is only getting me excited because it’s UNI with rollback. Aesthetically, I would’ve preferred UNIST/UNICLR and I think UNI2 is taking a step back visually. Just bummed out that the game is probably not gonna attract newer players
I'm advocater for fighting fighting games to stop having glorified combo videos as trailers. One of my issue with pocket Bravery character trailer is alot of go into being long winded combo videos and Rarly into other aspect
I wrote a comment here a week ago, but something about it didn’t sit right with me. I was not just critical of Under Night’s new trailer, but the art direction of the game itself. I try to understand things before I judge, so I began to look at UNI with new eyes. I began to see that the game looks better when i was focused on the movement, instead of comparing its style to my personal head canon of quintessential anime. Seth is so graceful. Once I focused on the gameplay and not the sometimes featureless faces, I began to appreciate what made UNI its own thing. Even if the characters sometimes remind me of paper dolls overlapping each other oddly, hit & hurtboxes that I find distracting, the background art is rendered in a perspective that often makes the fighting look like it’s happening on a greenscreen, it’s still a great game with many strengths. Taking the time to watch some tournament play & learn a bit about characters was nice. I don’t like being a hater. I hope the game does well, even with a bland trailer. Even with new a character with a fan-service-y chest, I retract my former statement: I am looking forward to trying UNI2 💕
I wonder how many other people were also both impressed by the new Granblue trailer, and underwhelmed by UNI’s. I am one of those people. The production value of GBFV’s visuals appeal to me (I bought the first game) much more than the flat quality of UNI’s character design, and how to me, the game’s animations look like they’re sketchy rough drafts rather than final versions. I attributed Grimnir exciting me & Kaguya not to the art, but you’ve very perceptively compared how different the 2 trailers are in so many other ways. As a person whose French Bread experience is limited to MBTL, the UNI trailer left me *less* interested in trying it in 2024
Now I'll say one thing that could help that French Bread is horrible with: Their sound design. You made a joke to it with that Looney Tunes gun sound in the trailer intro but I feels like in both Melty Blood TL and Unist have very below average sound design
I still think the best character trailer for a fighting game is Geese's reveal for Tekken 7. I think all the cookie-cutter trailers for a lot of current fighting games (KOF15, Tekken 8 come to mind) are fairly boring. SF6 definitely does a better job.
I agree that Kaguya's trailer is weak, but I don't really think it was feasible for French bread to do something like GBVS or even Type Lumina for that matter. On the one hand their games generally don't have as many cinematics, and on the other UNI specifically doesn't have a lot of overt tells for key mechanics. In Type Lumina, autocombo launchers, shield interactions, and clashes all have very deliberate hitstop, so they look distinct and impactful even if you don't understand the gameplay implications. Moonskills are color coded so you can pick them out even if you've never seen a character before. UNI is much harder to read at a glance. I don't think anyone would've noticed Kaguya's Force Function even if it was presented outside of a combo situation. The editing is part of it of course, but there really isn't an easy way to highlight UNI gameplay in the same way.
I definitely believe they could have done a lot better than what we got. You don't need to understand the ins and outs of the mechanics for a character trailer - they just didn't put much variety into how they displayed her tools. It can be as simple as something like using that same laser move she has to beat out a different projectile, instead of it just randomly hitting Mika.
Man that section on Kaguya hit so hard - it was such a weirdly paced trailer and you put it into words perfectly. Bravo!
Granblue Versus trailers was made by Tetsuya Fukuhara, the director for Granblue Fantasy. Not a random guy hired for the job
He even complained about forgetting how to use Adobe After Effect
things can always be worse, you could be working in a genre where their trailers literally only give you *two* seconds of gameplay amidst all the lore
As much as I don’t enjoy Mortal Kombat, the new game absolutely nailed it with trailers, it shows us story bits, specials, strings, fatalities, everything, over a span of 2 to 3 minutes in order to give each section it’s own space.
With how undervalued marketing in the fgc you are doing a good job talking about it
Rising is doing a lot of cool things
I hope a lot of people try it out with the free to play mode
Fantastic video! I had never really noticed how the best paced fighting game trailers tend to be the ones that invert how movie trailers use action to break up and punctuate dialogue. Interesting stuff!
He’s so baby girl
Kaguya's trialer besides being bad, it's also poiting to the target public UNIB always had: Players that love combos.
UNIB since the beginning was influenced by ASW's Blazblue, which is a franchise focused on execution and long combos, so UNIB tried to follow that path with different mechanics and characters.
