you can get an animation timeline, scale it all the way down, and then wire the playhead position port in its tweak menu to the start timer port on the timer, and dont forget to set the timeline on loop
Lex is it possible to have a count down timer let's say 20 minutes start as soon as the game starts but if you quit a game it will save it at the point in which the game was quit but start up again when you replay ? Continuing on from where it left
@@DreamswithLadylexUK The target will simply always be just ahead of the current value. It won't keep adding by itself; only when time is running or the counter is being incremented.
I need quick help. I want to add rumble to the start of my level, there is a thunder clap at beginning, and then cease rumble after so many seconds. Do I need an additional piece of logic to end rumble?
Connect the "Timer finished (signal)" output of the timer to a NOT gate and the not gate to the rumble. This way the rumble will turn off after the timer finished.
how do you make the timer start without pushing a button
Timers start because they receive power. That power comes from a signal or a pulse that can be generated from any gadget.
you can get an animation timeline, scale it all the way down, and then wire the playhead position port in its tweak menu to the start timer port on the timer, and dont forget to set the timeline on loop
Lex is it possible to have a count down timer let's say 20 minutes start as soon as the game starts but if you quit a game it will save it at the point in which the game was quit but start up again when you replay ? Continuing on from where it left
Yes. You need to make a persist in Dream variable for the countdown. Do you need me to make a vid?
@@DreamswithLadylexUK yes please. Thanks for the help
Any tips on making a menu screen? For example a main menu or character selection ?
Check out my tutorial playlist for menu creation. I will look into making a character selection tutorial at a later date.
To make an infinite timer or counter, take the current count, put it through a +1 calculator, and plug that into the target. 👍
Isnt that going to run all the time and add to the active gadgets? I still think an infinity option in the gadget is preferable to workarounds.
@@DreamswithLadylexUK The target will simply always be just ahead of the current value. It won't keep adding by itself; only when time is running or the counter is being incremented.
I need quick help. I want to add rumble to the start of my level, there is a thunder clap at beginning, and then cease rumble after so many seconds. Do I need an additional piece of logic to end rumble?
Connect the "Timer finished (signal)" output of the timer to a NOT gate and the not gate to the rumble. This way the rumble will turn off after the timer finished.
Thanks