In 2006 my brother (13) and I (15) would LAN our computers together and stay up until 4AM playing the base Condition Zero game against bots. Around December of that same year we discovered the Deleted Scenes Campaign, we enjoyed it so much that it became a yearly tradition for us to boot up the game in the run-up to Christmas and speedrun each level and see who can get the faster time. It's a funny tradition we still have to this day (I'm 33, he is 31), and the yearly gap is ample time for us to forget the layout and objectives of most of the missions.
After beating Condition Zero for a few times on a different difficulties I remember how shocked I was as a kid when I decided to try out Deleted Scenes expecting more of the same but it turned out to be this game, so it became a ritual for me to playthrough it once in a several years. P.S. Thx for uploading that F.E.A.R. prequel video, I watched it so long ago. P.P.S. Nice profile pic, imo it's one of the most misunderstood games of eight console generation.
Fun fact: Anime posters and manga covers in Japanese levels of Deleted Scenes are actually photoshopped anime/manga covers that exists IRL. Also in Miami Heat mission, you can find The End of Evangelion poster in the theatre behind you
I'd say the best way to describe Deleted Scenes is to just call it an Anthology of Counter-Terrorism Scenarios. Not everything needs one ongoing narrative, sometimes a collection of shorter stories that are not connected beyond the basic premise is a totally fine way of doing something. It would even allow to do exactly what Deleted Scenes ended up doing: Have the individual scenarios not only stand on their own, but be whatever they want without being bogged down by a narrative that would make certain premises impossible to justify. Of course, one would still need a good general design philosophy for the overall gameplay, at least for a video-game (where as movies and books don't need to worry about that, due to not being interactive), which is a bit of a problem in this case.
Everyone back in highschool was fond of playing cs 1.6 after school. I was that weird kid who came home to try the other counter strike. Condition zero and deleted scenes. Not that I knew these games were hidden. My uncle only had 1.6 on favorite tab and all other games were hidden. Because he did but the cs anthology edition with all included cs games. Kid me saw 3 different cs icons yellow blueish I had to try them all. 😂
A fun thing in the Drug Deal is you can actually see a copy of Ritual Entertainment's previous FPS SiN in a room you can't enter. (You can barely see it through the doorway and get a closer look with noclip.)
@@Kaceydotme It's fun even if you can tell they were rushing it by the end to beat Half-Life. (and some of that 90's humor/elements that maybe don't quite age well.) There's a (not watched the full thing myself yet) playthrough of SiN Episode on youtube by Michael Russell (apparently a ritual playtester if I remember.) who talks a bit about the development of Episodes. Apparently what killed Ritual (can't remember if it's from there or something else, I just recall hearing this) was mainly a Quake 4 expansion they were working on that they mostly finished but then the plug was pulled after Q4's mixed reception. That said, I can't imagine Condition Zero getting pulled helped their financial situation either. Which is a shame since CZ Deleted Scenes is decent I think for the most part. (or at least, unlike the "main game" of Condition Zero, it at least has some noteworthy new content like the Gadgets and M60.)
A looooot of the time with studios like this, it's a repeated chain of pulled projects they've already spent time and money on that kills them. I didn't uncover the Quake 4 stuff in my research but it almost exactly mirrors what happened to Logicware, and to Rogue...
For as much as Pitchford is full of shit and I'm not particularly inclined to believe him, I *do* trust the words of ol' Burgerbecky. That woman is fucking awesome, and it's legitimately a shame that the studio she was at then got fucked over so bad. That said, especially looking at how Valve's development histories just tend to go, I fail to believe it was active malice tbqh. Look at TF2, Portal 2, hell, even OG Half Life and Half Life 2; all of them started their dev cycles as these *RADICALLY* different games that were often started and stopped, halfway-if-not fully scrapped at various points, across years and years until they finally released as something fundamentally completely different than what they started as. I feel what likely happened moreso was this being a project Valve *wasn't* developing in house that they treated like one that was; it follows the same sort of dev history they're notorious for with their in house titles, it just affected people *far more* due to a lot of them being from much smaller studios that couldn't afford the jerky nature of development Valve tends to employ, and it's very much on Valve for likely not recognizing that.
