I'm guessing you're referring to the filler lol. It's not really the end of the world if you ignore doing them, it just causes some drift so you gotta be aware of it during 2 minute windows for buffs.
It's general loop gameplay has honestly been the same for years. They didn't really start messing with it until recently. The 7.05 changes are quite nice though.
@@rennawilliams25 Its different for everyone, but what I do to learn a new rotation is just repetition on a striking dummy. A website/discord server called the balance usually has a graph of optimal rotations for jobs and I just review it, then flip over to the game and practice it slowly then speed up as I get adjusted to it. You can hop in and out of a unsynced dungeon to reset all your CD's to speed things up.
why use gap closer in filler? I get it in openerto squeeze in potency under buffs, but in filler uptime, no reason to use less potency per kenki abilities with no buffs up.
Shinten = 250p/25k = 10p/k Gyoten = 100p/10k = 10p/k There isn't really a reason not to because Gyoten and Yaten are worth the same as Shinten in terms of potency per kenki. You're going to have excess kenki regardless, so may as well just dump it into gyoten. You can pool kenki for burst windows if you want, but you'd still end up having extra kenki to dump. And because kenki generation per GCD is predictable, you basically always want your kenki to be at 0 whenever possible. Realistically, you don't have to use gyoten if you don't want to, especially with dawntrail fights trending to push you out of melee range so frequently now making having a gap closer available actually useful, but its not a loss to use it in your rotation either since it ends up equaling the same as shinten.
There's apparently a net loss to potency in the changes, but ya, the actual feel is really good and a lot of fun. Tsubame not being locked to meikyo is awesome.
Damn, sam burst window looks and sounds visually amazing
Has for a while, mostly cuz midare feels great
@@sirdires I'm really enjoying the new animation with tendo setsugekka.
One of the things I noticed is that the normal Setsugekka doesn't have a screen shake but the more powerful variants do.
Time to forget to do it for another 2 years let's goooo
I'm guessing you're referring to the filler lol. It's not really the end of the world if you ignore doing them, it just causes some drift so you gotta be aware of it during 2 minute windows for buffs.
Sam seems like that class that if you dont play it constantly, youll just never get it down. So fun looking, but man does it hurt my brain.
It's general loop gameplay has honestly been the same for years. They didn't really start messing with it until recently. The 7.05 changes are quite nice though.
@@Raansu i heard as much. But its very overwhelming to look at, compared to say, reaper or viper
@@rennawilliams25 Its different for everyone, but what I do to learn a new rotation is just repetition on a striking dummy.
A website/discord server called the balance usually has a graph of optimal rotations for jobs and I just review it, then flip over to the game and practice it slowly then speed up as I get adjusted to it. You can hop in and out of a unsynced dungeon to reset all your CD's to speed things up.
why use gap closer in filler? I get it in openerto squeeze in potency under buffs, but in filler uptime, no reason to use less potency per kenki abilities with no buffs up.
Shinten = 250p/25k = 10p/k
Gyoten = 100p/10k = 10p/k
There isn't really a reason not to because Gyoten and Yaten are worth the same as Shinten in terms of potency per kenki. You're going to have excess kenki regardless, so may as well just dump it into gyoten.
You can pool kenki for burst windows if you want, but you'd still end up having extra kenki to dump. And because kenki generation per GCD is predictable, you basically always want your kenki to be at 0 whenever possible.
Realistically, you don't have to use gyoten if you don't want to, especially with dawntrail fights trending to push you out of melee range so frequently now making having a gap closer available actually useful, but its not a loss to use it in your rotation either since it ends up equaling the same as shinten.
7.0.5 SAM Still Good
There's apparently a net loss to potency in the changes, but ya, the actual feel is really good and a lot of fun. Tsubame not being locked to meikyo is awesome.