I didn't know much about blender until a week ago. Ive heard of it but never used it. I started playing with it to render some images for work. This program is mind-blowing. Im becoming addicted
Thankyou so much, your cloth/sew/clothing tutorials have been invaluable. I use Blender primarily for fashion design because the so called "dedicated" programs (CLO, C design fashion, marvelous designer etc.) just don't allow me to do what I want to do, and the finished product can't be presented as beautifully as Blender does. Rhino comes close... but Blender is the bomb. Thankyou so much PIXXO 3D for all your superb presentations.
Also... there's so many "little tricks" I learn along the way watching these tutorials, things that are applicable to all aspects re. mesh modelling and physics, stuff I have missed learning thus far along my journey, and I'm too lazy to go back and learn the basics, but they make the workflow much more efficient AND POWERFUL!
Wow. In just 10 minutes I learned so much about cloth psychics in Blender. Thank you so so so much. I know there is still a lot more to learn but this right here helps.
hey whats the ideal rendering settings to make it look super smooth , should i use 60fps and also i use time stretching to make it a little bit slo mo looking, but still i get a choppy animation any solution
There are some videos that show that the fabric has, for example, 1 million faces, so the fabric wrinkles all over before it starts to fall. Why does that happen?
I've studied - and when I say "studied", I mean that I've actually _studied_ game graphics in a University of Applied Sciences, as a part of BBIT degree - how to make 3D graphics in Blender. However, that course didn't include cloth simulation, so I guess this is a tutorial for me
I know you commented this 7 months ago but here’s how I’d think about it. Assuming you have a character model already; 1) Select a specific part of your character meant for a certain piece if clothing 2) Duplicate 3) Press p to separate by selection 4) Don’t forget to reselect that obj in object mode 5) Clean up the geometry around the edge 6) solidify 7) Continue on to this tutorial lel
hi everyone , ı added my cloth and I added a ball for hiting that cloth but I tryed to all of this with rigidbodys and my question is when I add rigidbody to my cloth its losing his cloth skills and become plane how can I fix that?
Helpful but I also work with Cinema4d and I noticed these little details you 'have' to know to make Blender work (scaling, collision, pinning) It is incredible software for free but I hope they refine the UX philosophy more.
What if i want to make the cloth fold around only a single objkect? Like i have a sword that is hidden under the clothes, but i want the clothes to only fold and deform around that sword and not the person or the character the clothes are on?
I have an issue. I am making a bed and made a blanket fall onto the bed and gave the blanket cloth physics. Then I followed a tutorial on how to make a pillow with cloth physicis and setting pressure and gravity. However, when I press play only the blanket falls onto the bed. the Pillow does not poof up into a pillow like in the tutorials. Why is that? and how can I fix it?
Pinning the edge, can the pinned edge be parented to another object, when that object is animated will the cloth object react as if it’s attached. If the cloth object is a vertical plane, pinned along the top and bottom edges will the cloth fold when the top and bottom edges a moved closer together? Your video was clear and to the point.
I have followed every detail but my cloth doesn't fall. I'm not in edit mode, I have the cloth modifier, gravity on 1. When I move it lower touching the sphere (with collision) the cloth moves but it's floating and being weird. Does anyone know why this happens?
im a beginner, can someone tell me why the animation just does not play for me? i did all the steps but the plane just does not move.. and yes im playing it from the 1st keyframe and nothing
Is there a way to run the sim and then ones it's done and baked have it set perm? Like just say you have the cloth sim to drop on the ball and then you bake it, one the cloth is drooped over the ball is there a way to permanently keep it there?
don't know if my answer comes too late but if you look at were all current modifiers are displayed you can see that there is a "cloth modifier". If you apply it it'll set the plane permanently in the cloth-shape according to the current state of the animation. hope this was clear
I didn't know much about blender until a week ago. Ive heard of it but never used it. I started playing with it to render some images for work. This program is mind-blowing. Im becoming addicted
same
This comment is extremely relatable!