Really enjoy you shining a light on a forgotten game and the people behind it in such a thoughtful and respectful way. Way more enjoyable than watching someone just rip it apart for 10 minutes
I grew up with my dad playing the hell out of Deleted Scenes, after discovering it through a Flash bootleg of CS:S. For some reason this game really scrateched an itch he had, to the point he learnt a lot of the secrets of the missions. He kept this same mindset with the Max Payne and Sniper Elite games lo. This led me to be a hardcore CS fan, pouring thousands of hours of gameplay from 1.6 to CS:GO (now CS2). May he RIP.
I think a lot of people forget just how poor valves reputation was woth the community around this time. Almost everyone hated steam and cs source was never seen as a true successor to 1.6.
great video! always was fascinated with both the deleted scenes and regular condition zero campaigns ever since i found out about them when i was a kid lol. still love this game especially cause of its "singleplayer counter strike" novelty, and some of the cool stuff it manages to do in the goldsrc engine scripting wise which still inspires me when working on my own HL1 mods :D learning about its development really made me appreciate how the game ended up the way it is instead of being canned outright, but a part of me still wishes that gearbox's iteration of the game somehow saw the light of day, especially since it was apparently basically finished by the time it was scrapped and the devs still have builds of it backed up.
Love how you touched on the people behind the levels and what they've been working on. Really makes me excited to see where my own path will lead me as a gamedev, even if I'm in a more "behind the scenes" role :)
"whats the world come to" from sin episodes played as outro , nice choice . in an alternative world we either would have got sin 2 made in id-tech 4 or the whole series of sin episodes . ( and maybe their version of CS:CZ but issues fixed in full release )
Several years ago, I bought the Valve Complete Pack for my crappy integrated graphics PC during a Steam Summer Sale. CZ being one of the few games I could really run, a spotty internet connection, and wanting some corridor-shooting after having played MWR on the Xbox, I eventually grew a bit of a soft spot for it and Deleted Scenes. I had heard the CZ development was hellish, but... yikes. I still keep up with groups that uncover old cut Gearbox era stuff. All the ideas and whatnot from that era were honestly pretty ambitious. What a shame it turned out the way it did.
Something that I think is a major missed opportunity for this project is the complete omission of Counter-Strike's weapon purchasing / loadout building system. I feel like if I were in charge of making a singleplayer CS campaign, that'd be the _first_ thing I started thinking about. How to incorporate buying your own weapons at the start of a mission from both a mechanical and a narrative perspective. Maybe there's a mission briefing that outlines the kinds of threats and environments you'd be faced with in a level so you could build your loadout around that. Plus, would there be situations where we can buy additional equipment part-way through a level? Would performing well allow us to buy better equipment on our next mission? And what about the question of why are you buying these weapons instead of having them issued to you? Would we just hand waive that, or maybe we're some kind of special forces who can carefully choose their own equipment, or hell, maybe we'd be playing as some kind of PMCs? Y'see, there's so many things you could do with the concept to make it feel more like it belongs in the Counter-Strike franchise while giving the game its own identity. And Deleted Scenes doesn't care about _any_ of that.
I never understood the point of Condition Zero when it came out. In summary, it was supposed to be a single player campaign for counterstrike but went through development hell and whatever they made so far just got bundled together and released as is?
I remember that the last level is so bullshit that I had to cheat my way out. But it's still so fascinating to see an actual campaign of CS even though it is one of the jankiest fps campaign I've ever experienced.
33:20 LUXOR QFTA JUMPSCARE AUGH i love these games. not so much that one specifically its rly annoying chasing the dudes around on the map, i love luxor 2 (and the hd remaster) and luxor evolved tho, and luxor 3 and QFTA do have a nice artstyle i kinda miss in these kinds of casual/spherematcher games. no clue if you have any interest in these games but if you do id love to hear u talk abt it and its history (and the companys probable death, from what i understand mumbojumbos gone silent, last thing they put out was some weird luxor port for a real-prize app, wont even give the green light to the studio that was working on porting luxor evolved to nintendo switch, very strange) anyway, great video!!! loved watching this with my friends, love ur vids
I always love your videos, Kacey, and I'm really happy to see this one on CS:CZ! I used to play this game as well for the same reasons around the same time.
I'd like to see another crack at a single player focused tactical/military FPS game from the 2000s like this or Soldier of Fortune 2. Pretty tired of all the 1990s styled FPS games flooding the market. Plus all the multiplayer only ones. Even IGI Origins was cancelled over an online focused game, lame.
