1 softlock before first cp can be acceptable, but 3 are way too much imo, even though the rng one you can die after you take the cp. Rest of the level was great though 😁 GG
Seems to me like, if you have to have a fake rng troll there, the best way to do it is to actually prevent the player from attempting the anti again, and just force them to cp2 (it's cp2 not cp1 because red coin state). That way players will probably only see the room once, and probably won't figure out the rng was fake, which is better than wasting that much time doing it over and over again and never getting a definitive answer.
@@TanukiDan Thanks! Of course my sense of humor isn't the same as these troll makers, and level design is hard, you can never make everyone happy. This reminds me of that one Carlsino level (Carl Goes to Loss Vegas, Norvada) where everything was rng-based, except the last one which was fixed and forced you to do the claw anti to get the goal.
@7:11 to me it looks like green Garfield with a Mario moustache
44:55 something about insanity
1 softlock before first cp can be acceptable, but 3 are way too much imo, even though the rng one you can die after you take the cp. Rest of the level was great though 😁 GG
Ive been missing the live streams so I'm glad to see this uploaded!
good luck with the eyes and the damned insurances 💪hug from hamburg 🤟oliver
Red Luigi Maker is back!
Seems to me like, if you have to have a fake rng troll there, the best way to do it is to actually prevent the player from attempting the anti again, and just force them to cp2 (it's cp2 not cp1 because red coin state). That way players will probably only see the room once, and probably won't figure out the rng was fake, which is better than wasting that much time doing it over and over again and never getting a definitive answer.
@@Nat_the_Chicken good breakdown!
@@TanukiDan Thanks! Of course my sense of humor isn't the same as these troll makers, and level design is hard, you can never make everyone happy. This reminds me of that one Carlsino level (Carl Goes to Loss Vegas, Norvada) where everything was rng-based, except the last one which was fixed and forced you to do the claw anti to get the goal.
:carlToxic:
😮