Thankyou so much, your cloth/sew/clothing tutorials have been invaluable. I use Blender primarily for fashion design because the so called "dedicated" programs (CLO, C design fashion, marvelous designer etc.) just don't allow me to do what I want to do, and the finished product can't be presented as beautifully as Blender does. Rhino comes close... but Blender is the bomb. Thankyou so much PIXXO 3D for all your superb presentations.
Also... there's so many "little tricks" I learn along the way watching these tutorials, things that are applicable to all aspects re. mesh modelling and physics, stuff I have missed learning thus far along my journey, and I'm too lazy to go back and learn the basics, but they make the workflow much more efficient AND POWERFUL!
No bs and straight to the point love it!!
so simple and easy to follow, just what i needed for my next project
Love learning about Klof in blender...
Thank you brother, your process was both easy to follow and efficient in its explanation.
This video is awesome! it's only ten minutes and gives you everything you need to know to use cloth simulations!
I love the new condensed vids!
I Found this one so easy to follow...
Great tutorial! This was first time i opend blender and it worked perfectly!
Wow. In just 10 minutes I learned so much about cloth psychics in Blender. Thank you so so so much. I know there is still a lot more to learn but this right here helps.
To the point and easy to follow - great tutorial!
Awesome tutorial! I have not touched blender in at least 5 years, and could still easily follow the tutorial 👍
Get into it Blender is THE BEST
A very helpful tutorial. Thank you for making it available.
My respect to guys like bro who explain accurately and simply) Thanks dude, you deserve a like))
oh snap. Spherize ( Shift + Alt + S) shortcut! didn't know that was possible this way :) Thank you!
Ooohhh you are correct we do learn new things thank you for teaching so much in a short period of time. Very helpful ❤
Super helpful. Thank you for making this!
The video is very good and informative, helping me to learn blender easily use it!. Thanks bro!
thanks bro for posting free information with high quality explaining
real!
Perfect, just perfect explanation of a cloth simulation. Thank you very much.
hey whats the ideal rendering settings to make it look super smooth , should i use 60fps and also i use time stretching to make it a little bit slo mo looking, but still i get a choppy animation any solution
no no no you can't use stock cube!
Blessed be the one who weilds the power of th default cube
@@sergejpetryk3439 you can and YOU SHOULD. The whole delete default cube trend is cringey.
@@theman7050 heretic
@@theman7050HERETIC!!! GET THE FORKS!!!
The default cube is actually slightly skewed.@@theman7050
You are the actual greatest. I am in your debt
3:35 is for freeze transformwd, tysm
Man, this tutorial teached me basicly everything that i needed
Simple and very informative! Thank you!
Extremely well explained.
thank you, it works
This is amazing...Thank you for this tutorial.
There are some videos that show that the fabric has, for example, 1 million faces, so the fabric wrinkles all over before it starts to fall. Why does that happen?
I changed the cuts from 12 to 100 and damn its beautiful!
Thanks, very useful and well explained
I've studied - and when I say "studied", I mean that I've actually _studied_ game graphics in a University of Applied Sciences, as a part of BBIT degree - how to make 3D graphics in Blender. However, that course didn't include cloth simulation, so I guess this is a tutorial for me
Nice, there has never been a professional that doesn’t continue to learn after formal studies
Any reason why my cloth isnt touching my object when it falls? Its Like a guard around it
In blender i only made some character models for my game. Now i wanna do the cloth simulator shorts
Awesome video, thank you very much for your work !
I'm new but you taught me well, thanks.
Awesome tutorial, thanks a lot!
What if you wanted to say, make a clothing of this? say a shirt? Could you do a tutorial on that plz? :3
I know you commented this 7 months ago but here’s how I’d think about it. Assuming you have a character model already;
1) Select a specific part of your character meant for a certain piece if clothing
2) Duplicate
3) Press p to separate by selection
4) Don’t forget to reselect that obj in object mode
5) Clean up the geometry around the edge
6) solidify
7) Continue on to this tutorial lel
Nice 👍
Hello, stranger. What you were searching for starts at 4:01. You are welcome.
great now i can make cloths for my table
Thanks for teaching 😁
Really good tutorial, thanks for the help.
Super useful. Thank you!
Thanks for a good and short video :)
Amazing. Thanks for this.