@@Kaceydotme For some reason when I was playing the game I died and instead of reloading me to to a save it reloaded me to half life 1. This might be due to the fact that CS is built off of half life (and CSCZ uses a few Half Life assets). It is the weirdest bug I've ever encountered.
finally someone that actually talks about this game, i remember first playing this game on the original xbox as a kid, man dude playing thru the single player was tough!
One little critique i have: Those custom red/green pop ups you made? I thought they were from the game itself, so i ignored them all because they blended in too well with the gameplay, they looked too much like ingame tips for me. Now i know i should've read them so i'll watch this again later 😝 Maybe a little sound cue or an animation of them sliding in could help things? That is, if you continue using them of course
They were purposely designed to look exactly like the in-game ones, I thought their larger size would make it clear but noted! I'll try and find a way to set them apart going forward.
Cool story about the game and the developers, always nice to see what happened. Valve's fuckups with their devs just shows how their way-too-loose management is terrible. But hey, they're independent, print money with Steam and do whatever whenever they feel like, I guess. And is the kebab any good?
I wonder if this is anything people have picked up on. Its likely Valve took what CZ did and applied that to the operations that were in CSGO. A lot of the operation "missions" are styled like CZ missions in a lot of ways.
I was the weird guy who liked Condition Zero. I got into PC gaming because of Half-Life 2, so CS:Source was my first Counterstrike. Condition Zero was my way of easing into classic Counterstrike without front loading a colonoscopy.
When I was a kid I didn't see the "grenade-sized hole in the glass" and got so confused! What did a do? I no clipped my way out the gate xD I really thought that the game soft-locked back then
Valve was gaining a lot of fandom when the Steam Deck got released, and people who aren’t in the know worshipped Valve as a company that didn’t do any wrong. I know this, because I tried to tell people of Valve’s unknown track records and got lambasted for it. Fandoms, amirite? Valve, is just like any other company out there. They did a lot of great things, great things that are worth complimenting and giving them money for, but you’re going to find dirt if you dig deep enough for it. Just like every other company out there. I value Valve in what they do, but I also can’t stop myself from laughing whenever people say every company should be like Valve.
The last part of the video is probably why higher-ups at Valve are still not treating Counter-Strike IP seriously. Like, Gaben doesn't even care about the game. - Their last true Counter-Strike was CS 1.6. - They messed up so bad with CSCZ. - They made CS Source just for the sake of updating the game to the new engine just like their other games at that time. They didn't even care that the community was split between CS 1.6 and CS Source. Also don't forget about the Source engine upgrade debacle that ruined community servers. - They made CSGO as a Counter-Strike game for consoles. At first, it was developed by a third-party studio (Hidden Path Entertainment). Valve only took over CSGO because it was so profitable for them (thanks to skins) and only maintained it because of that. - Now they made CS2 with all of its clusterf*ck and replaced already good CSGO with it. They still yet to make a major content update for the game since it was announced to the public more than a year ago. It's been a year full of a downgrade experience and they seem to not care about it. There's probably a good reason why the original creators of Counter-Strike are no longer at Valve and only Ido Magal is the only one of the original CS team member who is still at Valve leading the project. Even Minh Le himself wanted Counter-Strike to be more of a fun game than a competitive esports game.
Valve as a company, as you most definitely know, is just not managed, I almost caught myself saying mismanaged but that would assume it was managed at all, which is why being a 3rd party working for Valve is a nightmare, because there isn't any higher ups you talk to, you just hope that your emails and communication don't end up in the "Hole at Valve filled with forgotten projects" because if whoever the hell you are talking to at Valve ends up moving to something else, you can just be left in limbo, there isn't a team you can contact to say "Hey any updates to wtf I am meant to be doing?" you just scream into the void and hope someone at Valve picks up with all that in mind, I am honestly surprised condition zero came out at all
I actually love this history of CS, and the campaign deleted scenes are not bad as some people would say about it. I think its fun. Also Turn of the Crank mission is based on my hometown Modesto, and its a funny city to include to add in Counter-Strike considering this city was a laughing stock for Californians when it came to Meth back in the 90s. Very weird inclusion, and the mission looks nothing like the location too lol
Valve has shut plenty of projects like these. There was going to be another campaign for Half Life like Blue Shift & Opposing Force for Half Life 1. And Valve also shut the Opposing Force 2 project which was being worked on by Arkane Studios.
