Gadgets Dreams PS4: Timer

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  • Опубликовано: 3 дек 2024

Комментарии • 14

  • @bro_the_star9035
    @bro_the_star9035 4 года назад

    how do you make the timer start without pushing a button

    • @DreamswithLadylexUK
      @DreamswithLadylexUK  4 года назад

      Timers start because they receive power. That power comes from a signal or a pulse that can be generated from any gadget.

    • @xX_GrimReaper_Xx
      @xX_GrimReaper_Xx 4 года назад

      you can get an animation timeline, scale it all the way down, and then wire the playhead position port in its tweak menu to the start timer port on the timer, and dont forget to set the timeline on loop

  • @alexhetherington8028
    @alexhetherington8028 3 года назад

    Lex is it possible to have a count down timer let's say 20 minutes start as soon as the game starts but if you quit a game it will save it at the point in which the game was quit but start up again when you replay ? Continuing on from where it left

    • @DreamswithLadylexUK
      @DreamswithLadylexUK  3 года назад +2

      Yes. You need to make a persist in Dream variable for the countdown. Do you need me to make a vid?

    • @alexhetherington8028
      @alexhetherington8028 3 года назад

      @@DreamswithLadylexUK yes please. Thanks for the help

  • @Ben-zh4nz
    @Ben-zh4nz 5 лет назад +1

    Any tips on making a menu screen? For example a main menu or character selection ?

    • @DreamswithLadylexUK
      @DreamswithLadylexUK  5 лет назад +1

      Check out my tutorial playlist for menu creation. I will look into making a character selection tutorial at a later date.

  • @TAPgiles
    @TAPgiles 5 лет назад

    To make an infinite timer or counter, take the current count, put it through a +1 calculator, and plug that into the target. 👍

    • @DreamswithLadylexUK
      @DreamswithLadylexUK  5 лет назад

      Isnt that going to run all the time and add to the active gadgets? I still think an infinity option in the gadget is preferable to workarounds.

    • @TAPgiles
      @TAPgiles 5 лет назад

      @@DreamswithLadylexUK The target will simply always be just ahead of the current value. It won't keep adding by itself; only when time is running or the counter is being incremented.

  • @kalinthealias9382
    @kalinthealias9382 4 года назад

    I need quick help. I want to add rumble to the start of my level, there is a thunder clap at beginning, and then cease rumble after so many seconds. Do I need an additional piece of logic to end rumble?

    • @musti4972
      @musti4972 4 года назад

      Connect the "Timer finished (signal)" output of the timer to a NOT gate and the not gate to the rumble. This way the rumble will turn off after the timer finished.

  • @johndee7124
    @johndee7124 5 лет назад +1

    Thanks