Great video, thanks!
cool vid. short and sweet. appreciate the tips
Thanks I learned a lot, best Dominik
WoW very easy to do, great tutorial thanks. you got a new subscriber.
*Thank you man, for such a easy and simple tutorials🤍*
Thanks alot man🙌🏼
I needed this working on a avatar in Blender and need the cloth to be more realistic
oh boy oh boy oh boy i love wrecking my pc by using this to quickly add baggy clothing to my models
THANK YOU SO MUCH!
This was very usefull video, thanks. Helped me to recap the basics. 😃
Found this very helpful...thank you!!
Amazing man, thanks a lot.
Very clear, thank you.
Thanks . Great tutorial
thank you bro
To make it look like 1000+ Subdividers Just add Shade smooth and your done
Blender is fkin awesome
hi everyone , ı added my cloth and I added a ball for hiting that cloth but I tryed to all of this with rigidbodys and my question is when I add rigidbody to my cloth its losing his cloth skills and become plane how can I fix that?
Helpful but I also work with Cinema4d and I noticed these little details you 'have' to know to make Blender work (scaling, collision, pinning)
It is incredible software for free but I hope they refine the UX philosophy more.
the moment he adds in the cloth plane is 2:19
Thank you!
What if i want to make the cloth fold around only a single objkect? Like i have a sword that is hidden under the clothes, but i want the clothes to only fold and deform around that sword and not the person or the character the clothes are on?
THANKS
ty!
whenever i turn on self collision the simulation spazzes out, any fix for that?
thank you
note about the "quad-sphere": It's better to do a clark subdivision on a cube, and then alt+shift+s
If you already did a simulatuion, then you make a change to the mesh, do you need to click the cloth physic button again?
Things that shouldnt move keep moving, any idea whats happend?
Where is that shortcut command shift+alt+s found in blender?
why my blender only can subdivide up to 10 cuts (max)
solid tut
I have an issue. I am making a bed and made a blanket fall onto the bed and gave the blanket cloth physics. Then I followed a tutorial on how to make a pillow with cloth physicis and setting pressure and gravity. However, when I press play only the blanket falls onto the bed. the Pillow does not poof up into a pillow like in the tutorials. Why is that? and how can I fix it?
form me it disappears everytime i put the cloth modifier to the plane. is it because im rendering in eeve?
Thanks for this! For some reasons I get hard edges on the cloth, even if I subdivided it as you and shaded smooth. Any Ideas?
Cool thanks, but how can it follow the Ball?
how can u drop a ball or smth else with gravity on the cloth
but wehn i do the clothing simulitan its vary slow. do i have a slow computer or do i need to do something else to fix it? its slow.
I have dynamic mesh turned on and it isn't working. Any tips?
how can you affect it by wind or other forces?
Is it possible to export such cloth to printable STL file?
thanks allot man
Does anyone know why my plane goes far far down when i click 'cloth'? It happens before i start the timeline and rotation are at 0
Thanks!
Pinning the edge, can the pinned edge be parented to another object, when that object is animated will the cloth object react as if it’s attached. If the cloth object is a vertical plane, pinned along the top and bottom edges will the cloth fold when the top and bottom edges a moved closer together?
Your video was clear and to the point.
I have followed every detail but my cloth doesn't fall. I'm not in edit mode, I have the cloth modifier, gravity on 1. When I move it lower touching the sphere (with collision) the cloth moves but it's floating and being weird. Does anyone know why this happens?
would this work blender 4.2]
thanks great tuto
yoo thank you bro
when i click space button to play it, it's lagging too much what should i do?
how do u unanchor a object????????????
im a beginner, can someone tell me why the animation just does not play for me? i did all the steps but the plane just does not move.. and yes im playing it from the 1st keyframe and nothing
thanks
Is there a way to run the sim and then ones it's done and baked have it set perm? Like just say you have the cloth sim to drop on the ball and then you bake it, one the cloth is drooped over the ball is there a way to permanently keep it there?
don't know if my answer comes too late but if you look at were all current modifiers are displayed you can see that there is a "cloth modifier". If you apply it it'll set the plane permanently in the cloth-shape according to the current state of the animation. hope this was clear