Deleted Scenes is my most favorite mid game. It was one of the first tac shooters I’ve played. To this day, the Japanese maps are some of my favorite levels just for the atmosphere alone. I dream of a modern tac shooter set in Japan because of Deleted Scenes. Valve has always been a pretty shitty company and I’m glad more people are realizing it now.
I played through it a couple of years ago and for the most part really enjoyed it. At least I liked it more than Condition Zero itself, that one always felt redundant to me as I was used to playing the Counter Strike Mod with Fan Made Bots anyway. And those Fan Made Bots where about as good (or bad) as what was shipped in Condition Zero. Plus, somehow a linear Shooter felt more natural as a Singleplayer CS than just Bot Training. That being said, what always baffled me is that none of the missions made an attempt at having the actual CS Maps as part of their design. Like, we got a Mission set in Italy, so why isn´t the actual Italy Map we all know a part of the overall Mission with a scripted encounter or two? Or why didn´t the last Mission drop you into the familiar Office Map Layout before moving on to this it´s own thing?
The thing about that is, CZDS is made from multiplayer maps, just not the regular ones. Ritual reconstructed Gearbox's multiplayer maps into the singleplayer campaign. Now people are reconstructing those maps back into multiplayer ones.
Ah man, Condition Zero now that's a name I haven't heard in a LONG time, I remember playing it back in like 2008 or something, though not Vanilla I was using the "Armageddon" Mod which was the one a friend installed on my school's Computers. Fun times...
at least the weapons got their ejection ports on the wrong side... 😅🤣 a real counterstrike in substance... (i know in cs2 they finally got it right but wtf took it so long).
From memory the original weapons in the CS mod were animated by someone who was left handed, and the first person models were mirrored to 'fix' that. Valve continued that for CS: Source seemingly just for the sake of it, but properly modelled / animated the weapons in CSGO so that they were appropriate for a right handed user.
imo, CS:CZ came from the era of peak FPS gaming, culminating with TF2; everything since, despite having more going on, has just felt.. lacking somehow. Even modern CS is crap in comparison to the original CS or CS:S.
In 2006 my brother (13) and I (15) would LAN our computers together and stay up until 4AM playing the base Condition Zero game against bots. Around December of that same year we discovered the Deleted Scenes Campaign, we enjoyed it so much that it became a yearly tradition for us to boot up the game in the run-up to Christmas and speedrun each level and see who can get the faster time. It's a funny tradition we still have to this day (I'm 33, he is 31), and the yearly gap is ample time for us to forget the layout and objectives of most of the missions.
After beating Condition Zero for a few times on a different difficulties I remember how shocked I was as a kid when I decided to try out Deleted Scenes expecting more of the same but it turned out to be this game, so it became a ritual for me to playthrough it once in a several years.
P.S. Thx for uploading that F.E.A.R. prequel video, I watched it so long ago.
P.P.S. Nice profile pic, imo it's one of the most misunderstood games of eight console generation.
@@cdlink14 Wholesome.
me n my nigcas in the barracks
Fun fact: Anime posters and manga covers in Japanese levels of Deleted Scenes are actually photoshopped anime/manga covers that exists IRL.
Also in Miami Heat mission, you can find The End of Evangelion poster in the theatre behind you
I'd say the best way to describe Deleted Scenes is to just call it an Anthology of Counter-Terrorism Scenarios. Not everything needs one ongoing narrative, sometimes a collection of shorter stories that are not connected beyond the basic premise is a totally fine way of doing something. It would even allow to do exactly what Deleted Scenes ended up doing: Have the individual scenarios not only stand on their own, but be whatever they want without being bogged down by a narrative that would make certain premises impossible to justify.
Of course, one would still need a good general design philosophy for the overall gameplay, at least for a video-game (where as movies and books don't need to worry about that, due to not being interactive), which is a bit of a problem in this case.
"I'm a slut for austrian polymer" is certainly a tombstone worthy line LMAO
I love that you included a little history of each of the map creators
Everyone back in highschool was fond of playing cs 1.6 after school. I was that weird kid who came home to try the other counter strike. Condition zero and deleted scenes. Not that I knew these games were hidden. My uncle only had 1.6 on favorite tab and all other games were hidden. Because he did but the cs anthology edition with all included cs games. Kid me saw 3 different cs icons yellow blueish I had to try them all. 😂
Just want to say thanks again for continuing to make the videos you do!
A fun thing in the Drug Deal is you can actually see a copy of Ritual Entertainment's previous FPS SiN in a room you can't enter. (You can barely see it through the doorway and get a closer look with noclip.)