So yeah, her trailer is basically a showcase only for existing UNIB fans. For other people it just doesn't work.
I agree with you and everything, just one small nitpick… you do see what the orbs do in Kaguyas trailer! It’s in the scene when the move is blocked
a problem I have with most if not all Japanese fighting game trailers is they talk WAY to much 😮💨 and try throw story into it left and right while somehow giving us nothing to work with
@KrissyBlues but my problem is its never done well they just throw a bunch of info at you and it doesn't fit what's been shown on screen. if they show some story stuff then the dialogue would fit but when I'm seeing non stop action going on with music and sounds and everything and you just throw some non stop talking over it just ruins the flow of the trailer and makes it sound like a cluttered mess
@@lameduck7569Sounds like the Guilty Gear: Strive trailers haha
@BamboFGC very true 😅😂
The difference, a trailer made for a small part of the FGC and a trailer were even a non fgc player can be interested
I'm feeling this. Unlike you, I've been excited for Rising ever since it was announced, because I played the entire first game(fun fact NEVER went online with it). But I've never played UNI. Closest I got is BBXT. And none of the trailers for UNI or Melty Blood have really gotten me in. I even got the latter on PS + FOR FREE and still haven't touched it.
As much as people don't like Sylvie her trailer was pretty good.
Loved her trailer, honestly! SNK has come a long way.
Great video!
If alll fighting game trailers took some tips from Smash, it would do them a great service. Smash has by far tbe best fighting game trailers
the goat returns, making me want to get back into fgs again. hope ur taking care bro :)
good info
Judging from the vane profile picture im assuming you ended up liking granblue a lot lmao
Can we get more videos like these? 👀
Mayyybe...
@@DazIsBambo Then I shall look forward to learning more about FG trailers ;)
Ooo, fascinating~!
Found your channel a bit late but I wanna say that as an under night player, UNI2 is only getting me excited because it’s UNI with rollback. Aesthetically, I would’ve preferred UNIST/UNICLR and I think UNI2 is taking a step back visually. Just bummed out that the game is probably not gonna attract newer players
....please tell me you hated the DBFZ trailers as much i did.
A number of them, yes
I'm advocater for fighting fighting games to stop having glorified combo videos as trailers. One of my issue with pocket Bravery character trailer is alot of go into being long winded combo videos and Rarly into other aspect
did a graduate on sales/advertisment wrote this? lol
Yknow movie trailers were already ruined fot me but you just had to remind me lmao
Good work with the uploads
I wrote a comment here a week ago, but something about it didn’t sit right with me. I was not just critical of Under Night’s new trailer, but the art direction of the game itself. I try to understand things before I judge, so I began to look at UNI with new eyes. I began to see that the game looks better when i was focused on the movement, instead of comparing its style to my personal head canon of quintessential anime.
Seth is so graceful. Once I focused on the gameplay and not the sometimes featureless faces, I began to appreciate what made UNI its own thing. Even if the characters sometimes remind me of paper dolls overlapping each other oddly, hit & hurtboxes that I find distracting, the background art is rendered in a perspective that often makes the fighting look like it’s happening on a greenscreen, it’s still a great game with many strengths.
Taking the time to watch some tournament play & learn a bit about characters was nice.
I don’t like being a hater. I hope the game does well, even with a bland trailer. Even with new a character
with a fan-service-y chest, I retract my former statement: I am looking forward to trying UNI2 💕
I wonder how many other people were also both impressed by the new Granblue trailer, and underwhelmed by UNI’s. I am one of those people.
The production value of GBFV’s visuals appeal to me (I bought the first game) much more than the flat quality of UNI’s character design, and how to me, the game’s animations look like they’re sketchy rough drafts rather than final versions. I attributed Grimnir exciting me & Kaguya not to the art, but you’ve very perceptively compared how different the 2 trailers are in so many other ways. As a person whose French Bread experience is limited to MBTL, the UNI trailer left me *less* interested in trying it in 2024
Now I'll say one thing that could help that French Bread is horrible with: Their sound design.
You made a joke to it with that Looney Tunes gun sound in the trailer intro but I feels like in both Melty Blood TL and Unist have very below average sound design
I still think the best character trailer for a fighting game is Geese's reveal for Tekken 7.
I think all the cookie-cutter trailers for a lot of current fighting games (KOF15, Tekken 8 come to mind) are fairly boring. SF6 definitely does a better job.