I wanna play SiN... I might have to grab it in the next Steam sale.
@@Kaceydotme It's fun even if you can tell they were rushing it by the end to beat Half-Life. (and some of that 90's humor/elements that maybe don't quite age well.)
There's a (not watched the full thing myself yet) playthrough of SiN Episode on youtube by Michael Russell (apparently a ritual playtester if I remember.) who talks a bit about the development of Episodes.
Apparently what killed Ritual (can't remember if it's from there or something else, I just recall hearing this) was mainly a Quake 4 expansion they were working on that they mostly finished but then the plug was pulled after Q4's mixed reception.
That said, I can't imagine Condition Zero getting pulled helped their financial situation either.
Which is a shame since CZ Deleted Scenes is decent I think for the most part. (or at least, unlike the "main game" of Condition Zero, it at least has some noteworthy new content like the Gadgets and M60.)
A looooot of the time with studios like this, it's a repeated chain of pulled projects they've already spent time and money on that kills them. I didn't uncover the Quake 4 stuff in my research but it almost exactly mirrors what happened to Logicware, and to Rogue...
@@samz8691 there is also a SIN anime which is pretty horrible
@@stobeznog878 Heard of it but not watched it.
It sounds like "We have Ghost in the Shell at home".
For as much as Pitchford is full of shit and I'm not particularly inclined to believe him, I *do* trust the words of ol' Burgerbecky. That woman is fucking awesome, and it's legitimately a shame that the studio she was at then got fucked over so bad.
That said, especially looking at how Valve's development histories just tend to go, I fail to believe it was active malice tbqh. Look at TF2, Portal 2, hell, even OG Half Life and Half Life 2; all of them started their dev cycles as these *RADICALLY* different games that were often started and stopped, halfway-if-not fully scrapped at various points, across years and years until they finally released as something fundamentally completely different than what they started as. I feel what likely happened moreso was this being a project Valve *wasn't* developing in house that they treated like one that was; it follows the same sort of dev history they're notorious for with their in house titles, it just affected people *far more* due to a lot of them being from much smaller studios that couldn't afford the jerky nature of development Valve tends to employ, and it's very much on Valve for likely not recognizing that.
Really enjoy you shining a light on a forgotten game and the people behind it in such a thoughtful and respectful way. Way more enjoyable than watching someone just rip it apart for 10 minutes
I grew up with my dad playing the hell out of Deleted Scenes, after discovering it through a Flash bootleg of CS:S. For some reason this game really scrateched an itch he had, to the point he learnt a lot of the secrets of the missions. He kept this same mindset with the Max Payne and Sniper Elite games lo.
This led me to be a hardcore CS fan, pouring thousands of hours of gameplay from 1.6 to CS:GO (now CS2).
May he RIP.
Wdym CZ wasn't famous? In India, every cyber cafe had this installed. Even my father knows how CZ looks like.
So what? India is a third world shithole.
He means real countries not third world ones
@@NotAFren lol wdym real? would a tight slap across your cheek sound real?
You’re either misremembering 1.6 as CZ, or your internet cafes didn’t have PCs powerful enough to run CS:S and CZ was the best choice.
@@NotAFrenyou do realise the third world countries are the only ones keeping 1.6 afloat
CZ single player campaign was great fun, I loved it
The condition zero deleted scenes campaign is pretty fun.
hearing the Trackmania United Snow theme halfway through the video was a jumpscare and a half
I think a lot of people forget just how poor valves reputation was woth the community around this time. Almost everyone hated steam and cs source was never seen as a true successor to 1.6.
great video! always was fascinated with both the deleted scenes and regular condition zero campaigns ever since i found out about them when i was a kid lol.
still love this game especially cause of its "singleplayer counter strike" novelty, and some of the cool stuff it manages to do in the goldsrc engine scripting wise which still inspires me when working on my own HL1 mods :D
learning about its development really made me appreciate how the game ended up the way it is instead of being canned outright, but a part of me still wishes that gearbox's iteration of the game somehow saw the light of day, especially since it was apparently basically finished by the time it was scrapped and the devs still have builds of it backed up.
Love how you touched on the people behind the levels and what they've been working on. Really makes me excited to see where my own path will lead me as a gamedev, even if I'm in a more "behind the scenes" role :)
I love her little blurbs she puts in the video in the upper right
"whats the world come to" from sin episodes played as outro , nice choice .
in an alternative world we either would have got sin 2 made in id-tech 4 or the whole series of sin episodes . ( and maybe their version of CS:CZ but issues fixed in full release )
Several years ago, I bought the Valve Complete Pack for my crappy integrated graphics PC during a Steam Summer Sale. CZ being one of the few games I could really run, a spotty internet connection, and wanting some corridor-shooting after having played MWR on the Xbox, I eventually grew a bit of a soft spot for it and Deleted Scenes.
I had heard the CZ development was hellish, but... yikes. I still keep up with groups that uncover old cut Gearbox era stuff. All the ideas and whatnot from that era were honestly pretty ambitious. What a shame it turned out the way it did.
Something that I think is a major missed opportunity for this project is the complete omission of Counter-Strike's weapon purchasing / loadout building system. I feel like if I were in charge of making a singleplayer CS campaign, that'd be the _first_ thing I started thinking about. How to incorporate buying your own weapons at the start of a mission from both a mechanical and a narrative perspective.
Maybe there's a mission briefing that outlines the kinds of threats and environments you'd be faced with in a level so you could build your loadout around that. Plus, would there be situations where we can buy additional equipment part-way through a level? Would performing well allow us to buy better equipment on our next mission? And what about the question of why are you buying these weapons instead of having them issued to you? Would we just hand waive that, or maybe we're some kind of special forces who can carefully choose their own equipment, or hell, maybe we'd be playing as some kind of PMCs? Y'see, there's so many things you could do with the concept to make it feel more like it belongs in the Counter-Strike franchise while giving the game its own identity. And Deleted Scenes doesn't care about _any_ of that.
33:48 not really a stereotype. that’s more than half of how all
ppl i met at meets were
I never understood the point of Condition Zero when it came out. In summary, it was supposed to be a single player campaign for counterstrike but went through development hell and whatever they made so far just got bundled together and released as is?
44:54 The one time the grease lord tried do something good and Valve dumped it in the trash
About the magdumping on load, you can respawn with E (or your use key of choice) instead of Mouse1 to avoid it.
Trackmania snow theme 🔥🔥🔥🔥🔥
I've got 24 hours in deleted scenes because once every year or so I replay it's entire campaign
Happy to see you back!! 🎉🙏
I remember that the last level is so bullshit that I had to cheat my way out. But it's still so fascinating to see an actual campaign of CS even though it is one of the jankiest fps campaign I've ever experienced.
33:20 LUXOR QFTA JUMPSCARE AUGH
i love these games. not so much that one specifically its rly annoying chasing the dudes around on the map, i love luxor 2 (and the hd remaster) and luxor evolved tho, and luxor 3 and QFTA do have a nice artstyle i kinda miss in these kinds of casual/spherematcher games. no clue if you have any interest in these games but if you do id love to hear u talk abt it and its history (and the companys probable death, from what i understand mumbojumbos gone silent, last thing they put out was some weird luxor port for a real-prize app, wont even give the green light to the studio that was working on porting luxor evolved to nintendo switch, very strange)
anyway, great video!!! loved watching this with my friends, love ur vids
I always love your videos, Kacey, and I'm really happy to see this one on CS:CZ! I used to play this game as well for the same reasons around the same time.
Missed your in-depth reviews, keep up the good work!
Valve are such an idiosyncratic company it's amazing they're still in business.
Steam being a massive success is literally the only reason they still exist
How so most of their games are close to perfection
Steam is a monopoly so Valve doesn't even have to try anymore
@@houragents5490 it's not even a monopoly since there's competing online stores
I'd like to see another crack at a single player focused tactical/military FPS game from the 2000s like this or Soldier of Fortune 2. Pretty tired of all the 1990s styled FPS games flooding the market. Plus all the multiplayer only ones. Even IGI Origins was cancelled over an online focused game, lame.
More like Queen Kabab ❤️
Oh cool! I was in the feed on the top right at 0:30! Fantastic video as always, Kacey!
I remember getting a bug that kicked me to the opening of Half Life 1, right when you enter the lab
huh????
@@Kaceydotme For some reason when I was playing the game I died and instead of reloading me to to a save it reloaded me to half life 1. This might be due to the fact that CS is built off of half life (and CSCZ uses a few Half Life assets). It is the weirdest bug I've ever encountered.
finally someone that actually talks about this game, i remember first playing this game on the original xbox as a kid, man dude playing thru the single player was tough!
wth, its the woman who made the doom 3do port all by herself!
39:11 runs around the box 2 seconds earlier. You can see him in the bottom right.
Haven't thought about Bean boozle in years. Man what a reference
One little critique i have:
Those custom red/green pop ups you made? I thought they were from the game itself, so i ignored them all because they blended in too well with the gameplay, they looked too much like ingame tips for me.
Now i know i should've read them so i'll watch this again later 😝
Maybe a little sound cue or an animation of them sliding in could help things? That is, if you continue using them of course
They were purposely designed to look exactly like the in-game ones, I thought their larger size would make it clear but noted! I'll try and find a way to set them apart going forward.
Cool story about the game and the developers, always nice to see what happened. Valve's fuckups with their devs just shows how their way-too-loose management is terrible. But hey, they're independent, print money with Steam and do whatever whenever they feel like, I guess.
And is the kebab any good?
15:01 There is a Half-Life Mod called Paranoia that uses some of the animations in this mission.
I wonder if this is anything people have picked up on. Its likely Valve took what CZ did and applied that to the operations that were in CSGO. A lot of the operation "missions" are styled like CZ missions in a lot of ways.
I was the weird guy who liked Condition Zero. I got into PC gaming because of Half-Life 2, so CS:Source was my first Counterstrike. Condition Zero was my way of easing into classic Counterstrike without front loading a colonoscopy.
When I was a kid I didn't see the "grenade-sized hole in the glass" and got so confused! What did a do? I no clipped my way out the gate xD I really thought that the game soft-locked back then
I swear CS:CZ did hit more than 3K simultaneous players back in 2010/2011 era.
diversity is the least of valve's problems
Deleted Scenes is still one of my favorites
Really wish Condition Zero was more popular, I prefer it way better over 1.6 but because of it’s release date nobody plays CZ.
type skill 0 in console at the start of a level to play on nightmare mode where enemies deal the same dmg in original cs
Oh NO
sick thumbnail
Thanks for helping with it babe 💜
Valve was gaining a lot of fandom when the Steam Deck got released, and people who aren’t in the know worshipped Valve as a company that didn’t do any wrong. I know this, because I tried to tell people of Valve’s unknown track records and got lambasted for it. Fandoms, amirite?
Valve, is just like any other company out there. They did a lot of great things, great things that are worth complimenting and giving them money for, but you’re going to find dirt if you dig deep enough for it. Just like every other company out there.
I value Valve in what they do, but I also can’t stop myself from laughing whenever people say every company should be like Valve.
The last part of the video is probably why higher-ups at Valve are still not treating Counter-Strike IP seriously. Like, Gaben doesn't even care about the game.
- Their last true Counter-Strike was CS 1.6.
- They messed up so bad with CSCZ.
- They made CS Source just for the sake of updating the game to the new engine just like their other games at that time. They didn't even care that the community was split between CS 1.6 and CS Source. Also don't forget about the Source engine upgrade debacle that ruined community servers.
- They made CSGO as a Counter-Strike game for consoles. At first, it was developed by a third-party studio (Hidden Path Entertainment). Valve only took over CSGO because it was so profitable for them (thanks to skins) and only maintained it because of that.
- Now they made CS2 with all of its clusterf*ck and replaced already good CSGO with it. They still yet to make a major content update for the game since it was announced to the public more than a year ago. It's been a year full of a downgrade experience and they seem to not care about it.
There's probably a good reason why the original creators of Counter-Strike are no longer at Valve and only Ido Magal is the only one of the original CS team member who is still at Valve leading the project. Even Minh Le himself wanted Counter-Strike to be more of a fun game than a competitive esports game.
In Alamo shoot the US flag and find out))))
In Castle levels you can find black cubes with Castle on them. Some kind of Easter eggs
10:47 Half-Life has the same issue. When NPC does some set piece animation, he's invulnerable
Nice breakdown. I appreciate including the background info about the mappers too
Hey Kacey, have you heard of Hunt Down the Freeman?
I've legit watched every Kacey vid
Valve as a company, as you most definitely know, is just not managed, I almost caught myself saying mismanaged but that would assume it was managed at all, which is why being a 3rd party working for Valve is a nightmare, because there isn't any higher ups you talk to, you just hope that your emails and communication don't end up in the "Hole at Valve filled with forgotten projects" because if whoever the hell you are talking to at Valve ends up moving to something else, you can just be left in limbo, there isn't a team you can contact to say "Hey any updates to wtf I am meant to be doing?" you just scream into the void and hope someone at Valve picks up
with all that in mind, I am honestly surprised condition zero came out at all
this game is how i learned CS
I actually love this history of CS, and the campaign deleted scenes are not bad as some people would say about it. I think its fun. Also Turn of the Crank mission is based on my hometown Modesto, and its a funny city to include to add in Counter-Strike considering this city was a laughing stock for Californians when it came to Meth back in the 90s. Very weird inclusion, and the mission looks nothing like the location too lol
NO WAY! IM NOT GOING ANY FURTHER!
Valve has shut plenty of projects like these. There was going to be another campaign for Half Life like Blue Shift & Opposing Force for Half Life 1. And Valve also shut the Opposing Force 2 project which was being worked on by Arkane Studios.
I think it is funny that every Counter-Strike Game which had a Console Port on Mind Kinda Flopped at Launch
Underrated video.
This one is really great!
So you're saying Luke Whiteside is a icon helping release the greatest star wars game
remake would be awsome but some cooll graphis and mehanics
czds is my favourite janky broken gold sorce game
KING 'BAAAAAB
Good old days when you didn't have internet, but had an old laptop.
it wasn't cancelled.. lol
7:01 Knuckles???
I KNOW RIGHT?
Deleted Scenes is my most favorite mid game. It was one of the first tac shooters I’ve played. To this day, the Japanese maps are some of my favorite levels just for the atmosphere alone. I dream of a modern tac shooter set in Japan because of Deleted Scenes.
Valve has always been a pretty shitty company and I’m glad more people are realizing it now.
I played through it a couple of years ago and for the most part really enjoyed it. At least I liked it more than Condition Zero itself, that one always felt redundant to me as I was used to playing the Counter Strike Mod with Fan Made Bots anyway. And those Fan Made Bots where about as good (or bad) as what was shipped in Condition Zero. Plus, somehow a linear Shooter felt more natural as a Singleplayer CS than just Bot Training.
That being said, what always baffled me is that none of the missions made an attempt at having the actual CS Maps as part of their design. Like, we got a Mission set in Italy, so why isn´t the actual Italy Map we all know a part of the overall Mission with a scripted encounter or two? Or why didn´t the last Mission drop you into the familiar Office Map Layout before moving on to this it´s own thing?
The thing about that is, CZDS is made from multiplayer maps, just not the regular ones. Ritual reconstructed Gearbox's multiplayer maps into the singleplayer campaign.
Now people are reconstructing those maps back into multiplayer ones.
🇵🇭 PHILIPPINES MENTIONED!!!! 🇵🇭
Hey CSCZ remind me of CS2
Great video bro, just subbed
Hey i enjoyed star wars Xbox Kinect!! is a very fun video :3
and my wife getting shot because of eating chip was funny
Ah man, Condition Zero now that's a name I haven't heard in a LONG time, I remember playing it back in like 2008 or something, though not Vanilla I was using the "Armageddon" Mod which was the one a friend installed on my school's Computers. Fun times...
at least the weapons got their ejection ports on the wrong side... 😅🤣 a real counterstrike in substance... (i know in cs2 they finally got it right but wtf took it so long).
The gun models were mirrored.
From memory the original weapons in the CS mod were animated by someone who was left handed, and the first person models were mirrored to 'fix' that.
Valve continued that for CS: Source seemingly just for the sake of it, but properly modelled / animated the weapons in CSGO so that they were appropriate for a right handed user.
Comment for the algorithm
nice i made video rise hard gameplay 1. but anyway its nothing special
Does anyone know where I can download it?
steam
@@Kaceydotme oh, I thought it was an unreleased version.
they ended up packing the cancelled stuff in as Deleted Scenes alongside the "finished" game.
pickle :D
No Delta Snipers were harmed in the making of this video
New title:Best this is the Part Of the worst Counter Strike
The Best Part the worst counter strike
imo, CS:CZ came from the era of peak FPS gaming, culminating with TF2; everything since, despite having more going on, has just felt.. lacking somehow. Even modern CS is crap in comparison to the original CS or CS:S.
Lol, i played this campaign from pirate disc about 5 months then cs cz release)))) And yep, what russian spetznaz? Gru? Fsb? Sobr? Just spetznaz)))